overhauling stats: move all stats from SongManager to ProfileManager
This commit is contained in:
@@ -31,8 +31,6 @@
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#include "ProfileManager.h"
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#include "arch/arch.h"
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#include "ThemeManager.h"
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//#include "fstream"
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#include "Bookkeeper.h"
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#include "LightsManager.h"
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#include "RageFile.h"
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@@ -144,10 +142,6 @@ void GameState::Reset()
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PROFILEMAN->UnloadProfile( (PlayerNumber)p );
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}
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// save stats info intermitently in case of crash
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BOOKKEEPER->WriteToDisk();
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SONGMAN->SaveMachineScoresToDisk();
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LIGHTSMAN->SetLightMode( LIGHTMODE_ATTRACT );
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}
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@@ -959,7 +953,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeats> &asFeatsO
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for( i=0; i<NUM_RANKING_CATEGORIES; i++ )
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{
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vector<SongManager::CategoryData::HighScore> &vHighScores = SONGMAN->m_CategoryDatas[nt][i].vHighScores;
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vector<ProfileManager::CategoryData::HighScore> &vHighScores = PROFILEMAN->m_CategoryDatas[nt][i].vHighScores;
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for( unsigned j=0; j<vHighScores.size(); j++ )
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{
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if( vHighScores[j].sName != RANKING_TO_FILL_IN_MARKER[pn] )
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@@ -21,10 +21,11 @@
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#include "GameConstantsAndTypes.h"
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#include "SongManager.h"
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#include "GameState.h"
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#include "song.h"
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#include "Course.h"
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#include "GameManager.h"
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#include "ProductInfo.h"
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#ifdef _WINDOWS
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#include "windows.h"
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#endif
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ProfileManager* PROFILEMAN = NULL; // global and accessable from anywhere in our program
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@@ -36,6 +37,17 @@ ProfileManager* PROFILEMAN = NULL; // global and accessable from anywhere in our
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#define NEW_MEM_CARD_NAME "NewCard"
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#define NEW_PROFILE_NAME "NewProfile"
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#define SM_300_STATISTICS_FILE BASE_PATH "statistics.ini"
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#define STATS_PATH BASE_PATH "stats.html"
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const CString CATEGORY_RANKING_FILE = BASE_PATH "Data" SLASH "CategoryRanking.dat";
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const CString MACHINE_STEPS_MEM_CARD_DATA = BASE_PATH "Data" SLASH "MachineStepsMemCardData.dat";
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const CString MACHINE_COURSE_MEM_CARD_DATA = BASE_PATH "Data" SLASH "MachineCourseMemCardData.dat";
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const int CATEGORY_RANKING_VERSION = 3;
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const int STEPS_MEM_CARD_DATA_VERSION = 7;
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const int COURSE_MEM_CARD_DATA_VERSION = 5;
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static const char *MemCardDirs[NUM_PLAYERS] =
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{
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/* @ is important; see RageFileManager LoadedDriver::GetPath */
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@@ -52,11 +64,15 @@ ProfileManager::ProfileManager()
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if( PREFSMAN->m_sMemoryCardDir[p] != "" )
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FILEMAN->Mount( "dir", PREFSMAN->m_sMemoryCardDir[p], MemCardDirs[p] );
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}
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InitMachineScoresFromDisk();
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}
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ProfileManager::~ProfileManager()
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{
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WriteStatsWebPage();
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SaveMachineScoresToDisk();
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}
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void ProfileManager::GetMachineProfileIDs( vector<CString> &asProfileIDsOut )
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@@ -96,8 +112,8 @@ bool ProfileManager::LoadProfile( PlayerNumber pn, CString sProfileDir, bool bIs
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}
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// Load scores into SONGMAN
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SONGMAN->ReadStepsMemCardDataFromFile( m_sProfileDir[pn]+STEPS_MEM_CARD_DATA_FILE, (MemoryCard)pn );
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SONGMAN->ReadCourseMemCardDataFromFile( m_sProfileDir[pn]+COURSE_MEM_CARD_DATA_FILE, (MemoryCard)pn );
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PROFILEMAN->ReadStepsMemCardDataFromFile( m_sProfileDir[pn]+STEPS_MEM_CARD_DATA_FILE, (MemoryCard)pn );
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PROFILEMAN->ReadCourseMemCardDataFromFile( m_sProfileDir[pn]+COURSE_MEM_CARD_DATA_FILE, (MemoryCard)pn );
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// apply saved default modifiers if any
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if( m_Profile[pn].m_bUsingProfileDefaultModifiers )
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@@ -190,8 +206,8 @@ bool ProfileManager::SaveProfile( PlayerNumber pn )
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// Save scores into SONGMAN
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//
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// TODO: move record data to this class
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SONGMAN->SaveStepsMemCardDataToFile( m_sProfileDir[pn]+STEPS_MEM_CARD_DATA_FILE, (MemoryCard)pn );
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SONGMAN->SaveCourseMemCardDataToFile( m_sProfileDir[pn]+COURSE_MEM_CARD_DATA_FILE, (MemoryCard)pn );
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SaveStepsMemCardDataToFile( m_sProfileDir[pn]+STEPS_MEM_CARD_DATA_FILE, (MemoryCard)pn );
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SaveCourseMemCardDataToFile( m_sProfileDir[pn]+COURSE_MEM_CARD_DATA_FILE, (MemoryCard)pn );
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return true;
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}
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@@ -320,3 +336,666 @@ bool ProfileManager::DeleteMachineProfile( CString sProfileID )
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else
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return true;
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}
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void ProfileManager::SaveMachineScoresToDisk()
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{
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SaveCategoryRankingsToFile( CATEGORY_RANKING_FILE );
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SaveStepsMemCardDataToFile( MACHINE_STEPS_MEM_CARD_DATA, MEMORY_CARD_MACHINE );
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SaveCourseMemCardDataToFile( MACHINE_COURSE_MEM_CARD_DATA, MEMORY_CARD_MACHINE );
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}
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void ProfileManager::CategoryData::AddHighScore( HighScore hs, int &iIndexOut )
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{
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int i;
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for( i=0; i<(int)vHighScores.size(); i++ )
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{
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if( hs >= vHighScores[i] )
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break;
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}
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if( i < NUM_RANKING_LINES )
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{
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vHighScores.insert( vHighScores.begin()+i, hs );
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iIndexOut = i;
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if( int(vHighScores.size()) > NUM_RANKING_LINES )
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vHighScores.erase( vHighScores.begin()+NUM_RANKING_LINES, vHighScores.end() );
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}
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}
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//
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// Helper function for reading/writing scores
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//
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bool FileRead(RageFile& f, CString& sOut)
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{
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if (f.AtEOF())
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return false;
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sOut = f.GetLine();
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return true;
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}
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bool FileRead(RageFile& f, int& iOut)
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{
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CString s;
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if (!FileRead(f, s))
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return false;
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iOut = atoi(s);
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return true;
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}
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bool FileRead(RageFile& f, unsigned& uOut)
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{
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CString s;
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if (!FileRead(f, s))
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return false;
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uOut = atoi(s);
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return true;
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}
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bool FileRead(RageFile& f, float& fOut)
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{
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CString s;
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if (!FileRead(f, s))
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return false;
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fOut = (float)atof(s);
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return true;
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}
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void FileWrite(RageFile& f, const CString& sWrite)
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{
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f.PutLine( sWrite );
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}
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void FileWrite(RageFile& f, int iWrite)
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{
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f.PutLine( ssprintf("%d", iWrite) );
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}
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void FileWrite(RageFile& f, size_t uWrite)
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{
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f.PutLine( ssprintf("%lu", uWrite) );
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}
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void FileWrite(RageFile& f, float fWrite)
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{
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f.PutLine( ssprintf("%f", fWrite) );
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}
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#define WARN_AND_RETURN { LOG->Warn("Error parsing file '%s' at %s:%d",fn.c_str(),__FILE__,__LINE__); return; }
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void ProfileManager::ReadStepsMemCardDataFromFile( CString fn, int mc )
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{
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RageFile f(fn);
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if (!f.IsOpen() || f.GetError() != 0)
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return; /* don't warn if it just doesn't exist */
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int version;
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if( !FileRead(f, version) )
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WARN_AND_RETURN;
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if( version != STEPS_MEM_CARD_DATA_VERSION )
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WARN_AND_RETURN;
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int iNumSongs;
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if( !FileRead(f, iNumSongs) )
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WARN_AND_RETURN;
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for( int s=0; s<iNumSongs; s++ )
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{
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CString sSongDir;
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if( !FileRead(f, sSongDir) )
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WARN_AND_RETURN;
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Song* pSong = SONGMAN->GetSongFromDir( sSongDir );
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int iNumNotes;
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if( !FileRead(f, iNumNotes) )
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WARN_AND_RETURN;
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for( int n=0; n<iNumNotes; n++ )
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{
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StepsType nt;
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if( !FileRead(f, (int&)nt) )
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WARN_AND_RETURN;
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Difficulty dc;
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if( !FileRead(f, (int&)dc) )
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WARN_AND_RETURN;
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CString sDescription;
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if( !FileRead(f, sDescription) )
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WARN_AND_RETURN;
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// Even if pSong or pNotes is null, we still have to skip over that data.
