move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism
This commit is contained in:
@@ -39,6 +39,7 @@ CurrentModeZoom=1
|
||||
# Note that we don't use the "name" parameter to Choices here. Name1 is
|
||||
# the displayed text, which might be translated or otherwise changed. The "name,foo"
|
||||
# parameter to ModeChoices is an asset name, which is used in filenames.
|
||||
Fallback=ScreenWithMenuElements
|
||||
ChoiceNames=1,2,3,4,5,6,7
|
||||
//,8
|
||||
Choice1=screen,ScreenCaution
|
||||
@@ -104,6 +105,7 @@ BounceJoinMessage=1
|
||||
FoldOnJoin=1
|
||||
|
||||
[ScreenSelectStyle]
|
||||
Fallback=ScreenWithMenuElements
|
||||
ChoiceNames=1,2,3,4,5
|
||||
# The "name" here affects the announcer, eg. "ScreenSelectStyle comment single".
|
||||
Choice1=Style,single;name,single
|
||||
@@ -264,6 +266,7 @@ MemoryCardIcons=0
|
||||
TimerSeconds=0
|
||||
|
||||
[ScreenSelectDifficulty]
|
||||
Fallback=ScreenWithMenuElements
|
||||
ChoiceNames=1,2,3,4,5,6,7,8
|
||||
Choice1=PlayMode,arcade;Difficulty,beginner;name,beginner
|
||||
Choice2=PlayMode,arcade;Difficulty,easy;name,easy
|
||||
@@ -501,6 +504,7 @@ StyleIcon=1
|
||||
MemoryCardIcons=1
|
||||
|
||||
[ScreenSelectGroup]
|
||||
Fallback=ScreenWithMenuElements
|
||||
FrameX=180
|
||||
FrameY=160
|
||||
FrameOnCommand=addx,-400;bounceend,0.5;addx,400
|
||||
@@ -562,12 +566,14 @@ CropWidth=146
|
||||
InitCommand=horizalign,left;vertalign,top;shadowlength,2;zoom,0.5;
|
||||
|
||||
[ScreenInstructions]
|
||||
Fallback=ScreenWithMenuElements
|
||||
NextScreen=ScreenSelectCharacter
|
||||
TimerSeconds=15
|
||||
StyleIcon=1
|
||||
MemoryCardIcons=1
|
||||
|
||||
[ScreenSelectMusic]
|
||||
Fallback=ScreenWithMenuElements
|
||||
NonPresenceP1X=-128
|
||||
NonPresenceP1Y=240
|
||||
NonPresenceP1OnCommand=x,-128;sleep,0.5;linear,1.0;x,32;sleep,999;
|
||||
@@ -2779,34 +2785,34 @@ FeetPerDifficulty=0
|
||||
StopMusicOnNext=0
|
||||
KeepAliveType=0 // 0 for MAX, 1 for 5th
|
||||
|
||||
[MenuElements]
|
||||
[ScreenWithMenuElements]
|
||||
HeaderX=320
|
||||
HeaderY=22
|
||||
HeaderOnCommand=addx,640;spring,0.5;addx,-640
|
||||
HeaderOnCommand=z,-1000;addx,640;spring,0.5;addx,-640
|
||||
HeaderOffCommand=bouncebegin,0.5;addx,640;
|
||||
FooterX=320
|
||||
FooterY=464
|
||||
FooterOnCommand=
|
||||
FooterOnCommand=z,-1000;
|
||||
FooterOffCommand=
|
||||
HelpX=320
|
||||
HelpY=456
|
||||
HelpOnCommand=zoom,0.5;zoomy,0;linear,0.5;zoomy,0.5
|
||||
HelpOnCommand=z,-1000;zoom,0.5;zoomy,0;linear,0.5;zoomy,0.5
|
||||
HelpOffCommand=linear,0.5;zoomy,0
|
||||
StyleIconX=440
|
||||
StyleIconY=26
|
||||
StyleIconOnCommand=addx,640;spring,0.5;addx,-640
|
||||
StyleIconOnCommand=z,-1000;addx,640;spring,0.5;addx,-640
|
||||
StyleIconOffCommand=bouncebegin,0.5;addx,640;
|
||||
MemoryCardDisplayP1X=460
|
||||
MemoryCardDisplayP1Y=20
|
||||
MemoryCardDisplayP1OnCommand=addx,640;spring,0.5;addx,-640
|
||||
MemoryCardDisplayP1OnCommand=z,-1000;addx,640;spring,0.5;addx,-640
|
||||
MemoryCardDisplayP1OffCommand=bouncebegin,0.5;addx,640;
|
||||
MemoryCardDisplayP2X=480
|
||||
MemoryCardDisplayP2Y=20
|
||||
MemoryCardDisplayP2OnCommand=addx,640;spring,0.5;addx,-640
|
||||
MemoryCardDisplayP2OnCommand=z,-1000;addx,640;spring,0.5;addx,-640
|
||||
MemoryCardDisplayP2OffCommand=bouncebegin,0.5;addx,640;
|
||||
TimerX=590
|
||||
TimerY=22
|
||||
TimerOnCommand=addx,640;spring,0.5;addx,-640
|
||||
TimerOnCommand=z,-1000;addx,640;spring,0.5;addx,-640
|
||||
TimerOffCommand=bouncebegin,0.5;addx,640;
|
||||
|
||||
[MenuTimer]
|
||||
@@ -2884,34 +2890,23 @@ MoreExitUnselectedP1Command=
|
||||
MoreExitUnselectedP2Command=
|
||||
|
||||
[ScreenMapControllers]
|
||||
Fallback=ScreenOperatorMenu
|
||||
EvenLineIn=addx,-640;decelerate,0.5;addx,640;
|
||||
OddLineIn=addx,640;decelerate,0.5;addx,-640;
|
||||
EvenLineOut=stoptweening;accelerate,0.3;addx,-640;
|
||||
OddLineOut=stoptweening;accelerate,0.3;addx,640;
|
||||
StyleIcon=0
|
||||
MemoryCardIcons=0
|
||||
TimerSeconds=0
|
||||
|
||||
[ScreenCenterImage]
|
||||
StyleIcon=0
|
||||
MemoryCardIcons=0
|
||||
TimerSeconds=0
|
||||
Fallback=ScreenOperatorMenu
|
||||
|
||||
[ScreenTestInput]
|
||||
StyleIcon=0
|
||||
MemoryCardIcons=0
|
||||
TimerSeconds=0
|
||||
Fallback=ScreenOperatorMenu
|
||||
|
||||
[ScreenTestLights]
|
||||
StyleIcon=0
|
||||
MemoryCardIcons=0
|
||||
TimerSeconds=0
|
||||
Fallback=ScreenTestInput
|
||||
Fallback=ScreenOperatorMenu
|
||||
|
||||
[ScreenBookkeeping]
|
||||
StyleIcon=0
|
||||
MemoryCardIcons=0
|
||||
TimerSeconds=0
|
||||
Fallback=ScreenOperatorMenu
|
||||
|
||||
[HoldGhostArrow]
|
||||
WarmUpSeconds=0.25
|
||||
@@ -3237,6 +3232,10 @@ MemoryCardIcons=1
|
||||
|
||||
[ScreenOptionsSubmenu]
|
||||
Class=ScreenOptionsMaster
|
||||
Fallback=ScreenOperatorMenu
|
||||
|
||||
[ScreenOperatorMenu]
|
||||
Fallback=ScreenWithMenuElements
|
||||
StyleIcon=0
|
||||
MemoryCardIcons=0
|
||||
TimerSeconds=0
|
||||
@@ -3980,6 +3979,7 @@ NextScreen=ScreenRanking
|
||||
NextScreen=ScreenCompany
|
||||
|
||||
[ScreenSelectCharacter]
|
||||
Fallback=ScreenWithMenuElements
|
||||
TitleP1OnCommand=x,140;y,80;addx,-400;bounceend,0.5;addx,400
|
||||
TitleP1OffCommand=sleep,0.2;bouncebegin,0.5;addx,-400
|
||||
TitleP2OnCommand=x,500;y,80;addx,400;bounceend,0.5;addx,-400
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
|
||||
|
||||
|
||||
ScreenAward::ScreenAward( CString sName ) : Screen( sName )
|
||||
ScreenAward::ScreenAward( CString sName ) : ScreenWithMenuElements( sName )
|
||||
{
|
||||
bool bEitherPlayerHasAward = false;
|
||||
ZERO( m_bSavedScreenshot );
|
||||
@@ -85,26 +85,19 @@ ScreenAward::ScreenAward( CString sName ) : Screen( sName )
|
||||
return;
|
||||
}
|
||||
|
||||
m_Menu.Load( m_sName );
|
||||
this->AddChild( &m_Menu );
|
||||
|
||||
SOUND->PlayMusic( THEME->GetPathToS( m_sName + " music") );
|
||||
}
|
||||
|
||||
void ScreenAward::DrawPrimitives()
|
||||
{
|
||||
m_Menu.DrawBottomLayer();
|
||||
|
||||
Screen::DrawPrimitives();
|
||||
|
||||
m_Menu.DrawTopLayer();
|
||||
}
|
||||
|
||||
void ScreenAward::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
||||
{
|
||||
// LOG->Trace( "ScreenAward::Input()" );
|
||||
|
||||
if( m_Menu.IsTransitioning() )
|
||||
if( IsTransitioning() )
|
||||
return;
|
||||
|
||||
|
||||
@@ -183,5 +176,5 @@ void ScreenAward::MenuStart( PlayerNumber pn )
|
||||
OFF_COMMAND( m_textDescription[p] );
|
||||
}
|
||||
|
||||
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
||||
StartTransitioning( SM_GoToNextScreen );
|
||||
}
|
||||
|
||||
@@ -9,13 +9,12 @@
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "Screen.h"
|
||||
#include "MenuElements.h"
|
||||
#include "ScreenWithMenuElements.h"
|
||||
#include "BitmapText.h"
|
||||
#include "ActorUtil.h"
|
||||
|
||||
|
||||
class ScreenAward : public Screen
|
||||
class ScreenAward : public ScreenWithMenuElements
|
||||
{
|
||||
public:
|
||||
ScreenAward( CString sName );
|
||||
@@ -32,8 +31,6 @@ private:
|
||||
AutoActor m_Received[NUM_PLAYERS];
|
||||
AutoActor m_Trophy[NUM_PLAYERS];
|
||||
BitmapText m_textDescription[NUM_PLAYERS];
|
||||
|
||||
MenuElements m_Menu;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
#include "Bookkeeper.h"
|
||||
|
||||
|
||||
ScreenBookkeeping::ScreenBookkeeping( CString sClassName ) : Screen( sClassName )
|
||||
ScreenBookkeeping::ScreenBookkeeping( CString sClassName ) : ScreenWithMenuElements( sClassName )
|
||||
{
|
||||
LOG->Trace( "ScreenBookkeeping::ScreenBookkeeping()" );
|
||||
|
||||
@@ -48,9 +48,6 @@ ScreenBookkeeping::ScreenBookkeeping( CString sClassName ) : Screen( sClassName
|
||||
this->AddChild( &m_textCols[i] );
|
||||
}
|
||||
|
||||
m_Menu.Load( "ScreenBookkeeping" );
|
||||
this->AddChild( &m_Menu );
|
||||
|
||||
ChangeView( (View)0 );
|
||||
|
||||
SOUND->PlayMusic( THEME->GetPathToS("ScreenBookkeeping music") );
|
||||
@@ -63,9 +60,7 @@ ScreenBookkeeping::~ScreenBookkeeping()
|
||||
|
||||
void ScreenBookkeeping::DrawPrimitives()
|
||||
{
|
||||
m_Menu.DrawBottomLayer();
|
||||
Screen::DrawPrimitives();
|
||||
m_Menu.DrawTopLayer();
|
||||
}
|
||||
|
||||
void ScreenBookkeeping::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
||||
@@ -103,19 +98,19 @@ void ScreenBookkeeping::MenuRight( PlayerNumber pn )
|
||||
|
||||
void ScreenBookkeeping::MenuStart( PlayerNumber pn )
|
||||
{
|
||||
if( !m_Menu.IsTransitioning() )
|
||||
if( !IsTransitioning() )
|
||||
{
|
||||
SCREENMAN->PlayStartSound();
|
||||
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
||||
StartTransitioning( SM_GoToNextScreen );
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenBookkeeping::MenuBack( PlayerNumber pn )
|
||||
{
|
||||
if(!m_Menu.IsTransitioning())
|
||||
if(!IsTransitioning())
|
||||
{
|
||||
SCREENMAN->PlayStartSound();
|
||||
m_Menu.StartTransitioning( SM_GoToPrevScreen );
|
||||
StartTransitioning( SM_GoToPrevScreen );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -9,17 +9,16 @@
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "Screen.h"
|
||||
#include "ScreenWithMenuElements.h"
|
||||
#include "Sprite.h"
|
||||
#include "BitmapText.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "InputMapper.h"
|
||||
#include "MenuElements.h"
|
||||
#include "RageInputDevice.h"
|
||||
|
||||
const int NUM_BOOKKEEPING_COLS = 4;
|
||||
|
||||
class ScreenBookkeeping : public Screen
|
||||
class ScreenBookkeeping : public ScreenWithMenuElements
|
||||
{
|
||||
public:
|
||||
ScreenBookkeeping( CString sName );
|
||||
@@ -42,7 +41,5 @@ private:
|
||||
View m_View;
|
||||
BitmapText m_textTitle;
|
||||
BitmapText m_textCols[NUM_BOOKKEEPING_COLS];
|
||||
|
||||
MenuElements m_Menu;
|
||||
};
|
||||
|
||||
|
||||
@@ -10,8 +10,6 @@
|
||||
*/
|
||||
|
||||
#include "Screen.h"
|
||||
#include "MenuElements.h"
|
||||
|
||||
|
||||
class ScreenBranch : public Screen
|
||||
{
|
||||
|
||||
@@ -23,9 +23,7 @@
|
||||
#include "RageDisplay.h"
|
||||
|
||||
|
||||
|
||||
|
||||
ScreenCenterImage::ScreenCenterImage( CString sClassName ) : Screen( sClassName )
|
||||
ScreenCenterImage::ScreenCenterImage( CString sClassName ) : ScreenWithMenuElements( sClassName )
