added MAX-style options navigation and moved more constants into theme metrics

This commit is contained in:
Chris Danford
2002-09-04 03:49:08 +00:00
parent 1e6faf12a6
commit 1c90b8236f
68 changed files with 545 additions and 415 deletions
+35 -17
View File
@@ -14,7 +14,7 @@
ColorP1=0.4,1.0,0.8,1 // sea green
ColorP2=1.0,0.5,0.2,1 // orange
ColorEasy=0.9,0.9,0,1 // yellow
ColorMedium=1,0.2,0.2,1 // light red
ColorMedium=1,0.1,0.1,1 // light red
ColorHard=0.2,1,0.2,1 // light green
[ScreenTitleMenu]
@@ -140,6 +140,7 @@ TitlesWidth=146
TitlesSpacingX=150
TitlesColumns=4
TitlesRows=10
TitlesZoom=0.5
HelpText=Use ! " to select, then press START
TimerSeconds=40
NextScreen=ScreenHowToPlay
@@ -153,14 +154,16 @@ TimerSeconds=15
[ScreenSelectMusic]
BannerFrameX=160
BannerFrameY=162
BannerX=148
BannerX=150
BannerY=170
BannerWidth=280
BannerWidth=282
BannerHeight=92
BPMX=192
BPMY=112
StageX=48
StageY=112
BPMX=180
BPMY=116
BPMZoom=0.7
StageX=52
StageY=114
StageZoom=0.7
CDTitleX=252
CDTitleY=148
DifficultyFrameP1X=60
@@ -198,7 +201,7 @@ PlayerOptionsP1Y=330
PlayerOptionsP2X=304
PlayerOptionsP2Y=330
SongOptionsX=160
SongOptionsY=298
SongOptionsY=334
OptionIconsP1X=30
OptionIconsP1Y=58
OptionIconsP2X=30
@@ -264,10 +267,10 @@ ScoreP2Y=442
ScoreP2ExtraY=38
PlayerOptionsP1X=320
PlayerOptionsP1Y=434
PlayerOptionsP1ExtraY=30
PlayerOptionsP1ExtraY=46
PlayerOptionsP2X=320
PlayerOptionsP2Y=450
PlayerOptionsP2ExtraY=46
PlayerOptionsP2ExtraY=30
SongOptionsX=320
SongOptionsY=470
SongOptionsExtraY=10
@@ -327,7 +330,7 @@ MaxComboY=334
ScoreLabelsX=320
ScoreNumbersP1X=150
ScoreNumbersP2X=490
ScoreY=378
ScoreY=374
BonusP1X=96
BonusP2X=544
BonusY=256
@@ -344,15 +347,20 @@ SongsSurvivedP2X=544
SongsSurvivedY=240
NewRecordP1X=150
NewRecordP2X=490
NewRecordY=404
NewRecordY=398
TryExtraStageX=320
TryExtraStageY=424
TryExtraStageY=428
HelpText=Press START to continue
TimerSeconds=40
SpinGrades=1
GradesGlowColor1=1,1,1,0.2
GradesGlowColor2=1,1,1,0.8
[ScreenMusicScroll]
ScrollDelay=0.2
ScrollSpeed=1.0
TextZoom=0.8
[ScreenEditMenu]
ExplanationX=320
ExplanationY=410
@@ -425,11 +433,17 @@ DisplayTime=0.6
[ScreenOptions]
IconsP1X=40
IconsP2X=600
LabelsX=100
ArrowsX=88
LabelsX=140
LabelsZoom=0.7
LabelsHAlign=2 // 0,1,2 = left,center,right
ItemsZoom=0.5
ItemsStartX=160
ItemsGapX=14
ItemsStartY=88
ItemsSpacingY=34
ColorSelected=1,1,1,1 // normal
ColorNotSelected=0.5,0.5,0.5,1 // grayed
HelpText=# $ to change line ! " to select between options then press START
TimerSeconds=40
@@ -502,11 +516,15 @@ BrightGhostThreshold=100
[GameState]
StageColorDemo=0.3,1.0,0.3,1 // green
StageColorNormal=0.3,1.0,0.3,1 // green
StageColor1=0.3,1.0,0.3,1 // green
StageColor2=0.4,0.4,0.9,1 // light blue
StageColor3=0.8,0.2,0.8,1 // light purple
StageColor4=0.3,1.0,0.3,1 // green
StageColor5=0.4,0.4,0.9,1 // light blue
StageColorFinal=1.0,0.1,0.1,1 // red
StageColorExtra1=1.0,1,0.3,1 // yellow
StageColorExtra2=1.0,1,0.3,1 // yellow
StageColorOni=0.3,1.0,0.3,1 // green
StageColorOni=1.0,0.1,0.1,1 // red
StageTextDemo=Demo
StageTextFinal=Final
StageTextExtra1=Extra
@@ -565,7 +583,7 @@ TextOffsetX=0
TextOffsetY=0
TextHAlign=1 // 0,1,2 = left,center,right
TextVAlign=1 // 0,1,2 = top,middle,bottom
TextWidth=64
TextWidth=72
TextZoom=0.5
Uppercase=1
+8 -1
View File
@@ -75,8 +75,15 @@ Font::Font( const CString &sASCIITexturePath )
m_iFrameNoToWidth[i] += iAddToAllWidths;
}
float fScaleAllWidthsBy = 0;
if( ini.GetValueF( "Char Widths", "ScaleAllWidthsBy", fScaleAllWidthsBy ) )
{
for( int i=0; i<256; i++ )
m_iFrameNoToWidth[i] = roundf( m_iFrameNoToWidth[i] * fScaleAllWidthsBy );
}
m_iLineSpacing = m_pTexture->GetSourceFrameHeight();
ini.GetValueI( "Char Widths", "LineHeight", m_iLineSpacing );
ini.GetValueI( "Char Widths", "LineSpacing", m_iLineSpacing );
// force widths to even number
for( i=0; i<256; i++ )
+2 -2
View File
@@ -54,9 +54,9 @@ DifficultyClass StringToDifficultyClass( CString sDC )
return CLASS_INVALID;
}
D3DXCOLOR PlayerToColor( PlayerNumber p )
D3DXCOLOR PlayerToColor( PlayerNumber pn )
{
switch( p )
switch( pn )
{
case PLAYER_1: return COLOR_P1;
case PLAYER_2: return COLOR_P2;
+1 -1
View File
@@ -98,7 +98,7 @@ enum PlayerNumber {
PLAYER_INVALID
};
D3DXCOLOR PlayerToColor( PlayerNumber p );
D3DXCOLOR PlayerToColor( PlayerNumber pn );
D3DXCOLOR PlayerToColor( int p );
+5 -5
View File
@@ -22,7 +22,7 @@ GameState* GAMESTATE = NULL; // global and accessable from anywhere in our progr
#define STAGE_COLOR_DEMO THEME->GetMetricC("GameState","StageColorDemo")
#define STAGE_COLOR_NORMAL THEME->GetMetricC("GameState","StageColorNormal")
#define STAGE_COLOR( i ) THEME->GetMetricC("GameState",ssprintf("StageColor%d",i+1))
#define STAGE_COLOR_FINAL THEME->GetMetricC("GameState","StageColorFinal")
#define STAGE_COLOR_EXTRA1 THEME->GetMetricC("GameState","StageColorExtra1")
#define STAGE_COLOR_EXTRA2 THEME->GetMetricC("GameState","StageColorExtra2")
@@ -256,7 +256,7 @@ D3DXCOLOR GameState::GetStageColor()
else if( IsFinalStage() ) return STAGE_COLOR_FINAL;
else if( IsExtraStage() ) return STAGE_COLOR_EXTRA1;
else if( IsExtraStage2() ) return STAGE_COLOR_EXTRA2;
else return STAGE_COLOR_NORMAL;
else return STAGE_COLOR( min(m_iCurrentStageIndex,4) );
}
GameDef* GameState::GetCurrentGameDef()
@@ -308,10 +308,10 @@ float GameState::GetElapsedSeconds()
}
}
float GameState::GetPlayerSurviveTime( PlayerNumber p )
float GameState::GetPlayerSurviveTime( PlayerNumber pn )
{
if( m_fSecondsBeforeFail[p] == -1 ) // haven't failed yet
if( m_fSecondsBeforeFail[pn] == -1 ) // haven't failed yet
return GetElapsedSeconds();
else
return m_fSecondsBeforeFail[p];
return m_fSecondsBeforeFail[pn];
}
+1 -1
View File
@@ -104,7 +104,7 @@ public:
// In Arcade, is the time into the current stage before failing.
// In Oni and Endless this is the time into the current course before failing
float GetPlayerSurviveTime( PlayerNumber p ); // Returns time player has survived
float GetPlayerSurviveTime( PlayerNumber pn ); // Returns time player has survived
void AccumulateStageStatistics(); // Call this before clearing values. Accumulate values above into the Session values below.
void ResetStageStatistics(); // Clears the values above
+8 -8
View File
@@ -65,7 +65,7 @@ void GradeDisplay::DrawPrimitives()
Sprite::DrawPrimitives();
}
void GradeDisplay::SetGrade( PlayerNumber p, Grade g )
void GradeDisplay::SetGrade( PlayerNumber pn, Grade g )
{
m_Grade = g;
@@ -78,13 +78,13 @@ void GradeDisplay::SetGrade( PlayerNumber p, Grade g )
int iNumCols = (this->GetNumStates()>8) ? 2 : 1;
switch( g )
{
case GRADE_AAA: SetState( 0*iNumCols+p ); break;
case GRADE_AA: SetState( 1*iNumCols+p ); break;
case GRADE_A: SetState( 2*iNumCols+p ); break;
case GRADE_B: SetState( 3*iNumCols+p ); break;
case GRADE_C: SetState( 4*iNumCols+p ); break;
case GRADE_D: SetState( 5*iNumCols+p ); break;
case GRADE_E: SetState( 6*iNumCols+p ); break;
case GRADE_AAA: SetState( 0*iNumCols+pn ); break;
case GRADE_AA: SetState( 1*iNumCols+pn ); break;
case GRADE_A: SetState( 2*iNumCols+pn ); break;
case GRADE_B: SetState( 3*iNumCols+pn ); break;
case GRADE_C: SetState( 4*iNumCols+pn ); break;
case GRADE_D: SetState( 5*iNumCols+pn ); break;
case GRADE_E: SetState( 6*iNumCols+pn ); break;
case GRADE_NO_DATA: SetDiffuse( D3DXCOLOR(1,1,1,0) ); break;
default: ASSERT(0);
}
+1 -1
View File
@@ -25,7 +25,7 @@ public:
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
void SetGrade( PlayerNumber p, Grade g );
void SetGrade( PlayerNumber pn, Grade g );
void SpinAndSettleOn( Grade g );
void SettleImmediately();
+9 -9
View File
@@ -98,27 +98,27 @@ GrooveRadar::GrooveRadarValueMap::GrooveRadarValueMap()
}
}
void GrooveRadar::GrooveRadarValueMap::SetFromNotes( PlayerNumber p, Notes* pNotes ) // NULL means no song
void GrooveRadar::GrooveRadarValueMap::SetFromNotes( PlayerNumber pn, Notes* pNotes ) // NULL means no song
{
if( pNotes != NULL )
{
for( int c=0; c<NUM_RADAR_CATEGORIES; c++ )
{
const float fValueCurrent = m_fValuesOld[p][c] * (1-m_PercentTowardNew[p]) + m_fValuesNew[p][c] * m_PercentTowardNew[p];
m_fValuesOld[p][c] = fValueCurrent;
m_fValuesNew[p][c] = pNotes->m_fRadarValues[c];
const float fValueCurrent = m_fValuesOld[pn][c] * (1-m_PercentTowardNew[pn]) + m_fValuesNew[pn][c] * m_PercentTowardNew[pn];
m_fValuesOld[pn][c] = fValueCurrent;
m_fValuesNew[pn][c] = pNotes->m_fRadarValues[c];
}
if( m_bValuesVisible[p] == false ) // the values WERE invisible
m_PercentTowardNew[p] = 1;
if( m_bValuesVisible[pn] == false ) // the values WERE invisible
m_PercentTowardNew[pn] = 1;
else
m_PercentTowardNew[p] = 0;
m_PercentTowardNew[pn] = 0;
m_bValuesVisible[p] = true;
m_bValuesVisible[pn] = true;
}
else // pNotes == NULL
{
m_bValuesVisible[p] = false;
m_bValuesVisible[pn] = false;
}
}
+3 -3
View File
@@ -22,9 +22,9 @@ class GrooveRadar : public ActorFrame
public:
GrooveRadar();
void SetFromNotes( PlayerNumber p, Notes* pNotes ) // NULL means no Song
void SetFromNotes( PlayerNumber pn, Notes* pNotes ) // NULL means no Song
{
m_GrooveRadarValueMap.SetFromNotes( p, pNotes );
m_GrooveRadarValueMap.SetFromNotes( pn, pNotes );
}
void TweenOnScreen();
@@ -41,7 +41,7 @@ protected:
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
void SetFromNotes( PlayerNumber p, Notes* pNotes ); // NULL means no Song
void SetFromNotes( PlayerNumber pn, Notes* pNotes ); // NULL means no Song
void TweenOnScreen();
void TweenOffScreen();
+1 -1
View File
@@ -24,7 +24,7 @@ public:
LifeMeter() {};
virtual ~LifeMeter() {};
virtual void Load( PlayerNumber p ) { m_PlayerNumber = p; }
virtual void Load( PlayerNumber pn ) { m_PlayerNumber = pn; }
virtual void Update( float fDeltaTime ) { ActorFrame::Update(fDeltaTime); };
virtual void SongEnded() {};
+1 -1
View File
@@ -29,7 +29,7 @@ enum MenuButton
struct MenuInput
{
MenuInput() { MakeInvalid(); };
MenuInput( PlayerNumber p, MenuButton b ) { player = p; button = b; };
MenuInput( PlayerNumber pn, MenuButton b ) { player = pn; button = b; };
PlayerNumber player;
MenuButton button;
+2 -2
View File
