overhauling stats: move all stats from SongManager to ProfileManager

This commit is contained in:
Chris Danford
2003-12-07 07:09:13 +00:00
parent ed1b541a23
commit bf98d8248a
14 changed files with 778 additions and 769 deletions
+1 -7
View File
@@ -31,8 +31,6 @@
#include "ProfileManager.h"
#include "arch/arch.h"
#include "ThemeManager.h"
//#include "fstream"
#include "Bookkeeper.h"
#include "LightsManager.h"
#include "RageFile.h"
@@ -144,10 +142,6 @@ void GameState::Reset()
PROFILEMAN->UnloadProfile( (PlayerNumber)p );
}
// save stats info intermitently in case of crash
BOOKKEEPER->WriteToDisk();
SONGMAN->SaveMachineScoresToDisk();
LIGHTSMAN->SetLightMode( LIGHTMODE_ATTRACT );
}
@@ -959,7 +953,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeats> &asFeatsO
for( i=0; i<NUM_RANKING_CATEGORIES; i++ )
{
vector<SongManager::CategoryData::HighScore> &vHighScores = SONGMAN->m_CategoryDatas[nt][i].vHighScores;
vector<ProfileManager::CategoryData::HighScore> &vHighScores = PROFILEMAN->m_CategoryDatas[nt][i].vHighScores;
for( unsigned j=0; j<vHighScores.size(); j++ )
{
if( vHighScores[j].sName != RANKING_TO_FILL_IN_MARKER[pn] )
+686 -7
View File
@@ -21,10 +21,11 @@
#include "GameConstantsAndTypes.h"
#include "SongManager.h"
#include "GameState.h"
#include "song.h"
#include "Course.h"
#include "GameManager.h"
#include "ProductInfo.h"
#ifdef _WINDOWS
#include "windows.h"
#endif
ProfileManager* PROFILEMAN = NULL; // global and accessable from anywhere in our program
@@ -36,6 +37,17 @@ ProfileManager* PROFILEMAN = NULL; // global and accessable from anywhere in our
#define NEW_MEM_CARD_NAME "NewCard"
#define NEW_PROFILE_NAME "NewProfile"
#define SM_300_STATISTICS_FILE BASE_PATH "statistics.ini"
#define STATS_PATH BASE_PATH "stats.html"
const CString CATEGORY_RANKING_FILE = BASE_PATH "Data" SLASH "CategoryRanking.dat";
const CString MACHINE_STEPS_MEM_CARD_DATA = BASE_PATH "Data" SLASH "MachineStepsMemCardData.dat";
const CString MACHINE_COURSE_MEM_CARD_DATA = BASE_PATH "Data" SLASH "MachineCourseMemCardData.dat";
const int CATEGORY_RANKING_VERSION = 3;
const int STEPS_MEM_CARD_DATA_VERSION = 7;
const int COURSE_MEM_CARD_DATA_VERSION = 5;
static const char *MemCardDirs[NUM_PLAYERS] =
{
/* @ is important; see RageFileManager LoadedDriver::GetPath */
@@ -52,11 +64,15 @@ ProfileManager::ProfileManager()
if( PREFSMAN->m_sMemoryCardDir[p] != "" )
FILEMAN->Mount( "dir", PREFSMAN->m_sMemoryCardDir[p], MemCardDirs[p] );
}
InitMachineScoresFromDisk();
}
ProfileManager::~ProfileManager()
{
WriteStatsWebPage();
SaveMachineScoresToDisk();
}
void ProfileManager::GetMachineProfileIDs( vector<CString> &asProfileIDsOut )
@@ -96,8 +112,8 @@ bool ProfileManager::LoadProfile( PlayerNumber pn, CString sProfileDir, bool bIs
}
// Load scores into SONGMAN
SONGMAN->ReadStepsMemCardDataFromFile( m_sProfileDir[pn]+STEPS_MEM_CARD_DATA_FILE, (MemoryCard)pn );
SONGMAN->ReadCourseMemCardDataFromFile( m_sProfileDir[pn]+COURSE_MEM_CARD_DATA_FILE, (MemoryCard)pn );
PROFILEMAN->ReadStepsMemCardDataFromFile( m_sProfileDir[pn]+STEPS_MEM_CARD_DATA_FILE, (MemoryCard)pn );
PROFILEMAN->ReadCourseMemCardDataFromFile( m_sProfileDir[pn]+COURSE_MEM_CARD_DATA_FILE, (MemoryCard)pn );
// apply saved default modifiers if any
if( m_Profile[pn].m_bUsingProfileDefaultModifiers )
@@ -190,8 +206,8 @@ bool ProfileManager::SaveProfile( PlayerNumber pn )
// Save scores into SONGMAN
//
// TODO: move record data to this class
SONGMAN->SaveStepsMemCardDataToFile( m_sProfileDir[pn]+STEPS_MEM_CARD_DATA_FILE, (MemoryCard)pn );
SONGMAN->SaveCourseMemCardDataToFile( m_sProfileDir[pn]+COURSE_MEM_CARD_DATA_FILE, (MemoryCard)pn );
SaveStepsMemCardDataToFile( m_sProfileDir[pn]+STEPS_MEM_CARD_DATA_FILE, (MemoryCard)pn );
SaveCourseMemCardDataToFile( m_sProfileDir[pn]+COURSE_MEM_CARD_DATA_FILE, (MemoryCard)pn );
return true;
}
@@ -320,3 +336,666 @@ bool ProfileManager::DeleteMachineProfile( CString sProfileID )
else
return true;
}
void ProfileManager::SaveMachineScoresToDisk()
{
SaveCategoryRankingsToFile( CATEGORY_RANKING_FILE );
SaveStepsMemCardDataToFile( MACHINE_STEPS_MEM_CARD_DATA, MEMORY_CARD_MACHINE );
SaveCourseMemCardDataToFile( MACHINE_COURSE_MEM_CARD_DATA, MEMORY_CARD_MACHINE );
}
void ProfileManager::CategoryData::AddHighScore( HighScore hs, int &iIndexOut )
{
int i;
for( i=0; i<(int)vHighScores.size(); i++ )
{
if( hs >= vHighScores[i] )
break;
}
if( i < NUM_RANKING_LINES )
{
vHighScores.insert( vHighScores.begin()+i, hs );
iIndexOut = i;
if( int(vHighScores.size()) > NUM_RANKING_LINES )
vHighScores.erase( vHighScores.begin()+NUM_RANKING_LINES, vHighScores.end() );
}
}
//
// Helper function for reading/writing scores
//
bool FileRead(RageFile& f, CString& sOut)
{
if (f.AtEOF())
return false;
sOut = f.GetLine();
return true;
}
bool FileRead(RageFile& f, int& iOut)
{
CString s;
if (!FileRead(f, s))
return false;
iOut = atoi(s);
return true;
}
bool FileRead(RageFile& f, unsigned& uOut)
{
CString s;
if (!FileRead(f, s))
return false;
uOut = atoi(s);
return true;
}
bool FileRead(RageFile& f, float& fOut)
{
CString s;
if (!FileRead(f, s))
return false;
fOut = (float)atof(s);
return true;
}
void FileWrite(RageFile& f, const CString& sWrite)
{
f.PutLine( sWrite );
}
void FileWrite(RageFile& f, int iWrite)
{
f.PutLine( ssprintf("%d", iWrite) );
}
void FileWrite(RageFile& f, size_t uWrite)
{
f.PutLine( ssprintf("%lu", uWrite) );
}
void FileWrite(RageFile& f, float fWrite)
{
f.PutLine( ssprintf("%f", fWrite) );
}
#define WARN_AND_RETURN { LOG->Warn("Error parsing file '%s' at %s:%d",fn.c_str(),__FILE__,__LINE__); return; }
void ProfileManager::ReadStepsMemCardDataFromFile( CString fn, int mc )
{
RageFile f(fn);
if (!f.IsOpen() || f.GetError() != 0)
return; /* don't warn if it just doesn't exist */
int version;
if( !FileRead(f, version) )
WARN_AND_RETURN;
if( version != STEPS_MEM_CARD_DATA_VERSION )
WARN_AND_RETURN;
int iNumSongs;
if( !FileRead(f, iNumSongs) )
WARN_AND_RETURN;
for( int s=0; s<iNumSongs; s++ )
{
CString sSongDir;
if( !FileRead(f, sSongDir) )
WARN_AND_RETURN;
Song* pSong = SONGMAN->GetSongFromDir( sSongDir );
int iNumNotes;
if( !FileRead(f, iNumNotes) )
WARN_AND_RETURN;
for( int n=0; n<iNumNotes; n++ )
{
StepsType nt;
if( !FileRead(f, (int&)nt) )
WARN_AND_RETURN;
Difficulty dc;
if( !FileRead(f, (int&)dc) )
WARN_AND_RETURN;
CString sDescription;
if( !FileRead(f, sDescription) )
WARN_AND_RETURN;
// Even if pSong or pNotes is null, we still have to skip over that data.