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Steps* pNotes = NULL;
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if( pSong )
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{
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if( dc==DIFFICULTY_INVALID )
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pNotes = pSong->GetStepsByDescription( nt, sDescription );
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else
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pNotes = pSong->GetStepsByDifficulty( nt, dc );
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}
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int iNumTimesPlayed;
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if( !FileRead(f, iNumTimesPlayed) )
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WARN_AND_RETURN;
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if( pNotes )
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pNotes->m_MemCardDatas[mc].iNumTimesPlayed = iNumTimesPlayed;
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if( pNotes )
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pNotes->m_MemCardDatas[mc].vHighScores.resize(NUM_RANKING_LINES);
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for( int l=0; l<NUM_RANKING_LINES; l++ )
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{
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CString sName;
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if( !FileRead(f, sName) )
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WARN_AND_RETURN;
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Grade grade;
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if( !FileRead(f, (int&)grade) )
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WARN_AND_RETURN;
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CLAMP( grade, (Grade)0, (Grade)(NUM_GRADES-1) );
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int iScore;
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if( !FileRead(f, iScore) )
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WARN_AND_RETURN;
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float fPercentDP;
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if( !FileRead(f, fPercentDP) )
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WARN_AND_RETURN;
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if( pNotes )
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{
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pNotes->m_MemCardDatas[mc].vHighScores[l].sName = sName;
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pNotes->m_MemCardDatas[mc].vHighScores[l].grade = grade;
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pNotes->m_MemCardDatas[mc].vHighScores[l].iScore = iScore;
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pNotes->m_MemCardDatas[mc].vHighScores[l].fPercentDP = fPercentDP;
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}
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}
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}
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}
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}
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void ProfileManager::ReadCategoryRankingsFromFile( CString fn )
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{
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RageFile f(fn);
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if (!f.IsOpen() || f.GetError() != 0)
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return; /* don't warn if it just doesn't exist */
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int version;
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if( !FileRead(f, version) )
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WARN_AND_RETURN;
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if( version != CATEGORY_RANKING_VERSION )
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WARN_AND_RETURN;
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for( int st=0; st<NUM_STEPS_TYPES; st++ )
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{
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for( int rc=0; rc<NUM_RANKING_CATEGORIES; rc++ )
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{
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m_CategoryDatas[st][rc].vHighScores.resize(NUM_RANKING_LINES);
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for( int l=0; l<NUM_RANKING_LINES; l++ )
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{
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CString sName;
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if( !FileRead(f, sName) )
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WARN_AND_RETURN;
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int iScore;
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if( !FileRead(f, iScore) )
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WARN_AND_RETURN;
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m_CategoryDatas[st][rc].vHighScores[l].sName = sName;
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m_CategoryDatas[st][rc].vHighScores[l].iScore = iScore;
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}
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}
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}
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}
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void ProfileManager::ReadCourseMemCardDataFromFile( CString fn, int mc )
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{
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RageFile f(fn);
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if (!f.IsOpen() || f.GetError() != 0)
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return; /* don't warn if it just doesn't exist */
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int version;
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if( !FileRead(f, version) )
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WARN_AND_RETURN;
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if( version != COURSE_MEM_CARD_DATA_VERSION )
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WARN_AND_RETURN;
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int iNumCourses;
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if( !FileRead(f, iNumCourses) )
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WARN_AND_RETURN;
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for( int c=0; c<iNumCourses; c++ )
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{
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CString sPath;
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if( !FileRead(f, sPath) )
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WARN_AND_RETURN;
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Course* pCourse = SONGMAN->GetCourseFromPath( sPath );
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if( pCourse == NULL )
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pCourse = SONGMAN->GetCourseFromName( sPath );
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// even if we don't find the Course*, we still have to read past the input
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int NumStepsPlayed = 0;
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if( !FileRead(f, NumStepsPlayed) )
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WARN_AND_RETURN;
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while( NumStepsPlayed-- )
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{
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int st;
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if( !FileRead(f, st) )
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WARN_AND_RETURN;
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int iNumTimesPlayed;
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if( !FileRead(f, iNumTimesPlayed) )
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WARN_AND_RETURN;
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if( pCourse )
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pCourse->m_MemCardDatas[st][mc].iNumTimesPlayed = iNumTimesPlayed;
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if( pCourse )
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pCourse->m_MemCardDatas[st][mc].vHighScores.resize(NUM_RANKING_LINES);
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for( int l=0; l<NUM_RANKING_LINES; l++ )
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{
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CString sName;
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if( !FileRead(f, sName) )
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WARN_AND_RETURN;
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int iScore;
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if( !FileRead(f, iScore) )
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WARN_AND_RETURN;
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float fSurviveTime;
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if( !FileRead(f, fSurviveTime) )
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WARN_AND_RETURN;
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if( pCourse && st < NUM_STEPS_TYPES )
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{
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pCourse->m_MemCardDatas[st][mc].vHighScores[l].sName = sName;
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pCourse->m_MemCardDatas[st][mc].vHighScores[l].iScore = iScore;
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pCourse->m_MemCardDatas[st][mc].vHighScores[l].fSurviveTime = fSurviveTime;
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}
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}
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}
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}
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}
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void ProfileManager::InitMachineScoresFromDisk()
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{
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// read old style notes scores
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ReadSM300NoteScores();
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// category ranking
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ReadCategoryRankingsFromFile( CATEGORY_RANKING_FILE );
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ReadCourseMemCardDataFromFile( MACHINE_COURSE_MEM_CARD_DATA, MEMORY_CARD_MACHINE );
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ReadStepsMemCardDataFromFile( MACHINE_STEPS_MEM_CARD_DATA, MEMORY_CARD_MACHINE );
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}
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void ProfileManager::ReadSM300NoteScores()
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{
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IniFile ini;
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ini.SetPath( SM_300_STATISTICS_FILE );
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if( !ini.ReadFile() ) {
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LOG->Trace( "WARNING: Could not read SM 3.0 final statistics '%s'.", SM_300_STATISTICS_FILE );
