use mixed case values for enum Grade so that enum matches strings matches Lua
This commit is contained in:
@@ -114,7 +114,7 @@ function ScreenBranchNetAfterEval()
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end
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function SelectEndingScreen()
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if GetBestFinalGrade() >= GRADE_TIER03 then return "ScreenMusicScroll" end
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if GetBestFinalGrade() >= Grade_Tier03 then return "ScreenMusicScroll" end
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return "ScreenCredits"
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end
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@@ -612,7 +612,7 @@ static HighScore MakeRandomHighScore( float fPercentDP )
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{
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HighScore hs;
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hs.SetName( "FAKE" );
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hs.SetGrade( (Grade)SCALE( rand()%5, 0, 4, GRADE_TIER01, GRADE_TIER05 ) );
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hs.SetGrade( (Grade)SCALE( rand()%5, 0, 4, Grade_Tier01, Grade_Tier05 ) );
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hs.SetScore( rand()%100*1000 );
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hs.SetPercentDP( fPercentDP );
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hs.SetSurviveSeconds( randomf(30.0f, 100.0f) );
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@@ -949,7 +949,7 @@ bool GameState::HasEarnedExtraStage() const
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if( PREFSMAN->m_bPickExtraStage && this->IsExtraStage() && !this->m_bAllow2ndExtraStage )
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continue;
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if( STATSMAN->m_CurStageStats.m_player[pn].GetGrade() <= GRADE_TIER03 )
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if( STATSMAN->m_CurStageStats.m_player[pn].GetGrade() <= Grade_Tier03 )
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return true;
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}
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}
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@@ -1464,7 +1464,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
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feat.Type = RankingFeat::CATEGORY;
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feat.Feat = ssprintf("MR #%d in Type %c (%d)", j+1, 'A'+rc, stats.GetAverageMeter(pn) );
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feat.pStringToFill = hs.GetNameMutable();
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feat.grade = GRADE_NO_DATA;
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feat.grade = Grade_NoData;
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feat.iScore = hs.GetScore();
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feat.fPercentDP = hs.GetPercentDP();
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asFeatsOut.push_back( feat );
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@@ -1487,7 +1487,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
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feat.Type = RankingFeat::CATEGORY;
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feat.Feat = ssprintf("PR #%d in Type %c (%d)", j+1, 'A'+rc, stats.GetAverageMeter(pn) );
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feat.pStringToFill = hs.GetNameMutable();
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feat.grade = GRADE_NO_DATA;
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feat.grade = Grade_NoData;
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feat.iScore = hs.GetScore();
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feat.fPercentDP = hs.GetPercentDP();
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asFeatsOut.push_back( feat );
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@@ -1524,7 +1524,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
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if( cd != DIFFICULTY_MEDIUM )
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feat.Feat += " " + CourseDifficultyToThemedString(cd);
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feat.pStringToFill = hs.GetNameMutable();
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feat.grade = GRADE_NO_DATA;
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feat.grade = Grade_NoData;
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feat.iScore = hs.GetScore();
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feat.fPercentDP = hs.GetPercentDP();
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if( pCourse->HasBanner() )
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@@ -1548,7 +1548,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
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feat.pCourse = pCourse;
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feat.Feat = ssprintf("PR #%d in %s", i+1, pCourse->GetDisplayFullTitle().c_str() );
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feat.pStringToFill = hs.GetNameMutable();
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feat.grade = GRADE_NO_DATA;
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feat.grade = Grade_NoData;
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feat.iScore = hs.GetScore();
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feat.fPercentDP = hs.GetPercentDP();
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if( pCourse->HasBanner() )
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+23
-24
@@ -22,15 +22,15 @@ CString GradeToOldString( Grade g )
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// string is meant to be human readable
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switch( g )
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{
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case GRADE_TIER01: return "AAAA";
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case GRADE_TIER02: return "AAA";
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case GRADE_TIER03: return "AA";
