move awards to ScreenEvaluation
This commit is contained in:
@@ -1218,7 +1218,6 @@ Class=ScreenEvaluation
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FailedSoundTime=0
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PassedSoundTime=0
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NumSequenceSounds=0
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PeakComboAwardCommand=
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PlayerNameP1X=
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PlayerNameP1Y=
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@@ -1289,6 +1288,7 @@ ShowTimeArea=0
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ShowGraphArea=0
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ShowComboArea=0
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ShowPerDifficultyAward=0
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ShowPeakComboAward=0
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TimerSeconds=15
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StyleIcon=1
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MemoryCardIcons=1
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@@ -1602,6 +1602,7 @@ ShowTimeArea=0
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ShowGraphArea=0
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ShowComboArea=0
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ShowPerDifficultyAward=0
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ShowPeakComboAward=0
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TimerSeconds=30
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StyleIcon=1
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MemoryCardIcons=1
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@@ -1908,6 +1909,7 @@ ShowTimeArea=0
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ShowGraphArea=0
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ShowComboArea=0
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ShowPerDifficultyAward=0
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ShowPeakComboAward=0
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TimerSeconds=30
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StyleIcon=1
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ShowTotalScoreArea=0
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@@ -2122,6 +2124,7 @@ ShowTimeArea=1
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ShowGraphArea=0
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ShowComboArea=0
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ShowPerDifficultyAward=0
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ShowPeakComboAward=0
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TimerSeconds=30
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StyleIcon=1
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ShowTotalScoreArea=0
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@@ -2335,6 +2338,7 @@ ShowTimeArea=1
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ShowGraphArea=0
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ShowComboArea=0
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ShowPerDifficultyAward=0
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ShowPeakComboAward=0
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TimerSeconds=30
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StyleIcon=1
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ShowTotalScoreArea=0
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@@ -2560,6 +2564,7 @@ ShowTimeArea=0
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ShowGraphArea=0
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ShowComboArea=0
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ShowPerDifficultyAward=0
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ShowPeakComboAward=0
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TimerSeconds=15
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StyleIcon=1
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ShowTotalScoreArea=0
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@@ -121,12 +121,12 @@ XToString( MemoryCardState );
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static const CString PerDifficultyAwardNames[NUM_PER_DIFFICULTY_AWARDS] = {
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"FullComboGreats",
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"FullComboPerfects",
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"FullComboMarvelouses",
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"SingleDigitGreats",
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"SingleDigitPerfects",
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"OneGreat",
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"FullComboPerfects",
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"SingleDigitPerfects",
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"OnePerfect",
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"FullComboMarvelouses",
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"Greats80Percent",
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"Greats90Percent",
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"Greats100Percent",
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@@ -311,12 +311,12 @@ const CString& CoinModeToString( CoinMode cm );
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enum PerDifficultyAward
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{
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AWARD_FULL_COMBO_GREATS,
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AWARD_FULL_COMBO_PERFECTS,
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AWARD_FULL_COMBO_MARVELOUSES,
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AWARD_SINGLE_DIGIT_GREATS,
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AWARD_SINGLE_DIGIT_PERFECTS,
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AWARD_ONE_GREAT,
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AWARD_FULL_COMBO_PERFECTS,
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AWARD_SINGLE_DIGIT_PERFECTS,
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AWARD_ONE_PERFECT,
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AWARD_FULL_COMBO_MARVELOUSES,
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AWARD_GREATS_80_PERCENT,
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AWARD_GREATS_90_PERCENT,
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AWARD_GREATS_100_PERCENT,
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@@ -1783,6 +1783,7 @@ bool PlayerIsUsingModifier( PlayerNumber pn, const CString sModifier )
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#include "LuaFunctions.h"
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LuaFunction_PlayerNumber( IsPlayerEnabled, GAMESTATE->IsPlayerEnabled(pn) )
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LuaFunction_PlayerNumber( IsHumanPlayer, GAMESTATE->IsHumanPlayer(pn) )
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LuaFunction_PlayerNumber( IsPlayerUsingProfile, PROFILEMAN->IsUsingProfile(pn) )
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LuaFunction_PlayerNumber( IsWinner, GAMESTATE->GetStageResult(pn)==RESULT_WIN )
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LuaFunction_NoArgs( IsCourseMode, GAMESTATE->IsCourseMode() )
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LuaFunction_NoArgs( IsDemonstration, GAMESTATE->m_bDemonstrationOrJukebox )
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+108
-102
@@ -169,12 +169,30 @@ CString Profile::GetDisplayName() const
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return "NoName";
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}
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static CString FormatCalories( float fCals )
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{
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return Commify((int)fCals) + " Cal";
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}
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CString Profile::GetDisplayTotalCaloriesBurned() const
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{
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if( m_iWeightPounds == 0 ) // weight not entered
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return "N/A";
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else
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return Commify((int)m_fTotalCaloriesBurned) + " Cal";
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return FormatCalories( m_fTotalCaloriesBurned );
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}
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CString Profile::GetDisplayTotalCaloriesBurnedToday() const
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{
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time_t now = time(NULL);
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tm tNow;
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localtime_r( &now, &tNow );
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Day today = { tNow.tm_yday, tNow.tm_year+1900 };
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float fCals = GetCaloriesBurnedForDay(today);
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if( m_iWeightPounds == 0 ) // weight not entered
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return "N/A";
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else
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return FormatCalories( m_fTotalCaloriesBurned );
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}
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int Profile::GetTotalNumSongsPlayed() const
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@@ -193,89 +211,91 @@ int Profile::GetTotalNumSongsPassed() const
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return iTotal;
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}
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int Profile::GetPossibleSongDancePointsForStepsType( StepsType st ) const
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int Profile::GetPossibleSongDancePoints( StepsType st, Difficulty dc ) const
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{
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int iTotal = 0;
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// add steps high scores
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const vector<Song*> vSongs = SONGMAN->GetAllSongs();
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for( unsigned i=0; i<vSongs.size(); i++ )
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{
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const vector<Song*> vSongs = SONGMAN->GetAllSongs();
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for( unsigned i=0; i<vSongs.size(); i++ )
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Song* pSong = vSongs[i];
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if( pSong->m_SelectionDisplay == Song::SHOW_NEVER )
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continue; // skip
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vector<Steps*> vSteps = pSong->GetAllSteps();
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for( unsigned j=0; j<vSteps.size(); j++ )