@@ -25,12 +25,12 @@ MenuTimer::MenuTimer()
m_fStallSeconds = 0;
m_bTimerStopped = false;
m_textDigit1.LoadFromTextureAndChars( THEME->GetPathTo("Graphics","menu timer numbers 5x2"), "0123456789" );
m_textDigit1.LoadFromTextureAndChars( THEME->GetPathTo("Graphics","menu timer numbers 5x2"), "1234567890" );
m_textDigit1.TurnShadowOff();
m_textDigit1.SetXY( -18, 0 );
this->AddChild( &m_textDigit1 );
m_textDigit2.LoadFromTextureAndChars( THEME->GetPathTo("Graphics","menu timer numbers 5x2"), "0123456789" );
m_textDigit2.LoadFromTextureAndChars( THEME->GetPathTo("Graphics","menu timer numbers 5x2"), "1234567890" );
m_textDigit2.TurnShadowOff();
m_textDigit2.SetXY( +18, 0 );
this->AddChild( &m_textDigit2 );
+2 -1
View File
@@ -11,6 +11,7 @@
#define TITLES_START_Y THEME->GetMetricF("ScreenSelectGroup","TitlesStartY")
#define TITLES_COLUMNS THEME->GetMetricI("ScreenSelectGroup","TitlesColumns")
#define TITLES_ROWS THEME->GetMetricI("ScreenSelectGroup","TitlesRows")
#define TITLES_ZOOM THEME->GetMetricF("ScreenSelectGroup","TitlesZoom")
MusicList::MusicList()
{
@@ -22,8 +23,8 @@ MusicList::MusicList()
m_textTitles[i].SetXY( TITLES_START_X + i*TITLES_SPACING_X, TITLES_START_Y );
m_textTitles[i].SetHorizAlign( Actor::align_left );
m_textTitles[i].SetVertAlign( Actor::align_top );
m_textTitles[i].SetZoom( 0.5f );
m_textTitles[i].SetShadowLength( 2 );
m_textTitles[i].SetZoom( TITLES_ZOOM );
this->AddChild( &m_textTitles[i] );
}
}
+4 -2
View File
@@ -40,16 +40,18 @@ OptionIcon::OptionIcon()
void OptionIcon::Load( PlayerNumber pn, CString sText, bool bHeader )
{
static CString sStopWords[] = { "OFF", "VISIBLE", "VIVID", "STANDARD" };
static CString sStopWords[] = { "OFF", "VISIBLE", "VIVID", "STANDARD", "X1" };
const int iNumStopWords = sizeof(sStopWords)/sizeof(sStopWords[0]);
for( int i=0; i<iNumStopWords; i++ )
if( sText == sStopWords[i] )
if( 0==stricmp(sText,sStopWords[i]) )
sText = "";
if( UPPERCASE )
sText.MakeUpper();
sText.Replace( " ", "\n" );
bool bVacant = (sText=="");
m_spr.SetState( pn*3 + (bHeader?0:(bVacant?1:2)) );
+2 -2
View File
@@ -301,7 +301,7 @@ char DeviceInput::ToChar() const
//-----------------------------------------------------------------------------
// Name: EnumJoysticksCallMenuBack( PlayerNumber p )
// Name: EnumJoysticksCallMenuBack( PlayerNumber pn )
// Desc: Called once for each enumerated joystick. If we find one, create a
// device interface on it so we can play with it.
//-----------------------------------------------------------------------------
@@ -331,7 +331,7 @@ BOOL CALLBACK RageInput::EnumJoysticksCallback( const DIDEVICEINSTANCE* pdidInst
//-----------------------------------------------------------------------------
// Name: EnumAxesCallMenuBack( PlayerNumber p )
// Name: EnumAxesCallMenuBack( PlayerNumber pn )
// Desc: Callback function for enumerating the axes on a joystick
//-----------------------------------------------------------------------------
BOOL CALLBACK RageInput::EnumAxesCallback( const DIDEVICEOBJECTINSTANCE* pdidoi,
+2 -2
View File
@@ -56,10 +56,10 @@ void Screen::Update( float fDeltaTime )
}
}
void Screen::MenuBack( PlayerNumber p, const InputEventType type )
void Screen::MenuBack( PlayerNumber pn, const InputEventType type )
{
if(!PREFSMAN->m_bDelayedEscape || type==IET_SLOW_REPEAT || type==IET_FAST_REPEAT)
MenuBack(p);
MenuBack(pn);
}
void Screen::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
+12 -12
View File
@@ -55,19 +55,19 @@ protected:
public:
// let subclass override if they want
virtual void MenuUp( PlayerNumber p, const InputEventType type ) { if(type==IET_FIRST_PRESS) MenuUp(p); }
virtual void MenuDown( PlayerNumber p, const InputEventType type ) { if(type==IET_FIRST_PRESS) MenuDown(p); }
virtual void MenuLeft( PlayerNumber p, const InputEventType type ) { if(type==IET_FIRST_PRESS) MenuLeft(p); }
virtual void MenuRight( PlayerNumber p, const InputEventType type ) { if(type==IET_FIRST_PRESS) MenuRight(p); }
virtual void MenuStart( PlayerNumber p, const InputEventType type ) { if(type==IET_FIRST_PRESS) MenuStart(p); }
virtual void MenuBack( PlayerNumber p, const InputEventType type );
virtual void MenuUp( PlayerNumber pn, const InputEventType type ) { if(type==IET_FIRST_PRESS) MenuUp(pn); }
virtual void MenuDown( PlayerNumber pn, const InputEventType type ) { if(type==IET_FIRST_PRESS) MenuDown(pn); }
virtual void MenuLeft( PlayerNumber pn, const InputEventType type ) { if(type==IET_FIRST_PRESS) MenuLeft(pn); }
virtual void MenuRight( PlayerNumber pn, const InputEventType type ) { if(type==IET_FIRST_PRESS) MenuRight(pn); }
virtual void MenuStart( PlayerNumber pn, const InputEventType type ) { if(type==IET_FIRST_PRESS) MenuStart(pn); }
virtual void MenuBack( PlayerNumber pn, const InputEventType type );
virtual void MenuUp( PlayerNumber p ) {};
virtual void MenuDown( PlayerNumber p ) {};
virtual void MenuLeft( PlayerNumber p ) {};
virtual void MenuRight( PlayerNumber p ) {};
virtual void MenuStart( PlayerNumber p ) {};
virtual void MenuBack( PlayerNumber p ) {};
virtual void MenuUp( PlayerNumber pn ) {};
virtual void MenuDown( PlayerNumber pn ) {};
virtual void MenuLeft( PlayerNumber pn ) {};
virtual void MenuRight( PlayerNumber pn ) {};
virtual void MenuStart( PlayerNumber pn ) {};
virtual void MenuBack( PlayerNumber pn ) {};
private:
bool m_FirstUpdate;
+16 -16
View File
@@ -33,7 +33,7 @@ enum {
NUM_APPEARANCE_OPTIONS_LINES
};
OptionLineData g_AppearanceOptionsLines[NUM_APPEARANCE_OPTIONS_LINES] = {
OptionRowData g_AppearanceOptionsLines[NUM_APPEARANCE_OPTIONS_LINES] = {
{ "Announcer", 1, {"OFF"} }, // fill this in on ImportOptions()
{ "Theme", 0, {""} }, // fill this in on ImportOptions()
{ "Note Skin", 0, {""} }, // fill this in on ImportOptions()
@@ -66,17 +66,17 @@ void ScreenAppearanceOptions::ImportOptions()
CStringArray arrayAnnouncerNames;
ANNOUNCER->GetAnnouncerNames( arrayAnnouncerNames );
m_OptionLineData[AO_ANNOUNCER].iNumOptions = arrayAnnouncerNames.GetSize() + 1;
m_OptionRowData[AO_ANNOUNCER].iNumOptions = arrayAnnouncerNames.GetSize() + 1;
for( int i=0; i<arrayAnnouncerNames.GetSize(); i++ )
strcpy( m_OptionLineData[AO_ANNOUNCER].szOptionsText[i+1], arrayAnnouncerNames[i] );
strcpy( m_OptionRowData[AO_ANNOUNCER].szOptionsText[i+1], arrayAnnouncerNames[i] );
// highlight currently selected announcer
m_iSelectedOption[0][AO_ANNOUNCER] = -1;
for( i=1; i<m_OptionLineData[AO_ANNOUNCER].iNumOptions; i++ )
for( i=1; i<m_OptionRowData[AO_ANNOUNCER].iNumOptions; i++ )
{
if( 0==stricmp(m_OptionLineData[AO_ANNOUNCER].szOptionsText[i], ANNOUNCER->GetCurAnnouncerName()) )
if( 0==stricmp(m_OptionRowData[AO_ANNOUNCER].szOptionsText[i], ANNOUNCER->GetCurAnnouncerName()) )
{
m_iSelectedOption[0][AO_ANNOUNCER] = i;
break;
@@ -92,17 +92,17 @@ void ScreenAppearanceOptions::ImportOptions()
CStringArray arrayThemeNames;
THEME->GetThemeNamesForCurGame( arrayThemeNames );
m_OptionLineData[AO_THEME].iNumOptions = arrayThemeNames.GetSize();
m_OptionRowData[AO_THEME].iNumOptions = arrayThemeNames.GetSize();
for( i=0; i<arrayThemeNames.GetSize(); i++ )
strcpy( m_OptionLineData[AO_THEME].szOptionsText[i], arrayThemeNames[i] );
strcpy( m_OptionRowData[AO_THEME].szOptionsText[i], arrayThemeNames[i] );
// highlight currently selected theme
m_iSelectedOption[0][AO_THEME] = -1;
for( i=0; i<m_OptionLineData[AO_THEME].iNumOptions; i++ )
for( i=0; i<m_OptionRowData[AO_THEME].iNumOptions; i++ )
{
if( 0==stricmp(m_OptionLineData[AO_THEME].szOptionsText[i], THEME->GetCurThemeName()) )
if( 0==stricmp(m_OptionRowData[AO_THEME].szOptionsText[i], THEME->GetCurThemeName()) )
{
m_iSelectedOption[0][AO_THEME] = i;
break;
@@ -118,16 +118,16 @@ void ScreenAppearanceOptions::ImportOptions()
CStringArray arraySkinNames;
GAMEMAN->GetNoteSkinNames( arraySkinNames );
m_OptionLineData[AO_SKIN].iNumOptions = arraySkinNames.GetSize();
m_OptionRowData[AO_SKIN].iNumOptions = arraySkinNames.GetSize();
for( i=0; i<arraySkinNames.GetSize(); i++ )
strcpy( m_OptionLineData[AO_SKIN].szOptionsText[i], arraySkinNames[i] );
strcpy( m_OptionRowData[AO_SKIN].szOptionsText[i], arraySkinNames[i] );
// highlight currently selected skin
m_iSelectedOption[0][AO_SKIN] = -1;
for( i=0; i<m_OptionLineData[AO_SKIN].iNumOptions; i++ )
for( i=0; i<m_OptionRowData[AO_SKIN].iNumOptions; i++ )
{
if( 0==stricmp(m_OptionLineData[AO_SKIN].szOptionsText[i], GAMEMAN->GetCurNoteSkin()) )
if( 0==stricmp(m_OptionRowData[AO_SKIN].szOptionsText[i], GAMEMAN->GetCurNoteSkin()) )
{
m_iSelectedOption[0][AO_SKIN] = i;
break;
@@ -140,17 +140,17 @@ void ScreenAppearanceOptions::ImportOptions()
void ScreenAppearanceOptions::ExportOptions()
{
int iSelectedAnnouncer = m_iSelectedOption[0][AO_ANNOUNCER];
CString sNewAnnouncer = m_OptionLineData[AO_ANNOUNCER].szOptionsText[iSelectedAnnouncer];
CString sNewAnnouncer = m_OptionRowData[AO_ANNOUNCER].szOptionsText[iSelectedAnnouncer];
if( iSelectedAnnouncer == 0 )
sNewAnnouncer = "";
ANNOUNCER->SwitchAnnouncer( sNewAnnouncer );
int iSelectedTheme = m_iSelectedOption[0][AO_THEME];
CString sNewTheme = m_OptionLineData[AO_THEME].szOptionsText[iSelectedTheme];
CString sNewTheme = m_OptionRowData[AO_THEME].szOptionsText[iSelectedTheme];
THEME->SwitchTheme( sNewTheme );
int iSelectedSkin = m_iSelectedOption[0][AO_SKIN];
CString sNewSkin = m_OptionLineData[AO_SKIN].szOptionsText[iSelectedSkin];
CString sNewSkin = m_OptionRowData[AO_SKIN].szOptionsText[iSelectedSkin];
GAMEMAN->SwitchNoteSkin( sNewSkin );
PREFSMAN->SaveGamePrefsToDisk();
+4 -4
View File
@@ -76,11 +76,11 @@ void ScreenCaution::HandleScreenMessage( const ScreenMessage SM )
}
}
void ScreenCaution::MenuStart( PlayerNumber p )
void ScreenCaution::MenuStart( PlayerNumber pn )
{
if( p != PLAYER_INVALID && !GAMESTATE->m_bSideIsJoined[p] )
if( pn != PLAYER_INVALID && !GAMESTATE->m_bSideIsJoined[pn] )
{
GAMESTATE->m_bSideIsJoined[p] = true;
GAMESTATE->m_bSideIsJoined[pn] = true;
SOUND->PlayOnceStreamed( THEME->GetPathTo("Sounds","menu start") );
SCREENMAN->RefreshCreditsMessages();