|
||||
{
|
||||
LOG->Trace( "ScreenCenterImage::ScreenCenterImage()" );
|
||||
|
||||
@@ -36,9 +34,6 @@ ScreenCenterImage::ScreenCenterImage( CString sClassName ) : Screen( sClassName
|
||||
m_textInstructions.SetZoom( 0.8f );
|
||||
this->AddChild( &m_textInstructions );
|
||||
|
||||
m_Menu.Load( "ScreenCenterImage" );
|
||||
this->AddChild( &m_Menu );
|
||||
|
||||
SOUND->PlayMusic( THEME->GetPathToS("ScreenCenterImage music") );
|
||||
}
|
||||
|
||||
@@ -53,14 +48,12 @@ ScreenCenterImage::~ScreenCenterImage()
|
||||
|
||||
void ScreenCenterImage::DrawPrimitives()
|
||||
{
|
||||
m_Menu.DrawBottomLayer();
|
||||
Screen::DrawPrimitives();
|
||||
m_Menu.DrawTopLayer();
|
||||
}
|
||||
|
||||
void ScreenCenterImage::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
||||
{
|
||||
if( m_Menu.IsTransitioning() )
|
||||
if( IsTransitioning() )
|
||||
return;
|
||||
|
||||
if( type == IET_RELEASE )
|
||||
@@ -131,17 +124,17 @@ void ScreenCenterImage::Input( const DeviceInput& DeviceI, const InputEventType
|
||||
switch( DeviceI.button )
|
||||
{
|
||||
case SDLK_ESCAPE:
|
||||
if(!m_Menu.IsTransitioning())
|
||||
if(!IsTransitioning())
|
||||
{
|
||||
SOUND->PlayOnce( THEME->GetPathToS("Common back") );
|
||||
m_Menu.StartTransitioning( SM_GoToPrevScreen );
|
||||
StartTransitioning( SM_GoToPrevScreen );
|
||||
}
|
||||
case SDLK_RETURN:
|
||||
case SDLK_KP_ENTER:
|
||||
if(!m_Menu.IsTransitioning())
|
||||
if(!IsTransitioning())
|
||||
{
|
||||
SOUND->PlayOnce( THEME->GetPathToS("Common start") );
|
||||
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
||||
StartTransitioning( SM_GoToNextScreen );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,16 +9,15 @@
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "Screen.h"
|
||||
#include "ScreenWithMenuElements.h"
|
||||
#include "Sprite.h"
|
||||
#include "BitmapText.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "InputMapper.h"
|
||||
#include "MenuElements.h"
|
||||
#include "RageInputDevice.h"
|
||||
|
||||
|
||||
class ScreenCenterImage : public Screen
|
||||
class ScreenCenterImage : public ScreenWithMenuElements
|
||||
{
|
||||
public:
|
||||
ScreenCenterImage( CString sName );
|
||||
@@ -31,8 +30,5 @@ public:
|
||||
private:
|
||||
|
||||
BitmapText m_textInstructions;
|
||||
|
||||
MenuElements m_Menu;
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
|
||||
const ScreenMessage SM_RefreshSelector = (ScreenMessage)(SM_User+1);
|
||||
|
||||
ScreenEditCoursesMenu::ScreenEditCoursesMenu( CString sName ) : Screen( sName )
|
||||
ScreenEditCoursesMenu::ScreenEditCoursesMenu( CString sName ) : ScreenWithMenuElements( sName )
|
||||
{
|
||||
LOG->Trace( "ScreenEditCoursesMenu::ScreenEditCoursesMenu()" );
|
||||
|
||||
@@ -48,10 +48,7 @@ ScreenEditCoursesMenu::ScreenEditCoursesMenu( CString sName ) : Screen( sName )
|
||||
// m_Selector.AllowNewNotes();
|
||||
this->AddChild( &m_Selector );
|
||||
|
||||
m_Menu.Load( "ScreenEditCoursesMenu" );
|
||||
this->AddChild( &m_Menu );
|
||||
|
||||
|
||||
|
||||
m_textExplanation.LoadFromFont( THEME->GetPathToF("Common normal") );
|
||||
m_textExplanation.SetXY( EXPLANATION_X, EXPLANATION_Y );
|
||||
m_textExplanation.SetText( EXPLANATION_TEXT );
|
||||
@@ -69,9 +66,7 @@ ScreenEditCoursesMenu::~ScreenEditCoursesMenu()
|
||||
|
||||
void ScreenEditCoursesMenu::DrawPrimitives()
|
||||
{
|
||||
m_Menu.DrawBottomLayer();
|
||||
Screen::DrawPrimitives();
|
||||
m_Menu.DrawTopLayer();
|
||||
}
|
||||
|
||||
void ScreenEditCoursesMenu::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
||||
@@ -116,7 +111,7 @@ void ScreenEditCoursesMenu::MenuRight( PlayerNumber pn, const InputEventType typ
|
||||
|
||||
void ScreenEditCoursesMenu::MenuStart( PlayerNumber pn )
|
||||
{
|
||||
if( m_Menu.IsTransitioning() )
|
||||
if( IsTransitioning() )
|
||||
return;
|
||||
|
||||
m_Selector.Start();
|
||||
@@ -124,7 +119,7 @@ void ScreenEditCoursesMenu::MenuStart( PlayerNumber pn )
|
||||
|
||||
void ScreenEditCoursesMenu::MenuBack( PlayerNumber pn )
|
||||
{
|
||||
m_Menu.Back( SM_GoToPrevScreen );
|
||||
Back( SM_GoToPrevScreen );
|
||||
|
||||
SOUND->StopMusic();
|
||||
}
|
||||
|
||||
@@ -9,13 +9,11 @@
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "Screen.h"
|
||||
#include "ScreenWithMenuElements.h"
|
||||
#include "EditCoursesMenu.h"
|
||||
#include "BitmapText.h"
|
||||
#include "MenuElements.h"
|
||||
|
||||
|
||||
class ScreenEditCoursesMenu : public Screen
|
||||
class ScreenEditCoursesMenu : public ScreenWithMenuElements
|
||||
{
|
||||
public:
|
||||
ScreenEditCoursesMenu( CString sName );
|
||||
@@ -37,8 +35,6 @@ private:
|
||||
EditCoursesMenu m_Selector;
|
||||
|
||||
BitmapText m_textExplanation;
|
||||
|
||||
MenuElements m_Menu;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
|
||||
const ScreenMessage SM_RefreshSelector = (ScreenMessage)(SM_User+1);
|
||||
|
||||
ScreenEditMenu::ScreenEditMenu( CString sName ) : Screen( sName )
|
||||
ScreenEditMenu::ScreenEditMenu( CString sName ) : ScreenWithMenuElements( sName )
|
||||
{
|
||||
LOG->Trace( "ScreenEditMenu::ScreenEditMenu()" );
|
||||
|
||||
@@ -45,9 +45,6 @@ ScreenEditMenu::ScreenEditMenu( CString sName ) : Screen( sName )
|
||||
// m_Selector.AllowNewNotes();
|
||||
this->AddChild( &m_Selector );
|
||||
|
||||
m_Menu.Load( "ScreenEditMenu" );
|
||||
this->AddChild( &m_Menu );
|
||||
|
||||
|
||||
m_textExplanation.LoadFromFont( THEME->GetPathToF("Common normal") );
|
||||
m_textExplanation.SetXY( EXPLANATION_X, EXPLANATION_Y );
|
||||
@@ -66,9 +63,7 @@ ScreenEditMenu::~ScreenEditMenu()
|
||||
|
||||
void ScreenEditMenu::DrawPrimitives()
|
||||
{
|
||||
m_Menu.DrawBottomLayer();
|
||||
Screen::DrawPrimitives();
|
||||
m_Menu.DrawTopLayer();
|
||||
}
|
||||
|
||||
void ScreenEditMenu::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
||||
@@ -127,7 +122,7 @@ void DeleteCurNotes( void* pThrowAway )
|
||||
|
||||
void ScreenEditMenu::MenuStart( PlayerNumber pn )
|
||||
{
|
||||
if( m_Menu.IsTransitioning() )
|
||||
if( IsTransitioning() )
|
||||
return;
|
||||
|
||||
Song* pSong = m_Selector.GetSelectedSong();
|
||||
@@ -159,8 +154,8 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
|
||||
// Prepare prepare for ScreenEdit
|
||||
ASSERT( pNotes );
|
||||
SOUND->StopMusic();
|
||||
SOUND->PlayOnce( THEME->GetPathToS("Common start") );
|
||||
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
||||
SCREENMAN->PlayStartSound();
|
||||
StartTransitioning( SM_GoToNextScreen );
|
||||
break;
|
||||
case EditMenu::ACTION_DELETE:
|
||||
ASSERT( pNotes );
|
||||
@@ -226,7 +221,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
|
||||
|
||||
void ScreenEditMenu::MenuBack( PlayerNumber pn )
|
||||
{
|
||||
m_Menu.Back( SM_GoToPrevScreen );
|
||||
Back( SM_GoToPrevScreen );
|
||||
|
||||
SOUND->StopMusic();
|
||||
}
|
||||
|
||||
@@ -12,13 +12,11 @@
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "Screen.h"
|
||||
#include "ScreenWithMenuElements.h"
|
||||
#include "EditMenu.h"
|
||||
#include "BitmapText.h"
|
||||
#include "MenuElements.h"
|
||||
|
||||
|
||||
class ScreenEditMenu : public Screen
|
||||
class ScreenEditMenu : public ScreenWithMenuElements
|
||||
{
|
||||
public:
|
||||
ScreenEditMenu( CString sName );
|
||||
@@ -40,8 +38,6 @@ private:
|
||||
EditMenu m_Selector;
|
||||
|
||||
BitmapText m_textExplanation;
|
||||
|
||||
MenuElements m_Menu;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -93,7 +93,7 @@ static const int NUM_SHOWN_RADAR_CATEGORIES = 5;
|
||||
const ScreenMessage SM_PlayCheer = ScreenMessage(SM_User+6);
|
||||
|
||||
|
||||
ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName)
|
||||
ScreenEvaluation::ScreenEvaluation( CString sClassName ) : ScreenWithMenuElements(sClassName)
|
||||
{
|
||||
LOG->Trace( "ScreenEvaluation::ScreenEvaluation" );
|
||||
Init(); // work around horrible gcc bug 3187
|
||||
@@ -252,10 +252,6 @@ void ScreenEvaluation::Init()
|
||||
m_Type==stage;
|
||||
|
||||
|
||||
|
||||
m_Menu.Load( m_sName );
|
||||
this->AddChild( &m_Menu );
|
||||
|
||||
//
|
||||
// load pass/fail sound
|
||||
//
|
||||
@@ -1417,20 +1413,16 @@ void ScreenEvaluation::Update( float fDeltaTime )
|
||||
|
||||
void ScreenEvaluation::DrawPrimitives()
|
||||
{
|
||||
m_Menu.DrawBottomLayer();
|
||||
|
||||
m_bgCondBga.DrawPrimitives();
|
||||
|
||||
Screen::DrawPrimitives();
|
||||
|
||||
m_Menu.DrawTopLayer();
|
||||
}
|
||||
|
||||
void ScreenEvaluation::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
||||
{
|
||||
// LOG->Trace( "ScreenEvaluation::Input()" );
|
||||
|
||||
if( m_Menu.IsTransitioning() )
|
||||
if( IsTransitioning() )
|
||||
return;
|
||||
|
||||
if( GameI.IsValid() )
|
||||
@@ -1570,6 +1562,6 @@ void ScreenEvaluation::EndScreen()
|
||||
break;
|
||||
}
|
||||
}
|
||||
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
||||
StartTransitioning( SM_GoToNextScreen );
|
||||
}
|
||||
|
||||
|
||||
@@ -13,11 +13,10 @@
|
||||
*/
|
||||
|
||||
|
||||
#include "Screen.h"
|
||||
#include "ScreenWithMenuElements.h"
|
||||
#include "Sprite.h"
|
||||
#include "BitmapText.h"
|
||||
#include "GradeDisplay.h"
|
||||
#include "MenuElements.h"
|
||||
#include "Banner.h"
|
||||
#include "ScoreDisplayNormal.h"
|
||||
#include "Banner.h"
|
||||
@@ -29,6 +28,7 @@
|
||||
#include "ActorUtil.h"
|
||||
#include "ConditionalBGA.h"
|
||||
#include "HighScore.h"
|
||||
#include "RageSound.h"
|
||||
|
||||
const int MAX_SONGS_TO_SHOW = 5; // In summary, we show last 3 stages, plus extra stages if passed
|
||||
enum JudgeLine { marvelous, perfect, great, good, boo, miss, ok, max_combo, error, NUM_JUDGE_LINES };
|
||||
@@ -41,7 +41,7 @@ struct EvalSoundSequence
|
||||
RageSound sSound;
|
||||
};
|
||||
|
||||
class ScreenEvaluation : public Screen
|
||||
class ScreenEvaluation : public ScreenWithMenuElements
|
||||
{
|
||||
public:
|
||||
enum Type { stage, summary, course };
|
||||
@@ -76,8 +76,6 @@ protected:
|
||||
BGAnimation m_bgOverlay;
|
||||
ConditionalBGA m_bgCondBga;
|
||||
|
||||
MenuElements m_Menu;
|
||||
|