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{
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Song* pSong = vSongs[i];
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Steps* pSteps = vSteps[j];
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if( pSong->m_SelectionDisplay == Song::SHOW_NEVER )
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if( pSteps->m_StepsType != st )
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continue; // skip
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vector<Steps*> vSteps = pSong->GetAllSteps();
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for( unsigned j=0; j<vSteps.size(); j++ )
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{
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Steps* pSteps = vSteps[j];
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if( pSteps->m_StepsType != st )
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continue; // skip
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if( pSteps->GetDifficulty() != dc )
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continue; // skip
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const RadarValues& fRadars = pSteps->GetRadarValues();
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iTotal += ScoreKeeperMAX2::GetPossibleDancePoints( fRadars );
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}
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const RadarValues& fRadars = pSteps->GetRadarValues();
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iTotal += ScoreKeeperMAX2::GetPossibleDancePoints( fRadars );
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}
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}
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return iTotal;
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}
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int Profile::GetActualSongDancePointsForStepsType( StepsType st ) const
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int Profile::GetActualSongDancePoints( StepsType st, Difficulty dc ) const
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{
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int iTotal = 0;
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// add steps high scores
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for( std::map<SongID,HighScoresForASong>::const_iterator i = m_SongHighScores.begin();
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i != m_SongHighScores.end();
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++i )
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{
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for( std::map<SongID,HighScoresForASong>::const_iterator i = m_SongHighScores.begin();
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i != m_SongHighScores.end();
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++i )
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const SongID &id = i->first;
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Song* pSong = id.ToSong();
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// If the Song isn't loaded on the current machine, then we can't
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// get radar values to compute dance points.
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if( pSong == NULL )
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continue;
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if( pSong->m_SelectionDisplay == Song::SHOW_NEVER )
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continue; // skip
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const HighScoresForASong &hsfas = i->second;
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for( std::map<StepsID,HighScoresForASteps>::const_iterator j = hsfas.m_StepsHighScores.begin();
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j != hsfas.m_StepsHighScores.end();
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++j )
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{
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const SongID &id = i->first;
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Song* pSong = id.ToSong();
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const StepsID &id = j->first;
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Steps* pSteps = id.ToSteps( pSong, true );
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// If the Song isn't loaded on the current machine, then we can't
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// If the Steps isn't loaded on the current machine, then we can't
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// get radar values to compute dance points.
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if( pSong == NULL )
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if( pSteps == NULL )
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continue;
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if( pSong->m_SelectionDisplay == Song::SHOW_NEVER )
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if( pSteps->m_StepsType != st )
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continue;
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if( pSteps->GetDifficulty() != dc )
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continue; // skip
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const HighScoresForASong &hsfas = i->second;
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const HighScoresForASteps& h = j->second;
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const HighScoreList& hs = h.hs;
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for( std::map<StepsID,HighScoresForASteps>::const_iterator j = hsfas.m_StepsHighScores.begin();
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j != hsfas.m_StepsHighScores.end();
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++j )
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{
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const StepsID &id = j->first;
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Steps* pSteps = id.ToSteps( pSong, true );
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// If the Steps isn't loaded on the current machine, then we can't
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// get radar values to compute dance points.
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if( pSteps == NULL )
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continue;
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if( pSteps->m_StepsType != st )
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continue;
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const HighScoresForASteps& h = j->second;
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const HighScoreList& hs = h.hs;
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const RadarValues& fRadars = pSteps->GetRadarValues();
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int iPossibleDP = ScoreKeeperMAX2::GetPossibleDancePoints( fRadars );
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iTotal += (int)truncf( hs.GetTopScore().fPercentDP * iPossibleDP );
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}
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const RadarValues& fRadars = pSteps->GetRadarValues();
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int iPossibleDP = ScoreKeeperMAX2::GetPossibleDancePoints( fRadars );
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iTotal += (int)truncf( hs.GetTopScore().fPercentDP * iPossibleDP );
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}
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}
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return iTotal;
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}
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int Profile::GetPossibleCourseDancePointsForStepsType( StepsType st ) const
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int Profile::GetPossibleCourseDancePoints( StepsType st, CourseDifficulty cd ) const
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{
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int iTotal = 0;
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@@ -290,84 +310,70 @@ int Profile::GetPossibleCourseDancePointsForStepsType( StepsType st ) const
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if( !pCourse->AllSongsAreFixed() )
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continue;
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FOREACH_ShownCourseDifficulty( cd )
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{
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Trail* pTrail = pCourse->GetTrail(st,cd);
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if( pTrail == NULL )
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continue;
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Trail* pTrail = pCourse->GetTrail(st,cd);
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if( pTrail == NULL )
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continue;
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const RadarValues& fRadars = pTrail->GetRadarValues();
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iTotal += ScoreKeeperMAX2::GetPossibleDancePoints( fRadars );
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}
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const RadarValues& fRadars = pTrail->GetRadarValues();
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iTotal += ScoreKeeperMAX2::GetPossibleDancePoints( fRadars );
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}
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return iTotal;
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}
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int Profile::GetActualCourseDancePointsForStepsType( StepsType st ) const
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int Profile::GetActualCourseDancePoints( StepsType st, CourseDifficulty cd ) const
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{
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int iTotal = 0;
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// add course high scores
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for( std::map<CourseID,HighScoresForACourse>::const_iterator i = m_CourseHighScores.begin();
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i != m_CourseHighScores.end();
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i++ )
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{
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for( std::map<CourseID,HighScoresForACourse>::const_iterator i = m_CourseHighScores.begin();
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i != m_CourseHighScores.end();
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i++ )
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CourseID id = i->first;
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const Course* pCourse = id.ToCourse();
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// If the Course isn't loaded on the current machine, then we can't
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// get radar values to compute dance points.