return; // don't fall though
@@ -90,7 +90,7 @@ void ScreenCaution::MenuStart( PlayerNumber p )
m_Wipe.CloseWipingRight( SM_GoToNextScreen );
}
void ScreenCaution::MenuBack( PlayerNumber p )
void ScreenCaution::MenuBack( PlayerNumber pn )
{
if(m_FadeWipe.IsClosing())
return;
+2 -2
View File
@@ -28,8 +28,8 @@ public:
virtual void HandleScreenMessage( const ScreenMessage SM );
protected:
void MenuStart( PlayerNumber p );
void MenuBack( PlayerNumber p );
void MenuStart( PlayerNumber pn );
void MenuBack( PlayerNumber pn );
Sprite m_sprCaution;
TransitionFade m_Wipe;
TransitionFadeWipe m_FadeWipe;
+6 -6
View File
@@ -116,27 +116,27 @@ void ScreenEditMenu::HandleScreenMessage( const ScreenMessage SM )
}
}
void ScreenEditMenu::MenuUp( PlayerNumber p )
void ScreenEditMenu::MenuUp( PlayerNumber pn )
{
Selector.Up();
}
void ScreenEditMenu::MenuDown( PlayerNumber p )
void ScreenEditMenu::MenuDown( PlayerNumber pn )
{
Selector.Down();
}
void ScreenEditMenu::MenuLeft( PlayerNumber p, const InputEventType type )
void ScreenEditMenu::MenuLeft( PlayerNumber pn, const InputEventType type )
{
Selector.Left();
}
void ScreenEditMenu::MenuRight( PlayerNumber p, const InputEventType type )
void ScreenEditMenu::MenuRight( PlayerNumber pn, const InputEventType type )
{
Selector.Right();
}
void ScreenEditMenu::MenuStart( PlayerNumber p )
void ScreenEditMenu::MenuStart( PlayerNumber pn )
{
MUSIC->Stop();
@@ -154,7 +154,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber p )
m_Fade.CloseWipingRight( SM_None );
}
void ScreenEditMenu::MenuBack( PlayerNumber p )
void ScreenEditMenu::MenuBack( PlayerNumber pn )
{
m_Menu.TweenOffScreenToBlack( SM_None, true );
+6 -6
View File
@@ -27,12 +27,12 @@ public:
private:
void MenuUp( PlayerNumber p );
void MenuDown( PlayerNumber p );
void MenuLeft( PlayerNumber p, const InputEventType type );
void MenuRight( PlayerNumber p, const InputEventType type );
void MenuBack( PlayerNumber p );
void MenuStart( PlayerNumber p );
void MenuUp( PlayerNumber pn );
void MenuDown( PlayerNumber pn );
void MenuLeft( PlayerNumber pn, const InputEventType type );
void MenuRight( PlayerNumber pn, const InputEventType type );
void MenuBack( PlayerNumber pn );
void MenuStart( PlayerNumber pn );
SongSelector Selector;
+4 -4
View File
@@ -530,7 +530,7 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
if( m_bTryExtraStage )
{
m_sprTryExtraStage.Load( THEME->GetPathTo("Graphics",GAMESTATE->IsExtraStage()?"evaluation try extra stage1":"evaluation try extra stage2") );
m_sprTryExtraStage.Load( THEME->GetPathTo("Graphics",GAMESTATE->IsExtraStage()?"evaluation try extra stage2":"evaluation try extra stage1") );
m_sprTryExtraStage.SetXY( TRY_EXTRA_STAGE_X, TRY_EXTRA_STAGE_Y );
m_sprTryExtraStage.SetEffectGlowing( 1.0f );
this->AddChild( &m_sprTryExtraStage );
@@ -807,12 +807,12 @@ void ScreenEvaluation::HandleScreenMessage( const ScreenMessage SM )
}
}
void ScreenEvaluation::MenuBack( PlayerNumber p )
void ScreenEvaluation::MenuBack( PlayerNumber pn )
{
MenuStart( p );
MenuStart( pn );
}
void ScreenEvaluation::MenuStart( PlayerNumber p )
void ScreenEvaluation::MenuStart( PlayerNumber pn )
{
TweenOffScreen();
+2 -2
View File
@@ -37,8 +37,8 @@ public:
virtual void TweenOnScreen();
virtual void TweenOffScreen();
virtual void MenuBack( PlayerNumber p );
virtual void MenuStart( PlayerNumber p );
virtual void MenuBack( PlayerNumber pn );
virtual void MenuStart( PlayerNumber pn );
protected:
enum ResultMode { RM_ARCADE_STAGE, RM_ARCADE_SUMMARY, RM_ONI };
+10 -10
View File
@@ -173,7 +173,7 @@ Desc: Actions performed when a player
presses the button bound to back
************************************/
void ScreenEz2SelectPlayer::MenuBack( PlayerNumber p )
void ScreenEz2SelectPlayer::MenuBack( PlayerNumber pn )
{
MUSIC->Stop();
@@ -186,9 +186,9 @@ MenuDown
Desc: Actions performed when a player
presses the button bound to down
************************************/
void ScreenEz2SelectPlayer::MenuDown( PlayerNumber p )
void ScreenEz2SelectPlayer::MenuDown( PlayerNumber pn )
{
MenuStart( p );
MenuStart( pn );
}
/************************************
@@ -196,18 +196,18 @@ MenuStart
Desc: Actions performed when a player
presses the button bound to start
************************************/
void ScreenEz2SelectPlayer::MenuStart( PlayerNumber p )
void ScreenEz2SelectPlayer::MenuStart( PlayerNumber pn )
{
if( GAMESTATE->m_bSideIsJoined[p] ) // already joined
if( GAMESTATE->m_bSideIsJoined[pn] ) // already joined
return; // ignore
GAMESTATE->m_bSideIsJoined[p] = true;
GAMESTATE->m_bSideIsJoined[pn] = true;
SCREENMAN->RefreshCreditsMessages();
m_soundSelect.Play();
m_sprCursors[p].BeginTweening( 0.25f );
m_sprCursors[p].SetTweenZoomY( 0 );
m_sprControllers[p].BeginTweening( 0.25f );
m_sprControllers[p].SetTweenZoomY( 0 );
m_sprCursors[pn].BeginTweening( 0.25f );
m_sprCursors[pn].SetTweenZoomY( 0 );
m_sprControllers[pn].BeginTweening( 0.25f );
m_sprControllers[pn].SetTweenZoomY( 0 );
bool bBothSidesJoined = true;
for( int pn=0; pn<NUM_PLAYERS; pn++ )
+3 -3
View File
@@ -25,9 +25,9 @@ public:
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
virtual void MenuDown( PlayerNumber p );
virtual void MenuStart( PlayerNumber p );
virtual void MenuBack( PlayerNumber p );
virtual void MenuDown( PlayerNumber pn );
virtual void MenuStart( PlayerNumber pn );
virtual void MenuBack( PlayerNumber pn );
private:
void TweenOffScreen();
void TweenOnScreen();
+13 -13
View File
@@ -224,7 +224,7 @@ MenuBack
Desc: Actions performed when a player
presses the button bound to back
************************************/
void ScreenEz2SelectStyle::MenuBack( PlayerNumber p )
void ScreenEz2SelectStyle::MenuBack( PlayerNumber pn )
{
MUSIC->Stop();
@@ -233,13 +233,13 @@ void ScreenEz2SelectStyle::MenuBack( PlayerNumber p )
void ScreenEz2SelectStyle::MenuLeft( PlayerNumber p )
void ScreenEz2SelectStyle::MenuLeft( PlayerNumber pn )
{
m_ScrollingList.Left();
m_soundChange.Play();
}
void ScreenEz2SelectStyle::MenuRight( PlayerNumber p )
void ScreenEz2SelectStyle::MenuRight( PlayerNumber pn )
{
m_ScrollingList.Right();
m_soundChange.Play();
@@ -250,12 +250,12 @@ MenuDown
Desc: Actions performed when a player
presses the button bound to down
************************************/
void ScreenEz2SelectStyle::MenuDown( PlayerNumber p )
void ScreenEz2SelectStyle::MenuDown( PlayerNumber pn )
{
if( GAMESTATE->m_bSideIsJoined[p] ) // already joined
if( GAMESTATE->m_bSideIsJoined[pn] ) // already joined
return; // ignore
MenuStart( p );
MenuStart( pn );
}
/************************************
@@ -263,18 +263,18 @@ MenuStart
Desc: Actions performed when a player
presses the button bound to start
************************************/
void ScreenEz2SelectStyle::MenuStart( PlayerNumber p )
void ScreenEz2SelectStyle::MenuStart( PlayerNumber pn )
{
if( !GAMESTATE->m_bSideIsJoined[p] )
if( !GAMESTATE->m_bSideIsJoined[pn] )
{
// join them
GAMESTATE->m_bSideIsJoined[p] = true;
GAMESTATE->m_bSideIsJoined[pn] = true;
SCREENMAN->RefreshCreditsMessages();
m_soundSelect.Play();
m_sprCursors[p].BeginTweening( 0.25f );
m_sprCursors[p].SetTweenZoomY( 0 );
m_sprControllers[p].BeginTweening( 0.25f );
m_sprControllers[p].SetTweenZoomY( 0 );
m_sprCursors[pn].BeginTweening( 0.25f );
m_sprCursors[pn].SetTweenZoomY( 0 );
m_sprControllers[pn].BeginTweening( 0.25f );
m_sprControllers[pn].SetTweenZoomY( 0 );
RefreshStylesAndList();
m_ScrollingList.SetSelection( 0 );
+5 -5
View File
@@ -33,11 +33,11 @@ public:
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
void MenuLeft( PlayerNumber p );
void MenuRight( PlayerNumber p );
void MenuStart( PlayerNumber p );
void MenuBack( PlayerNumber p );
void MenuDown( PlayerNumber p );
void MenuLeft( PlayerNumber pn );
void MenuRight( PlayerNumber pn );
void MenuStart( PlayerNumber pn );
void MenuBack( PlayerNumber pn );
void MenuDown( PlayerNumber pn );
protected:
void TweenOffScreen();
+1 -1
View File
@@ -74,7 +74,7 @@ void ScreenGameOver::HandleScreenMessage( const ScreenMessage SM )
}
}
void ScreenGameOver::MenuStart( PlayerNumber p )
void ScreenGameOver::MenuStart( PlayerNumber pn )
{
if( m_bClosing )
return;
+1 -1
View File
@@ -20,7 +20,7 @@ public:
virtual void HandleScreenMessage( const ScreenMessage SM );
virtual void MenuStart( PlayerNumber p );
virtual void MenuStart( PlayerNumber pn );
private:
+5 -5
View File
@@ -1364,10 +1364,10 @@ void ScreenGameplay::TweenOffScreen()
}
void ScreenGameplay::ShowOniGameOver( PlayerNumber p )
void ScreenGameplay::ShowOniGameOver( PlayerNumber pn )
{
m_sprOniGameOver[p].SetDiffuse( D3DXCOLOR(1,1,1,1) );
m_sprOniGameOver[p].BeginTweening( 0.5f, Actor::TWEEN_BOUNCE_END );
m_sprOniGameOver[p].SetTweenY( CENTER_Y );
m_sprOniGameOver[p].SetEffectBobbing( D3DXVECTOR3(0,6,0), 4 );
m_sprOniGameOver[pn].SetDiffuse( D3DXCOLOR(1,1,1,1) );
m_sprOniGameOver[pn].BeginTweening( 0.5f, Actor::TWEEN_BOUNCE_END );
m_sprOniGameOver[pn].SetTweenY( CENTER_Y );
m_sprOniGameOver[pn].SetEffectBobbing( D3DXVECTOR3(0,6,0), 4 );
}
+1 -1
View File
@@ -115,7 +115,7 @@ private:
DifficultyBanner m_DifficultyBanner[NUM_PLAYERS];
Sprite m_sprOniGameOver[NUM_PLAYERS];
void ShowOniGameOver( PlayerNumber p );
void ShowOniGameOver( PlayerNumber pn );
Sprite m_sprToasty; // easter egg
+1 -1
View File
@@ -36,7 +36,7 @@ enum {
GO_VSYNC,
NUM_GRAPHIC_OPTIONS_LINES
};
OptionLineData g_GraphicOptionsLines[NUM_GRAPHIC_OPTIONS_LINES] = {
OptionRowData g_GraphicOptionsLines[NUM_GRAPHIC_OPTIONS_LINES] = {
{ "Display", 2, {"FULLSCREEN", "WINDOWED"} },
{ "Display Res", 7, {"320","400","512","640","800","1024","1280"} },
{ "Texture Res", 3, {"256","512","1024"} },
+2 -2
View File
@@ -123,12 +123,12 @@ void ScreenHowToPlay::HandleScreenMessage( const ScreenMessage SM )
}
}
void ScreenHowToPlay::MenuBack( PlayerNumber p )
void ScreenHowToPlay::MenuBack( PlayerNumber pn )
{
m_Menu.TweenOffScreenToBlack( SM_GoToPrevScreen, true );
}
void ScreenHowToPlay::MenuStart( PlayerNumber p )
void ScreenHowToPlay::MenuStart( PlayerNumber pn )
