update test mode data

This commit is contained in:
Chris Danford
2005-05-05 05:06:44 +00:00
parent 6f9b5a6e9c
commit 49412f8cb0
+14 -14
View File
@@ -106,25 +106,25 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : ScreenWithMenuElement
STATSMAN->m_CurStageStats.playMode = GAMESTATE->m_PlayMode;
STATSMAN->m_CurStageStats.pStyle = GAMESTATE->m_pCurStyle;
STATSMAN->m_CurStageStats.StageType = StageStats::STAGE_NORMAL;
GAMESTATE->m_bSideIsJoined[PLAYER_1] = true;
GAMESTATE->m_bSideIsJoined[PLAYER_2] = true;
GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
GAMESTATE->m_pCurSong.Set( SONGMAN->GetRandomSong() );
STATSMAN->m_CurStageStats.vpPlayedSongs.push_back( GAMESTATE->m_pCurSong );
STATSMAN->m_CurStageStats.vpPossibleSongs.push_back( GAMESTATE->m_pCurSong );
GAMESTATE->m_pCurCourse = SONGMAN->GetRandomCourse();
GAMESTATE->m_pCurSteps[PLAYER_1].Set( GAMESTATE->m_pCurSong->GetAllSteps()[0] );
GAMESTATE->m_pCurSteps[PLAYER_2].Set( GAMESTATE->m_pCurSong->GetAllSteps()[0] );
STATSMAN->m_CurStageStats.m_player[PLAYER_1].vpPlayedSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
STATSMAN->m_CurStageStats.m_player[PLAYER_2].vpPlayedSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_2] );
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.m_fScrollSpeed = 2;
GAMESTATE->m_pPlayerState[PLAYER_2]->m_PlayerOptions.m_fScrollSpeed = 2;
GAMESTATE->m_iCurrentStageIndex = 0;
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.ChooseRandomMofifiers();
GAMESTATE->m_pPlayerState[PLAYER_2]->m_PlayerOptions.ChooseRandomMofifiers();
if( rand() % 2 )
GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.m_bTransforms[PlayerOptions::TRANSFORM_ECHO] = true; // show "disqualified"
if( rand() % 2 )
GAMESTATE->m_pPlayerState[PLAYER_2]->m_PlayerOptions.m_bTransforms[PlayerOptions::TRANSFORM_ECHO] = true; // show "disqualified"
FOREACH_PlayerNumber( p )
{
if( rand() % 2 )
GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.m_bTransforms[PlayerOptions::TRANSFORM_ECHO] = true; // show "disqualified"
GAMESTATE->m_bSideIsJoined[p] = true;
GAMESTATE->m_pCurSteps[p].Set( GAMESTATE->m_pCurSong->GetAllSteps()[0] );
STATSMAN->m_CurStageStats.m_player[p].vpPlayedSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
STATSMAN->m_CurStageStats.m_player[p].vpPossibleSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.m_fScrollSpeed = 2;
GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.ChooseRandomMofifiers();
}
for( float f = 0; f < 100.0f; f += 1.0f )
{