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case GRADE_TIER04: return "A";
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case GRADE_TIER05: return "B";
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case GRADE_TIER06: return "C";
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case GRADE_TIER07: return "D";
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case GRADE_FAILED: return "E";
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case GRADE_NO_DATA: return "N";
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case Grade_Tier01: return "AAAA";
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case Grade_Tier02: return "AAA";
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case Grade_Tier03: return "AA";
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case Grade_Tier04: return "A";
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case Grade_Tier05: return "B";
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case Grade_Tier06: return "C";
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case Grade_Tier07: return "D";
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case Grade_Failed: return "E";
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case Grade_NoData: return "N";
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default: return "N";
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}
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};
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@@ -41,27 +41,27 @@ Grade StringToGrade( const CString &sGrade )
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s.MakeUpper();
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// for backward compatibility
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if ( s == "AAAA" ) return GRADE_TIER01;
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else if( s == "AAA" ) return GRADE_TIER02;
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else if( s == "AA" ) return GRADE_TIER03;
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else if( s == "A" ) return GRADE_TIER04;
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else if( s == "B" ) return GRADE_TIER05;
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else if( s == "C" ) return GRADE_TIER06;
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else if( s == "D" ) return GRADE_TIER07;
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else if( s == "E" ) return GRADE_FAILED;
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else if( s == "N" ) return GRADE_NO_DATA;
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if ( s == "AAAA" ) return Grade_Tier01;
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else if( s == "AAA" ) return Grade_Tier02;
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else if( s == "AA" ) return Grade_Tier03;
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else if( s == "A" ) return Grade_Tier04;
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else if( s == "B" ) return Grade_Tier05;
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else if( s == "C" ) return Grade_Tier06;
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else if( s == "D" ) return Grade_Tier07;
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else if( s == "E" ) return Grade_Failed;
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else if( s == "N" ) return Grade_NoData;
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// new style
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if ( s == "FAILED" ) return GRADE_FAILED;
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else if( s == "NODATA" ) return GRADE_NO_DATA;
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if ( s == "FAILED" ) return Grade_Failed;
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else if( s == "NODATA" ) return Grade_NoData;
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int iTier;
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if( sscanf(sGrade.c_str(),"Tier%02d",&iTier) == 1 )
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return (Grade)(iTier-1);
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LOG->Warn( "Invalid grade: %s", sGrade.c_str() );
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return GRADE_NO_DATA;
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return Grade_NoData;
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};
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static void LuaGrade(lua_State* L)
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@@ -69,10 +69,9 @@ static void LuaGrade(lua_State* L)
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FOREACH_Grade( g )
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{
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CString s = GradeToString(g);
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s.MakeUpper();
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LUA->SetGlobal( "GRADE_"+s, g );
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LUA->SetGlobal( "Grade_"+s, g );
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}
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LUA->SetGlobal( "NUM_GRADES", NUM_GRADES );
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LUA->SetGlobal( "NUM_Grade", NUM_Grade );
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}
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REGISTER_WITH_LUA_FUNCTION( LuaGrade );
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+35
-34
@@ -5,52 +5,53 @@
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#include "RageUtil.h"
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#define NUM_GRADE_TIERS 20
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#define NUM_Grade_TierS 20
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enum Grade
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{
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GRADE_TIER01, // = AAAA
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GRADE_TIER02, // = AAA
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GRADE_TIER03, // = AA
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GRADE_TIER04, // = A
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GRADE_TIER05, // = B