{
m_Menu.TweenOffScreenToMenu( SM_GoToNextScreen );
+2 -2
View File
@@ -29,8 +29,8 @@ public:
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
virtual void MenuBack( PlayerNumber p );
virtual void MenuStart( PlayerNumber p );
virtual void MenuBack( PlayerNumber pn );
virtual void MenuStart( PlayerNumber pn );
protected:
Sprite m_sprHowToPlay;
+1 -1
View File
@@ -326,7 +326,7 @@ void ScreenManager::SystemMessage( CString sMessage )
}
/*
void ScreenManager::OverrideCreditsMessage( PlayerNumber p, CString sNewString )
void ScreenManager::OverrideCreditsMessage( PlayerNumber pn, CString sNewString )
{
m_textCreditInfo[p].SetText( sNewString );
}
+13 -10
View File
@@ -21,10 +21,13 @@
#include "GameState.h"
#define SCROLL_DELAY THEME->GetMetricF("ScreenMusicScroll","ScrollDelay")
#define SCROLL_SPEED THEME->GetMetricF("ScreenMusicScroll","ScrollSpeed")
#define TEXT_ZOOM THEME->GetMetricF("ScreenMusicScroll","TextZoom")
const ScreenMessage SM_StartFadingOut = ScreenMessage(SM_User + 1);
const ScreenMessage SM_GoToNextScreen = ScreenMessage(SM_User + 2);
const int LINE_GAP = 40;
const CString CREDIT_LINES[] =
{
@@ -144,28 +147,28 @@ ScreenMusicScroll::ScreenMusicScroll()
for( i=0; i<min(arraySongs.GetSize(), MAX_TOTAL_LINES); i++ )
{
Song* pSong = arraySongs[i];
m_textLines[m_iNumLines].LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textLines[m_iNumLines].LoadFromFont( THEME->GetPathTo("Fonts","music scroll") );
m_textLines[m_iNumLines].SetText( pSong->GetFullTitle() );
m_textLines[m_iNumLines].SetDiffuse( SONGMAN->GetSongColor(pSong) );
m_textLines[m_iNumLines].SetZoom( TEXT_ZOOM );
m_iNumLines++;
}
for( i=0; i<min(NUM_CREDIT_LINES, MAX_CREDIT_LINES); i++ )
{
m_textLines[m_iNumLines].LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textLines[m_iNumLines].LoadFromFont( THEME->GetPathTo("Fonts","music scroll") );
m_textLines[m_iNumLines].SetText( CREDIT_LINES[i] );
// this->AddChild( &m_textLines[m_iNumLines] );
m_textLines[m_iNumLines].SetZoom( TEXT_ZOOM );
m_iNumLines++;
}
for( i=0; i<m_iNumLines; i++ )
{
m_textLines[i].SetZoom( 0.7f );
m_textLines[i].SetXY( CENTER_X, SCREEN_BOTTOM + 40 );
m_textLines[i].BeginTweening( 0.20f * i );
m_textLines[i].BeginTweening( 2.0f );
m_textLines[i].BeginTweening( SCROLL_DELAY * i );
m_textLines[i].BeginTweening( 2.0f*SCROLL_SPEED );
m_textLines[i].SetTweenXY( CENTER_X, SCREEN_TOP - 40 );
}
@@ -231,13 +234,13 @@ void ScreenMusicScroll::HandleScreenMessage( const ScreenMessage SM )
}
}
void ScreenMusicScroll::MenuStart( PlayerNumber p )
void ScreenMusicScroll::MenuStart( PlayerNumber pn )
{
m_Fade.CloseWipingRight( SM_GoToNextScreen );
}
void ScreenMusicScroll::MenuBack( PlayerNumber p )
void ScreenMusicScroll::MenuBack( PlayerNumber pn )
{
MenuStart( p );
MenuStart( pn );
}
+2 -2
View File
@@ -33,8 +33,8 @@ public:
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
void MenuStart( PlayerNumber p );
void MenuBack( PlayerNumber p );
void MenuStart( PlayerNumber pn );
void MenuBack( PlayerNumber pn );
private:
+175 -85
View File
@@ -22,18 +22,25 @@
#define ICONS_X( p ) THEME->GetMetricF("ScreenOptions",ssprintf("IconsP%dX",p+1))
#define ARROWS_X THEME->GetMetricF("ScreenOptions","ArrowsX")
#define LABELS_X THEME->GetMetricF("ScreenOptions","LabelsX")
#define LABELS_ZOOM THEME->GetMetricF("ScreenOptions","LabelsZoom")
#define LABELS_H_ALIGN THEME->GetMetricI("ScreenOptions","LabelsHAlign")
#define ITEMS_ZOOM THEME->GetMetricF("ScreenOptions","ItemsZoom")
#define ITEMS_START_X THEME->GetMetricF("ScreenOptions","ItemsStartX")
#define ITEMS_GAP_X THEME->GetMetricF("ScreenOptions","ItemsGapX")
#define ITEMS_START_Y THEME->GetMetricF("ScreenOptions","ItemsStartY")
#define ITEMS_SPACING_Y THEME->GetMetricF("ScreenOptions","ItemsSpacingY")
#define HELP_TEXT THEME->GetMetric("ScreenOptions","HelpText")
#define TIMER_SECONDS THEME->GetMetricI("ScreenOptions","TimerSeconds")
#define COLOR_SELECTED THEME->GetMetricC("ScreenOptions","ColorSelected")
#define COLOR_NOT_SELECTED THEME->GetMetricC("ScreenOptions","ColorNotSelected")
const ScreenMessage SM_PlaySample = ScreenMessage(SM_User-4);
const ScreenMessage SM_GoToPrevScreen = ScreenMessage(SM_User-5);
const ScreenMessage SM_GoToNextScreen = ScreenMessage(SM_User-6);
const ScreenMessage SM_TweenOffScreen = ScreenMessage(SM_User-7);
ScreenOptions::ScreenOptions( CString sBackgroundPath, CString sPagePath, CString sTopEdgePath )
@@ -41,8 +48,9 @@ ScreenOptions::ScreenOptions( CString sBackgroundPath, CString sPagePath, CStrin
LOG->Trace( "ScreenOptions::ScreenOptions()" );
m_SoundChangeCol.Load( THEME->GetPathTo("Sounds","option change col") );
m_SoundChangeRow.Load( THEME->GetPathTo("Sounds","option change row") );
m_SoundNext.Load( THEME->GetPathTo("Sounds","menu start") );
m_SoundNextRow.Load( THEME->GetPathTo("Sounds","option next row") );
m_SoundPrevRow.Load( THEME->GetPathTo("Sounds","option prev row") );
m_SoundStart.Load( THEME->GetPathTo("Sounds","menu start") );
m_Menu.Load(
sBackgroundPath,
@@ -77,14 +85,14 @@ ScreenOptions::ScreenOptions( CString sBackgroundPath, CString sPagePath, CStrin
ZeroMemory(&m_OptionDim, sizeof(m_OptionDim));
}
void ScreenOptions::Init( InputMode im, OptionLineData optionLineData[], int iNumOptionLines, bool bUseIcons )
void ScreenOptions::Init( InputMode im, OptionRowData OptionRowData[], int iNumOptionLines, bool bUseIcons )
{
LOG->Trace( "ScreenOptions::Set()" );
m_InputMode = im;
m_OptionLineData = optionLineData;
m_iNumOptionLines = iNumOptionLines;
m_OptionRowData = OptionRowData;
m_iNumOptionRows = iNumOptionLines;
m_bUseIcons = bUseIcons;
@@ -101,7 +109,7 @@ void ScreenOptions::Init( InputMode im, OptionLineData optionLineData[], int iNu
if( !GAMESTATE->IsPlayerEnabled(p) )
continue; // skip
for( int l=0; l<m_iNumOptionLines; l++ )
for( int l=0; l<m_iNumOptionRows; l++ )
{
m_Underline[p][l].Load( (PlayerNumber)p, true );
m_framePage.AddChild( &m_Underline[p][l] );
@@ -116,24 +124,26 @@ void ScreenOptions::Init( InputMode im, OptionLineData optionLineData[], int iNu
}
// init text
for( int i=0; i<m_iNumOptionLines; i++ ) // foreach line
for( int i=0; i<m_iNumOptionRows; i++ ) // foreach line
{
m_framePage.AddChild( &m_textOptionLineTitles[i] );
m_framePage.AddChild( &m_sprLineArrows[i] );
for( int j=0; j<m_OptionLineData[i].iNumOptions; j++ )
{
m_textOptions[i][j].SetZ( -1 );
m_framePage.AddChild( &m_textOptionLineTitles[i] );
for( int j=0; j<m_OptionRowData[i].iNumOptions; j++ )
m_framePage.AddChild( &m_textOptions[i][j] ); // this array has to be big enough to hold all of the options
}
}
// TRICKY: Add one more item. This will be "EXIT"
m_framePage.AddChild( &m_textOptions[i][0] );
InitOptionsText();
PositionUnderlines();
PositionIcons();
RefreshIcons();
PositionHighlights();
PositionCursors();
UpdateEnabledDisabled();
}
ScreenOptions::~ScreenOptions()
@@ -143,9 +153,9 @@ ScreenOptions::~ScreenOptions()
}
void ScreenOptions::GetWidthXY( PlayerNumber p, int iRow, int &iWidthOut, int &iXOut, int &iYOut )
void ScreenOptions::GetWidthXY( PlayerNumber pn, int iRow, int &iWidthOut, int &iXOut, int &iYOut )
{
int iOptionInRow = m_iSelectedOption[p][iRow];
int iOptionInRow = m_iSelectedOption[pn][iRow];
BitmapText &option = m_textOptions[iRow][iOptionInRow];
iWidthOut = roundf( option.GetWidestLineWidthInSourcePixels() * option.GetZoomX() );
@@ -155,36 +165,42 @@ void ScreenOptions::GetWidthXY( PlayerNumber p, int iRow, int &iWidthOut, int &i
void ScreenOptions::InitOptionsText()
{
const float fLineGap = ITEMS_SPACING_Y - max(0, (m_iNumOptionLines-10)*2);
const float fLineGap = ITEMS_SPACING_Y - max(0, (m_iNumOptionRows-10)*2);
// init m_textOptions from optionLines
for( int i=0; i<m_iNumOptionLines; i++ ) // foreach options line
for( int i=0; i<m_iNumOptionRows; i++ ) // foreach options line
{
OptionLineData &optline = m_OptionLineData[i];
OptionRowData &optline = m_OptionRowData[i];
float fY = ITEMS_START_Y + fLineGap*i;
BitmapText &title = m_textOptionLineTitles[i];
title.LoadFromFont( THEME->GetPathTo("Fonts","Header2") );
title.LoadFromFont( THEME->GetPathTo("Fonts","option title") );
CString sText = optline.szTitle;
sText.Replace( " ", "\n" );
title.SetText( sText );
title.SetXY( LABELS_X, fY );
title.SetZoom( 0.7f );
title.SetZoom( LABELS_ZOOM );
title.SetHorizAlign( (Actor::HorizAlign)LABELS_H_ALIGN );
title.SetVertAlign( Actor::align_middle );
title.TurnShadowOff();
Sprite &arrow = m_sprLineArrows[i];
arrow.Load( THEME->GetPathTo("Graphics","options arrow") );
arrow.SetXY( ARROWS_X, fY );
// init all text in this line and count the width of the line
float fX = ITEMS_START_X; // indent 70 pixels
for( int j=0; j<optline.iNumOptions; j++ ) // for each option on this line
{
BitmapText &option = m_textOptions[i][j];
option.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
option.SetDiffuse( D3DXCOLOR(1,1,1,1) );
option.LoadFromFont( THEME->GetPathTo("Fonts","option item") );
option.SetText( optline.szOptionsText[j] );
option.SetZoom( 0.5f );
option.SetZoom( ITEMS_ZOOM );
option.SetShadowLength( 2 );
// set the XY position of each item in the line
@@ -194,6 +210,14 @@ void ScreenOptions::InitOptionsText()
fX += fItemWidth/2 + ITEMS_GAP_X;
}
}
BitmapText &option = m_textOptions[i][0];
option.LoadFromFont( THEME->GetPathTo("Fonts","option item") );
option.SetText( "EXIT" );
option.SetZoom( ITEMS_ZOOM );
option.SetShadowLength( 2 );
float fY = ITEMS_START_Y + fLineGap*i;
option.SetXY( CENTER_X, fY );
}
void ScreenOptions::DimOption(int line, int option, bool dim)
@@ -221,7 +245,7 @@ void ScreenOptions::DimOption(int line, int option, bool dim)
bool ScreenOptions::RowCompletelyDimmed(int line) const
{
for(int i = 0; i < m_OptionLineData[line].iNumOptions; ++i)
for(int i = 0; i < m_OptionRowData[line].iNumOptions; ++i)
if(!m_OptionDim[line][i]) return false;
return true;
}
@@ -231,7 +255,7 @@ void ScreenOptions::PositionUnderlines()
// Set the position of the underscores showing the current choice for each option line.