Steps* pNotes = NULL;
if( pSong )
{
if( dc==DIFFICULTY_INVALID )
pNotes = pSong->GetStepsByDescription( nt, sDescription );
else
pNotes = pSong->GetStepsByDifficulty( nt, dc );
}
int iNumTimesPlayed;
if( !FileRead(f, iNumTimesPlayed) )
WARN_AND_RETURN;
if( pNotes )
pNotes->m_MemCardDatas[mc].iNumTimesPlayed = iNumTimesPlayed;
if( pNotes )
pNotes->m_MemCardDatas[mc].vHighScores.resize(NUM_RANKING_LINES);
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
CString sName;
if( !FileRead(f, sName) )
WARN_AND_RETURN;
Grade grade;
if( !FileRead(f, (int&)grade) )
WARN_AND_RETURN;
CLAMP( grade, (Grade)0, (Grade)(NUM_GRADES-1) );
int iScore;
if( !FileRead(f, iScore) )
WARN_AND_RETURN;
float fPercentDP;
if( !FileRead(f, fPercentDP) )
WARN_AND_RETURN;
if( pNotes )
{
pNotes->m_MemCardDatas[mc].vHighScores[l].sName = sName;
pNotes->m_MemCardDatas[mc].vHighScores[l].grade = grade;
pNotes->m_MemCardDatas[mc].vHighScores[l].iScore = iScore;
pNotes->m_MemCardDatas[mc].vHighScores[l].fPercentDP = fPercentDP;
}
}
}
}
}
void ProfileManager::ReadCategoryRankingsFromFile( CString fn )
{
RageFile f(fn);
if (!f.IsOpen() || f.GetError() != 0)
return; /* don't warn if it just doesn't exist */
int version;
if( !FileRead(f, version) )
WARN_AND_RETURN;
if( version != CATEGORY_RANKING_VERSION )
WARN_AND_RETURN;
for( int st=0; st<NUM_STEPS_TYPES; st++ )
{
for( int rc=0; rc<NUM_RANKING_CATEGORIES; rc++ )
{
m_CategoryDatas[st][rc].vHighScores.resize(NUM_RANKING_LINES);
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
CString sName;
if( !FileRead(f, sName) )
WARN_AND_RETURN;
int iScore;
if( !FileRead(f, iScore) )
WARN_AND_RETURN;
m_CategoryDatas[st][rc].vHighScores[l].sName = sName;
m_CategoryDatas[st][rc].vHighScores[l].iScore = iScore;
}
}
}
}
void ProfileManager::ReadCourseMemCardDataFromFile( CString fn, int mc )
{
RageFile f(fn);
if (!f.IsOpen() || f.GetError() != 0)
return; /* don't warn if it just doesn't exist */
int version;
if( !FileRead(f, version) )
WARN_AND_RETURN;
if( version != COURSE_MEM_CARD_DATA_VERSION )
WARN_AND_RETURN;
int iNumCourses;
if( !FileRead(f, iNumCourses) )
WARN_AND_RETURN;
for( int c=0; c<iNumCourses; c++ )
{
CString sPath;
if( !FileRead(f, sPath) )
WARN_AND_RETURN;
Course* pCourse = SONGMAN->GetCourseFromPath( sPath );
if( pCourse == NULL )
pCourse = SONGMAN->GetCourseFromName( sPath );
// even if we don't find the Course*, we still have to read past the input
int NumStepsPlayed = 0;
if( !FileRead(f, NumStepsPlayed) )
WARN_AND_RETURN;
while( NumStepsPlayed-- )
{
int st;
if( !FileRead(f, st) )
WARN_AND_RETURN;
int iNumTimesPlayed;
if( !FileRead(f, iNumTimesPlayed) )
WARN_AND_RETURN;
if( pCourse )
pCourse->m_MemCardDatas[st][mc].iNumTimesPlayed = iNumTimesPlayed;
if( pCourse )
pCourse->m_MemCardDatas[st][mc].vHighScores.resize(NUM_RANKING_LINES);
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
CString sName;
if( !FileRead(f, sName) )
WARN_AND_RETURN;
int iScore;
if( !FileRead(f, iScore) )
WARN_AND_RETURN;
float fSurviveTime;
if( !FileRead(f, fSurviveTime) )
WARN_AND_RETURN;
if( pCourse && st < NUM_STEPS_TYPES )
{
pCourse->m_MemCardDatas[st][mc].vHighScores[l].sName = sName;
pCourse->m_MemCardDatas[st][mc].vHighScores[l].iScore = iScore;
pCourse->m_MemCardDatas[st][mc].vHighScores[l].fSurviveTime = fSurviveTime;
}
}
}
}
}
void ProfileManager::InitMachineScoresFromDisk()
{
// read old style notes scores
ReadSM300NoteScores();
// category ranking
ReadCategoryRankingsFromFile( CATEGORY_RANKING_FILE );
ReadCourseMemCardDataFromFile( MACHINE_COURSE_MEM_CARD_DATA, MEMORY_CARD_MACHINE );
ReadStepsMemCardDataFromFile( MACHINE_STEPS_MEM_CARD_DATA, MEMORY_CARD_MACHINE );
}
void ProfileManager::ReadSM300NoteScores()
{
IniFile ini;
ini.SetPath( SM_300_STATISTICS_FILE );
if( !ini.ReadFile() ) {
LOG->Trace( "WARNING: Could not read SM 3.0 final statistics '%s'.", SM_300_STATISTICS_FILE );
return; // load nothing
}
// load song statistics
const IniFile::key* pKey = ini.GetKey( "Statistics" );
if( pKey )
{
for( IniFile::key::const_iterator iter = pKey->begin();
iter != pKey->end();
iter++ )
{
CString name = iter->first;
CString value = iter->second;
// Each value has the format "SongName::StepsType::StepsDescription=TimesPlayed::TopGrade::TopScore::MaxCombo".
char szSongDir[256];
char szStepsType[256];
char szStepsDescription[256];
int iRetVal;
// Parse for Song name and Notes name
iRetVal = sscanf( name, "%[^:]::%[^:]::%[^:]", szSongDir, szStepsType, szStepsDescription );
if( iRetVal != 3 )
continue; // this line doesn't match what is expected
CString sSongDir = FixSlashes( szSongDir );
// Search for the corresponding Song pointer.
Song* pSong = SONGMAN->GetSongFromDir( sSongDir );
if( pSong == NULL ) // didn't find a match
continue; // skip this entry
StepsType st = GAMEMAN->StringToNotesType( szStepsType );
Difficulty dc = StringToDifficulty( szStepsDescription );
// Search for the corresponding Notes pointer.
