don't use hard-coded screen name
This commit is contained in:
@@ -294,7 +294,7 @@ void ScreenEvaluation::Init()
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//
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// load other sounds
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//
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m_soundStart.Load( THEME->GetPathS("ScreenEvaluation","start") );
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m_soundStart.Load( THEME->GetPathS(m_sName,"start") );
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//
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@@ -312,12 +312,12 @@ void ScreenEvaluation::Init()
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SET_XY_AND_ON_COMMAND( m_LargeBanner );
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this->AddChild( &m_LargeBanner );
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m_sprLargeBannerFrame.Load( THEME->GetPathG("ScreenEvaluation","banner frame") );
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m_sprLargeBannerFrame.Load( THEME->GetPathG(m_sName,"banner frame") );
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m_sprLargeBannerFrame->SetName( "LargeBannerFrame" );
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SET_XY_AND_ON_COMMAND( m_sprLargeBannerFrame );
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this->AddChild( m_sprLargeBannerFrame );
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m_sprStage.Load( THEME->GetPathG("ScreenEvaluation","stage "+GAMESTATE->GetStageText()) );
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m_sprStage.Load( THEME->GetPathG(m_sName,"stage "+GAMESTATE->GetStageText()) );
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m_sprStage->SetName( "Stage" );
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SET_XY_AND_ON_COMMAND( m_sprStage );
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this->AddChild( m_sprStage );
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@@ -335,7 +335,7 @@ void ScreenEvaluation::Init()
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SET_XY_AND_ON_COMMAND( m_SmallBanner[i] );
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this->AddChild( &m_SmallBanner[i] );
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m_sprSmallBannerFrame[i].Load( THEME->GetPathG("ScreenEvaluation","banner frame") );
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m_sprSmallBannerFrame[i].Load( THEME->GetPathG(m_sName,"banner frame") );
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m_sprSmallBannerFrame[i]->SetName( ssprintf("SmallBanner%d",i+1) );
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SET_XY_AND_ON_COMMAND( m_sprSmallBannerFrame[i] );
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this->AddChild( m_sprSmallBannerFrame[i] );
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@@ -350,7 +350,7 @@ void ScreenEvaluation::Init()
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SET_XY_AND_ON_COMMAND( m_LargeBanner );
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this->AddChild( &m_LargeBanner );
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m_sprLargeBannerFrame.Load( THEME->GetPathG("ScreenEvaluation","banner frame") );
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m_sprLargeBannerFrame.Load( THEME->GetPathG(m_sName,"banner frame") );
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m_sprLargeBannerFrame->SetName( "LargeBannerFrame" );
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SET_XY_AND_ON_COMMAND( m_sprLargeBannerFrame );
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this->AddChild( m_sprLargeBannerFrame );
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@@ -368,7 +368,7 @@ void ScreenEvaluation::Init()
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{
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FOREACH_EnabledPlayer( p )
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{
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m_DifficultyIcon[p].Load( THEME->GetPathG("ScreenEvaluation","difficulty icons") );
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m_DifficultyIcon[p].Load( THEME->GetPathG(m_sName,"difficulty icons") );
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switch( m_Type )
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{
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case stage:
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@@ -411,7 +411,7 @@ void ScreenEvaluation::Init()
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if( GAMESTATE->IsDisqualified(p) )
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{
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m_sprDisqualified[p].Load( THEME->GetPathG("ScreenEvaluation","disqualified") );
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m_sprDisqualified[p].Load( THEME->GetPathG(m_sName,"disqualified") );
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m_sprDisqualified[p]->SetName( ssprintf("DisqualifiedP%d",p+1) );
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SET_XY_AND_ON_COMMAND( m_sprDisqualified[p] );
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this->AddChild( m_sprDisqualified[p] );
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@@ -433,7 +433,7 @@ void ScreenEvaluation::Init()
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{
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FOREACH_EnabledPlayer( p )
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{
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m_sprGraphFrame[p].Load( THEME->GetPathG("ScreenEvaluation",ssprintf("graph frame p%d",p+1)) );
