2003-02-16 04:01:45 +00:00
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#include "global.h"
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2002-06-24 22:04:31 +00:00
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/*
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-----------------------------------------------------------------------------
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Class: ScreenEvaluation
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenEvaluation.h"
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#include "SongManager.h"
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#include "ScreenManager.h"
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#include "GameManager.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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2003-08-03 00:13:55 +00:00
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#include "Steps.h"
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2002-07-23 01:41:40 +00:00
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#include "PrefsManager.h"
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2002-06-24 22:04:31 +00:00
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#include "RageLog.h"
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#include "AnnouncerManager.h"
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2002-07-23 01:41:40 +00:00
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#include "GameState.h"
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2002-08-27 03:59:22 +00:00
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#include "GrooveRadar.h"
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2002-11-11 04:53:31 +00:00
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#include "ThemeManager.h"
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2003-07-26 22:53:22 +00:00
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#include "RageSounds.h"
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2003-04-15 02:47:24 +00:00
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#include "ActorUtil.h"
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2003-05-11 22:19:40 +00:00
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#include "RageTimer.h"
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2003-07-11 09:35:28 +00:00
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#include "UnlockSystem.h"
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2003-07-17 20:10:07 +00:00
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#include "Course.h"
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2002-08-27 03:59:22 +00:00
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2003-03-28 23:13:32 +00:00
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const int NUM_SCORE_DIGITS = 9;
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2003-03-28 05:47:42 +00:00
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// metrics that are common to all ScreenEvaluation classes
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#define BANNER_WIDTH THEME->GetMetricF("ScreenEvaluation","BannerWidth")
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#define BANNER_HEIGHT THEME->GetMetricF("ScreenEvaluation","BannerHeight")
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2003-04-15 02:47:24 +00:00
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const char* JUDGE_STRING[NUM_JUDGE_LINES] = { "Marvelous", "Perfect", "Great", "Good", "Boo", "Miss", "OK", "MaxCombo" };
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#define SPIN_GRADES THEME->GetMetricB("ScreenEvaluation","SpinGrades")
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#define CHEER_DELAY_SECONDS THEME->GetMetricF("ScreenEvaluation","CheerDelaySeconds")
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#define BAR_ACTUAL_MAX_COMMAND THEME->GetMetric ("ScreenEvaluation","BarActualMaxCommand")
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2003-05-22 01:34:03 +00:00
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// #define JUDGE_SOUND_TIME( name ) THEME->GetMetricF( m_sName, ssprintf("JudgeSoundTime%s", name) );
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// #define SOUND_ON_FULL_ALPHA THEME->GetMetricB( m_sName, "JudgeSoundIfJudgeGraphicsFullAlpha" )
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2003-03-28 05:47:42 +00:00
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// metrics that are specific to classes derived from ScreenEvaluation
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2003-04-12 06:16:12 +00:00
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#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
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#define END_SCREEN THEME->GetMetric (m_sName,"EndScreen")
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#define SHOW_BANNER_AREA THEME->GetMetricB(m_sName,"ShowBannerArea")
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#define SHOW_GRADE_AREA THEME->GetMetricB(m_sName,"ShowGradeArea")
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#define SHOW_POINTS_AREA THEME->GetMetricB(m_sName,"ShowPointsArea")
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#define SHOW_BONUS_AREA THEME->GetMetricB(m_sName,"ShowBonusArea")
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#define SHOW_SURVIVED_AREA THEME->GetMetricB(m_sName,"ShowSurvivedArea")
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2003-04-15 02:47:24 +00:00
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#define SHOW_WIN_AREA THEME->GetMetricB(m_sName,"ShowWinArea")
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2003-04-12 06:16:12 +00:00
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#define SHOW_JUDGMENT( l ) THEME->GetMetricB(m_sName,ssprintf("Show%s",JUDGE_STRING[l]))
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#define SHOW_SCORE_AREA THEME->GetMetricB(m_sName,"ShowScoreArea")
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#define SHOW_TIME_AREA THEME->GetMetricB(m_sName,"ShowTimeArea")
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2003-03-28 05:47:42 +00:00
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const ScreenMessage SM_GoToSelectCourse = ScreenMessage(SM_User+3);
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2003-03-24 21:59:50 +00:00
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const ScreenMessage SM_GoToEvaluationSummary = ScreenMessage(SM_User+4);
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2003-03-28 05:47:42 +00:00
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const ScreenMessage SM_GoToEndScreen = ScreenMessage(SM_User+5);
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const ScreenMessage SM_PlayCheer = ScreenMessage(SM_User+6);
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2002-06-24 22:04:31 +00:00
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2003-04-12 06:16:12 +00:00
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ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type ) : Screen(sClassName)
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2002-06-24 22:04:31 +00:00
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{
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2003-01-24 02:43:07 +00:00
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//
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2003-03-24 21:37:13 +00:00
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// debugging
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2003-01-24 02:43:07 +00:00
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//
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2003-03-28 23:13:32 +00:00
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/* GAMESTATE->m_PlayMode = PLAY_MODE_NONSTOP;
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2003-03-24 21:37:13 +00:00
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GAMESTATE->m_CurStyle = STYLE_DANCE_VERSUS;
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GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
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2003-03-28 05:47:42 +00:00
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GAMESTATE->m_pCurSong = SONGMAN->GetAllSongs()[0];
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2003-03-25 21:17:29 +00:00
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GAMESTATE->m_pCurCourse = SONGMAN->m_pCourses[0];
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2003-08-07 06:16:17 +00:00
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GAMESTATE->m_pCurNotes[PLAYER_1] = GAMESTATE->m_pCurSong->GetNotes( STEPS_TYPE_DANCE_SINGLE, DIFFICULTY_HARD );
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GAMESTATE->m_pCurNotes[PLAYER_2] = GAMESTATE->m_pCurSong->GetNotes( STEPS_TYPE_DANCE_SINGLE, DIFFICULTY_HARD );
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2003-03-24 21:37:13 +00:00
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GAMESTATE->m_PlayerOptions[PLAYER_1].m_bHoldNotes = false;
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GAMESTATE->m_PlayerOptions[PLAYER_2].m_bHoldNotes = false;
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GAMESTATE->m_PlayerOptions[PLAYER_1].m_fScrollSpeed = 2;
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GAMESTATE->m_PlayerOptions[PLAYER_2].m_fScrollSpeed = 2;
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2003-03-28 05:47:42 +00:00
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GAMESTATE->m_iCurrentStageIndex = 2;
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2003-03-28 23:13:32 +00:00
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*/
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2003-03-24 21:37:13 +00:00
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LOG->Trace( "ScreenEvaluation::ScreenEvaluation()" );
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2003-04-12 06:16:12 +00:00
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m_sName = sClassName;
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2003-03-24 21:37:13 +00:00
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m_Type = type;
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int p;
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2002-06-24 22:04:31 +00:00
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2003-01-24 02:43:07 +00:00
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//
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// Figure out which statistics and songs we're going to display
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//
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StageStats stageStats;
