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itgmania212121/stepmania/src/ScreenEvaluation.cpp
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#include "global.h"
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#include "ScreenEvaluation.h"
#include "SongManager.h"
#include "ScreenManager.h"
#include "GameManager.h"
#include "RageUtil.h"
#include "GameConstantsAndTypes.h"
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#include "Steps.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
#include "AnnouncerManager.h"
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#include "GameState.h"
#include "ThemeManager.h"
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#include "GameSoundManager.h"
#include "ActorUtil.h"
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#include "UnlockManager.h"
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#include "Course.h"
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#include "LightsManager.h"
#include "ProfileManager.h"
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#include "Profile.h"
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#include "song.h"
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#include "StatsManager.h"
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#include "Grade.h"
#include "CodeDetector.h"
#include "RageDisplay.h"
#include "StepMania.h"
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#include "CryptManager.h"
#include "Style.h"
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#include "MemoryCardManager.h"
#include "PlayerState.h"
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#include "Command.h"
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#include "CommonMetrics.h"
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#include "ScoreKeeperMAX2.h"
const int NUM_SCORE_DIGITS = 9;
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// metrics that are common to all ScreenEvaluation classes
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#define BANNER_WIDTH THEME->GetMetricF(m_sName,"BannerWidth")
#define BANNER_HEIGHT THEME->GetMetricF(m_sName,"BannerHeight")
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const char* JUDGE_STRING[NUM_JUDGE_LINES] =
{
"Marvelous", "Perfect", "Great", "Good", "Boo", "Miss", "OK", "MaxCombo", "TotalError"
};
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const char* STATS_STRING[NUM_STATS_LINES] =
{
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"Jumps", "Holds", "Mines", "Hands", "Rolls",
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};
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#define SPIN_GRADES THEME->GetMetricB(m_sName,"SpinGrades")
#define CHEER_DELAY_SECONDS THEME->GetMetricF(m_sName,"CheerDelaySeconds")
#define BAR_ACTUAL_MAX_COMMAND THEME->GetMetricA(m_sName,"BarActualMaxCommand")
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// metrics that are specific to classes derived from ScreenEvaluation
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#define SHOW_BANNER_AREA THEME->GetMetricB(m_sName,"ShowBannerArea")
#define SHOW_GRADE_AREA THEME->GetMetricB(m_sName,"ShowGradeArea")
#define SHOW_POINTS_AREA THEME->GetMetricB(m_sName,"ShowPointsArea")
#define SHOW_BONUS_AREA THEME->GetMetricB(m_sName,"ShowBonusArea")
#define SHOW_SURVIVED_AREA THEME->GetMetricB(m_sName,"ShowSurvivedArea")
#define SHOW_WIN_AREA THEME->GetMetricB(m_sName,"ShowWinArea")
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#define SHOW_JUDGMENT( l ) THEME->GetMetricB(m_sName,ssprintf("Show%s",JUDGE_STRING[l]))
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#define SHOW_STAT( s ) THEME->GetMetricB(m_sName,ssprintf("Show%s",STATS_STRING[l]))
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#define SHOW_SCORE_AREA THEME->GetMetricB(m_sName,"ShowScoreArea")
#define SHOW_TOTAL_SCORE_AREA THEME->GetMetricB(m_sName,"ShowTotalScoreArea")
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#define SHOW_TIME_AREA THEME->GetMetricB(m_sName,"ShowTimeArea")
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#define SHOW_GRAPH_AREA THEME->GetMetricB(m_sName,"ShowGraphArea")
#define SHOW_COMBO_AREA THEME->GetMetricB(m_sName,"ShowComboArea")
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#define SHOW_PER_DIFFICULTY_AWARD THEME->GetMetricB(m_sName,"ShowPerDifficultyAward")
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#define SHOW_PEAK_COMBO_AWARD THEME->GetMetricB(m_sName,"ShowPeakComboAward")
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#define LIFE_GRAPH_START_HEIGHT THEME->GetMetricF(m_sName,"LifeGraphStartHeight")
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#define TYPE THEME->GetMetric (m_sName,"Type")
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#define PASSED_SOUND_TIME THEME->GetMetricF(m_sName,"PassedSoundTime")
#define FAILED_SOUND_TIME THEME->GetMetricF(m_sName,"FailedSoundTime")
#define NUM_SEQUENCE_SOUNDS THEME->GetMetricI(m_sName,"NumSequenceSounds")
#define SOUNDSEQ_TIME( i ) THEME->GetMetricF(m_sName,ssprintf("SoundSeqTime%d", i+1))
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#define SOUNDSEQ_NAME( i ) THEME->GetMetric (m_sName,ssprintf("SoundSeqName%d", i+1))
#define MAX_COMBO_NUM_DIGITS THEME->GetMetricI(m_sName,"MaxComboNumDigits")
#define PLAYER_OPTIONS_SEPARATOR THEME->GetMetric (m_sName,"PlayerOptionsSeparator")
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static const int NUM_SHOWN_RADAR_CATEGORIES = 5;
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AutoScreenMessage( SM_PlayCheer )
AutoScreenMessage( SM_AddBonus )
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AutoScreenMessage( SM_PlayPassSound )
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REGISTER_SCREEN_CLASS( ScreenEvaluation );
ScreenEvaluation::ScreenEvaluation( CString sClassName ) : ScreenWithMenuElements(sClassName)
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{
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LOG->Trace( "ScreenEvaluation::ScreenEvaluation" );
//
// debugging
//
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if( PREFSMAN->m_bScreenTestMode )
{
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PROFILEMAN->LoadFirstAvailableProfile(PLAYER_1);
PROFILEMAN->LoadFirstAvailableProfile(PLAYER_2);
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GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
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GAMESTATE->m_pCurStyle.Set( GAMEMAN->GameAndStringToStyle(GAMEMAN->GetDefaultGame(),"versus") );
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STATSMAN->m_CurStageStats.playMode = GAMESTATE->m_PlayMode;
STATSMAN->m_CurStageStats.pStyle = GAMESTATE->m_pCurStyle;
STATSMAN->m_CurStageStats.StageType = StageStats::STAGE_NORMAL;
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GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
GAMESTATE->m_pCurSong.Set( SONGMAN->GetRandomSong() );
STATSMAN->m_CurStageStats.vpPlayedSongs.push_back( GAMESTATE->m_pCurSong );
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STATSMAN->m_CurStageStats.vpPossibleSongs.push_back( GAMESTATE->m_pCurSong );
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GAMESTATE->m_pCurCourse.Set( SONGMAN->GetRandomCourse() );
GAMESTATE->m_iCurrentStageIndex = 0;
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FOREACH_PlayerNumber( p )
{
if( rand() % 2 )
GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.m_bTransforms[PlayerOptions::TRANSFORM_ECHO] = true; // show "disqualified"
GAMESTATE->m_bSideIsJoined[p] = true;
GAMESTATE->m_pCurSteps[p].Set( GAMESTATE->m_pCurSong->GetAllSteps()[0] );
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vector<Trail*> apTrails;
GAMESTATE->m_pCurCourse->GetAllTrails( apTrails );
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if( apTrails.size() )
GAMESTATE->m_pCurTrail[p].Set( apTrails[0] );
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STATSMAN->m_CurStageStats.m_player[p].vpPlayedSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
STATSMAN->m_CurStageStats.m_player[p].vpPossibleSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.m_fScrollSpeed = 2;
GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.ChooseRandomMofifiers();
}
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for( float f = 0; f < 100.0f; f += 1.0f )
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{
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float fP1 = fmodf(f/100*4+.3f,1);
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STATSMAN->m_CurStageStats.m_player[PLAYER_1].SetLifeRecordAt( fP1, f );
STATSMAN->m_CurStageStats.m_player[PLAYER_2].SetLifeRecordAt( 1-fP1, f );
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}
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FOREACH_PlayerNumber( p )
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{
STATSMAN->m_CurStageStats.m_player[p].iActualDancePoints = rand()%3;
STATSMAN->m_CurStageStats.m_player[p].iPossibleDancePoints = 2;
STATSMAN->m_CurStageStats.m_player[p].iCurCombo = 0;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0, false );
STATSMAN->m_CurStageStats.m_player[p].iCurCombo = 1;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 1, false );
STATSMAN->m_CurStageStats.m_player[p].iCurCombo = 50;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 25, false );
STATSMAN->m_CurStageStats.m_player[p].iCurCombo = 250;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 100, false );
if( rand()%2 )
{
STATSMAN->m_CurStageStats.m_player[p].iCurCombo = rand()%11000;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 110, false );
