fix compiler warnings
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@@ -65,7 +65,7 @@ void BGAnimation::LoadFromAniDir( CString sAniDir )
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IniFile ini(sPathToIni);
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ini.ReadFile();
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unsigned i;
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int i;
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for( i=0; i<MAX_LAYERS; i++ )
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{
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CString sLayer = ssprintf("Layer%d",i+1);
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@@ -80,7 +80,7 @@ void BGAnimation::LoadFromAniDir( CString sAniDir )
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if( !ini.GetValueF( "BGAnimation", "LengthSeconds", m_fLengthSeconds ) )
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{
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m_fLengthSeconds = 0;
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for( i=0; i < m_Layers.size(); i++ )
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for( i=0; (unsigned)i < m_Layers.size(); i++ )
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m_fLengthSeconds = max(m_fLengthSeconds, m_Layers[i]->GetMaxTweenTimeLeft());
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}
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}
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@@ -128,7 +128,7 @@ void GameState::Update( float fDelta )
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m_bActiveAttackEndedThisUpdate[p] = false;
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for( unsigned s=0; s<NUM_INVENTORY_SLOTS; s++ )
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for( int s=0; s<NUM_INVENTORY_SLOTS; s++ )
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{
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if( m_ActiveAttacks[p][s].fSecsRemaining > 0 )
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{
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@@ -510,7 +510,7 @@ void GameState::LaunchAttack( PlayerNumber target, Attack a )
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LOG->Trace( "Launch attack '%s' against P%d", a.sModifier.c_str(), target+1 );
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// search for an open slot
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for( unsigned s=0; s<NUM_INVENTORY_SLOTS; s++ )
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for( int s=0; s<NUM_INVENTORY_SLOTS; s++ )
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if( m_ActiveAttacks[target][s].fSecsRemaining <= 0 )
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{
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m_ActiveAttacks[target][s] = a;
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@@ -521,7 +521,7 @@ void GameState::LaunchAttack( PlayerNumber target, Attack a )
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void GameState::RemoveActiveAttacksForPlayer( PlayerNumber pn )
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{
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for( unsigned s=0; s<NUM_INVENTORY_SLOTS; s++ )
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for( int s=0; s<NUM_INVENTORY_SLOTS; s++ )
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{
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m_ActiveAttacks[pn][s].fSecsRemaining = 0;
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m_ActiveAttacks[pn][s].sModifier = "";
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@@ -532,7 +532,7 @@ void GameState::RemoveActiveAttacksForPlayer( PlayerNumber pn )
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void GameState::RemoveAllInventory()
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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for( unsigned s=0; s<NUM_INVENTORY_SLOTS; s++ )
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for( int s=0; s<NUM_INVENTORY_SLOTS; s++ )
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{
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m_Inventory[p][s].fSecsRemaining = 0;
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m_Inventory[p][s].sModifier = "";
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@@ -552,7 +552,7 @@ int GameState::GetSumOfActiveAttackLevels( PlayerNumber pn )
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{
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int iSum = 0;
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for( unsigned s=0; s<NUM_INVENTORY_SLOTS; s++ )
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for( int s=0; s<NUM_INVENTORY_SLOTS; s++ )
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if( m_ActiveAttacks[pn][s].fSecsRemaining > 0 )
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iSum += m_ActiveAttacks[pn][s].level;
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@@ -161,7 +161,7 @@ void GroupList::SetSelection( unsigned sel )
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m_iSelection=sel;
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if( m_asLabels.size() <= MAX_GROUPS_ONSCREEN ||
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if( (int)m_asLabels.size() <= MAX_GROUPS_ONSCREEN ||
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sel <= MAX_GROUPS_ONSCREEN/2 )
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m_iTop = 0;
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else if ( sel >= m_asLabels.size() - MAX_GROUPS_ONSCREEN/2 )
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@@ -186,7 +186,7 @@ void InputMapper::AutoMapJoysticksForCurrentGame()
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{
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InputDevice device = vDevices[i];
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CString sDescription = vDescriptions[i];
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for( unsigned j=0; j<NUM_AUTO_JOY_MAPPINGS; j++ )
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for( int j=0; j<NUM_AUTO_JOY_MAPPINGS; j++ )
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{