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GRADE_TIER06, // = C
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GRADE_TIER07, // = D
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GRADE_TIER08,
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GRADE_TIER09,
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GRADE_TIER10,
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GRADE_TIER11,
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GRADE_TIER12,
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GRADE_TIER13,
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GRADE_TIER14,
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GRADE_TIER15,
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GRADE_TIER16,
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GRADE_TIER17,
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GRADE_TIER18,
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GRADE_TIER19,
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GRADE_TIER20,
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GRADE_FAILED, // = E
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NUM_GRADES,
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GRADE_NO_DATA, // ~GRADE_INVALID
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Grade_Tier01, // = AAAA
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Grade_Tier02, // = AAA
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Grade_Tier03, // = AA
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Grade_Tier04, // = A
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Grade_Tier05, // = B
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Grade_Tier06, // = C
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Grade_Tier07, // = D
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Grade_Tier08,
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Grade_Tier09,
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Grade_Tier10,
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Grade_Tier11,
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Grade_Tier12,
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Grade_Tier13,
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Grade_Tier14,
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Grade_Tier15,
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Grade_Tier16,
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Grade_Tier17,
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Grade_Tier18,
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Grade_Tier19,
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Grade_Tier20,
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Grade_Failed, // = E
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NUM_Grade,
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Grade_NoData, // ~GRADE_INVALID
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};
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/* This is in the header so the test sets don't require Grade.cpp (through PrefsManager),
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* since that pulls in ThemeManager. */
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static inline CString GradeToString( Grade g )
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{
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// string is meant to be human readable
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switch( g )
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{
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case GRADE_NO_DATA: return "NoData";
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case GRADE_FAILED: return "Failed";
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default:
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return ssprintf("Tier%02d",g+1);
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}
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ASSERT_M( (g >= 0 && g<NUM_Grade) || g == Grade_NoData, ssprintf("grade = %d",g) );
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switch( g )
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{
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case Grade_NoData: return "NoData";
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case Grade_Failed: return "Failed";
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default:
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return ssprintf("Tier%02d",g+1);
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}
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}
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CString GradeToOldString( Grade g ); // "AAA", "B", etc for backward compatibility
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CString GradeToOldString( Grade g ); // "AAA", "B", etc for backward compatibility. Used in announcer
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CString GradeToThemedString( Grade g );
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Grade StringToGrade( const CString &s );
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#define FOREACH_Grade( g ) FOREACH_ENUM( Grade, NUM_GRADES, g )
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#define FOREACH_Grade( g ) FOREACH_ENUM( Grade, NUM_Grade, g )
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#define FOREACH_UsedGrade( g ) FOREACH_ENUM( Grade, THEME->GetMetricI("PlayerStageStats","NumGradeTiersUsed"), g )
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#endif
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@@ -20,7 +20,7 @@ GradeDisplay::GradeDisplay()
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m_fTimeLeftInScroll = 0;
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m_bDoScrolling = 0;
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SetGrade( PLAYER_1, GRADE_NO_DATA );
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SetGrade( PLAYER_1, Grade_NoData );
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}
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bool GradeDisplay::Load( RageTextureID ID )
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@@ -91,14 +91,14 @@ int GradeDisplay::GetFrameIndex( PlayerNumber pn, Grade g )