}
if( rand()%5 == 0 )
{
STATSMAN->m_CurStageStats.m_player[p].bFailedEarlier = true;
}
STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_MARVELOUS] = rand()%3;
STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_PERFECT] = rand()%3;
STATSMAN->m_CurStageStats.m_player[p].iTapNoteScores[TNS_GREAT] = rand()%3;
STATSMAN->m_CurStageStats.m_player[p].iPossibleGradePoints = 4*ScoreKeeperMAX2::TapNoteScoreToGradePoints(TNS_MARVELOUS, false);
STATSMAN->m_CurStageStats.m_player[p].fLifeRemainingSeconds = randomf( 90, 580 );
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}
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STATSMAN->m_vPlayedStageStats.clear();
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}
}
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void ScreenEvaluation::Init()
{
LOG->Trace( "ScreenEvaluation::Init()" );
/* Commit stats to the profile, so any profile stats displayed on this screen
* include the last game. */
GAMESTATE->CommitStageStats();
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ScreenWithMenuElements::Init();
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LIGHTSMAN->SetLightsMode( LIGHTSMODE_MENU );
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m_bFailed = STATSMAN->m_CurStageStats.AllFailed();
ZERO( m_bSavedScreenshot );
CString sType = TYPE;
if( !sType.CompareNoCase("stage") )
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m_Type = stage;
else if( !sType.CompareNoCase("summary") )
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m_Type = summary;
else if( !sType.CompareNoCase("course") )
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m_Type = course;
else
RageException::Throw("Unknown evaluation type \"%s\"", TYPE.c_str() );
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//
// Figure out which statistics and songs we're going to display
//
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STATSMAN->CalcAccumStageStats();
StageStats stageStats;
switch( m_Type )
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{
case summary:
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STATSMAN->GetFinalEvalStageStats( stageStats );
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break;
case stage:
case course:
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stageStats = STATSMAN->m_CurStageStats;
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break;
default:
ASSERT(0);
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}
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LOG->Trace( "total error: %i, %i", stageStats.m_player[PLAYER_1].iTotalError, stageStats.m_player[PLAYER_2].iTotalError );
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/*
//
// Debugging
//
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{
FOREACH_PlayerNumber( p ) // foreach line
for( int r=0; r<NUM_RADAR_CATEGORIES; r++ ) // foreach line
{
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stageStats.radarPossible[p][r] = 0.5f + r/10.0f;
stageStats.radarActual[p][r] = 0.5f + r/10.0f;
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}
}
*/
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//
// Calculate grades
//
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Grade grade[NUM_PLAYERS];
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FOREACH_PlayerNumber( p )
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{
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if( GAMESTATE->IsPlayerEnabled(p) )
grade[p] = stageStats.m_player[p].GetGrade();
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else
grade[p] = Grade_Failed;
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if( PREFSMAN->m_ScoringType == PrefsManager::SCORING_5TH )
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{
const int ScoreBonuses[] = { 10000000, 10000000, 1000000, 100000, 10000, 1000, 100 };
if( grade[p] < (int) ARRAYSIZE(ScoreBonuses) )
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{
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STATSMAN->m_CurStageStats.m_player[p].iBonus += ScoreBonuses[(int)grade[p] ];
stageStats.m_player[p].iBonus += ScoreBonuses[(int)grade[p] ];
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}
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}
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}
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//
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// update persistent statistics
//
int iPersonalHighScoreIndex[NUM_PLAYERS];
int iMachineHighScoreIndex[NUM_PLAYERS];
RankingCategory rc[NUM_PLAYERS];;
PerDifficultyAward pdaToShow[NUM_PLAYERS];
PeakComboAward pcaToShow[NUM_PLAYERS];
CommitScores( stageStats, iPersonalHighScoreIndex, iMachineHighScoreIndex, rc, pdaToShow, pcaToShow );
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m_bTryExtraStage =
GAMESTATE->HasEarnedExtraStage() &&
m_Type==stage;
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//
// load pass/fail sound
//
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for( int snd=0; snd < NUM_SEQUENCE_SOUNDS; ++snd ) // grab in any sound sequence the user may want to throw onto this screen
{
EvalSoundSequence temp;
temp.fTime = SOUNDSEQ_TIME(snd);
temp.sSound.Load( THEME->GetPathToS(SOUNDSEQ_NAME(snd)) );
m_SoundSequences.push_back(temp);
}
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if( m_bFailed )
m_sndPassFail.Load( THEME->GetPathS(m_sName, "failed") );
else
m_sndPassFail.Load( THEME->GetPathS(m_sName, "passed") );
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this->PostScreenMessage( SM_PlayPassSound, 0 );
this->PostScreenMessage( SM_PlayPassSound, m_bFailed? FAILED_SOUND_TIME:PASSED_SOUND_TIME );
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//
// load other sounds
//
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m_soundStart.Load( THEME->GetPathS(m_sName,"start") );
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//
// init banner area
//
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if( SHOW_BANNER_AREA )
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{
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switch( m_Type )
{
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case stage:
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{
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m_LargeBanner.LoadFromSong( GAMESTATE->m_pCurSong );
m_LargeBanner.ScaleToClipped( BANNER_WIDTH, BANNER_HEIGHT );
m_LargeBanner.SetName( "LargeBanner" );
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SET_XY_AND_ON_COMMAND( m_LargeBanner );
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this->AddChild( &m_LargeBanner );
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m_sprLargeBannerFrame.Load( THEME->GetPathG(m_sName,"banner frame") );
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m_sprLargeBannerFrame->SetName( "LargeBannerFrame" );
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SET_XY_AND_ON_COMMAND( m_sprLargeBannerFrame );
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this->AddChild( m_sprLargeBannerFrame );
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}
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break;
case summary:
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{
for( unsigned i=0; i<stageStats.vpPlayedSongs.size(); i++ )
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{
Song *pSong = stageStats.vpPlayedSongs[i];
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m_SmallBanner[i].LoadFromSong( pSong );
m_SmallBanner[i].ScaleToClipped( BANNER_WIDTH, BANNER_HEIGHT );
m_SmallBanner[i].SetName( ssprintf("SmallBanner%d",i+1) );
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SET_XY_AND_ON_COMMAND( m_SmallBanner[i] );
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this->AddChild( &m_SmallBanner[i] );
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m_sprSmallBannerFrame[i].Load( THEME->GetPathG(m_sName,"banner frame") );
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m_sprSmallBannerFrame[i]->SetName( ssprintf("SmallBanner%d",i+1) );
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SET_XY_AND_ON_COMMAND( m_sprSmallBannerFrame[i] );
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this->AddChild( m_sprSmallBannerFrame[i] );
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}
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}
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break;
case course:
{
m_LargeBanner.LoadFromCourse( GAMESTATE->m_pCurCourse );
m_LargeBanner.ScaleToClipped( BANNER_WIDTH, BANNER_HEIGHT );
m_LargeBanner.SetName( "LargeBanner" );
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SET_XY_AND_ON_COMMAND( m_LargeBanner );
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this->AddChild( &m_LargeBanner );
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m_sprLargeBannerFrame.Load( THEME->GetPathG(m_sName,"banner frame") );
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m_sprLargeBannerFrame->SetName( "LargeBannerFrame" );
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SET_XY_AND_ON_COMMAND( m_sprLargeBannerFrame );
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this->AddChild( m_sprLargeBannerFrame );
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}
break;
default:
ASSERT(0);
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}
switch( m_Type )
{
case stage:
case course:
{
FOREACH_EnabledPlayer( p )
{
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m_DifficultyIcon[p].Load( THEME->GetPathG(m_sName,"difficulty icons") );
switch( m_Type )
{
case stage:
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m_DifficultyIcon[p].SetFromSteps( p, GAMESTATE->m_pCurSteps[p] );
break;
case course:
m_DifficultyIcon[p].SetFromTrail( p, GAMESTATE->m_pCurTrail[p] );
break;
default:
ASSERT(0);
}
m_DifficultyIcon[p].SetName( ssprintf("DifficultyIconP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_DifficultyIcon[p] );
this->AddChild( &m_DifficultyIcon[p] );
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m_DifficultyMeter[p].SetName( ssprintf("DifficultyMeterP%d",p+1) );
m_DifficultyMeter[p].Load( ssprintf("ScreenEvaluation DifficultyMeterP%d",p+1) );
switch( m_Type )
{
case stage:
m_DifficultyMeter[p].SetFromSteps( GAMESTATE->m_pCurSteps[p] );
break;
case course:
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m_DifficultyMeter[p].SetFromTrail( GAMESTATE->m_pCurTrail[p] );
break;
default:
ASSERT(0);
}
SET_XY_AND_ON_COMMAND( m_DifficultyMeter[p] );
this->AddChild( &m_DifficultyMeter[p] );
m_textPlayerOptions[p].LoadFromFont( THEME->GetPathF(m_sName,"PlayerOptions") );
m_textPlayerOptions[p].SetName( ssprintf("PlayerOptionsP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_textPlayerOptions[p] );
vector<CString> v;
GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.GetThemedMods( v );
CString sPO = join( PLAYER_OPTIONS_SEPARATOR, v );
m_textPlayerOptions[p].SetText( sPO );
this->AddChild( &m_textPlayerOptions[p] );
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if( GAMESTATE->IsDisqualified(p) )
{
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m_sprDisqualified[p].Load( THEME->GetPathG(m_sName,"disqualified") );
m_sprDisqualified[p]->SetName( ssprintf("DisqualifiedP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_sprDisqualified[p] );
this->AddChild( m_sprDisqualified[p] );
}
}
}
break;
case summary:
break;
default:
ASSERT(0);
}
}
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//
// init graph area
//
if( SHOW_GRAPH_AREA )
{
FOREACH_EnabledPlayer( p )
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{
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m_sprGraphFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("graph frame p%d",p+1)) );
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m_sprGraphFrame[p]->SetName( ssprintf("GraphFrameP%d",p+1) );
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SET_XY_AND_ON_COMMAND( m_sprGraphFrame[p] );
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this->AddChild( m_sprGraphFrame[p] );
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m_LifeGraph[p].SetName( ssprintf("LifeGraphP%i",p+1) );
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m_LifeGraph[p].Load( THEME->GetPathG(m_sName,ssprintf("LifeGraph p%i", p+1)), LIFE_GRAPH_START_HEIGHT, THEME->GetPathG(m_sName,"JustBarely") );
m_LifeGraph[p].LoadFromStageStats( stageStats, stageStats.m_player[p], THEME->GetPathG(m_sName,"SongBoundary") );
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SET_XY_AND_ON_COMMAND( m_LifeGraph[p] );
this->AddChild( &m_LifeGraph[p] );
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}
}
if( SHOW_COMBO_AREA )
{
FOREACH_EnabledPlayer( p )
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{
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m_ComboGraph[p].SetName( ssprintf("ComboGraphP%i",p+1) );
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m_ComboGraph[p].Load( m_sName, ssprintf("ComboGraph p%i",p+1), stageStats, stageStats.m_player[p] );
SET_XY_AND_ON_COMMAND( m_ComboGraph[p] );
this->AddChild( &m_ComboGraph[p] );
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}
}
//
// init grade area
//
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if( SHOW_GRADE_AREA )
{
FOREACH_EnabledPlayer( p )
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{
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m_sprGradeFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("grade frame p%d",p+1)) );
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m_sprGradeFrame[p]->SetName( ssprintf("GradeFrameP%d",p+1) );
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SET_XY_AND_ON_COMMAND( m_sprGradeFrame[p] );
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this->AddChild( m_sprGradeFrame[p] );
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m_Grades[p].Load( THEME->GetPathG(m_sName,"grades") );
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m_Grades[p].SetGrade( p, grade[p] );
m_Grades[p].SetName( ssprintf("GradeP%d",p+1) );
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SET_XY_AND_ON_COMMAND( m_Grades[p] );
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if( SPIN_GRADES )
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m_Grades[p].Spin();
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this->AddChild( &m_Grades[p] );
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m_sprGrade[p].Load( THEME->GetPathG(m_sName,"grade "+GradeToString(grade[p])) );
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m_sprGrade[p]->SetName( ssprintf("GradeP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_sprGrade[p] );
this->AddChild( m_sprGrade[p] );
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}
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}
//
// init points area
//
if( SHOW_POINTS_AREA )
{
FOREACH_EnabledPlayer( p )
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{
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m_sprPercentFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("percent frame p%d",p+1)) );
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m_sprPercentFrame[p]->SetName( ssprintf("PercentFrameP%d",p+1) );
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SET_XY_AND_ON_COMMAND( m_sprPercentFrame[p] );
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this->AddChild( m_sprPercentFrame[p] );
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/* Use "ScreenEvaluation Percent" for the [metric set], but position and
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* tween it with "PercentP1X", etc. */
m_Percent[p].SetName( ssprintf("PercentP%d",p+1) );
m_Percent[p].Load( GAMESTATE->m_pPlayerState[p], &STATSMAN->m_CurStageStats.m_player[p], "ScreenEvaluation Percent", true );
SET_XY_AND_ON_COMMAND( m_Percent[p] );
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this->AddChild( &m_Percent[p] );
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}
}
//
// init bonus area
//
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if( SHOW_BONUS_AREA )
{
FOREACH_EnabledPlayer( p )
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{
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m_sprBonusFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("bonus frame p%d",p+1)) );
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m_sprBonusFrame[p]->SetName( ssprintf("BonusFrameP%d",p+1) );
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SET_XY_AND_ON_COMMAND( m_sprBonusFrame[p] );
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this->AddChild( m_sprBonusFrame[p] );
for( int r=0; r<NUM_SHOWN_RADAR_CATEGORIES; r++ ) // foreach line
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{
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m_sprPossibleBar[p][r].Load( THEME->GetPathG(m_sName,ssprintf("bar possible p%d",p+1)) );
m_sprPossibleBar[p][r].SetWidth( m_sprPossibleBar[p][r].GetUnzoomedWidth() * stageStats.m_player[p].radarPossible[r] );
m_sprPossibleBar[p][r].SetName( ssprintf("BarPossible%dP%d",r+1,p+1) );
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SET_XY_AND_ON_COMMAND( m_sprPossibleBar[p][r] );
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this->AddChild( &m_sprPossibleBar[p][r] );
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m_sprActualBar[p][r].Load( THEME->GetPathG(m_sName,ssprintf("bar actual p%d",p+1)) );
// should be out of the possible bar, not actual (whatever value that is at)
m_sprActualBar[p][r].SetWidth( m_sprPossibleBar[p][r].GetUnzoomedWidth() * stageStats.m_player[p].radarActual[r] );
float value = (float)100 * m_sprActualBar[p][r].GetUnzoomedWidth() / m_sprPossibleBar[p][r].GetUnzoomedWidth();
LOG->Trace("Radar bar %d of 5 - %f percent", r, value);
m_sprActualBar[p][r].SetName( ssprintf("BarActual%dP%d",r+1,p+1) );
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SET_XY_AND_ON_COMMAND( m_sprActualBar[p][r] );
// .99999 is fairly close to 1.00, so we use that
if( stageStats.m_player[p].radarActual[r] > 0.99999f )
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m_sprActualBar[p][r].RunCommands( BAR_ACTUAL_MAX_COMMAND );
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this->AddChild( &m_sprActualBar[p][r] );
}
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}
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}
2003-03-28 05:47:42 +00:00
//
// init survived area
//
if( SHOW_SURVIVED_AREA )
{
FOREACH_EnabledPlayer( p )
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{
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m_sprSurvivedFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("survived frame p%d",p+1)) );
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m_sprSurvivedFrame[p]->SetName( ssprintf("SurvivedFrameP%d",p+1) );
2003-12-21 03:39:05 +00:00
SET_XY_AND_ON_COMMAND( m_sprSurvivedFrame[p] );
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this->AddChild( m_sprSurvivedFrame[p] );
2003-03-28 05:47:42 +00:00
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m_textSurvivedNumber[p].LoadFromFont( THEME->GetPathF(m_sName, "stage") );
m_textSurvivedNumber[p].SetShadowLength( 0 );
// curewater: edited the "# stages cleared" text so it deducts one if you failed.