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vector<Song*> vSongsToShow;
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2003-03-24 21:37:13 +00:00
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switch( m_Type )
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2002-06-24 22:04:31 +00:00
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{
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2003-03-24 21:37:13 +00:00
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case summary:
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2003-01-27 02:00:38 +00:00
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GAMESTATE->GetFinalEvalStatsAndSongs( stageStats, vSongsToShow );
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2002-07-28 20:28:37 +00:00
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break;
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2003-03-24 21:37:13 +00:00
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case stage:
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case course:
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2003-07-31 20:34:01 +00:00
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LOG->Trace("We made it to stage");
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2003-01-24 02:43:07 +00:00
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stageStats = GAMESTATE->m_CurStageStats;
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2002-07-23 01:41:40 +00:00
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break;
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2003-01-24 02:43:07 +00:00
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default:
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ASSERT(0);
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2002-06-24 22:04:31 +00:00
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}
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2003-09-21 00:17:34 +00:00
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LOG->Trace( "total error: %i, %i", stageStats.iTotalError[0], stageStats.iTotalError[1] );
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2002-06-24 22:04:31 +00:00
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2003-03-28 23:13:32 +00:00
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/*
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2003-01-24 02:43:07 +00:00
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//
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2003-03-24 21:37:13 +00:00
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// Debugging
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2003-01-24 02:43:07 +00:00
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//
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2002-06-24 22:04:31 +00:00
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{
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2003-03-24 21:37:13 +00:00
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for( int p=0; p<NUM_PLAYERS; p++ ) // foreach line
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for( int r=0; r<NUM_RADAR_CATEGORIES; r++ ) // foreach line
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2002-07-16 22:00:59 +00:00
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{
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2003-03-24 21:37:13 +00:00
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stageStats.fRadarPossible[p][r] = 0.5f + r/10.0f;
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stageStats.fRadarActual[p][r] = 0.5f + r/10.0f;
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2002-06-24 22:04:31 +00:00
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}
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}
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2003-03-28 23:13:32 +00:00
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*/
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2002-06-24 22:04:31 +00:00
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2002-07-23 01:41:40 +00:00
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//
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// Calculate grades
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//
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2002-06-24 22:04:31 +00:00
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Grade grade[NUM_PLAYERS];
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2002-07-23 01:41:40 +00:00
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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2003-02-03 05:53:59 +00:00
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if( GAMESTATE->IsPlayerEnabled(p) )
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grade[p] = stageStats.GetGrade( (PlayerNumber)p );
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2003-01-24 02:43:07 +00:00
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else
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2003-02-03 05:53:59 +00:00
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grade[p] = GRADE_E;
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2003-08-11 12:14:26 +00:00
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if (PREFSMAN->m_iScoringType == PrefsManager::SCORING_5TH)
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{
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int ScoreBonuses[9] = {0, 0, 100, 1000, 10000, 100000, 1000000, 10000000, 10000000};
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GAMESTATE->m_CurStageStats.iBonus[p] += ScoreBonuses[(int)grade[p] ];
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2003-08-12 06:09:49 +00:00
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stageStats.iBonus[p] += ScoreBonuses[(int)grade[p] ];
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2003-08-11 12:14:26 +00:00
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}
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2002-07-23 01:41:40 +00:00
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}
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2002-07-28 20:28:37 +00:00
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Grade max_grade = GRADE_NO_DATA;
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for( p=0; p<NUM_PLAYERS; p++ )
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2003-08-07 10:15:16 +00:00
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{
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2002-07-28 20:28:37 +00:00
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max_grade = max( max_grade, grade[p] );
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2003-08-07 10:15:16 +00:00
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// if its extra stage, update # passed stages
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if (PREFSMAN->m_bUseUnlockSystem &&
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(GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() ) &&
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grade[p] > GRADE_E &&
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m_Type != summary)
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2003-09-19 07:02:53 +00:00
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UNLOCKSYS->UnlockClearExtraStage();
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2003-08-07 10:15:16 +00:00
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}
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2002-06-24 22:04:31 +00:00
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2003-01-24 02:43:07 +00:00
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//
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2002-08-27 16:53:25 +00:00
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// update persistent statistics
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2003-01-24 02:43:07 +00:00
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//
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2003-03-24 21:37:13 +00:00
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bool bNewRecord[NUM_PLAYERS];
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ZERO( bNewRecord );
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2002-07-31 04:59:49 +00:00
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2003-02-16 10:12:03 +00:00
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2003-03-24 21:37:13 +00:00
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switch( m_Type )
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2003-02-14 21:42:44 +00:00
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{
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2003-03-24 21:37:13 +00:00
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case stage:
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2003-02-16 10:12:03 +00:00
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{
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for( int p=0; p<NUM_PLAYERS; p++ )
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2003-05-09 05:56:05 +00:00
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{
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2003-09-04 21:24:50 +00:00
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if( GAMESTATE->IsHumanPlayer(p) && GAMESTATE->m_SongOptions.m_bSaveScore )
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2003-05-09 05:56:05 +00:00
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{
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2003-08-12 06:09:49 +00:00
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GAMESTATE->m_pCurNotes[p]->AddScore( (PlayerNumber)p, grade[p], stageStats.iScore[p] + stageStats.iBonus[p], bNewRecord[p] );
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2003-07-07 10:22:53 +00:00
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2003-07-11 09:35:28 +00:00
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// update unlock data if unlocks are on
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if ( PREFSMAN->m_bUseUnlockSystem )
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{
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2003-09-19 07:02:53 +00:00
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UNLOCKSYS->UnlockClearStage();
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UNLOCKSYS->UnlockAddAP( grade[p] );
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UNLOCKSYS->UnlockAddSP( grade[p] );
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2003-09-18 20:05:29 +00:00
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// we want to save dance points here if we are in event mode.
