move awards to ScreenEvaluation

This commit is contained in:
Chris Danford
2004-06-22 08:41:25 +00:00
parent 5a348f5035
commit 58d8d23a93
11 changed files with 336 additions and 175 deletions
+6 -1
View File
@@ -1218,7 +1218,6 @@ Class=ScreenEvaluation
FailedSoundTime=0
PassedSoundTime=0
NumSequenceSounds=0
PeakComboAwardCommand=
PlayerNameP1X=
PlayerNameP1Y=
@@ -1289,6 +1288,7 @@ ShowTimeArea=0
ShowGraphArea=0
ShowComboArea=0
ShowPerDifficultyAward=0
ShowPeakComboAward=0
TimerSeconds=15
StyleIcon=1
MemoryCardIcons=1
@@ -1602,6 +1602,7 @@ ShowTimeArea=0
ShowGraphArea=0
ShowComboArea=0
ShowPerDifficultyAward=0
ShowPeakComboAward=0
TimerSeconds=30
StyleIcon=1
MemoryCardIcons=1
@@ -1908,6 +1909,7 @@ ShowTimeArea=0
ShowGraphArea=0
ShowComboArea=0
ShowPerDifficultyAward=0
ShowPeakComboAward=0
TimerSeconds=30
StyleIcon=1
ShowTotalScoreArea=0
@@ -2122,6 +2124,7 @@ ShowTimeArea=1
ShowGraphArea=0
ShowComboArea=0
ShowPerDifficultyAward=0
ShowPeakComboAward=0
TimerSeconds=30
StyleIcon=1
ShowTotalScoreArea=0
@@ -2335,6 +2338,7 @@ ShowTimeArea=1
ShowGraphArea=0
ShowComboArea=0
ShowPerDifficultyAward=0
ShowPeakComboAward=0
TimerSeconds=30
StyleIcon=1
ShowTotalScoreArea=0
@@ -2560,6 +2564,7 @@ ShowTimeArea=0
ShowGraphArea=0
ShowComboArea=0
ShowPerDifficultyAward=0
ShowPeakComboAward=0
TimerSeconds=15
StyleIcon=1
ShowTotalScoreArea=0
+3 -3
View File
@@ -121,12 +121,12 @@ XToString( MemoryCardState );
static const CString PerDifficultyAwardNames[NUM_PER_DIFFICULTY_AWARDS] = {
"FullComboGreats",
"FullComboPerfects",
"FullComboMarvelouses",
"SingleDigitGreats",
"SingleDigitPerfects",
"OneGreat",
"FullComboPerfects",
"SingleDigitPerfects",
"OnePerfect",
"FullComboMarvelouses",
"Greats80Percent",
"Greats90Percent",
"Greats100Percent",
+3 -3
View File
@@ -311,12 +311,12 @@ const CString& CoinModeToString( CoinMode cm );
enum PerDifficultyAward
{
AWARD_FULL_COMBO_GREATS,
AWARD_FULL_COMBO_PERFECTS,
AWARD_FULL_COMBO_MARVELOUSES,
AWARD_SINGLE_DIGIT_GREATS,
AWARD_SINGLE_DIGIT_PERFECTS,
AWARD_ONE_GREAT,
AWARD_FULL_COMBO_PERFECTS,
AWARD_SINGLE_DIGIT_PERFECTS,
AWARD_ONE_PERFECT,
AWARD_FULL_COMBO_MARVELOUSES,
AWARD_GREATS_80_PERCENT,
AWARD_GREATS_90_PERCENT,
AWARD_GREATS_100_PERCENT,
+1
View File
@@ -1783,6 +1783,7 @@ bool PlayerIsUsingModifier( PlayerNumber pn, const CString sModifier )
#include "LuaFunctions.h"
LuaFunction_PlayerNumber( IsPlayerEnabled, GAMESTATE->IsPlayerEnabled(pn) )
LuaFunction_PlayerNumber( IsHumanPlayer, GAMESTATE->IsHumanPlayer(pn) )
LuaFunction_PlayerNumber( IsPlayerUsingProfile, PROFILEMAN->IsUsingProfile(pn) )
LuaFunction_PlayerNumber( IsWinner, GAMESTATE->GetStageResult(pn)==RESULT_WIN )
LuaFunction_NoArgs( IsCourseMode, GAMESTATE->IsCourseMode() )
LuaFunction_NoArgs( IsDemonstration, GAMESTATE->m_bDemonstrationOrJukebox )
+108 -102
View File
@@ -169,12 +169,30 @@ CString Profile::GetDisplayName() const
return "NoName";
}
static CString FormatCalories( float fCals )
{
return Commify((int)fCals) + " Cal";
}
CString Profile::GetDisplayTotalCaloriesBurned() const
{
if( m_iWeightPounds == 0 ) // weight not entered
return "N/A";
else
return Commify((int)m_fTotalCaloriesBurned) + " Cal";
return FormatCalories( m_fTotalCaloriesBurned );
}
CString Profile::GetDisplayTotalCaloriesBurnedToday() const
{
time_t now = time(NULL);
tm tNow;
localtime_r( &now, &tNow );
Day today = { tNow.tm_yday, tNow.tm_year+1900 };