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m_sprGraphFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("graph frame p%d",p+1)) );
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m_sprGraphFrame[p]->SetName( ssprintf("GraphFrameP%d",p+1) );
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SET_XY_AND_ON_COMMAND( m_sprGraphFrame[p] );
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this->AddChild( m_sprGraphFrame[p] );
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@@ -451,7 +451,7 @@ void ScreenEvaluation::Init()
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FOREACH_EnabledPlayer( p )
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{
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m_Combo[p].SetName( m_sName, ssprintf("ComboP%i",p+1) );
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m_Combo[p].Load( ssprintf("ScreenEvaluationStage combo p%i", p+1), stageStats, p );
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m_Combo[p].Load( ssprintf(m_sName+" combo p%i", p+1), stageStats, p );
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SET_XY_AND_ON_COMMAND( m_Combo[p] );
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this->AddChild( &m_Combo[p] );
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@@ -465,12 +465,12 @@ void ScreenEvaluation::Init()
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{
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FOREACH_EnabledPlayer( p )
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{
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m_sprGradeFrame[p].Load( THEME->GetPathG("ScreenEvaluation",ssprintf("grade frame p%d",p+1)) );
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m_sprGradeFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("grade frame p%d",p+1)) );
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m_sprGradeFrame[p]->SetName( ssprintf("GradeFrameP%d",p+1) );
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SET_XY_AND_ON_COMMAND( m_sprGradeFrame[p] );
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this->AddChild( m_sprGradeFrame[p] );
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m_Grades[p].Load( THEME->GetPathG("ScreenEvaluation","grades") );
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m_Grades[p].Load( THEME->GetPathG(m_sName,"grades") );
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m_Grades[p].SetGrade( p, grade[p] );
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m_Grades[p].SetName( ssprintf("GradeP%d",p+1) );
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SET_XY_AND_ON_COMMAND( m_Grades[p] );
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@@ -478,7 +478,7 @@ void ScreenEvaluation::Init()
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m_Grades[p].Spin();
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this->AddChild( &m_Grades[p] );
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m_sprGrade[p].Load( THEME->GetPathG("ScreenEvaluation","grade "+GradeToString(grade[p])) );
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m_sprGrade[p].Load( THEME->GetPathG(m_sName,"grade "+GradeToString(grade[p])) );
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m_sprGrade[p]->SetName( ssprintf("GradeP%d",p+1) );
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SET_XY_AND_ON_COMMAND( m_sprGrade[p] );
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this->AddChild( m_sprGrade[p] );
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@@ -492,7 +492,7 @@ void ScreenEvaluation::Init()
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{
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FOREACH_EnabledPlayer( p )
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{
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m_sprPercentFrame[p].Load( THEME->GetPathG("ScreenEvaluation",ssprintf("percent frame p%d",p+1)) );
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m_sprPercentFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("percent frame p%d",p+1)) );
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m_sprPercentFrame[p]->SetName( ssprintf("PercentFrameP%d",p+1) );
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SET_XY_AND_ON_COMMAND( m_sprPercentFrame[p] );
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this->AddChild( m_sprPercentFrame[p] );
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@@ -515,20 +515,20 @@ void ScreenEvaluation::Init()
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{
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FOREACH_EnabledPlayer( p )
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{
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m_sprBonusFrame[p].Load( THEME->GetPathG("ScreenEvaluation",ssprintf("bonus frame p%d",p+1)) );
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m_sprBonusFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("bonus frame p%d",p+1)) );
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m_sprBonusFrame[p]->SetName( ssprintf("BonusFrameP%d",p+1) );
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SET_XY_AND_ON_COMMAND( m_sprBonusFrame[p] );
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this->AddChild( m_sprBonusFrame[p] );
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for( int r=0; r<NUM_SHOWN_RADAR_CATEGORIES; r++ ) // foreach line
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{
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m_sprPossibleBar[p][r].Load( THEME->GetPathG("ScreenEvaluation",ssprintf("bar possible p%d",p+1)) );
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m_sprPossibleBar[p][r].Load( THEME->GetPathG(m_sName,ssprintf("bar possible p%d",p+1)) );
