simplify, fix crash
This commit is contained in:
@@ -279,16 +279,11 @@ void ScreenEvaluation::Init()
|
||||
this->AddChild( &m_bgOverlay );
|
||||
|
||||
m_bPassFailTriggered = false; // the sound hasn't been triggered yet
|
||||
switch( m_Type )
|
||||
{
|
||||
case stage:
|
||||
case course:
|
||||
if( m_bFailed )
|
||||
m_sndPassFail.Load( THEME->GetPathS(m_sName, "failed") );
|
||||
else
|
||||
m_sndPassFail.Load( THEME->GetPathS(m_sName, "passed") );
|
||||
m_sndPassFail.Play();
|
||||
}
|
||||
if( m_bFailed )
|
||||
m_sndPassFail.Load( THEME->GetPathS(m_sName, "failed") );
|
||||
else
|
||||
m_sndPassFail.Load( THEME->GetPathS(m_sName, "passed") );
|
||||
m_sndPassFail.Play();
|
||||
|
||||
m_bgCondBga.Load(m_sName);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user