||||
// banner area
|
||||
Banner m_LargeBanner;
|
||||
Sprite m_sprLargeBannerFrame;
|
||||
|
||||
@@ -73,7 +73,7 @@ const float TWEEN_TIME = 0.5f;
|
||||
|
||||
const ScreenMessage SM_NoSongs = ScreenMessage(SM_User+3);
|
||||
|
||||
ScreenEz2SelectMusic::ScreenEz2SelectMusic( CString sName ) : Screen( sName )
|
||||
ScreenEz2SelectMusic::ScreenEz2SelectMusic( CString sName ) : ScreenWithMenuElements( sName )
|
||||
{
|
||||
/* Finish any previous stage. It's OK to call this when we havn't played a stage yet. */
|
||||
GAMESTATE->FinishStage();
|
||||
@@ -100,8 +100,6 @@ ScreenEz2SelectMusic::ScreenEz2SelectMusic( CString sName ) : Screen( sName )
|
||||
}
|
||||
|
||||
|
||||
m_Menu.Load("ScreenEz2SelectMusic");
|
||||
this->AddChild( &m_Menu );
|
||||
|
||||
m_soundButtonPress.Load( THEME->GetPathToS("ScreenEz2SelectMusic buttonpress"));
|
||||
m_soundMusicChange.Load( THEME->GetPathToS("ScreenEz2SelectMusic change"));
|
||||
@@ -248,7 +246,7 @@ void ScreenEz2SelectMusic::Input( const DeviceInput& DeviceI, const InputEventTy
|
||||
|
||||
if( type == IET_RELEASE ) return; // don't care
|
||||
|
||||
if( m_Menu.IsTransitioning() ) return; // ignore
|
||||
if( IsTransitioning() ) return; // ignore
|
||||
|
||||
if( !GameI.IsValid() ) return; // don't care
|
||||
|
||||
@@ -408,7 +406,7 @@ void ScreenEz2SelectMusic::HandleScreenMessage( const ScreenMessage SM )
|
||||
|
||||
void ScreenEz2SelectMusic::MenuRight( PlayerNumber pn, const InputEventType type )
|
||||
{
|
||||
m_Menu.m_MenuTimer->Stall();
|
||||
m_MenuTimer->Stall();
|
||||
m_MusicBannerWheel.BannersRight();
|
||||
for(int i=i_SkipAheadOffset; i>0; i--)
|
||||
m_MusicBannerWheel.BannersRight();
|
||||
@@ -419,7 +417,7 @@ void ScreenEz2SelectMusic::MenuBack( PlayerNumber pn )
|
||||
{
|
||||
SOUND->StopMusic();
|
||||
|
||||
m_Menu.Back( SM_GoToPrevScreen );
|
||||
Back( SM_GoToPrevScreen );
|
||||
}
|
||||
|
||||
|
||||
@@ -446,7 +444,7 @@ void ScreenEz2SelectMusic::TweenOffScreen()
|
||||
|
||||
void ScreenEz2SelectMusic::MenuLeft( PlayerNumber pn, const InputEventType type )
|
||||
{
|
||||
m_Menu.m_MenuTimer->Stall();
|
||||
m_MenuTimer->Stall();
|
||||
m_MusicBannerWheel.BannersLeft();
|
||||
for(int i=i_SkipAheadOffset; i>0; i--)
|
||||
m_MusicBannerWheel.BannersLeft();
|
||||
@@ -511,7 +509,7 @@ void ScreenEz2SelectMusic::Update( float fDeltaTime )
|
||||
if(m_bMadeChoice && RageTimer::GetTimeSinceStart() > m_fRemainingWaitTime + 2 && !m_bTransitioning)
|
||||
{
|
||||
m_bTransitioning = true;
|
||||
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
||||
StartTransitioning( SM_GoToNextScreen );
|
||||
}
|
||||
|
||||
Screen::Update( fDeltaTime );
|
||||
@@ -519,9 +517,7 @@ void ScreenEz2SelectMusic::Update( float fDeltaTime )
|
||||
|
||||
void ScreenEz2SelectMusic::DrawPrimitives()
|
||||
{
|
||||
m_Menu.DrawBottomLayer();
|
||||
Screen::DrawPrimitives();
|
||||
m_Menu.DrawTopLayer();
|
||||
}
|
||||
|
||||
void ScreenEz2SelectMusic::EasierDifficulty( PlayerNumber pn )
|
||||
|
||||
@@ -11,16 +11,14 @@
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "Screen.h"
|
||||
#include "ScreenWithMenuElements.h"
|
||||
#include "Sprite.h"
|
||||
#include "BitmapText.h"
|
||||
#include "MenuElements.h"
|
||||
#include "MusicBannerWheel.h"
|
||||
#include "MenuElements.h"
|
||||
#include "DifficultyRating.h"
|
||||
#include "ModeSwitcher.h"
|
||||
|
||||
class ScreenEz2SelectMusic : public Screen
|
||||
class ScreenEz2SelectMusic : public ScreenWithMenuElements
|
||||
{
|
||||
public:
|
||||
ScreenEz2SelectMusic( CString sName );
|
||||
@@ -76,7 +74,6 @@ protected:
|
||||
|
||||
float m_fRemainingWaitTime;
|
||||
MusicBannerWheel m_MusicBannerWheel;
|
||||
MenuElements m_Menu;
|
||||
DifficultyRating m_DifficultyRating;
|
||||
vector<Steps*> m_arrayNotes[NUM_PLAYERS];
|
||||
|
||||
|
||||
@@ -46,7 +46,7 @@ ScreenEz2SelectPlayer (Constructor)
|
||||
Desc: Sets up the screen display
|
||||
************************************/
|
||||
|
||||
ScreenEz2SelectPlayer::ScreenEz2SelectPlayer( CString sName ) : Screen( sName )
|
||||
ScreenEz2SelectPlayer::ScreenEz2SelectPlayer( CString sName ) : ScreenWithMenuElements( sName )
|
||||
{
|
||||
// Unjoin the players, then let them join back in on this screen
|
||||
// GAMESTATE->m_bPlayersCanJoin = true;
|
||||
@@ -56,9 +56,6 @@ ScreenEz2SelectPlayer::ScreenEz2SelectPlayer( CString sName ) : Screen( sName )
|
||||
|
||||
LOG->Trace( "ScreenEz2SelectPlayer::ScreenEz2SelectPlayer()" );
|
||||
|
||||
m_Menu.Load( "ScreenEz2SelectPlayer" );
|
||||
this->AddChild( &m_Menu );
|
||||
|
||||
m_Background.LoadFromAniDir( THEME->GetPathToB("ScreenEz2SelectPlayer background") );
|
||||
this->AddChild( &m_Background ); // animated background =)
|
||||
|
||||
@@ -128,9 +125,7 @@ Desc: Draws the screen =P
|
||||
|
||||
void ScreenEz2SelectPlayer::DrawPrimitives()
|
||||
{
|
||||
m_Menu.DrawBottomLayer();
|
||||
Screen::DrawPrimitives();
|
||||
m_Menu.DrawTopLayer();
|
||||
}
|
||||
|
||||
/************************************
|
||||
@@ -141,7 +136,7 @@ void ScreenEz2SelectPlayer::Input( const DeviceInput& DeviceI, const InputEventT
|
||||
{
|
||||
LOG->Trace( "ScreenEz2SelectPlayer::Input()" );
|
||||
|
||||
if( m_Menu.IsTransitioning() )
|
||||
if( IsTransitioning() )
|
||||
return;
|
||||
|
||||
Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default input handler
|
||||
@@ -165,7 +160,7 @@ void ScreenEz2SelectPlayer::HandleScreenMessage( const ScreenMessage SM )
|
||||
}
|
||||
|
||||
TweenOffScreen();
|
||||
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
||||
StartTransitioning( SM_GoToNextScreen );
|
||||
break;
|
||||
case SM_GoToPrevScreen:
|
||||
SOUND->StopMusic();
|
||||
@@ -188,7 +183,7 @@ void ScreenEz2SelectPlayer::MenuBack( PlayerNumber pn )
|
||||
{
|
||||
SOUND->StopMusic();
|
||||
|
||||
m_Menu.Back( SM_GoToPrevScreen );
|
||||
Back( SM_GoToPrevScreen );
|
||||
}
|
||||
|
||||
|
||||
@@ -233,14 +228,14 @@ void ScreenEz2SelectPlayer::MenuStart( PlayerNumber pn )
|
||||
if( bBothSidesJoined )
|
||||
{
|
||||
TweenOffScreen();
|
||||
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
||||
StartTransitioning( SM_GoToNextScreen );
|
||||
}
|
||||
else
|
||||
{
|
||||
// give the other player a little time to join
|
||||
m_Menu.m_MenuTimer->SetSeconds( 1 );
|
||||
m_Menu.m_MenuTimer->Start();
|
||||
m_Menu.m_MenuTimer->EnableStealth( SILENT_WAIT ); // do we wanna make the timer 'quiet' ?
|
||||
m_MenuTimer->SetSeconds( 1 );
|
||||
m_MenuTimer->Start();
|
||||
m_MenuTimer->EnableStealth( SILENT_WAIT ); // do we wanna make the timer 'quiet' ?
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -7,13 +7,11 @@ Frieza
|
||||
|
||||
/* Includes */
|
||||
|
||||
#include "Screen.h"
|
||||
#include "ScreenWithMenuElements.h"
|
||||
#include "Sprite.h"
|
||||
#include "RageSound.h"
|
||||
#include "MenuElements.h"
|
||||
|
||||
|
||||
class ScreenEz2SelectPlayer : public Screen
|
||||
class ScreenEz2SelectPlayer : public ScreenWithMenuElements
|
||||
{
|
||||
public:
|
||||
ScreenEz2SelectPlayer( CString sName );
|
||||
@@ -35,8 +33,6 @@ private:
|
||||
Sprite m_sprJoinMessage[NUM_PLAYERS];
|
||||
Sprite m_sprJoinFrame[NUM_PLAYERS];
|
||||
|
||||
MenuElements m_Menu;
|
||||
|
||||
RageSound m_soundSelect;
|
||||
BGAnimation m_Background;
|
||||
};
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
#define NEXT_SCREEN THEME->GetMetric("ScreenInstructions","NextScreen")
|
||||
|
||||
|
||||
ScreenInstructions::ScreenInstructions( CString sName ) : Screen( sName )
|
||||
ScreenInstructions::ScreenInstructions( CString sName ) : ScreenWithMenuElements( sName )
|
||||
{
|
||||
LOG->Trace( "ScreenInstructions::ScreenInstructions()" );
|
||||
|
||||
@@ -54,9 +54,6 @@ ScreenInstructions::ScreenInstructions( CString sName ) : Screen( sName )
|
||||
}
|
||||
}
|
||||
|
||||
m_Menu.Load("ScreenInstructions");
|
||||
this->AddChild( &m_Menu );
|
||||
|
||||
CString sHowToPlayPath;
|
||||
if( GAMESTATE->m_PlayMode != PLAY_MODE_INVALID )
|
||||
sHowToPlayPath = THEME->GetPathToG("ScreenInstructions "+PlayModeToString(GAMESTATE->m_PlayMode)) ;
|
||||
@@ -89,14 +86,12 @@ void ScreenInstructions::Update( float fDeltaTime )
|
||||
|
||||
void ScreenInstructions::DrawPrimitives()
|
||||
{
|
||||
m_Menu.DrawBottomLayer();
|
||||
Screen::DrawPrimitives();
|
||||
m_Menu.DrawTopLayer();
|
||||
}
|
||||
|
||||
void ScreenInstructions::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
||||
{
|
||||
if( m_Menu.IsTransitioning() )
|
||||
if( IsTransitioning() )
|
||||
return;
|
||||
|
||||
// default input handler
|
||||
@@ -121,12 +116,12 @@ void ScreenInstructions::HandleScreenMessage( const ScreenMessage SM )
|
||||
|
||||
void ScreenInstructions::MenuBack( PlayerNumber pn )
|
||||
{
|
||||
m_Menu.Back( SM_GoToPrevScreen );
|
||||
Back( SM_GoToPrevScreen );
|
||||
}
|
||||
|
||||
void ScreenInstructions::MenuStart( PlayerNumber pn )
|
||||
{
|
||||
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
||||
StartTransitioning( SM_GoToNextScreen );
|
||||
|
||||
m_sprHowToPlay.StopTweening();
|
||||
m_sprHowToPlay.BeginTweening( 0.3f, Actor::TWEEN_ACCELERATE );
|
||||
|
||||
@@ -12,13 +12,11 @@
|
||||
*/
|
||||
|
||||
|
||||
#include "Screen.h"
|
||||
#include "ScreenWithMenuElements.h"
|
||||
#include "Sprite.h"
|
||||
#include "RandomSample.h"
|
||||
#include "MenuElements.h"
|
||||
|
||||
|
||||
class ScreenInstructions : public Screen
|
||||
class ScreenInstructions : public ScreenWithMenuElements
|
||||
{
|
||||
public:
|
||||
ScreenInstructions( CString sName );
|
||||
@@ -34,7 +32,6 @@ public:
|
||||
|
||||
protected:
|
||||
Sprite m_sprHowToPlay;
|
||||
MenuElements m_Menu;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
#define HELP_TEXT THEME->GetMetric("ScreenJukeboxMenu","HelpText")
|
||||
|
||||
|
||||
ScreenJukeboxMenu::ScreenJukeboxMenu( CString sClassName ) : Screen( sClassName )
|
||||
ScreenJukeboxMenu::ScreenJukeboxMenu( CString sClassName ) : ScreenWithMenuElements( sClassName )
|
||||
{
|
||||
LOG->Trace( "ScreenJukeboxMenu::ScreenJukeboxMenu()" );