float fCals = GetCaloriesBurnedForDay(today);
if( m_iWeightPounds == 0 ) // weight not entered
return "N/A";
else
return FormatCalories( m_fTotalCaloriesBurned );
}
int Profile::GetTotalNumSongsPlayed() const
@@ -193,89 +211,91 @@ int Profile::GetTotalNumSongsPassed() const
return iTotal;
}
int Profile::GetPossibleSongDancePointsForStepsType( StepsType st ) const
int Profile::GetPossibleSongDancePoints( StepsType st, Difficulty dc ) const
{
int iTotal = 0;
// add steps high scores
const vector<Song*> vSongs = SONGMAN->GetAllSongs();
for( unsigned i=0; i<vSongs.size(); i++ )
{
const vector<Song*> vSongs = SONGMAN->GetAllSongs();
for( unsigned i=0; i<vSongs.size(); i++ )
Song* pSong = vSongs[i];
if( pSong->m_SelectionDisplay == Song::SHOW_NEVER )
continue; // skip
vector<Steps*> vSteps = pSong->GetAllSteps();
for( unsigned j=0; j<vSteps.size(); j++ )
{
Song* pSong = vSongs[i];
Steps* pSteps = vSteps[j];
if( pSong->m_SelectionDisplay == Song::SHOW_NEVER )
if( pSteps->m_StepsType != st )
continue; // skip
vector<Steps*> vSteps = pSong->GetAllSteps();
for( unsigned j=0; j<vSteps.size(); j++ )
{
Steps* pSteps = vSteps[j];
if( pSteps->m_StepsType != st )
continue; // skip
if( pSteps->GetDifficulty() != dc )
continue; // skip
const RadarValues& fRadars = pSteps->GetRadarValues();
iTotal += ScoreKeeperMAX2::GetPossibleDancePoints( fRadars );
}
const RadarValues& fRadars = pSteps->GetRadarValues();
iTotal += ScoreKeeperMAX2::GetPossibleDancePoints( fRadars );
}
}
return iTotal;
}
int Profile::GetActualSongDancePointsForStepsType( StepsType st ) const
int Profile::GetActualSongDancePoints( StepsType st, Difficulty dc ) const
{
int iTotal = 0;
// add steps high scores
for( std::map<SongID,HighScoresForASong>::const_iterator i = m_SongHighScores.begin();
i != m_SongHighScores.end();
++i )
{
for( std::map<SongID,HighScoresForASong>::const_iterator i = m_SongHighScores.begin();
i != m_SongHighScores.end();
++i )
const SongID &id = i->first;
Song* pSong = id.ToSong();
// If the Song isn't loaded on the current machine, then we can't
// get radar values to compute dance points.
if( pSong == NULL )
continue;
if( pSong->m_SelectionDisplay == Song::SHOW_NEVER )
continue; // skip
const HighScoresForASong &hsfas = i->second;
for( std::map<StepsID,HighScoresForASteps>::const_iterator j = hsfas.m_StepsHighScores.begin();
j != hsfas.m_StepsHighScores.end();
++j )
{
const SongID &id = i->first;
Song* pSong = id.ToSong();
const StepsID &id = j->first;
Steps* pSteps = id.ToSteps( pSong, true );
// If the Song isn't loaded on the current machine, then we can't
// If the Steps isn't loaded on the current machine, then we can't
// get radar values to compute dance points.
if( pSong == NULL )
if( pSteps == NULL )
continue;
if( pSong->m_SelectionDisplay == Song::SHOW_NEVER )
if( pSteps->m_StepsType != st )
continue;
if( pSteps->GetDifficulty() != dc )
continue; // skip
const HighScoresForASong &hsfas = i->second;
const HighScoresForASteps& h = j->second;
const HighScoreList& hs = h.hs;
for( std::map<StepsID,HighScoresForASteps>::const_iterator j = hsfas.m_StepsHighScores.begin();
j != hsfas.m_StepsHighScores.end();
++j )
{
const StepsID &id = j->first;
Steps* pSteps = id.ToSteps( pSong, true );
// If the Steps isn't loaded on the current machine, then we can't
// get radar values to compute dance points.