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// otherwise, dance points will never get saved except
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// in nonstop mode.
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if( PREFSMAN->m_bEventMode )
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2003-09-19 07:02:53 +00:00
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UNLOCKSYS->UnlockAddDP( (float)stageStats.iActualDancePoints[p] );
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2003-09-18 20:05:29 +00:00
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2003-07-11 09:35:28 +00:00
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}
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2003-05-09 05:56:05 +00:00
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}
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}
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2003-02-16 10:12:03 +00:00
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}
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2003-02-14 21:42:44 +00:00
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break;
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2003-03-24 21:37:13 +00:00
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case summary:
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2003-02-16 10:12:03 +00:00
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{
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2003-08-07 06:36:34 +00:00
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StepsType nt = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
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2003-04-10 05:46:31 +00:00
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bool bIsHumanPlayer[NUM_PLAYERS];
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2003-02-16 10:12:03 +00:00
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for( p=0; p<NUM_PLAYERS; p++ )
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2003-04-10 05:46:31 +00:00
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bIsHumanPlayer[p] = GAMESTATE->IsHumanPlayer(p);
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2003-02-16 10:12:03 +00:00
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RankingCategory cat[NUM_PLAYERS];
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int iRankingIndex[NUM_PLAYERS];
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2003-05-11 08:19:24 +00:00
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float fTotalDP = 0;
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2003-02-16 10:12:03 +00:00
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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float fAverageMeter = stageStats.iMeter[p] / (float)PREFSMAN->m_iNumArcadeStages;
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cat[p] = AverageMeterToRankingCategory( fAverageMeter );
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2003-05-09 05:56:05 +00:00
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fTotalDP += stageStats.iActualDancePoints[p];
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2003-02-16 10:12:03 +00:00
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}
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2003-06-18 20:08:39 +00:00
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SONGMAN->AddScores( nt, bIsHumanPlayer, cat, stageStats.iScore, iRankingIndex );
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2003-02-16 10:12:03 +00:00
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COPY( GAMESTATE->m_RankingCategory, cat );
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COPY( GAMESTATE->m_iRankingIndex, iRankingIndex );
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GAMESTATE->m_RankingNotesType = nt;
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2003-05-09 05:56:05 +00:00
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// If unlocking is enabled, save the dance points
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if( PREFSMAN->m_bUseUnlockSystem )
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2003-09-19 07:02:53 +00:00