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if( pCourse == NULL )
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continue;
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// Don't count any course that has any entries that change over time.
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if( !pCourse->AllSongsAreFixed() )
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continue;
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const HighScoresForACourse &hsfac = i->second;
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for( std::map<TrailID,HighScoresForATrail>::const_iterator j = hsfac.m_TrailHighScores.begin();
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j != hsfac.m_TrailHighScores.end();
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++j )
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{
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CourseID id = i->first;
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const Course* pCourse = id.ToCourse();
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const TrailID &id = j->first;
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Trail* pTrail = id.ToTrail( pCourse, true );
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// If the Course isn't loaded on the current machine, then we can't
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// If the Steps isn't loaded on the current machine, then we can't
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// get radar values to compute dance points.
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if( pCourse == NULL )
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continue;
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// Don't count any course that has any entries that change over time.
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if( !pCourse->AllSongsAreFixed() )
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if( pTrail == NULL )
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continue;
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const HighScoresForACourse &hsfac = i->second;
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if( pTrail->m_StepsType != st )
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continue;
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for( std::map<TrailID,HighScoresForATrail>::const_iterator j = hsfac.m_TrailHighScores.begin();
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j != hsfac.m_TrailHighScores.end();
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++j )
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{
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const TrailID &id = j->first;
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Trail* pTrail = id.ToTrail( pCourse, true );
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// If the Steps isn't loaded on the current machine, then we can't
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// get radar values to compute dance points.
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if( pTrail == NULL )
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continue;
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if( pTrail->m_CourseDifficulty != cd )
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continue;
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if( pTrail->m_StepsType != st )
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continue;
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const HighScoresForATrail& h = j->second;
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const HighScoreList& hs = h.hs;
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const HighScoresForATrail& h = j->second;
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const HighScoreList& hs = h.hs;
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const RadarValues& fRadars = pTrail->GetRadarValues();
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int iPossibleDP = ScoreKeeperMAX2::GetPossibleDancePoints( fRadars );
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iTotal += (int)truncf( hs.GetTopScore().fPercentDP * iPossibleDP );
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}
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const RadarValues& fRadars = pTrail->GetRadarValues();
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int iPossibleDP = ScoreKeeperMAX2::GetPossibleDancePoints( fRadars );
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iTotal += (int)truncf( hs.GetTopScore().fPercentDP * iPossibleDP );
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}
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}
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return iTotal;
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}
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float Profile::GetPercentCompleteForStepsType( StepsType st ) const
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{
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int iPossible =
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GetPossibleSongDancePointsForStepsType( st ) +
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GetPossibleCourseDancePointsForStepsType( st );
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int iActual =
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GetActualSongDancePointsForStepsType( st ) +
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GetActualCourseDancePointsForStepsType( st );
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return float(iActual) / iPossible;
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}
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CString Profile::GetProfileDisplayNameFromDir( CString sDir )
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{
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Profile profile;
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@@ -59,13 +59,15 @@ public:
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//
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CString GetDisplayName() const;
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CString GetDisplayTotalCaloriesBurned() const;
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CString GetDisplayTotalCaloriesBurnedToday() const;
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int GetTotalNumSongsPlayed() const;
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int GetTotalNumSongsPassed() const;
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int GetActualSongDancePointsForStepsType( StepsType st ) const;
