for fixup

This commit is contained in:
Glenn Maynard
2003-01-24 22:21:48 +00:00
parent cf8c4f884f
commit 29731671fb
+6 -2
View File
@@ -220,7 +220,8 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
);
this->AddChild( &m_Menu );
for( int p=0; p<NUM_PLAYERS; p++ )
int p;
for( p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) ) // If EZ2 wants to hide this graphic, place it somewhere off screen using theme metrics
continue; // skip
@@ -256,7 +257,7 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
bool bNewRecord[NUM_PLAYERS];
memset( bNewRecord, 0, sizeof(bNewRecord) );
m_bGoToNameEntry = false;
for( int p=0; p<NUM_PLAYERS; p++ )
for( p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMESTATE->IsPlayerEnabled(p) || grade[p] == GRADE_E )
continue; // can't be a new record
@@ -773,6 +774,9 @@ void ScreenEvaluation::MenuLeft( PlayerNumber pn )
{
// What is the purpose of this? I keep my feet on the pads and
// was wondering why the grades weren't spinning. -Chris
// To be able to see the grade without having to wait for it to
// stop spinning. (I was hitting left repeatedly and wondering
// why it kept spinning ...)
//m_Grades[pn].SettleQuickly();
}