don't use Name/ID to load DifficultyMeter. We only need the Name at load time, so pass it into Load and don't save it in the Actor.

This commit is contained in:
Chris Danford
2005-02-23 20:40:46 +00:00
parent b45d0ddff3
commit 555d5aa2fe
8 changed files with 58 additions and 34 deletions
+2 -2
View File
@@ -58,8 +58,8 @@ void DifficultyList::Load()
for( unsigned m = 0; m < m_Lines.size(); ++m )
{
m_Lines[m].m_Meter.SetName( "DifficultySummaryRow", "Row" );
m_Lines[m].m_Meter.Load();
m_Lines[m].m_Meter.SetName( "Row" );
m_Lines[m].m_Meter.Load( "DifficultySummaryRow" );
this->AddChild( &m_Lines[m].m_Meter );
m_Lines[m].m_Description.SetName( "Description" );
+21 -16
View File
@@ -11,6 +11,11 @@
#include "ActorUtil.h"
#include "Style.h"
// lua start
LUA_REGISTER_CLASS( DifficultyMeter )
// lua end
REGISTER_ACTOR_CLASS( DifficultyMeter );
DifficultyMeter::DifficultyMeter()
{
@@ -38,20 +43,20 @@ DifficultyMeter::DifficultyMeter()
* so I'm trying it first in only this object.
*/
void DifficultyMeter::Load()
void DifficultyMeter::Load( const CString &sType )
{
/* We can't use global ThemeMetric<CString>s, because we can have multiple
* DifficultyMeters on screen at once, with different names. */
m_iNumFeetInMeter = THEME->GetMetricI(m_sName,"NumFeetInMeter");
m_iMaxFeetInMeter = THEME->GetMetricI(m_sName,"MaxFeetInMeter");
m_iGlowIfMeterGreaterThan = THEME->GetMetricI(m_sName,"GlowIfMeterGreaterThan");
m_bShowFeet = THEME->GetMetricB(m_sName,"ShowFeet");
/* "easy", "hard" */
m_bShowDifficulty = THEME->GetMetricB(m_sName,"ShowDifficulty");
/* 3, 9 */
m_bShowMeter = THEME->GetMetricB(m_sName,"ShowMeter");
m_bFeetIsDifficultyColor = THEME->GetMetricB(m_sName,"FeetIsDifficultyColor");
m_bFeetPerDifficulty = THEME->GetMetricB(m_sName,"FeetPerDifficulty");
/* We can't use global ThemeMetric<CString>s, because we can have multiple
* DifficultyMeters on screen at once, with different names. */
m_iNumFeetInMeter = THEME->GetMetricI(sType,"NumFeetInMeter");
m_iMaxFeetInMeter = THEME->GetMetricI(sType,"MaxFeetInMeter");
m_iGlowIfMeterGreaterThan = THEME->GetMetricI(sType,"GlowIfMeterGreaterThan");
m_bShowFeet = THEME->GetMetricB(sType,"ShowFeet");
/* "easy", "hard" */
m_bShowDifficulty = THEME->GetMetricB(sType,"ShowDifficulty");
/* 3, 9 */
m_bShowMeter = THEME->GetMetricB(sType,"ShowMeter");
m_bFeetIsDifficultyColor = THEME->GetMetricB(sType,"FeetIsDifficultyColor");
m_bFeetPerDifficulty = THEME->GetMetricB(sType,"FeetPerDifficulty");
if( m_bShowFeet )
{
@@ -65,14 +70,14 @@ void DifficultyMeter::Load()
}
else
Feet = "0X";
m_textFeet.LoadFromTextureAndChars( THEME->GetPathG(m_sName,"bar"), Feet );
m_textFeet.LoadFromTextureAndChars( THEME->GetPathG(sType,"bar"), Feet );
SET_XY_AND_ON_COMMAND( &m_textFeet );
this->AddChild( &m_textFeet );
}
if( m_bShowDifficulty )
{
m_Difficulty.Load( THEME->GetPathG(m_sName,"difficulty") );
m_Difficulty.Load( THEME->GetPathG(sType,"difficulty") );
m_Difficulty->SetName( "Difficulty" );
SET_XY_AND_ON_COMMAND( m_Difficulty );
this->AddChild( m_Difficulty );
@@ -81,7 +86,7 @@ void DifficultyMeter::Load()
if( m_bShowMeter )
{
m_textMeter.SetName( "Meter" );
m_textMeter.LoadFromFont( THEME->GetPathF(m_sName,"meter") );
m_textMeter.LoadFromFont( THEME->GetPathF(sType,"meter") );
SET_XY_AND_ON_COMMAND( m_textMeter );
this->AddChild( &m_textMeter );
}
+25 -1
View File
@@ -14,19 +14,43 @@
class Steps;
class Trail;