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int GetActualCourseDancePointsForStepsType( StepsType st ) const;
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int GetPossibleSongDancePointsForStepsType( StepsType st ) const;
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int GetPossibleCourseDancePointsForStepsType( StepsType st ) const;
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float GetPercentCompleteForStepsType( StepsType st ) const;
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int GetActualSongDancePoints( StepsType st, Difficulty dc ) const;
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int GetActualCourseDancePoints( StepsType st, CourseDifficulty cd ) const;
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int GetPossibleSongDancePoints( StepsType st, Difficulty dc ) const;
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int GetPossibleCourseDancePoints( StepsType st, CourseDifficulty cd ) const;
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float GetSongsPercentComplete( StepsType st, Difficulty dc ) const { return (float)(GetActualSongDancePoints(st,dc))/GetPossibleSongDancePoints(st,dc); }
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float GetCoursesPercentComplete( StepsType st, CourseDifficulty cd ) const { return (float)(GetActualCourseDancePoints(st,cd))/GetPossibleCourseDancePoints(st,cd); }
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static CString GetProfileDisplayNameFromDir( CString sDir );
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int GetSongNumTimesPlayed( const Song* pSong ) const;
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int GetSongNumTimesPlayed( const SongID& songID ) const;
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@@ -771,20 +771,24 @@ bool PrintPercentCompleteForStepsType( RageFile &f, const Profile *pProfile, Ste
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PRINT_OPEN(f, GAMEMAN->NotesTypeToThemedString(st) );
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{
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BEGIN_TABLE(1);
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FOREACH_Difficulty( dc )
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{
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const int iActualSong = pProfile->GetActualSongDancePointsForStepsType(st);
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const int iActualCourse = pProfile->GetActualCourseDancePointsForStepsType(st);
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const int iPossibleSong = pProfile->GetPossibleSongDancePointsForStepsType(st);
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const int iPossibleCourse = pProfile->GetPossibleCourseDancePointsForStepsType(st);
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const float fPercent = float(iActualSong+iActualCourse) / (iPossibleSong+iPossibleCourse);
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TABLE_LINE2( "Percent Complete", ssprintf("%06.3f%%", fPercent*100) );
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TABLE_LINE2( "Actual Song Points", iActualSong );
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TABLE_LINE2( "Actual Course Points", iActualCourse );
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TABLE_LINE2( "Possible Song Points", iPossibleSong );
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TABLE_LINE2( "Possible Course Points", iPossibleCourse );
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if( dc == DIFFICULTY_EDIT )
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continue; // skip
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if( !SHOW_DIFFICULTY(dc) )
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continue;
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BEGIN_TABLE(1);
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{
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const int iActualSong = pProfile->GetActualSongDancePoints(st,dc);
|
||||
const int iPossibleSong = pProfile->GetPossibleSongDancePoints(st,dc);
|
||||
const float fPercent = float(iActualSong) / (iPossibleSong);
|
||||
CString sDifficulty = DifficultyToThemedString(dc);
|
||||
TABLE_LINE2( sDifficulty+" Percent Complete", ssprintf("%06.3f%%", fPercent*100) );
|
||||
TABLE_LINE2( sDifficulty+" Actual Song Points", iActualSong );
|
||||
TABLE_LINE2( sDifficulty+" Possible Song Points", iPossibleSong );
|
||||
}
|
||||
END_TABLE;
|
||||
}
|
||||
END_TABLE;
|
||||
|
||||
PRINT_OPEN(f, "Songs" );
|
||||
{
|
||||
@@ -851,6 +855,20 @@ bool PrintPercentCompleteForStepsType( RageFile &f, const Profile *pProfile, Ste
|
||||
}
|
||||
PRINT_CLOSE(f);
|
||||
|
||||
FOREACH_ShownCourseDifficulty( cd )
|
||||
{
|
||||
BEGIN_TABLE(1);
|
||||
{
|
||||
const int iActualCourse = pProfile->GetActualCourseDancePoints(st,cd);
|
||||
const int iPossibleCourse = pProfile->GetPossibleCourseDancePoints(st,cd);
|
||||
const float fPercent = float(iActualCourse) / (iPossibleCourse);
|
||||
TABLE_LINE2( CourseDifficultyToThemedString(cd)+" Percent Complete", ssprintf("%06.3f%%", fPercent*100) );
|
||||
TABLE_LINE2( CourseDifficultyToThemedString(cd)+" Actual Course Points", iActualCourse );
|
||||
TABLE_LINE2( CourseDifficultyToThemedString(cd)+" Possible Course Points", iPossibleCourse );
|
||||
}
|
||||
END_TABLE;
|
||||
}
|
||||
|
||||
PRINT_OPEN(f, "Courses" );
|
||||
{
|
||||
TranslatedWrite(f, "<table class='difficulty'>\n" );
|
||||
|
||||
+128
-28
@@ -14,6 +14,8 @@
|
||||
#include "GameManager.h"
|
||||
#include "SongUtil.h"
|
||||
#include "ScreenManager.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "StageStats.h"
|
||||
|
||||
|
||||
#define SCROLL_DELAY THEME->GetMetricF("ScreenEnding","ScrollDelay")
|
||||
@@ -22,30 +24,75 @@
|
||||
|
||||
|
||||
|
||||
CString GetStatsLineTitle( PlayerNumber pn, int iLine )
|
||||
CString GetStatsLineTitle( PlayerNumber pn, EndingStatsLine line )
|
||||
{
|
||||
static const CString s[NUM_ENDING_STATS_LINES] = {
|
||||
"%s %% Complete",
|
||||
"Total Calories",
|
||||
"Total Played",
|
||||
"Current Combo",
|
||||
};
|
||||
StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
|
||||
return ssprintf( s[iLine], GAMEMAN->NotesTypeToThemedString(st).c_str() );
|
||||
switch( line )
|
||||
{
|
||||
case CALORIES_TODAY: return "Calories Today";
|
||||
case CURRENT_COMBO: return "Current Combo";
|
||||
case PERCENT_COMPLETE_EASY:
|
||||
case PERCENT_COMPLETE_MEDIUM:
|
||||
case PERCENT_COMPLETE_HARD:
|
||||
case PERCENT_COMPLETE_CHALLENGE:
|
||||
// Ugly...
