use PREFSMAN->m_bScreenTestMode

This commit is contained in:
Glenn Maynard
2003-12-20 00:20:21 +00:00
parent 424e04249c
commit daa4d4788a
+17 -14
View File
@@ -90,20 +90,23 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName)
//
// debugging
//
/*
GAMESTATE->m_PlayMode = PLAY_MODE_RAVE;
GAMESTATE->m_CurStyle = STYLE_DANCE_VERSUS;
GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
GAMESTATE->m_pCurSong = SONGMAN->GetAllSongs()[0];
// GAMESTATE->m_pCurCourse = SONGMAN->m_pCourses[0];
GAMESTATE->m_pCurNotes[PLAYER_1] = GAMESTATE->m_pCurSong->m_apNotes[0];
GAMESTATE->m_pCurNotes[PLAYER_2] = GAMESTATE->m_pCurSong->m_apNotes[0];
GAMESTATE->m_PlayerOptions[PLAYER_1].m_fScrollSpeed = 2;
GAMESTATE->m_PlayerOptions[PLAYER_2].m_fScrollSpeed = 2;
GAMESTATE->m_iCurrentStageIndex = 2;
for( float f = 0; f < 1.0f; f += .005f )
GAMESTATE->m_CurStageStats.SetLifeRecord( PLAYER_1, fmodf(f*4+.3f,1), f );
*/
if( PREFSMAN->m_bScreenTestMode )
{
GAMESTATE->m_PlayMode = PLAY_MODE_RAVE;
GAMESTATE->m_CurStyle = STYLE_DANCE_VERSUS;
GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
GAMESTATE->m_pCurSong = SONGMAN->GetAllSongs()[0];
// GAMESTATE->m_pCurCourse = SONGMAN->m_pCourses[0];
GAMESTATE->m_pCurNotes[PLAYER_1] = GAMESTATE->m_pCurSong->m_apNotes[0];
GAMESTATE->m_pCurNotes[PLAYER_2] = GAMESTATE->m_pCurSong->m_apNotes[0];
GAMESTATE->m_PlayerOptions[PLAYER_1].m_fScrollSpeed = 2;
GAMESTATE->m_PlayerOptions[PLAYER_2].m_fScrollSpeed = 2;
GAMESTATE->m_iCurrentStageIndex = 2;
for( float f = 0; f < 1.0f; f += .005f )
GAMESTATE->m_CurStageStats.SetLifeRecord( PLAYER_1, fmodf(f*4+.3f,1), f );
}
LOG->Trace( "ScreenEvaluation::ScreenEvaluation()" );
LIGHTSMAN->SetLightMode( LIGHTMODE_MENU );