|
||||
|
||||
@@ -46,9 +46,6 @@ ScreenJukeboxMenu::ScreenJukeboxMenu( CString sClassName ) : Screen( sClassName
|
||||
// m_Selector.AllowNewNotes();
|
||||
this->AddChild( &m_Selector );
|
||||
|
||||
m_Menu.Load( "ScreenJukeboxMenu" );
|
||||
this->AddChild( &m_Menu );
|
||||
|
||||
|
||||
m_textExplanation.LoadFromFont( THEME->GetPathToF("Common normal") );
|
||||
m_textExplanation.SetXY( EXPLANATION_X, EXPLANATION_Y );
|
||||
@@ -69,16 +66,14 @@ ScreenJukeboxMenu::~ScreenJukeboxMenu()
|
||||
|
||||
void ScreenJukeboxMenu::DrawPrimitives()
|
||||
{
|
||||
m_Menu.DrawBottomLayer();
|
||||
Screen::DrawPrimitives();
|
||||
m_Menu.DrawTopLayer();
|
||||
}
|
||||
|
||||
void ScreenJukeboxMenu::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
||||
{
|
||||
LOG->Trace( "ScreenJukeboxMenu::Input()" );
|
||||
|
||||
if( m_Menu.IsTransitioning() )
|
||||
if( IsTransitioning() )
|
||||
return;
|
||||
|
||||
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
|
||||
@@ -119,7 +114,7 @@ void ScreenJukeboxMenu::MenuRight( PlayerNumber pn, const InputEventType type )
|
||||
|
||||
void ScreenJukeboxMenu::MenuStart( PlayerNumber pn )
|
||||
{
|
||||
if( m_Menu.IsTransitioning() )
|
||||
if( IsTransitioning() )
|
||||
return;
|
||||
|
||||
Style style = m_Selector.GetSelectedStyle();
|
||||
@@ -145,12 +140,12 @@ void ScreenJukeboxMenu::MenuStart( PlayerNumber pn )
|
||||
|
||||
SOUND->StopMusic();
|
||||
SOUND->PlayOnce( THEME->GetPathToS("Common start") );
|
||||
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
||||
StartTransitioning( SM_GoToNextScreen );
|
||||
}
|
||||
|
||||
void ScreenJukeboxMenu::MenuBack( PlayerNumber pn )
|
||||
{
|
||||
m_Menu.StartTransitioning( SM_GoToPrevScreen );
|
||||
StartTransitioning( SM_GoToPrevScreen );
|
||||
|
||||
SOUND->StopMusic();
|
||||
}
|
||||
|
||||
@@ -9,14 +9,12 @@
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "Screen.h"
|
||||
#include "ScreenWithMenuElements.h"
|
||||
#include "JukeboxMenu.h"
|
||||
#include "BitmapText.h"
|
||||
#include "MenuElements.h"
|
||||
#include "RageSound.h"
|
||||
|
||||
|
||||
class ScreenJukeboxMenu : public Screen
|
||||
class ScreenJukeboxMenu : public ScreenWithMenuElements
|
||||
{
|
||||
public:
|
||||
ScreenJukeboxMenu( CString sName );
|
||||
@@ -39,8 +37,6 @@ private:
|
||||
|
||||
BitmapText m_textExplanation;
|
||||
|
||||
MenuElements m_Menu;
|
||||
|
||||
RageSound m_soundInvalid;
|
||||
};
|
||||
|
||||
|
||||
@@ -367,6 +367,7 @@ ScreenManager::ScreenManager()
|
||||
m_soundCoin.Load( THEME->GetPathS("Common","coin") );
|
||||
m_soundInvalid.Load( THEME->GetPathS("Common","invalid") );
|
||||
m_soundScreenshot.Load( THEME->GetPathS("Common","screenshot") );
|
||||
m_soundBack.Load( THEME->GetPathS("Common","back") );
|
||||
}
|
||||
|
||||
|
||||
@@ -773,3 +774,10 @@ void ScreenManager::PlayScreenshotSound()
|
||||
p.m_Volume = PREFSMAN->m_fSoundVolume;
|
||||
m_soundScreenshot.Play( &p );
|
||||
}
|
||||
|
||||
void ScreenManager::PlayBackSound()
|
||||
{
|
||||
RageSoundParams p;
|
||||
p.m_Volume = PREFSMAN->m_fSoundVolume;
|
||||
m_soundBack.Play( &p );
|
||||
}
|
||||
|
||||
@@ -81,11 +81,13 @@ public:
|
||||
void PlayCoinSound();
|
||||
void PlayInvalidSound();
|
||||
void PlayScreenshotSound();
|
||||
void PlayBackSound();
|
||||
private:
|
||||
RageSound m_soundStart;
|
||||
RageSound m_soundCoin;
|
||||
RageSound m_soundInvalid;
|
||||
RageSound m_soundScreenshot;
|
||||
RageSound m_soundBack;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -43,7 +43,7 @@ const float BUTTON_COLUMN_X[NUM_GAME_TO_DEVICE_SLOTS*MAX_GAME_CONTROLLERS] =
|
||||
};
|
||||
|
||||
|
||||
ScreenMapControllers::ScreenMapControllers( CString sClassName ) : Screen( sClassName )
|
||||
ScreenMapControllers::ScreenMapControllers( CString sClassName ) : ScreenWithMenuElements( sClassName )
|
||||
{
|
||||
LOG->Trace( "ScreenMapControllers::ScreenMapControllers()" );
|
||||
|
||||
@@ -97,9 +97,6 @@ ScreenMapControllers::ScreenMapControllers( CString sClassName ) : Screen( sClas
|
||||
|
||||
m_iWaitingForPress = 0;
|
||||
|
||||
m_Menu.Load( "ScreenMapControllers" );
|
||||
this->AddChild( &m_Menu );
|
||||
|
||||
SOUND->PlayMusic( THEME->GetPathToS("ScreenMapControllers music") );
|
||||
|
||||
Refresh();
|
||||
@@ -139,9 +136,7 @@ void ScreenMapControllers::Update( float fDeltaTime )
|
||||
|
||||
void ScreenMapControllers::DrawPrimitives()
|
||||
{
|
||||
m_Menu.DrawBottomLayer();
|
||||
Screen::DrawPrimitives();
|
||||
m_Menu.DrawTopLayer();
|
||||
}
|
||||
|
||||
static bool IsAxis( const DeviceInput& DeviceI )
|
||||
@@ -266,10 +261,10 @@ void ScreenMapControllers::Input( const DeviceInput& DeviceI, const InputEventTy
|
||||
m_iCurButton++;
|
||||
break;
|
||||
case SDLK_ESCAPE: /* Quit the screen. */
|
||||
if(!m_Menu.IsTransitioning())
|
||||
if(!IsTransitioning())
|
||||
{
|
||||
SOUND->PlayOnce( THEME->GetPathToS("Common start") );
|
||||
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
||||
StartTransitioning( SM_GoToNextScreen );
|
||||
for( int b=0; b<GAMESTATE->GetCurrentGameDef()->m_iButtonsPerController; b++ )
|
||||
m_Line[b].Command( (b%2)? ODD_LINE_OUT:EVEN_LINE_OUT );
|
||||
}
|
||||
|
||||
@@ -9,16 +9,15 @@
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "Screen.h"
|
||||
#include "ScreenWithMenuElements.h"
|
||||
#include "Sprite.h"
|
||||
#include "BitmapText.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "InputMapper.h"
|
||||
#include "MenuElements.h"
|
||||
#include "RageInputDevice.h"
|
||||
|
||||
|
||||
class ScreenMapControllers : public Screen
|
||||
class ScreenMapControllers : public ScreenWithMenuElements
|
||||
{
|
||||
public:
|
||||
ScreenMapControllers( CString sName );
|
||||
@@ -53,8 +52,5 @@ private:
|
||||
BitmapText m_textMappedTo[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS][NUM_GAME_TO_DEVICE_SLOTS];
|
||||
|
||||
ActorFrame m_Line[MAX_GAME_BUTTONS];
|
||||
|
||||
MenuElements m_Menu;
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -133,7 +133,7 @@ float HighScoreWheel::Scroll()
|
||||
return GetTweenTimeLeft();
|
||||
}
|
||||
|
||||
ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : Screen( sClassName )
|
||||
ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : ScreenWithMenuElements( sClassName )
|
||||
{
|
||||
LOG->Trace( "ScreenNameEntryTraditional::ScreenNameEntryTraditional()" );
|
||||
|
||||
@@ -192,9 +192,6 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
|
||||
m_CurFeat[p] = 0;
|
||||
}
|
||||
|
||||
m_Menu.Load( m_sName );
|
||||
this->AddChild( &m_Menu );
|
||||
|
||||
//
|
||||
// init keyboards
|
||||
//
|
||||
@@ -482,16 +479,14 @@ void ScreenNameEntryTraditional::DrawPrimitives()
|
||||
DISPLAY->CameraPushMatrix();
|
||||
DISPLAY->LoadMenuPerspective( FOV, CENTER_X, CENTER_Y );
|
||||
|
||||
m_Menu.DrawBottomLayer();
|
||||
Screen::DrawPrimitives();
|
||||
m_Menu.DrawTopLayer();
|
||||
|
||||
DISPLAY->CameraPopMatrix();
|
||||
}
|
||||
|
||||
void ScreenNameEntryTraditional::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
||||
{
|
||||
if( m_Menu.IsTransitioning() )
|
||||
if( IsTransitioning() )
|
||||
return;
|
||||
|
||||
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
|
||||
@@ -537,7 +532,7 @@ void ScreenNameEntryTraditional::HandleScreenMessage( const ScreenMessage SM )
|
||||
switch( SM )
|
||||
{
|
||||
case SM_MenuTimer:
|
||||
if( !m_Menu.m_Out.IsTransitioning() )
|
||||
if( !m_Out.IsTransitioning() )
|
||||
{
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
Finish( (PlayerNumber)p );
|
||||
@@ -598,7 +593,7 @@ void ScreenNameEntryTraditional::Finish( PlayerNumber pn )
|
||||
OFF_COMMAND( m_sprCursor[pn] );
|
||||
|
||||
if( !AnyStillEntering() )
|
||||
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
||||
StartTransitioning( SM_GoToNextScreen );
|
||||
}
|
||||
|
||||
void ScreenNameEntryTraditional::UpdateSelectionText( int pn )
|
||||
@@ -614,7 +609,7 @@ void ScreenNameEntryTraditional::MenuStart( PlayerNumber pn, const InputEventTyp
|
||||
{
|
||||
if( !AnyStillEntering() )
|
||||
{
|
||||
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
||||
StartTransitioning( SM_GoToNextScreen );
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -673,7 +668,7 @@ void ScreenNameEntryTraditional::SelectChar( PlayerNumber pn, int c )
|
||||
|
||||
void ScreenNameEntryTraditional::MenuLeft( PlayerNumber pn, const InputEventType type )
|
||||
{
|
||||
if( !m_bStillEnteringName[pn] || m_Menu.IsTransitioning() )
|
||||
if( !m_bStillEnteringName[pn] || IsTransitioning() )
|
||||
return;
|
||||
if( type == IET_RELEASE )
|
||||
return; // ignore
|
||||
@@ -686,7 +681,7 @@ void ScreenNameEntryTraditional::MenuLeft( PlayerNumber pn, const InputEventType
|
||||
|
||||
void ScreenNameEntryTraditional::MenuRight( PlayerNumber pn, const InputEventType type )
|
||||
{
|
||||
if( !m_bStillEnteringName[pn] || m_Menu.IsTransitioning() )
|
||||
if( !m_bStillEnteringName[pn] || IsTransitioning() )
|
||||
return;
|
||||
if( type == IET_RELEASE )
|
||||
return; // ignore
|
||||
|
||||
@@ -9,11 +9,10 @@
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "Screen.h"
|
||||
#include "ScreenWithMenuElements.h"
|
||||
#include "BitmapText.h"
|
||||
#include "RandomSample.h"
|
||||
#include "BGAnimation.h"
|
||||
#include "MenuElements.h"
|
||||
#include "GradeDisplay.h"
|
||||
#include "Banner.h"
|
||||
#include "HighScore.h"
|
||||
@@ -43,7 +42,7 @@ public:
|
||||
int m_iIndexToFocus;
|
||||
};
|
||||
|
||||
class ScreenNameEntryTraditional : public Screen
|
||||
class ScreenNameEntryTraditional : public ScreenWithMenuElements
|
||||
{
|
||||
public:
|
||||
ScreenNameEntryTraditional( CString sName );
|
||||
@@ -70,7 +69,6 @@ private:
|
||||
int m_CurFeat[NUM_PLAYERS];
|
||||
|
||||
BGAnimation m_Background;
|
||||
MenuElements m_Menu;
|
||||
|
||||
ActorFrame m_Keyboard[NUM_PLAYERS];
|
||||
Sprite m_sprCursor[NUM_PLAYERS];
|
||||
|
||||
@@ -93,7 +93,7 @@ const float ITEM_X[NUM_PLAYERS] = { 260, 420 };
|
||||
* buttons. (It's also used when in five-key mode.)