|
||||
{
|
||||
StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
|
||||
CString sStepsType = GAMEMAN->NotesTypeToThemedString(st);
|
||||
if( GAMESTATE->IsCourseMode() )
|
||||
{
|
||||
CourseDifficulty cd = (CourseDifficulty)line;
|
||||
if( !GAMESTATE->IsCourseDifficultyShown(cd) )
|
||||
return "";
|
||||
CString sDifficulty = CourseDifficultyToThemedString(cd);
|
||||
return ssprintf( "%s %% Complete", sStepsType.c_str() );
|
||||
}
|
||||
else
|
||||
{
|
||||
Difficulty dc = (Difficulty)line;
|
||||
CString sDifficulty = DifficultyToThemedString(dc);
|
||||
return ssprintf( "%s %% Complete", sStepsType.c_str() );
|
||||
}
|
||||
}
|
||||
default: ASSERT(0); return "";
|
||||
}
|
||||
}
|
||||
|
||||
CString GetStatsLineValue( PlayerNumber pn, int iLine )
|
||||
CString GetStatsLineValue( PlayerNumber pn, EndingStatsLine line )
|
||||
{
|
||||
Profile* pProfile = PROFILEMAN->GetProfile( pn );
|
||||
ASSERT( pProfile );
|
||||
|
||||
StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
|
||||
switch( iLine )
|
||||
switch( line )
|
||||
{
|
||||
case PERCENT_COMPLETE: return ssprintf( "%06.3f%%", pProfile->GetPercentCompleteForStepsType(st)*100 );
|
||||
case TOTAL_CALORIES: return pProfile->GetDisplayTotalCaloriesBurned();
|
||||
case TOTAL_SONGS_PLAYED: return Commify( pProfile->GetTotalNumSongsPlayed() );
|
||||
case CALORIES_TODAY: return pProfile->GetDisplayTotalCaloriesBurned();
|
||||
case CURRENT_COMBO: return Commify( pProfile->m_iCurrentCombo );
|
||||
case PERCENT_COMPLETE_EASY:
|
||||
case PERCENT_COMPLETE_MEDIUM:
|
||||
case PERCENT_COMPLETE_HARD:
|
||||
case PERCENT_COMPLETE_CHALLENGE:
|
||||
{
|
||||
StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
|
||||
Difficulty dc = (Difficulty)(line-1);
|
||||
}
|
||||
// Ugly...
|
||||
{
|
||||
StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
|
||||
CString sStepsType = GAMEMAN->NotesTypeToThemedString(st);
|
||||
if( GAMESTATE->IsCourseMode() )
|
||||
{
|
||||
CourseDifficulty cd = (CourseDifficulty)line;
|
||||
if( !GAMESTATE->IsCourseDifficultyShown(cd) )
|
||||
return "";
|
||||
CString sDifficulty = CourseDifficultyToThemedString(cd);
|
||||
return ssprintf( "%06.3f%%", pProfile->GetCoursesPercentComplete(st,cd)*100 );
|
||||
}
|
||||
else
|
||||
{
|
||||
Difficulty dc = (Difficulty)line;
|
||||
CString sDifficulty = DifficultyToThemedString(dc);
|
||||
return ssprintf( "%06.3f%%", pProfile->GetSongsPercentComplete(st,dc)*100 );
|
||||
}
|
||||
}
|
||||
default: ASSERT(0); return "";
|
||||
}
|
||||
}
|
||||
@@ -53,6 +100,59 @@ CString GetStatsLineValue( PlayerNumber pn, int iLine )
|
||||
|
||||
ScreenEnding::ScreenEnding( CString sClassName ) : ScreenAttract( sClassName, false/*dont reset GAMESTATE*/ )
|
||||
{
|
||||
if( PREFSMAN->m_bScreenTestMode )
|
||||
{
|
||||
PROFILEMAN->LoadFirstAvailableProfile(PLAYER_1, false);
|
||||
PROFILEMAN->LoadFirstAvailableProfile(PLAYER_2, false);
|
||||
|
||||
GAMESTATE->m_PlayMode = PLAY_MODE_REGULAR;
|
||||
GAMESTATE->m_CurStyle = STYLE_DANCE_VERSUS;
|
||||
GAMESTATE->m_bSideIsJoined[PLAYER_1] = true;
|
||||
GAMESTATE->m_bSideIsJoined[PLAYER_2] = true;
|
||||
GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
|
||||
GAMESTATE->m_pCurSong = SONGMAN->GetRandomSong();
|
||||
GAMESTATE->m_pCurCourse = SONGMAN->GetRandomCourse();
|
||||
GAMESTATE->m_pCurSteps[PLAYER_1] = GAMESTATE->m_pCurSong->GetAllSteps()[0];
|
||||
GAMESTATE->m_pCurSteps[PLAYER_2] = GAMESTATE->m_pCurSong->GetAllSteps()[0];
|
||||
g_CurStageStats.pSteps[PLAYER_1] = GAMESTATE->m_pCurSteps[PLAYER_1];
|
||||
g_CurStageStats.pSteps[PLAYER_2] = GAMESTATE->m_pCurSteps[PLAYER_2];
|
||||
GAMESTATE->m_PlayerOptions[PLAYER_1].m_fScrollSpeed = 2;
|
||||
GAMESTATE->m_PlayerOptions[PLAYER_2].m_fScrollSpeed = 2;
|