if( pSteps == NULL )
continue;
if( pSteps->m_StepsType != st )
continue;
const HighScoresForASteps& h = j->second;
const HighScoreList& hs = h.hs;
const RadarValues& fRadars = pSteps->GetRadarValues();
int iPossibleDP = ScoreKeeperMAX2::GetPossibleDancePoints( fRadars );
iTotal += (int)truncf( hs.GetTopScore().fPercentDP * iPossibleDP );
}
const RadarValues& fRadars = pSteps->GetRadarValues();
int iPossibleDP = ScoreKeeperMAX2::GetPossibleDancePoints( fRadars );
iTotal += (int)truncf( hs.GetTopScore().fPercentDP * iPossibleDP );
}
}
return iTotal;
}
int Profile::GetPossibleCourseDancePointsForStepsType( StepsType st ) const
int Profile::GetPossibleCourseDancePoints( StepsType st, CourseDifficulty cd ) const
{
int iTotal = 0;
@@ -290,84 +310,70 @@ int Profile::GetPossibleCourseDancePointsForStepsType( StepsType st ) const
if( !pCourse->AllSongsAreFixed() )
continue;
FOREACH_ShownCourseDifficulty( cd )
{
Trail* pTrail = pCourse->GetTrail(st,cd);
if( pTrail == NULL )
continue;
Trail* pTrail = pCourse->GetTrail(st,cd);
if( pTrail == NULL )
continue;
const RadarValues& fRadars = pTrail->GetRadarValues();
iTotal += ScoreKeeperMAX2::GetPossibleDancePoints( fRadars );
}
const RadarValues& fRadars = pTrail->GetRadarValues();
iTotal += ScoreKeeperMAX2::GetPossibleDancePoints( fRadars );
}
return iTotal;
}
int Profile::GetActualCourseDancePointsForStepsType( StepsType st ) const
int Profile::GetActualCourseDancePoints( StepsType st, CourseDifficulty cd ) const
{
int iTotal = 0;
// add course high scores
for( std::map<CourseID,HighScoresForACourse>::const_iterator i = m_CourseHighScores.begin();
i != m_CourseHighScores.end();
i++ )
{
for( std::map<CourseID,HighScoresForACourse>::const_iterator i = m_CourseHighScores.begin();
i != m_CourseHighScores.end();
i++ )
CourseID id = i->first;
const Course* pCourse = id.ToCourse();
// If the Course isn't loaded on the current machine, then we can't
// get radar values to compute dance points.
if( pCourse == NULL )
continue;
// Don't count any course that has any entries that change over time.
if( !pCourse->AllSongsAreFixed() )
continue;
const HighScoresForACourse &hsfac = i->second;
for( std::map<TrailID,HighScoresForATrail>::const_iterator j = hsfac.m_TrailHighScores.begin();
j != hsfac.m_TrailHighScores.end();
++j )
{
CourseID id = i->first;
const Course* pCourse = id.ToCourse();
const TrailID &id = j->first;
Trail* pTrail = id.ToTrail( pCourse, true );
// If the Course isn't loaded on the current machine, then we can't
// If the Steps isn't loaded on the current machine, then we can't
// get radar values to compute dance points.
if( pCourse == NULL )
continue;
// Don't count any course that has any entries that change over time.
if( !pCourse->AllSongsAreFixed() )
if( pTrail == NULL )
continue;
const HighScoresForACourse &hsfac = i->second;
if( pTrail->m_StepsType != st )
continue;
for( std::map<TrailID,HighScoresForATrail>::const_iterator j = hsfac.m_TrailHighScores.begin();
j != hsfac.m_TrailHighScores.end();
++j )
{
const TrailID &id = j->first;
Trail* pTrail = id.ToTrail( pCourse, true );
// If the Steps isn't loaded on the current machine, then we can't
// get radar values to compute dance points.
if( pTrail == NULL )
continue;
if( pTrail->m_CourseDifficulty != cd )
continue;
if( pTrail->m_StepsType != st )
continue;
const HighScoresForATrail& h = j->second;
const HighScoreList& hs = h.hs;
const HighScoresForATrail& h = j->second;
const HighScoreList& hs = h.hs;
const RadarValues& fRadars = pTrail->GetRadarValues();
int iPossibleDP = ScoreKeeperMAX2::GetPossibleDancePoints( fRadars );
iTotal += (int)truncf( hs.GetTopScore().fPercentDP * iPossibleDP );
}
const RadarValues& fRadars = pTrail->GetRadarValues();
int iPossibleDP = ScoreKeeperMAX2::GetPossibleDancePoints( fRadars );
iTotal += (int)truncf( hs.GetTopScore().fPercentDP * iPossibleDP );
}
}
return iTotal;
}
float Profile::GetPercentCompleteForStepsType( StepsType st ) const
{
int iPossible =
GetPossibleSongDancePointsForStepsType( st ) +
GetPossibleCourseDancePointsForStepsType( st );
int iActual =
GetActualSongDancePointsForStepsType( st ) +
GetActualCourseDancePointsForStepsType( st );
return float(iActual) / iPossible;
}
CString Profile::GetProfileDisplayNameFromDir( CString sDir )
{
Profile profile;
+7 -5
View File
@@ -59,13 +59,15 @@ public:
//
CString GetDisplayName() const;
CString GetDisplayTotalCaloriesBurned() const;