// Should be accurate, but I'm not sure if its "standard" that (bool)true = 1. (assumption)
m_textSurvivedNumber[p].SetText( ssprintf("%02d", stageStats.m_player[p].iSongsPlayed - (int)stageStats.m_player[p].bFailed) );
m_textSurvivedNumber[p].SetName( ssprintf("SurvivedNumberP%d",p+1) );
2003-12-21 03:39:05 +00:00
SET_XY_AND_ON_COMMAND( m_textSurvivedNumber[p] );
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this->AddChild( &m_textSurvivedNumber[p] );
}
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}
2003-03-28 05:47:42 +00:00
//
// init win area
//
if( SHOW_WIN_AREA )
{
FOREACH_EnabledPlayer( p )
{
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m_sprWinFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("win frame p%d",p+1)) );
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m_sprWinFrame[p]->SetName( ssprintf("WinFrameP%d",p+1) );
2003-12-21 03:39:05 +00:00
SET_XY_AND_ON_COMMAND( m_sprWinFrame[p] );
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this->AddChild( m_sprWinFrame[p] );
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m_sprWin[p].Load( THEME->GetPathG(m_sName,ssprintf("win p%d 1x3",p+1)) );
m_sprWin[p].StopAnimating();
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int iFrame = GAMESTATE->GetStageResult( p );
m_sprWin[p].SetState( iFrame );
m_sprWin[p].SetName( ssprintf("WinP%d",p+1) );
2003-12-21 03:39:05 +00:00
SET_XY_AND_ON_COMMAND( m_sprWin[p] );
this->AddChild( &m_sprWin[p] );
}
}
//
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// init judgment area
//
for( int l=0; l<NUM_JUDGE_LINES; l++ )
{
if( l == 0 && !GAMESTATE->ShowMarvelous() )
2003-04-11 00:12:07 +00:00
continue; // skip
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if( SHOW_JUDGMENT(l) )
{
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m_sprJudgeLabels[l].Load( THEME->GetPathG(m_sName,"judge labels") );
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m_sprJudgeLabels[l].StopAnimating();
m_sprJudgeLabels[l].SetState( l );
m_sprJudgeLabels[l].SetName( ssprintf("%sLabel",JUDGE_STRING[l]) );
2003-12-21 03:39:05 +00:00
SET_XY_AND_ON_COMMAND( m_sprJudgeLabels[l] );
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this->AddChild( &m_sprJudgeLabels[l] );
FOREACH_EnabledPlayer( p )
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{
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m_textJudgeNumbers[l][p].LoadFromFont( THEME->GetPathF(m_sName, "judge") );
m_textJudgeNumbers[l][p].SetShadowLength( 0 );
2005-02-12 21:03:39 +00:00
m_textJudgeNumbers[l][p].SetDiffuse( PLAYER_COLOR.GetValue(p) );
m_textJudgeNumbers[l][p].SetName( ssprintf("%sNumberP%d",JUDGE_STRING[l],p+1) );
2003-12-21 03:39:05 +00:00
SET_XY_AND_ON_COMMAND( m_textJudgeNumbers[l][p] );
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this->AddChild( &m_textJudgeNumbers[l][p] );
int iValue;
switch( l )
{
case marvelous: iValue = stageStats.m_player[p].iTapNoteScores[TNS_MARVELOUS]; break;
case perfect: iValue = stageStats.m_player[p].iTapNoteScores[TNS_PERFECT]; break;
case great: iValue = stageStats.m_player[p].iTapNoteScores[TNS_GREAT]; break;
case good: iValue = stageStats.m_player[p].iTapNoteScores[TNS_GOOD]; break;
case boo: iValue = stageStats.m_player[p].iTapNoteScores[TNS_BOO]; break;
case miss: iValue = stageStats.m_player[p].iTapNoteScores[TNS_MISS]; break;
case ok: iValue = stageStats.m_player[p].iHoldNoteScores[HNS_OK]; break;
case max_combo: iValue = stageStats.m_player[p].GetMaxCombo().cnt; break;
case error: iValue = stageStats.m_player[p].iTotalError; break;
default: iValue = 0; ASSERT(0);
2003-03-28 05:47:42 +00:00
}
// UGLY... generalize this
int iNumDigits = (l==max_combo) ? MAX_COMBO_NUM_DIGITS : 4;
m_textJudgeNumbers[l][p].SetText( ssprintf("%*d",iNumDigits,iValue) );
2003-03-28 05:47:42 +00:00
}
}
}
for( int l=0; l<NUM_STATS_LINES; l++ )
2003-12-16 10:04:37 +00:00
{
if( !SHOW_STAT(l) )
continue;
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m_sprStatsLabel[l].Load( THEME->GetPathG(m_sName,ssprintf("label %s", STATS_STRING[l])) );
2003-12-16 10:04:37 +00:00
m_sprStatsLabel[l]->StopAnimating();
m_sprStatsLabel[l]->SetName( ssprintf("%sLabel",STATS_STRING[l]) );
2003-12-21 03:39:05 +00:00
SET_XY_AND_ON_COMMAND( m_sprStatsLabel[l] );
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this->AddChild( m_sprStatsLabel[l] );
FOREACH_EnabledPlayer( p )
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{
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m_textStatsText[l][p].LoadFromFont( THEME->GetPathF(m_sName,"stats") );
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m_textStatsText[l][p].SetDiffuse( PLAYER_COLOR.GetValue(p) );
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m_textStatsText[l][p].SetName( ssprintf("%sTextP%d",STATS_STRING[l],p+1) );
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SET_XY_AND_ON_COMMAND( m_textStatsText[l][p] );
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this->AddChild( &m_textStatsText[l][p] );
const int indeces[NUM_STATS_LINES] =
{
2005-05-09 06:15:59 +00:00
RADAR_NUM_JUMPS, RADAR_NUM_HOLDS, RADAR_NUM_MINES, RADAR_NUM_HANDS, RADAR_NUM_ROLLS
2003-12-16 10:04:37 +00:00
};
const int ind = indeces[l];
const int iActual = (int) roundf(stageStats.m_player[p].radarActual[ind]);
const int iPossible = (int) roundf(stageStats.m_player[p].radarPossible[ind]);
2003-12-16 10:04:37 +00:00
m_textStatsText[l][p].SetText( ssprintf("%3d/%3d",iActual,iPossible) );
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}
}
//
// init score area
//
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if( SHOW_SCORE_AREA )
{
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m_sprScoreLabel.Load( THEME->GetPathG(m_sName,"score label") );
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m_sprScoreLabel->SetName( "ScoreLabel" );
2003-12-21 03:39:05 +00:00
SET_XY_AND_ON_COMMAND( m_sprScoreLabel );
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this->AddChild( m_sprScoreLabel );
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FOREACH_EnabledPlayer( p )
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{
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m_textScore[p].LoadFromFont( THEME->GetPathF(m_sName, "score") );
m_textScore[p].SetShadowLength( 0 );
2005-02-12 21:03:39 +00:00
m_textScore[p].SetDiffuse( PLAYER_COLOR.GetValue(p) );
m_textScore[p].SetName( ssprintf("ScoreNumberP%d",p+1) );
2003-12-21 03:39:05 +00:00
SET_XY_AND_ON_COMMAND( m_textScore[p] );
m_textScore[p].SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS, stageStats.m_player[p].iScore) );
this->AddChild( &m_textScore[p] );
2003-03-28 05:47:42 +00:00
}
}
if( SHOW_TOTAL_SCORE_AREA )
{
2005-02-15 19:44:34 +00:00
m_sprTotalScoreLabel.Load( THEME->GetPathG(m_sName,"totalscore label") );