||||
GAMESTATE->m_iCurrentStageIndex = 0;
|
||||
GAMESTATE->m_PlayerOptions[PLAYER_1].ChooseRandomMofifiers();
|
||||
GAMESTATE->m_PlayerOptions[PLAYER_2].ChooseRandomMofifiers();
|
||||
|
||||
for( float f = 0; f < 100.0f; f += 1.0f )
|
||||
{
|
||||
float fP1 = fmodf(f/100*4+.3f,1);
|
||||
g_CurStageStats.SetLifeRecord( PLAYER_1, fP1, f );
|
||||
g_CurStageStats.SetLifeRecord( PLAYER_2, 1-fP1, f );
|
||||
}
|
||||
|
||||
g_CurStageStats.iActualDancePoints[PLAYER_1] = rand()%3;
|
||||
g_CurStageStats.iPossibleDancePoints[PLAYER_1] = 2;
|
||||
g_CurStageStats.iActualDancePoints[PLAYER_2] = rand()%2;
|
||||
g_CurStageStats.iPossibleDancePoints[PLAYER_2] = 1;
|
||||
g_CurStageStats.iCurCombo[PLAYER_1] = 0;
|
||||
g_CurStageStats.UpdateComboList( PLAYER_1, 0, false );
|
||||
g_CurStageStats.iCurCombo[PLAYER_1] = 1;
|
||||
g_CurStageStats.UpdateComboList( PLAYER_1, 1, false );
|
||||
g_CurStageStats.iCurCombo[PLAYER_1] = 50;
|
||||
g_CurStageStats.UpdateComboList( PLAYER_1, 25, false );
|
||||
g_CurStageStats.iCurCombo[PLAYER_1] = 250;
|
||||
g_CurStageStats.UpdateComboList( PLAYER_1, 100, false );
|
||||
|
||||
g_CurStageStats.iTapNoteScores[PLAYER_1][TNS_MARVELOUS] = rand()%2;
|
||||
g_CurStageStats.iTapNoteScores[PLAYER_1][TNS_PERFECT] = rand()%2;
|
||||
g_CurStageStats.iTapNoteScores[PLAYER_1][TNS_GREAT] = rand()%2;
|
||||
g_CurStageStats.iTapNoteScores[PLAYER_2][TNS_MARVELOUS] = rand()%2;
|
||||
g_CurStageStats.iTapNoteScores[PLAYER_2][TNS_PERFECT] = rand()%2;
|
||||
g_CurStageStats.iTapNoteScores[PLAYER_2][TNS_GREAT] = rand()%2;
|
||||
|
||||
g_vPlayedStageStats.clear();
|
||||
}
|
||||
|
||||
|
||||
vector<Song*> arraySongs;
|
||||
SONGMAN->GetSongs( arraySongs );
|
||||
SongUtil::SortSongPointerArrayByTitle( arraySongs );
|
||||
@@ -72,24 +172,24 @@ ScreenEnding::ScreenEnding( CString sClassName ) : ScreenAttract( sClassName, fa
|
||||
SET_XY_AND_ON_COMMAND( m_textPlayerName[p] );
|
||||
this->AddChild( &m_textPlayerName[p] );
|
||||
|
||||
m_bWaitingForRemoveCard[p] = MEMCARDMAN->GetCardState((PlayerNumber)p)!=MEMORY_CARD_STATE_NO_CARD;
|
||||
m_bWaitingForRemoveCard[p] = MEMCARDMAN->GetCardState(p)!=MEMORY_CARD_STATE_NO_CARD;
|
||||
|
||||
if( pProfile == NULL )
|
||||
continue; // don't show the stats lines
|
||||
|
||||
for( int i=0; i<NUM_ENDING_STATS_LINES; i++ )
|
||||
FOREACH_EndingStatsLine( i )
|
||||
{
|
||||
m_textStatsTitle[p][i].LoadFromFont( THEME->GetPathToF("ScreenEnding stats title") );
|
||||
m_textStatsTitle[p][i].SetText( GetStatsLineTitle((PlayerNumber)p, i) );
|
||||
m_textStatsTitle[p][i].SetName( ssprintf("StatsTitleP%dLine%d",p+1,i+1) );
|
||||
SET_XY_AND_ON_COMMAND( m_textStatsTitle[p][i] );
|
||||
this->AddChild( &m_textStatsTitle[p][i] );
|
||||
m_Lines[i][p].title.LoadFromFont( THEME->GetPathToF("ScreenEnding stats title") );
|
||||
m_Lines[i][p].title.SetText( GetStatsLineTitle(p, i) );
|
||||
m_Lines[i][p].title.SetName( ssprintf("StatsTitleP%dLine%d",p+1,i+1) );
|
||||
SET_XY_AND_ON_COMMAND( m_Lines[i][p].title );
|
||||
this->AddChild( &m_Lines[i][p].title );
|
||||
|
||||
m_textStatsValue[p][i].LoadFromFont( THEME->GetPathToF("ScreenEnding stats value") );
|
||||
m_textStatsValue[p][i].SetText( GetStatsLineValue((PlayerNumber)p, i) );
|
||||
m_textStatsValue[p][i].SetName( ssprintf("StatsValueP%dLine%d",p+1,i+1) );
|
||||
SET_XY_AND_ON_COMMAND( m_textStatsValue[p][i] );
|
||||
this->AddChild( &m_textStatsValue[p][i] );
|
||||
m_Lines[i][p].value.LoadFromFont( THEME->GetPathToF("ScreenEnding stats value") );
|
||||
m_Lines[i][p].value.SetText( GetStatsLineValue(p, i) );
|
||||
m_Lines[i][p].value.SetName( ssprintf("StatsValueP%dLine%d",p+1,i+1) );
|
||||
SET_XY_AND_ON_COMMAND( m_Lines[i][p].value );
|
||||
this->AddChild( &m_Lines[i][p].value );
|
||||
}
|
||||