for( int p=0; p<NUM_PLAYERS; p++ ) // foreach player
{
for( int i=0; i<m_iNumOptionLines; i++ ) // foreach options line
for( int i=0; i<m_iNumOptionRows; i++ ) // foreach options line
{
// Quad &underline = m_OptionUnderline[p][i];
OptionsCursor &underline = m_Underline[p][i];
@@ -250,7 +274,7 @@ void ScreenOptions::PositionIcons()
// Set the position of the underscores showing the current choice for each option line.
for( int p=0; p<NUM_PLAYERS; p++ ) // foreach player
{
for( int i=0; i<m_iNumOptionLines; i++ ) // foreach options line
for( int i=0; i<m_iNumOptionRows; i++ ) // foreach options line
{
OptionIcon &icon = m_OptionIcons[p][i];
@@ -266,19 +290,21 @@ void ScreenOptions::RefreshIcons()
// Set the position of the underscores showing the current choice for each option line.
for( int p=0; p<NUM_PLAYERS; p++ ) // foreach player
{
for( int i=0; i<m_iNumOptionLines; i++ ) // foreach options line
for( int i=0; i<m_iNumOptionRows; i++ ) // foreach options line
{
OptionIcon &icon = m_OptionIcons[p][i];
int iSelection = m_iSelectedOption[p][i];
CString sSelection = m_OptionLineData[i].szOptionsText[iSelection];
CString sSelection = m_OptionRowData[i].szOptionsText[iSelection];
if( sSelection == "ON" )
sSelection = m_OptionRowData[i].szTitle;
icon.Load( (PlayerNumber)p, m_bUseIcons ? sSelection : "", false );
}
}
}
void ScreenOptions::PositionHighlights()
void ScreenOptions::PositionCursors()
{
// Set the position of the highlight showing the current option the user is changing.
// Set the position of the underscores showing the current choice for each option line.
@@ -295,7 +321,7 @@ void ScreenOptions::PositionHighlights()
}
}
void ScreenOptions::TweenHighlight( PlayerNumber player_no )
void ScreenOptions::TweenCursor( PlayerNumber player_no )
{
// Set the position of the highlight showing the current option the user is changing.
int iCurRow = m_iCurrentRow[player_no];
@@ -310,6 +336,38 @@ void ScreenOptions::TweenHighlight( PlayerNumber player_no )
highlight.SetTweenXY( (float)iX, (float)iY );
}
void ScreenOptions::UpdateEnabledDisabled()
{
D3DXCOLOR colorSelected = COLOR_SELECTED;
D3DXCOLOR colorNotSelected = COLOR_NOT_SELECTED;
// init text
for( int i=0; i<m_iNumOptionRows; i++ ) // foreach line
{
bool bThisRowIsSelected = false;
for( int p=0; p<NUM_PLAYERS; p++ )
if( GAMESTATE->IsPlayerEnabled(p) && m_iCurrentRow[p] == i )
bThisRowIsSelected = true;
m_sprLineArrows[i].SetDiffuse( bThisRowIsSelected ? colorSelected : colorNotSelected );
m_textOptionLineTitles[i].SetDiffuse( bThisRowIsSelected ? colorSelected : colorNotSelected );
for( int j=0; j<m_OptionRowData[i].iNumOptions; j++ )
m_textOptions[i][j].SetDiffuse( bThisRowIsSelected ? colorSelected : colorNotSelected );
}
bool bThisRowIsSelected = false;
for( int p=0; p<NUM_PLAYERS; p++ )
if( GAMESTATE->IsPlayerEnabled(p) && m_iCurrentRow[p] == i )
bThisRowIsSelected = true;
m_textOptions[i][0].SetDiffuse( bThisRowIsSelected ? colorSelected : colorNotSelected );
if( bThisRowIsSelected )
m_textOptions[i][0].SetEffectCamelion( 2.5, colorSelected, colorNotSelected );
else
m_textOptions[i][0].SetEffectNone();
}
void ScreenOptions::Update( float fDeltaTime )
{
//LOG->Trace( "ScreenOptions::Update(%f)", fDeltaTime );
@@ -338,7 +396,7 @@ void ScreenOptions::HandleScreenMessage( const ScreenMessage SM )
switch( SM )
{
case SM_MenuTimer:
this->MenuStart(PLAYER_1);
this->SendScreenMessage( SM_TweenOffScreen, 0 );
break;
case SM_GoToPrevScreen:
this->ExportOptions();
@@ -348,6 +406,15 @@ void ScreenOptions::HandleScreenMessage( const ScreenMessage SM )
this->ExportOptions();
this->GoToNextState();
break;
case SM_TweenOffScreen:
m_Menu.TweenOffScreenToBlack( SM_None, false );
m_SoundStart.Play();
m_Wipe.CloseWipingRight( SM_GoToNextScreen );
m_framePage.BeginTweening( 0.3f, Actor::TWEEN_BIAS_END );
m_framePage.SetTweenX( SCREEN_RIGHT );
break;
}
}
@@ -356,12 +423,13 @@ void ScreenOptions::OnChange()
{
PositionUnderlines();
RefreshIcons();
UpdateEnabledDisabled();
}
void ScreenOptions::MenuBack( PlayerNumber p )
void ScreenOptions::MenuBack( PlayerNumber pn )
{
Screen::MenuBack( p );
Screen::MenuBack( pn );
m_Menu.TweenOffScreenToBlack( SM_None, true );
@@ -369,17 +437,12 @@ void ScreenOptions::MenuBack( PlayerNumber p )
}
void ScreenOptions::MenuStart( PlayerNumber p )
void ScreenOptions::MenuStart( PlayerNumber pn )
{
Screen::MenuStart( p );
m_Menu.TweenOffScreenToBlack( SM_None, false );
m_SoundNext.PlayRandom();
m_Wipe.CloseWipingRight( SM_GoToNextScreen );
m_framePage.BeginTweening( 0.3f, Actor::TWEEN_BIAS_END );
m_framePage.SetTweenX( SCREEN_RIGHT );
if( m_iCurrentRow[pn] == m_iNumOptionRows ) // not on exit
this->SendScreenMessage( SM_TweenOffScreen, 0 );
else
MenuDown( pn ); // can't go down any more
}
void ScreenOptions::MenuLeft( PlayerNumber pn )
@@ -391,19 +454,25 @@ void ScreenOptions::MenuLeft( PlayerNumber pn )
int iCurRow = m_iCurrentRow[p];
int new_opt = m_iSelectedOption[p][iCurRow];
do {
new_opt--;
} while(new_opt >= 0 && m_OptionDim[iCurRow][new_opt]);
if( new_opt < 0 ) // can't go left any more
return;
if( iCurRow == m_iNumOptionRows ) // EXIT is selected
return; // don't allow a move
m_iSelectedOption[p][iCurRow] = new_opt;
const int iNumOptions = m_OptionRowData[iCurRow].iNumOptions;
m_iSelectedOption[p][iCurRow] = (m_iSelectedOption[p][iCurRow]-1+iNumOptions) % iNumOptions;
// Chris: I commented this out because it made wrapping a pain. Is it used anyway? If so, please
// let me know and I'll fix it.
// do {
// new_opt--;
// } while(new_opt >= 0 && m_OptionDim[iCurRow][new_opt]);
//
// if( new_opt < 0 ) // can't go left any more
// return;
//
// m_iSelectedOption[p][iCurRow] = new_opt;
TweenHighlight( (PlayerNumber)p );
TweenCursor( (PlayerNumber)p );
}
m_SoundChangeCol.PlayRandom();
m_SoundChangeCol.Play();
OnChange();
}
@@ -415,20 +484,28 @@ void ScreenOptions::MenuRight( PlayerNumber pn )
continue; // skip
int iCurRow = m_iCurrentRow[p];
int new_opt = m_iSelectedOption[p][iCurRow];
do {
new_opt++;
} while(new_opt < m_OptionLineData[iCurRow].iNumOptions &&
m_OptionDim[iCurRow][new_opt]);
if( iCurRow == m_iNumOptionRows ) // EXIT is selected
return; // don't allow a move
const int iNumOptions = m_OptionRowData[iCurRow].iNumOptions;
m_iSelectedOption[p][iCurRow] = (m_iSelectedOption[p][iCurRow]+1) % iNumOptions;
// Chris: I commented this out because it made wrapping a pain. Is it used anyway? If so, please
// let me know and I'll fix it.
// int new_opt = m_iSelectedOption[p][iCurRow];
// do {
// new_opt++;
// } while(new_opt < m_OptionRowData[iCurRow].iNumOptions &&
// m_OptionDim[iCurRow][new_opt]);
//
// if( new_opt == m_OptionRowData[iCurRow].iNumOptions ) // can't go right any more
// return;
//
// m_iSelectedOption[p][iCurRow] = new_opt;
if( new_opt == m_OptionLineData[iCurRow].iNumOptions ) // can't go right any more
return;
m_iSelectedOption[p][iCurRow] = new_opt;
TweenHighlight( (PlayerNumber)p );
TweenCursor( (PlayerNumber)p );
}
m_SoundChangeCol.PlayRandom();
m_SoundChangeCol.Play();
OnChange();
}
@@ -439,18 +516,25 @@ void ScreenOptions::MenuUp( PlayerNumber pn )
if( m_InputMode == INPUTMODE_PLAYERS && p != pn )
continue; // skip
/* Find the prev row with any un-dimmed entries. */
int new_row = m_iCurrentRow[p];
do {
if(--new_row < 0)
new_row = m_iNumOptionLines-1; // wrap around
if(!RowCompletelyDimmed(new_row)) break;
} while(new_row != m_iCurrentRow[p]);
m_iCurrentRow[p] = new_row;
if( m_iCurrentRow[p] == 0 ) // on first row
return; // can't go up any more
TweenHighlight( (PlayerNumber)p );
m_iCurrentRow[p]--;
// Chris: Will add back in later
// /* Find the prev row with any un-dimmed entries. */
// int new_row = m_iCurrentRow[p];
// do {
/// if(--new_row < 0)
// new_row = m_iNumOptionRows-1; // wrap around
// if(!RowCompletelyDimmed(new_row)) break;
// } while(new_row != m_iCurrentRow[p]);
// m_iCurrentRow[p] = new_row;
TweenCursor( (PlayerNumber)p );
}
m_SoundChangeRow.PlayRandom();
m_SoundPrevRow.Play();
OnChange();
}
@@ -462,18 +546,24 @@ void ScreenOptions::MenuDown( PlayerNumber pn )
if( m_InputMode == INPUTMODE_PLAYERS && p != pn )
continue; // skip
/* Find the next row with any un-dimmed entries. */
int new_row = m_iCurrentRow[p];
do {
if( ++new_row == m_iNumOptionLines )
new_row = 0; // wrap around
if(!RowCompletelyDimmed(new_row)) break;
} while(new_row != m_iCurrentRow[p]);
m_iCurrentRow[p] = new_row;
if( m_iCurrentRow[p] == m_iNumOptionRows ) // on exit
return; // can't go down any more
TweenHighlight( (PlayerNumber)p );
m_iCurrentRow[p]++;
// Chris: Commented this out, but will add back in later.