Steps* pNotes = pSong->GetStepsByDifficulty( st, dc );
if( pNotes == NULL ) // didn't find a match
continue; // skip this entry
// Parse the Notes statistics.
char szGradeLetters[10]; // longest possible string is "AAA"
int iMaxCombo; // throw away
pNotes->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores.resize(1);
iRetVal = sscanf(
value,
"%d::%[^:]::%d::%d",
&pNotes->m_MemCardDatas[MEMORY_CARD_MACHINE].iNumTimesPlayed,
szGradeLetters,
&pNotes->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores[0].iScore,
&iMaxCombo
);
if( iRetVal != 4 )
continue;
pNotes->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores[0].grade = StringToGrade( szGradeLetters );
}
}
}
void ProfileManager::SaveCategoryRankingsToFile( CString fn )
{
LOG->Trace("SongManager::SaveCategoryRankingsToFile");
RageFile f(fn);
if (!f.IsOpen() || f.GetError() != 0)
return;
FileWrite( f, CATEGORY_RANKING_VERSION );
for( int st=0; st<NUM_STEPS_TYPES; st++ )
{
for( int rc=0; rc<NUM_RANKING_CATEGORIES; rc++ )
{
m_CategoryDatas[st][rc].vHighScores.resize(NUM_RANKING_LINES);
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
// tricky: wipe out "name to fill in" markers
if( IsRankingToFillIn(m_CategoryDatas[st][rc].vHighScores[l].sName) )
m_CategoryDatas[st][rc].vHighScores[l].sName = "";
FileWrite( f, m_CategoryDatas[st][rc].vHighScores[l].sName );
FileWrite( f, m_CategoryDatas[st][rc].vHighScores[l].iScore );
}
}
}
}
void ProfileManager::SaveCourseMemCardDataToFile( CString fn, int mc )
{
LOG->Trace("SongManager::SaveCourseMemCardDataToFile");
RageFile f(fn);
if (!f.IsOpen() || f.GetError() != 0)
return;
FileWrite( f, COURSE_MEM_CARD_DATA_VERSION );
vector<Course*> vpCourses;
SONGMAN->GetAllCourses( vpCourses, true );
FileWrite( f, vpCourses.size() );
for( unsigned c=0; c<vpCourses.size(); c++ ) // foreach course
{
Course* pCourse = vpCourses[c];
ASSERT(pCourse);
if( pCourse->m_bIsAutogen )
FileWrite( f, pCourse->m_sName );
else
FileWrite( f, pCourse->m_sPath );
int NumStepsPlayed = 0;
int st;
for( st=0; st<NUM_STEPS_TYPES; st++ )
if( pCourse->m_MemCardDatas[st][mc].iNumTimesPlayed )
++NumStepsPlayed;
FileWrite( f, NumStepsPlayed );
for( st=0; st<NUM_STEPS_TYPES; st++ )
{
if( !pCourse->m_MemCardDatas[st][mc].iNumTimesPlayed )
continue;
--NumStepsPlayed;
FileWrite( f, st );
FileWrite( f, pCourse->m_MemCardDatas[st][mc].iNumTimesPlayed );
pCourse->m_MemCardDatas[st][mc].vHighScores.resize(NUM_RANKING_LINES);
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
// tricky: wipe out "name to fill in" markers
if( IsRankingToFillIn(pCourse->m_MemCardDatas[st][mc].vHighScores[l].sName) )
pCourse->m_MemCardDatas[st][mc].vHighScores[l].sName = "";
FileWrite( f, pCourse->m_MemCardDatas[st][mc].vHighScores[l].sName );
FileWrite( f, pCourse->m_MemCardDatas[st][mc].vHighScores[l].iScore );
FileWrite( f, pCourse->m_MemCardDatas[st][mc].vHighScores[l].fSurviveTime );
}
}
ASSERT( !NumStepsPlayed );
}
}
void ProfileManager::SaveStepsMemCardDataToFile( CString fn, int mc )
{
LOG->Trace("SongManager::SaveStepsMemCardDataToFile %s", fn.c_str());
RageFile f(fn);
if (!f.IsOpen() || f.GetError() != 0)
return;
FileWrite( f, STEPS_MEM_CARD_DATA_VERSION );
const vector<Song*> &vpSongs = SONGMAN->GetAllSongs();
FileWrite( f, vpSongs.size() );
for( unsigned s=0; s<vpSongs.size(); s++ ) // foreach song
{
Song* pSong = vpSongs[s];
ASSERT(pSong);
/* If the song has never been played, don't write anything. This keeps
* us from saving a dozen copies of each song for all autogen difficulties,
* since most people only use a couple game modes. */
vector<Steps*> vNotes;
for( unsigned i=0; i<pSong->m_apNotes.size(); ++i )
{
Steps* pNotes = pSong->m_apNotes[i];
if( !pNotes->m_MemCardDatas[mc].iNumTimesPlayed )
continue;
vNotes.push_back( pNotes );
}
FileWrite( f, pSong->GetSongDir() );
FileWrite( f, vNotes.size() );
if( vNotes.size() == 0 )
continue; // skip
for( unsigned n=0; n<vNotes.size(); n++ )
{
Steps* pNotes = vNotes[n];
ASSERT(pNotes);
FileWrite( f, pNotes->m_StepsType );
FileWrite( f, pNotes->GetDifficulty() );
FileWrite( f, pNotes->GetDescription() );
FileWrite( f, pNotes->m_MemCardDatas[mc].iNumTimesPlayed );
pNotes->m_MemCardDatas[mc].vHighScores.resize(NUM_RANKING_LINES);
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
// tricky: wipe out "name to fill in" markers
if( IsRankingToFillIn(pNotes->m_MemCardDatas[mc].vHighScores[l].sName) )
pNotes->m_MemCardDatas[mc].vHighScores[l].sName = "";
FileWrite( f, pNotes->m_MemCardDatas[mc].vHighScores[l].sName );
FileWrite( f, pNotes->m_MemCardDatas[mc].vHighScores[l].grade );
FileWrite( f, pNotes->m_MemCardDatas[mc].vHighScores[l].iScore );
FileWrite( f, pNotes->m_MemCardDatas[mc].vHighScores[l].fPercentDP );
}
}
}
}
static void HTMLWritePerGameHeader( RageFile &f, Game game )
{
const GameDef* pGameDef = GAMEMAN->GetGameDefForGame(game);
vector<StepsType> aStepsTypes;
GAMEMAN->GetNotesTypesForGame( game, aStepsTypes );
f.PutLine( ssprintf("<h1>%s</h1>", pGameDef->m_szName) );
f.PutLine( "<table border='1'>" );
f.Write( "<tr><td>title</td>" );
unsigned j;
for( j=0; j<aStepsTypes.size(); j++ )
{
StepsType st = aStepsTypes[j];
f.PutLine( ssprintf("<td colspan='%d'>%s</td>", NUM_DIFFICULTIES, GAMEMAN->NotesTypeToString(st).c_str()) );
}
f.PutLine( "</tr>" );
f.Write( "<tr><td>&nbsp;</td>" );
for( j=0; j<aStepsTypes.size(); j++ )
{
for( unsigned k=0; k<NUM_DIFFICULTIES; k++ )
{
Difficulty d = (Difficulty)k;
f.PutLine( ssprintf("<td>%s</td>", Capitalize(DifficultyToString(d).Left(3)).c_str()) );
}
}
f.PutLine( "</tr>" );
}
static CString HTMLQuoteDoubleQuotes( CString str )
{
str.Replace( "\"", "&quot;" );
return str;
}
void ProfileManager::WriteStatsWebPage()
{
RageFile f;
if( !f.Open( STATS_PATH, RageFile::WRITE ) )
return;
f.PutLine( "<html>" );
f.PutLine( "<head>" );
f.PutLine( "<META HTTP-EQUIV=\"Content-Type\" CONTENT=\"text/html; charset=UTF-8\">" );
f.PutLine( ssprintf("<title>%s</title>", PRODUCT_NAME_VER) );
f.PutLine( "</head>" );
f.PutLine( "<body>" );
vector<Song*> vpSongs = SONGMAN->GetAllSongs();
SortSongPointerArrayByGroupAndTitle( vpSongs );
//
// Print song list
//
f.PutLine( "<table border='1'>" );
for( unsigned i=0; i<vpSongs.size(); i++ )
{
Song* pSong = vpSongs[i];
f.Write( "<tr>" );
/* XXX: We can't call pSong->HasBanner on every song; it'll effectively re-traverse the entire
* song directory tree checking if each banner file really exists.