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m_sprPossibleBar[p][r].SetWidth( m_sprPossibleBar[p][r].GetUnzoomedWidth() * stageStats.m_player[p].radarPossible[r] );
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m_sprPossibleBar[p][r].SetName( ssprintf("BarPossible%dP%d",r+1,p+1) );
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SET_XY_AND_ON_COMMAND( m_sprPossibleBar[p][r] );
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this->AddChild( &m_sprPossibleBar[p][r] );
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m_sprActualBar[p][r].Load( THEME->GetPathG("ScreenEvaluation",ssprintf("bar actual p%d",p+1)) );
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m_sprActualBar[p][r].Load( THEME->GetPathG(m_sName,ssprintf("bar actual p%d",p+1)) );
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// should be out of the possible bar, not actual (whatever value that is at)
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m_sprActualBar[p][r].SetWidth( m_sprPossibleBar[p][r].GetUnzoomedWidth() * stageStats.m_player[p].radarActual[r] );
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@@ -553,7 +553,7 @@ void ScreenEvaluation::Init()
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{
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FOREACH_EnabledPlayer( p )
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{
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m_sprSurvivedFrame[p].Load( THEME->GetPathG("ScreenEvaluation",ssprintf("survived frame p%d",p+1)) );
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m_sprSurvivedFrame[p].Load( THEME->GetPathG(m_sName,ssprintf("survived frame p%d",p+1)) );
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m_sprSurvivedFrame[p]->SetName( ssprintf("SurvivedFrameP%d",p+1) );
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SET_XY_AND_ON_COMMAND( m_sprSurvivedFrame[p] );
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this->AddChild( m_sprSurvivedFrame[p] );
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@@ -602,7 +602,7 @@ void ScreenEvaluation::Init()
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if( SHOW_JUDGMENT(l) )
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{
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m_sprJudgeLabels[l].Load( THEME->GetPathG("ScreenEvaluation","judge labels") );
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m_sprJudgeLabels[l].Load( THEME->GetPathG(m_sName,"judge labels") );
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m_sprJudgeLabels[l].StopAnimating();
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m_sprJudgeLabels[l].SetState( l );
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m_sprJudgeLabels[l].SetName( ssprintf("%sLabel",JUDGE_STRING[l]) );
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@@ -645,7 +645,7 @@ void ScreenEvaluation::Init()
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if( !SHOW_STAT(l) )
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continue;
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m_sprStatsLabel[l].Load( THEME->GetPathG("ScreenEvaluation",ssprintf("label %s", STATS_STRING[l])) );
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m_sprStatsLabel[l].Load( THEME->GetPathG(m_sName,ssprintf("label %s", STATS_STRING[l])) );
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m_sprStatsLabel[l]->StopAnimating();
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m_sprStatsLabel[l]->SetName( ssprintf("%sLabel",STATS_STRING[l]) );
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SET_XY_AND_ON_COMMAND( m_sprStatsLabel[l] );
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@@ -653,7 +653,7 @@ void ScreenEvaluation::Init()
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FOREACH_EnabledPlayer( p )
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{
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m_textStatsText[l][p].LoadFromFont( THEME->GetPathF("ScreenEvaluation","stats") );
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m_textStatsText[l][p].LoadFromFont( THEME->GetPathF(m_sName,"stats") );
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m_textStatsText[l][p].SetDiffuse( PLAYER_COLOR.GetValue(p) );
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m_textStatsText[l][p].SetName( ssprintf("%sTextP%d",STATS_STRING[l],p+1) );
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SET_XY_AND_ON_COMMAND( m_textStatsText[l][p] );
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@@ -676,7 +676,7 @@ void ScreenEvaluation::Init()
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//
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if( SHOW_SCORE_AREA )
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{
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m_sprScoreLabel.Load( THEME->GetPathG("ScreenEvaluation","score label") );
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m_sprScoreLabel.Load( THEME->GetPathG(m_sName,"score label") );
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m_sprScoreLabel->SetName( "ScoreLabel" );
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SET_XY_AND_ON_COMMAND( m_sprScoreLabel );
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this->AddChild( m_sprScoreLabel );
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@@ -695,7 +695,7 @@ void ScreenEvaluation::Init()
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if( SHOW_TOTAL_SCORE_AREA )
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{
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m_sprTotalScoreLabel.Load( THEME->GetPathG("ScreenEvaluation","totalscore label") );