// /* Find the next row with any un-dimmed entries. */
// int new_row = m_iCurrentRow[p];
// do {
// if( ++new_row == m_iNumOptionRows )
// new_row = 0; // wrap around
// if(!RowCompletelyDimmed(new_row)) break;
// } while(new_row != m_iCurrentRow[p]);
// m_iCurrentRow[p] = new_row;
TweenCursor( (PlayerNumber)p );
}
m_SoundChangeRow.PlayRandom();
m_SoundNextRow.Play();
OnChange();
}
+19 -16
View File
@@ -27,7 +27,7 @@ const int MAX_OPTIONS_PER_LINE = 20;
// used to pass menu info into this class
struct OptionLineData {
struct OptionRowData {
char szTitle[30];
int iNumOptions;
char szOptionsText[MAX_OPTIONS_PER_LINE][60];
@@ -44,7 +44,7 @@ class ScreenOptions : public Screen
{
public:
ScreenOptions( CString sBackgroundPath, CString sPagePath, CString sTopEdgePath );
void Init( InputMode im, OptionLineData optionLineData[], int iNumOptionLines, bool bUseIcons );
void Init( InputMode im, OptionRowData OptionRowData[], int iNumOptionLines, bool bUseIcons );
virtual ~ScreenOptions();
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
@@ -55,35 +55,37 @@ protected:
virtual void ImportOptions() = 0;
virtual void ExportOptions() = 0;
void InitOptionsText();
void GetWidthXY( PlayerNumber p, int iRow, int &iWidthOut, int &iXOut, int &iYOut );
void GetWidthXY( PlayerNumber pn, int iRow, int &iWidthOut, int &iXOut, int &iYOut );
void PositionUnderlines();
void PositionIcons();
void RefreshIcons();
void PositionHighlights();
void TweenHighlight( PlayerNumber player_no );
void PositionCursors();
void TweenCursor( PlayerNumber player_no );
void UpdateEnabledDisabled();
virtual void OnChange();
void MenuBack( PlayerNumber p );
void MenuStart( PlayerNumber p );
void MenuBack( PlayerNumber pn );
void MenuStart( PlayerNumber pn );
virtual void GoToNextState() = 0;
virtual void GoToPrevState() = 0;
void MenuLeft( PlayerNumber p );
void MenuRight( PlayerNumber p );
void MenuUp( PlayerNumber p );
void MenuDown( PlayerNumber p );
void MenuLeft( PlayerNumber pn );
void MenuRight( PlayerNumber pn );
void MenuUp( PlayerNumber pn );
void MenuDown( PlayerNumber pn );
InputMode m_InputMode;
bool m_bUseIcons;
OptionLineData* m_OptionLineData;
int m_iNumOptionLines;
OptionRowData* m_OptionRowData;
int m_iNumOptionRows;
MenuElements m_Menu;
ActorFrame m_framePage;
Sprite m_sprPage;
Sprite m_sprLineArrows[MAX_OPTION_LINES];
BitmapText m_textOptionLineTitles[MAX_OPTION_LINES];
BitmapText m_textOptions[MAX_OPTION_LINES][MAX_OPTIONS_PER_LINE]; // this array has to be big enough to hold all of the options
bool m_OptionDim[MAX_OPTION_LINES][MAX_OPTIONS_PER_LINE];
@@ -100,9 +102,10 @@ protected:
OptionIcon m_OptionIcons[NUM_PLAYERS][MAX_OPTION_LINES];
OptionsCursor m_Highlight[NUM_PLAYERS];
RandomSample m_SoundChangeCol;
RandomSample m_SoundChangeRow;
RandomSample m_SoundNext;
RageSoundSample m_SoundChangeCol;
RageSoundSample m_SoundNextRow;
RageSoundSample m_SoundPrevRow;
RageSoundSample m_SoundStart;
TransitionInvisible m_Wipe;
};
+2 -2
View File
@@ -36,11 +36,11 @@ enum {
PO_DARK,
NUM_PLAYER_OPTIONS_LINES
};
OptionLineData g_PlayerOptionsLines[NUM_PLAYER_OPTIONS_LINES] = {
OptionRowData g_PlayerOptionsLines[NUM_PLAYER_OPTIONS_LINES] = {
{ "Speed", 9, {"x0.5","x0.75","x1","x1.5","x2","x3","x4","x5","x8"} },
{ "Boost", 2, {"OFF","ON"} },
{ "Effect", 8, {"OFF","WAVE", "DRUNK", "DIZZY","SPACE","MINI","FLIP","TORNADO"} },
{ "Appear", 4, {"VISIBLE","HIDDEN","SUDDEN","STEALTH"} },
{ "Appear\nance", 4, {"VISIBLE","HIDDEN","SUDDEN","STEALTH"} },
{ "Turn", 5, {"OFF","MIRROR","LEFT","RIGHT","SHUFFLE"} },
{ "Little", 2, {"OFF","ON"} },
{ "Scroll", 2, {"STANDARD","REVERSE"} },
+5 -5
View File
@@ -113,15 +113,15 @@ void ScreenPrompt::HandleScreenMessage( const ScreenMessage SM )
}
}
void ScreenPrompt::MenuLeft( PlayerNumber p )
void ScreenPrompt::MenuLeft( PlayerNumber pn )
{
if( !m_bYesNoPrompt )
return;
MenuRight( p );
MenuRight( pn );
}
void ScreenPrompt::MenuRight( PlayerNumber p )
void ScreenPrompt::MenuRight( PlayerNumber pn )
{
if( !m_bYesNoPrompt )
return;
@@ -137,7 +137,7 @@ void ScreenPrompt::MenuRight( PlayerNumber p )
SOUND->PlayOnceStreamed( THEME->GetPathTo("Sounds","edit change line") );
}
void ScreenPrompt::MenuStart( PlayerNumber p )
void ScreenPrompt::MenuStart( PlayerNumber pn )
{
m_Fade.OpenWipingRight( SM_DoneOpeningWipingRight );
@@ -162,7 +162,7 @@ void ScreenPrompt::MenuStart( PlayerNumber p )
m_pOnNo();
}
void ScreenPrompt::MenuBack( PlayerNumber p )
void ScreenPrompt::MenuBack( PlayerNumber pn )
{
}
+4 -4
View File
@@ -29,10 +29,10 @@ public:
virtual void HandleScreenMessage( const ScreenMessage SM );
protected:
void MenuLeft( PlayerNumber p );
void MenuRight( PlayerNumber p );
void MenuBack( PlayerNumber p );
void MenuStart( PlayerNumber p );
void MenuLeft( PlayerNumber pn );
void MenuRight( PlayerNumber pn );
void MenuBack( PlayerNumber pn );
void MenuStart( PlayerNumber pn );
TransitionFade m_Fade;
+4 -4
View File
@@ -274,7 +274,7 @@ void ScreenSelectCourse::HandleScreenMessage( const ScreenMessage SM )
}
}
void ScreenSelectCourse::MenuLeft( PlayerNumber p, const InputEventType type )
void ScreenSelectCourse::MenuLeft( PlayerNumber pn, const InputEventType type )
{
m_MusicWheel.PrevMusic();
@@ -282,14 +282,14 @@ void ScreenSelectCourse::MenuLeft( PlayerNumber p, const InputEventType type )
}
void ScreenSelectCourse::MenuRight( PlayerNumber p, const InputEventType type )
void ScreenSelectCourse::MenuRight( PlayerNumber pn, const InputEventType type )
{
m_MusicWheel.NextMusic();
AfterCourseChange();
}
void ScreenSelectCourse::MenuStart( PlayerNumber p )
void ScreenSelectCourse::MenuStart( PlayerNumber pn )
{
// this needs to check whether valid Notes are selected!
m_MusicWheel.Select();
@@ -332,7 +332,7 @@ void ScreenSelectCourse::MenuStart( PlayerNumber p )
}
void ScreenSelectCourse::MenuBack( PlayerNumber p )
void ScreenSelectCourse::MenuBack( PlayerNumber pn )
{
MUSIC->Stop();
+4 -4
View File
@@ -34,10 +34,10 @@ public:
void TweenOnScreen();
void TweenOffScreen();
void MenuLeft( PlayerNumber p, const InputEventType type );
void MenuRight( PlayerNumber p, const InputEventType type );
void MenuStart( PlayerNumber p );
void MenuBack( PlayerNumber p );
void MenuLeft( PlayerNumber pn, const InputEventType type );
void MenuRight( PlayerNumber pn, const InputEventType type );
void MenuStart( PlayerNumber pn );
void MenuBack( PlayerNumber pn );
protected:
void AfterCourseChange();
+9 -9
View File
@@ -277,25 +277,25 @@ void ScreenSelectDifficulty::HandleScreenMessage( const ScreenMessage SM )
}
}
void ScreenSelectDifficulty::MenuLeft( PlayerNumber p )
void ScreenSelectDifficulty::MenuLeft( PlayerNumber pn )
{
if( m_iSelection[p] == 0 ) // can't go left any more
if( m_iSelection[pn] == 0 ) // can't go left any more
return;
if( m_bChosen[p] )
if( m_bChosen[pn] )
return;
ChangeTo( p, m_iSelection[p], m_iSelection[p]-1 );
ChangeTo( pn, m_iSelection[pn], m_iSelection[pn]-1 );
}
void ScreenSelectDifficulty::MenuRight( PlayerNumber p )
void ScreenSelectDifficulty::MenuRight( PlayerNumber pn )
{
if( m_iSelection[p] == NUM_DIFFICULTY_ITEMS-1 ) // can't go right any more
if( m_iSelection[pn] == NUM_DIFFICULTY_ITEMS-1 ) // can't go right any more
return;
if( m_bChosen[p] )
if( m_bChosen[pn] )
return;
ChangeTo( p, m_iSelection[p], m_iSelection[p]+1 );
ChangeTo( pn, m_iSelection[pn], m_iSelection[pn]+1 );
}
bool ScreenSelectDifficulty::IsItemOnPage2( int iItemIndex )
@@ -434,7 +434,7 @@ void ScreenSelectDifficulty::MenuStart( PlayerNumber pn )
this->SendScreenMessage( SM_StartTweeningOffScreen, 0.7f );
}
void ScreenSelectDifficulty::MenuBack( PlayerNumber p )
void ScreenSelectDifficulty::MenuBack( PlayerNumber pn )
{
m_Menu.TweenOffScreenToBlack( SM_GoToPrevScreen, true );
}
+4 -4
View File
@@ -31,10 +31,10 @@ public:
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
void MenuLeft( PlayerNumber p );
void MenuRight( PlayerNumber p );
void MenuStart( PlayerNumber p );
void MenuBack( PlayerNumber p );
void MenuLeft( PlayerNumber pn );
void MenuRight( PlayerNumber pn );
void MenuStart( PlayerNumber pn );
void MenuBack( PlayerNumber pn );
void TweenOffScreen();
void TweenOnScreen();
+1 -1
View File
@@ -34,7 +34,7 @@ enum {
};
OptionLineData g_SelectGameLines[NUM_SELECT_GAME_LINES] =
OptionRowData g_SelectGameLines[NUM_SELECT_GAME_LINES] =
{
"Game", 0, { "" }
};
+8 -8
View File
@@ -238,17 +238,17 @@ void ScreenSelectGroup::AfterChange()
}
void ScreenSelectGroup::MenuLeft( PlayerNumber p )
void ScreenSelectGroup::MenuLeft( PlayerNumber pn )
{
MenuUp( p );
MenuUp( pn );
}
void ScreenSelectGroup::MenuRight( PlayerNumber p )
void ScreenSelectGroup::MenuRight( PlayerNumber pn )
{
MenuDown( p );
MenuDown( pn );
}
void ScreenSelectGroup::MenuUp( PlayerNumber p )
void ScreenSelectGroup::MenuUp( PlayerNumber pn )
{
if( m_bChosen )
return;
@@ -261,7 +261,7 @@ void ScreenSelectGroup::MenuUp( PlayerNumber p )
}
void ScreenSelectGroup::MenuDown( PlayerNumber p )
void ScreenSelectGroup::MenuDown( PlayerNumber pn )
{
if( m_bChosen )
return;
@@ -273,7 +273,7 @@ void ScreenSelectGroup::MenuDown( PlayerNumber p )
m_soundChange.PlayRandom();
}
void ScreenSelectGroup::MenuStart( PlayerNumber p )
void ScreenSelectGroup::MenuStart( PlayerNumber pn )
{
m_soundSelect.PlayRandom();
m_bChosen = true;
@@ -293,7 +293,7 @@ void ScreenSelectGroup::MenuStart( PlayerNumber p )
this->SendScreenMessage( SM_StartFadingOut, 0.8f );
}
void ScreenSelectGroup::MenuBack( PlayerNumber p )