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UNLOCKSYS->UnlockAddDP( fTotalDP );
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2003-02-16 10:12:03 +00:00
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}
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2003-02-14 21:42:44 +00:00
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break;
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2003-03-24 21:37:13 +00:00
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case course:
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2003-02-16 10:12:03 +00:00
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{
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2003-08-07 06:36:34 +00:00
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StepsType nt = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
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2003-04-10 05:46:31 +00:00
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bool bIsHumanPlayer[NUM_PLAYERS];
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2003-02-16 10:12:03 +00:00
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for( p=0; p<NUM_PLAYERS; p++ )
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2003-04-10 05:46:31 +00:00
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bIsHumanPlayer[p] = GAMESTATE->IsHumanPlayer(p);
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2003-02-16 10:12:03 +00:00
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int iRankingIndex[NUM_PLAYERS];
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Course* pCourse = GAMESTATE->m_pCurCourse;
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2003-06-30 08:06:47 +00:00
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int *score;
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if( pCourse->IsOni() )
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score = stageStats.iActualDancePoints;
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else
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score = stageStats.iScore;
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pCourse->AddScores( nt, bIsHumanPlayer, score, stageStats.fAliveSeconds, iRankingIndex, bNewRecord );
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2003-02-16 10:12:03 +00:00
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COPY( GAMESTATE->m_iRankingIndex, iRankingIndex );
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|
|
|
GAMESTATE->m_pRankingCourse = pCourse;
|
|
|
|
|
GAMESTATE->m_RankingNotesType = nt;
|
2003-07-11 09:35:28 +00:00
|
|
|
|
|
|
|
|
// If unlocking is enabled, save the dance points
|
|
|
|
|
// (for courses)
|
|
|
|
|
if( PREFSMAN->m_bUseUnlockSystem )
|
|
|
|
|
{
|
|
|
|
|
for(p=0; p < NUM_PLAYERS; p++)
|
|
|
|
|
{
|
2003-07-12 21:41:50 +00:00
|
|
|
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
|
|
|
|
continue; // skip
|
|
|
|
|
|
2003-09-19 07:02:53 +00:00
|
|
|
UNLOCKSYS->UnlockAddDP( (float) stageStats.iActualDancePoints[p] );
|
|
|
|
|
UNLOCKSYS->UnlockAddAP( (float) stageStats.iSongsPassed[p] );
|
|
|
|
|
UNLOCKSYS->UnlockAddSP( (float) stageStats.iSongsPassed[p] );
|
2003-07-11 09:35:28 +00:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
// cannot just use score since it may be nonstop mode
|
|
|
|
|
|
|
|
|
|
|
2003-02-16 10:12:03 +00:00
|
|
|
}
|
2003-02-14 21:42:44 +00:00
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
ASSERT(0);
|
2002-06-24 22:04:31 +00:00
|
|
|
}
|
|
|
|
|
|
2003-01-24 02:43:07 +00:00
|
|
|
m_bTryExtraStage =
|
|
|
|
|
GAMESTATE->HasEarnedExtraStage() &&
|
2003-03-24 21:37:13 +00:00
|
|
|
m_Type==stage;
|
2003-02-28 04:31:36 +00:00
|
|
|
|
2003-03-24 21:37:13 +00:00
|
|
|
|
|
|
|
|
|
2003-04-12 06:16:12 +00:00
|
|
|
m_Menu.Load( m_sName );
|
2003-03-24 21:37:13 +00:00
|
|
|
this->AddChild( &m_Menu );
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2003-01-24 02:43:07 +00:00
|
|
|
//
|
2003-03-24 21:37:13 +00:00
|
|
|
// init banner area
|
2003-01-24 02:43:07 +00:00
|
|
|
//
|
2003-03-28 05:47:42 +00:00
|
|
|
if( SHOW_BANNER_AREA )
|
2002-08-22 09:31:32 +00:00
|
|
|
{
|
2003-03-28 05:47:42 +00:00
|
|
|
switch( m_Type )
|
2003-03-24 21:37:13 +00:00
|
|
|
{
|
2003-03-28 05:47:42 +00:00
|
|
|
case stage:
|
2002-07-23 01:41:40 +00:00
|
|
|
{
|
2003-03-28 05:47:42 +00:00
|
|
|
m_LargeBanner.LoadFromSong( GAMESTATE->m_pCurSong );
|
2003-07-03 06:38:57 +00:00
|
|
|
m_LargeBanner.ScaleToClipped( BANNER_WIDTH, BANNER_HEIGHT );
|
2003-04-15 02:47:24 +00:00
|
|
|
m_LargeBanner.SetName( "LargeBanner" );
|
|
|
|
|
UtilSetXYAndOnCommand( m_LargeBanner, "ScreenEvaluation" );
|
2003-03-28 05:47:42 +00:00
|
|
|
this->AddChild( &m_LargeBanner );
|
|
|
|
|
|
2003-04-12 17:39:27 +00:00
|
|
|
m_sprLargeBannerFrame.Load( THEME->GetPathToG("ScreenEvaluation banner frame") );
|
2003-04-15 02:47:24 +00:00
|
|
|
m_sprLargeBannerFrame.SetName( "LargeBanner" );
|
|
|
|
|
UtilSetXYAndOnCommand( m_sprLargeBannerFrame, "ScreenEvaluation" );
|
2003-03-28 05:47:42 +00:00
|
|
|
this->AddChild( &m_sprLargeBannerFrame );
|
|
|
|
|
|
2003-04-12 17:39:27 +00:00
|
|
|
m_sprStage.Load( THEME->GetPathToG("ScreenEvaluation stage "+GAMESTATE->GetStageText()) );
|
2003-04-15 02:47:24 +00:00
|
|
|
m_sprStage.SetName( "Stage" );
|
|
|
|
|
UtilSetXYAndOnCommand( m_sprStage, "ScreenEvaluation" );
|
2003-03-28 05:47:42 +00:00
|
|
|
this->AddChild( &m_sprStage );
|
|
|
|
|
|
|
|
|
|
for( int p=0; p<NUM_PLAYERS; p++ )
|
|
|
|
|
{
|
|
|
|
|
if( !GAMESTATE->IsPlayerEnabled(p) )
|
|
|
|
|
continue; // skip
|
|
|
|
|
|
2003-05-09 06:04:50 +00:00
|
|
|
m_DifficultyIcon[p].Load( THEME->GetPathToG("ScreenEvaluation difficulty icons 1x5") );
|
2003-03-28 05:47:42 +00:00
|
|
|
m_DifficultyIcon[p].SetFromNotes( (PlayerNumber)p, GAMESTATE->m_pCurNotes[p] );
|
2003-04-15 02:47:24 +00:00
|
|
|
m_DifficultyIcon[p].SetName( ssprintf("DifficultyIconP%d",p+1) );
|
|
|
|
|
UtilSetXYAndOnCommand( m_DifficultyIcon[p], "ScreenEvaluation" );
|
2003-03-28 05:47:42 +00:00
|
|
|
this->AddChild( &m_DifficultyIcon[p] );
|
|
|
|
|
|
2003-04-12 17:39:27 +00:00
|
|
|
m_textPlayerOptions[p].LoadFromFont( THEME->GetPathToF("Common normal") );
|
2003-03-28 05:47:42 +00:00
|
|
|
CString sPO = GAMESTATE->m_PlayerOptions[p].GetString();
|
|
|
|
|
sPO.Replace( ", ", "\n" );
|
2003-04-15 02:47:24 +00:00
|
|
|
m_textPlayerOptions[p].SetName( ssprintf("PlayerOptionsP%d",p+1) );
|
|
|
|
|
UtilSetXYAndOnCommand( m_textPlayerOptions[p], "ScreenEvaluation" );
|
2003-03-28 05:47:42 +00:00
|
|
|
m_textPlayerOptions[p].SetText( sPO );
|
|
|
|
|
this->AddChild( &m_textPlayerOptions[p] );
|
|
|
|
|
}
|
2002-07-23 01:41:40 +00:00
|
|
|
}
|
2003-03-28 05:47:42 +00:00
|
|
|
break;
|
|
|
|
|
case summary:
|
2002-07-17 19:24:27 +00:00
|
|
|
{
|
2003-03-28 05:47:42 +00:00
|
|
|
for( unsigned i=0; i<vSongsToShow.size(); i++ )
|
|
|
|
|
{
|
|
|
|
|
m_SmallBanner[i].LoadFromSong( vSongsToShow[i] );
|
2003-07-03 06:38:57 +00:00
|
|
|
m_SmallBanner[i].ScaleToClipped( BANNER_WIDTH, BANNER_HEIGHT );
|
2003-04-15 02:47:24 +00:00
|
|
|
m_SmallBanner[i].SetName( ssprintf("SmallBanner%d",i+1) );
|
|
|
|
|
UtilSetXYAndOnCommand( m_SmallBanner[i], "ScreenEvaluation" );
|
2003-03-28 05:47:42 +00:00
|
|
|
this->AddChild( &m_SmallBanner[i] );
|
|
|
|
|
|
2003-04-12 17:39:27 +00:00
|
|
|
m_sprSmallBannerFrame[i].Load( THEME->GetPathToG("ScreenEvaluation banner frame") );
|
2003-04-15 02:47:24 +00:00
|
|
|
m_sprSmallBannerFrame[i].SetName( ssprintf("SmallBanner%d",i+1) );
|
|
|
|
|
UtilSetXYAndOnCommand( m_sprSmallBannerFrame[i], "ScreenEvaluation" );
|
2003-03-28 05:47:42 +00:00
|
|
|
this->AddChild( &m_sprSmallBannerFrame[i] );
|
|
|
|
|
}
|
2002-07-17 19:24:27 +00:00
|
|
|
}
|
2003-03-28 05:47:42 +00:00
|
|
|
break;
|
|
|
|
|
case course:
|
|
|
|
|
{
|
|
|
|
|
m_LargeBanner.LoadFromCourse( GAMESTATE->m_pCurCourse );
|
2003-07-03 06:38:57 +00:00
|
|
|
m_LargeBanner.ScaleToClipped( BANNER_WIDTH, BANNER_HEIGHT );
|
2003-04-15 02:47:24 +00:00
|
|
|
m_LargeBanner.SetName( "LargeBanner" );
|
|
|
|
|
UtilSetXYAndOnCommand( m_LargeBanner, "ScreenEvaluation" );
|
2003-03-28 05:47:42 +00:00
|
|
|
this->AddChild( &m_LargeBanner );
|
|
|
|
|
|
2003-04-12 17:39:27 +00:00
|
|
|
m_sprLargeBannerFrame.Load( THEME->GetPathToG("ScreenEvaluation banner frame") );
|
2003-04-15 02:47:24 +00:00
|
|
|
m_sprLargeBannerFrame.SetName( "LargeBanner" );
|
|
|
|
|
UtilSetXYAndOnCommand( m_sprLargeBannerFrame, "ScreenEvaluation" );
|
2003-03-28 05:47:42 +00:00
|
|
|