*
* (Note for testing this: remember that we'll cache directories for a time; this is only slow if
* the directory cache expires before we get here.) */
//CString sImagePath = pSong->HasBanner() ? pSong->GetBannerPath() : (pSong->HasBackground() ? pSong->GetBackgroundPath() : "" );
CString sImagePath = pSong->GetBannerPath();
if( sImagePath.empty() )
f.Write( "<td> </td>" );
else
f.Write( ssprintf("<td><img src=\"%s\" width='120'></td>", HTMLQuoteDoubleQuotes(sImagePath).c_str()) );
f.Write( ssprintf("<td>%s<br>", pSong->GetTranslitMainTitle().c_str()) );
f.Write( ssprintf("<font size='-1'>%s</font><br>", pSong->GetTranslitSubTitle().c_str()) );
f.Write( ssprintf("<font size='-1'><i>%s</i></font></td>", pSong->GetTranslitArtist().c_str()) );
f.PutLine( "</tr>" );
}
f.PutLine( "</table>\n<br>" );
//
// Print steps tables
//
for( int g=0; g<NUM_GAMES; g++ )
{
Game game = (Game)g;
vector<StepsType> aStepsTypes;
GAMEMAN->GetNotesTypesForGame( game, aStepsTypes );
bool WroteHeader = false;
for( unsigned i=0; i<vpSongs.size(); i++ )
{
/* Get the steps for this game type. */
Song* pSong = vpSongs[i];
vector<Steps*> Steps;
unsigned j;
for( j=0; j < aStepsTypes.size(); j++ )
pSong->GetSteps( Steps, (StepsType) aStepsTypes[j], DIFFICULTY_INVALID, -1, -1, "", false );
/* Don't write anything for songs that have no steps at all for this
* game. Otherwise, we'll write pages and pages of empty fields for
* all of the less-used game types. */
if( Steps.size() == 0 )
continue; // skip
/* We have some steps for this game. Make sure we've written the game header. */
if( !WroteHeader )
{
HTMLWritePerGameHeader( f, game );
WroteHeader = true;
}
f.PutLine( "<tr>" );
f.Write( ssprintf("<td>%s</td>", pSong->GetTranslitMainTitle().c_str()) );
SortStepsByTypeAndDifficulty( Steps );
unsigned CurSteps = 0;
for( j=0; j<aStepsTypes.size(); j++ )
{
for( int k=0; k<NUM_DIFFICULTIES; k++ )
{
if( CurSteps < Steps.size() &&
Steps[CurSteps]->m_StepsType == aStepsTypes[j] &&
Steps[CurSteps]->GetDifficulty() == k )
{
f.PutLine( ssprintf("<td>%d</td>", Steps[CurSteps]->GetMeter()) );
++CurSteps;
}
else
f.PutLine( "<td>&nbsp;</td>" );
}
}
f.Write( "</tr>" );
}
if( WroteHeader )
f.PutLine( "</table>\n<br>" ); // footer
}
f.PutLine( "</body>" );
f.PutLine( "</html>" );
}
+53
View File
@@ -14,6 +14,7 @@
#include "PlayerNumber.h"
#include "GameConstantsAndTypes.h"
struct Profile
{
@@ -54,12 +55,60 @@ public:
bool SaveProfile( PlayerNumber pn );
void UnloadProfile( PlayerNumber pn );
void SaveMachineProfile();
bool IsUsingProfile( PlayerNumber pn ) { return !m_sProfileDir[pn].empty(); }
Profile* GetProfile( PlayerNumber pn );
Profile* GetMachineProfile() { return &m_MachineProfile; }
bool IsUsingMemoryCard( PlayerNumber pn ) { return m_bUsingMemoryCard[pn]; }
//
// High scores
//
void InitMachineScoresFromDisk();
void SaveMachineScoresToDisk();
struct CategoryData
{
struct HighScore
{
int iScore;
CString sName;
HighScore()
{
iScore = 0;
}
bool operator>=( const HighScore& other ) const
{
return iScore >= other.iScore;
}
};
vector<HighScore> vHighScores;
void AddHighScore( HighScore hs, int &iIndexOut );
} m_CategoryDatas[NUM_STEPS_TYPES][NUM_RANKING_CATEGORIES];
void AddHighScore( StepsType nt, RankingCategory rc, PlayerNumber pn, CategoryData::HighScore hs, int &iMachineIndexOut )
{
hs.sName = RANKING_TO_FILL_IN_MARKER[pn];
m_CategoryDatas[nt][rc].AddHighScore( hs, iMachineIndexOut );
}
void ReadSM300NoteScores();
void ReadStepsMemCardDataFromFile( CString fn, int c );
void ReadCourseMemCardDataFromFile( CString fn, int c );
void ReadCategoryRankingsFromFile( CString fn );
void SaveStepsMemCardDataToFile( CString fn, int c );
void SaveCourseMemCardDataToFile( CString fn, int c );
void SaveCategoryRankingsToFile( CString fn );
private:
bool LoadDefaultProfileFromMachine( PlayerNumber pn );
bool LoadProfileFromMemoryCard( PlayerNumber pn );
@@ -74,6 +123,10 @@ private:
// actual loaded profile data
Profile m_Profile[NUM_PLAYERS];
Profile m_MachineProfile;
void WriteStatsWebPage();
};
-4
View File
@@ -258,9 +258,5 @@ ScreenCredits::~ScreenCredits()
void ScreenCredits::HandleScreenMessage( const ScreenMessage SM )
{
/* XXX: is this needed anymore? */
if( SM == SM_GoToNextScreen )
SONGMAN->SaveMachineScoresToDisk();
ScreenAttract::HandleScreenMessage( SM );
}
+3 -2
View File
@@ -29,6 +29,7 @@
#include "UnlockSystem.h"
#include "Course.h"
#include "LightsManager.h"
#include "ProfileManager.h"
const int NUM_SCORE_DIGITS = 9;
@@ -250,9 +251,9 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName)
float fAverageMeter = stageStats.iMeter[p] / (float)PREFSMAN->m_iNumArcadeStages;
rc[p] = AverageMeterToRankingCategory( fAverageMeter );
SongManager::CategoryData::HighScore hs;
ProfileManager::CategoryData::HighScore hs;
hs.iScore = stageStats.iScore[p];
SONGMAN->AddHighScore( nt, rc[p], (PlayerNumber)p, hs, iMachineHighScoreIndex[p] );
PROFILEMAN->AddHighScore( nt, rc[p], (PlayerNumber)p, hs, iMachineHighScoreIndex[p] );
// If unlocking is enabled, save the dance points
if( PREFSMAN->m_bUseUnlockSystem )
-4
View File
@@ -100,9 +100,5 @@ void ScreenMusicScroll::Update( float fDeltaTime )
void ScreenMusicScroll::HandleScreenMessage( const ScreenMessage SM )
{
/* XXX: is this needed anymore? */
if( SM == SM_GoToNextScreen )
SONGMAN->SaveMachineScoresToDisk();
ScreenAttract::HandleScreenMessage( SM );
}
+2 -2
View File
@@ -89,10 +89,10 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
if( i == 0 )
{
SongManager::CategoryData::HighScore hs;
ProfileManager::CategoryData::HighScore hs;
hs.iScore = 1234567;
StepsType nt = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
SONGMAN->AddHighScore( nt, RANKING_A, (PlayerNumber)i, hs, a );
PROFILEMAN->AddHighScore( nt, RANKING_A, (PlayerNumber)i, hs, a );
