"SetFromNotes" -> "SetFromSteps"
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@@ -49,7 +49,7 @@ bool DifficultyIcon::Load( CString sPath )
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return true;
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}
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void DifficultyIcon::SetFromNotes( PlayerNumber pn, Steps* pSteps )
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void DifficultyIcon::SetFromSteps( PlayerNumber pn, Steps* pSteps )
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{
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if( pSteps == NULL )
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m_bBlank = true;
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@@ -27,7 +27,7 @@ public:
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bool Load( CString sFilePath );
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void SetFromNotes( PlayerNumber pn, Steps* pSteps );
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void SetFromSteps( PlayerNumber pn, Steps* pSteps );
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void SetFromDifficulty( PlayerNumber pn, Difficulty dc );
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void SetFromCourseDifficulty( PlayerNumber pn, CourseDifficulty cd );
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};
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@@ -319,7 +319,7 @@ void DifficultyList::SetFromGameState()
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row.m_Steps = CurSteps[i];
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m_Lines[i].m_Meter.SetFromNotes( m_Rows[i].m_Steps );
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m_Lines[i].m_Meter.SetFromSteps( m_Rows[i].m_Steps );
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row.m_dc = row.m_Steps->GetDifficulty();
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@@ -98,7 +98,7 @@ void DifficultyMeter::Load()
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Unset();
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}
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void DifficultyMeter::SetFromNotes( const Steps* pSteps )
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void DifficultyMeter::SetFromSteps( const Steps* pSteps )
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{
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if( pSteps == NULL )
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{
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@@ -180,7 +180,7 @@ void DifficultyMeter::SetFromGameState( PlayerNumber pn )
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{
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Steps* pSteps = GAMESTATE->m_pCurSteps[pn];
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if( pSteps )
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SetFromNotes( pSteps );
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SetFromSteps( pSteps );
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else
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SetFromDifficulty( GAMESTATE->m_PreferredDifficulty[pn] );
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}
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@@ -30,7 +30,7 @@ public:
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void SetFromGameState( PlayerNumber pn );
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void SetFromDifficulty( Difficulty dc );
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void SetFromCourseDifficulty( CourseDifficulty cd );
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void SetFromNotes( const Steps* pSteps );
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void SetFromSteps( const Steps* pSteps );
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void SetFromCourse( const Course* pCourse, PlayerNumber pn );
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void Unset();
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void SetMeter( int iMeter, Difficulty dc );
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@@ -279,7 +279,7 @@ void EditMenu::OnRowValueChanged( Row row )
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// fall through
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case ROW_DIFFICULTY:
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m_textValue[ROW_DIFFICULTY].SetText( DifficultyToString(GetSelectedDifficulty()) );
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m_Meter.SetFromNotes( GetSelectedNotes() );
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m_Meter.SetFromSteps( GetSelectedNotes() );
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// fall through
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case ROW_SOURCE_NOTES_TYPE:
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m_textLabel[ROW_SOURCE_NOTES_TYPE].SetDiffuse( GetSelectedNotes()?RageColor(1,1,1,0):RageColor(1,1,1,1) );
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@@ -290,7 +290,7 @@ void EditMenu::OnRowValueChanged( Row row )
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m_textLabel[ROW_SOURCE_DIFFICULTY].SetDiffuse( GetSelectedNotes()?RageColor(1,1,1,0):RageColor(1,1,1,1) );
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m_textValue[ROW_SOURCE_DIFFICULTY].SetDiffuse( GetSelectedNotes()?RageColor(1,1,1,0):RageColor(1,1,1,1) );
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m_textValue[ROW_SOURCE_DIFFICULTY].SetText( DifficultyToString(GetSelectedSourceDifficulty()) );
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m_SourceMeter.SetFromNotes( GetSelectedSourceNotes() );
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m_SourceMeter.SetFromSteps( GetSelectedSourceNotes() );
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m_SourceMeter.SetZoomY( GetSelectedNotes()?0.f:1.f );
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m_Actions.clear();
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@@ -91,7 +91,7 @@ GrooveRadar::GrooveRadarValueMap::GrooveRadarValueMap()
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}
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}
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void GrooveRadar::GrooveRadarValueMap::SetFromNotes( PlayerNumber pn, Steps* pSteps ) // NULL means no song