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return; // load nothing
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}
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// load song statistics
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const IniFile::key* pKey = ini.GetKey( "Statistics" );
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if( pKey )
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{
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for( IniFile::key::const_iterator iter = pKey->begin();
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iter != pKey->end();
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iter++ )
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{
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CString name = iter->first;
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CString value = iter->second;
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// Each value has the format "SongName::StepsType::StepsDescription=TimesPlayed::TopGrade::TopScore::MaxCombo".
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char szSongDir[256];
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char szStepsType[256];
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char szStepsDescription[256];
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int iRetVal;
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// Parse for Song name and Notes name
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iRetVal = sscanf( name, "%[^:]::%[^:]::%[^:]", szSongDir, szStepsType, szStepsDescription );
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if( iRetVal != 3 )
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continue; // this line doesn't match what is expected
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CString sSongDir = FixSlashes( szSongDir );
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// Search for the corresponding Song pointer.
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Song* pSong = SONGMAN->GetSongFromDir( sSongDir );
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if( pSong == NULL ) // didn't find a match
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continue; // skip this entry
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StepsType st = GAMEMAN->StringToNotesType( szStepsType );
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Difficulty dc = StringToDifficulty( szStepsDescription );
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// Search for the corresponding Notes pointer.
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Steps* pNotes = pSong->GetStepsByDifficulty( st, dc );
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if( pNotes == NULL ) // didn't find a match
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continue; // skip this entry
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// Parse the Notes statistics.
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char szGradeLetters[10]; // longest possible string is "AAA"
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int iMaxCombo; // throw away
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pNotes->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores.resize(1);
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iRetVal = sscanf(
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value,
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"%d::%[^:]::%d::%d",
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&pNotes->m_MemCardDatas[MEMORY_CARD_MACHINE].iNumTimesPlayed,
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szGradeLetters,
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&pNotes->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores[0].iScore,
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&iMaxCombo
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);
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if( iRetVal != 4 )
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continue;
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|
||||
pNotes->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores[0].grade = StringToGrade( szGradeLetters );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void ProfileManager::SaveCategoryRankingsToFile( CString fn )
|
||||
{
|
||||
LOG->Trace("SongManager::SaveCategoryRankingsToFile");
|
||||
|
||||
RageFile f(fn);
|
||||
if (!f.IsOpen() || f.GetError() != 0)
|
||||
return;
|
||||
|
||||
FileWrite( f, CATEGORY_RANKING_VERSION );
|
||||
|
||||
for( int st=0; st<NUM_STEPS_TYPES; st++ )
|
||||
{
|
||||
for( int rc=0; rc<NUM_RANKING_CATEGORIES; rc++ )
|
||||
{
|
||||
m_CategoryDatas[st][rc].vHighScores.resize(NUM_RANKING_LINES);
|
||||
for( int l=0; l<NUM_RANKING_LINES; l++ )
|
||||
{
|
||||
// tricky: wipe out "name to fill in" markers
|
||||
if( IsRankingToFillIn(m_CategoryDatas[st][rc].vHighScores[l].sName) )
|
||||
m_CategoryDatas[st][rc].vHighScores[l].sName = "";
|
||||
|
||||
FileWrite( f, m_CategoryDatas[st][rc].vHighScores[l].sName );
|
||||
FileWrite( f, m_CategoryDatas[st][rc].vHighScores[l].iScore );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ProfileManager::SaveCourseMemCardDataToFile( CString fn, int mc )
|
||||
{
|
||||
LOG->Trace("SongManager::SaveCourseMemCardDataToFile");
|
||||
|
||||
RageFile f(fn);
|
||||
if (!f.IsOpen() || f.GetError() != 0)
|
||||
return;
|
||||
|
||||
FileWrite( f, COURSE_MEM_CARD_DATA_VERSION );
|
||||
|
||||
vector<Course*> vpCourses;
|
||||
SONGMAN->GetAllCourses( vpCourses, true );
|
||||
|
||||
FileWrite( f, vpCourses.size() );
|
||||
|
||||
for( unsigned c=0; c<vpCourses.size(); c++ ) // foreach course
|
||||
{
|
||||
Course* pCourse = vpCourses[c];
|
||||
ASSERT(pCourse);
|
||||
|
||||
if( pCourse->m_bIsAutogen )
|
||||
FileWrite( f, pCourse->m_sName );
|
||||
else
|
||||
FileWrite( f, pCourse->m_sPath );
|
||||
|
||||
int NumStepsPlayed = 0;
|
||||
int st;
|
||||
for( st=0; st<NUM_STEPS_TYPES; st++ )
|
||||
if( pCourse->m_MemCardDatas[st][mc].iNumTimesPlayed )
|
||||
++NumStepsPlayed;
|
||||
FileWrite( f, NumStepsPlayed );
|
||||
|
||||
for( st=0; st<NUM_STEPS_TYPES; st++ )
|
||||
{
|
||||
if( !pCourse->m_MemCardDatas[st][mc].iNumTimesPlayed )
|
||||
continue;
|
||||
--NumStepsPlayed;
|
||||
|
||||
FileWrite( f, st );
|
||||
FileWrite( f, pCourse->m_MemCardDatas[st][mc].iNumTimesPlayed );
|
||||
pCourse->m_MemCardDatas[st][mc].vHighScores.resize(NUM_RANKING_LINES);
|
||||
for( int l=0; l<NUM_RANKING_LINES; l++ )
|
||||
{
|
||||
// tricky: wipe out "name to fill in" markers
|
||||
if( IsRankingToFillIn(pCourse->m_MemCardDatas[st][mc].vHighScores[l].sName) )
|
||||
pCourse->m_MemCardDatas[st][mc].vHighScores[l].sName = "";
|
||||
|
||||
FileWrite( f, pCourse->m_MemCardDatas[st][mc].vHighScores[l].sName );
|
||||
FileWrite( f, pCourse->m_MemCardDatas[st][mc].vHighScores[l].iScore );
|
||||
FileWrite( f, pCourse->m_MemCardDatas[st][mc].vHighScores[l].fSurviveTime );
|
||||
}
|
||||
}
|
||||
ASSERT( !NumStepsPlayed );
|
||||
}
|
||||
}
|
||||
|
||||
void ProfileManager::SaveStepsMemCardDataToFile( CString fn, int mc )
|
||||
{
|
||||
LOG->Trace("SongManager::SaveStepsMemCardDataToFile %s", fn.c_str());
|
||||
|
||||
RageFile f(fn);
|
||||
if (!f.IsOpen() || f.GetError() != 0)
|
||||
return;
|
||||
|
||||
FileWrite( f, STEPS_MEM_CARD_DATA_VERSION );
|
||||
|
||||
const vector<Song*> &vpSongs = SONGMAN->GetAllSongs();
|
||||
|
||||
FileWrite( f, vpSongs.size() );
|
||||
|
||||
for( unsigned s=0; s<vpSongs.size(); s++ ) // foreach song
|
||||
{
|
||||
Song* pSong = vpSongs[s];
|
||||
ASSERT(pSong);
|
||||
|
||||
/* If the song has never been played, don't write anything. This keeps
|
||||
* us from saving a dozen copies of each song for all autogen difficulties,
|
||||
* since most people only use a couple game modes. */
|
||||
vector<Steps*> vNotes;
|
||||
for( unsigned i=0; i<pSong->m_apNotes.size(); ++i )
|
||||
{
|
||||
Steps* pNotes = pSong->m_apNotes[i];
|
||||
if( !pNotes->m_MemCardDatas[mc].iNumTimesPlayed )
|
||||
continue;
|
||||
vNotes.push_back( pNotes );
|
||||
}
|
||||
|
||||
FileWrite( f, pSong->GetSongDir() );
|
||||
FileWrite( f, vNotes.size() );
|
||||
|
||||
if( vNotes.size() == 0 )
|
||||
continue; // skip
|
||||
|
||||
for( unsigned n=0; n<vNotes.size(); n++ )
|
||||
{
|
||||
Steps* pNotes = vNotes[n];
|
||||
ASSERT(pNotes);
|
||||
|
||||
FileWrite( f, pNotes->m_StepsType );
|
||||
FileWrite( f, pNotes->GetDifficulty() );
|
||||
FileWrite( f, pNotes->GetDescription() );
|
||||
FileWrite( f, pNotes->m_MemCardDatas[mc].iNumTimesPlayed );
|
||||
|
||||
pNotes->m_MemCardDatas[mc].vHighScores.resize(NUM_RANKING_LINES);
|
||||
for( int l=0; l<NUM_RANKING_LINES; l++ )
|
||||
{
|
||||
// tricky: wipe out "name to fill in" markers
|
||||
if( IsRankingToFillIn(pNotes->m_MemCardDatas[mc].vHighScores[l].sName) )
|
||||
pNotes->m_MemCardDatas[mc].vHighScores[l].sName = "";
|
||||
|
||||
FileWrite( f, pNotes->m_MemCardDatas[mc].vHighScores[l].sName );
|
||||
FileWrite( f, pNotes->m_MemCardDatas[mc].vHighScores[l].grade );
|
||||
FileWrite( f, pNotes->m_MemCardDatas[mc].vHighScores[l].iScore );
|
||||
FileWrite( f, pNotes->m_MemCardDatas[mc].vHighScores[l].fPercentDP );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void HTMLWritePerGameHeader( RageFile &f, Game game )
|
||||
{
|
||||
const GameDef* pGameDef = GAMEMAN->GetGameDefForGame(game);
|
||||
|
||||
vector<StepsType> aStepsTypes;
|
||||
GAMEMAN->GetNotesTypesForGame( game, aStepsTypes );
|
||||
|
||||
f.PutLine( ssprintf("<h1>%s</h1>", pGameDef->m_szName) );
|
||||
|
||||
f.PutLine( "<table border='1'>" );
|
||||
f.Write( "<tr><td>title</td>" );
|
||||
|
||||
unsigned j;
|
||||
for( j=0; j<aStepsTypes.size(); j++ )
|
||||
{
|
||||
StepsType st = aStepsTypes[j];
|
||||
|
||||
f.PutLine( ssprintf("<td colspan='%d'>%s</td>", NUM_DIFFICULTIES, GAMEMAN->NotesTypeToString(st).c_str()) );
|
||||
}
|
||||
f.PutLine( "</tr>" );
|
||||
|
||||
f.Write( "<tr><td> </td>" );
|
||||
for( j=0; j<aStepsTypes.size(); j++ )
|
||||
{
|
||||
for( unsigned k=0; k<NUM_DIFFICULTIES; k++ )
|
||||
{
|
||||
Difficulty d = (Difficulty)k;
|
||||
f.PutLine( ssprintf("<td>%s</td>", Capitalize(DifficultyToString(d).Left(3)).c_str()) );
|
||||
}
|
||||
}
|
||||
|
||||
f.PutLine( "</tr>" );
|
||||
}
|
||||
|
||||
static CString HTMLQuoteDoubleQuotes( CString str )
|
||||
{
|
||||
str.Replace( "\"", """ );
|
||||
return str;
|
||||
}
|
||||
|
||||
void ProfileManager::WriteStatsWebPage()
|
||||
{
|
||||
RageFile f;
|
||||
if( !f.Open( STATS_PATH, RageFile::WRITE ) )
|
||||
return;
|
||||
|
||||
f.PutLine( "<html>" );
|
||||
f.PutLine( "<head>" );
|
||||
f.PutLine( "<META HTTP-EQUIV=\"Content-Type\" CONTENT=\"text/html; charset=UTF-8\">" );
|
||||
f.PutLine( ssprintf("<title>%s</title>", PRODUCT_NAME_VER) );
|
||||
f.PutLine( "</head>" );
|
||||
f.PutLine( "<body>" );
|
||||
|
||||
vector<Song*> vpSongs = SONGMAN->GetAllSongs();
|
||||
SortSongPointerArrayByGroupAndTitle( vpSongs );
|
||||
|
||||
//
|
||||
// Print song list
|
||||
//
|
||||
f.PutLine( "<table border='1'>" );
|
||||
for( unsigned i=0; i<vpSongs.size(); i++ )
|
||||
{
|
||||
Song* pSong = vpSongs[i];
|
||||
f.Write( "<tr>" );
|
||||
/* XXX: We can't call pSong->HasBanner on every song; it'll effectively re-traverse the entire
|
||||
* song directory tree checking if each banner file really exists.