CString GetDisplayTotalCaloriesBurnedToday() const;
int GetTotalNumSongsPlayed() const;
int GetTotalNumSongsPassed() const;
int GetActualSongDancePointsForStepsType( StepsType st ) const;
int GetActualCourseDancePointsForStepsType( StepsType st ) const;
int GetPossibleSongDancePointsForStepsType( StepsType st ) const;
int GetPossibleCourseDancePointsForStepsType( StepsType st ) const;
float GetPercentCompleteForStepsType( StepsType st ) const;
int GetActualSongDancePoints( StepsType st, Difficulty dc ) const;
int GetActualCourseDancePoints( StepsType st, CourseDifficulty cd ) const;
int GetPossibleSongDancePoints( StepsType st, Difficulty dc ) const;
int GetPossibleCourseDancePoints( StepsType st, CourseDifficulty cd ) const;
float GetSongsPercentComplete( StepsType st, Difficulty dc ) const { return (float)(GetActualSongDancePoints(st,dc))/GetPossibleSongDancePoints(st,dc); }
float GetCoursesPercentComplete( StepsType st, CourseDifficulty cd ) const { return (float)(GetActualCourseDancePoints(st,cd))/GetPossibleCourseDancePoints(st,cd); }
static CString GetProfileDisplayNameFromDir( CString sDir );
int GetSongNumTimesPlayed( const Song* pSong ) const;
int GetSongNumTimesPlayed( const SongID& songID ) const;
+30 -12
View File
@@ -771,20 +771,24 @@ bool PrintPercentCompleteForStepsType( RageFile &f, const Profile *pProfile, Ste
PRINT_OPEN(f, GAMEMAN->NotesTypeToThemedString(st) );
{
BEGIN_TABLE(1);
FOREACH_Difficulty( dc )
{
const int iActualSong = pProfile->GetActualSongDancePointsForStepsType(st);
const int iActualCourse = pProfile->GetActualCourseDancePointsForStepsType(st);
const int iPossibleSong = pProfile->GetPossibleSongDancePointsForStepsType(st);
const int iPossibleCourse = pProfile->GetPossibleCourseDancePointsForStepsType(st);
const float fPercent = float(iActualSong+iActualCourse) / (iPossibleSong+iPossibleCourse);
TABLE_LINE2( "Percent Complete", ssprintf("%06.3f%%", fPercent*100) );
TABLE_LINE2( "Actual Song Points", iActualSong );
TABLE_LINE2( "Actual Course Points", iActualCourse );
TABLE_LINE2( "Possible Song Points", iPossibleSong );
TABLE_LINE2( "Possible Course Points", iPossibleCourse );
if( dc == DIFFICULTY_EDIT )
continue; // skip
if( !SHOW_DIFFICULTY(dc) )
continue;
BEGIN_TABLE(1);
{
const int iActualSong = pProfile->GetActualSongDancePoints(st,dc);
const int iPossibleSong = pProfile->GetPossibleSongDancePoints(st,dc);
const float fPercent = float(iActualSong) / (iPossibleSong);
CString sDifficulty = DifficultyToThemedString(dc);
TABLE_LINE2( sDifficulty+" Percent Complete", ssprintf("%06.3f%%", fPercent*100) );
TABLE_LINE2( sDifficulty+" Actual Song Points", iActualSong );
TABLE_LINE2( sDifficulty+" Possible Song Points", iPossibleSong );
}
END_TABLE;
}
END_TABLE;
PRINT_OPEN(f, "Songs" );
{
@@ -851,6 +855,20 @@ bool PrintPercentCompleteForStepsType( RageFile &f, const Profile *pProfile, Ste
}
PRINT_CLOSE(f);
FOREACH_ShownCourseDifficulty( cd )
{
BEGIN_TABLE(1);
{
const int iActualCourse = pProfile->GetActualCourseDancePoints(st,cd);
const int iPossibleCourse = pProfile->GetPossibleCourseDancePoints(st,cd);
const float fPercent = float(iActualCourse) / (iPossibleCourse);
TABLE_LINE2( CourseDifficultyToThemedString(cd)+" Percent Complete", ssprintf("%06.3f%%", fPercent*100) );
TABLE_LINE2( CourseDifficultyToThemedString(cd)+" Actual Course Points", iActualCourse );
TABLE_LINE2( CourseDifficultyToThemedString(cd)+" Possible Course Points", iPossibleCourse );
}
END_TABLE;
}
PRINT_OPEN(f, "Courses" );
{
TranslatedWrite(f, "<table class='difficulty'>\n" );
+128 -28
View File
@@ -14,6 +14,8 @@
#include "GameManager.h"
#include "SongUtil.h"
#include "ScreenManager.h"
#include "PrefsManager.h"
#include "StageStats.h"
#define SCROLL_DELAY THEME->GetMetricF("ScreenEnding","ScrollDelay")
@@ -22,30 +24,75 @@
CString GetStatsLineTitle( PlayerNumber pn, int iLine )
CString GetStatsLineTitle( PlayerNumber pn, EndingStatsLine line )
{
static const CString s[NUM_ENDING_STATS_LINES] = {
"%s %% Complete",
"Total Calories",
"Total Played",
"Current Combo",
};
StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
return ssprintf( s[iLine], GAMEMAN->NotesTypeToThemedString(st).c_str() );
switch( line )
{
case CALORIES_TODAY: return "Calories Today";
case CURRENT_COMBO: return "Current Combo";
case PERCENT_COMPLETE_EASY:
case PERCENT_COMPLETE_MEDIUM:
case PERCENT_COMPLETE_HARD:
case PERCENT_COMPLETE_CHALLENGE:
// Ugly...