}
}
+4 -3
View File
@@ -21,6 +21,7 @@
#include "NoteData.h"
#include "NoteDataUtil.h"
#include "ActorUtil.h"
#include "ProfileManager.h"
static int g_iLastSongShown = 0;
@@ -419,9 +420,9 @@ void ScreenRanking::SetPage( PageToShow pts )
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
SongManager::CategoryData::HighScore hs;
if( l < (int)SONGMAN->m_CategoryDatas[pts.nt][pts.category].vHighScores.size() )
hs = SONGMAN->m_CategoryDatas[pts.nt][pts.category].vHighScores[l];
ProfileManager::CategoryData::HighScore hs;
if( l < (int)PROFILEMAN->m_CategoryDatas[pts.nt][pts.category].vHighScores.size() )
hs = PROFILEMAN->m_CategoryDatas[pts.nt][pts.category].vHighScores[l];
if( hs.sName.empty() )
hs.sName = EMPTY_SCORE_NAME;
+8
View File
@@ -30,6 +30,8 @@
#include "UnlockSystem.h"
#include "ProductInfo.h"
#include "LightsManager.h"
#include "Bookkeeper.h"
#include "ProfileManager.h"
#define LOGO_ON_COMMAND THEME->GetMetric("ScreenTitleMenu","LogoOnCommand")
@@ -71,6 +73,12 @@ ScreenTitleMenu::ScreenTitleMenu( CString sClassName ) : ScreenSelect( sClassNam
return;
}
// HACK: save stats intermitently in case of crash
BOOKKEEPER->WriteToDisk();
PROFILEMAN->SaveMachineScoresToDisk();
/* XXX We really need two common calls: 1, something run when exiting from gameplay
* (to do this reset), and 2, something run when entering gameplay, to apply default
* options. Having special cases in attract screens and the title menu to reset
+3 -691
View File
@@ -28,22 +28,14 @@
#include "ThemeManager.h"
#include "GameManager.h"
#include "RageFile.h"
#include "ProductInfo.h"
#include "RageTextureManager.h"
#include "Banner.h"
#include "ProfileManager.h"
SongManager* SONGMAN = NULL; // global and accessable from anywhere in our program
#define SM_300_STATISTICS_FILE BASE_PATH "statistics.ini"
#define SONGS_DIR BASE_PATH "Songs" SLASH
#define COURSES_DIR BASE_PATH "Courses" SLASH
#define STATS_PATH BASE_PATH "stats.html"
const CString CATEGORY_RANKING_FILE = BASE_PATH "Data" SLASH "CategoryRanking.dat";
const CString MACHINE_STEPS_MEM_CARD_DATA = BASE_PATH "Data" SLASH "MachineStepsMemCardData.dat";
const CString MACHINE_COURSE_MEM_CARD_DATA = BASE_PATH "Data" SLASH "MachineCourseMemCardData.dat";
const int CATEGORY_RANKING_VERSION = 3;
const int STEPS_MEM_CARD_DATA_VERSION = 7;
const int COURSE_MEM_CARD_DATA_VERSION = 5;
#define NUM_GROUP_COLORS THEME->GetMetricI("SongManager","NumGroupColors")
@@ -79,7 +71,6 @@ SongManager::SongManager( LoadingWindow *ld )
InitSongsFromDisk( ld );
InitCoursesFromDisk( ld );
InitAutogenCourses();
InitMachineScoresFromDisk();
} catch(...) {
SONGMAN = NULL;
@@ -92,36 +83,14 @@ SongManager::SongManager( LoadingWindow *ld )
SongManager::~SongManager()
{
SaveMachineScoresToDisk();
WriteStatsWebPage();
FreeSongs();
}
void SongManager::CategoryData::AddHighScore( HighScore hs, int &iIndexOut )
{
int i;
for( i=0; i<(int)vHighScores.size(); i++ )
{
if( hs >= vHighScores[i] )
break;
}
if( i < NUM_RANKING_LINES )
{
vHighScores.insert( vHighScores.begin()+i, hs );
iIndexOut = i;
if( int(vHighScores.size()) > NUM_RANKING_LINES )
vHighScores.erase( vHighScores.begin()+NUM_RANKING_LINES, vHighScores.end() );
}
}
void SongManager::Reload()
{
FlushDirCache();
SaveMachineScoresToDisk();
PROFILEMAN->SaveMachineScoresToDisk();
FreeSongs();
FreeCourses();
@@ -131,15 +100,7 @@ void SongManager::Reload()
InitSongsFromDisk(NULL);
InitCoursesFromDisk(NULL);
InitAutogenCourses();
InitMachineScoresFromDisk();
}
void SongManager::SaveMachineScoresToDisk()
{
SaveCategoryRankingsToFile( CATEGORY_RANKING_FILE );
SaveStepsMemCardDataToFile( MACHINE_STEPS_MEM_CARD_DATA, MEMORY_CARD_MACHINE );
SaveCourseMemCardDataToFile( MACHINE_COURSE_MEM_CARD_DATA, MEMORY_CARD_MACHINE );
PROFILEMAN->InitMachineScoresFromDisk();
}
void SongManager::InitSongsFromDisk( LoadingWindow *ld )
@@ -335,490 +296,6 @@ void SongManager::FreeSongs()
m_sGroupBannerPaths.clear();
}
//
// Helper function for reading/writing scores
//
bool FileRead(RageFile& f, CString& sOut)
{
if (f.AtEOF())
return false;
sOut = f.GetLine();
return true;
}
bool FileRead(RageFile& f, int& iOut)
{
CString s;
if (!FileRead(f, s))
return false;
iOut = atoi(s);
return true;
}
bool FileRead(RageFile& f, unsigned& uOut)
{
CString s;
if (!FileRead(f, s))
return false;
uOut = atoi(s);
return true;
}
bool FileRead(RageFile& f, float& fOut)
{
CString s;
if (!FileRead(f, s))
return false;
fOut = (float)atof(s);
return true;
}
void FileWrite(RageFile& f, const CString& sWrite)
{
f.PutLine( sWrite );
}
void FileWrite(RageFile& f, int iWrite)
{
f.PutLine( ssprintf("%d", iWrite) );
}
void FileWrite(RageFile& f, size_t uWrite)
{
f.PutLine( ssprintf("%lu", uWrite) );
}
void FileWrite(RageFile& f, float fWrite)
{
f.PutLine( ssprintf("%f", fWrite) );
}
#define WARN_AND_RETURN { LOG->Warn("Error parsing file '%s' at %s:%d",fn.c_str(),__FILE__,__LINE__); return; }
void SongManager::ReadStepsMemCardDataFromFile( CString fn, int mc )
{
RageFile f(fn);
if (!f.IsOpen() || f.GetError() != 0)
return; /* don't warn if it just doesn't exist */
int version;
if( !FileRead(f, version) )
WARN_AND_RETURN;
if( version != STEPS_MEM_CARD_DATA_VERSION )
WARN_AND_RETURN;
int iNumSongs;
if( !FileRead(f, iNumSongs) )
WARN_AND_RETURN;
for( int s=0; s<iNumSongs; s++ )
{
CString sSongDir;
if( !FileRead(f, sSongDir) )
WARN_AND_RETURN;
Song* pSong = this->GetSongFromDir( sSongDir );
int iNumNotes;
if( !FileRead(f, iNumNotes) )
WARN_AND_RETURN;
for( int n=0; n<iNumNotes; n++ )
{
StepsType nt;
if( !FileRead(f, (int&)nt) )
WARN_AND_RETURN;
Difficulty dc;
if( !FileRead(f, (int&)dc) )
WARN_AND_RETURN;
CString sDescription;
if( !FileRead(f, sDescription) )
WARN_AND_RETURN;
// Even if pSong or pNotes is null, we still have to skip over that data.
