Update aliases.

This commit is contained in:
Glenn Maynard
2003-09-27 23:31:42 +00:00
parent fdf2a4e2ed
commit 1cc709407e
3 changed files with 34 additions and 54 deletions
+18 -7
View File
@@ -309,6 +309,23 @@ Screen* Screen::Create( CString sClassName )
if( !sClassName.CompareNoCase("ScreenWarning") )
sClassName = "ScreenAttract@ScreenWarning";
if( !sClassName.CompareNoCase("ScreenEvaluationStage") )
sClassName = "ScreenEvaluation@ScreenEvaluationStage";
if( !sClassName.CompareNoCase("ScreenEvaluationSummary") )
sClassName = "ScreenEvaluation@ScreenEvaluationSummary";
if( !sClassName.CompareNoCase("ScreenEvaluationNonstop") )
sClassName = "ScreenEvaluation@ScreenEvaluationNonstop";
if( !sClassName.CompareNoCase("ScreenEvaluationOni") )
sClassName = "ScreenEvaluation@ScreenEvaluationOni";
if( !sClassName.CompareNoCase("ScreenEvaluationEndless") )
sClassName = "ScreenEvaluation@ScreenEvaluationEndless";
if( !sClassName.CompareNoCase("ScreenEvaluationEndless") )
sClassName = "ScreenEvaluation@ScreenEvaluationEndless";
if( !sClassName.CompareNoCase("ScreenEvaluationBattle") )
sClassName = "ScreenEvaluation@ScreenEvaluationBattle";
if( !sClassName.CompareNoCase("ScreenEvaluationRave") )
sClassName = "ScreenEvaluation@ScreenEvaluationRave";
/* "ScreenCompany@ScreenOtherCompany" loads ScreenCompany with the
* asset "ScreenOtherCompany", so (if it supports it) it'll use
* metric, graphic, etc. names starting with "ScreenOtherCompany". */
@@ -331,13 +348,7 @@ Screen* Screen::Create( CString sClassName )
IF_RETURN( ScreenCaution );
IF_RETURN( ScreenEdit );
IF_RETURN( ScreenEditMenu );
IF_RETURN( ScreenEvaluationStage );
IF_RETURN( ScreenEvaluationSummary );
IF_RETURN( ScreenEvaluationNonstop );
IF_RETURN( ScreenEvaluationOni );
IF_RETURN( ScreenEvaluationEndless );
IF_RETURN( ScreenEvaluationBattle );
IF_RETURN( ScreenEvaluationRave );
IF_RETURN( ScreenEvaluation );
IF_RETURN( ScreenEz2SelectPlayer );
IF_RETURN( ScreenGameOver );
IF_RETURN( ScreenGameplay );
+11 -3
View File
@@ -53,6 +53,7 @@ const char* JUDGE_STRING[NUM_JUDGE_LINES] = { "Marvelous", "Perfect", "Great", "
#define SHOW_JUDGMENT( l ) THEME->GetMetricB(m_sName,ssprintf("Show%s",JUDGE_STRING[l]))
#define SHOW_SCORE_AREA THEME->GetMetricB(m_sName,"ShowScoreArea")
#define SHOW_TIME_AREA THEME->GetMetricB(m_sName,"ShowTimeArea")
#define TYPE THEME->GetMetric (m_sName,"Type")
const ScreenMessage SM_GoToSelectCourse = ScreenMessage(SM_User+3);
@@ -61,7 +62,7 @@ const ScreenMessage SM_GoToEndScreen = ScreenMessage(SM_User+5);
const ScreenMessage SM_PlayCheer = ScreenMessage(SM_User+6);
ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type ) : Screen(sClassName)
ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName)
{
//
// debugging
@@ -83,8 +84,15 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type ) : Screen(sCl
LOG->Trace( "ScreenEvaluation::ScreenEvaluation()" );
m_sName = sClassName;
m_Type = type;
if( !TYPE.CompareNoCase("stage") )
m_Type = stage;
else if( !TYPE.CompareNoCase("summary") )
m_Type = summary;
else if( !TYPE.CompareNoCase("course") )
m_Type = course;
else
RageException::Throw("Unknown evaluation type \"%s\"", TYPE.c_str() );
int p;
//
+5 -44
View File
@@ -1,3 +1,6 @@
#ifndef SCREEN_EVALUATION_H
#define SCREEN_EVALUATION_H
/*
-----------------------------------------------------------------------------
Class: ScreenEvaluation
@@ -30,7 +33,7 @@ class ScreenEvaluation : public Screen
{
public:
enum Type { stage, summary, course };
ScreenEvaluation( CString sClassName, Type type );
ScreenEvaluation( CString sClassName );
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
@@ -103,46 +106,4 @@ protected:
Sprite m_sprTryExtraStage;
};
class ScreenEvaluationStage : public ScreenEvaluation
{
public:
ScreenEvaluationStage( CString sClassName ) : ScreenEvaluation(sClassName,ScreenEvaluation::stage) {};
};
class ScreenEvaluationSummary : public ScreenEvaluation
{
public:
ScreenEvaluationSummary( CString sClassName ) : ScreenEvaluation(sClassName,ScreenEvaluation::summary) {};
};
class ScreenEvaluationNonstop : public ScreenEvaluation
{
public:
ScreenEvaluationNonstop( CString sClassName ) : ScreenEvaluation(sClassName,ScreenEvaluation::course) {};
};
class ScreenEvaluationOni : public ScreenEvaluation
{
public:
ScreenEvaluationOni( CString sClassName ) : ScreenEvaluation(sClassName, ScreenEvaluation::course) {};
};
class ScreenEvaluationEndless : public ScreenEvaluation
{
public:
ScreenEvaluationEndless( CString sClassName ) : ScreenEvaluation(sClassName, ScreenEvaluation::course) {};
};
class ScreenEvaluationBattle : public ScreenEvaluation
{
public:
ScreenEvaluationBattle( CString sClassName ) : ScreenEvaluation(sClassName, ScreenEvaluation::stage) {};
};
class ScreenEvaluationRave : public ScreenEvaluation
{
public:
ScreenEvaluationRave( CString sClassName ) : ScreenEvaluation(sClassName,ScreenEvaluation::stage) {};
};
#endif