Commit Graph

464 Commits

Author SHA1 Message Date
Chris Danford fdb9764c81 load from PlayerState and PlayerStageStats, not PlayerNumber and looking up in GameState 2005-08-23 21:04:35 +00:00
Chris Danford 70d1f0eadb use mixed case values for enum Grade so that enum matches strings matches Lua 2005-08-14 11:38:31 +00:00
Glenn Maynard 095513c3d7 hide more 2005-08-12 03:10:53 +00:00
Glenn Maynard 2b1b57b81f hide more 2005-08-12 03:03:54 +00:00
Glenn Maynard 8af1f7003d hide more 2005-08-12 02:55:48 +00:00
Glenn Maynard 70a109c54b fPercentDP, fSurviveSeconds 2005-08-12 02:46:58 +00:00
Glenn Maynard d3bd7a7723 hide iScore 2005-08-12 02:37:04 +00:00
Glenn Maynard aa04fe60dd hide grade 2005-08-12 02:19:08 +00:00
Glenn Maynard 2307fa23d9 hidden HighScore::sName 2005-08-12 01:52:01 +00:00
Chris Danford 881001b6c6 broadcast on PlayMode changed 2005-07-25 03:59:24 +00:00
Glenn Maynard 50a31993a6 TweenOursOnScreen/TweenOursOffScreen 2005-07-14 22:26:09 +00:00
Glenn Maynard e5d72baba2 cleanup 2005-07-12 22:01:26 +00:00
Glenn Maynard 95a773dae0 use lua 2005-07-12 21:47:15 +00:00
Glenn Maynard f07f362bcc use SWME's 2005-07-12 19:32:01 +00:00
Glenn Maynard 75d972fdfa fix crash if no courses in STestMode 2005-07-12 19:23:22 +00:00
Glenn Maynard 45d8fb80ef hack should no longer be needed, because Screen:Init() is split out and
we can call FinishStage in SSMusic first
2005-07-12 07:11:01 +00:00
Glenn Maynard 1b937f7c1e call base 2005-07-12 06:56:09 +00:00
Glenn Maynard 28133ca105 cleanup 2005-07-07 10:29:04 +00:00
Glenn Maynard 591a7ccace cleanup 2005-07-07 01:49:57 +00:00
Glenn Maynard 9ac9138929 unneeded 2005-07-06 08:31:08 +00:00
Glenn Maynard b2b69e797d cleanup 2005-07-06 07:34:57 +00:00
Glenn Maynard bb8af41cb1 missing headers 2005-07-01 05:07:22 +00:00
Glenn Maynard e1d829f8e5 fix MercifulBeginner always clamping scores to 0 2005-06-14 23:01:18 +00:00
Ben Anderson 26f793a716 Extra argument 2005-06-01 00:28:04 +00:00
Glenn Maynard c0d8400a6e simplify 2005-05-31 07:10:05 +00:00
Chris Danford 3cf5c46045 fix test screen mode 2005-05-25 00:49:42 +00:00
Chris Danford e504fb4e98 broadcast on changed course/trail 2005-05-18 07:14:19 +00:00
Chris Danford e389ba6191 convert the rest to use Preference 2005-05-16 09:36:32 +00:00
Chris Danford fb1d69add3 rename: IsUsingProfile -> IsPersistentProfile
Don't require IsPersistentProfile in some places related to fitness mode where a non-persistent Profile will suffice
2005-05-09 08:44:01 +00:00
Chris Danford c36df02254 add rolls to eval and scoring 2005-05-09 06:15:59 +00:00
Glenn Maynard b292024dac don't init high score stuff for disabled players 2005-05-09 03:41:14 +00:00
Chris Danford 1cc8d4a859 save survival life seconds remaining in HighScore
show SurvivalLifeTime in Ranking
2005-05-08 22:03:41 +00:00
Chris Danford 16818e54c8 broadcast on style change 2005-05-07 08:34:20 +00:00
Glenn Maynard dc16dd8271 fix test mode in courses 2005-05-06 13:47:33 +00:00
Chris Danford a122528974 Allow AutoActors for Stage and CouseNumber 2005-05-06 10:48:32 +00:00
Chris Danford 3db3500226 remove size on statc CString arrays so that XToString can catch size differences 2005-05-05 19:55:04 +00:00
Chris Danford 49412f8cb0 update test mode data 2005-05-05 05:06:44 +00:00
Glenn Maynard a8069bd2f9 fix umounting cards too soon, causing MD5 to fail 2005-04-28 20:42:42 +00:00
Chris Danford 5d398f4ad3 add song boundary marker
add "just barely"
2005-04-27 21:46:35 +00:00
Chris Danford 2836bc7c81 metrics/element name cleanup 2005-04-27 09:47:22 +00:00
Glenn Maynard e1c1b6cbc4 add secondary screenshot code 2005-04-26 08:40:27 +00:00
Chris Danford f57e898966 show life and combo graphs over the whole song/course - not just over the time the player was alive 2005-04-20 06:13:06 +00:00
Chris Danford 16dfd54522 show Stage text in course modes 2005-04-11 15:40:52 +00:00
Glenn Maynard 9e51961ded fix base calls; don't PlayMusic in the ctor (SWME does that) 2005-04-08 19:47:44 +00:00
Chris Danford ed0959ec32 show PerDifficultyAward in course modes 2005-04-06 06:12:23 +00:00
Chris Danford ea34de2bef one path for parsing and theming player options - fixes "SuperShuffle" not themed
warn in ActiveAttackList if an invalid mod is encountered
don't hard code font name
2005-04-06 05:32:09 +00:00
Chris Danford 218be32879 separate fail types per player. Now FailType adjustments based on Difficulty only affect the relevant players. 2005-04-05 08:30:57 +00:00
Chris Danford 8cac261c52 clean up GRADE_ constant names to match GradeToString 2005-03-31 06:14:28 +00:00
Chris Danford b29790f307 grade constant cleanup
add LuaGrade
2005-03-31 02:06:24 +00:00
Charles Lohr 8c5909ebe9 Modify AutoScreenMessage to keep map of all non-standard ScreenMessages.
This has a lot of advantages over the old ways.  Some of the initial ones are that
you can log a list of all screenmessages and their respective number and another
is that it would be fairly easy to add a reverse lookup, so you could get the name
of a ScreenMessage for log use by getting the ScreenMessage number.
2005-03-28 08:01:36 +00:00