|
||||
*
|
||||
* (Note for testing this: remember that we'll cache directories for a time; this is only slow if
|
||||
* the directory cache expires before we get here.) */
|
||||
//CString sImagePath = pSong->HasBanner() ? pSong->GetBannerPath() : (pSong->HasBackground() ? pSong->GetBackgroundPath() : "" );
|
||||
CString sImagePath = pSong->GetBannerPath();
|
||||
if( sImagePath.empty() )
|
||||
f.Write( "<td> </td>" );
|
||||
else
|
||||
f.Write( ssprintf("<td><img src=\"%s\" width='120'></td>", HTMLQuoteDoubleQuotes(sImagePath).c_str()) );
|
||||
|
||||
f.Write( ssprintf("<td>%s<br>", pSong->GetTranslitMainTitle().c_str()) );
|
||||
f.Write( ssprintf("<font size='-1'>%s</font><br>", pSong->GetTranslitSubTitle().c_str()) );
|
||||
f.Write( ssprintf("<font size='-1'><i>%s</i></font></td>", pSong->GetTranslitArtist().c_str()) );
|
||||
f.PutLine( "</tr>" );
|
||||
}
|
||||
f.PutLine( "</table>\n<br>" );
|
||||
|
||||
|
||||
//
|
||||
// Print steps tables
|
||||
//
|
||||
for( int g=0; g<NUM_GAMES; g++ )
|
||||
{
|
||||
Game game = (Game)g;
|
||||
|
||||
vector<StepsType> aStepsTypes;
|
||||
GAMEMAN->GetNotesTypesForGame( game, aStepsTypes );
|
||||
|
||||
bool WroteHeader = false;
|
||||
for( unsigned i=0; i<vpSongs.size(); i++ )
|
||||
{
|
||||
/* Get the steps for this game type. */
|
||||
Song* pSong = vpSongs[i];
|
||||
vector<Steps*> Steps;
|
||||
unsigned j;
|
||||
for( j=0; j < aStepsTypes.size(); j++ )
|
||||
pSong->GetSteps( Steps, (StepsType) aStepsTypes[j], DIFFICULTY_INVALID, -1, -1, "", false );
|
||||
|
||||
/* Don't write anything for songs that have no steps at all for this
|
||||
* game. Otherwise, we'll write pages and pages of empty fields for
|
||||
* all of the less-used game types. */
|
||||
if( Steps.size() == 0 )
|
||||
continue; // skip
|
||||
|
||||
/* We have some steps for this game. Make sure we've written the game header. */
|
||||
if( !WroteHeader )
|
||||
{
|
||||
HTMLWritePerGameHeader( f, game );
|
||||
WroteHeader = true;
|
||||
}
|
||||
|
||||
|
||||
f.PutLine( "<tr>" );
|
||||
|
||||
f.Write( ssprintf("<td>%s</td>", pSong->GetTranslitMainTitle().c_str()) );
|
||||
|
||||
SortStepsByTypeAndDifficulty( Steps );
|
||||
|
||||
unsigned CurSteps = 0;
|
||||
for( j=0; j<aStepsTypes.size(); j++ )
|
||||
{
|
||||
for( int k=0; k<NUM_DIFFICULTIES; k++ )
|
||||
{
|
||||
if( CurSteps < Steps.size() &&
|
||||
Steps[CurSteps]->m_StepsType == aStepsTypes[j] &&
|
||||
Steps[CurSteps]->GetDifficulty() == k )
|
||||
{
|
||||
f.PutLine( ssprintf("<td>%d</td>", Steps[CurSteps]->GetMeter()) );
|
||||
++CurSteps;
|
||||
}
|
||||
else
|
||||
f.PutLine( "<td> </td>" );
|
||||
}
|
||||
}
|
||||
|
||||
f.Write( "</tr>" );
|
||||
}
|
||||
if( WroteHeader )
|
||||
f.PutLine( "</table>\n<br>" ); // footer
|
||||
}
|
||||
|
||||
f.PutLine( "</body>" );
|
||||
f.PutLine( "</html>" );
|
||||
}
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
|
||||
|
||||
#include "PlayerNumber.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
|
||||
struct Profile
|
||||
{
|
||||
@@ -54,12 +55,60 @@ public:
|
||||
bool SaveProfile( PlayerNumber pn );
|
||||
void UnloadProfile( PlayerNumber pn );
|
||||
|
||||
void SaveMachineProfile();
|
||||
|
||||
bool IsUsingProfile( PlayerNumber pn ) { return !m_sProfileDir[pn].empty(); }
|
||||
Profile* GetProfile( PlayerNumber pn );
|
||||
|
||||
Profile* GetMachineProfile() { return &m_MachineProfile; }
|
||||
|
||||
bool IsUsingMemoryCard( PlayerNumber pn ) { return m_bUsingMemoryCard[pn]; }
|
||||
|
||||
|
||||
//
|
||||
// High scores
|
||||
//
|
||||
void InitMachineScoresFromDisk();
|
||||
void SaveMachineScoresToDisk();
|
||||
|
||||
struct CategoryData
|
||||
{
|
||||
struct HighScore
|
||||
{
|
||||
int iScore;
|
||||
CString sName;
|
||||
|
||||
HighScore()
|
||||
{
|
||||
iScore = 0;
|
||||
}
|
||||
|
||||
bool operator>=( const HighScore& other ) const
|
||||
{
|
||||
return iScore >= other.iScore;
|
||||
}
|
||||
};
|
||||
vector<HighScore> vHighScores;
|
||||
|
||||
void AddHighScore( HighScore hs, int &iIndexOut );
|
||||
|
||||
} m_CategoryDatas[NUM_STEPS_TYPES][NUM_RANKING_CATEGORIES];
|
||||
|
||||
void AddHighScore( StepsType nt, RankingCategory rc, PlayerNumber pn, CategoryData::HighScore hs, int &iMachineIndexOut )
|
||||
{
|
||||
hs.sName = RANKING_TO_FILL_IN_MARKER[pn];
|
||||
m_CategoryDatas[nt][rc].AddHighScore( hs, iMachineIndexOut );
|
||||
}
|
||||
|
||||
void ReadSM300NoteScores();
|
||||
void ReadStepsMemCardDataFromFile( CString fn, int c );
|
||||
void ReadCourseMemCardDataFromFile( CString fn, int c );
|
||||
void ReadCategoryRankingsFromFile( CString fn );
|
||||
|
||||
void SaveStepsMemCardDataToFile( CString fn, int c );
|
||||
void SaveCourseMemCardDataToFile( CString fn, int c );
|
||||
void SaveCategoryRankingsToFile( CString fn );
|
||||
|
||||
private:
|
||||
bool LoadDefaultProfileFromMachine( PlayerNumber pn );
|
||||
bool LoadProfileFromMemoryCard( PlayerNumber pn );
|
||||
@@ -74,6 +123,10 @@ private:
|
||||
|
||||
// actual loaded profile data
|
||||
Profile m_Profile[NUM_PLAYERS];
|
||||
|
||||
Profile m_MachineProfile;
|
||||
|
||||
void WriteStatsWebPage();
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -258,9 +258,5 @@ ScreenCredits::~ScreenCredits()
|
||||
|
||||
void ScreenCredits::HandleScreenMessage( const ScreenMessage SM )
|
||||
{
|
||||
/* XXX: is this needed anymore? */
|
||||
if( SM == SM_GoToNextScreen )
|
||||
SONGMAN->SaveMachineScoresToDisk();
|
||||
|
||||
ScreenAttract::HandleScreenMessage( SM );
|
||||
}
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
#include "UnlockSystem.h"
|
||||
#include "Course.h"
|
||||
#include "LightsManager.h"
|
||||
#include "ProfileManager.h"
|
||||
|
||||
const int NUM_SCORE_DIGITS = 9;
|
||||
|
||||
@@ -250,9 +251,9 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName)
|
||||
float fAverageMeter = stageStats.iMeter[p] / (float)PREFSMAN->m_iNumArcadeStages;
|
||||
rc[p] = AverageMeterToRankingCategory( fAverageMeter );
|
||||
|
||||
SongManager::CategoryData::HighScore hs;
|
||||
ProfileManager::CategoryData::HighScore hs;
|
||||
hs.iScore = stageStats.iScore[p];
|
||||
SONGMAN->AddHighScore( nt, rc[p], (PlayerNumber)p, hs, iMachineHighScoreIndex[p] );
|
||||
PROFILEMAN->AddHighScore( nt, rc[p], (PlayerNumber)p, hs, iMachineHighScoreIndex[p] );
|
||||
|
||||
// If unlocking is enabled, save the dance points
|
||||
if( PREFSMAN->m_bUseUnlockSystem )
|
||||
|
||||
@@ -100,9 +100,5 @@ void ScreenMusicScroll::Update( float fDeltaTime )
|
||||
|
||||
void ScreenMusicScroll::HandleScreenMessage( const ScreenMessage SM )
|
||||
{
|
||||
/* XXX: is this needed anymore? */
|
||||
if( SM == SM_GoToNextScreen )
|
||||
SONGMAN->SaveMachineScoresToDisk();
|
||||
|
||||
ScreenAttract::HandleScreenMessage( SM );
|
||||
}
|
||||
|
||||
@@ -89,10 +89,10 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
|
||||
|
||||
if( i == 0 )
|
||||
{
|
||||
SongManager::CategoryData::HighScore hs;
|
||||
ProfileManager::CategoryData::HighScore hs;
|
||||
hs.iScore = 1234567;
|
||||
StepsType nt = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
|
||||
SONGMAN->AddHighScore( nt, RANKING_A, (PlayerNumber)i, hs, a );
|
||||
PROFILEMAN->AddHighScore( nt, RANKING_A, (PlayerNumber)i, hs, a );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
#include "NoteData.h"
|
||||