void ScreenSelectGroup::MenuBack( PlayerNumber pn )
{
m_Menu.TweenOffScreenToBlack( SM_GoToPrevScreen, true );
}
+6 -6
View File
@@ -30,12 +30,12 @@ public:
void AfterChange();
void MenuLeft( PlayerNumber p );
void MenuRight( PlayerNumber p );
void MenuUp( PlayerNumber p );
void MenuDown( PlayerNumber p );
void MenuStart( PlayerNumber p );
void MenuBack( PlayerNumber p );
void MenuLeft( PlayerNumber pn );
void MenuRight( PlayerNumber pn );
void MenuUp( PlayerNumber pn );
void MenuDown( PlayerNumber pn );
void MenuStart( PlayerNumber pn );
void MenuBack( PlayerNumber pn );
void TweenOffScreen();
void TweenOnScreen();
+42 -38
View File
@@ -36,8 +36,10 @@
#define BANNER_HEIGHT THEME->GetMetricF("ScreenSelectMusic","BannerHeight")
#define BPM_X THEME->GetMetricF("ScreenSelectMusic","BPMX")
#define BPM_Y THEME->GetMetricF("ScreenSelectMusic","BPMY")
#define BPM_ZOOM THEME->GetMetricF("ScreenSelectMusic","BPMZoom")
#define STAGE_X THEME->GetMetricF("ScreenSelectMusic","StageX")
#define STAGE_Y THEME->GetMetricF("ScreenSelectMusic","StageY")
#define STAGE_ZOOM THEME->GetMetricF("ScreenSelectMusic","StageZoom")
#define CD_TITLE_X THEME->GetMetricF("ScreenSelectMusic","CDTitleX")
#define CD_TITLE_Y THEME->GetMetricF("ScreenSelectMusic","CDTitleY")
#define DIFFICULTY_FRAME_X( p ) THEME->GetMetricF("ScreenSelectMusic",ssprintf("DifficultyFrameP%dX",p+1))
@@ -103,11 +105,12 @@ ScreenSelectMusic::ScreenSelectMusic()
this->AddChild( &m_sprBannerFrame );
m_BPMDisplay.SetXY( BPM_X, BPM_Y );
m_BPMDisplay.SetZoom( BPM_ZOOM );
this->AddChild( &m_BPMDisplay );
m_textStage.LoadFromFont( THEME->GetPathTo("Fonts","Header2") );
m_textStage.TurnShadowOff();
m_textStage.SetZoomX( 1.0f );
m_textStage.SetZoom( STAGE_ZOOM );
m_textStage.SetXY( STAGE_X, STAGE_Y );
m_textStage.SetText( GAMESTATE->GetStageText() );
m_textStage.SetDiffuse( GAMESTATE->GetStageColor() );
@@ -254,6 +257,7 @@ void ScreenSelectMusic::DrawPrimitives()
void ScreenSelectMusic::TweenOnScreen()
{
int p;
m_sprBannerFrame.FadeOn( 0, "bounce left", TWEEN_TIME );
m_Banner.FadeOn( 0, "bounce left", TWEEN_TIME );
@@ -261,7 +265,7 @@ void ScreenSelectMusic::TweenOnScreen()
m_textStage.FadeOn( 0, "bounce left", TWEEN_TIME );
m_sprCDTitle.FadeOn( 0, "bounce left", TWEEN_TIME );
for( int p=0; p<NUM_PLAYERS; p++ )
for( p=0; p<NUM_PLAYERS; p++ )
{
m_sprDifficultyFrame[p].FadeOn( 0, "fade", TWEEN_TIME );
m_sprMeterFrame[p].FadeOn( 0, "fade", TWEEN_TIME );
@@ -448,44 +452,44 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, const InputEventType
}
void ScreenSelectMusic::EasierDifficulty( PlayerNumber p )
void ScreenSelectMusic::EasierDifficulty( PlayerNumber pn )
{
LOG->Trace( "ScreenSelectMusic::EasierDifficulty( %d )", p );
LOG->Trace( "ScreenSelectMusic::EasierDifficulty( %d )", pn );
if( !GAMESTATE->IsPlayerEnabled(p) )
if( !GAMESTATE->IsPlayerEnabled(pn) )
return;
if( m_arrayNotes.GetSize() == 0 )
return;
if( m_iSelection[p] == 0 )
if( m_iSelection[pn] == 0 )
return;
m_iSelection[p]--;
m_iSelection[pn]--;
// the user explicity switched difficulties. Update the preferred difficulty
GAMESTATE->m_PreferredDifficultyClass[p] = m_arrayNotes[ m_iSelection[p] ]->m_DifficultyClass;
GAMESTATE->m_PreferredDifficultyClass[pn] = m_arrayNotes[ m_iSelection[pn] ]->m_DifficultyClass;
m_soundChangeNotes.Play();
AfterNotesChange( p );
AfterNotesChange( pn );
}
void ScreenSelectMusic::HarderDifficulty( PlayerNumber p )
void ScreenSelectMusic::HarderDifficulty( PlayerNumber pn )
{
LOG->Trace( "ScreenSelectMusic::HarderDifficulty( %d )", p );
LOG->Trace( "ScreenSelectMusic::HarderDifficulty( %d )", pn );
if( !GAMESTATE->IsPlayerEnabled(p) )
if( !GAMESTATE->IsPlayerEnabled(pn) )
return;
if( m_arrayNotes.GetSize() == 0 )
return;
if( m_iSelection[p] == m_arrayNotes.GetSize()-1 )
if( m_iSelection[pn] == m_arrayNotes.GetSize()-1 )
return;
m_iSelection[p]++;
m_iSelection[pn]++;
// the user explicity switched difficulties. Update the preferred difficulty
GAMESTATE->m_PreferredDifficultyClass[p] = m_arrayNotes[ m_iSelection[p] ]->m_DifficultyClass;
GAMESTATE->m_PreferredDifficultyClass[pn] = m_arrayNotes[ m_iSelection[pn] ]->m_DifficultyClass;
m_soundChangeNotes.Play();
AfterNotesChange( p );
AfterNotesChange( pn );
}
@@ -537,9 +541,9 @@ void ScreenSelectMusic::HandleScreenMessage( const ScreenMessage SM )
}
}
void ScreenSelectMusic::MenuLeft( PlayerNumber p, const InputEventType type )
void ScreenSelectMusic::MenuLeft( PlayerNumber pn, const InputEventType type )
{
if( type >= IET_SLOW_REPEAT && INPUTMAPPER->IsButtonDown( MenuInput(p, MENU_BUTTON_RIGHT) ) )
if( type >= IET_SLOW_REPEAT && INPUTMAPPER->IsButtonDown( MenuInput(pn, MENU_BUTTON_RIGHT) ) )
return; // ignore
if( ! m_MusicWheel.WheelIsLocked() )
@@ -549,9 +553,9 @@ void ScreenSelectMusic::MenuLeft( PlayerNumber p, const InputEventType type )
}
void ScreenSelectMusic::MenuRight( PlayerNumber p, const InputEventType type )
void ScreenSelectMusic::MenuRight( PlayerNumber pn, const InputEventType type )
{
if( type >= IET_SLOW_REPEAT && INPUTMAPPER->IsButtonDown( MenuInput(p, MENU_BUTTON_LEFT) ) )
if( type >= IET_SLOW_REPEAT && INPUTMAPPER->IsButtonDown( MenuInput(pn, MENU_BUTTON_LEFT) ) )
return; // ignore
if( ! m_MusicWheel.WheelIsLocked() )
@@ -560,11 +564,11 @@ void ScreenSelectMusic::MenuRight( PlayerNumber p, const InputEventType type )
m_MusicWheel.NextMusic();
}
void ScreenSelectMusic::MenuStart( PlayerNumber p )
void ScreenSelectMusic::MenuStart( PlayerNumber pn )
{
if( p != PLAYER_INVALID &&
INPUTMAPPER->IsButtonDown( MenuInput(p, MENU_BUTTON_LEFT) ) &&
INPUTMAPPER->IsButtonDown( MenuInput(p, MENU_BUTTON_RIGHT) ) )
if( pn != PLAYER_INVALID &&
INPUTMAPPER->IsButtonDown( MenuInput(pn, MENU_BUTTON_LEFT) ) &&
INPUTMAPPER->IsButtonDown( MenuInput(pn, MENU_BUTTON_RIGHT) ) )
{
if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
m_soundLocked.Play();
@@ -590,7 +594,7 @@ void ScreenSelectMusic::MenuStart( PlayerNumber p )
if( !bResult )
{
/* why do this? breaks tabs and roulette -glenn */
// if( p != PLAYER_INVALID )
// if( pn != PLAYER_INVALID )
// this->SendScreenMessage( SM_MenuTimer, 1 ); // re-throw a timer message
}
else // if !bResult
@@ -665,39 +669,39 @@ void ScreenSelectMusic::MenuStart( PlayerNumber p )
}
void ScreenSelectMusic::MenuBack( PlayerNumber p )
void ScreenSelectMusic::MenuBack( PlayerNumber pn )
{
MUSIC->Stop();
m_Menu.TweenOffScreenToBlack( SM_GoToPrevScreen, true );
}
void ScreenSelectMusic::AfterNotesChange( PlayerNumber p )
void ScreenSelectMusic::AfterNotesChange( PlayerNumber pn )
{
if( !GAMESTATE->IsPlayerEnabled(p) )
if( !GAMESTATE->IsPlayerEnabled(pn) )
return;
m_iSelection[p] = clamp( m_iSelection[p], 0, m_arrayNotes.GetSize()-1 ); // bounds clamping
m_iSelection[pn] = clamp( m_iSelection[pn], 0, m_arrayNotes.GetSize()-1 ); // bounds clamping
Notes* pNotes = m_arrayNotes.GetSize()>0 ? m_arrayNotes[m_iSelection[p]] : NULL;
Notes* pNotes = m_arrayNotes.GetSize()>0 ? m_arrayNotes[m_iSelection[pn]] : NULL;
GAMESTATE->m_pCurNotes[p] = pNotes;
GAMESTATE->m_pCurNotes[pn] = pNotes;
// m_BPMDisplay.SetZoomY( 0 );
// m_BPMDisplay.BeginTweening( 0.2f );
// m_BPMDisplay.SetTweenZoomY( 1.2f );
DifficultyClass dc = GAMESTATE->m_PreferredDifficultyClass[p];
DifficultyClass dc = GAMESTATE->m_PreferredDifficultyClass[pn];
Song* pSong = GAMESTATE->m_pCurSong;
Notes* m_pNotes = GAMESTATE->m_pCurNotes[p];
Notes* m_pNotes = GAMESTATE->m_pCurNotes[pn];
if( m_pNotes )
m_HighScore[p].SetScore( (float)m_pNotes->m_iTopScore );
m_HighScore[pn].SetScore( (float)m_pNotes->m_iTopScore );
m_DifficultyIcon[p].SetFromNotes( pNotes );
m_FootMeter[p].SetFromNotes( pNotes );
m_GrooveRadar.SetFromNotes( p, pNotes );
m_MusicWheel.NotesChanged( p );
m_DifficultyIcon[pn].SetFromNotes( pNotes );
m_FootMeter[pn].SetFromNotes( pNotes );
m_GrooveRadar.SetFromNotes( pn, pNotes );
m_MusicWheel.NotesChanged( pn );
}
void ScreenSelectMusic::AfterMusicChange()
+7 -7
View File
@@ -37,20 +37,20 @@ public:
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
virtual void MenuLeft( PlayerNumber p, const InputEventType type );
virtual void MenuRight( PlayerNumber p, const InputEventType type );
virtual void MenuStart( PlayerNumber p );
virtual void MenuBack( PlayerNumber p );
virtual void MenuLeft( PlayerNumber pn, const InputEventType type );
virtual void MenuRight( PlayerNumber pn, const InputEventType type );
virtual void MenuStart( PlayerNumber pn );
virtual void MenuBack( PlayerNumber pn );
protected:
void TweenOnScreen();
void TweenOffScreen();
void TweenScoreOnAndOffAfterChangeSort();
void EasierDifficulty( PlayerNumber p );
void HarderDifficulty( PlayerNumber p );
void EasierDifficulty( PlayerNumber pn );
void HarderDifficulty( PlayerNumber pn );
void AfterNotesChange( PlayerNumber p );
void AfterNotesChange( PlayerNumber pn );
void AfterMusicChange();
void PlayMusicSample();
void SortOrderChanged();
+6 -6
View File
@@ -185,7 +185,7 @@ void ScreenSelectStyle::AfterChange()
m_sprInfo.SetTweenZoomY( 1 );
}
void ScreenSelectStyle::MenuLeft( PlayerNumber p )
void ScreenSelectStyle::MenuLeft( PlayerNumber pn )
{
// search for a style to the left of the current selection that is enabled
int iSwitchToStyleIndex = -1; // -1 means none found
@@ -208,7 +208,7 @@ void ScreenSelectStyle::MenuLeft( PlayerNumber p )
}
void ScreenSelectStyle::MenuRight( PlayerNumber p )
void ScreenSelectStyle::MenuRight( PlayerNumber pn )