Steps* pNotes = NULL;
if( pSong )
{
if( dc==DIFFICULTY_INVALID )
pNotes = pSong->GetStepsByDescription( nt, sDescription );
else
pNotes = pSong->GetStepsByDifficulty( nt, dc );
}
int iNumTimesPlayed;
if( !FileRead(f, iNumTimesPlayed) )
WARN_AND_RETURN;
if( pNotes )
pNotes->m_MemCardDatas[mc].iNumTimesPlayed = iNumTimesPlayed;
if( pNotes )
pNotes->m_MemCardDatas[mc].vHighScores.resize(NUM_RANKING_LINES);
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
CString sName;
if( !FileRead(f, sName) )
WARN_AND_RETURN;
Grade grade;
if( !FileRead(f, (int&)grade) )
WARN_AND_RETURN;
CLAMP( grade, (Grade)0, (Grade)(NUM_GRADES-1) );
int iScore;
if( !FileRead(f, iScore) )
WARN_AND_RETURN;
float fPercentDP;
if( !FileRead(f, fPercentDP) )
WARN_AND_RETURN;
if( pNotes )
{
pNotes->m_MemCardDatas[mc].vHighScores[l].sName = sName;
pNotes->m_MemCardDatas[mc].vHighScores[l].grade = grade;
pNotes->m_MemCardDatas[mc].vHighScores[l].iScore = iScore;
pNotes->m_MemCardDatas[mc].vHighScores[l].fPercentDP = fPercentDP;
}
}
}
}
}
void SongManager::ReadCategoryRankingsFromFile( CString fn )
{
RageFile f(fn);
if (!f.IsOpen() || f.GetError() != 0)
return; /* don't warn if it just doesn't exist */
int version;
if( !FileRead(f, version) )
WARN_AND_RETURN;
if( version != CATEGORY_RANKING_VERSION )
WARN_AND_RETURN;
for( int st=0; st<NUM_STEPS_TYPES; st++ )
{
for( int rc=0; rc<NUM_RANKING_CATEGORIES; rc++ )
{
m_CategoryDatas[st][rc].vHighScores.resize(NUM_RANKING_LINES);
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
CString sName;
if( !FileRead(f, sName) )
WARN_AND_RETURN;
int iScore;
if( !FileRead(f, iScore) )
WARN_AND_RETURN;
m_CategoryDatas[st][rc].vHighScores[l].sName = sName;
m_CategoryDatas[st][rc].vHighScores[l].iScore = iScore;
}
}
}
}
void SongManager::ReadCourseMemCardDataFromFile( CString fn, int mc )
{
RageFile f(fn);
if (!f.IsOpen() || f.GetError() != 0)
return; /* don't warn if it just doesn't exist */
int version;
if( !FileRead(f, version) )
WARN_AND_RETURN;
if( version != COURSE_MEM_CARD_DATA_VERSION )
WARN_AND_RETURN;
int iNumCourses;
if( !FileRead(f, iNumCourses) )
WARN_AND_RETURN;
for( int c=0; c<iNumCourses; c++ )
{
CString sPath;
if( !FileRead(f, sPath) )
WARN_AND_RETURN;
Course* pCourse = GetCourseFromPath( sPath );
if( pCourse == NULL )
pCourse = GetCourseFromName( sPath );
// even if we don't find the Course*, we still have to read past the input
int NumStepsPlayed = 0;
if( !FileRead(f, NumStepsPlayed) )
WARN_AND_RETURN;
while( NumStepsPlayed-- )
{
int st;
if( !FileRead(f, st) )
WARN_AND_RETURN;
int iNumTimesPlayed;
if( !FileRead(f, iNumTimesPlayed) )
WARN_AND_RETURN;
if( pCourse )
pCourse->m_MemCardDatas[st][mc].iNumTimesPlayed = iNumTimesPlayed;
if( pCourse )
pCourse->m_MemCardDatas[st][mc].vHighScores.resize(NUM_RANKING_LINES);
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
CString sName;
if( !FileRead(f, sName) )
WARN_AND_RETURN;
int iScore;
if( !FileRead(f, iScore) )
WARN_AND_RETURN;
float fSurviveTime;
if( !FileRead(f, fSurviveTime) )
WARN_AND_RETURN;
if( pCourse && st < NUM_STEPS_TYPES )
{
pCourse->m_MemCardDatas[st][mc].vHighScores[l].sName = sName;
pCourse->m_MemCardDatas[st][mc].vHighScores[l].iScore = iScore;
pCourse->m_MemCardDatas[st][mc].vHighScores[l].fSurviveTime = fSurviveTime;
}
}
}
}
}
void SongManager::InitMachineScoresFromDisk()
{
// read old style notes scores
ReadSM300NoteScores();
// category ranking
ReadCategoryRankingsFromFile( CATEGORY_RANKING_FILE );
ReadCourseMemCardDataFromFile( MACHINE_COURSE_MEM_CARD_DATA, MEMORY_CARD_MACHINE );
ReadStepsMemCardDataFromFile( MACHINE_STEPS_MEM_CARD_DATA, MEMORY_CARD_MACHINE );
}
void SongManager::ReadSM300NoteScores()
{
IniFile ini;
ini.SetPath( SM_300_STATISTICS_FILE );
if( !ini.ReadFile() ) {
LOG->Trace( "WARNING: Could not read SM 3.0 final statistics '%s'.", SM_300_STATISTICS_FILE );
return; // load nothing
}
// load song statistics
const IniFile::key* pKey = ini.GetKey( "Statistics" );
if( pKey )
{
for( IniFile::key::const_iterator iter = pKey->begin();
iter != pKey->end();
iter++ )
{
CString name = iter->first;
CString value = iter->second;
// Each value has the format "SongName::StepsType::StepsDescription=TimesPlayed::TopGrade::TopScore::MaxCombo".
char szSongDir[256];
char szStepsType[256];
char szStepsDescription[256];
int iRetVal;
// Parse for Song name and Notes name
iRetVal = sscanf( name, "%[^:]::%[^:]::%[^:]", szSongDir, szStepsType, szStepsDescription );
if( iRetVal != 3 )
continue; // this line doesn't match what is expected
CString sSongDir = FixSlashes( szSongDir );
// Search for the corresponding Song pointer.
Song* pSong = GetSongFromDir( sSongDir );
if( pSong == NULL ) // didn't find a match
continue; // skip this entry
StepsType st = GAMEMAN->StringToNotesType( szStepsType );
Difficulty dc = StringToDifficulty( szStepsDescription );
// Search for the corresponding Notes pointer.