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m_sprTotalScoreLabel.Load( THEME->GetPathG(m_sName,"totalscore label") );
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m_sprTotalScoreLabel->SetName( "TotalScoreLabel" );
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SET_XY_AND_ON_COMMAND( m_sprTotalScoreLabel );
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this->AddChild( m_sprTotalScoreLabel );
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@@ -724,7 +724,7 @@ void ScreenEvaluation::Init()
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//
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if( SHOW_TIME_AREA )
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{
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m_sprTimeLabel.Load( THEME->GetPathG("ScreenEvaluation","time label") );
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m_sprTimeLabel.Load( THEME->GetPathG(m_sName,"time label") );
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m_sprTimeLabel->SetName( "TimeLabel" );
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SET_XY_AND_ON_COMMAND( m_sprTimeLabel );
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this->AddChild( m_sprTimeLabel );
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@@ -749,7 +749,7 @@ void ScreenEvaluation::Init()
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{
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if( iMachineHighScoreIndex[p] != -1 )
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{
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m_sprMachineRecord[p].Load( THEME->GetPathG( "ScreenEvaluation", ssprintf("MachineRecord %02d",iMachineHighScoreIndex[p]+1) ) );
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m_sprMachineRecord[p].Load( THEME->GetPathG( m_sName, ssprintf("MachineRecord %02d",iMachineHighScoreIndex[p]+1) ) );
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m_sprMachineRecord[p]->SetName( ssprintf("MachineRecordP%d",p+1) );
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m_sprMachineRecord[p]->StopAnimating();
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SET_XY_AND_ON_COMMAND( m_sprMachineRecord[p] );
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@@ -757,7 +757,7 @@ void ScreenEvaluation::Init()
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}
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if( iPersonalHighScoreIndex[p] != -1 )
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{
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m_sprPersonalRecord[p].Load( THEME->GetPathG( "ScreenEvaluation", ssprintf("PersonalRecord %02d",iPersonalHighScoreIndex[p]+1) ) );
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m_sprPersonalRecord[p].Load( THEME->GetPathG( m_sName, ssprintf("PersonalRecord %02d",iPersonalHighScoreIndex[p]+1) ) );
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m_sprPersonalRecord[p]->SetName( ssprintf("PersonalRecordP%d",p+1) );
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m_sprPersonalRecord[p]->StopAnimating();
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SET_XY_AND_ON_COMMAND( m_sprPersonalRecord[p] );
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@@ -794,15 +794,15 @@ void ScreenEvaluation::Init()
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if( PREFSMAN->m_bAllowExtraStage && m_bTryExtraStage )
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{
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m_sprTryExtraStage.Load( THEME->GetPathG("ScreenEvaluation",GAMESTATE->IsExtraStage()?"try extra2":"try extra1") );
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m_sprTryExtraStage.Load( THEME->GetPathG(m_sName,GAMESTATE->IsExtraStage()?"try extra2":"try extra1") );
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m_sprTryExtraStage->SetName( "TryExtraStage" );
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SET_XY_AND_ON_COMMAND( m_sprTryExtraStage );
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this->AddChild( m_sprTryExtraStage );
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if( GAMESTATE->IsExtraStage() )
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SOUND->PlayOnce( THEME->GetPathS("ScreenEvaluation","try extra2") );
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SOUND->PlayOnce( THEME->GetPathS(m_sName,"try extra2") );
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else
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SOUND->PlayOnce( THEME->GetPathS("ScreenEvaluation","try extra1") );
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SOUND->PlayOnce( THEME->GetPathS(m_sName,"try extra1") );
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}
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else if( bOneHasNewTopRecord && ANNOUNCER->HasSoundsFor("evaluation new record") )
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{
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@@ -850,7 +850,7 @@ void ScreenEvaluation::Init()
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this->SortByDrawOrder();
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SOUND->PlayMusic( THEME->GetPathS("ScreenEvaluation","music") );
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SOUND->PlayMusic( THEME->GetPathS(m_sName,"music") );
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m_timerSoundSequences.SetZero(); // zero the sound sequence timer
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m_timerSoundSequences.Touch(); // set the timer going :]
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m_fScreenCreateTime = RageTimer::GetTimeSinceStart();
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