this->AddChild( &m_sprLargeBannerFrame );
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
ASSERT(0);
|
2002-06-24 22:04:31 +00:00
|
|
|
}
|
2003-03-24 21:37:13 +00:00
|
|
|
}
|
2002-06-24 22:04:31 +00:00
|
|
|
|
2003-03-24 21:37:13 +00:00
|
|
|
//
|
|
|
|
|
// init grade area
|
|
|
|
|
//
|
2003-03-28 05:47:42 +00:00
|
|
|
if( SHOW_GRADE_AREA )
|
2003-03-24 21:37:13 +00:00
|
|
|
{
|
2003-03-28 05:47:42 +00:00
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
|
|
|
{
|
|
|
|
|
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
|
|
|
|
continue; // skip
|
2003-03-24 21:37:13 +00:00
|
|
|
|
2003-07-04 18:42:53 +00:00
|
|
|
m_sprGradeFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation grade frame p%d",p+1)) );
|
2003-04-15 02:47:24 +00:00
|
|
|
m_sprGradeFrame[p].SetName( ssprintf("GradeFrameP%d",p+1) );
|
|
|
|
|
UtilSetXYAndOnCommand( m_sprGradeFrame[p], "ScreenEvaluation" );
|
2003-03-28 05:47:42 +00:00
|
|
|
this->AddChild( &m_sprGradeFrame[p] );
|
2003-03-24 21:37:13 +00:00
|
|
|
|
2003-04-12 17:39:27 +00:00
|
|
|
m_Grades[p].Load( THEME->GetPathToG("ScreenEvaluation grades") );
|
2003-03-31 03:11:31 +00:00
|
|
|
m_Grades[p].SetGrade( (PlayerNumber)p, grade[p] );
|
2003-04-15 02:47:24 +00:00
|
|
|
m_Grades[p].SetName( ssprintf("GradeP%d",p+1) );
|
|
|
|
|
UtilSetXYAndOnCommand( m_Grades[p], "ScreenEvaluation" );
|
2003-03-28 05:47:42 +00:00
|
|
|
if( SPIN_GRADES )
|
2003-03-31 03:11:31 +00:00
|
|
|
m_Grades[p].Spin();
|
2003-03-28 05:47:42 +00:00
|
|
|
this->AddChild( &m_Grades[p] );
|
2003-03-25 21:17:29 +00:00
|
|
|
}
|
2003-03-28 05:47:42 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// init points area
|
|
|
|
|
//
|
|
|
|
|
if( SHOW_POINTS_AREA )
|
|
|
|
|
{
|
|
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
2003-03-25 21:17:29 +00:00
|
|
|
{
|
2003-07-04 18:42:53 +00:00
|
|
|
m_sprPercentFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation percent frame p%d",p+1)) );
|
2003-04-15 02:47:24 +00:00
|
|
|
m_sprPercentFrame[p].SetName( ssprintf("PercentFrameP%d",p+1) );
|
|
|
|
|
UtilSetXYAndOnCommand( m_sprPercentFrame[p], "ScreenEvaluation" );
|
2003-03-28 05:47:42 +00:00
|
|
|
this->AddChild( &m_sprPercentFrame[p] );
|
|
|
|
|
|
|
|
|
|
if( !PREFSMAN->m_bDancePointsForOni )
|
|
|
|
|
{
|
2003-04-12 17:39:27 +00:00
|
|
|
m_textPercentWhole[p].LoadFromNumbers( THEME->GetPathToN("ScreenEvaluation percent") );
|
2003-03-28 05:47:42 +00:00
|
|
|
m_textPercentWhole[p].EnableShadow( false );
|
2003-04-15 02:47:24 +00:00
|
|
|
m_textPercentWhole[p].SetName( ssprintf("PercentWholeP%d",p+1) );
|
|
|
|
|
UtilSetXYAndOnCommand( m_textPercentWhole[p], "ScreenEvaluation" );
|
2003-03-28 05:47:42 +00:00
|
|
|
this->AddChild( &m_textPercentWhole[p] );
|
|
|
|
|
|
2003-04-12 17:39:27 +00:00
|
|
|
m_textPercentRemainder[p].LoadFromNumbers( THEME->GetPathToN("ScreenEvaluation percent") );
|
2003-03-28 05:47:42 +00:00
|
|
|
m_textPercentRemainder[p].EnableShadow( false );
|
2003-04-15 02:47:24 +00:00
|
|
|
m_textPercentRemainder[p].SetName( ssprintf("PercentRemainderP%d",p+1) );
|
|
|
|
|
UtilSetXYAndOnCommand( m_textPercentRemainder[p], "ScreenEvaluation" );
|
2003-03-28 05:47:42 +00:00
|
|
|
this->AddChild( &m_textPercentRemainder[p] );
|
|
|
|
|
|
|
|
|
|
stageStats.iPossibleDancePoints[p] = max( 1, stageStats.iPossibleDancePoints[p] );
|
|
|
|
|
float fPercentDancePoints = stageStats.iActualDancePoints[p] / (float)stageStats.iPossibleDancePoints[p] + 0.0001f; // correct for rounding errors
|
|
|
|
|
fPercentDancePoints = max( fPercentDancePoints, 0 );
|
|
|
|
|
int iPercentWhole = int(fPercentDancePoints*100);
|
|
|
|
|
int iPercentRemainder = int( (fPercentDancePoints*100 - int(fPercentDancePoints*100)) * 10 );
|
|
|
|
|
m_textPercentWhole[p].SetText( ssprintf("%02d", iPercentWhole) );
|
|
|
|
|
m_textPercentRemainder[p].SetText( ssprintf(".%01d%%", iPercentRemainder) );
|
|
|
|
|
}
|
|
|
|
|
else // PREFSMAN->m_bDancePointsForOni
|
|
|
|
|
{
|
2003-04-12 17:39:27 +00:00
|
|
|
m_textDancePoints[p].LoadFromNumbers( THEME->GetPathToN("ScreenEvaluation percent") );
|
2003-03-28 05:47:42 +00:00
|
|
|
m_textDancePoints[p].EnableShadow( false );
|
2003-07-09 03:51:17 +00:00
|
|
|
/* We don't have a hyphen. */
|
|
|