Steps* pNotes = pSong->GetStepsByDifficulty( st, dc );
if( pNotes == NULL ) // didn't find a match
continue; // skip this entry
// Parse the Notes statistics.
char szGradeLetters[10]; // longest possible string is "AAA"
int iMaxCombo; // throw away
pNotes->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores.resize(1);
iRetVal = sscanf(
value,
"%d::%[^:]::%d::%d",
&pNotes->m_MemCardDatas[MEMORY_CARD_MACHINE].iNumTimesPlayed,
szGradeLetters,
&pNotes->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores[0].iScore,
&iMaxCombo
);
if( iRetVal != 4 )
continue;
pNotes->m_MemCardDatas[MEMORY_CARD_MACHINE].vHighScores[0].grade = StringToGrade( szGradeLetters );
}
}
}
void SongManager::SaveCategoryRankingsToFile( CString fn )
{
LOG->Trace("SongManager::SaveCategoryRankingsToFile");
RageFile f(fn);
if (!f.IsOpen() || f.GetError() != 0)
return;
FileWrite( f, CATEGORY_RANKING_VERSION );
for( int st=0; st<NUM_STEPS_TYPES; st++ )
{
for( int rc=0; rc<NUM_RANKING_CATEGORIES; rc++ )
{
m_CategoryDatas[st][rc].vHighScores.resize(NUM_RANKING_LINES);
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
// tricky: wipe out "name to fill in" markers
if( IsRankingToFillIn(m_CategoryDatas[st][rc].vHighScores[l].sName) )
m_CategoryDatas[st][rc].vHighScores[l].sName = "";
FileWrite( f, m_CategoryDatas[st][rc].vHighScores[l].sName );
FileWrite( f, m_CategoryDatas[st][rc].vHighScores[l].iScore );
}
}
}
}
void SongManager::SaveCourseMemCardDataToFile( CString fn, int mc )
{
LOG->Trace("SongManager::SaveCourseMemCardDataToFile");
RageFile f(fn);
if (!f.IsOpen() || f.GetError() != 0)
return;
FileWrite( f, COURSE_MEM_CARD_DATA_VERSION );
FileWrite( f, m_pCourses.size() );
for( unsigned c=0; c<m_pCourses.size(); c++ ) // foreach course
{
Course* pCourse = m_pCourses[c];
ASSERT(pCourse);
if( pCourse->m_bIsAutogen )
FileWrite( f, pCourse->m_sName );
else
FileWrite( f, pCourse->m_sPath );
int NumStepsPlayed = 0;
int st;
for( st=0; st<NUM_STEPS_TYPES; st++ )
if( pCourse->m_MemCardDatas[st][mc].iNumTimesPlayed )
++NumStepsPlayed;
FileWrite( f, NumStepsPlayed );
for( st=0; st<NUM_STEPS_TYPES; st++ )
{
if( !pCourse->m_MemCardDatas[st][mc].iNumTimesPlayed )
continue;
--NumStepsPlayed;
FileWrite( f, st );
FileWrite( f, pCourse->m_MemCardDatas[st][mc].iNumTimesPlayed );
pCourse->m_MemCardDatas[st][mc].vHighScores.resize(NUM_RANKING_LINES);
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
// tricky: wipe out "name to fill in" markers
if( IsRankingToFillIn(pCourse->m_MemCardDatas[st][mc].vHighScores[l].sName) )
pCourse->m_MemCardDatas[st][mc].vHighScores[l].sName = "";
FileWrite( f, pCourse->m_MemCardDatas[st][mc].vHighScores[l].sName );
FileWrite( f, pCourse->m_MemCardDatas[st][mc].vHighScores[l].iScore );
FileWrite( f, pCourse->m_MemCardDatas[st][mc].vHighScores[l].fSurviveTime );
}
}
ASSERT( !NumStepsPlayed );
}
}
void SongManager::SaveStepsMemCardDataToFile( CString fn, int mc )
{
LOG->Trace("SongManager::SaveStepsMemCardDataToFile %s", fn.c_str());
RageFile f(fn);
if (!f.IsOpen() || f.GetError() != 0)
return;
FileWrite( f, STEPS_MEM_CARD_DATA_VERSION );
FileWrite( f, m_pSongs.size() );
for( unsigned s=0; s<m_pSongs.size(); s++ ) // foreach song
{
Song* pSong = m_pSongs[s];
ASSERT(pSong);
/* If the song has never been played, don't write anything. This keeps
* us from saving a dozen copies of each song for all autogen difficulties,
* since most people only use a couple game modes. */
vector<Steps*> vNotes;
for( unsigned i=0; i<pSong->m_apNotes.size(); ++i )
{
Steps* pNotes = pSong->m_apNotes[i];
if( !pNotes->m_MemCardDatas[mc].iNumTimesPlayed )
continue;
vNotes.push_back( pNotes );
}
FileWrite( f, pSong->GetSongDir() );
FileWrite( f, vNotes.size() );
if( vNotes.size() == 0 )
continue; // skip
for( unsigned n=0; n<vNotes.size(); n++ )
{
Steps* pNotes = vNotes[n];
ASSERT(pNotes);
FileWrite( f, pNotes->m_StepsType );
FileWrite( f, pNotes->GetDifficulty() );
FileWrite( f, pNotes->GetDescription() );
FileWrite( f, pNotes->m_MemCardDatas[mc].iNumTimesPlayed );
pNotes->m_MemCardDatas[mc].vHighScores.resize(NUM_RANKING_LINES);
for( int l=0; l<NUM_RANKING_LINES; l++ )
{
// tricky: wipe out "name to fill in" markers
if( IsRankingToFillIn(pNotes->m_MemCardDatas[mc].vHighScores[l].sName) )
pNotes->m_MemCardDatas[mc].vHighScores[l].sName = "";
FileWrite( f, pNotes->m_MemCardDatas[mc].vHighScores[l].sName );
FileWrite( f, pNotes->m_MemCardDatas[mc].vHighScores[l].grade );
FileWrite( f, pNotes->m_MemCardDatas[mc].vHighScores[l].iScore );
FileWrite( f, pNotes->m_MemCardDatas[mc].vHighScores[l].fPercentDP );
}
}
}
}
CString SongManager::GetGroupBannerPath( CString sGroupName )
{
unsigned i;
@@ -1390,168 +867,3 @@ void SongManager::UpdateRankingCourses()
}
}
static CString HTMLQuoteDoubleQuotes( CString str )
{
str.Replace( "\"", "&quot;" );
return str;
}
static bool CompareStepsPointersByTypeAndDifficulty(const Steps *pStep1, const Steps *pStep2)
{
if( pStep1->m_StepsType < pStep2->m_StepsType )
return true;
if( pStep1->m_StepsType > pStep2->m_StepsType )
return false;
return pStep1->GetDifficulty() < pStep2->GetDifficulty();
}
static void SortStepsByTypeAndDifficulty( vector<Steps*> &arraySongPointers )
{
sort( arraySongPointers.begin(), arraySongPointers.end(), CompareStepsPointersByTypeAndDifficulty );
}
static void HTMLWritePerGameHeader( RageFile &f, Game game )
{
const GameDef* pGameDef = GAMEMAN->GetGameDefForGame(game);
vector<StepsType> aStepsTypes;
GAMEMAN->GetNotesTypesForGame( game, aStepsTypes );
f.PutLine( ssprintf("<h1>%s</h1>", pGameDef->m_szName) );
f.PutLine( "<table border='1'>" );
f.Write( "<tr><td>title</td>" );
unsigned j;
for( j=0; j<aStepsTypes.size(); j++ )
{
StepsType st = aStepsTypes[j];
f.PutLine( ssprintf("<td colspan='%d'>%s</td>", NUM_DIFFICULTIES, GAMEMAN->NotesTypeToString(st).c_str()) );
}
f.PutLine( "</tr>" );
f.Write( "<tr><td>&nbsp;</td>" );
for( j=0; j<aStepsTypes.size(); j++ )
{
for( unsigned k=0; k<NUM_DIFFICULTIES; k++ )
{
Difficulty d = (Difficulty)k;
f.PutLine( ssprintf("<td>%s</td>", Capitalize(DifficultyToString(d).Left(3)).c_str()) );
}
}
f.PutLine( "</tr>" );
}
// TODO: Move this to a different file. No need to clutter SongManager.
void SongManager::WriteStatsWebPage()
{
RageFile f;
if( !f.Open( STATS_PATH, RageFile::WRITE ) )
return;
f.PutLine( "<html>" );
f.PutLine( "<head>" );
f.PutLine( "<META HTTP-EQUIV=\"Content-Type\" CONTENT=\"text/html; charset=UTF-8\">" );
f.PutLine( ssprintf("<title>%s</title>", PRODUCT_NAME_VER) );
f.PutLine( "</head>" );
f.PutLine( "<body>" );
vector<Song*> vSongs = m_pSongs;
SortSongPointerArrayByGroupAndTitle( vSongs );
//
// Print song list
//
f.PutLine( "<table border='1'>" );
for( unsigned i=0; i<vSongs.size(); i++ )
{
Song* pSong = m_pSongs[i];
f.Write( "<tr>" );
/* XXX: We can't call pSong->HasBanner on every song; it'll effectively re-traverse the entire
* song directory tree checking if each banner file really exists.