2004-05-30 21:34:42 +00:00
m_sprTotalScoreLabel->SetName( "TotalScoreLabel" );
2003-12-21 03:39:05 +00:00
SET_XY_AND_ON_COMMAND( m_sprTotalScoreLabel );
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this->AddChild( m_sprTotalScoreLabel );
FOREACH_EnabledPlayer( p )
{
int iTotalScore=0;
2005-02-16 03:25:45 +00:00
for( unsigned i=0; i<STATSMAN->m_vPlayedStageStats.size(); i++ )
iTotalScore += STATSMAN->m_vPlayedStageStats[i].m_player[p].iScore;
//iTotalScore += stageStats.m_player[p].iScore;
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m_textTotalScore[p].LoadFromFont( THEME->GetPathF(m_sName, "totalscore") );
m_textTotalScore[p].SetShadowLength( 0 );
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m_textTotalScore[p].SetDiffuse( PLAYER_COLOR.GetValue(p) );
m_textTotalScore[p].SetName( ssprintf("TotalScoreNumberP%d",p+1) );
m_textTotalScore[p].SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS+2, iTotalScore) );
2003-12-21 03:39:05 +00:00
SET_XY_AND_ON_COMMAND( m_textTotalScore[p] );
this->AddChild( &m_textTotalScore[p] );
}
}
2003-03-28 05:47:42 +00:00
//
// init time area
//
if( SHOW_TIME_AREA )
{
2005-02-15 19:44:34 +00:00
m_sprTimeLabel.Load( THEME->GetPathG(m_sName,"time label") );
2004-05-30 21:34:42 +00:00
m_sprTimeLabel->SetName( "TimeLabel" );
2003-12-21 03:39:05 +00:00
SET_XY_AND_ON_COMMAND( m_sprTimeLabel );
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this->AddChild( m_sprTimeLabel );
FOREACH_EnabledPlayer( p )
{
2004-07-25 07:22:31 +00:00
m_textTime[p].LoadFromFont( THEME->GetPathF(m_sName, "time") );
m_textTime[p].SetShadowLength( 0 );
2005-02-12 21:03:39 +00:00
m_textTime[p].SetDiffuse( PLAYER_COLOR.GetValue(p) );
2003-12-21 04:19:51 +00:00
m_textTime[p].SetName( ssprintf("TimeNumberP%d",p+1) );
2003-12-21 03:39:05 +00:00
SET_XY_AND_ON_COMMAND( m_textTime[p] );
m_textTime[p].SetText( SecondsToMMSSMsMs(stageStats.m_player[p].fAliveSeconds) );
this->AddChild( &m_textTime[p] );
}
2003-03-28 05:47:42 +00:00
}
2003-03-28 05:47:42 +00:00
//
// init extra area
//
FOREACH_EnabledPlayer( p )
2003-03-28 05:47:42 +00:00
{
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if( iMachineHighScoreIndex[p] != -1 )
{
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m_sprMachineRecord[p].Load( THEME->GetPathG( m_sName, ssprintf("MachineRecord %02d",iMachineHighScoreIndex[p]+1) ) );
m_sprMachineRecord[p]->SetName( ssprintf("MachineRecordP%d",p+1) );
2003-12-21 03:39:05 +00:00
SET_XY_AND_ON_COMMAND( m_sprMachineRecord[p] );
this->AddChild( m_sprMachineRecord[p] );
2003-10-19 21:38:11 +00:00
}
if( iPersonalHighScoreIndex[p] != -1 )
{
2005-02-15 19:44:34 +00:00
m_sprPersonalRecord[p].Load( THEME->GetPathG( m_sName, ssprintf("PersonalRecord %02d",iPersonalHighScoreIndex[p]+1) ) );
m_sprPersonalRecord[p]->SetName( ssprintf("PersonalRecordP%d",p+1) );
2003-12-21 03:39:05 +00:00
SET_XY_AND_ON_COMMAND( m_sprPersonalRecord[p] );
this->AddChild( m_sprPersonalRecord[p] );
}
if( SHOW_PER_DIFFICULTY_AWARD && pdaToShow[p]!=PER_DIFFICULTY_AWARD_INVALID )
2003-10-31 03:10:31 +00:00
{
CString sAward = PerDifficultyAwardToString( pdaToShow[p] );
2004-03-07 04:34:49 +00:00
2004-06-22 08:41:25 +00:00
m_PerDifficultyAward[p].Load( THEME->GetPathG(m_sName,"PerDifficultyAward "+sAward) );
2004-03-07 04:34:49 +00:00
m_PerDifficultyAward[p]->SetName( ssprintf("PerDifficultyAwardP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_PerDifficultyAward[p] );
this->AddChild( m_PerDifficultyAward[p] );
2003-10-31 03:10:31 +00:00
}
2004-06-22 08:41:25 +00:00
if( SHOW_PEAK_COMBO_AWARD && pcaToShow[p]!=PEAK_COMBO_AWARD_INVALID )
{
CString sAward = PeakComboAwardToString( pcaToShow[p] );
m_PeakComboAward[p].Load( THEME->GetPathG(m_sName,"PeakComboAward "+sAward) );
m_PeakComboAward[p]->SetName( ssprintf("PeakComboAwardP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_PeakComboAward[p] );
this->AddChild( m_PeakComboAward[p] );
}
}
2003-10-19 21:38:11 +00:00
bool bOneHasNewTopRecord = false;
2004-05-04 00:00:17 +00:00
FOREACH_PlayerNumber( p )
if( GAMESTATE->IsPlayerEnabled(p) && (iMachineHighScoreIndex[p] != -1 || iPersonalHighScoreIndex[p] != -1) )
bOneHasNewTopRecord = true;
2004-01-22 02:39:55 +00:00
Grade best_grade = Grade_NoData;
2004-05-04 00:00:17 +00:00
FOREACH_PlayerNumber( p )
best_grade = min( best_grade, grade[p] );
2002-06-24 22:04:31 +00:00
2003-10-17 08:03:46 +00:00
if( PREFSMAN->m_bAllowExtraStage && m_bTryExtraStage )
2002-06-24 22:04:31 +00:00
{
2005-02-15 19:44:34 +00:00
m_sprTryExtraStage.Load( THEME->GetPathG(m_sName,GAMESTATE->IsExtraStage()?"try extra2":"try extra1") );
2004-05-30 21:34:42 +00:00
m_sprTryExtraStage->SetName( "TryExtraStage" );
2003-12-21 03:39:05 +00:00
SET_XY_AND_ON_COMMAND( m_sprTryExtraStage );
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this->AddChild( m_sprTryExtraStage );
2002-06-24 22:04:31 +00:00
if( GAMESTATE->IsExtraStage() )
2005-02-15 19:44:34 +00:00
SOUND->PlayOnce( THEME->GetPathS(m_sName,"try extra2") );
else
2005-02-15 19:44:34 +00:00
SOUND->PlayOnce( THEME->GetPathS(m_sName,"try extra1") );
2002-06-24 22:04:31 +00:00
}
2003-10-19 21:38:11 +00:00
else if( bOneHasNewTopRecord && ANNOUNCER->HasSoundsFor("evaluation new record") )
{
2003-07-26 22:53:22 +00:00
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation new record") );
}
2002-06-24 22:04:31 +00:00
else
2003-03-28 05:47:42 +00:00
{
switch( m_Type )
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{
case stage:
2003-05-13 13:35:32 +00:00
switch( GAMESTATE->m_PlayMode )
{
2003-08-19 04:27:50 +00:00
case PLAY_MODE_BATTLE:
2003-05-13 13:35:32 +00:00
{
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bool bWon = GAMESTATE->GetStageResult(GAMESTATE->m_MasterPlayerNumber) == RESULT_WIN;
2003-05-13 13:35:32 +00:00
if( bWon )
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation win") );
2003-05-13 13:35:32 +00:00
else
2003-07-26 22:53:22 +00:00
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation lose") );
2003-05-13 13:35:32 +00:00
}
break;
default:
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation "+GradeToOldString(best_grade)) );
2003-05-13 13:35:32 +00:00
break;
}
2002-07-23 01:41:40 +00:00
break;
case course:
case summary:
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation final "+GradeToOldString(best_grade)) );
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break;
2002-06-24 22:04:31 +00:00
default:
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ASSERT(0);
2002-06-24 22:04:31 +00:00
}
}
2004-01-20 07:09:44 +00:00
switch( best_grade )
2002-10-18 19:01:32 +00:00
{
case Grade_Tier01:
case Grade_Tier02:
case Grade_Tier03:
this->PostScreenMessage( SM_PlayCheer, CHEER_DELAY_SECONDS );
2002-10-18 19:01:32 +00:00
break;
}
2004-05-02 03:01:27 +00:00
this->SortByDrawOrder();