#include "NoteDataUtil.h"
|
||||
#include "ActorUtil.h"
|
||||
#include "ProfileManager.h"
|
||||
|
||||
static int g_iLastSongShown = 0;
|
||||
|
||||
@@ -419,9 +420,9 @@ void ScreenRanking::SetPage( PageToShow pts )
|
||||
|
||||
for( int l=0; l<NUM_RANKING_LINES; l++ )
|
||||
{
|
||||
SongManager::CategoryData::HighScore hs;
|
||||
if( l < (int)SONGMAN->m_CategoryDatas[pts.nt][pts.category].vHighScores.size() )
|
||||
hs = SONGMAN->m_CategoryDatas[pts.nt][pts.category].vHighScores[l];
|
||||
ProfileManager::CategoryData::HighScore hs;
|
||||
if( l < (int)PROFILEMAN->m_CategoryDatas[pts.nt][pts.category].vHighScores.size() )
|
||||
hs = PROFILEMAN->m_CategoryDatas[pts.nt][pts.category].vHighScores[l];
|
||||
if( hs.sName.empty() )
|
||||
hs.sName = EMPTY_SCORE_NAME;
|
||||
|
||||
|
||||
@@ -30,6 +30,8 @@
|
||||
#include "UnlockSystem.h"
|
||||
#include "ProductInfo.h"
|
||||
#include "LightsManager.h"
|
||||
#include "Bookkeeper.h"
|
||||
#include "ProfileManager.h"
|
||||
|
||||
|
||||
#define LOGO_ON_COMMAND THEME->GetMetric("ScreenTitleMenu","LogoOnCommand")
|
||||
@@ -71,6 +73,12 @@ ScreenTitleMenu::ScreenTitleMenu( CString sClassName ) : ScreenSelect( sClassNam
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// HACK: save stats intermitently in case of crash
|
||||
BOOKKEEPER->WriteToDisk();
|
||||
PROFILEMAN->SaveMachineScoresToDisk();
|
||||
|
||||
|
||||
/* XXX We really need two common calls: 1, something run when exiting from gameplay
|
||||
* (to do this reset), and 2, something run when entering gameplay, to apply default
|
||||
* options. Having special cases in attract screens and the title menu to reset
|
||||
|
||||
@@ -28,22 +28,14 @@
|
||||
#include "ThemeManager.h"
|
||||
#include "GameManager.h"
|
||||
#include "RageFile.h"
|
||||
#include "ProductInfo.h"
|
||||
#include "RageTextureManager.h"
|
||||
#include "Banner.h"
|
||||
#include "ProfileManager.h"
|
||||
|
||||
SongManager* SONGMAN = NULL; // global and accessable from anywhere in our program
|
||||
|
||||
#define SM_300_STATISTICS_FILE BASE_PATH "statistics.ini"
|
||||
#define SONGS_DIR BASE_PATH "Songs" SLASH
|
||||
#define COURSES_DIR BASE_PATH "Courses" SLASH
|
||||
#define STATS_PATH BASE_PATH "stats.html"
|
||||
const CString CATEGORY_RANKING_FILE = BASE_PATH "Data" SLASH "CategoryRanking.dat";
|
||||
const CString MACHINE_STEPS_MEM_CARD_DATA = BASE_PATH "Data" SLASH "MachineStepsMemCardData.dat";
|
||||
const CString MACHINE_COURSE_MEM_CARD_DATA = BASE_PATH "Data" SLASH "MachineCourseMemCardData.dat";
|
||||
const int CATEGORY_RANKING_VERSION = 3;
|
||||
const int STEPS_MEM_CARD_DATA_VERSION = 7;
|
||||
const int COURSE_MEM_CARD_DATA_VERSION = 5;
|
||||
|
||||
|
||||
#define NUM_GROUP_COLORS THEME->GetMetricI("SongManager","NumGroupColors")
|
||||
@@ -79,7 +71,6 @@ SongManager::SongManager( LoadingWindow *ld )
|
||||
InitSongsFromDisk( ld );
|
||||
InitCoursesFromDisk( ld );
|
||||
InitAutogenCourses();
|
||||
InitMachineScoresFromDisk();
|
||||
|
||||
} catch(...) {
|
||||
SONGMAN = NULL;
|
||||
@@ -92,36 +83,14 @@ SongManager::SongManager( LoadingWindow *ld )
|
||||
|
||||
SongManager::~SongManager()
|
||||
{
|
||||
SaveMachineScoresToDisk();
|
||||
|
||||
WriteStatsWebPage();
|
||||
|
||||
FreeSongs();
|
||||
}
|
||||
|
||||
void SongManager::CategoryData::AddHighScore( HighScore hs, int &iIndexOut )
|
||||
{
|
||||
int i;
|
||||
for( i=0; i<(int)vHighScores.size(); i++ )
|
||||
{
|
||||
if( hs >= vHighScores[i] )
|
||||
break;
|
||||
}
|
||||
if( i < NUM_RANKING_LINES )
|
||||
{
|
||||
vHighScores.insert( vHighScores.begin()+i, hs );
|
||||
iIndexOut = i;
|
||||
if( int(vHighScores.size()) > NUM_RANKING_LINES )
|
||||
vHighScores.erase( vHighScores.begin()+NUM_RANKING_LINES, vHighScores.end() );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SongManager::Reload()
|
||||
{
|
||||
FlushDirCache();
|
||||
|
||||
SaveMachineScoresToDisk();
|
||||
PROFILEMAN->SaveMachineScoresToDisk();
|
||||
FreeSongs();
|
||||
FreeCourses();
|
||||
|
||||
@@ -131,15 +100,7 @@ void SongManager::Reload()
|
||||
InitSongsFromDisk(NULL);
|
||||
InitCoursesFromDisk(NULL);
|
||||
InitAutogenCourses();
|
||||
InitMachineScoresFromDisk();
|
||||
}
|
||||
|
||||
|
||||
void SongManager::SaveMachineScoresToDisk()
|
||||
{
|
||||
SaveCategoryRankingsToFile( CATEGORY_RANKING_FILE );
|
||||
SaveStepsMemCardDataToFile( MACHINE_STEPS_MEM_CARD_DATA, MEMORY_CARD_MACHINE );
|
||||
SaveCourseMemCardDataToFile( MACHINE_COURSE_MEM_CARD_DATA, MEMORY_CARD_MACHINE );
|
||||
PROFILEMAN->InitMachineScoresFromDisk();
|
||||
}
|
||||
|
||||
void SongManager::InitSongsFromDisk( LoadingWindow *ld )
|
||||
@@ -335,490 +296,6 @@ void SongManager::FreeSongs()
|
||||
m_sGroupBannerPaths.clear();
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// Helper function for reading/writing scores
|
||||
//
|
||||
bool FileRead(RageFile& f, CString& sOut)
|
||||
{
|
||||
if (f.AtEOF())
|
||||
return false;
|
||||
sOut = f.GetLine();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool FileRead(RageFile& f, int& iOut)
|
||||
{
|
||||
CString s;
|
||||
if (!FileRead(f, s))
|
||||
return false;
|
||||
iOut = atoi(s);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool FileRead(RageFile& f, unsigned& uOut)
|
||||
{
|
||||
CString s;
|
||||
if (!FileRead(f, s))
|
||||
return false;
|
||||
uOut = atoi(s);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool FileRead(RageFile& f, float& fOut)
|
||||
{
|
||||
CString s;
|
||||
if (!FileRead(f, s))
|
||||
return false;
|
||||
fOut = (float)atof(s);
|
||||
return true;
|
||||
}
|
||||
|
||||
void FileWrite(RageFile& f, const CString& sWrite)
|
||||
{
|
||||
f.PutLine( sWrite );
|
||||
}
|
||||
|
||||
void FileWrite(RageFile& f, int iWrite)
|
||||
{
|
||||
f.PutLine( ssprintf("%d", iWrite) );
|
||||
}
|
||||
|
||||
void FileWrite(RageFile& f, size_t uWrite)
|
||||
{
|
||||
f.PutLine( ssprintf("%lu", uWrite) );
|
||||
}
|
||||
|
||||
void FileWrite(RageFile& f, float fWrite)
|
||||
{
|
||||
f.PutLine( ssprintf("%f", fWrite) );
|
||||
}
|
||||
|
||||
#define WARN_AND_RETURN { LOG->Warn("Error parsing file '%s' at %s:%d",fn.c_str(),__FILE__,__LINE__); return; }
|
||||
|
||||
void SongManager::ReadStepsMemCardDataFromFile( CString fn, int mc )
|
||||
{
|
||||
RageFile f(fn);
|
||||
if (!f.IsOpen() || f.GetError() != 0)
|
||||
return; /* don't warn if it just doesn't exist */
|
||||
|
||||
int version;
|
||||
if( !FileRead(f, version) )
|
||||
WARN_AND_RETURN;
|
||||
if( version != STEPS_MEM_CARD_DATA_VERSION )
|
||||
WARN_AND_RETURN;
|
||||
|
||||
int iNumSongs;
|
||||
if( !FileRead(f, iNumSongs) )
|
||||
WARN_AND_RETURN;
|
||||
|
||||
for( int s=0; s<iNumSongs; s++ )
|
||||
{
|
||||
CString sSongDir;
|
||||
if( !FileRead(f, sSongDir) )
|
||||
WARN_AND_RETURN;
|
||||
|
||||
Song* pSong = this->GetSongFromDir( sSongDir );
|
||||
|
||||
int iNumNotes;
|
||||
if( !FileRead(f, iNumNotes) )
|
||||
WARN_AND_RETURN;
|
||||
|
||||
for( int n=0; n<iNumNotes; n++ )
|
||||
{
|
||||
StepsType nt;
|
||||
if( !FileRead(f, (int&)nt) )
|
||||
WARN_AND_RETURN;
|
||||
|
||||
Difficulty dc;
|
||||
if( !FileRead(f, (int&)dc) )
|
||||
WARN_AND_RETURN;
|
||||
|
||||
CString sDescription;
|
||||
if( !FileRead(f, sDescription) )
|
||||
WARN_AND_RETURN;
|
||||
|
||||
// Even if pSong or pNotes is null, we still have to skip over that data.