{
StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
CString sStepsType = GAMEMAN->NotesTypeToThemedString(st);
if( GAMESTATE->IsCourseMode() )
{
CourseDifficulty cd = (CourseDifficulty)line;
if( !GAMESTATE->IsCourseDifficultyShown(cd) )
return "";
CString sDifficulty = CourseDifficultyToThemedString(cd);
return ssprintf( "%s %% Complete", sStepsType.c_str() );
}
else
{
Difficulty dc = (Difficulty)line;
CString sDifficulty = DifficultyToThemedString(dc);
return ssprintf( "%s %% Complete", sStepsType.c_str() );
}
}
default: ASSERT(0); return "";
}
}
CString GetStatsLineValue( PlayerNumber pn, int iLine )
CString GetStatsLineValue( PlayerNumber pn, EndingStatsLine line )
{
Profile* pProfile = PROFILEMAN->GetProfile( pn );
ASSERT( pProfile );
StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
switch( iLine )
switch( line )
{
case PERCENT_COMPLETE: return ssprintf( "%06.3f%%", pProfile->GetPercentCompleteForStepsType(st)*100 );
case TOTAL_CALORIES: return pProfile->GetDisplayTotalCaloriesBurned();
case TOTAL_SONGS_PLAYED: return Commify( pProfile->GetTotalNumSongsPlayed() );
case CALORIES_TODAY: return pProfile->GetDisplayTotalCaloriesBurned();
case CURRENT_COMBO: return Commify( pProfile->m_iCurrentCombo );
case PERCENT_COMPLETE_EASY:
case PERCENT_COMPLETE_MEDIUM:
case PERCENT_COMPLETE_HARD:
case PERCENT_COMPLETE_CHALLENGE:
{
StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
Difficulty dc = (Difficulty)(line-1);
}
// Ugly...
{
StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
CString sStepsType = GAMEMAN->NotesTypeToThemedString(st);
if( GAMESTATE->IsCourseMode() )
{
CourseDifficulty cd = (CourseDifficulty)line;
if( !GAMESTATE->IsCourseDifficultyShown(cd) )
return "";
CString sDifficulty = CourseDifficultyToThemedString(cd);
return ssprintf( "%06.3f%%", pProfile->GetCoursesPercentComplete(st,cd)*100 );
}
else
{
Difficulty dc = (Difficulty)line;
CString sDifficulty = DifficultyToThemedString(dc);
return ssprintf( "%06.3f%%", pProfile->GetSongsPercentComplete(st,dc)*100 );
}
}
default: ASSERT(0); return "";
}
}
@@ -53,6 +100,59 @@ CString GetStatsLineValue( PlayerNumber pn, int iLine )
ScreenEnding::ScreenEnding( CString sClassName ) : ScreenAttract( sClassName, false/*dont reset GAMESTATE*/ )
{
if( PREFSMAN->m_bScreenTestMode )
{
PROFILEMAN->LoadFirstAvailableProfile(PLAYER_1, false);
PROFILEMAN->LoadFirstAvailableProfile(PLAYER_2, false);
GAMESTATE->m_PlayMode = PLAY_MODE_REGULAR;
GAMESTATE->m_CurStyle = STYLE_DANCE_VERSUS;
GAMESTATE->m_bSideIsJoined[PLAYER_1] = true;
GAMESTATE->m_bSideIsJoined[PLAYER_2] = true;
GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
GAMESTATE->m_pCurSong = SONGMAN->GetRandomSong();
GAMESTATE->m_pCurCourse = SONGMAN->GetRandomCourse();
GAMESTATE->m_pCurSteps[PLAYER_1] = GAMESTATE->m_pCurSong->GetAllSteps()[0];
GAMESTATE->m_pCurSteps[PLAYER_2] = GAMESTATE->m_pCurSong->GetAllSteps()[0];
g_CurStageStats.pSteps[PLAYER_1] = GAMESTATE->m_pCurSteps[PLAYER_1];
g_CurStageStats.pSteps[PLAYER_2] = GAMESTATE->m_pCurSteps[PLAYER_2];
GAMESTATE->m_PlayerOptions[PLAYER_1].m_fScrollSpeed = 2;
GAMESTATE->m_PlayerOptions[PLAYER_2].m_fScrollSpeed = 2;
GAMESTATE->m_iCurrentStageIndex = 0;