|
||||
*/
|
||||
|
||||
ScreenOptions::ScreenOptions( CString sClassName ) : Screen(sClassName)
|
||||
ScreenOptions::ScreenOptions( CString sClassName ) : ScreenWithMenuElements(sClassName)
|
||||
{
|
||||
LOG->Trace( "ScreenOptions::ScreenOptions()" );
|
||||
|
||||
@@ -106,9 +106,6 @@ ScreenOptions::ScreenOptions( CString sClassName ) : Screen(sClassName)
|
||||
m_SoundToggleOn.Load( THEME->GetPathToS("ScreenOptions toggle on") );
|
||||
m_SoundToggleOff.Load( THEME->GetPathToS("ScreenOptions toggle off") );
|
||||
|
||||
m_Menu.Load( sClassName );
|
||||
this->AddChild( &m_Menu );
|
||||
|
||||
// add everything to m_framePage so we can animate everything at once
|
||||
this->AddChild( &m_framePage );
|
||||
|
||||
@@ -500,6 +497,8 @@ void ScreenOptions::Init( InputMode im, OptionRowData OptionRows[], int iNumOpti
|
||||
}
|
||||
|
||||
m_sprMore->FinishTweening();
|
||||
|
||||
this->SortByZ();
|
||||
}
|
||||
|
||||
ScreenOptions::~ScreenOptions()
|
||||
@@ -911,16 +910,14 @@ void ScreenOptions::Update( float fDeltaTime )
|
||||
|
||||
void ScreenOptions::DrawPrimitives()
|
||||
{
|
||||
m_Menu.DrawBottomLayer();
|
||||
Screen::DrawPrimitives();
|
||||
m_Menu.DrawTopLayer();
|
||||
}
|
||||
|
||||
void ScreenOptions::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
||||
{
|
||||
/* Allow input when transitioning in (m_In.IsTransitioning()), but ignore it
|
||||
* when we're transitioning out. */
|
||||
if( m_Menu.m_Back.IsTransitioning() || m_Menu.m_Out.IsTransitioning() )
|
||||
if( m_Back.IsTransitioning() || m_Out.IsTransitioning() )
|
||||
return;
|
||||
|
||||
if( type == IET_RELEASE )
|
||||
@@ -956,9 +953,9 @@ void ScreenOptions::HandleScreenMessage( const ScreenMessage SM )
|
||||
this->GoToNextState();
|
||||
break;
|
||||
case SM_BeginFadingOut:
|
||||
if(m_Menu.IsTransitioning())
|
||||
if(IsTransitioning())
|
||||
return; /* already transitioning */
|
||||
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
||||
StartTransitioning( SM_GoToNextScreen );
|
||||
|
||||
m_SoundStart.Play();
|
||||
|
||||
@@ -1161,7 +1158,7 @@ void ScreenOptions::MenuBack( PlayerNumber pn )
|
||||
{
|
||||
Screen::MenuBack( pn );
|
||||
|
||||
m_Menu.Back( SM_GoToPrevScreen );
|
||||
Back( SM_GoToPrevScreen );
|
||||
}
|
||||
|
||||
void ScreenOptions::StartGoToNextState()
|
||||
|
||||
@@ -12,12 +12,11 @@
|
||||
*/
|
||||
|
||||
|
||||
#include "Screen.h"
|
||||
#include "ScreenWithMenuElements.h"
|
||||
#include "Sprite.h"
|
||||
#include "BitmapText.h"
|
||||
#include "RandomSample.h"
|
||||
#include "Quad.h"
|
||||
#include "MenuElements.h"
|
||||
#include "OptionsCursor.h"
|
||||
#include "OptionIcon.h"
|
||||
#include "DualScrollBar.h"
|
||||
@@ -50,7 +49,7 @@ enum InputMode
|
||||
};
|
||||
|
||||
|
||||
class ScreenOptions : public Screen
|
||||
class ScreenOptions : public ScreenWithMenuElements
|
||||
{
|
||||
public:
|
||||
ScreenOptions( CString sClassName );
|
||||
@@ -97,8 +96,6 @@ protected:
|
||||
/* Returns -1 if on a row with no OptionRowData (eg. EXIT). */
|
||||
int GetCurrentRow(PlayerNumber pn = PLAYER_1) const;
|
||||
|
||||
MenuElements m_Menu;
|
||||
|
||||
protected: // derived classes need access to these
|
||||
void LoadOptionIcon( PlayerNumber pn, int iRow, CString sText );
|
||||
enum Navigation { NAV_THREE_KEY, NAV_THREE_KEY_MENU, NAV_FIVE_KEY, NAV_FIRST_CHOICE_GOES_DOWN };
|
||||
|
||||
@@ -34,10 +34,10 @@ ScreenPlayerOptions::ScreenPlayerOptions( CString sClassName ) :
|
||||
/* If we're going to "press start for more options" or skipping options
|
||||
* entirely, we need a different fade out. XXX: this is a hack */
|
||||
if( PREFSMAN->m_ShowSongOptions == PrefsManager::NO || GAMESTATE->m_bEditing )
|
||||
m_Menu.m_Out.Load( THEME->GetPathToB("ScreenPlayerOptions direct out") ); /* direct to stage */
|
||||
m_Out.Load( THEME->GetPathToB("ScreenPlayerOptions direct out") ); /* direct to stage */
|
||||
else if( m_bAskOptionsMessage )
|
||||
{
|
||||
m_Menu.m_Out.Load( THEME->GetPathToB("ScreenPlayerOptions option out") ); /* optional song options */
|
||||
m_Out.Load( THEME->GetPathToB("ScreenPlayerOptions option out") ); /* optional song options */
|
||||
|
||||
m_sprOptionsMessage.Load( THEME->GetPathToG("ScreenPlayerOptions options") );
|
||||
m_sprOptionsMessage.StopAnimating();
|
||||
@@ -106,7 +106,7 @@ void ScreenPlayerOptions::Input( const DeviceInput& DeviceI, const InputEventTyp
|
||||
{
|
||||
if( m_bAskOptionsMessage &&
|
||||
type == IET_FIRST_PRESS &&
|
||||
!m_Menu.m_In.IsTransitioning() &&
|
||||
!m_In.IsTransitioning() &&
|
||||
MenuI.IsValid() &&
|
||||
MenuI.button == MENU_BUTTON_START )
|
||||
{
|
||||
@@ -152,7 +152,7 @@ void ScreenPlayerOptions::HandleScreenMessage( const ScreenMessage SM )
|
||||
{
|
||||
m_bAcceptedChoices = true;
|
||||
|
||||
float fShowSeconds = m_Menu.m_Out.GetLengthSeconds();
|
||||
float fShowSeconds = m_Out.GetLengthSeconds();
|
||||
|
||||
// show "hold START for options"
|
||||
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
#define HELP_TEXT THEME->GetMetric (m_sName,"HelpText")
|
||||
#define NEXT_SCREEN( c ) THEME->GetMetric (m_sName,ssprintf("NextScreen%d",c+1))
|
||||
|
||||
ScreenSelect::ScreenSelect( CString sClassName ) : Screen(sClassName)
|
||||
ScreenSelect::ScreenSelect( CString sClassName ) : ScreenWithMenuElements(sClassName)
|
||||
{
|
||||
LOG->Trace( "ScreenSelect::ScreenSelect()" );
|
||||
|
||||
@@ -74,9 +74,6 @@ ScreenSelect::ScreenSelect( CString sClassName ) : Screen(sClassName)
|
||||
}
|
||||
}
|
||||
|
||||
m_Menu.Load( sClassName );
|
||||
this->AddChild( &m_Menu );
|
||||
|
||||
//
|
||||
// Load codes
|
||||
//
|
||||
@@ -140,9 +137,7 @@ void ScreenSelect::DrawPrimitives()
|
||||
int iSelection = this->GetSelectionIndex(GAMESTATE->m_MasterPlayerNumber);
|
||||
m_vpBGAnimations[iSelection]->Draw();
|
||||
}
|
||||
m_Menu.DrawBottomLayer();
|
||||
Screen::DrawPrimitives();
|
||||
m_Menu.DrawTopLayer();
|
||||
}
|
||||
|
||||
void ScreenSelect::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
||||
@@ -155,7 +150,7 @@ void ScreenSelect::Input( const DeviceInput& DeviceI, const InputEventType type,
|
||||
return; // don't let the screen handle the MENU_START press
|
||||
}
|
||||
|
||||
if( m_Menu.IsTransitioning() )
|
||||
if( IsTransitioning() )
|
||||
return;
|
||||
|
||||
for( unsigned i = 0; i < m_aCodes.size(); ++i )
|
||||
@@ -213,8 +208,8 @@ void ScreenSelect::HandleScreenMessage( const ScreenMessage SM )
|
||||
/* It's our turn to tween out. */
|
||||
case SM_AllDoneChoosing:
|
||||
FinalizeChoices();
|
||||
if( !m_Menu.IsTransitioning() )
|
||||
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
||||
if( !IsTransitioning() )
|
||||
StartTransitioning( SM_GoToNextScreen );
|
||||
break;
|
||||
case SM_MenuTimer:
|
||||
{
|
||||
@@ -250,5 +245,5 @@ void ScreenSelect::MenuBack( PlayerNumber pn )
|
||||
{
|
||||
SOUND->StopMusic();
|
||||
|
||||
m_Menu.Back( SM_GoToPrevScreen );
|
||||
Back( SM_GoToPrevScreen );
|
||||
}
|
||||
|
||||
@@ -11,8 +11,7 @@
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "Screen.h"
|
||||
#include "MenuElements.h"
|
||||
#include "ScreenWithMenuElements.h"
|
||||
#include "BGAnimation.h"
|
||||
#include "ModeChoice.h"
|
||||
#include "CodeDetector.h"
|
||||
@@ -22,7 +21,7 @@ const ScreenMessage SM_AllDoneChoosing = (ScreenMessage)(SM_User+123); // unique
|
||||
|
||||
#define MAX_CHOICES 30
|
||||
|
||||
class ScreenSelect : public Screen
|
||||
class ScreenSelect : public ScreenWithMenuElements
|
||||
{
|
||||
public:
|
||||
ScreenSelect( CString sClassName );
|
||||
@@ -41,7 +40,6 @@ protected:
|
||||
virtual void UpdateSelectableChoices() = 0; // derived screens must handle this
|
||||
void FinalizeChoices();
|
||||
|
||||
MenuElements m_Menu;
|
||||
vector<BGAnimation*> m_vpBGAnimations;
|
||||
vector<ModeChoice> m_aModeChoices; // derived classes should look here for what choices are available
|
||||
|
||||
|
||||
@@ -59,7 +59,7 @@ const PlayerNumber CPU_PLAYER[NUM_PLAYERS] = { PLAYER_2, PLAYER_1 };
|
||||
|
||||
|
||||
|
||||
ScreenSelectCharacter::ScreenSelectCharacter( CString sClassName ) : Screen( sClassName )
|
||||
ScreenSelectCharacter::ScreenSelectCharacter( CString sClassName ) : ScreenWithMenuElements( sClassName )
|
||||
{
|
||||
LOG->Trace( "ScreenSelectCharacter::ScreenSelectCharacter()" );
|
||||
|
||||
@@ -89,14 +89,8 @@ ScreenSelectCharacter::ScreenSelectCharacter( CString sClassName ) : Screen( sCl
|
||||
}
|
||||
|
||||
|
||||
|
||||
m_Menu.Load( "ScreenSelectCharacter" );
|
||||
this->AddChild( &m_Menu );
|
||||
|
||||
|
||||
int p;
|
||||
|
||||
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
m_iSelectedCharacter[p] = 0;
|
||||
@@ -190,7 +184,7 @@ void ScreenSelectCharacter::Input( const DeviceInput& DeviceI, const InputEventT
|
||||
{
|
||||
LOG->Trace( "ScreenSelectCharacter::Input()" );
|
||||
|
||||
if( m_Menu.IsTransitioning() )
|
||||
if( IsTransitioning() )
|
||||
return;
|
||||
|
||||
Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default input handler
|
||||
@@ -198,9 +192,7 @@ void ScreenSelectCharacter::Input( const DeviceInput& DeviceI, const InputEventT
|
||||
|
||||
void ScreenSelectCharacter::DrawPrimitives()
|
||||
{
|
||||
m_Menu.DrawBottomLayer();
|
||||
Screen::DrawPrimitives();
|
||||
m_Menu.DrawTopLayer();
|
||||
}
|
||||
|
||||
void ScreenSelectCharacter::HandleScreenMessage( const ScreenMessage SM )
|
||||
@@ -208,7 +200,7 @@ void ScreenSelectCharacter::HandleScreenMessage( const ScreenMessage SM )
|
||||
switch( SM )
|
||||
{
|
||||
case SM_BeginFadingOut:
|
||||
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
||||
StartTransitioning( SM_GoToNextScreen );
|
||||
break;
|
||||
case SM_MenuTimer:
|
||||
MenuStart(PLAYER_1);
|
||||
@@ -381,7 +373,7 @@ void ScreenSelectCharacter::MenuStart( PlayerNumber pn )
|
||||
GAMESTATE->m_pCurCharacters[p] = pChar;
|
||||
}
|
||||
|
||||
m_Menu.StopTimer();
|
||||
StopTimer();
|
||||
TweenOffScreen();
|
||||
this->PostScreenMessage( SM_BeginFadingOut, SLEEP_AFTER_TWEEN_OFF_SECONDS );
|
||||
}
|
||||
@@ -389,7 +381,7 @@ void ScreenSelectCharacter::MenuStart( PlayerNumber pn )
|
||||
|
||||
void ScreenSelectCharacter::MenuBack( PlayerNumber pn )
|
||||
{
|
||||
m_Menu.Back( SM_GoToPrevScreen );
|
||||
Back( SM_GoToPrevScreen );
|
||||
}
|
||||
|
||||
void ScreenSelectCharacter::TweenOffScreen()
|
||||
|
||||
@@ -9,18 +9,17 @@
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "Screen.h"
|
||||
#include "ScreenWithMenuElements.h"
|
||||
#include "Sprite.h"
|
||||
#include "RandomSample.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "MenuElements.h"
|
||||
#include "OptionIcon.h"
|
||||
#include "Banner.h"
|
||||
|
||||
|
||||
#define MAX_CHAR_ICONS_TO_SHOW 11
|
||||
|
||||
class ScreenSelectCharacter : public Screen
|
||||
class ScreenSelectCharacter : public ScreenWithMenuElements
|
||||
{
|
||||
public:
|
||||
ScreenSelectCharacter( CString sName );
|
||||
@@ -58,8 +57,6 @@ private:
|
||||
} m_SelectionRow[NUM_PLAYERS];
|
||||
PlayerNumber GetAffectedPlayerNumber( PlayerNumber pn ); // returns the number of the player that pn is selecting for
|
||||
|
||||
MenuElements m_Menu;
|
||||
|
||||
Sprite m_sprTitle[NUM_PLAYERS];
|
||||
|
||||
Banner m_sprIcons[NUM_PLAYERS][MAX_CHAR_ICONS_TO_SHOW];
|
||||
|
||||
@@ -56,7 +56,7 @@ static const ScreenMessage SM_AllowOptionsMenuRepeat = ScreenMessage(SM_User+1);
|
||||
|
||||
|
||||
|
||||
ScreenSelectCourse::ScreenSelectCourse( CString sClassName ) : Screen( sClassName )
|
||||
ScreenSelectCourse::ScreenSelectCourse( CString sClassName ) : ScreenWithMenuElements( sClassName )
|
||||
{
|
||||
LOG->Trace( "ScreenSelectCourse::ScreenSelectCourse()" );
|
||||
|
||||
@@ -71,9 +71,6 @@ ScreenSelectCourse::ScreenSelectCourse( CString sClassName ) : Screen( sClassNam
|
||||
m_bGoToOptions = false;
|
||||
m_bAllowOptionsMenuRepeat = false;
|
||||
|
||||
m_Menu.Load( "ScreenSelectCourse" );
|
||||
this->AddChild( &m_Menu );
|
||||
|
||||
m_sprExplanation.Load( THEME->GetPathToG("ScreenSelectCourse explanation") );
|
||||