|
||||
|
||||
Steps* pNotes = NULL;
|
||||
if( pSong )
|
||||
{
|
||||
if( dc==DIFFICULTY_INVALID )
|
||||
pNotes = pSong->GetStepsByDescription( nt, sDescription );
|
||||
else
|
||||
pNotes = pSong->GetStepsByDifficulty( nt, dc );
|
||||
}
|
||||
|
||||
int iNumTimesPlayed;
|
||||
if( !FileRead(f, iNumTimesPlayed) )
|
||||
WARN_AND_RETURN;
|
||||
|
||||
if( pNotes )
|
||||
pNotes->m_MemCardDatas[mc].iNumTimesPlayed = iNumTimesPlayed;
|
||||
|
||||
if( pNotes )
|
||||
pNotes->m_MemCardDatas[mc].vHighScores.resize(NUM_RANKING_LINES);
|
||||
|
||||
for( int l=0; l<NUM_RANKING_LINES; l++ )
|
||||
{
|
||||
CString sName;
|
||||
if( !FileRead(f, sName) )
|
||||
WARN_AND_RETURN;
|
||||
|
||||
Grade grade;
|
||||
if( !FileRead(f, (int&)grade) )
|
||||
WARN_AND_RETURN;
|
||||
CLAMP( grade, (Grade)0, (Grade)(NUM_GRADES-1) );
|
||||
|
||||
int iScore;
|
||||
if( !FileRead(f, iScore) )
|
||||
WARN_AND_RETURN;
|
||||
|
||||
float fPercentDP;
|
||||
if( !FileRead(f, fPercentDP) )
|
||||
WARN_AND_RETURN;
|
||||
|
||||
if( pNotes )
|
||||
{
|
||||
pNotes->m_MemCardDatas[mc].vHighScores[l].sName = sName;
|
||||
pNotes->m_MemCardDatas[mc].vHighScores[l].grade = grade;
|
||||
pNotes->m_MemCardDatas[mc].vHighScores[l].iScore = iScore;
|
||||
pNotes->m_MemCardDatas[mc].vHighScores[l].fPercentDP = fPercentDP;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SongManager::ReadCategoryRankingsFromFile( CString fn )
|
||||
{
|
||||
RageFile f(fn);
|
||||
if (!f.IsOpen() || f.GetError() != 0)
|
||||
return; /* don't warn if it just doesn't exist */
|
||||
|
||||
int version;
|
||||
if( !FileRead(f, version) )
|
||||
WARN_AND_RETURN;
|
||||
if( version != CATEGORY_RANKING_VERSION )
|
||||
WARN_AND_RETURN;
|
||||
|
||||
for( int st=0; st<NUM_STEPS_TYPES; st++ )
|
||||
{
|
||||
for( int rc=0; rc<NUM_RANKING_CATEGORIES; rc++ )
|
||||
{
|
||||
m_CategoryDatas[st][rc].vHighScores.resize(NUM_RANKING_LINES);
|
||||
for( int l=0; l<NUM_RANKING_LINES; l++ )
|
||||
{
|
||||
CString sName;
|
||||
if( !FileRead(f, sName) )
|
||||
WARN_AND_RETURN;
|
||||
int iScore;
|
||||
if( !FileRead(f, iScore) )
|
||||
WARN_AND_RETURN;
|
||||
m_CategoryDatas[st][rc].vHighScores[l].sName = sName;
|
||||
m_CategoryDatas[st][rc].vHighScores[l].iScore = iScore;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SongManager::ReadCourseMemCardDataFromFile( CString fn, int mc )
|
||||
{
|
||||
RageFile f(fn);
|
||||
if (!f.IsOpen() || f.GetError() != 0)
|
||||
return; /* don't warn if it just doesn't exist */
|
||||
|
||||
int version;
|
||||
if( !FileRead(f, version) )
|
||||
WARN_AND_RETURN;
|
||||
if( version != COURSE_MEM_CARD_DATA_VERSION )
|
||||
WARN_AND_RETURN;
|
||||
|
||||
int iNumCourses;
|
||||
if( !FileRead(f, iNumCourses) )
|
||||
WARN_AND_RETURN;
|
||||
|
||||
for( int c=0; c<iNumCourses; c++ )
|
||||
{
|
||||
CString sPath;
|
||||
if( !FileRead(f, sPath) )
|
||||
WARN_AND_RETURN;
|
||||
|
||||
Course* pCourse = GetCourseFromPath( sPath );
|
||||
if( pCourse == NULL )
|
||||
pCourse = GetCourseFromName( sPath );
|
||||
|
||||
// even if we don't find the Course*, we still have to read past the input
|
||||
|
||||
int NumStepsPlayed = 0;
|
||||
if( !FileRead(f, NumStepsPlayed) )
|
||||
WARN_AND_RETURN;
|
||||
|
||||
while( NumStepsPlayed-- )
|
||||
{
|
||||
int st;
|
||||
if( !FileRead(f, st) )
|
||||
WARN_AND_RETURN;
|
||||
|
||||
int iNumTimesPlayed;
|
||||
if( !FileRead(f, iNumTimesPlayed) )
|
||||
WARN_AND_RETURN;
|
||||
|
||||
if( pCourse )
|
||||
pCourse->m_MemCardDatas[st][mc].iNumTimesPlayed = iNumTimesPlayed;
|
||||
if( pCourse )
|
||||
pCourse->m_MemCardDatas[st][mc].vHighScores.resize(NUM_RANKING_LINES);
|
||||
|
||||
for( int l=0; l<NUM_RANKING_LINES; l++ )
|
||||
{
|
||||
CString sName;
|
||||
if( !FileRead(f, sName) )
|
||||
WARN_AND_RETURN;
|
||||
|
||||
int iScore;
|
||||
if( !FileRead(f, iScore) )
|
||||
WARN_AND_RETURN;
|
||||
|
||||
float fSurviveTime;
|
||||
if( !FileRead(f, fSurviveTime) )
|
||||
WARN_AND_RETURN;
|
||||
|
||||
if( pCourse && st < NUM_STEPS_TYPES )
|
||||
{
|
||||
pCourse->m_MemCardDatas[st][mc].vHighScores[l].sName = sName;
|
||||
pCourse->m_MemCardDatas[st][mc].vHighScores[l].iScore = iScore;
|
||||
pCourse->m_MemCardDatas[st][mc].vHighScores[l].fSurviveTime = fSurviveTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SongManager::InitMachineScoresFromDisk()
|
||||
{
|
||||
// read old style notes scores
|
||||
ReadSM300NoteScores();
|
||||
|
||||
// category ranking
|
||||
ReadCategoryRankingsFromFile( CATEGORY_RANKING_FILE );
|
||||
ReadCourseMemCardDataFromFile( MACHINE_COURSE_MEM_CARD_DATA, MEMORY_CARD_MACHINE );
|
||||
ReadStepsMemCardDataFromFile( MACHINE_STEPS_MEM_CARD_DATA, MEMORY_CARD_MACHINE );
|
||||
}
|
||||
|
||||
void SongManager::ReadSM300NoteScores()
|
||||
{
|
||||
IniFile ini;
|
||||
ini.SetPath( SM_300_STATISTICS_FILE );
|
||||
if( !ini.ReadFile() ) {
|
||||
LOG->Trace( "WARNING: Could not read SM 3.0 final statistics '%s'.", SM_300_STATISTICS_FILE );
|
||||
return; // load nothing
|
||||
}
|
||||
|
||||
// load song statistics
|
||||
const IniFile::key* pKey = ini.GetKey( "Statistics" );
|
||||
if( pKey )
|
||||
{
|
||||
for( IniFile::key::const_iterator iter = pKey->begin();
|
||||
iter != pKey->end();
|
||||
iter++ )
|
||||
{
|
||||
CString name = iter->first;
|
||||
CString value = iter->second;
|
||||
|
||||
// Each value has the format "SongName::StepsType::StepsDescription=TimesPlayed::TopGrade::TopScore::MaxCombo".
|
||||
char szSongDir[256];
|
||||
char szStepsType[256];
|
||||
char szStepsDescription[256];
|
||||
int iRetVal;
|
||||
|
||||
// Parse for Song name and Notes name
|
||||
iRetVal = sscanf( name, "%[^:]::%[^:]::%[^:]", szSongDir, szStepsType, szStepsDescription );
|
||||
if( iRetVal != 3 )
|
||||
continue; // this line doesn't match what is expected
|
||||
|
||||
CString sSongDir = FixSlashes( szSongDir );
|
||||
|
||||
// Search for the corresponding Song pointer.
|
||||
Song* pSong = GetSongFromDir( sSongDir );
|
||||
if( pSong == NULL ) // didn't find a match
|
||||
continue; // skip this entry
|
||||
|
||||
StepsType st = GAMEMAN->StringToNotesType( szStepsType );
|
||||
Difficulty dc = StringToDifficulty( szStepsDescription );
|
||||
|
||||
// Search for the corresponding Notes pointer.
|
||||
Steps* pNotes = pSong->GetStepsByDifficulty( st, dc );
|
||||
if( pNotes == NULL ) // didn't find a match
|
||||
continue; // skip this entry
|
||||
|
||||
|
||||
// Parse the Notes statistics.