GAMESTATE->m_PlayerOptions[PLAYER_1].ChooseRandomMofifiers();
GAMESTATE->m_PlayerOptions[PLAYER_2].ChooseRandomMofifiers();
for( float f = 0; f < 100.0f; f += 1.0f )
{
float fP1 = fmodf(f/100*4+.3f,1);
g_CurStageStats.SetLifeRecord( PLAYER_1, fP1, f );
g_CurStageStats.SetLifeRecord( PLAYER_2, 1-fP1, f );
}
g_CurStageStats.iActualDancePoints[PLAYER_1] = rand()%3;
g_CurStageStats.iPossibleDancePoints[PLAYER_1] = 2;
g_CurStageStats.iActualDancePoints[PLAYER_2] = rand()%2;
g_CurStageStats.iPossibleDancePoints[PLAYER_2] = 1;
g_CurStageStats.iCurCombo[PLAYER_1] = 0;
g_CurStageStats.UpdateComboList( PLAYER_1, 0, false );
g_CurStageStats.iCurCombo[PLAYER_1] = 1;
g_CurStageStats.UpdateComboList( PLAYER_1, 1, false );
g_CurStageStats.iCurCombo[PLAYER_1] = 50;
g_CurStageStats.UpdateComboList( PLAYER_1, 25, false );
g_CurStageStats.iCurCombo[PLAYER_1] = 250;
g_CurStageStats.UpdateComboList( PLAYER_1, 100, false );
g_CurStageStats.iTapNoteScores[PLAYER_1][TNS_MARVELOUS] = rand()%2;
g_CurStageStats.iTapNoteScores[PLAYER_1][TNS_PERFECT] = rand()%2;
g_CurStageStats.iTapNoteScores[PLAYER_1][TNS_GREAT] = rand()%2;
g_CurStageStats.iTapNoteScores[PLAYER_2][TNS_MARVELOUS] = rand()%2;
g_CurStageStats.iTapNoteScores[PLAYER_2][TNS_PERFECT] = rand()%2;
g_CurStageStats.iTapNoteScores[PLAYER_2][TNS_GREAT] = rand()%2;
g_vPlayedStageStats.clear();
}
vector<Song*> arraySongs;
SONGMAN->GetSongs( arraySongs );
SongUtil::SortSongPointerArrayByTitle( arraySongs );
@@ -72,24 +172,24 @@ ScreenEnding::ScreenEnding( CString sClassName ) : ScreenAttract( sClassName, fa
SET_XY_AND_ON_COMMAND( m_textPlayerName[p] );
this->AddChild( &m_textPlayerName[p] );
m_bWaitingForRemoveCard[p] = MEMCARDMAN->GetCardState((PlayerNumber)p)!=MEMORY_CARD_STATE_NO_CARD;
m_bWaitingForRemoveCard[p] = MEMCARDMAN->GetCardState(p)!=MEMORY_CARD_STATE_NO_CARD;
if( pProfile == NULL )
continue; // don't show the stats lines
for( int i=0; i<NUM_ENDING_STATS_LINES; i++ )
FOREACH_EndingStatsLine( i )
{
m_textStatsTitle[p][i].LoadFromFont( THEME->GetPathToF("ScreenEnding stats title") );
m_textStatsTitle[p][i].SetText( GetStatsLineTitle((PlayerNumber)p, i) );
m_textStatsTitle[p][i].SetName( ssprintf("StatsTitleP%dLine%d",p+1,i+1) );
SET_XY_AND_ON_COMMAND( m_textStatsTitle[p][i] );
this->AddChild( &m_textStatsTitle[p][i] );
m_Lines[i][p].title.LoadFromFont( THEME->GetPathToF("ScreenEnding stats title") );
m_Lines[i][p].title.SetText( GetStatsLineTitle(p, i) );
m_Lines[i][p].title.SetName( ssprintf("StatsTitleP%dLine%d",p+1,i+1) );
SET_XY_AND_ON_COMMAND( m_Lines[i][p].title );
this->AddChild( &m_Lines[i][p].title );
m_textStatsValue[p][i].LoadFromFont( THEME->GetPathToF("ScreenEnding stats value") );
m_textStatsValue[p][i].SetText( GetStatsLineValue((PlayerNumber)p, i) );
m_textStatsValue[p][i].SetName( ssprintf("StatsValueP%dLine%d",p+1,i+1) );
SET_XY_AND_ON_COMMAND( m_textStatsValue[p][i] );
this->AddChild( &m_textStatsValue[p][i] );
m_Lines[i][p].value.LoadFromFont( THEME->GetPathToF("ScreenEnding stats value") );
m_Lines[i][p].value.SetText( GetStatsLineValue(p, i) );
m_Lines[i][p].value.SetName( ssprintf("StatsValueP%dLine%d",p+1,i+1) );
SET_XY_AND_ON_COMMAND( m_Lines[i][p].value );
this->AddChild( &m_Lines[i][p].value );
}