m_sprExplanation.SetXY( EXPLANATION_X, EXPLANATION_Y );
|
||||
this->AddChild( &m_sprExplanation );
|
||||
@@ -159,9 +156,7 @@ ScreenSelectCourse::~ScreenSelectCourse()
|
||||
|
||||
void ScreenSelectCourse::DrawPrimitives()
|
||||
{
|
||||
m_Menu.DrawBottomLayer();
|
||||
Screen::DrawPrimitives();
|
||||
m_Menu.DrawTopLayer();
|
||||
m_sprOptionsMessage.Draw();
|
||||
}
|
||||
|
||||
@@ -257,7 +252,7 @@ void ScreenSelectCourse::Input( const DeviceInput& DeviceI, InputEventType type,
|
||||
return;
|
||||
}
|
||||
|
||||
if( m_Menu.IsTransitioning() ) return; // ignore
|
||||
if( IsTransitioning() ) return; // ignore
|
||||
|
||||
if( m_bMadeChoice )
|
||||
return;
|
||||
@@ -347,7 +342,7 @@ void ScreenSelectCourse::MenuStart( PlayerNumber pn )
|
||||
|
||||
m_bMadeChoice = true;
|
||||
|
||||
float fShowSeconds = m_Menu.m_Out.GetLengthSeconds();
|
||||
float fShowSeconds = m_Out.GetLengthSeconds();
|
||||
|
||||
// show "hold START for options"
|
||||
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
|
||||
@@ -366,7 +361,7 @@ void ScreenSelectCourse::MenuStart( PlayerNumber pn )
|
||||
this->PostScreenMessage( SM_AllowOptionsMenuRepeat, 0.5f );
|
||||
|
||||
|
||||
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
||||
StartTransitioning( SM_GoToNextScreen );
|
||||
|
||||
Course* pCourse = m_MusicWheel.GetSelectedCourse();
|
||||
GAMESTATE->m_pCurCourse = pCourse;
|
||||
@@ -387,7 +382,7 @@ void ScreenSelectCourse::MenuBack( PlayerNumber pn )
|
||||
{
|
||||
SOUND->StopMusic();
|
||||
|
||||
m_Menu.Back( SM_GoToPrevScreen );
|
||||
Back( SM_GoToPrevScreen );
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -9,18 +9,17 @@
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "Screen.h"
|
||||
#include "ScreenWithMenuElements.h"
|
||||
#include "Sprite.h"
|
||||
#include "BitmapText.h"
|
||||
#include "RageSound.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "MusicWheel.h"
|
||||
#include "CourseContentsList.h"
|
||||
#include "MenuElements.h"
|
||||
#include "FadingBanner.h"
|
||||
|
||||
|
||||
class ScreenSelectCourse : public Screen
|
||||
class ScreenSelectCourse : public ScreenWithMenuElements
|
||||
{
|
||||
public:
|
||||
ScreenSelectCourse( CString sName );
|
||||
@@ -42,8 +41,6 @@ protected:
|
||||
void AfterCourseChange();
|
||||
void UpdateOptionsDisplays();
|
||||
|
||||
MenuElements m_Menu;
|
||||
|
||||
Sprite m_sprExplanation;
|
||||
Sprite m_sprBannerFrame;
|
||||
FadingBanner m_Banner;
|
||||
|
||||
@@ -143,7 +143,7 @@ void ScreenSelectDifficulty::HandleScreenMessage( const ScreenMessage SM )
|
||||
case SM_BeginFadingOut:
|
||||
TweenOffScreen();
|
||||
SCREENMAN->PostMessageToTopScreen( SM_AllDoneChoosing, SLEEP_AFTER_TWEEN_OFF_SECONDS ); // nofify parent that we're finished
|
||||
m_Menu.StopTimer();
|
||||
StopTimer();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -174,7 +174,7 @@ void ScreenSelectDifficultyEX::HandleScreenMessage( const ScreenMessage SM )
|
||||
case SM_BeginFadingOut:
|
||||
TweenOffScreen();
|
||||
SCREENMAN->PostMessageToTopScreen( SM_AllDoneChoosing, SLEEP_AFTER_TWEEN_OFF_SECONDS ); // nofify parent that we're finished
|
||||
m_Menu.StopTimer();
|
||||
StopTimer();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
#define NEXT_SCREEN THEME->GetMetric ("ScreenSelectGroup","NextScreen")
|
||||
|
||||
|
||||
ScreenSelectGroup::ScreenSelectGroup( CString sClassName ) : Screen( sClassName )
|
||||
ScreenSelectGroup::ScreenSelectGroup( CString sClassName ) : ScreenWithMenuElements( sClassName )
|
||||
{
|
||||
LOG->Trace( "ScreenSelectGroup::ScreenSelectGroup()" );
|
||||
|
||||
@@ -47,11 +47,6 @@ ScreenSelectGroup::ScreenSelectGroup( CString sClassName ) : Screen( sClassName
|
||||
}
|
||||
|
||||
|
||||
|
||||
m_Menu.Load( "ScreenSelectGroup" );
|
||||
this->AddChild( &m_Menu );
|
||||
|
||||
|
||||
unsigned i;
|
||||
int j;
|
||||
|
||||
@@ -165,7 +160,7 @@ void ScreenSelectGroup::Input( const DeviceInput& DeviceI, const InputEventType
|
||||
{
|
||||
LOG->Trace( "ScreenSelectGroup::Input()" );
|
||||
|
||||
if( m_Menu.IsTransitioning() )
|
||||
if( IsTransitioning() )
|
||||
return;
|
||||
|
||||
Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default input handler
|
||||
@@ -173,9 +168,7 @@ void ScreenSelectGroup::Input( const DeviceInput& DeviceI, const InputEventType
|
||||
|
||||
void ScreenSelectGroup::DrawPrimitives()
|
||||
{
|
||||
m_Menu.DrawBottomLayer();
|
||||
Screen::DrawPrimitives();
|
||||
m_Menu.DrawTopLayer();
|
||||
}
|
||||
|
||||
void ScreenSelectGroup::HandleScreenMessage( const ScreenMessage SM )
|
||||
@@ -183,7 +176,7 @@ void ScreenSelectGroup::HandleScreenMessage( const ScreenMessage SM )
|
||||
switch( SM )
|
||||
{
|
||||
case SM_BeginFadingOut:
|
||||
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
||||
StartTransitioning( SM_GoToNextScreen );
|
||||
break;
|
||||
case SM_MenuTimer:
|
||||
MenuStart(PLAYER_1);
|
||||
@@ -254,7 +247,7 @@ void ScreenSelectGroup::MenuStart( PlayerNumber pn )
|
||||
return;
|
||||
|
||||
m_soundSelect.PlayRandom();
|
||||
m_Menu.m_MenuTimer->Stop();
|
||||
m_MenuTimer->Stop();
|
||||
m_bChosen = true;
|
||||
|
||||
GAMESTATE->m_pCurSong = NULL;
|
||||
@@ -272,7 +265,7 @@ void ScreenSelectGroup::MenuStart( PlayerNumber pn )
|
||||
|
||||
void ScreenSelectGroup::MenuBack( PlayerNumber pn )
|
||||
{
|
||||
m_Menu.Back( SM_GoToPrevScreen );
|
||||
Back( SM_GoToPrevScreen );
|
||||
}
|
||||
|
||||
void ScreenSelectGroup::TweenOffScreen()
|
||||
|
||||
@@ -9,16 +9,15 @@
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "Screen.h"
|
||||
#include "ScreenWithMenuElements.h"
|
||||
#include "Sprite.h"
|
||||
#include "RandomSample.h"
|
||||
#include "MenuElements.h"
|
||||
#include "FadingBanner.h"
|
||||
#include "MusicList.h"
|
||||
#include "GroupList.h"
|
||||
|
||||
|
||||
class ScreenSelectGroup : public Screen
|
||||
class ScreenSelectGroup : public ScreenWithMenuElements
|
||||
{
|
||||
public:
|
||||
ScreenSelectGroup( CString sName );
|
||||
@@ -42,8 +41,6 @@ public:
|
||||
|
||||
private:
|
||||
|
||||
MenuElements m_Menu;
|
||||
|
||||
Sprite m_sprExplanation;
|
||||
Sprite m_sprFrame;
|
||||
FadingBanner m_Banner;
|
||||
|
||||
@@ -321,7 +321,7 @@ void ScreenSelectMaster::HandleScreenMessage( const ScreenMessage SM )
|
||||
fSecs += EXTRA_SLEEP_AFTER_TWEEN_OFF_SECONDS;
|
||||
fSecs = max( fSecs, 0 );
|
||||
SCREENMAN->PostMessageToTopScreen( SM_AllDoneChoosing, fSecs ); // nofify parent that we're finished
|
||||
m_Menu.StopTimer();
|
||||
StopTimer();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -13,7 +13,6 @@ Frieza
|
||||
#include "Screen.h"
|
||||
#include "Sprite.h"
|
||||
#include "Quad.h"
|
||||
#include "MenuElements.h"
|
||||
#include "ScrollingList.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "ModeChoice.h"
|
||||
|
||||
@@ -76,7 +76,7 @@ static void FlipSpriteHorizontally(Sprite &s)
|
||||
s.SetCustomTextureCoords(Coords);
|
||||
}
|
||||
|
||||
ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : Screen( sClassName )
|
||||
ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : ScreenWithMenuElements( sClassName )
|
||||
{
|
||||
LOG->Trace( "ScreenSelectMusic::ScreenSelectMusic()" );
|
||||
|
||||
@@ -101,9 +101,6 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : Screen( sClassName
|
||||
|
||||
int p;
|
||||
|
||||
m_Menu.Load( "ScreenSelectMusic" );
|
||||
this->AddChild( &m_Menu );
|
||||
|
||||
// pop'n music has this under the songwheel...
|
||||
for( p=0; p<NUM_PLAYERS; p++ )
|
||||
{
|
||||
@@ -357,9 +354,7 @@ void ScreenSelectMusic::DrawPrimitives()
|
||||
DISPLAY->CameraPushMatrix();
|
||||
DISPLAY->LoadMenuPerspective( FOV, FOV_CENTER_X, FOV_CENTER_Y );
|
||||
|
||||
m_Menu.DrawBottomLayer();
|
||||
Screen::DrawPrimitives();
|
||||
m_Menu.DrawTopLayer();
|
||||
m_sprOptionsMessage.Draw();
|
||||
m_bgOptionsOut.Draw();
|
||||
m_bgNoOptionsOut.Draw();
|
||||
@@ -714,7 +709,7 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, InputEventType type,
|
||||
MenuI.IsValid() &&
|
||||
MenuI.button == MENU_BUTTON_START &&
|
||||
type != IET_RELEASE &&
|
||||
m_Menu.IsTransitioning() &&
|
||||
IsTransitioning() &&
|
||||
!GAMESTATE->IsExtraStage() &&
|
||||
!GAMESTATE->IsExtraStage2() )
|
||||
{
|
||||
@@ -731,7 +726,7 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, InputEventType type,
|
||||
return;
|
||||
}
|
||||
|
||||
if( m_Menu.IsTransitioning() )
|
||||
if( IsTransitioning() )
|
||||
return; // ignore
|
||||
|
||||
if( m_bMadeChoice ) return; // ignore
|
||||
@@ -963,16 +958,16 @@ void ScreenSelectMusic::HandleScreenMessage( const ScreenMessage SM )
|
||||
if( m_MusicWheel.IsRouletting() )
|
||||
{
|
||||
MenuStart(PLAYER_INVALID);
|
||||
m_Menu.m_MenuTimer->SetSeconds( 15 );
|
||||
m_Menu.m_MenuTimer->Start();
|
||||
m_MenuTimer->SetSeconds( 15 );
|
||||
m_MenuTimer->Start();
|
||||
}
|
||||
else if( DO_ROULETTE_ON_MENU_TIMER )
|
||||
{
|
||||
if( m_MusicWheel.GetSelectedType() != TYPE_SONG )
|
||||
{
|
||||
m_MusicWheel.StartRoulette();
|
||||
m_Menu.m_MenuTimer->SetSeconds( 15 );
|
||||
m_Menu.m_MenuTimer->Start();
|
||||
m_MenuTimer->SetSeconds( 15 );
|
||||
m_MenuTimer->Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1113,7 +1108,7 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
|
||||
|
||||
if( !GAMESTATE->IsExtraStage() && !GAMESTATE->IsExtraStage2() )
|
||||
{
|
||||
// float fShowSeconds = m_Menu.m_Out.GetLengthSeconds();
|
||||
// float fShowSeconds = m_Out.GetLengthSeconds();
|
||||
|
||||
// show "hold START for options"
|
||||
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,1) ); // visible
|
||||
@@ -1127,7 +1122,7 @@ void ScreenSelectMusic::MenuStart( PlayerNumber pn )
|
||||
this->PostScreenMessage( SM_AllowOptionsMenuRepeat, 0.5f );
|
||||
}
|
||||
|
||||
m_Menu.StartTransitioning( SM_BeginFadingOut );
|
||||
StartTransitioning( SM_BeginFadingOut );
|
||||
}
|
||||
|
||||
if( GAMESTATE->IsExtraStage() && PREFSMAN->m_bPickExtraStage )
|
||||
@@ -1153,7 +1148,7 @@ void ScreenSelectMusic::MenuBack( PlayerNumber pn )
|
||||
{
|
||||
SOUND->StopMusic();
|
||||
|
||||
m_Menu.Back( SM_GoToPrevScreen );
|
||||
Back( SM_GoToPrevScreen );
|
||||
}
|
||||
|
||||
void ScreenSelectMusic::AfterNotesChange( PlayerNumber pn )
|
||||
@@ -1251,7 +1246,7 @@ int FindCourseIndexOfSameMode( T begin, T end, const Course *p )
|
||||
void ScreenSelectMusic::AfterMusicChange()
|
||||
{
|
||||
if( !m_MusicWheel.IsRouletting() )
|
||||
m_Menu.m_MenuTimer->Stall();
|
||||
m_MenuTimer->Stall();
|
||||
|
||||
Song* pSong = m_MusicWheel.GetSelectedSong();
|
||||
if( pSong )
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "Screen.h"
|
||||
#include "ScreenWithMenuElements.h"
|
||||
#include "Sprite.h"
|
||||
#include "BitmapText.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
@@ -17,7 +17,6 @@
|
||||
#include "Banner.h"
|
||||
#include "FadingBanner.h"
|
||||
#include "BPMDisplay.h"
|
||||
#include "MenuElements.h"
|
||||
#include "GrooveRadar.h"
|
||||
#include "GrooveGraph.h"
|
||||
#include "DifficultyIcon.h"
|
||||
@@ -31,7 +30,7 @@
|
||||
#include "Character.h"
|
||||
#include "BGAnimation.h"
|
||||
|
||||
class ScreenSelectMusic : public Screen
|
||||
class ScreenSelectMusic : public ScreenWithMenuElements
|
||||
{
|
||||
public:
|
||||
ScreenSelectMusic( CString sName );
|
||||
@@ -73,8 +72,6 @@ protected:
|
||||
vector<Steps*> m_arrayNotes;
|
||||
int m_iSelection[NUM_PLAYERS];
|
||||
|
||||
MenuElements m_Menu;
|
||||
|
||||
Sprite m_sprCharacterIcon[NUM_PLAYERS];
|
||||
Sprite m_sprBannerMask;
|
||||
FadingBanner m_Banner;
|
||||
|
||||
@@ -51,7 +51,7 @@ static float GetTitleY( SetTimeSelection s ) { return g_Y[s]; }
|
||||
static float GetValueX( SetTimeSelection s ) { return g_X[s] + 80; }
|
||||
static float GetValueY( SetTimeSelection s ) { return g_Y[s]; }
|
||||
|
||||
ScreenSetTime::ScreenSetTime( CString sClassName ) : Screen( sClassName )
|
||||
ScreenSetTime::ScreenSetTime( CString sClassName ) : ScreenWithMenuElements( sClassName )
|
||||
{
|
||||
LOG->Trace( "ScreenSetTime::ScreenSetTime()" );