2002-08-27 16:53:25 +00:00
2003-12-11 05:23:40 +00:00
m_timerSoundSequences.SetZero(); // zero the sound sequence timer
m_timerSoundSequences.Touch(); // set the timer going :]
2005-03-21 20:14:08 +00:00
this->PostScreenMessage( SM_AddBonus, 1.5f );
}
2002-06-24 22:04:31 +00:00
void ScreenEvaluation::CommitScores(
const StageStats &stageStats,
int iPersonalHighScoreIndexOut[NUM_PLAYERS],
int iMachineHighScoreIndexOut[NUM_PLAYERS],
RankingCategory rcOut[NUM_PLAYERS],
PerDifficultyAward pdaToShowOut[NUM_PLAYERS],
PeakComboAward pcaToShowOut[NUM_PLAYERS] )
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{
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FOREACH_PlayerNumber( pn )
{
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iPersonalHighScoreIndexOut[pn] = -1;
iMachineHighScoreIndexOut[pn] = -1;
rcOut[pn] = RANKING_INVALID;
pdaToShowOut[pn] = PER_DIFFICULTY_AWARD_INVALID;
pcaToShowOut[pn] = PEAK_COMBO_AWARD_INVALID;
}
2003-12-18 03:43:25 +00:00
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_BATTLE:
case PLAY_MODE_RAVE:
return; /* don't save scores in battle */
}
if( PREFSMAN->m_bScreenTestMode )
{
FOREACH_PlayerNumber( pn )
{
iPersonalHighScoreIndexOut[pn] = 0;
iMachineHighScoreIndexOut[pn] = 0;
}
}
2003-12-18 03:43:25 +00:00
// don't save scores if the player chose not to
if( !GAMESTATE->m_SongOptions.m_bSaveScore )
return;
2004-03-21 08:08:59 +00:00
LOG->Trace( "saving stats and high scores" );
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FOREACH_HumanPlayer( p )
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{
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// don't save scores if the player is disqualified
if( GAMESTATE->IsDisqualified(p) )
continue;
Song* pSong = GAMESTATE->m_pCurSong;
Steps* pSteps = GAMESTATE->m_pCurSteps[p];
// whether or not to save scores when the stage was failed
// depends on if this is a course or not ... it's handled
// below in the switch
HighScore &hs = m_HighScore[p];
2005-08-12 01:52:01 +00:00
hs.SetName( RANKING_TO_FILL_IN_MARKER[p] );
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hs.SetGrade( stageStats.m_player[p].GetGrade() );
2005-08-12 02:37:04 +00:00
hs.SetScore( stageStats.m_player[p].iScore );
2005-08-12 02:46:58 +00:00
hs.SetPercentDP( stageStats.m_player[p].GetPercentDancePoints() );
hs.SetSurviveSeconds( stageStats.m_player[p].fAliveSeconds );
2005-08-12 02:55:48 +00:00
hs.SetModifiers( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.GetString() );
hs.SetDateTime( DateTime::GetNowDateTime() );
hs.SetPlayerGuid( PROFILEMAN->IsPersistentProfile(p) ? PROFILEMAN->GetProfile(p)->m_sGuid : CString("") );
hs.SetMachineGuid( PROFILEMAN->GetMachineProfile()->m_sGuid );
2005-08-12 03:03:54 +00:00
hs.SetProductID( PREFSMAN->m_iProductID );
FOREACH_TapNoteScore( tns )
hs.SetTapNoteScore( tns, stageStats.m_player[p].iTapNoteScores[tns] );
FOREACH_HoldNoteScore( hns )
hs.SetHoldNoteScore( hns, stageStats.m_player[p].iHoldNoteScores[hns] );
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hs.SetRadarValues( stageStats.m_player[p].radarActual );
hs.SetLifeRemainingSeconds( stageStats.m_player[p].fLifeRemainingSeconds );
2005-04-06 06:12:23 +00:00
StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
switch( m_Type )
{
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case stage:
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{
2005-04-06 06:12:23 +00:00
// don't save scores for a failed song
if( stageStats.m_player[p].bFailed )
continue;
2003-12-18 03:43:25 +00:00
2005-04-06 06:12:23 +00:00
ASSERT( pSteps );
2003-12-18 03:43:25 +00:00
2005-04-06 06:12:23 +00:00
PROFILEMAN->AddStepsScore( pSong, pSteps, p, hs, iPersonalHighScoreIndexOut[p], iMachineHighScoreIndexOut[p] );
}
break;
2003-12-18 03:43:25 +00:00
2005-04-06 06:12:23 +00:00
case summary:
{
// don't save scores if any stage was failed
if( stageStats.m_player[p].bFailed )
continue;
2003-12-18 03:43:25 +00:00
2005-04-06 06:12:23 +00:00
int iAverageMeter = stageStats.GetAverageMeter(p);
rcOut[p] = AverageMeterToRankingCategory( iAverageMeter );
2003-12-18 03:43:25 +00:00
2005-04-06 06:12:23 +00:00
PROFILEMAN->AddCategoryScore( st, rcOut[p], p, hs, iPersonalHighScoreIndexOut[p], iMachineHighScoreIndexOut[p] );
// TRICKY: Increment play count here, and not on ScreenGameplay like the others.
PROFILEMAN->IncrementCategoryPlayCount( st, rcOut[p], p );
}
break;
2003-12-18 03:43:25 +00:00
2005-04-06 06:12:23 +00:00
case course:
{
Course* pCourse = GAMESTATE->m_pCurCourse;
ASSERT( pCourse );
Trail* pTrail = GAMESTATE->m_pCurTrail[p];
2003-12-18 03:43:25 +00:00
2005-04-06 06:12:23 +00:00
PROFILEMAN->AddCourseScore( pCourse, pTrail, p, hs, iPersonalHighScoreIndexOut[p], iMachineHighScoreIndexOut[p] );
2003-12-18 03:43:25 +00:00
}
2005-04-06 06:12:23 +00:00
break;
default:
ASSERT(0);
2003-12-18 03:43:25 +00:00
}
}
2004-03-21 08:08:59 +00:00
LOG->Trace( "done saving stats and high scores" );
// If both players get a machine high score in the same HighScoreList,
// then one player's score may have bumped the other player. Look in
// the HighScoreList and re-get the high score index.
2005-04-06 06:12:23 +00:00
FOREACH_HumanPlayer( p )
2003-12-18 03:43:25 +00:00
{
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if( iMachineHighScoreIndexOut[p] == -1 ) // no record
continue; // skip
2005-04-06 06:12:23 +00:00
HighScore &hs = m_HighScore[p];
Profile* pProfile = PROFILEMAN->GetMachineProfile();
StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
2005-04-06 06:12:23 +00:00
const HighScoreList *pHSL = NULL;
switch( m_Type )
{
case stage:
2003-12-18 03:43:25 +00:00
{
2005-04-06 06:12:23 +00:00
Song* pSong = GAMESTATE->m_pCurSong;
Steps* pSteps = GAMESTATE->m_pCurSteps[p];
pHSL = &pProfile->GetStepsHighScoreList( pSong, pSteps );
2003-12-18 03:43:25 +00:00
}
2005-04-06 06:12:23 +00:00
break;
case summary:
{
pHSL = &pProfile->GetCategoryHighScoreList( st, rcOut[p] );
}
break;
case course:
{
Course* pCourse = GAMESTATE->m_pCurCourse;
ASSERT( pCourse );
Trail *pTrail = GAMESTATE->m_pCurTrail[p];
ASSERT( pTrail );
pHSL = &pProfile->GetCourseHighScoreList( pCourse, pTrail );
}
break;
default:
ASSERT(0);
2003-12-18 03:43:25 +00:00
}
2005-04-06 06:12:23 +00:00
vector<HighScore>::const_iterator iter = find( pHSL->vHighScores.begin(), pHSL->vHighScores.end(), hs );
if( iter == pHSL->vHighScores.end() )
iMachineHighScoreIndexOut[p] = -1;
else
iMachineHighScoreIndexOut[p] = iter - pHSL->vHighScores.begin();
2003-12-18 03:43:25 +00:00
}
2004-03-21 08:08:59 +00:00
LOG->Trace( "hand out awards" );
2005-04-06 06:12:23 +00:00
FOREACH_HumanPlayer( p )
{
2005-04-06 06:12:23 +00:00
deque<PerDifficultyAward> &vPdas = GAMESTATE->m_vLastPerDifficultyAwards[p];
2005-04-06 06:12:23 +00:00
LOG->Trace( "per difficulty awards" );