template<class T>
class LunaDifficultyMeter : public LunaActorFrame<T>
{
public:
LunaDifficultyMeter() { LUA->Register( Register ); }
static int Load( T* p, lua_State *L ) { p->Load( SArg(1) ); return 0; }
static int SetFromSteps( T* p, lua_State *L )
{
if( lua_isnil(L,1) ) { p->SetFromSteps( NULL ); }
else { Steps *pS = Luna<Steps>::check(L,1); p->SetFromSteps( pS ); }
return 0;
}
static void Register(lua_State *L)
{
ADD_METHOD( Load )
ADD_METHOD( SetFromSteps )
LunaActor<T>::Register( L );
}
};
class DifficultyMeter: public ActorFrame
{
public:
DifficultyMeter();
void Load();
void Load( const CString &sType );
void SetFromGameState( PlayerNumber pn );
void SetFromMeterAndDifficulty( int iMeter, Difficulty dc );
void SetFromSteps( const Steps* pSteps );
void SetFromTrail( const Trail* pTrail );
void Unset();
// Lua
void PushSelf( lua_State *L );
private:
void SetFromDifficulty( Difficulty dc );
void SetFromCourseDifficulty( CourseDifficulty cd );
+4 -4
View File
@@ -79,14 +79,14 @@ EditMenu::EditMenu()
m_SongTextBanner.SetXY( SONG_TEXT_BANNER_X, SONG_TEXT_BANNER_Y );
this->AddChild( &m_SongTextBanner );
m_Meter.SetName( "EditDifficultyMeter", "DifficultyMeter" );
m_Meter.SetName( "DifficultyMeter" );
m_Meter.SetXY( METER_X, METER_Y );
m_Meter.Load();
m_Meter.Load( "EditDifficultyMeter" );
this->AddChild( &m_Meter );
m_SourceMeter.SetName( "EditDifficultyMeter", "DifficultyMeter" );
m_SourceMeter.SetName( "DifficultyMeter" );
m_SourceMeter.SetXY( SOURCE_METER_X, SOURCE_METER_Y );
m_SourceMeter.Load();
m_SourceMeter.Load( "EditDifficultyMeter" );
this->AddChild( &m_SourceMeter );
+1 -2
View File
@@ -391,8 +391,7 @@ void ScreenEvaluation::Init()
SET_XY_AND_ON_COMMAND( m_DifficultyIcon[p] );
this->AddChild( &m_DifficultyIcon[p] );
m_DifficultyMeter[p].SetName( ssprintf("ScreenEvaluation DifficultyMeterP%d",p+1) );
m_DifficultyMeter[p].Load();
m_DifficultyMeter[p].Load( ssprintf("ScreenEvaluation DifficultyMeterP%d",p+1) );
switch( m_Type )
{
case stage:
+1 -5
View File
@@ -574,11 +574,7 @@ void ScreenGameplay::Init()
/* Position it in LoadNextSong. */
this->AddChild( &m_DifficultyIcon[p] );
// FIXME: Find a better way to handle this than changing the name
CString sName = m_DifficultyMeter[p].GetName();
m_DifficultyMeter[p].SetName( m_sName + ssprintf(" DifficultyMeterP%d",p+1) );
m_DifficultyMeter[p].Load();
m_DifficultyMeter[p].SetName( sName );
m_DifficultyMeter[p].Load( m_sName + ssprintf(" DifficultyMeterP%d",p+1) );
/* Position it in LoadNextSong. */
this->AddChild( &m_DifficultyMeter[p] );
}
+2 -2
View File
@@ -63,8 +63,8 @@ void ScreenNetSelectMusic::Init()
ON_COMMAND( m_DifficultyIcon[p] );
m_DC[p] = GAMESTATE->m_PreferredDifficulty[p];
m_DifficultyMeters[p].SetName( "DifficultyMeter", ssprintf("MeterP%d",p+1) );
m_DifficultyMeters[p].Load();
m_DifficultyMeters[p].SetName( ssprintf("MeterP%d",p+1) );
m_DifficultyMeters[p].Load( "DifficultyMeter" );
SET_XY_AND_ON_COMMAND( m_DifficultyMeters[p] );
this->AddChild( &m_DifficultyMeters[p] );
}
+2 -2
View File
@@ -264,8 +264,8 @@ void ScreenSelectMusic::Init()
this->AddChild( &m_PaneDisplay[p] );
}
m_DifficultyMeter[p].SetName( "DifficultyMeter", ssprintf("MeterP%d",p+1) );
m_DifficultyMeter[p].Load();
m_DifficultyMeter[p].SetName( ssprintf("MeterP%d",p+1) );
m_DifficultyMeter[p].Load( "DifficultyMeter" );
SET_XY_AND_ON_COMMAND( m_DifficultyMeter[p] );
this->AddChild( &m_DifficultyMeter[p] );