cleanup
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@@ -84,6 +84,7 @@ const char* STATS_STRING[NUM_STATS_LINES] =
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static const int NUM_SHOWN_RADAR_CATEGORIES = 5;
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const ScreenMessage SM_PlayCheer = ScreenMessage(SM_User+6);
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const ScreenMessage SM_AddBonus = ScreenMessage(SM_User+7);
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REGISTER_SCREEN_CLASS( ScreenEvaluation );
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@@ -859,8 +860,9 @@ void ScreenEvaluation::Init()
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SOUND->PlayMusic( THEME->GetPathS(m_sName,"music") );
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m_timerSoundSequences.SetZero(); // zero the sound sequence timer
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m_timerSoundSequences.Touch(); // set the timer going :]
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m_fScreenCreateTime = RageTimer::GetTimeSinceStart();
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}
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this->PostScreenMessage( SM_AddBonus, 1.5f );
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}
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void ScreenEvaluation::CommitScores(
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@@ -1290,30 +1292,6 @@ void ScreenEvaluation::Update( float fDeltaTime )
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}
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}
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}
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FOREACH_EnabledPlayer( p )
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{
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if( STATSMAN->m_CurStageStats.m_player[p].iBonus == 0 )
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continue;
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if( GAMESTATE->IsCourseMode() )
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continue;
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// wait a few seconds before adding bonus
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if( RageTimer::GetTimeSinceStart() - m_fScreenCreateTime < 1.5f )
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continue;
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int increment = STATSMAN->m_CurStageStats.m_player[p].iBonus/10;
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/* XXX: What's this supposed to do? If i < 1, then min(i, 1024) is i ... */
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if( increment < 1 )
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increment = min( 1024, STATSMAN->m_CurStageStats.m_player[p].iBonus );
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STATSMAN->m_CurStageStats.m_player[p].iBonus -= increment;
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STATSMAN->m_CurStageStats.m_player[p].iScore += increment;
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if( SHOW_SCORE_AREA )
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m_textScore[p].SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS, STATSMAN->m_CurStageStats.m_player[p].iScore) );
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}
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}
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void ScreenEvaluation::DrawPrimitives()
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@@ -1423,6 +1401,27 @@ void ScreenEvaluation::HandleScreenMessage( const ScreenMessage SM )
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case SM_PlayCheer:
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation cheer") );
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break;
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case SM_AddBonus:
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FOREACH_EnabledPlayer( p )
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{
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if( STATSMAN->m_CurStageStats.m_player[p].iBonus == 0 )
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continue;
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if( GAMESTATE->IsCourseMode() )
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continue;
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int increment = STATSMAN->m_CurStageStats.m_player[p].iBonus/10;
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/* XXX: What's this supposed to do? If i < 1, then min(i, 1024) is i ... */
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if( increment < 1 )
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increment = min( 1024, STATSMAN->m_CurStageStats.m_player[p].iBonus );
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STATSMAN->m_CurStageStats.m_player[p].iBonus -= increment;
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STATSMAN->m_CurStageStats.m_player[p].iScore += increment;
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if( SHOW_SCORE_AREA )
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m_textScore[p].SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS, STATSMAN->m_CurStageStats.m_player[p].iScore) );
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}
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break;
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}
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}
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@@ -60,8 +60,6 @@ protected:
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Type m_Type;
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float m_fScreenCreateTime;
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// banner area
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Banner m_LargeBanner;
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AutoActor m_sprLargeBannerFrame;
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