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const AutoJoyMapping& mapping = g_AutoJoyMappings[j];
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@@ -170,7 +170,7 @@ ScreenCredits::ScreenCredits() : Screen("ScreenCredits")
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{
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LOG->Trace( "ScreenCredits::ScreenCredits()" );
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unsigned i;
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int i;
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GAMESTATE->Reset(); // so that credits message for both players will show
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@@ -150,6 +150,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type ) : Screen(sCl
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break;
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case stage:
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case course:
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LOG->Trace("We made it to stage");
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stageStats = GAMESTATE->m_CurStageStats;
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break;
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default:
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@@ -752,7 +753,7 @@ void ScreenEvaluation::TweenOffScreen()
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}
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// small banner area
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for( unsigned i=0; i<MAX_SONGS_TO_SHOW; i++ )
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for( int i=0; i<MAX_SONGS_TO_SHOW; i++ )
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{
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UtilOffCommand( m_SmallBanner[i], "ScreenEvaluation" );
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UtilOffCommand( m_sprSmallBannerFrame[i], "ScreenEvaluation" );
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@@ -75,7 +75,7 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
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CString SongTitle = DISPLAYED_SONG(i);
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if (USE_UNLOCKS_DAT == 1)
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{
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if (i <= GAMESTATE->m_pUnlockingSys->m_SongEntries.size() )
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if ((unsigned)i <= GAMESTATE->m_pUnlockingSys->m_SongEntries.size() )
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SongTitle = GAMESTATE->m_pUnlockingSys->m_SongEntries[i-1].m_sSongName;
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}
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@@ -127,7 +127,7 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
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CString DisplayedSong = DISPLAYED_SONG(i);
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if (USE_UNLOCKS_DAT == 1)
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{
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if (i <= GAMESTATE->m_pUnlockingSys->m_SongEntries.size() )
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if ((unsigned)i <= GAMESTATE->m_pUnlockingSys->m_SongEntries.size() )
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DisplayedSong = GAMESTATE->m_pUnlockingSys->m_SongEntries[i-1].m_sSongName;
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}
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@@ -249,7 +249,7 @@ ScreenUnlock::ScreenUnlock() : ScreenAttract("ScreenUnlock")
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if (i > (int) LastUnlocks.size())
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continue;
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int NextIcon = LastUnlocks[LastUnlocks.size() - i];
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unsigned NextIcon = LastUnlocks[LastUnlocks.size() - i];
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Sprite* NewIcon = new Sprite;
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BitmapText* NewText = new BitmapText;
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@@ -281,7 +281,7 @@ void SongManager::ReadNoteScoresFromFile( CString fn, int c )
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Difficulty dc;
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getline(f, line);
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if( sscanf(line.c_str(), "%d %d", &nt, &dc) != 2 )
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if( sscanf(line.c_str(), "%d %d", (int *)&nt, (int *)&dc) != 2 )
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break;
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CString sDescription;
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@@ -301,7 +301,7 @@ void SongManager::ReadNoteScoresFromFile( CString fn, int c )
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int iNumTimesPlayed;
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Grade grade;
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int iScore;
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if( sscanf(line.c_str(), "%d %d %i\n", &iNumTimesPlayed, &grade, &iScore) != 3 )
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if( sscanf(line.c_str(), "%d %d %i\n", &iNumTimesPlayed, (int *)&grade, &iScore) != 3 )
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break;
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if( pNotes )
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{
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@@ -530,7 +530,7 @@ void SongManager::SaveNoteScoresToFile( CString fn, int c )
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fprintf(fp, "%s\n%u\n",
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pSong->GetSongDir().c_str(),
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vNotes.size() );
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(unsigned)vNotes.size() );
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for( unsigned i=0; i<vNotes.size(); i++ )
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{
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