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int iFrame;
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switch( g )
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{
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case GRADE_TIER01: iFrame = 0; break;
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case GRADE_TIER02: iFrame = 1; break;
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case GRADE_TIER03: iFrame = 2; break;
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case GRADE_TIER04: iFrame = 3; break;
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case GRADE_TIER05: iFrame = 4; break;
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case GRADE_TIER06: iFrame = 5; break;
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case GRADE_TIER07: iFrame = 6; break;
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case GRADE_FAILED: iFrame = 7; break;
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case Grade_Tier01: iFrame = 0; break;
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case Grade_Tier02: iFrame = 1; break;
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case Grade_Tier03: iFrame = 2; break;
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case Grade_Tier04: iFrame = 3; break;
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case Grade_Tier05: iFrame = 4; break;
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case Grade_Tier06: iFrame = 5; break;
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case Grade_Tier07: iFrame = 6; break;
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case Grade_Failed: iFrame = 7; break;
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default: iFrame = 7; break;
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}
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iFrame *= iNumCols;
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@@ -115,7 +115,7 @@ void GradeDisplay::SetGrade( PlayerNumber pn, Grade g )
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m_bDoScrolling = false;
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StopUsingCustomCoords();
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if(g != GRADE_NO_DATA)
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if(g != Grade_NoData)
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{
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SetState( GetFrameIndex(pn,g) );
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SetDiffuseAlpha( 1 );
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@@ -61,7 +61,7 @@ bool HighScoreImpl::operator==( const HighScoreImpl& other ) const
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HighScoreImpl::HighScoreImpl()
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{
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sName = "";
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grade = GRADE_NO_DATA;
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grade = Grade_NoData;
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iScore = 0;
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fPercentDP = 0;
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fSurviveSeconds = 0;
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@@ -137,7 +137,7 @@ void HighScoreImpl::LoadFromNode( const XNode *pNode )
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pNode->GetChildValue( "LifeRemainingSeconds", fLifeRemainingSeconds );
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/* Validate input. */
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grade = clamp( grade, GRADE_TIER01, GRADE_FAILED );
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grade = clamp( grade, Grade_Tier01, Grade_Failed );
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}
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REGISTER_CLASS_TRAITS( HighScoreImpl, new HighScoreImpl(*pCopy) )
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@@ -116,7 +116,7 @@ void PlayerStageStats::AddStats( const PlayerStageStats& other )
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Grade PlayerStageStats::GetGradeFromPercent( float fPercent )
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{
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Grade grade = GRADE_FAILED;
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Grade grade = Grade_Failed;
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FOREACH_Grade(g)
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{
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@@ -132,7 +132,7 @@ Grade PlayerStageStats::GetGradeFromPercent( float fPercent )
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Grade PlayerStageStats::GetGrade() const
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{
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if( bFailedEarlier )
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return GRADE_FAILED;
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return Grade_Failed;
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/* XXX: This entire calculation should be in ScoreKeeper, but final evaluation
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* is tricky since at that point the ScoreKeepers no longer exist. */
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@@ -174,7 +174,7 @@ Grade PlayerStageStats::GetGrade() const
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iTapNoteScores[TNS_MISS] == 0 &&
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iTapNoteScores[TNS_HIT_MINE] == 0 &&
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iHoldNoteScores[HNS_NG] == 0 )
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return GRADE_TIER01;
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return Grade_Tier01;
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if( iTapNoteScores[TNS_PERFECT] > 0 &&
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iTapNoteScores[TNS_GREAT] == 0 &&
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@@ -183,9 +183,9 @@ Grade PlayerStageStats::GetGrade() const
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iTapNoteScores[TNS_MISS] == 0 &&
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iTapNoteScores[TNS_HIT_MINE] == 0 &&