m_sprRemoveMemoryCard[p].SetName( ssprintf("RemoveCardP%d",p+1) );
@@ -132,7 +232,7 @@ void ScreenEnding::Update( float fDeltaTime )
{
if( m_bWaitingForRemoveCard[p] )
{
m_bWaitingForRemoveCard[p] = MEMCARDMAN->GetCardState((PlayerNumber)p)!=MEMORY_CARD_STATE_NO_CARD;
m_bWaitingForRemoveCard[p] = MEMCARDMAN->GetCardState(p)!=MEMORY_CARD_STATE_NO_CARD;
if( !m_bWaitingForRemoveCard[p] )
m_sprRemoveMemoryCard[p].SetHidden( true );
}
+11 -5
View File
@@ -8,12 +8,15 @@
enum EndingStatsLine
{
PERCENT_COMPLETE,
TOTAL_CALORIES,
TOTAL_SONGS_PLAYED,
CALORIES_TODAY,
CURRENT_COMBO,
PERCENT_COMPLETE_EASY,
PERCENT_COMPLETE_MEDIUM,
PERCENT_COMPLETE_HARD,
PERCENT_COMPLETE_CHALLENGE,
NUM_ENDING_STATS_LINES
};
#define FOREACH_EndingStatsLine( l ) FOREACH_ENUM( EndingStatsLine, NUM_ENDING_STATS_LINES, l )
class ScreenEnding : public ScreenAttract
{
@@ -27,8 +30,11 @@ public:
private:
BitmapText m_textPlayerName[NUM_PLAYERS];
BitmapText m_textStatsTitle[NUM_PLAYERS][NUM_ENDING_STATS_LINES];
BitmapText m_textStatsValue[NUM_PLAYERS][NUM_ENDING_STATS_LINES];
struct Line
{
BitmapText title;
BitmapText value;
} m_Lines[NUM_ENDING_STATS_LINES][NUM_PLAYERS];
Sprite m_sprRemoveMemoryCard[NUM_PLAYERS];
bool m_bWaitingForRemoveCard[NUM_PLAYERS];
+38 -16
View File
@@ -65,6 +65,7 @@ const char* STATS_STRING[NUM_STATS_LINES] =
#define SHOW_GRAPH_AREA THEME->GetMetricB(m_sName,"ShowGraphArea")
#define SHOW_COMBO_AREA THEME->GetMetricB(m_sName,"ShowComboArea")
#define SHOW_PER_DIFFICULTY_AWARD THEME->GetMetricB(m_sName,"ShowPerDifficultyAward")
#define SHOW_PEAK_COMBO_AWARD THEME->GetMetricB(m_sName,"ShowPeakComboAward")
#define GRAPH_START_HEIGHT THEME->GetMetricF(m_sName,"GraphStartHeight")
#define TYPE THEME->GetMetric (m_sName,"Type")
#define PASSED_SOUND_TIME THEME->GetMetricF(m_sName,"PassedSoundTime")
@@ -72,7 +73,6 @@ const char* STATS_STRING[NUM_STATS_LINES] =
#define NUM_SEQUENCE_SOUNDS THEME->GetMetricI(m_sName,"NumSequenceSounds")
#define SOUNDSEQ_TIME( i ) THEME->GetMetricF(m_sName,ssprintf("SoundSeqTime%d", i+1))
#define SOUNDSEQ_NAME( i ) THEME->GetMetric (m_sName,ssprintf("SoundSeqName%d", i+1))
#define PEAK_COMBO_AWARD_COMMAND THEME->GetMetric (m_sName,"PeakComboAwardCommand")
#define MAX_COMBO_NUM_DIGITS THEME->GetMetricI(m_sName,"MaxComboNumDigits")
#define PLAYER_OPTIONS_SEPARATOR THEME->GetMetric (m_sName,"PlayerOptionsSeparator")
@@ -136,13 +136,31 @@ void ScreenEvaluation::Init()
g_CurStageStats.UpdateComboList( PLAYER_1, 25, false );
g_CurStageStats.iCurCombo[PLAYER_1] = 250;
g_CurStageStats.UpdateComboList( PLAYER_1, 100, false );
if( rand()%2 )
{
g_CurStageStats.iCurCombo[PLAYER_1] = rand()%11000;
g_CurStageStats.UpdateComboList( PLAYER_1, 110, false );
}
g_CurStageStats.iCurCombo[PLAYER_2] = 0;
g_CurStageStats.UpdateComboList( PLAYER_2, 0, false );
g_CurStageStats.iCurCombo[PLAYER_2] = 1;
g_CurStageStats.UpdateComboList( PLAYER_2, 1, false );
g_CurStageStats.iCurCombo[PLAYER_2] = 50;
g_CurStageStats.UpdateComboList( PLAYER_2, 25, false );
g_CurStageStats.iCurCombo[PLAYER_2] = 250;
g_CurStageStats.UpdateComboList( PLAYER_2, 100, false );
if( rand()%2 )
{
g_CurStageStats.iCurCombo[PLAYER_2] = rand()%11000;
g_CurStageStats.UpdateComboList( PLAYER_2, 110, false );