|
||||
|
||||
@@ -77,9 +77,6 @@ ScreenSetTime::ScreenSetTime( CString sClassName ) : Screen( sClassName )
|
||||
m_Selection = (SetTimeSelection)0;
|
||||
ChangeSelection( 0 );
|
||||
|
||||
m_Menu.Load( m_sName );
|
||||
this->AddChild( &m_Menu );
|
||||
|
||||
SOUND->PlayMusic( THEME->GetPathS(m_sName,"music") );
|
||||
}
|
||||
|
||||
@@ -98,9 +95,7 @@ void ScreenSetTime::Update( float fDelta )
|
||||
|
||||
void ScreenSetTime::DrawPrimitives()
|
||||
{
|
||||
m_Menu.DrawBottomLayer();
|
||||
Screen::DrawPrimitives();
|
||||
m_Menu.DrawTopLayer();
|
||||
}
|
||||
|
||||
void ScreenSetTime::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
||||
@@ -108,7 +103,7 @@ void ScreenSetTime::Input( const DeviceInput& DeviceI, const InputEventType type
|
||||
if( type != IET_FIRST_PRESS && type != IET_SLOW_REPEAT )
|
||||
return; // ignore
|
||||
|
||||
if( m_Menu.IsTransitioning() )
|
||||
if( IsTransitioning() )
|
||||
return;
|
||||
|
||||
Screen::Input( DeviceI, type, GameI, MenuI, StyleI ); // default handler
|
||||
@@ -192,7 +187,7 @@ void ScreenSetTime::MenuStart( PlayerNumber pn )
|
||||
else if( m_Selection == NUM_SET_TIME_SELECTIONS -1 ) // last row
|
||||
{
|
||||
SOUND->PlayOnce( THEME->GetPathS("Common","start") );
|
||||
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
||||
StartTransitioning( SM_GoToNextScreen );
|
||||
}
|
||||
else
|
||||
ChangeSelection( +1 );
|
||||
@@ -200,6 +195,6 @@ void ScreenSetTime::MenuStart( PlayerNumber pn )
|
||||
|
||||
void ScreenSetTime::MenuBack( PlayerNumber pn )
|
||||
{
|
||||
m_Menu.StartTransitioning( SM_GoToPrevScreen );
|
||||
StartTransitioning( SM_GoToPrevScreen );
|
||||
}
|
||||
|
||||
|
||||
@@ -9,12 +9,11 @@
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "Screen.h"
|
||||
#include "ScreenWithMenuElements.h"
|
||||
#include "Sprite.h"
|
||||
#include "BitmapText.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "InputMapper.h"
|
||||
#include "MenuElements.h"
|
||||
#include "RageInputDevice.h"
|
||||
|
||||
enum SetTimeSelection
|
||||
@@ -28,7 +27,7 @@ enum SetTimeSelection
|
||||
NUM_SET_TIME_SELECTIONS
|
||||
};
|
||||
|
||||
class ScreenSetTime : public Screen
|
||||
class ScreenSetTime : public ScreenWithMenuElements
|
||||
{
|
||||
public:
|
||||
ScreenSetTime( CString sName );
|
||||
@@ -53,7 +52,5 @@ private:
|
||||
BitmapText m_textTitle[NUM_SET_TIME_SELECTIONS];
|
||||
BitmapText m_textValue[NUM_SET_TIME_SELECTIONS];
|
||||
BitmapText m_textDayOfWeek;
|
||||
|
||||
MenuElements m_Menu;
|
||||
};
|
||||
|
||||
|
||||
@@ -32,8 +32,8 @@ ScreenSongOptions::ScreenSongOptions( CString sClassName ) :
|
||||
* fade in. */
|
||||
if(PREFSMAN->m_ShowSongOptions == PrefsManager::ASK)
|
||||
{
|
||||
m_Menu.m_In.Load( THEME->GetPathToB("ScreenSongOptions option in") );
|
||||
m_Menu.m_In.StartTransitioning();
|
||||
m_In.Load( THEME->GetPathToB("ScreenSongOptions option in") );
|
||||
m_In.StartTransitioning();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -28,7 +28,7 @@ const ScreenMessage SM_DoneOpening = ScreenMessage(SM_User-7);
|
||||
const ScreenMessage SM_StartClosing = ScreenMessage(SM_User-8);
|
||||
|
||||
|
||||
ScreenStyleSplash::ScreenStyleSplash( CString sName ) : Screen( sName )
|
||||
ScreenStyleSplash::ScreenStyleSplash( CString sName ) : ScreenWithMenuElements( sName )
|
||||
{
|
||||
SOUND->StopMusic();
|
||||
|
||||
@@ -50,16 +50,13 @@ ScreenStyleSplash::ScreenStyleSplash( CString sName ) : Screen( sName )
|
||||
m_Background.LoadFromAniDir( THEME->GetPathToB(ssprintf("ScreenStyleSplash-%s-%s-%d",sGameName.c_str(),sStyleName.c_str(),iDifficulty) ) );
|
||||
this->AddChild( &m_Background );
|
||||
|
||||
m_Menu.Load( "ScreenStyleSplash" );
|
||||
this->AddChild( &m_Menu );
|
||||
|
||||
this->PostScreenMessage( SM_StartClosing, 2 );
|
||||
}
|
||||
|
||||
|
||||
void ScreenStyleSplash::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
||||
{
|
||||
if( m_Menu.IsTransitioning() )
|
||||
if( IsTransitioning() )
|
||||
return;
|
||||
|
||||
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
|
||||
@@ -71,8 +68,8 @@ void ScreenStyleSplash::HandleScreenMessage( const ScreenMessage SM )
|
||||
switch( SM )
|
||||
{
|
||||
case SM_StartClosing:
|
||||
if( !m_Menu.IsTransitioning() )
|
||||
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
||||
if( !IsTransitioning() )
|
||||
StartTransitioning( SM_GoToNextScreen );
|
||||
break;
|
||||
case SM_DoneOpening:
|
||||
|
||||
@@ -88,22 +85,20 @@ void ScreenStyleSplash::HandleScreenMessage( const ScreenMessage SM )
|
||||
|
||||
void ScreenStyleSplash::MenuStart( PlayerNumber pn )
|
||||
{
|
||||
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
||||
StartTransitioning( SM_GoToNextScreen );
|
||||
}
|
||||
|
||||
void ScreenStyleSplash::MenuBack( PlayerNumber pn )
|
||||
{
|
||||
if(m_Menu.IsTransitioning())
|
||||
if(IsTransitioning())
|
||||
return;
|
||||
this->ClearMessageQueue();
|
||||
m_Menu.Back( SM_GoToPrevScreen );
|
||||
Back( SM_GoToPrevScreen );
|
||||
SOUND->PlayOnce( THEME->GetPathToS("menu back") );
|
||||
}
|
||||
|
||||
void ScreenStyleSplash::DrawPrimitives()
|
||||
{
|
||||
m_Menu.DrawBottomLayer();
|
||||
Screen::DrawPrimitives();
|
||||
m_Menu.DrawTopLayer();
|
||||
}
|
||||
|
||||
|
||||
@@ -13,12 +13,11 @@
|
||||
*/
|
||||
|
||||
|
||||
#include "Screen.h"
|
||||
#include "ScreenWithMenuElements.h"
|
||||
#include "BGAnimation.h"
|
||||
#include "MenuElements.h"
|
||||
|
||||
|
||||
class ScreenStyleSplash : public Screen
|
||||
class ScreenStyleSplash : public ScreenWithMenuElements
|
||||
{
|
||||
public:
|
||||
ScreenStyleSplash( CString sName );
|
||||
@@ -31,7 +30,6 @@ protected:
|
||||
void MenuStart( PlayerNumber pn );
|
||||
void MenuBack( PlayerNumber pn );
|
||||
|
||||
MenuElements m_Menu;
|
||||
BGAnimation m_Background;
|
||||
};
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
|
||||
|
||||
|
||||
ScreenTestInput::ScreenTestInput( CString sClassName ) : Screen( sClassName )
|
||||
ScreenTestInput::ScreenTestInput( CString sClassName ) : ScreenWithMenuElements( sClassName )
|
||||
{
|
||||
LOG->Trace( "ScreenTestInput::ScreenTestInput()" );
|
||||
|
||||
@@ -37,9 +37,6 @@ ScreenTestInput::ScreenTestInput( CString sClassName ) : Screen( sClassName )
|
||||
m_textInputs.SetZoom( 0.8f );
|
||||
this->AddChild( &m_textInputs );
|
||||
|
||||
m_Menu.Load( "ScreenTestInput" );
|
||||
this->AddChild( &m_Menu );
|
||||
|
||||
SOUND->PlayMusic( THEME->GetPathToS("ScreenTestInput music") );
|
||||
}
|
||||
|
||||
@@ -95,9 +92,7 @@ void ScreenTestInput::Update( float fDeltaTime )
|
||||
|
||||
void ScreenTestInput::DrawPrimitives()
|
||||
{
|
||||
m_Menu.DrawBottomLayer();
|
||||
Screen::DrawPrimitives();
|
||||
m_Menu.DrawTopLayer();
|
||||
}
|
||||
|
||||
void ScreenTestInput::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
||||
@@ -126,9 +121,9 @@ void ScreenTestInput::MenuStart( PlayerNumber pn )
|
||||
|
||||
void ScreenTestInput::MenuBack( PlayerNumber pn )
|
||||
{
|
||||
if(!m_Menu.IsTransitioning())
|
||||
if(!IsTransitioning())
|
||||
{
|
||||
SCREENMAN->PlayStartSound();
|
||||
m_Menu.StartTransitioning( SM_GoToPrevScreen );
|
||||
StartTransitioning( SM_GoToPrevScreen );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,16 +9,15 @@
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "Screen.h"
|
||||
#include "ScreenWithMenuElements.h"
|
||||
#include "Sprite.h"
|
||||
#include "BitmapText.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "InputMapper.h"
|
||||
#include "MenuElements.h"
|
||||
#include "RageInputDevice.h"
|
||||
|
||||
|
||||
class ScreenTestInput : public Screen
|
||||
class ScreenTestInput : public ScreenWithMenuElements
|
||||
{
|
||||
public:
|
||||
ScreenTestInput( CString sName );
|
||||
@@ -34,7 +33,5 @@ public:
|
||||
|
||||
private:
|
||||
BitmapText m_textInputs;
|
||||
|
||||
MenuElements m_Menu;
|
||||
};
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
#include "LightsManager.h"
|
||||
|
||||
|
||||
ScreenTestLights::ScreenTestLights( CString sClassName ) : Screen( sClassName )
|
||||
ScreenTestLights::ScreenTestLights( CString sClassName ) : ScreenWithMenuElements( sClassName )
|
||||
{
|
||||
LOG->Trace( "ScreenTestLights::ScreenTestLights()" );
|
||||
|
||||
@@ -37,9 +37,6 @@ ScreenTestLights::ScreenTestLights( CString sClassName ) : Screen( sClassName )
|
||||
m_textInputs.SetZoom( 0.8f );
|
||||
this->AddChild( &m_textInputs );
|
||||
|
||||
m_Menu.Load( "ScreenTestLights" );
|
||||
this->AddChild( &m_Menu );
|
||||
|
||||
SOUND->PlayMusic( THEME->GetPathToS("ScreenTestLights music") );
|
||||
|
||||
LIGHTSMAN->SetLightsMode( LIGHTSMODE_TEST );
|
||||
@@ -76,9 +73,7 @@ void ScreenTestLights::Update( float fDeltaTime )
|
||||
|
||||
void ScreenTestLights::DrawPrimitives()
|
||||
{
|
||||
m_Menu.DrawBottomLayer();
|
||||
Screen::DrawPrimitives();
|
||||
m_Menu.DrawTopLayer();
|
||||
}
|
||||
|
||||
void ScreenTestLights::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
||||
@@ -107,9 +102,9 @@ void ScreenTestLights::MenuStart( PlayerNumber pn )
|
||||
|
||||
void ScreenTestLights::MenuBack( PlayerNumber pn )
|
||||
{
|
||||
if(!m_Menu.IsTransitioning())
|
||||
if(!IsTransitioning())
|
||||
{
|
||||
SCREENMAN->PlayStartSound();
|
||||
m_Menu.StartTransitioning( SM_GoToPrevScreen );
|
||||
StartTransitioning( SM_GoToPrevScreen );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,16 +9,15 @@
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "Screen.h"
|
||||
#include "ScreenWithMenuElements.h"
|
||||
#include "Sprite.h"
|
||||
#include "BitmapText.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "InputMapper.h"
|
||||
#include "MenuElements.h"
|
||||
#include "RageInputDevice.h"
|
||||
|
||||
|
||||
class ScreenTestLights : public Screen
|
||||
class ScreenTestLights : public ScreenWithMenuElements
|
||||
{
|
||||
public:
|
||||
ScreenTestLights( CString sName );
|
||||
@@ -34,7 +33,5 @@ public:
|
||||
|
||||
private:
|
||||
BitmapText m_textInputs;
|
||||
|
||||
MenuElements m_Menu;
|
||||
};
|
||||
|
||||
|
||||
@@ -191,6 +191,8 @@ ScreenTitleMenu::ScreenTitleMenu( CString sClassName ) : ScreenSelect( sClassNam
|
||||
|
||||
this->PostScreenMessage( SM_PlayComment, SECONDS_BETWEEN_COMMENTS);
|
||||
|
||||
this->SortByZ();
|
||||
|
||||
// this->MoveToTail( &m_AttractOut ); // put it in the back so it covers up the stuff we just added
|
||||
}
|
||||
|
||||
@@ -237,7 +239,7 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
|
||||
if( !MenuI.IsValid() )
|
||||
return;
|
||||
|
||||
if( m_Menu.m_In.IsTransitioning() || m_Menu.m_Back.IsTransitioning() ) /* not m_Menu.m_Out */
|
||||
if( m_In.IsTransitioning() || m_Back.IsTransitioning() ) /* not m_Out */
|
||||
return;
|
||||
|
||||
switch( MenuI.button )
|
||||
@@ -249,9 +251,9 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
|
||||
MoveCursor( false );
|
||||
break;
|
||||
case MENU_BUTTON_BACK:
|
||||
if( m_Menu.m_Out.IsTransitioning() )
|
||||
if( m_Out.IsTransitioning() )
|
||||
break;
|
||||
m_Menu.Back( SM_GoToAttractLoop );
|
||||
Back( SM_GoToAttractLoop );
|
||||
break;
|
||||
case MENU_BUTTON_START:
|
||||
/* return if the choice is invalid */
|
||||
@@ -268,8 +270,8 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
|
||||
if( !Screen::JoinInput( DeviceI, type, GameI, MenuI, StyleI ) )
|
||||
return;
|
||||
|
||||
if( !m_Menu.m_Out.IsTransitioning() )
|
||||
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
||||
if( !m_Out.IsTransitioning() )
|
||||
StartTransitioning( SM_GoToNextScreen );
|
||||
}
|
||||
|
||||
// detect codes
|
||||
@@ -315,7 +317,7 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
|
||||
void ScreenTitleMenu::Update( float fDelta )
|
||||
{
|
||||
// time out on this screen and go to the attract sequence
|
||||
if( !m_Menu.IsTransitioning() && TimeToDemonstration.PeekDeltaTime() >= SECONDS_BEFORE_ATTRACT)
|
||||
if( !IsTransitioning() && TimeToDemonstration.PeekDeltaTime() >= SECONDS_BEFORE_ATTRACT)
|
||||
{
|
||||
// don't time out on this screen is coin mode is pay.