|
||||
m_sprRemoveMemoryCard[p].SetName( ssprintf("RemoveCardP%d",p+1) );
|
||||
@@ -132,7 +232,7 @@ void ScreenEnding::Update( float fDeltaTime )
|
||||
{
|
||||
if( m_bWaitingForRemoveCard[p] )
|
||||
{
|
||||
m_bWaitingForRemoveCard[p] = MEMCARDMAN->GetCardState((PlayerNumber)p)!=MEMORY_CARD_STATE_NO_CARD;
|
||||
m_bWaitingForRemoveCard[p] = MEMCARDMAN->GetCardState(p)!=MEMORY_CARD_STATE_NO_CARD;
|
||||
if( !m_bWaitingForRemoveCard[p] )
|
||||
m_sprRemoveMemoryCard[p].SetHidden( true );
|
||||
}
|
||||
|
||||
@@ -8,12 +8,15 @@
|
||||
|
||||
enum EndingStatsLine
|
||||
{
|
||||
PERCENT_COMPLETE,
|
||||
TOTAL_CALORIES,
|
||||
TOTAL_SONGS_PLAYED,
|
||||
CALORIES_TODAY,
|
||||
CURRENT_COMBO,
|
||||
PERCENT_COMPLETE_EASY,
|
||||
PERCENT_COMPLETE_MEDIUM,
|
||||
PERCENT_COMPLETE_HARD,
|
||||
PERCENT_COMPLETE_CHALLENGE,
|
||||
NUM_ENDING_STATS_LINES
|
||||
};
|
||||
#define FOREACH_EndingStatsLine( l ) FOREACH_ENUM( EndingStatsLine, NUM_ENDING_STATS_LINES, l )
|
||||
|
||||
class ScreenEnding : public ScreenAttract
|
||||
{
|
||||
@@ -27,8 +30,11 @@ public:
|
||||
|
||||
private:
|
||||
BitmapText m_textPlayerName[NUM_PLAYERS];
|
||||
BitmapText m_textStatsTitle[NUM_PLAYERS][NUM_ENDING_STATS_LINES];
|
||||
BitmapText m_textStatsValue[NUM_PLAYERS][NUM_ENDING_STATS_LINES];
|
||||
struct Line
|
||||
{
|
||||
BitmapText title;
|
||||
BitmapText value;
|
||||
} m_Lines[NUM_ENDING_STATS_LINES][NUM_PLAYERS];
|
||||
|
||||
Sprite m_sprRemoveMemoryCard[NUM_PLAYERS];
|
||||
bool m_bWaitingForRemoveCard[NUM_PLAYERS];
|
||||
|
||||
@@ -65,6 +65,7 @@ const char* STATS_STRING[NUM_STATS_LINES] =
|
||||
#define SHOW_GRAPH_AREA THEME->GetMetricB(m_sName,"ShowGraphArea")
|
||||
#define SHOW_COMBO_AREA THEME->GetMetricB(m_sName,"ShowComboArea")
|
||||
#define SHOW_PER_DIFFICULTY_AWARD THEME->GetMetricB(m_sName,"ShowPerDifficultyAward")
|
||||
#define SHOW_PEAK_COMBO_AWARD THEME->GetMetricB(m_sName,"ShowPeakComboAward")
|
||||
#define GRAPH_START_HEIGHT THEME->GetMetricF(m_sName,"GraphStartHeight")
|
||||
#define TYPE THEME->GetMetric (m_sName,"Type")
|
||||
#define PASSED_SOUND_TIME THEME->GetMetricF(m_sName,"PassedSoundTime")
|
||||
@@ -72,7 +73,6 @@ const char* STATS_STRING[NUM_STATS_LINES] =
|
||||
#define NUM_SEQUENCE_SOUNDS THEME->GetMetricI(m_sName,"NumSequenceSounds")
|
||||
#define SOUNDSEQ_TIME( i ) THEME->GetMetricF(m_sName,ssprintf("SoundSeqTime%d", i+1))
|
||||
#define SOUNDSEQ_NAME( i ) THEME->GetMetric (m_sName,ssprintf("SoundSeqName%d", i+1))
|
||||
#define PEAK_COMBO_AWARD_COMMAND THEME->GetMetric (m_sName,"PeakComboAwardCommand")
|
||||
#define MAX_COMBO_NUM_DIGITS THEME->GetMetricI(m_sName,"MaxComboNumDigits")
|
||||
#define PLAYER_OPTIONS_SEPARATOR THEME->GetMetric (m_sName,"PlayerOptionsSeparator")
|
||||
|
||||
@@ -136,13 +136,31 @@ void ScreenEvaluation::Init()
|
||||
g_CurStageStats.UpdateComboList( PLAYER_1, 25, false );
|
||||
g_CurStageStats.iCurCombo[PLAYER_1] = 250;
|
||||
g_CurStageStats.UpdateComboList( PLAYER_1, 100, false );
|
||||
if( rand()%2 )
|
||||
{
|
||||
g_CurStageStats.iCurCombo[PLAYER_1] = rand()%11000;
|
||||
g_CurStageStats.UpdateComboList( PLAYER_1, 110, false );
|
||||
}
|
||||
g_CurStageStats.iCurCombo[PLAYER_2] = 0;
|
||||
g_CurStageStats.UpdateComboList( PLAYER_2, 0, false );
|
||||
g_CurStageStats.iCurCombo[PLAYER_2] = 1;
|
||||
g_CurStageStats.UpdateComboList( PLAYER_2, 1, false );
|
||||
g_CurStageStats.iCurCombo[PLAYER_2] = 50;
|
||||
g_CurStageStats.UpdateComboList( PLAYER_2, 25, false );
|
||||
g_CurStageStats.iCurCombo[PLAYER_2] = 250;
|
||||
g_CurStageStats.UpdateComboList( PLAYER_2, 100, false );
|
||||
if( rand()%2 )
|
||||
{
|
||||
g_CurStageStats.iCurCombo[PLAYER_2] = rand()%11000;
|
||||
g_CurStageStats.UpdateComboList( PLAYER_2, 110, false );
|
||||
}
|
||||