|
||||
char szGradeLetters[10]; // longest possible string is "AAA"
|
||||
int iMaxCombo; // throw away
|
||||
|
||||
pNotes->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores.resize(1);
|
||||
|
||||
iRetVal = sscanf(
|
||||
value,
|
||||
"%d::%[^:]::%d::%d",
|
||||
&pNotes->m_MemCardDatas[MEMORY_CARD_MACHINE].iNumTimesPlayed,
|
||||
szGradeLetters,
|
||||
&pNotes->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores[0].iScore,
|
||||
&iMaxCombo
|
||||
);
|
||||
if( iRetVal != 4 )
|
||||
continue;
|
||||
|
||||
pNotes->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores[0].grade = StringToGrade( szGradeLetters );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void SongManager::SaveCategoryRankingsToFile( CString fn )
|
||||
{
|
||||
LOG->Trace("SongManager::SaveCategoryRankingsToFile");
|
||||
|
||||
RageFile f(fn);
|
||||
if (!f.IsOpen() || f.GetError() != 0)
|
||||
return;
|
||||
|
||||
FileWrite( f, CATEGORY_RANKING_VERSION );
|
||||
|
||||
for( int st=0; st<NUM_STEPS_TYPES; st++ )
|
||||
{
|
||||
for( int rc=0; rc<NUM_RANKING_CATEGORIES; rc++ )
|
||||
{
|
||||
m_CategoryDatas[st][rc].vHighScores.resize(NUM_RANKING_LINES);
|
||||
for( int l=0; l<NUM_RANKING_LINES; l++ )
|
||||
{
|
||||
// tricky: wipe out "name to fill in" markers
|
||||
if( IsRankingToFillIn(m_CategoryDatas[st][rc].vHighScores[l].sName) )
|
||||
m_CategoryDatas[st][rc].vHighScores[l].sName = "";
|
||||
|
||||
FileWrite( f, m_CategoryDatas[st][rc].vHighScores[l].sName );
|
||||
FileWrite( f, m_CategoryDatas[st][rc].vHighScores[l].iScore );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SongManager::SaveCourseMemCardDataToFile( CString fn, int mc )
|
||||
{
|
||||
LOG->Trace("SongManager::SaveCourseMemCardDataToFile");
|
||||
|
||||
RageFile f(fn);
|
||||
if (!f.IsOpen() || f.GetError() != 0)
|
||||
return;
|
||||
|
||||
FileWrite( f, COURSE_MEM_CARD_DATA_VERSION );
|
||||
|
||||
FileWrite( f, m_pCourses.size() );
|
||||
|
||||
for( unsigned c=0; c<m_pCourses.size(); c++ ) // foreach course
|
||||
{
|
||||
Course* pCourse = m_pCourses[c];
|
||||
ASSERT(pCourse);
|
||||
|
||||
if( pCourse->m_bIsAutogen )
|
||||
FileWrite( f, pCourse->m_sName );
|
||||
else
|
||||
FileWrite( f, pCourse->m_sPath );
|
||||
|
||||
int NumStepsPlayed = 0;
|
||||
int st;
|
||||
for( st=0; st<NUM_STEPS_TYPES; st++ )
|
||||
if( pCourse->m_MemCardDatas[st][mc].iNumTimesPlayed )
|
||||
++NumStepsPlayed;
|
||||
FileWrite( f, NumStepsPlayed );
|
||||
|
||||
for( st=0; st<NUM_STEPS_TYPES; st++ )
|
||||
{
|
||||
if( !pCourse->m_MemCardDatas[st][mc].iNumTimesPlayed )
|
||||
continue;
|
||||
--NumStepsPlayed;
|
||||
|
||||
FileWrite( f, st );
|
||||
FileWrite( f, pCourse->m_MemCardDatas[st][mc].iNumTimesPlayed );
|
||||
pCourse->m_MemCardDatas[st][mc].vHighScores.resize(NUM_RANKING_LINES);
|
||||
for( int l=0; l<NUM_RANKING_LINES; l++ )
|
||||
{
|
||||
// tricky: wipe out "name to fill in" markers
|
||||
if( IsRankingToFillIn(pCourse->m_MemCardDatas[st][mc].vHighScores[l].sName) )
|
||||
pCourse->m_MemCardDatas[st][mc].vHighScores[l].sName = "";
|
||||
|
||||
FileWrite( f, pCourse->m_MemCardDatas[st][mc].vHighScores[l].sName );
|
||||
FileWrite( f, pCourse->m_MemCardDatas[st][mc].vHighScores[l].iScore );
|
||||
FileWrite( f, pCourse->m_MemCardDatas[st][mc].vHighScores[l].fSurviveTime );
|
||||
}
|
||||
}
|
||||
ASSERT( !NumStepsPlayed );
|
||||
}
|
||||
}
|
||||
|
||||
void SongManager::SaveStepsMemCardDataToFile( CString fn, int mc )
|
||||
{
|
||||
LOG->Trace("SongManager::SaveStepsMemCardDataToFile %s", fn.c_str());
|
||||
|
||||
RageFile f(fn);
|
||||
if (!f.IsOpen() || f.GetError() != 0)
|
||||
return;
|
||||
|
||||
FileWrite( f, STEPS_MEM_CARD_DATA_VERSION );
|
||||
|
||||
FileWrite( f, m_pSongs.size() );
|
||||
|
||||
for( unsigned s=0; s<m_pSongs.size(); s++ ) // foreach song
|
||||
{
|
||||
Song* pSong = m_pSongs[s];
|
||||
ASSERT(pSong);
|
||||
|
||||
/* If the song has never been played, don't write anything. This keeps
|
||||
* us from saving a dozen copies of each song for all autogen difficulties,
|
||||
* since most people only use a couple game modes. */
|
||||
vector<Steps*> vNotes;
|
||||
for( unsigned i=0; i<pSong->m_apNotes.size(); ++i )
|
||||
{
|
||||
Steps* pNotes = pSong->m_apNotes[i];
|
||||
if( !pNotes->m_MemCardDatas[mc].iNumTimesPlayed )
|
||||
continue;
|
||||
vNotes.push_back( pNotes );
|
||||
}
|
||||
|
||||
FileWrite( f, pSong->GetSongDir() );
|
||||
FileWrite( f, vNotes.size() );
|
||||
|
||||
if( vNotes.size() == 0 )
|
||||
continue; // skip
|
||||
|
||||
for( unsigned n=0; n<vNotes.size(); n++ )
|
||||
{
|
||||
Steps* pNotes = vNotes[n];
|
||||
ASSERT(pNotes);
|
||||
|
||||
FileWrite( f, pNotes->m_StepsType );
|
||||
FileWrite( f, pNotes->GetDifficulty() );
|
||||
FileWrite( f, pNotes->GetDescription() );
|
||||
FileWrite( f, pNotes->m_MemCardDatas[mc].iNumTimesPlayed );
|
||||
|
||||
pNotes->m_MemCardDatas[mc].vHighScores.resize(NUM_RANKING_LINES);
|
||||
for( int l=0; l<NUM_RANKING_LINES; l++ )
|
||||
{
|
||||
// tricky: wipe out "name to fill in" markers
|
||||
if( IsRankingToFillIn(pNotes->m_MemCardDatas[mc].vHighScores[l].sName) )
|
||||
pNotes->m_MemCardDatas[mc].vHighScores[l].sName = "";
|
||||
|
||||
FileWrite( f, pNotes->m_MemCardDatas[mc].vHighScores[l].sName );
|
||||
FileWrite( f, pNotes->m_MemCardDatas[mc].vHighScores[l].grade );
|
||||
FileWrite( f, pNotes->m_MemCardDatas[mc].vHighScores[l].iScore );
|
||||
FileWrite( f, pNotes->m_MemCardDatas[mc].vHighScores[l].fPercentDP );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
CString SongManager::GetGroupBannerPath( CString sGroupName )
|
||||
{
|
||||
unsigned i;
|
||||
@@ -1390,168 +867,3 @@ void SongManager::UpdateRankingCourses()
|
||||
}
|
||||
}
|
||||
|
||||
static CString HTMLQuoteDoubleQuotes( CString str )
|
||||
{
|
||||
str.Replace( "\"", """ );
|
||||
return str;
|
||||
}
|
||||
|
||||
static bool CompareStepsPointersByTypeAndDifficulty(const Steps *pStep1, const Steps *pStep2)
|
||||
{
|
||||
if( pStep1->m_StepsType < pStep2->m_StepsType )
|
||||
return true;
|
||||
if( pStep1->m_StepsType > pStep2->m_StepsType )
|
||||
return false;
|
||||
return pStep1->GetDifficulty() < pStep2->GetDifficulty();
|
||||
}
|
||||
|
||||
static void SortStepsByTypeAndDifficulty( vector<Steps*> &arraySongPointers )
|
||||
{
|
||||
sort( arraySongPointers.begin(), arraySongPointers.end(), CompareStepsPointersByTypeAndDifficulty );
|
||||
}
|
||||
|
||||
static void HTMLWritePerGameHeader( RageFile &f, Game game )
|
||||
{
|
||||
const GameDef* pGameDef = GAMEMAN->GetGameDefForGame(game);
|
||||
|
||||
vector<StepsType> aStepsTypes;
|
||||
GAMEMAN->GetNotesTypesForGame( game, aStepsTypes );
|
||||
|
||||
f.PutLine( ssprintf("<h1>%s</h1>", pGameDef->m_szName) );
|
||||
|
||||
f.PutLine( "<table border='1'>" );
|
||||
f.Write( "<tr><td>title</td>" );
|
||||
|
||||
unsigned j;
|
||||
for( j=0; j<aStepsTypes.size(); j++ )
|
||||
{
|
||||
StepsType st = aStepsTypes[j];
|
||||
|
||||
f.PutLine( ssprintf("<td colspan='%d'>%s</td>", NUM_DIFFICULTIES, GAMEMAN->NotesTypeToString(st).c_str()) );
|
||||
}
|
||||
f.PutLine( "</tr>" );
|
||||
|
||||
f.Write( "<tr><td> </td>" );
|
||||
for( j=0; j<aStepsTypes.size(); j++ )
|
||||
{
|
||||
for( unsigned k=0; k<NUM_DIFFICULTIES; k++ )
|
||||
{
|
||||
Difficulty d = (Difficulty)k;
|
||||
f.PutLine( ssprintf("<td>%s</td>", Capitalize(DifficultyToString(d).Left(3)).c_str()) );
|
||||
}
|
||||
}
|
||||
|
||||
f.PutLine( "</tr>" );
|
||||
}
|
||||
|
||||
// TODO: Move this to a different file. No need to clutter SongManager.
|
||||
void SongManager::WriteStatsWebPage()
|
||||
{
|
||||
RageFile f;
|
||||
if( !f.Open( STATS_PATH, RageFile::WRITE ) )
|
||||
return;
|
||||
|
||||
f.PutLine( "<html>" );
|
||||
f.PutLine( "<head>" );
|
||||
f.PutLine( "<META HTTP-EQUIV=\"Content-Type\" CONTENT=\"text/html; charset=UTF-8\">" );
|
||||
f.PutLine( ssprintf("<title>%s</title>", PRODUCT_NAME_VER) );
|
||||
f.PutLine( "</head>" );
|
||||
f.PutLine( "<body>" );
|
||||
|
||||
vector<Song*> vSongs = m_pSongs;
|
||||
SortSongPointerArrayByGroupAndTitle( vSongs );
|
||||
|
||||
//
|
||||
// Print song list
|
||||
//
|
||||
f.PutLine( "<table border='1'>" );
|
||||
for( unsigned i=0; i<vSongs.size(); i++ )
|
||||
{
|
||||
Song* pSong = m_pSongs[i];
|
||||
f.Write( "<tr>" );
|
||||
/* XXX: We can't call pSong->HasBanner on every song; it'll effectively re-traverse the entire
|
||||
* song directory tree checking if each banner file really exists.