|
|
if( stageStats.iActualDancePoints[p] < 0 )
|
|
|
|
|
m_textDancePoints[p].SetText( ssprintf("0") );
|
|
|
|
|
else
|
|
|
|
|
m_textDancePoints[p].SetText( ssprintf("%d", stageStats.iActualDancePoints[p]) );
|
2003-04-15 02:47:24 +00:00
|
|
|
m_textDancePoints[p].SetName( ssprintf("DancePointsP%d",p+1) );
|
|
|
|
|
UtilSetXYAndOnCommand( m_textDancePoints[p], "ScreenEvaluation" );
|
2003-03-28 05:47:42 +00:00
|
|
|
this->AddChild( &m_textDancePoints[p] );
|
|
|
|
|
}
|
2003-03-25 21:17:29 +00:00
|
|
|
}
|
2003-03-24 21:37:13 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
|
// init bonus area
|
|
|
|
|
//
|
2003-03-28 05:47:42 +00:00
|
|
|
if( SHOW_BONUS_AREA )
|
2003-03-24 21:37:13 +00:00
|
|
|
{
|
2003-03-28 05:47:42 +00:00
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
|
|
|
{
|
|
|
|
|
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
|
|
|
|
continue; // skip
|
2003-03-24 21:37:13 +00:00
|
|
|
|
2003-07-04 18:42:53 +00:00
|
|
|
m_sprBonusFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation bonus frame p%d",p+1)) );
|
2003-04-15 02:47:24 +00:00
|
|
|
m_sprBonusFrame[p].SetName( ssprintf("BonusFrameP%d",p+1) );
|
|
|
|
|
UtilSetXYAndOnCommand( m_sprBonusFrame[p], "ScreenEvaluation" );
|
2003-03-28 05:47:42 +00:00
|
|
|
this->AddChild( &m_sprBonusFrame[p] );
|
2003-03-24 21:37:13 +00:00
|
|
|
|
2003-03-28 05:47:42 +00:00
|
|
|
for( int r=0; r<NUM_RADAR_CATEGORIES; r++ ) // foreach line
|
|
|
|
|
{
|
2003-07-04 20:15:15 +00:00
|
|
|
m_sprPossibleBar[p][r].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation bar possible p%d",p+1)) );
|
2003-03-28 05:47:42 +00:00
|
|
|
m_sprPossibleBar[p][r].SetWidth( m_sprPossibleBar[p][r].GetUnzoomedWidth() * stageStats.fRadarPossible[p][r] );
|
2003-04-15 02:47:24 +00:00
|
|
|
m_sprPossibleBar[p][r].SetName( ssprintf("BarPossible%dP%d",r+1,p+1) );
|
|
|
|
|
UtilSetXYAndOnCommand( m_sprPossibleBar[p][r], "ScreenEvaluation" );
|
2003-03-28 05:47:42 +00:00
|
|
|
this->AddChild( &m_sprPossibleBar[p][r] );
|
|
|
|
|
|
2003-07-04 20:15:15 +00:00
|
|
|
m_sprActualBar[p][r].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation bar actual p%d",p+1)) );
|
2003-07-24 13:35:20 +00:00
|
|
|
// should be out of the possible bar, not actual (whatever value that is at)
|
|
|
|
|
m_sprActualBar[p][r].SetWidth( m_sprPossibleBar[p][r].GetUnzoomedWidth() * stageStats.fRadarActual[p][r] );
|
|
|
|
|
|
|
|
|
|
float value = (float)100 * m_sprActualBar[p][r].GetUnzoomedWidth() / m_sprPossibleBar[p][r].GetUnzoomedWidth();
|
|
|
|
|
LOG->Trace("Radar bar %d of 5 - %f percent", r, value);
|
|
|
|
|
|
2003-04-15 02:47:24 +00:00
|
|
|
m_sprActualBar[p][r].SetName( ssprintf("BarActual%dP%d",r+1,p+1) );
|
|
|
|
|
UtilSetXYAndOnCommand( m_sprActualBar[p][r], "ScreenEvaluation" );
|
2003-07-24 13:35:20 +00:00
|
|
|
|
|
|
|
|
// .99999 is fairly close to 1.00, so we use that
|
|
|
|
|
if( stageStats.fRadarActual[p][r] > 0.99999f )
|
2003-03-28 05:47:42 +00:00
|
|
|
m_sprActualBar[p][r].Command( BAR_ACTUAL_MAX_COMMAND );
|
|
|
|
|
this->AddChild( &m_sprActualBar[p][r] );
|
|
|
|
|
}
|
2002-06-24 22:04:31 +00:00
|
|
|
}
|
2003-03-28 05:47:42 +00:00
|
|
|
}
|
2003-03-24 21:37:13 +00:00
|
|
|
|
2003-03-28 05:47:42 +00:00
|
|
|
//
|
|
|
|
|
// init survived area
|
|
|
|
|
//
|
|
|
|
|
if( SHOW_SURVIVED_AREA )
|
|
|
|
|
{
|
|
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
|
|
|
{
|
|
|
|
|
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
|
|
|
|
continue; // skip
|
|
|
|
|
|
2003-07-04 18:42:53 +00:00
|
|
|
m_sprSurvivedFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation survived frame p%d",p+1)) );
|
2003-04-15 02:47:24 +00:00
|
|
|
m_sprSurvivedFrame[p].SetName( ssprintf("SurvivedFrameP%d",p+1) );
|
|
|
|
|
UtilSetXYAndOnCommand( m_sprSurvivedFrame[p], "ScreenEvaluation" );
|
2003-03-28 05:47:42 +00:00
|
|
|
this->AddChild( &m_sprSurvivedFrame[p] );
|
|
|
|
|
|
2003-04-12 17:39:27 +00:00
|
|
|
m_textSurvivedNumber[p].LoadFromNumbers( THEME->GetPathToN("ScreenEvaluation stage") );
|
2003-03-28 05:47:42 +00:00
|
|
|
m_textSurvivedNumber[p].EnableShadow( false );
|
2003-07-06 10:01:59 +00:00
|
|
|
// curewater: edited the "# stages cleared" text so it deducts one if you failed.
