Update aliases.
This commit is contained in:
@@ -309,6 +309,23 @@ Screen* Screen::Create( CString sClassName )
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if( !sClassName.CompareNoCase("ScreenWarning") )
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sClassName = "ScreenAttract@ScreenWarning";
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if( !sClassName.CompareNoCase("ScreenEvaluationStage") )
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sClassName = "ScreenEvaluation@ScreenEvaluationStage";
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if( !sClassName.CompareNoCase("ScreenEvaluationSummary") )
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sClassName = "ScreenEvaluation@ScreenEvaluationSummary";
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if( !sClassName.CompareNoCase("ScreenEvaluationNonstop") )
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sClassName = "ScreenEvaluation@ScreenEvaluationNonstop";
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if( !sClassName.CompareNoCase("ScreenEvaluationOni") )
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sClassName = "ScreenEvaluation@ScreenEvaluationOni";
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if( !sClassName.CompareNoCase("ScreenEvaluationEndless") )
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sClassName = "ScreenEvaluation@ScreenEvaluationEndless";
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if( !sClassName.CompareNoCase("ScreenEvaluationEndless") )
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sClassName = "ScreenEvaluation@ScreenEvaluationEndless";
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if( !sClassName.CompareNoCase("ScreenEvaluationBattle") )
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sClassName = "ScreenEvaluation@ScreenEvaluationBattle";
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if( !sClassName.CompareNoCase("ScreenEvaluationRave") )
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sClassName = "ScreenEvaluation@ScreenEvaluationRave";
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/* "ScreenCompany@ScreenOtherCompany" loads ScreenCompany with the
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* asset "ScreenOtherCompany", so (if it supports it) it'll use
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* metric, graphic, etc. names starting with "ScreenOtherCompany". */
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@@ -331,13 +348,7 @@ Screen* Screen::Create( CString sClassName )
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IF_RETURN( ScreenCaution );
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IF_RETURN( ScreenEdit );
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IF_RETURN( ScreenEditMenu );
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IF_RETURN( ScreenEvaluationStage );
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IF_RETURN( ScreenEvaluationSummary );
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IF_RETURN( ScreenEvaluationNonstop );
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IF_RETURN( ScreenEvaluationOni );
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IF_RETURN( ScreenEvaluationEndless );
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IF_RETURN( ScreenEvaluationBattle );
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IF_RETURN( ScreenEvaluationRave );
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IF_RETURN( ScreenEvaluation );
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IF_RETURN( ScreenEz2SelectPlayer );
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IF_RETURN( ScreenGameOver );
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IF_RETURN( ScreenGameplay );
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@@ -53,6 +53,7 @@ const char* JUDGE_STRING[NUM_JUDGE_LINES] = { "Marvelous", "Perfect", "Great", "
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#define SHOW_JUDGMENT( l ) THEME->GetMetricB(m_sName,ssprintf("Show%s",JUDGE_STRING[l]))
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#define SHOW_SCORE_AREA THEME->GetMetricB(m_sName,"ShowScoreArea")
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#define SHOW_TIME_AREA THEME->GetMetricB(m_sName,"ShowTimeArea")
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#define TYPE THEME->GetMetric (m_sName,"Type")
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const ScreenMessage SM_GoToSelectCourse = ScreenMessage(SM_User+3);
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@@ -61,7 +62,7 @@ const ScreenMessage SM_GoToEndScreen = ScreenMessage(SM_User+5);
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const ScreenMessage SM_PlayCheer = ScreenMessage(SM_User+6);
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ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type ) : Screen(sClassName)
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ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName)
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{
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//
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// debugging
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@@ -83,8 +84,15 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type ) : Screen(sCl
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LOG->Trace( "ScreenEvaluation::ScreenEvaluation()" );
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m_sName = sClassName;
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m_Type = type;
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if( !TYPE.CompareNoCase("stage") )
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m_Type = stage;
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else if( !TYPE.CompareNoCase("summary") )
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m_Type = summary;
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else if( !TYPE.CompareNoCase("course") )
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m_Type = course;
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else
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RageException::Throw("Unknown evaluation type \"%s\"", TYPE.c_str() );
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int p;
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//
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@@ -1,3 +1,6 @@
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#ifndef SCREEN_EVALUATION_H
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#define SCREEN_EVALUATION_H
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/*
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-----------------------------------------------------------------------------
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Class: ScreenEvaluation
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@@ -30,7 +33,7 @@ class ScreenEvaluation : public Screen
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{
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public:
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enum Type { stage, summary, course };
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ScreenEvaluation( CString sClassName, Type type );
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ScreenEvaluation( CString sClassName );
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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@@ -103,46 +106,4 @@ protected:
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Sprite m_sprTryExtraStage;
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};
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class ScreenEvaluationStage : public ScreenEvaluation
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{
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public:
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ScreenEvaluationStage( CString sClassName ) : ScreenEvaluation(sClassName,ScreenEvaluation::stage) {};
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};
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class ScreenEvaluationSummary : public ScreenEvaluation
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{
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public:
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ScreenEvaluationSummary( CString sClassName ) : ScreenEvaluation(sClassName,ScreenEvaluation::summary) {};
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};
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class ScreenEvaluationNonstop : public ScreenEvaluation
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{
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public:
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ScreenEvaluationNonstop( CString sClassName ) : ScreenEvaluation(sClassName,ScreenEvaluation::course) {};
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};
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class ScreenEvaluationOni : public ScreenEvaluation
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{
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public:
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ScreenEvaluationOni( CString sClassName ) : ScreenEvaluation(sClassName, ScreenEvaluation::course) {};
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};
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class ScreenEvaluationEndless : public ScreenEvaluation
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{
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public:
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ScreenEvaluationEndless( CString sClassName ) : ScreenEvaluation(sClassName, ScreenEvaluation::course) {};
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};
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class ScreenEvaluationBattle : public ScreenEvaluation
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{
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public:
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ScreenEvaluationBattle( CString sClassName ) : ScreenEvaluation(sClassName, ScreenEvaluation::stage) {};
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};
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class ScreenEvaluationRave : public ScreenEvaluation
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{
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public:
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ScreenEvaluationRave( CString sClassName ) : ScreenEvaluation(sClassName,ScreenEvaluation::stage) {};
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};
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#endif
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