use PREFSMAN->m_bScreenTestMode
This commit is contained in:
@@ -90,20 +90,23 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName)
|
||||
//
|
||||
// debugging
|
||||
//
|
||||
/*
|
||||
GAMESTATE->m_PlayMode = PLAY_MODE_RAVE;
|
||||
GAMESTATE->m_CurStyle = STYLE_DANCE_VERSUS;
|
||||
GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
|
||||
GAMESTATE->m_pCurSong = SONGMAN->GetAllSongs()[0];
|
||||
// GAMESTATE->m_pCurCourse = SONGMAN->m_pCourses[0];
|
||||
GAMESTATE->m_pCurNotes[PLAYER_1] = GAMESTATE->m_pCurSong->m_apNotes[0];
|
||||
GAMESTATE->m_pCurNotes[PLAYER_2] = GAMESTATE->m_pCurSong->m_apNotes[0];
|
||||
GAMESTATE->m_PlayerOptions[PLAYER_1].m_fScrollSpeed = 2;
|
||||
GAMESTATE->m_PlayerOptions[PLAYER_2].m_fScrollSpeed = 2;
|
||||
GAMESTATE->m_iCurrentStageIndex = 2;
|
||||
for( float f = 0; f < 1.0f; f += .005f )
|
||||
GAMESTATE->m_CurStageStats.SetLifeRecord( PLAYER_1, fmodf(f*4+.3f,1), f );
|
||||
*/
|
||||
|
||||
if( PREFSMAN->m_bScreenTestMode )
|
||||
{
|
||||
GAMESTATE->m_PlayMode = PLAY_MODE_RAVE;
|
||||
GAMESTATE->m_CurStyle = STYLE_DANCE_VERSUS;
|
||||
GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
|
||||
GAMESTATE->m_pCurSong = SONGMAN->GetAllSongs()[0];
|
||||
// GAMESTATE->m_pCurCourse = SONGMAN->m_pCourses[0];
|
||||
GAMESTATE->m_pCurNotes[PLAYER_1] = GAMESTATE->m_pCurSong->m_apNotes[0];
|
||||
GAMESTATE->m_pCurNotes[PLAYER_2] = GAMESTATE->m_pCurSong->m_apNotes[0];
|
||||
GAMESTATE->m_PlayerOptions[PLAYER_1].m_fScrollSpeed = 2;
|
||||
GAMESTATE->m_PlayerOptions[PLAYER_2].m_fScrollSpeed = 2;
|
||||
GAMESTATE->m_iCurrentStageIndex = 2;
|
||||
for( float f = 0; f < 1.0f; f += .005f )
|
||||
GAMESTATE->m_CurStageStats.SetLifeRecord( PLAYER_1, fmodf(f*4+.3f,1), f );
|
||||
}
|
||||
|
||||
LOG->Trace( "ScreenEvaluation::ScreenEvaluation()" );
|
||||
|
||||
LIGHTSMAN->SetLightMode( LIGHTMODE_MENU );
|
||||
|
||||
Reference in New Issue
Block a user