}
g_CurStageStats.iTapNoteScores[PLAYER_1][TNS_MARVELOUS] = rand()%2;
g_CurStageStats.iTapNoteScores[PLAYER_1][TNS_PERFECT] = rand()%2;
g_CurStageStats.iTapNoteScores[PLAYER_1][TNS_GREAT] = rand()%2;
g_CurStageStats.iTapNoteScores[PLAYER_2][TNS_MARVELOUS] = rand()%2;
g_CurStageStats.iTapNoteScores[PLAYER_2][TNS_PERFECT] = rand()%2;
g_CurStageStats.iTapNoteScores[PLAYER_2][TNS_GREAT] = rand()%2;
g_CurStageStats.iTapNoteScores[PLAYER_1][TNS_MARVELOUS] = rand()%3;
g_CurStageStats.iTapNoteScores[PLAYER_1][TNS_PERFECT] = rand()%3;
g_CurStageStats.iTapNoteScores[PLAYER_1][TNS_GREAT] = rand()%3;
g_CurStageStats.iTapNoteScores[PLAYER_2][TNS_MARVELOUS] = rand()%3;
g_CurStageStats.iTapNoteScores[PLAYER_2][TNS_PERFECT] = rand()%3;
g_CurStageStats.iTapNoteScores[PLAYER_2][TNS_GREAT] = rand()%3;
g_vPlayedStageStats.clear();
}
@@ -625,7 +643,7 @@ void ScreenEvaluation::Init()
case boo: iValue = stageStats.iTapNoteScores[p][TNS_BOO]; break;
case miss: iValue = stageStats.iTapNoteScores[p][TNS_MISS]; break;
case ok: iValue = stageStats.iHoldNoteScores[p][HNS_OK]; break;
case max_combo: iValue = stageStats.iMaxCombo[p]; break;
case max_combo: iValue = stageStats.GetMaxCombo(p).cnt; break;
case error: iValue = stageStats.iTotalError[p]; break;
default: iValue = 0; ASSERT(0);
}
@@ -637,12 +655,6 @@ void ScreenEvaluation::Init()
}
}
FOREACH_EnabledPlayer( pn )
{
if( pcaToShow[pn] != PEAK_COMBO_AWARD_INVALID )
m_textJudgeNumbers[max_combo][pn].Command( PEAK_COMBO_AWARD_COMMAND );
}
for( l=0; l<NUM_STATS_LINES; l++ )
{
if( !SHOW_STAT(l) )
@@ -766,16 +778,24 @@ void ScreenEvaluation::Init()
SET_XY_AND_ON_COMMAND( m_sprPersonalRecord[p] );
this->AddChild( m_sprPersonalRecord[p] );
}
if( SHOW_PER_DIFFICULTY_AWARD && pdaToShow[p]!=PER_DIFFICULTY_AWARD_INVALID )
{
CString sAward = PerDifficultyAwardToString( pdaToShow[p] );
m_PerDifficultyAward[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation award %s",sAward.c_str())) );
m_PerDifficultyAward[p].Load( THEME->GetPathG(m_sName,"PerDifficultyAward "+sAward) );
m_PerDifficultyAward[p]->SetName( ssprintf("PerDifficultyAwardP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_PerDifficultyAward[p] );
this->AddChild( m_PerDifficultyAward[p] );
}
if( SHOW_PEAK_COMBO_AWARD && pcaToShow[p]!=PEAK_COMBO_AWARD_INVALID )
{
CString sAward = PeakComboAwardToString( pcaToShow[p] );
m_PeakComboAward[p].Load( THEME->GetPathG(m_sName,"PeakComboAward "+sAward) );
m_PeakComboAward[p]->SetName( ssprintf("PeakComboAwardP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_PeakComboAward[p] );
this->AddChild( m_PeakComboAward[p] );
}
}
bool bOneHasNewTopRecord = false;
@@ -1306,6 +1326,8 @@ void ScreenEvaluation::TweenOffScreen()
OFF_COMMAND( m_sprPersonalRecord[p] );
if( m_PerDifficultyAward[p].IsLoaded() )
OFF_COMMAND( m_PerDifficultyAward[p] );
if( m_PeakComboAward[p].IsLoaded() )
OFF_COMMAND( m_PeakComboAward[p] );
}
}
OFF_COMMAND( m_sprTryExtraStage );
+1
View File
@@ -137,6 +137,7 @@ protected:
bool m_bTryExtraStage;
AutoActor m_sprTryExtraStage;
AutoActor m_PerDifficultyAward[NUM_PLAYERS];
AutoActor m_PeakComboAward[NUM_PLAYERS];
bool m_bFailed;
RageSound m_soundStart; // sound played if the player passes or fails