fix test mode in courses

This commit is contained in:
Glenn Maynard
2005-05-06 13:47:33 +00:00
parent 62799c4573
commit dc16dd8271
+3
View File
@@ -120,6 +120,9 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : ScreenWithMenuElement
GAMESTATE->m_bSideIsJoined[p] = true;
GAMESTATE->m_pCurSteps[p].Set( GAMESTATE->m_pCurSong->GetAllSteps()[0] );
vector<Trail*> apTrails;
GAMESTATE->m_pCurCourse->GetAllTrails( apTrails );
GAMESTATE->m_pCurTrail[p] = apTrails[0];
STATSMAN->m_CurStageStats.m_player[p].vpPlayedSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
STATSMAN->m_CurStageStats.m_player[p].vpPossibleSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.m_fScrollSpeed = 2;