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iHoldNoteScores[HNS_NG] == 0 )
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return GRADE_TIER02;
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return Grade_Tier02;
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return max( grade, GRADE_TIER03 );
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return max( grade, Grade_Tier03 );
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}
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return grade;
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@@ -633,13 +633,13 @@ void Profile::IncrementStepsPlayCount( const Song* pSong, const Steps* pSteps )
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GetStepsHighScoreList(pSong,pSteps).IncrementPlayCount( now );
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}
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void Profile::GetGrades( const Song* pSong, StepsType st, int iCounts[NUM_GRADES] ) const
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void Profile::GetGrades( const Song* pSong, StepsType st, int iCounts[NUM_Grade] ) const
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{
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SongID songID;
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songID.FromSong( pSong );
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memset( iCounts, 0, sizeof(int)*NUM_GRADES );
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memset( iCounts, 0, sizeof(int)*NUM_Grade );
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const HighScoresForASong *hsSong = GetHighScoresForASong( songID );
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if( hsSong == NULL )
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return;
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@@ -144,7 +144,7 @@ public:
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/* This stat counts once per song, even if two players are active. */
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int m_iNumTotalSongsPlayed;
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int m_iNumStagesPassedByPlayMode[NUM_PLAY_MODES];
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int m_iNumStagesPassedByGrade[NUM_GRADES];
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int m_iNumStagesPassedByGrade[NUM_Grade];
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//
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// Song high scores
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@@ -165,7 +165,7 @@ public:
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HighScoreList& GetStepsHighScoreList( const Song* pSong, const Steps* pSteps );
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int GetStepsNumTimesPlayed( const Song* pSong, const Steps* pSteps ) const;
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void IncrementStepsPlayCount( const Song* pSong, const Steps* pSteps );
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void GetGrades( const Song* pSong, StepsType st, int iCounts[NUM_GRADES] ) const;
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void GetGrades( const Song* pSong, StepsType st, int iCounts[NUM_Grade] ) const;
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int GetSongNumTimesPlayed( const Song* pSong ) const;
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int GetSongNumTimesPlayed( const SongID& songID ) const;
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DateTime GetSongLastPlayedDateTime( const Song* pSong ) const;
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@@ -241,7 +241,7 @@ void ScreenEvaluation::Init()
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if( GAMESTATE->IsPlayerEnabled(p) )
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grade[p] = stageStats.m_player[p].GetGrade();
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else
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grade[p] = GRADE_FAILED;
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grade[p] = Grade_Failed;
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if( PREFSMAN->m_ScoringType == PrefsManager::SCORING_5TH )
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{
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@@ -774,7 +774,7 @@ void ScreenEvaluation::Init()
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if( GAMESTATE->IsPlayerEnabled(p) && (iMachineHighScoreIndex[p] != -1 || iPersonalHighScoreIndex[p] != -1) )
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bOneHasNewTopRecord = true;
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Grade best_grade = GRADE_NO_DATA;
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Grade best_grade = Grade_NoData;
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FOREACH_PlayerNumber( p )
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best_grade = min( best_grade, grade[p] );
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@@ -826,9 +826,9 @@ void ScreenEvaluation::Init()
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switch( best_grade )
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{
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case GRADE_TIER01:
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case GRADE_TIER02:
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case GRADE_TIER03:
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case Grade_Tier01:
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case Grade_Tier02:
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case Grade_Tier03:
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this->PostScreenMessage( SM_PlayCheer, CHEER_DELAY_SECONDS );
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break;
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}
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@@ -169,7 +169,7 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
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ss.m_player[p].vpPossibleSteps.push_back( pSteps );
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HighScore hs;
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hs.SetGrade( GRADE_TIER03 );
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hs.SetGrade( Grade_Tier03 );