*
* (Note for testing this: remember that we'll cache directories for a time; this is only slow if
* the directory cache expires before we get here.) */
//CString sImagePath = pSong->HasBanner() ? pSong->GetBannerPath() : (pSong->HasBackground() ? pSong->GetBackgroundPath() : "" );
CString sImagePath = pSong->GetBannerPath();
if( sImagePath.empty() )
f.Write( "<td> </td>" );
else
f.Write( ssprintf("<td><img src=\"%s\" width='120'></td>", HTMLQuoteDoubleQuotes(sImagePath).c_str()) );
f.Write( ssprintf("<td>%s<br>", pSong->GetTranslitMainTitle().c_str()) );
f.Write( ssprintf("<font size='-1'>%s</font><br>", pSong->GetTranslitSubTitle().c_str()) );
f.Write( ssprintf("<font size='-1'><i>%s</i></font></td>", pSong->GetTranslitArtist().c_str()) );
f.PutLine( "</tr>" );
}
f.PutLine( "</table>\n<br>" );
//
// Print steps tables
//
for( int g=0; g<NUM_GAMES; g++ )
{
Game game = (Game)g;
vector<StepsType> aStepsTypes;
GAMEMAN->GetNotesTypesForGame( game, aStepsTypes );
bool WroteHeader = false;
for( unsigned i=0; i<vSongs.size(); i++ )
{
/* Get the steps for this game type. */
Song* pSong = m_pSongs[i];
vector<Steps*> Steps;
unsigned j;
for( j=0; j < aStepsTypes.size(); j++ )
pSong->GetSteps( Steps, (StepsType) aStepsTypes[j], DIFFICULTY_INVALID, -1, -1, "", false );
/* Don't write anything for songs that have no steps at all for this
* game. Otherwise, we'll write pages and pages of empty fields for
* all of the less-used game types. */
if( Steps.size() == 0 )
continue; // skip
/* We have some steps for this game. Make sure we've written the game header. */
if( !WroteHeader )
{
HTMLWritePerGameHeader( f, game );
WroteHeader = true;
}
f.PutLine( "<tr>" );
f.Write( ssprintf("<td>%s</td>", pSong->GetTranslitMainTitle().c_str()) );
SortStepsByTypeAndDifficulty( Steps );
unsigned CurSteps = 0;
for( j=0; j<aStepsTypes.size(); j++ )
{
for( int k=0; k<NUM_DIFFICULTIES; k++ )
{
if( CurSteps < Steps.size() &&
Steps[CurSteps]->m_StepsType == aStepsTypes[j] &&
Steps[CurSteps]->GetDifficulty() == k )
{
f.PutLine( ssprintf("<td>%d</td>", Steps[CurSteps]->GetMeter()) );
++CurSteps;
}
else
f.PutLine( "<td>&nbsp;</td>" );
}
}
f.Write( "</tr>" );
}
if( WroteHeader )
f.PutLine( "</table>\n<br>" ); // footer
}
f.PutLine( "</body>" );
f.PutLine( "</html>" );
}
+2 -48
View File
@@ -86,53 +86,9 @@ public:
Course* GetCourseFromName( CString sName );
//
// High scores
//
void InitMachineScoresFromDisk();
void SaveMachineScoresToDisk();
void UpdateBest(); // update Players Best
struct CategoryData
{
struct HighScore
{
int iScore;
CString sName;
HighScore()
{
iScore = 0;
}
bool operator>=( const HighScore& other ) const
{
return iScore >= other.iScore;
}
};
vector<HighScore> vHighScores;
void AddHighScore( HighScore hs, int &iIndexOut );
} m_CategoryDatas[NUM_STEPS_TYPES][NUM_RANKING_CATEGORIES];
void AddHighScore( StepsType nt, RankingCategory rc, PlayerNumber pn, CategoryData::HighScore hs, int &iMachineIndexOut )
{
hs.sName = RANKING_TO_FILL_IN_MARKER[pn];
m_CategoryDatas[nt][rc].AddHighScore( hs, iMachineIndexOut );
}
void UpdateBest();
void UpdateRankingCourses();
void ReadSM300NoteScores();
void ReadStepsMemCardDataFromFile( CString fn, int c );
void ReadCourseMemCardDataFromFile( CString fn, int c );
void ReadCategoryRankingsFromFile( CString fn );
void SaveStepsMemCardDataToFile( CString fn, int c );
void SaveCourseMemCardDataToFile( CString fn, int c );
void SaveCategoryRankingsToFile( CString fn );
void UpdateRankingCourses(); // courses shown on the ranking screen
protected:
void LoadStepManiaSongDir( CString sDir, LoadingWindow *ld );
@@ -144,8 +100,6 @@ protected:
Song *FindSong( CString sGroup, CString sSong );
void WriteStatsWebPage();
vector<Song*> m_pSongs; // all songs that can be played
vector<Song*> m_pBestSongs[NUM_MEMORY_CARDS];
CStringArray m_sGroupNames;
+1 -1
View File
@@ -942,6 +942,7 @@ int main(int argc, char* argv[])
SAFE_DELETE( INPUTQUEUE );
SAFE_DELETE( INPUTMAPPER );
SAFE_DELETE( INPUTFILTER );
SAFE_DELETE( PROFILEMAN ); // PROFILEMAN needs the songs still loaded
SAFE_DELETE( SONGMAN );
SAFE_DELETE( BANNERCACHE );
SAFE_DELETE( SONGINDEX );
@@ -951,7 +952,6 @@ int main(int argc, char* argv[])
SAFE_DELETE( NOTESKIN );
SAFE_DELETE( THEME );
SAFE_DELETE( ANNOUNCER );
SAFE_DELETE( PROFILEMAN );
SAFE_DELETE( BOOKKEEPER );
SAFE_DELETE( LIGHTSMAN );
SAFE_DELETE( SOUND );
+13
View File
@@ -313,6 +313,19 @@ void SortNotesArrayByDifficulty( vector<Steps*> &arraySteps )
stable_sort( arraySteps.begin(), arraySteps.end(), CompareNotesPointersByDifficulty );
}
bool CompareStepsPointersByTypeAndDifficulty(const Steps *pStep1, const Steps *pStep2)
{
if( pStep1->m_StepsType < pStep2->m_StepsType )
return true;
if( pStep1->m_StepsType > pStep2->m_StepsType )
return false;
return pStep1->GetDifficulty() < pStep2->GetDifficulty();
}
void SortStepsByTypeAndDifficulty( vector<Steps*> &arraySongPointers )
{
sort( arraySongPointers.begin(), arraySongPointers.end(), CompareStepsPointersByTypeAndDifficulty );
}
bool Steps::MemCardData::HighScore::operator>=( const Steps::MemCardData::HighScore& other ) const
+2
View File
@@ -135,5 +135,7 @@ bool CompareNotesPointersByRadarValues(const Steps* pNotes1, const Steps* pNotes
bool CompareNotesPointersByMeter(const Steps *pNotes1, const Steps* pNotes2);
bool CompareNotesPointersByDifficulty(const Steps *pNotes1, const Steps *pNotes2);
void SortNotesArrayByDifficulty( vector<Steps*> &arrayNotess );
bool CompareStepsPointersByTypeAndDifficulty(const Steps *pStep1, const Steps *pStep2);
void SortStepsByTypeAndDifficulty( vector<Steps*> &arraySongPointers );
#endif