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void GrooveRadar::GrooveRadarValueMap::SetFromSteps( PlayerNumber pn, Steps* pSteps ) // NULL means no song
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{
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if(DISABLE_RADAR == 1) // if the theme says not to disable it
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return;
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@@ -23,9 +23,9 @@ class GrooveRadar : public ActorFrame
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public:
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GrooveRadar();
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void SetFromNotes( PlayerNumber pn, Steps* pSteps ) // NULL means no Song
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void SetFromSteps( PlayerNumber pn, Steps* pSteps ) // NULL means no Song
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{
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m_GrooveRadarValueMap.SetFromNotes( pn, pSteps );
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m_GrooveRadarValueMap.SetFromSteps( pn, pSteps );
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}
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void TweenOnScreen();
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@@ -42,7 +42,7 @@ protected:
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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void SetFromNotes( PlayerNumber pn, Steps* pSteps ); // NULL means no Song
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void SetFromSteps( PlayerNumber pn, Steps* pSteps ); // NULL means no Song
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void TweenOnScreen();
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void TweenOffScreen();
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@@ -363,7 +363,7 @@ void ScreenEvaluation::Init()
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switch( m_Type )
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{
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case stage:
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m_DifficultyIcon[p].SetFromNotes( p, GAMESTATE->m_pCurSteps[p] );
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m_DifficultyIcon[p].SetFromSteps( p, GAMESTATE->m_pCurSteps[p] );
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break;
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case course:
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m_DifficultyIcon[p].SetFromCourseDifficulty( p, GAMESTATE->m_PreferredCourseDifficulty[p] );
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@@ -696,6 +696,6 @@ void ScreenEz2SelectMusic::AfterNotesChange( PlayerNumber pn )
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// Steps* m_pSteps = GAMESTATE->m_pCurSteps[pn];
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// m_FootMeter[pn].SetFromNotes( pSteps );
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// m_FootMeter[pn].SetFromSteps( pSteps );
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}
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@@ -912,7 +912,7 @@ void ScreenGameplay::LoadNextSong()
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PREFSMAN->m_iProgressiveNonstopLifebar);
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}
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m_DifficultyIcon[p].SetFromNotes( PlayerNumber(p), GAMESTATE->m_pCurSteps[p] );
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m_DifficultyIcon[p].SetFromSteps( PlayerNumber(p), GAMESTATE->m_pCurSteps[p] );
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/* The actual note data for scoring is the base class of Player. This includes
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* transforms, like Wide. Otherwise, the scoring will operate on the wrong data. */
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@@ -388,7 +388,7 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
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if( GAMESTATE->IsCourseMode() )
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display.m_Difficulty.SetFromCourseDifficulty( (PlayerNumber)p, GAMESTATE->m_PreferredCourseDifficulty[p] );
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else
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display.m_Difficulty.SetFromNotes( (PlayerNumber)p, pSteps );
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display.m_Difficulty.SetFromSteps( (PlayerNumber)p, pSteps );
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SET_ON( display.m_Difficulty );
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this->AddChild( &display.m_Difficulty );
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@@ -1208,7 +1208,7 @@ void ScreenSelectMusic::AfterNotesChange( PlayerNumber pn )
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m_textHighScore[pn].SetText( ssprintf("%*i", NUM_SCORE_DIGITS, 0) );
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}
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m_DifficultyIcon[pn].SetFromNotes( pn, pSteps );
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m_DifficultyIcon[pn].SetFromSteps( pn, pSteps );
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if( pSteps && pSteps->IsAutogen() )
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{
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m_AutoGenIcon[pn].SetEffectDiffuseShift();
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@@ -1221,7 +1221,7 @@ void ScreenSelectMusic::AfterNotesChange( PlayerNumber pn )
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m_DifficultyMeter[pn].SetFromGameState( pn );
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if( SHOW_DIFFICULTY_LIST )
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m_DifficultyList.SetFromGameState();
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m_GrooveRadar.SetFromNotes( pn, pSteps );
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m_GrooveRadar.SetFromSteps( pn, pSteps );
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m_MusicWheel.NotesChanged( pn );
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if( SHOW_PANES )
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m_PaneDisplay[pn].SetFromGameState();
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