{
// search for a style to the right of the current selection that is enabled
int iSwitchToStyleIndex = -1; // -1 means none found
@@ -230,12 +230,12 @@ void ScreenSelectStyle::MenuRight( PlayerNumber p )
AfterChange();
}
void ScreenSelectStyle::MenuStart( PlayerNumber p )
void ScreenSelectStyle::MenuStart( PlayerNumber pn )
{
if( p!=PLAYER_INVALID && !GAMESTATE->m_bSideIsJoined[p] )
if( pn!=PLAYER_INVALID && !GAMESTATE->m_bSideIsJoined[pn] )
{
SOUND->PlayOnceStreamed( THEME->GetPathTo("Sounds","menu start") );
GAMESTATE->m_bSideIsJoined[p] = true;
GAMESTATE->m_bSideIsJoined[pn] = true;
SCREENMAN->RefreshCreditsMessages();
UpdateEnabledDisabled();
return; // don't fall through
@@ -260,7 +260,7 @@ void ScreenSelectStyle::MenuStart( PlayerNumber p )
TweenOffScreen();
}
void ScreenSelectStyle::MenuBack( PlayerNumber p )
void ScreenSelectStyle::MenuBack( PlayerNumber pn )
{
MUSIC->Stop();
+4 -4
View File
@@ -29,10 +29,10 @@ public:
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
void MenuLeft( PlayerNumber p );
void MenuRight( PlayerNumber p );
void MenuStart( PlayerNumber p );
void MenuBack( PlayerNumber p );
void MenuLeft( PlayerNumber pn );
void MenuRight( PlayerNumber pn );
void MenuStart( PlayerNumber pn );
void MenuBack( PlayerNumber pn );
void TweenOffScreen();
void TweenOnScreen();
+5 -5
View File
@@ -242,7 +242,7 @@ void ScreenSelectStyle5th::HandleScreenMessage( const ScreenMessage SM )
}
}
void ScreenSelectStyle5th::MenuLeft( PlayerNumber p )
void ScreenSelectStyle5th::MenuLeft( PlayerNumber pn )
{
if( m_iSelection == 0 ) // can't go left any further
return;
@@ -255,7 +255,7 @@ void ScreenSelectStyle5th::MenuLeft( PlayerNumber p )
}
void ScreenSelectStyle5th::MenuRight( PlayerNumber p )
void ScreenSelectStyle5th::MenuRight( PlayerNumber pn )
{
if( m_iSelection == NUM_DANCE_STYLES-1 ) // can't go right any further
return;
@@ -267,10 +267,10 @@ void ScreenSelectStyle5th::MenuRight( PlayerNumber p )
AfterChange();
}
void ScreenSelectStyle5th::MenuStart( PlayerNumber p )
void ScreenSelectStyle5th::MenuStart( PlayerNumber pn )
{
GAMESTATE->m_CurStyle = Style( m_iSelection );
GAMESTATE->m_MasterPlayerNumber = p;
GAMESTATE->m_MasterPlayerNumber = pn;
CString sCurStyleName = GAMESTATE->GetCurrentStyleDef()->m_szName;
sCurStyleName.MakeLower();
@@ -287,7 +287,7 @@ void ScreenSelectStyle5th::MenuStart( PlayerNumber p )
m_soundSelect.PlayRandom();
}
void ScreenSelectStyle5th::MenuBack( PlayerNumber p )
void ScreenSelectStyle5th::MenuBack( PlayerNumber pn )
{
MUSIC->Stop();
+4 -4
View File
@@ -37,10 +37,10 @@ public:
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
virtual void HandleScreenMessage( const ScreenMessage SM );
void MenuLeft( PlayerNumber p );
void MenuRight( PlayerNumber p );
void MenuStart( PlayerNumber p );
void MenuBack( PlayerNumber p );
void MenuLeft( PlayerNumber pn );
void MenuRight( PlayerNumber pn );
void MenuStart( PlayerNumber pn );
void MenuBack( PlayerNumber pn );
void TweenOffScreen();
void TweenOnScreen();
+2 -2
View File
@@ -29,10 +29,10 @@ enum {
NUM_SONG_OPTIONS_LINES
};
OptionLineData g_SongOptionsLines[NUM_SONG_OPTIONS_LINES] = {
OptionRowData g_SongOptionsLines[NUM_SONG_OPTIONS_LINES] = {
{ "Life Type", 2, {"BAR","BATTERY"} },
{ "Bar Drain", 3, {"NORMAL","NO RECOVER","SUDDEN DEATH"} },
{ "Bat.Lives", 10, {"1","2","3","4","5","6","7","8","9","10"} },
{ "Bat Lives", 10, {"1","2","3","4","5","6","7","8","9","10"} },
{ "Fail", 3, {"ARCADE","END OF SONG","OFF"} },
{ "Assist", 2, {"OFF","TICK"} },
{ "Rate", 9, {"x0.7","x0.8","x0.9","x1.0","x1.1","x1.2","x1.3","x1.4","x1.5"} },
+2
View File
@@ -107,9 +107,11 @@ ScreenStage::ScreenStage()
for( int i=0; i<4; i++ )
{
m_sprNumbers[i].Load( THEME->GetPathTo("Graphics","stage numbers") );
m_sprNumbers[i].SetDiffuse( GAMESTATE->GetStageColor() );
m_sprNumbers[i].StopAnimating();
}
m_sprStage.Load( THEME->GetPathTo("Graphics","stage stage") ); // we may load a different graphic into here later
m_sprStage.SetDiffuse( GAMESTATE->GetStageColor() );
+5 -5
View File
@@ -118,15 +118,15 @@ void ScreenTextEntry::HandleScreenMessage( const ScreenMessage SM )
}
}
void ScreenTextEntry::MenuLeft( PlayerNumber p )
void ScreenTextEntry::MenuLeft( PlayerNumber pn )
{
}
void ScreenTextEntry::MenuRight( PlayerNumber p )
void ScreenTextEntry::MenuRight( PlayerNumber pn )
{
}
void ScreenTextEntry::MenuStart( PlayerNumber p )
void ScreenTextEntry::MenuStart( PlayerNumber pn )
{
m_Fade.OpenWipingRight( SM_DoneOpeningWipingRight );
@@ -151,8 +151,8 @@ void ScreenTextEntry::MenuStart( PlayerNumber p )
m_pOnOK( m_sAnswer );
}
void ScreenTextEntry::MenuBack( PlayerNumber p )
void ScreenTextEntry::MenuBack( PlayerNumber pn )
{
m_bCancelled = true;
MenuStart(p);
MenuStart(pn);
}
+4 -4
View File
@@ -30,10 +30,10 @@ public:
virtual void HandleScreenMessage( const ScreenMessage SM );
protected:
virtual void MenuLeft( PlayerNumber p );
virtual void MenuRight( PlayerNumber p );
virtual void MenuStart( PlayerNumber p );
virtual void MenuBack( PlayerNumber p );
virtual void MenuLeft( PlayerNumber pn );
virtual void MenuRight( PlayerNumber pn );
virtual void MenuStart( PlayerNumber pn );
virtual void MenuBack( PlayerNumber pn );
TransitionFade m_Fade;
BitmapText m_textQuestion;
+6 -6
View File
@@ -317,7 +317,7 @@ void ScreenTitleMenu::GainFocus( int iChoiceIndex )
m_textChoice[iChoiceIndex].SetEffectCamelion( 2.5f, color1, color2 );
}
void ScreenTitleMenu::MenuUp( PlayerNumber p )
void ScreenTitleMenu::MenuUp( PlayerNumber pn )
{
LoseFocus( m_TitleMenuChoice );
@@ -332,7 +332,7 @@ void ScreenTitleMenu::MenuUp( PlayerNumber p )
}
void ScreenTitleMenu::MenuDown( PlayerNumber p )
void ScreenTitleMenu::MenuDown( PlayerNumber pn )
{
LoseFocus( m_TitleMenuChoice );
@@ -347,10 +347,10 @@ void ScreenTitleMenu::MenuDown( PlayerNumber p )
}
void ScreenTitleMenu::MenuStart( PlayerNumber p )
void ScreenTitleMenu::MenuStart( PlayerNumber pn )
{
GAMESTATE->m_bSideIsJoined[p] = true;
GAMESTATE->m_MasterPlayerNumber = p;
GAMESTATE->m_bSideIsJoined[pn] = true;
GAMESTATE->m_MasterPlayerNumber = pn;
GAMESTATE->m_bPlayersCanJoin = false;
@@ -399,7 +399,7 @@ void ScreenTitleMenu::MenuStart( PlayerNumber p )
}
}
void ScreenTitleMenu::MenuBack( PlayerNumber p )
void ScreenTitleMenu::MenuBack( PlayerNumber pn )
{
this->SendScreenMessage( SM_FadeToDemonstration, 0 );
}
+4 -4
View File
@@ -42,10 +42,10 @@ public:
private:
void GainFocus( int iChoiceIndex );
void LoseFocus( int iChoiceIndex );
void MenuUp( PlayerNumber p );
void MenuDown( PlayerNumber p );
void MenuBack( PlayerNumber p );
void MenuStart( PlayerNumber p );
void MenuUp( PlayerNumber pn );
void MenuDown( PlayerNumber pn );
void MenuBack( PlayerNumber pn );
void MenuStart( PlayerNumber pn );
TitleMenuChoice m_TitleMenuChoice;
+9 -9
View File
@@ -40,7 +40,7 @@ void SmallGradeDisplay::DrawPrimitives()
Sprite::DrawPrimitives();
}
void SmallGradeDisplay::SetGrade( PlayerNumber p, Grade g )
void SmallGradeDisplay::SetGrade( PlayerNumber pn, Grade g )
{
m_Grade = g;
@@ -49,14 +49,14 @@ void SmallGradeDisplay::SetGrade( PlayerNumber p, Grade g )
int iNumCols = 2;
switch( g )
{
case GRADE_AAA: SetState( 0*iNumCols+p ); break;
case GRADE_AA: SetState( 1*iNumCols+p ); break;
case GRADE_A: SetState( 2*iNumCols+p ); break;
case GRADE_B: SetState( 3*iNumCols+p ); break;
case GRADE_C: SetState( 4*iNumCols+p ); break;
case GRADE_D: SetState( 5*iNumCols+p ); break;
case GRADE_E: SetState( 6*iNumCols+p ); break;
case GRADE_NO_DATA: SetState( 7*iNumCols+p ); break;
case GRADE_AAA: SetState( 0*iNumCols+pn ); break;
case GRADE_AA: SetState( 1*iNumCols+pn ); break;
case GRADE_A: SetState( 2*iNumCols+pn ); break;
case GRADE_B: SetState( 3*iNumCols+pn ); break;
case GRADE_C: SetState( 4*iNumCols+pn ); break;
case GRADE_D: SetState( 5*iNumCols+pn ); break;
case GRADE_E: SetState( 6*iNumCols+pn ); break;
case GRADE_NO_DATA: SetState( 7*iNumCols+pn ); break;
default: ASSERT(0);
}
}
+1 -1
View File
@@ -25,7 +25,7 @@ public:
virtual void Update( float fDeltaTime );
virtual void DrawPrimitives();
void SetGrade( PlayerNumber p, Grade g );
void SetGrade( PlayerNumber pn, Grade g );
protected:
+2 -2
View File
@@ -18,12 +18,12 @@
#include "GameState.h"
void StyleDef::GetTransformedNoteDataForStyle( PlayerNumber p, NoteData* pOriginal, NoteData* pNoteDataOut ) const
void StyleDef::GetTransformedNoteDataForStyle( PlayerNumber pn, NoteData* pOriginal, NoteData* pNoteDataOut ) const
{
int iNewToOriginalTrack[MAX_COLS_PER_PLAYER];
for( int col=0; col<m_iColsPerPlayer; col++ )
{
ColumnInfo colInfo = m_ColumnInfo[p][col];
ColumnInfo colInfo = m_ColumnInfo[pn][col];
int originalTrack = colInfo.track;
iNewToOriginalTrack[col] = originalTrack;
+1 -1
View File
@@ -67,6 +67,6 @@ public:
PlayerNumber ControllerToPlayerNumber( GameController controller ) const;
void GetTransformedNoteDataForStyle( PlayerNumber p, NoteData* pOriginal, NoteData* pNoteDataOut ) const;
void GetTransformedNoteDataForStyle( PlayerNumber pn, NoteData* pOriginal, NoteData* pNoteDataOut ) const;
};
+1 -1
View File
@@ -17,7 +17,7 @@ struct StyleInput
int col;
StyleInput() { MakeInvalid(); };
StyleInput( PlayerNumber p, int c ) { player = p; col = c; };
StyleInput( PlayerNumber pn, int c ) { player = pn; col = c; };
bool operator==( const StyleInput &other ) { return player == other.player && col == other.col; };
inline bool IsValid() const { return player != PLAYER_INVALID; };