for fixup
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@@ -220,7 +220,8 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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);
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this->AddChild( &m_Menu );
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for( int p=0; p<NUM_PLAYERS; p++ )
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int p;
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) ) // If EZ2 wants to hide this graphic, place it somewhere off screen using theme metrics
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continue; // skip
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@@ -256,7 +257,7 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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bool bNewRecord[NUM_PLAYERS];
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memset( bNewRecord, 0, sizeof(bNewRecord) );
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m_bGoToNameEntry = false;
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for( int p=0; p<NUM_PLAYERS; p++ )
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsPlayerEnabled(p) || grade[p] == GRADE_E )
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continue; // can't be a new record
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@@ -773,6 +774,9 @@ void ScreenEvaluation::MenuLeft( PlayerNumber pn )
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{
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// What is the purpose of this? I keep my feet on the pads and
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// was wondering why the grades weren't spinning. -Chris
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// To be able to see the grade without having to wait for it to
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// stop spinning. (I was hitting left repeatedly and wondering
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// why it kept spinning ...)
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//m_Grades[pn].SettleQuickly();
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}
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