|
||||
g_CurStageStats.iTapNoteScores[PLAYER_1][TNS_MARVELOUS] = rand()%2;
|
||||
g_CurStageStats.iTapNoteScores[PLAYER_1][TNS_PERFECT] = rand()%2;
|
||||
g_CurStageStats.iTapNoteScores[PLAYER_1][TNS_GREAT] = rand()%2;
|
||||
g_CurStageStats.iTapNoteScores[PLAYER_2][TNS_MARVELOUS] = rand()%2;
|
||||
g_CurStageStats.iTapNoteScores[PLAYER_2][TNS_PERFECT] = rand()%2;
|
||||
g_CurStageStats.iTapNoteScores[PLAYER_2][TNS_GREAT] = rand()%2;
|
||||
g_CurStageStats.iTapNoteScores[PLAYER_1][TNS_MARVELOUS] = rand()%3;
|
||||
g_CurStageStats.iTapNoteScores[PLAYER_1][TNS_PERFECT] = rand()%3;
|
||||
g_CurStageStats.iTapNoteScores[PLAYER_1][TNS_GREAT] = rand()%3;
|
||||
g_CurStageStats.iTapNoteScores[PLAYER_2][TNS_MARVELOUS] = rand()%3;
|
||||
g_CurStageStats.iTapNoteScores[PLAYER_2][TNS_PERFECT] = rand()%3;
|
||||
g_CurStageStats.iTapNoteScores[PLAYER_2][TNS_GREAT] = rand()%3;
|
||||
|
||||
g_vPlayedStageStats.clear();
|
||||
}
|
||||
@@ -625,7 +643,7 @@ void ScreenEvaluation::Init()
|
||||
case boo: iValue = stageStats.iTapNoteScores[p][TNS_BOO]; break;
|
||||
case miss: iValue = stageStats.iTapNoteScores[p][TNS_MISS]; break;
|
||||
case ok: iValue = stageStats.iHoldNoteScores[p][HNS_OK]; break;
|
||||
case max_combo: iValue = stageStats.iMaxCombo[p]; break;
|
||||
case max_combo: iValue = stageStats.GetMaxCombo(p).cnt; break;
|
||||
case error: iValue = stageStats.iTotalError[p]; break;
|
||||
default: iValue = 0; ASSERT(0);
|
||||
}
|
||||
@@ -637,12 +655,6 @@ void ScreenEvaluation::Init()
|
||||
}
|
||||
}
|
||||
|
||||
FOREACH_EnabledPlayer( pn )
|
||||
{
|
||||
if( pcaToShow[pn] != PEAK_COMBO_AWARD_INVALID )
|
||||
m_textJudgeNumbers[max_combo][pn].Command( PEAK_COMBO_AWARD_COMMAND );
|
||||
}
|
||||
|
||||
for( l=0; l<NUM_STATS_LINES; l++ )
|
||||
{
|
||||
if( !SHOW_STAT(l) )
|
||||
@@ -766,16 +778,24 @@ void ScreenEvaluation::Init()
|
||||
SET_XY_AND_ON_COMMAND( m_sprPersonalRecord[p] );
|
||||
this->AddChild( m_sprPersonalRecord[p] );
|
||||
}
|
||||
|
||||
if( SHOW_PER_DIFFICULTY_AWARD && pdaToShow[p]!=PER_DIFFICULTY_AWARD_INVALID )
|
||||
{
|
||||
CString sAward = PerDifficultyAwardToString( pdaToShow[p] );
|
||||
|
||||
m_PerDifficultyAward[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation award %s",sAward.c_str())) );
|
||||
m_PerDifficultyAward[p].Load( THEME->GetPathG(m_sName,"PerDifficultyAward "+sAward) );
|
||||
m_PerDifficultyAward[p]->SetName( ssprintf("PerDifficultyAwardP%d",p+1) );
|
||||
SET_XY_AND_ON_COMMAND( m_PerDifficultyAward[p] );
|
||||
this->AddChild( m_PerDifficultyAward[p] );
|
||||
}
|
||||
if( SHOW_PEAK_COMBO_AWARD && pcaToShow[p]!=PEAK_COMBO_AWARD_INVALID )
|
||||
{
|
||||
CString sAward = PeakComboAwardToString( pcaToShow[p] );
|
||||
|
||||
m_PeakComboAward[p].Load( THEME->GetPathG(m_sName,"PeakComboAward "+sAward) );
|
||||
m_PeakComboAward[p]->SetName( ssprintf("PeakComboAwardP%d",p+1) );
|
||||
SET_XY_AND_ON_COMMAND( m_PeakComboAward[p] );
|
||||
this->AddChild( m_PeakComboAward[p] );
|
||||
}
|
||||
}
|
||||
|
||||
bool bOneHasNewTopRecord = false;
|
||||
@@ -1306,6 +1326,8 @@ void ScreenEvaluation::TweenOffScreen()
|
||||
OFF_COMMAND( m_sprPersonalRecord[p] );
|
||||
if( m_PerDifficultyAward[p].IsLoaded() )
|
||||
OFF_COMMAND( m_PerDifficultyAward[p] );
|
||||
if( m_PeakComboAward[p].IsLoaded() )
|
||||
OFF_COMMAND( m_PeakComboAward[p] );
|
||||
}
|
||||
}
|
||||
OFF_COMMAND( m_sprTryExtraStage );
|
||||
|
||||
@@ -137,6 +137,7 @@ protected:
|
||||
bool m_bTryExtraStage;
|
||||
AutoActor m_sprTryExtraStage;
|
||||
AutoActor m_PerDifficultyAward[NUM_PLAYERS];
|
||||
AutoActor m_PeakComboAward[NUM_PLAYERS];
|
||||
bool m_bFailed;
|
||||
|
||||
RageSound m_soundStart; // sound played if the player passes or fails
|
||||
|
||||
Reference in New Issue
Block a user