|
||||
// If we're here, then there's a credit in the machine.
|
||||
|
||||
@@ -1,47 +1,37 @@
|
||||
#include "global.h"
|
||||
/*
|
||||
-----------------------------------------------------------------------------
|
||||
File: MenuElements.h
|
||||
Class: ScreenWithMenuElements
|
||||
|
||||
Desc: Base class for menu Screens.
|
||||
Desc: See header.
|
||||
|
||||
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
||||
Chris Danford
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "MenuElements.h"
|
||||
#include "RageUtil.h"
|
||||
#include "ScreenManager.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "RageLog.h"
|
||||
#include "GameManager.h"
|
||||
#include "GameState.h"
|
||||
#include "ThemeManager.h"
|
||||
#include "ScreenWithMenuElements.h"
|
||||
#include "MenuTimer.h"
|
||||
#include "HelpDisplay.h"
|
||||
|
||||
#include "RageLog.h"
|
||||
#include "ThemeManager.h"
|
||||
#include "GameState.h"
|
||||
#include "StyleDef.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "ScreenManager.h"
|
||||
|
||||
#define TIMER_SECONDS THEME->GetMetricI(m_sName,"TimerSeconds")
|
||||
#define STYLE_ICON THEME->GetMetricB(m_sName,"StyleIcon")
|
||||
#define MEMORY_CARD_ICONS THEME->GetMetricB(m_sName,"MemoryCardIcons")
|
||||
|
||||
|
||||
MenuElements::MenuElements()
|
||||
ScreenWithMenuElements::ScreenWithMenuElements( CString sClassName ) : Screen( sClassName )
|
||||
{
|
||||
LOG->Trace( "ScreenWithMenuElements::ScreenWithMenuElements()" );
|
||||
|
||||
m_MenuTimer = new MenuTimer;
|
||||
m_textHelp = new HelpDisplay;
|
||||
}
|
||||
|
||||
MenuElements::~MenuElements()
|
||||
{
|
||||
delete m_MenuTimer;
|
||||
delete m_textHelp;
|
||||
}
|
||||
|
||||
void MenuElements::Load( CString sClassName )
|
||||
{
|
||||
LOG->Trace( "MenuElements::MenuElements()" );
|
||||
|
||||
ASSERT( this->m_SubActors.empty() ); // don't call Load twice!
|
||||
@@ -53,8 +43,8 @@ void MenuElements::Load( CString sClassName )
|
||||
|
||||
m_autoHeader.Load( THEME->GetPathToG(m_sName+" header") );
|
||||
m_autoHeader->SetName("Header");
|
||||
UtilSetXY( m_autoHeader, "MenuElements" );
|
||||
UtilOnCommand( m_autoHeader, "MenuElements" );
|
||||
UtilSetXY( m_autoHeader, m_sName );
|
||||
UtilOnCommand( m_autoHeader, m_sName );
|
||||
this->AddChild( m_autoHeader );
|
||||
|
||||
if( STYLE_ICON && GAMESTATE->m_CurStyle != STYLE_INVALID )
|
||||
@@ -63,8 +53,8 @@ void MenuElements::Load( CString sClassName )
|
||||
m_sprStyleIcon.SetName( "StyleIcon" );
|
||||
m_sprStyleIcon.Load( THEME->GetPathToG(sIconFileName) );
|
||||
m_sprStyleIcon.StopAnimating();
|
||||
UtilSetXY( m_sprStyleIcon, "MenuElements" );
|
||||
UtilOnCommand( m_sprStyleIcon, "MenuElements" );
|
||||
UtilSetXY( m_sprStyleIcon, m_sName );
|
||||
UtilOnCommand( m_sprStyleIcon, m_sName );
|
||||
this->AddChild( &m_sprStyleIcon );
|
||||
}
|
||||
|
||||
@@ -74,8 +64,8 @@ void MenuElements::Load( CString sClassName )
|
||||
{
|
||||
m_MemoryCardDisplay[p].Load( (PlayerNumber)p );
|
||||
m_MemoryCardDisplay[p].SetName( ssprintf("MemoryCardDisplayP%d",p+1) );
|
||||
UtilSetXY( m_MemoryCardDisplay[p], "MenuElements" );
|
||||
UtilOnCommand( m_MemoryCardDisplay[p], "MenuElements" );
|
||||
UtilSetXY( m_MemoryCardDisplay[p], m_sName );
|
||||
UtilOnCommand( m_MemoryCardDisplay[p], m_sName );
|
||||
this->AddChild( &m_MemoryCardDisplay[p] );
|
||||
}
|
||||
}
|
||||
@@ -84,8 +74,8 @@ void MenuElements::Load( CString sClassName )
|
||||
if( m_bTimerEnabled )
|
||||
{
|
||||
m_MenuTimer->SetName( "Timer" );
|
||||
UtilSetXY( m_MenuTimer, "MenuElements" );
|
||||
UtilOnCommand( m_MenuTimer, "MenuElements" );
|
||||
UtilSetXY( m_MenuTimer, m_sName );
|
||||
UtilOnCommand( m_MenuTimer, m_sName );
|
||||
if( TIMER_SECONDS > 0 && PREFSMAN->m_bMenuTimer && !GAMESTATE->m_bEditing )
|
||||
m_MenuTimer->SetSeconds( TIMER_SECONDS );
|
||||
else
|
||||
@@ -95,14 +85,14 @@ void MenuElements::Load( CString sClassName )
|
||||
|
||||
m_autoFooter.Load( THEME->GetPathToG(m_sName+" footer") );
|
||||
m_autoFooter->SetName("Footer");
|
||||
UtilSetXY( m_autoFooter, "MenuElements" );
|
||||
UtilOnCommand( m_autoFooter, "MenuElements" );
|
||||
UtilSetXY( m_autoFooter, m_sName );
|
||||
UtilOnCommand( m_autoFooter, m_sName );
|
||||
this->AddChild( m_autoFooter );
|
||||
|
||||
m_textHelp->SetName( "HelpDisplay", "Help" );
|
||||
m_textHelp->Load();
|
||||
UtilSetXY( m_textHelp, "MenuElements" );
|
||||
UtilOnCommand( m_textHelp, "MenuElements" );
|
||||
UtilSetXY( m_textHelp, m_sName );
|
||||
UtilOnCommand( m_textHelp, m_sName );
|
||||
CStringArray asHelpTips;
|
||||
split( THEME->GetMetric(m_sName,"HelpText"), "\n", asHelpTips );
|
||||
m_textHelp->SetTips( asHelpTips );
|
||||
@@ -110,40 +100,41 @@ void MenuElements::Load( CString sClassName )
|
||||
|
||||
|
||||
m_In.Load( THEME->GetPathToB(m_sName+" in") );
|
||||
m_In.SetZ( -1000 ); // always on top
|
||||
this->AddChild( &m_In );
|
||||
|
||||
m_Out.Load( THEME->GetPathToB(m_sName+" out") );
|
||||
m_Out.SetZ( -1000 ); // always on top
|
||||
this->AddChild( &m_Out );
|
||||
|
||||
m_Back.Load( THEME->GetPathToB("Common back") );
|
||||
m_Back.SetZ( -1000 ); // always on top
|
||||
this->AddChild( &m_Back );
|
||||
|
||||
|
||||
m_soundBack.Load( THEME->GetPathToS("Common back") );
|
||||
|
||||
m_In.StartTransitioning();
|
||||
}
|
||||
|
||||
void MenuElements::Update( float fDeltaTime )
|
||||
ScreenWithMenuElements::~ScreenWithMenuElements()
|
||||
{
|
||||
ActorFrame::Update(fDeltaTime);
|
||||
SAFE_DELETE( m_MenuTimer );
|
||||
SAFE_DELETE( m_textHelp );
|
||||
}
|
||||
|
||||
void MenuElements::StartTransitioning( ScreenMessage smSendWhenDone )
|
||||
void ScreenWithMenuElements::StartTransitioning( ScreenMessage smSendWhenDone )
|
||||
{
|
||||
if( m_bTimerEnabled )
|
||||
{
|
||||
m_MenuTimer->SetSeconds( 0 );
|
||||
m_MenuTimer->Stop();
|
||||
UtilOffCommand( m_MenuTimer, "MenuElements" );
|
||||
UtilOffCommand( m_MenuTimer, m_sName );
|
||||
}
|
||||
|
||||
UtilOffCommand( m_autoHeader, "MenuElements" );
|
||||
UtilOffCommand( m_sprStyleIcon, "MenuElements" );
|
||||
UtilOffCommand( m_autoHeader, m_sName );
|
||||
UtilOffCommand( m_sprStyleIcon, m_sName );
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
UtilOffCommand( m_MemoryCardDisplay[p], "MenuElements" );
|
||||
UtilOffCommand( m_autoFooter, "MenuElements" );
|
||||
UtilOffCommand( m_textHelp, "MenuElements" );
|
||||
UtilOffCommand( m_MemoryCardDisplay[p], m_sName );
|
||||
UtilOffCommand( m_autoFooter, m_sName );
|
||||
UtilOffCommand( m_textHelp, m_sName );
|
||||
|
||||
m_Background.PlayCommand("Off");
|
||||
|
||||
@@ -162,56 +153,22 @@ void MenuElements::StartTransitioning( ScreenMessage smSendWhenDone )
|
||||
// SCREENMAN->PostMessageToTopScreen( smSendWhenDone, TimeUntilFinished );
|
||||
}
|
||||
|
||||
void MenuElements::Back( ScreenMessage smSendWhenDone )
|
||||
void ScreenWithMenuElements::Back( ScreenMessage smSendWhenDone )
|
||||
{
|
||||
if( m_Back.IsTransitioning() )
|
||||
return; // ignore
|
||||
|
||||
m_MenuTimer->Stop();
|
||||
m_Back.StartTransitioning( smSendWhenDone );
|
||||
m_soundBack.Play();
|
||||
SCREENMAN->PlayBackSound();
|
||||
}
|
||||
|
||||
void MenuElements::DrawPrimitives()
|
||||
{
|
||||
// do nothing. Call DrawBottomLayer() and DrawTopLayer() instead.
|
||||
}
|
||||
|
||||
void MenuElements::DrawTopLayer()
|
||||
{
|
||||
ASSERT( !this->m_SubActors.empty() ); // Load first
|
||||
BeginDraw();
|
||||
|
||||
m_autoHeader->Draw();
|
||||
m_sprStyleIcon.Draw();
|
||||
m_autoFooter->Draw();
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
m_MemoryCardDisplay[p].Draw();
|
||||
if( m_bTimerEnabled )
|
||||
m_MenuTimer->Draw();
|
||||
m_textHelp->Draw();
|
||||
m_In.Draw();
|
||||
m_Out.Draw();
|
||||
m_Back.Draw();
|
||||
|
||||
EndDraw();
|
||||
}
|
||||
|
||||
void MenuElements::DrawBottomLayer()
|
||||
{
|
||||
BeginDraw();
|
||||
|
||||
m_Background.Draw();
|
||||
|
||||
EndDraw();
|
||||
}
|
||||
|
||||
bool MenuElements::IsTransitioning()
|
||||
bool ScreenWithMenuElements::IsTransitioning()
|
||||
{
|
||||
return m_In.IsTransitioning() || m_Out.IsTransitioning() || m_Back.IsTransitioning();
|
||||
}
|
||||
|
||||
void MenuElements::StopTimer()
|
||||
void ScreenWithMenuElements::StopTimer()
|
||||
{
|
||||
m_MenuTimer->Stop();
|
||||
}
|
||||
@@ -1,14 +1,13 @@
|
||||
#ifndef MENUELEMENTS_H
|
||||
#define MENUELEMENTS_H
|
||||
#ifndef ScreenWithMenuElements_H
|
||||
#define ScreenWithMenuElements_H
|
||||
/*
|
||||
-----------------------------------------------------------------------------
|
||||
File: MenuElements.h
|
||||
Class: ScreenWithMenuElements
|
||||
|
||||
Desc: Displays common components of menu screens:
|
||||
Background, Top Bar, Bottom Bar, help message, credits or PlayerOptions, style icon,
|
||||
Menu Timer
|
||||
Desc: Load one of several screens.
|
||||
|
||||
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
||||
Chris Danford
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
@@ -22,28 +21,21 @@
|
||||
|
||||
class MenuTimer;
|
||||
class HelpDisplay;
|
||||
class MenuElements : public ActorFrame
|
||||
|
||||
class ScreenWithMenuElements : public Screen
|
||||
{
|
||||
public:
|
||||
MenuElements();
|
||||
virtual ~MenuElements();
|
||||
|
||||
virtual void DrawPrimitives();
|
||||
|
||||
void Load( CString sClassName );
|
||||
|
||||
void DrawTopLayer();
|
||||
void DrawBottomLayer();
|
||||
ScreenWithMenuElements( CString sName );
|
||||
virtual ~ScreenWithMenuElements();
|
||||
|
||||
void StartTransitioning( ScreenMessage smSendWhenDone );
|
||||
void Back( ScreenMessage smSendWhenDone );
|
||||
void Update( float fDeltaTime );
|
||||
bool IsTransitioning();
|
||||
bool m_bTimerEnabled;
|
||||
|
||||
void StopTimer();
|
||||
|
||||
public: // let owner tinker with these objects
|
||||
protected:
|
||||
BGAnimation m_Background;
|
||||
|
||||
AutoActor m_autoHeader;
|
||||
@@ -56,8 +48,6 @@ public: // let owner tinker with these objects
|
||||
Transition m_In;
|
||||
Transition m_Out;
|
||||
Transition m_Back;
|
||||
|
||||
RageSound m_soundBack;
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif
|
||||
Reference in New Issue
Block a user