|
||||
*
|
||||
* (Note for testing this: remember that we'll cache directories for a time; this is only slow if
|
||||
* the directory cache expires before we get here.) */
|
||||
//CString sImagePath = pSong->HasBanner() ? pSong->GetBannerPath() : (pSong->HasBackground() ? pSong->GetBackgroundPath() : "" );
|
||||
CString sImagePath = pSong->GetBannerPath();
|
||||
if( sImagePath.empty() )
|
||||
f.Write( "<td> </td>" );
|
||||
else
|
||||
f.Write( ssprintf("<td><img src=\"%s\" width='120'></td>", HTMLQuoteDoubleQuotes(sImagePath).c_str()) );
|
||||
|
||||
f.Write( ssprintf("<td>%s<br>", pSong->GetTranslitMainTitle().c_str()) );
|
||||
f.Write( ssprintf("<font size='-1'>%s</font><br>", pSong->GetTranslitSubTitle().c_str()) );
|
||||
f.Write( ssprintf("<font size='-1'><i>%s</i></font></td>", pSong->GetTranslitArtist().c_str()) );
|
||||
f.PutLine( "</tr>" );
|
||||
}
|
||||
f.PutLine( "</table>\n<br>" );
|
||||
|
||||
|
||||
//
|
||||
// Print steps tables
|
||||
//
|
||||
for( int g=0; g<NUM_GAMES; g++ )
|
||||
{
|
||||
Game game = (Game)g;
|
||||
|
||||
vector<StepsType> aStepsTypes;
|
||||
GAMEMAN->GetNotesTypesForGame( game, aStepsTypes );
|
||||
|
||||
bool WroteHeader = false;
|
||||
for( unsigned i=0; i<vSongs.size(); i++ )
|
||||
{
|
||||
/* Get the steps for this game type. */
|
||||
Song* pSong = m_pSongs[i];
|
||||
vector<Steps*> Steps;
|
||||
unsigned j;
|
||||
for( j=0; j < aStepsTypes.size(); j++ )
|
||||
pSong->GetSteps( Steps, (StepsType) aStepsTypes[j], DIFFICULTY_INVALID, -1, -1, "", false );
|
||||
|
||||
/* Don't write anything for songs that have no steps at all for this
|
||||
* game. Otherwise, we'll write pages and pages of empty fields for
|
||||
* all of the less-used game types. */
|
||||
if( Steps.size() == 0 )
|
||||
continue; // skip
|
||||
|
||||
/* We have some steps for this game. Make sure we've written the game header. */
|
||||
if( !WroteHeader )
|
||||
{
|
||||
HTMLWritePerGameHeader( f, game );
|
||||
WroteHeader = true;
|
||||
}
|
||||
|
||||
|
||||
f.PutLine( "<tr>" );
|
||||
|
||||
f.Write( ssprintf("<td>%s</td>", pSong->GetTranslitMainTitle().c_str()) );
|
||||
|
||||
SortStepsByTypeAndDifficulty( Steps );
|
||||
|
||||
unsigned CurSteps = 0;
|
||||
for( j=0; j<aStepsTypes.size(); j++ )
|
||||
{
|
||||
for( int k=0; k<NUM_DIFFICULTIES; k++ )
|
||||
{
|
||||
if( CurSteps < Steps.size() &&
|
||||
Steps[CurSteps]->m_StepsType == aStepsTypes[j] &&
|
||||
Steps[CurSteps]->GetDifficulty() == k )
|
||||
{
|
||||
f.PutLine( ssprintf("<td>%d</td>", Steps[CurSteps]->GetMeter()) );
|
||||
++CurSteps;
|
||||
}
|
||||
else
|
||||
f.PutLine( "<td> </td>" );
|
||||
}
|
||||
}
|
||||
|
||||
f.Write( "</tr>" );
|
||||
}
|
||||
if( WroteHeader )
|
||||
f.PutLine( "</table>\n<br>" ); // footer
|
||||
}
|
||||
|
||||
f.PutLine( "</body>" );
|
||||
f.PutLine( "</html>" );
|
||||
}
|
||||
|
||||
@@ -86,53 +86,9 @@ public:
|
||||
Course* GetCourseFromName( CString sName );
|
||||
|
||||
|
||||
//
|
||||
// High scores
|
||||
//
|
||||
void InitMachineScoresFromDisk();
|
||||
void SaveMachineScoresToDisk();
|
||||
void UpdateBest(); // update Players Best
|
||||
|
||||
struct CategoryData
|
||||
{
|
||||
struct HighScore
|
||||
{
|
||||
int iScore;
|
||||
CString sName;
|
||||
|
||||
HighScore()
|
||||
{
|
||||
iScore = 0;
|
||||
}
|
||||
|
||||
bool operator>=( const HighScore& other ) const
|
||||
{
|
||||
return iScore >= other.iScore;
|
||||
}
|
||||
};
|
||||
vector<HighScore> vHighScores;
|
||||
|
||||
void AddHighScore( HighScore hs, int &iIndexOut );
|
||||
|
||||
} m_CategoryDatas[NUM_STEPS_TYPES][NUM_RANKING_CATEGORIES];
|
||||
|
||||
void AddHighScore( StepsType nt, RankingCategory rc, PlayerNumber pn, CategoryData::HighScore hs, int &iMachineIndexOut )
|
||||
{
|
||||
hs.sName = RANKING_TO_FILL_IN_MARKER[pn];
|
||||
m_CategoryDatas[nt][rc].AddHighScore( hs, iMachineIndexOut );
|
||||
}
|
||||
|
||||
void UpdateBest();
|
||||
|
||||
void UpdateRankingCourses();
|
||||
|
||||
void ReadSM300NoteScores();
|
||||
void ReadStepsMemCardDataFromFile( CString fn, int c );
|
||||
void ReadCourseMemCardDataFromFile( CString fn, int c );
|
||||
void ReadCategoryRankingsFromFile( CString fn );
|
||||
|
||||
void SaveStepsMemCardDataToFile( CString fn, int c );
|
||||
void SaveCourseMemCardDataToFile( CString fn, int c );
|
||||
void SaveCategoryRankingsToFile( CString fn );
|
||||
void UpdateRankingCourses(); // courses shown on the ranking screen
|
||||
|
||||
protected:
|
||||
void LoadStepManiaSongDir( CString sDir, LoadingWindow *ld );
|
||||
@@ -144,8 +100,6 @@ protected:
|
||||
|
||||
Song *FindSong( CString sGroup, CString sSong );
|
||||
|
||||
void WriteStatsWebPage();
|
||||
|
||||
vector<Song*> m_pSongs; // all songs that can be played
|
||||
vector<Song*> m_pBestSongs[NUM_MEMORY_CARDS];
|
||||
CStringArray m_sGroupNames;
|
||||
|
||||
@@ -942,6 +942,7 @@ int main(int argc, char* argv[])
|
||||
SAFE_DELETE( INPUTQUEUE );
|
||||
SAFE_DELETE( INPUTMAPPER );
|
||||
SAFE_DELETE( INPUTFILTER );
|
||||
SAFE_DELETE( PROFILEMAN ); // PROFILEMAN needs the songs still loaded
|
||||
SAFE_DELETE( SONGMAN );
|
||||
SAFE_DELETE( BANNERCACHE );
|
||||
SAFE_DELETE( SONGINDEX );
|
||||
@@ -951,7 +952,6 @@ int main(int argc, char* argv[])
|
||||
SAFE_DELETE( NOTESKIN );
|
||||
SAFE_DELETE( THEME );
|
||||
SAFE_DELETE( ANNOUNCER );
|
||||
SAFE_DELETE( PROFILEMAN );
|
||||
SAFE_DELETE( BOOKKEEPER );
|
||||
SAFE_DELETE( LIGHTSMAN );
|
||||
SAFE_DELETE( SOUND );
|
||||
|
||||
@@ -313,6 +313,19 @@ void SortNotesArrayByDifficulty( vector<Steps*> &arraySteps )
|
||||
stable_sort( arraySteps.begin(), arraySteps.end(), CompareNotesPointersByDifficulty );
|
||||
}
|
||||
|
||||
bool CompareStepsPointersByTypeAndDifficulty(const Steps *pStep1, const Steps *pStep2)
|
||||
{
|
||||
if( pStep1->m_StepsType < pStep2->m_StepsType )
|
||||
return true;
|
||||
if( pStep1->m_StepsType > pStep2->m_StepsType )
|
||||
return false;
|
||||
return pStep1->GetDifficulty() < pStep2->GetDifficulty();
|
||||
}
|
||||
|
||||
void SortStepsByTypeAndDifficulty( vector<Steps*> &arraySongPointers )
|
||||
{
|
||||
sort( arraySongPointers.begin(), arraySongPointers.end(), CompareStepsPointersByTypeAndDifficulty );
|
||||
}
|
||||
|
||||
|
||||
bool Steps::MemCardData::HighScore::operator>=( const Steps::MemCardData::HighScore& other ) const
|
||||
|
||||
@@ -135,5 +135,7 @@ bool CompareNotesPointersByRadarValues(const Steps* pNotes1, const Steps* pNotes
|
||||
bool CompareNotesPointersByMeter(const Steps *pNotes1, const Steps* pNotes2);
|
||||
bool CompareNotesPointersByDifficulty(const Steps *pNotes1, const Steps *pNotes2);
|
||||
void SortNotesArrayByDifficulty( vector<Steps*> &arrayNotess );
|
||||
bool CompareStepsPointersByTypeAndDifficulty(const Steps *pStep1, const Steps *pStep2);
|
||||
void SortStepsByTypeAndDifficulty( vector<Steps*> &arraySongPointers );
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user