2004-03-21 08:08:59 +00:00
2005-04-06 06:12:23 +00:00
// per-difficulty awards
switch( m_Type )
{
case stage:
case course:
// don't give per-difficutly awards if using easy mods
if( !GAMESTATE->IsDisqualified(p) )
{
2005-04-06 06:12:23 +00:00
if( stageStats.m_player[p].FullComboOfScore( TNS_GREAT ) )
vPdas.push_back( AWARD_FULL_COMBO_GREATS );
if( stageStats.m_player[p].SingleDigitsOfScore( TNS_GREAT ) )
vPdas.push_back( AWARD_SINGLE_DIGIT_GREATS );
if( stageStats.m_player[p].FullComboOfScore( TNS_PERFECT ) )
vPdas.push_back( AWARD_FULL_COMBO_PERFECTS );
if( stageStats.m_player[p].SingleDigitsOfScore( TNS_PERFECT ) )
vPdas.push_back( AWARD_SINGLE_DIGIT_PERFECTS );
if( stageStats.m_player[p].FullComboOfScore( TNS_MARVELOUS ) )
vPdas.push_back( AWARD_FULL_COMBO_MARVELOUSES );
if( stageStats.m_player[p].OneOfScore( TNS_GREAT ) )
vPdas.push_back( AWARD_ONE_GREAT );
if( stageStats.m_player[p].OneOfScore( TNS_PERFECT ) )
vPdas.push_back( AWARD_ONE_PERFECT );
float fPercentGreats = stageStats.m_player[p].GetPercentageOfTaps( TNS_GREAT );
if( fPercentGreats >= 0.8f )
vPdas.push_back( AWARD_GREATS_80_PERCENT );
if( fPercentGreats >= 0.9f )
vPdas.push_back( AWARD_GREATS_90_PERCENT );
if( fPercentGreats >= 1.f )
vPdas.push_back( AWARD_GREATS_100_PERCENT );
}
2005-04-06 06:12:23 +00:00
}
2005-04-06 06:12:23 +00:00
// Max one PDA per stage
if( !vPdas.empty() )
vPdas.erase( vPdas.begin(), vPdas.end()-1 );
if( !vPdas.empty() )
pdaToShowOut[p] = vPdas.back();
2005-04-06 06:12:23 +00:00
LOG->Trace( "done with per difficulty awards" );
2004-03-21 08:08:59 +00:00
2005-04-06 06:12:23 +00:00
// DO give peak combo awards if using easy mods
int iComboAtStartOfStage = stageStats.m_player[p].GetComboAtStartOfStage();
int iPeakCombo = stageStats.m_player[p].GetMaxCombo().cnt;
2005-04-06 06:12:23 +00:00
FOREACH_PeakComboAward( pca )
{
int iLevel = 1000 * (pca+1);
bool bCrossedLevel = iComboAtStartOfStage < iLevel && iPeakCombo >= iLevel;
LOG->Trace( "pca = %d, iLevel = %d, bCrossedLevel = %d", pca, iLevel, bCrossedLevel );
if( bCrossedLevel )
{
2005-04-06 06:12:23 +00:00
GAMESTATE->m_vLastPeakComboAwards[p].push_back( pca );
}
2005-04-06 06:12:23 +00:00
}
2005-04-06 06:12:23 +00:00
if( !GAMESTATE->m_vLastPeakComboAwards[p].empty() )
pcaToShowOut[p] = GAMESTATE->m_vLastPeakComboAwards[p].back();
2005-04-06 06:12:23 +00:00
LOG->Trace( "done with per combo awards" );
}
2004-03-21 08:08:59 +00:00
LOG->Trace( "done handing out awards." );
2003-12-18 03:43:25 +00:00
}
2005-07-14 22:26:09 +00:00
void ScreenEvaluation::TweenOursOffScreen()
2002-06-24 22:04:31 +00:00
{
2003-03-28 05:47:42 +00:00
// large banner area
2003-12-21 03:39:05 +00:00
OFF_COMMAND( m_LargeBanner );
OFF_COMMAND( m_sprLargeBannerFrame );
FOREACH_EnabledPlayer( p )
{
2003-12-21 03:39:05 +00:00
OFF_COMMAND( m_DifficultyIcon[p] );
OFF_COMMAND( m_DifficultyMeter[p] );
2003-12-21 03:39:05 +00:00
OFF_COMMAND( m_textPlayerOptions[p] );
OFF_COMMAND( m_sprDisqualified[p] );
}
2003-03-28 05:47:42 +00:00
// small banner area
2003-07-31 20:34:01 +00:00
for( int i=0; i<MAX_SONGS_TO_SHOW; i++ )
2003-03-28 05:47:42 +00:00
{
2003-12-21 03:39:05 +00:00
OFF_COMMAND( m_SmallBanner[i] );
OFF_COMMAND( m_sprSmallBannerFrame[i] );
2003-03-28 05:47:42 +00:00
}
// grade area
2004-01-30 00:36:28 +00:00
if( SHOW_GRADE_AREA )
2002-06-24 22:04:31 +00:00
{
FOREACH_EnabledPlayer( p )
2004-01-30 00:36:28 +00:00
{
OFF_COMMAND( m_sprGradeFrame[p] );
OFF_COMMAND( m_Grades[p] );
OFF_COMMAND( m_sprGrade[p] );
}
2003-03-28 05:47:42 +00:00
}
2003-10-23 06:28:17 +00:00
if( SHOW_GRAPH_AREA )
{
FOREACH_EnabledPlayer( p )
2003-10-23 06:28:17 +00:00
{
2003-12-21 08:55:59 +00:00
OFF_COMMAND( m_sprGraphFrame[p] );
2005-04-27 09:47:22 +00:00
OFF_COMMAND( m_LifeGraph[p] );
2003-10-23 06:28:17 +00:00
}
}
if( SHOW_COMBO_AREA )
{
FOREACH_EnabledPlayer( p )
2003-10-23 06:28:17 +00:00
{
2005-04-27 09:47:22 +00:00
OFF_COMMAND( m_ComboGraph[p] );
2003-10-23 06:28:17 +00:00
}
}
2003-03-28 05:47:42 +00:00
// points area
2003-10-07 02:13:48 +00:00
if( SHOW_POINTS_AREA )
2003-03-28 05:47:42 +00:00
{
FOREACH_EnabledPlayer( p )
2003-10-07 02:13:48 +00:00
{
2003-12-21 03:39:05 +00:00
OFF_COMMAND( m_sprPercentFrame[p] );
2005-05-31 07:10:05 +00:00
OFF_COMMAND( m_Percent[p] );
2003-10-07 02:13:48 +00:00
m_Percent[p].TweenOffScreen();
}
2002-06-24 22:04:31 +00:00
}
// bonus area
2003-10-07 02:13:48 +00:00
if( SHOW_BONUS_AREA )
2002-06-24 22:04:31 +00:00
{
FOREACH_EnabledPlayer( p )
2002-08-22 09:31:32 +00:00
{
2003-12-21 03:39:05 +00:00
OFF_COMMAND( m_sprBonusFrame[p] );
for( int r=0; r<NUM_SHOWN_RADAR_CATEGORIES; r++ ) // foreach line
2003-10-07 02:13:48 +00:00
{
2003-12-21 03:39:05 +00:00
OFF_COMMAND( m_sprPossibleBar[p][r] );
OFF_COMMAND( m_sprActualBar[p][r] );
2003-10-07 02:13:48 +00:00
}
2002-08-22 09:31:32 +00:00
}
2003-03-28 05:47:42 +00:00
}
// survived area
2003-10-07 02:13:48 +00:00
if( SHOW_SURVIVED_AREA )
2003-03-28 05:47:42 +00:00
{
FOREACH_EnabledPlayer( p )
2003-10-07 02:13:48 +00:00
{
2003-12-21 03:39:05 +00:00
OFF_COMMAND( m_sprSurvivedFrame[p] );
OFF_COMMAND( m_textSurvivedNumber[p] );
2003-10-07 02:13:48 +00:00
}
}
2003-10-07 02:13:48 +00:00
// win area
2003-10-07 02:13:48 +00:00
if( SHOW_WIN_AREA )
{
FOREACH_EnabledPlayer( p )
2003-10-07 02:13:48 +00:00
{
2003-12-21 03:39:05 +00:00
OFF_COMMAND( m_sprWinFrame[p] );
OFF_COMMAND( m_sprWin[p] );
2003-10-07 02:13:48 +00:00
}
}
2003-10-07 02:13:48 +00:00
// judgement area
2004-07-13 00:13:36 +00:00
for( int l=0; l<NUM_JUDGE_LINES; l++ )
{
2003-10-07 02:13:48 +00:00
if( !SHOW_JUDGMENT(l) )
continue;
2003-10-07 02:13:48 +00:00
2003-12-21 03:39:05 +00:00
OFF_COMMAND( m_sprJudgeLabels[l] );
2003-10-07 02:13:48 +00:00
FOREACH_EnabledPlayer( p )
2003-12-21 03:39:05 +00:00
OFF_COMMAND( m_textJudgeNumbers[l][p] );
}
2002-09-15 23:41:26 +00:00
2003-12-16 10:04:37 +00:00
// stats area
2004-07-13 00:13:36 +00:00
for( int l=0; l<NUM_STATS_LINES; l++ )
2003-12-16 10:04:37 +00:00
{
if( !SHOW_STAT(l) )
continue;
2003-12-21 03:39:05 +00:00
OFF_COMMAND( m_sprStatsLabel[l] );
2003-12-16 10:04:37 +00:00
FOREACH_EnabledPlayer( p )
2003-12-21 03:39:05 +00:00
OFF_COMMAND( m_textStatsText[l][p] );
2003-12-16 10:04:37 +00:00
}
// score area
2003-10-07 02:13:48 +00:00
if( SHOW_SCORE_AREA )
{
2003-12-21 03:39:05 +00:00
OFF_COMMAND( m_sprScoreLabel );
FOREACH_EnabledPlayer( p )
2003-12-21 03:39:05 +00:00
OFF_COMMAND( m_textScore[p] );
}
2003-03-28 05:47:42 +00:00
// total score area
if( SHOW_TOTAL_SCORE_AREA )
{
2003-12-21 03:39:05 +00:00
OFF_COMMAND( m_sprTotalScoreLabel );
FOREACH_EnabledPlayer( p )
2003-12-21 03:39:05 +00:00
OFF_COMMAND( m_textTotalScore[p] );
}
2003-03-28 05:47:42 +00:00
// time area
2003-10-07 02:13:48 +00:00
if( SHOW_TIME_AREA )
{
2003-12-21 03:39:05 +00:00
OFF_COMMAND( m_sprTimeLabel );