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hs.SetPercentDP( ss.m_player[p].GetPercentDancePoints() );
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hs.SetScore( ss.m_player[p].iScore );
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hs.SetDateTime( DateTime::GetNowDateTime() );
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@@ -387,7 +387,7 @@ void ScreenNameEntryTraditional::Init()
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this->AddChild( &display.m_sprBanner );
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}
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if( grade != GRADE_NO_DATA )
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if( grade != Grade_NoData )
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{
|
||||
display.m_Grade.SetName( ssprintf("GradeP%i",p+1) );
|
||||
display.m_Grade.Load( THEME->GetPathG(m_sName,"grades") );
|
||||
|
||||
@@ -158,7 +158,7 @@ void ScreenNetEvaluation::HandleScreenMessage( const ScreenMessage SM )
|
||||
break;
|
||||
|
||||
m_textUsers[i].SetText( NSMAN->m_PlayerNames[NSMAN->m_EvalPlayerData[i].name] );
|
||||
if ( NSMAN->m_EvalPlayerData[i].grade < GRADE_TIER03 ) //Yes, hardcoded (I'd like to leave it that way)
|
||||
if ( NSMAN->m_EvalPlayerData[i].grade < Grade_Tier03 ) //Yes, hardcoded (I'd like to leave it that way)
|
||||
m_textUsers[i].TurnRainbowOn();
|
||||
else
|
||||
m_textUsers[i].TurnRainbowOff();
|
||||
|
||||
@@ -122,7 +122,7 @@ void SongUtil::SortSongPointerArrayByGrades( vector<Song*> &vpSongsInOut, bool b
|
||||
{
|
||||
Song *pSong = vpSongsInOut[i];
|
||||
|
||||
int iCounts[NUM_GRADES];
|
||||
int iCounts[NUM_Grade];
|
||||
const Profile *pProfile = PROFILEMAN->GetMachineProfile();
|
||||
const Style *pStyle = GAMESTATE->GetCurrentStyle();
|
||||
StepsType st = pStyle->m_StepsType;
|
||||
@@ -130,7 +130,7 @@ void SongUtil::SortSongPointerArrayByGrades( vector<Song*> &vpSongsInOut, bool b
|
||||
|
||||
CString foo;
|
||||
foo.reserve(256);
|
||||
for( int g=GRADE_TIER01; g<=GRADE_NO_DATA; ++g )
|
||||
for( int g=Grade_Tier01; g<=Grade_NoData; ++g )
|
||||
AppendOctal( iCounts[g], 3, foo );
|
||||
vals.push_back( val(pSong, foo) );
|
||||
}
|
||||
@@ -259,16 +259,16 @@ CString SongUtil::GetSectionNameFromSongAndSort( const Song* pSong, SortOrder so
|
||||
return "";
|
||||
case SORT_TOP_GRADES:
|
||||
{
|
||||
int iCounts[NUM_GRADES];
|
||||
int iCounts[NUM_Grade];
|
||||
PROFILEMAN->GetMachineProfile()->GetGrades( pSong, GAMESTATE->GetCurrentStyle()->m_StepsType, iCounts );
|
||||
|
||||
for( int i=GRADE_TIER01; i<NUM_GRADES; ++i )
|
||||
for( int i=Grade_Tier01; i<NUM_Grade; ++i )
|
||||
{
|
||||
Grade g = (Grade)i;
|
||||
if( iCounts[i] > 0 )
|
||||
return ssprintf( "%4s x %d", GradeToThemedString(g).c_str(), iCounts[i] );
|
||||
}
|
||||
return GradeToThemedString( GRADE_NO_DATA );
|
||||
return GradeToThemedString( Grade_NoData );
|
||||
}
|
||||
case SORT_EASY_METER:
|
||||
{
|
||||
|
||||
@@ -205,7 +205,7 @@ public:
|
||||
PlayerNumber pn = (PlayerNumber)IArg(1);
|
||||
|
||||
if( !GAMESTATE->IsHumanPlayer(pn) )
|
||||
lua_pushnumber( L, GRADE_NO_DATA );
|
||||
lua_pushnumber( L, Grade_NoData );
|
||||
else
|
||||
{
|
||||
StageStats stats;
|
||||
@@ -218,7 +218,7 @@ public:
|
||||
|
||||
static int GetBestGrade( T* p, lua_State *L )
|
||||
{
|
||||
Grade g = NUM_GRADES;
|
||||
Grade g = NUM_Grade;
|
||||
FOREACH_EnabledPlayer( pn )
|
||||
g = min( g, STATSMAN->m_CurStageStats.m_player[pn].GetGrade() );
|
||||
lua_pushnumber( L, g );
|
||||
@@ -227,7 +227,7 @@ public:
|
||||
|
||||
static int GetWorstGrade( T* p, lua_State *L )
|
||||
{
|
||||
Grade g = GRADE_TIER01;
|
||||
Grade g = Grade_Tier01;
|
||||
FOREACH_EnabledPlayer( pn )
|
||||
g = max( g, STATSMAN->m_CurStageStats.m_player[pn].GetGrade() );
|
||||
lua_pushnumber( L, g );
|
||||
@@ -283,7 +283,7 @@ const StageStats *GetStageStatsN( int n )
|
||||
|
||||
Grade GetBestFinalGrade()
|
||||
{
|
||||
Grade top_grade = GRADE_FAILED;
|
||||
Grade top_grade = Grade_Failed;
|
||||
StageStats stats;
|
||||
STATSMAN->GetFinalEvalStageStats( stats );
|
||||
FOREACH_HumanPlayer( p )
|
||||
|
||||
@@ -180,12 +180,12 @@ static float GetArcadePoints( const Profile *pProfile )
|
||||
{
|
||||
switch(g)
|
||||
{
|
||||
case GRADE_TIER01:
|
||||
case GRADE_TIER02: fAP += 9 * pProfile->m_iNumStagesPassedByGrade[g]; break;
|
||||
case Grade_Tier01:
|
||||
case Grade_Tier02: fAP += 9 * pProfile->m_iNumStagesPassedByGrade[g]; break;
|
||||
default: fAP += 1 * pProfile->m_iNumStagesPassedByGrade[g]; break;
|
||||
|
||||
case GRADE_FAILED:
|
||||
case GRADE_NO_DATA:
|
||||
case Grade_Failed:
|
||||
case Grade_NoData:
|
||||
; // no points
|
||||
break;
|
||||
}
|
||||
@@ -215,15 +215,15 @@ static float GetSongPoints( const Profile *pProfile )
|
||||
{
|
||||
switch( g )
|
||||
{
|
||||
case GRADE_TIER01:/*AAAA*/ fSP += 20 * pProfile->m_iNumStagesPassedByGrade[g]; break;
|
||||
case GRADE_TIER02:/*AAA*/ fSP += 10* pProfile->m_iNumStagesPassedByGrade[g]; break;
|
||||
case GRADE_TIER03:/*AA*/ fSP += 5* pProfile->m_iNumStagesPassedByGrade[g]; break;
|
||||
case GRADE_TIER04:/*A*/ fSP += 4* pProfile->m_iNumStagesPassedByGrade[g]; break;
|
||||
case GRADE_TIER05:/*B*/ fSP += 3* pProfile->m_iNumStagesPassedByGrade[g]; break;
|
||||
case GRADE_TIER06:/*C*/ fSP += 2* pProfile->m_iNumStagesPassedByGrade[g]; break;
|
||||
case GRADE_TIER07:/*D*/ fSP += 1* pProfile->m_iNumStagesPassedByGrade[g]; break;
|
||||
case GRADE_FAILED:
|
||||
case GRADE_NO_DATA:
|
||||
case Grade_Tier01:/*AAAA*/ fSP += 20 * pProfile->m_iNumStagesPassedByGrade[g]; break;
|
||||
case Grade_Tier02:/*AAA*/ fSP += 10* pProfile->m_iNumStagesPassedByGrade[g]; break;
|
||||
case Grade_Tier03:/*AA*/ fSP += 5* pProfile->m_iNumStagesPassedByGrade[g]; break;
|
||||
case Grade_Tier04:/*A*/ fSP += 4* pProfile->m_iNumStagesPassedByGrade[g]; break;
|
||||
case Grade_Tier05:/*B*/ fSP += 3* pProfile->m_iNumStagesPassedByGrade[g]; break;
|
||||
case Grade_Tier06:/*C*/ fSP += 2* pProfile->m_iNumStagesPassedByGrade[g]; break;
|
||||
case Grade_Tier07:/*D*/ fSP += 1* pProfile->m_iNumStagesPassedByGrade[g]; break;
|
||||
case Grade_Failed:
|
||||
case Grade_NoData:
|
||||
; // no points
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user