FOREACH_EnabledPlayer( p )
2003-12-21 03:39:05 +00:00
OFF_COMMAND( m_textTime[p] );
}
2003-03-28 05:47:42 +00:00
// extra area
2004-07-13 00:13:36 +00:00
FOREACH_EnabledPlayer( p )
{
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OFF_COMMAND( m_sprMachineRecord[p] );
OFF_COMMAND( m_sprPersonalRecord[p] );
if( m_PerDifficultyAward[p].IsLoaded() )
OFF_COMMAND( m_PerDifficultyAward[p] );
if( m_PeakComboAward[p].IsLoaded() )
OFF_COMMAND( m_PeakComboAward[p] );
}
2003-12-21 03:39:05 +00:00
OFF_COMMAND( m_sprTryExtraStage );
2002-06-24 22:04:31 +00:00
}
void ScreenEvaluation::Update( float fDeltaTime )
{
2005-02-23 21:13:09 +00:00
ScreenWithMenuElements::Update( fDeltaTime );
for( unsigned snd=0; snd<m_SoundSequences.size(); snd++ )
{
if(m_SoundSequences[snd].fTime != -1) // already played? skip...
2003-12-11 05:23:40 +00:00
{
if(m_timerSoundSequences.Ago() > m_SoundSequences[snd].fTime )
2003-12-11 05:23:40 +00:00
{
m_SoundSequences[snd].fTime = -1; // -1 indicates already started playing
m_SoundSequences[snd].sSound.Play();
2003-12-11 05:23:40 +00:00
}
}
}
2002-06-24 22:04:31 +00:00
}
void ScreenEvaluation::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
2002-09-06 00:33:51 +00:00
// LOG->Trace( "ScreenEvaluation::Input()" );
2002-06-24 22:04:31 +00:00
if( IsTransitioning() )
2002-06-24 22:04:31 +00:00
return;
if( GameI.IsValid() )
{
2004-06-28 07:26:00 +00:00
PlayerNumber pn = GAMESTATE->GetCurrentStyle()->ControllerToPlayerNumber( GameI.controller );
2004-06-12 07:01:07 +00:00
HighScore &hs = m_HighScore[pn];
if( CodeDetector::EnteredCode(GameI.controller, CODE_SAVE_SCREENSHOT1) ||
CodeDetector::EnteredCode(GameI.controller, CODE_SAVE_SCREENSHOT2) )
{
if( !m_bSavedScreenshot[pn] && // only allow one screenshot
PROFILEMAN->IsPersistentProfile(pn) )
{
if( PROFILEMAN->ProfileWasLoadedFromMemoryCard(pn) )
2004-10-03 05:27:52 +00:00
MEMCARDMAN->MountCard( pn );
2004-02-22 05:04:11 +00:00
Profile* pProfile = PROFILEMAN->GetProfile(pn);
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CString sDir = PROFILEMAN->GetProfileDir((ProfileSlot)pn) + "Screenshots/";
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int iScreenshotIndex = pProfile->GetNextScreenshotIndex();
CString sFileName = SaveScreenshot( sDir, true, true, iScreenshotIndex );
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CString sPath = sDir+sFileName;
if( !sFileName.empty() )
{
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Screenshot screenshot;
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screenshot.sFileName = sFileName;
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screenshot.sMD5 = CRYPTMAN->GetMD5( sPath );
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screenshot.highScore = hs;
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pProfile->AddScreenshot( screenshot );
}
if( PROFILEMAN->ProfileWasLoadedFromMemoryCard(pn) )
MEMCARDMAN->UnmountCard( pn );
m_bSavedScreenshot[pn] = true;
return; // handled
}
}
}
ScreenWithMenuElements::Input( DeviceI, type, GameI, MenuI, StyleI );
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}
void ScreenEvaluation::HandleScreenMessage( const ScreenMessage SM )
{
if( SM == SM_MenuTimer )
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{
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EndScreen();
}
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else if( SM == SM_PlayPassSound )
{
m_sndPassFail.Play();
}
else if( SM == SM_GoToNextScreen )
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{
if( m_sndPassFail.IsPlaying() )
m_sndPassFail.Stop();
}
else if( SM == SM_PlayCheer )
{
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation cheer") );
}
else if( SM == SM_AddBonus )
{
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FOREACH_EnabledPlayer( p )
{
if( STATSMAN->m_CurStageStats.m_player[p].iBonus == 0 )
continue;
if( GAMESTATE->IsCourseMode() )
continue;
int increment = STATSMAN->m_CurStageStats.m_player[p].iBonus/10;
if( increment < 1 )
increment = min( 1024, STATSMAN->m_CurStageStats.m_player[p].iBonus );
STATSMAN->m_CurStageStats.m_player[p].iBonus -= increment;
STATSMAN->m_CurStageStats.m_player[p].iScore += increment;
if( SHOW_SCORE_AREA )
m_textScore[p].SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS, STATSMAN->m_CurStageStats.m_player[p].iScore) );
}
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}
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ScreenWithMenuElements::HandleScreenMessage( SM );
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}
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void ScreenEvaluation::MenuLeft( PlayerNumber pn )
{
// What is the purpose of this? I keep my feet on the pads and
// was wondering why the grades weren't spinning. -Chris
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// To be able to see the grade without having to wait for it to
// stop spinning. (I was hitting left repeatedly and wondering
// why it kept spinning ...)
//m_Grades[pn].SettleQuickly();
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}
void ScreenEvaluation::MenuRight( PlayerNumber pn )
{
// What is the purpose of this? I keep my feet on the pads and
// was wondering why the grades weren't spinning. -Chris
//m_Grades[pn].SettleQuickly();
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}
void ScreenEvaluation::MenuBack( PlayerNumber pn )
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{
MenuStart( pn );
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}
void ScreenEvaluation::MenuStart( PlayerNumber pn )
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{
m_soundStart.Play();
EndScreen();
}
void ScreenEvaluation::EndScreen()
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{
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TweenOursOffScreen();
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FOREACH_PlayerNumber( p )
m_Grades[p].SettleImmediately();
if( !GAMESTATE->IsEventMode() )
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{
switch( m_Type )
{
case stage:
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if( !m_bTryExtraStage && (GAMESTATE->IsFinalStage() || GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2()) )
{
/* Tween the screen out, but leave the MenuElements where they are.
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* Play the "swoosh" sound manually (would normally be played by the ME
* tween out). */
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TweenOursOffScreen();
}
break;
}
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}
StartTransitioning( SM_GoToNextScreen );
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}
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/*
* (c) 2001-2004 Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/