|
|
|
|
|
// Should be accurate, but I'm not sure if its "standard" that (bool)true = 1. (assumption)
|
|
|
|
|
m_textSurvivedNumber[p].SetText( ssprintf("%02d", stageStats.iSongsPlayed[p] - (int)stageStats.bFailed[p]) );
|
2003-04-15 02:47:24 +00:00
|
|
|
m_textSurvivedNumber[p].SetName( ssprintf("SurvivedNumberP%d",p+1) );
|
|
|
|
|
UtilSetXYAndOnCommand( m_textSurvivedNumber[p], "ScreenEvaluation" );
|
2003-03-28 05:47:42 +00:00
|
|
|
this->AddChild( &m_textSurvivedNumber[p] );
|
|
|
|
|
}
|
2002-06-24 22:04:31 +00:00
|
|
|
}
|
2003-03-28 05:47:42 +00:00
|
|
|
|
2003-04-15 02:47:24 +00:00
|
|
|
//
|
|
|
|
|
// init win area
|
|
|
|
|
//
|
|
|
|
|
if( SHOW_WIN_AREA )
|
|
|
|
|
{
|
|
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
|
|
|
{
|
|
|
|
|
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
|
|
|
|
continue; // skip
|
|
|
|
|
|
2003-07-04 18:42:53 +00:00
|
|
|
m_sprWinFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation win frame p%d",p+1)) );
|
2003-04-15 02:47:24 +00:00
|
|
|
m_sprWinFrame[p].SetName( ssprintf("WinFrameP%d",p+1) );
|
|
|
|
|
UtilSetXYAndOnCommand( m_sprWinFrame[p], "ScreenEvaluation" );
|
|
|
|
|
this->AddChild( &m_sprWinFrame[p] );
|
|
|
|
|
|
2003-07-04 18:42:53 +00:00
|
|
|
m_sprWin[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation win p%d 1x3",p+1)) );
|
2003-04-15 02:47:24 +00:00
|
|
|
m_sprWin[p].StopAnimating();
|
2003-07-04 18:42:53 +00:00
|
|
|
int iFrame = GAMESTATE->GetStageResult( (PlayerNumber)p );
|
2003-04-21 02:41:10 +00:00
|
|
|
m_sprWin[p].SetState( iFrame );
|
2003-04-15 02:47:24 +00:00
|
|
|
m_sprWin[p].SetName( ssprintf("WinP%d",p+1) );
|
|
|
|
|
UtilSetXYAndOnCommand( m_sprWin[p], "ScreenEvaluation" );
|
|
|
|
|
this->AddChild( &m_sprWin[p] );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2003-01-24 02:43:07 +00:00
|
|
|
//
|
2003-03-28 05:47:42 +00:00
|
|
|
// init judgment area
|
2003-01-24 02:43:07 +00:00
|
|
|
//
|
2003-02-14 06:53:13 +00:00
|
|
|
int l;
|
|
|
|
|
for( l=0; l<NUM_JUDGE_LINES; l++ )
|
2002-09-10 08:21:55 +00:00
|
|
|
{
|
2003-05-22 01:34:03 +00:00
|
|
|
// m_TimeToPlayJudgeSound[l] = -1;
|
2003-07-25 08:05:29 +00:00
|
|
|
if( l == 0 && !GAMESTATE->ShowMarvelous() )
|
2003-04-11 00:12:07 +00:00
|
|
|
continue; // skip
|
|
|
|
|
|
2003-03-28 05:47:42 +00:00
|
|
|
if( SHOW_JUDGMENT(l) )
|
|
|
|
|
{
|
2003-04-12 17:39:27 +00:00
|
|
|
m_sprJudgeLabels[l].Load( THEME->GetPathToG("ScreenEvaluation judge labels 1x8") );
|
2003-03-28 05:47:42 +00:00
|
|
|
m_sprJudgeLabels[l].StopAnimating();
|
|
|
|
|
m_sprJudgeLabels[l].SetState( l );
|
2003-04-15 02:47:24 +00:00
|
|
|
m_sprJudgeLabels[l].SetName( ssprintf("%sLabel",JUDGE_STRING[l]) );
|
|
|
|
|
UtilSetXYAndOnCommand( m_sprJudgeLabels[l], "ScreenEvaluation" );
|
2003-03-28 05:47:42 +00:00
|
|
|
this->AddChild( &m_sprJudgeLabels[l] );
|
2002-09-10 08:21:55 +00:00
|
|
|
|
2003-05-22 01:34:03 +00:00
|
|
|
// m_soundJudgeSound[l].Load( THEME->GetPathToS( ssprintf("ScreenEvaluation JudgeSound %s", JUDGE_STRING[l]) ) );
|
|
|
|
|
// m_TimeToPlayJudgeSound[l] = JUDGE_SOUND_TIME( JUDGE_STRING[l] );
|
2003-05-11 22:19:40 +00:00
|
|
|
|
2003-03-28 05:47:42 +00:00
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
|
|
|
{
|
|
|
|
|
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
|
|
|
|
continue; // skip
|
2002-09-10 08:21:55 +00:00
|
|
|
|
2003-04-12 17:39:27 +00:00
|
|
|
m_textJudgeNumbers[l][p].LoadFromNumbers( THEME->GetPathToN("ScreenEvaluation judge") );
|
2003-03-28 05:47:42 +00:00
|
|
|
m_textJudgeNumbers[l][p].EnableShadow( false );
|
|
|
|
|
m_textJudgeNumbers[l][p].SetDiffuse( PlayerToColor(p) );
|
2003-04-15 02:47:24 +00:00
|
|
|
m_textJudgeNumbers[l][p].SetName( ssprintf("%sNumberP%d",JUDGE_STRING[l],p+1) );
|
|
|
|
|
UtilSetXYAndOnCommand( m_textJudgeNumbers[l][p], "ScreenEvaluation" );
|
2003-03-28 05:47:42 +00:00
|
|
|
this->AddChild( &m_textJudgeNumbers[l][p] );
|
|
|
|
|
|
|
|
|
|
int iValue;
|
|
|
|
|
switch( l )
|
|
|
|
|
{
|
|
|
|
|
case 0: iValue = stageStats.iTapNoteScores[p][TNS_MARVELOUS]; break;
|
|
|
|
|
case 1: iValue = stageStats.iTapNoteScores[p][TNS_PERFECT]; break;
|
|
|
|
|
case 2: iValue = stageStats.iTapNoteScores[p][TNS_GREAT]; break;
|
|
|
|
|
case 3: iValue = stageStats.iTapNoteScores[p][TNS_GOOD]; break;
|
|
|
|
|
case 4: iValue = stageStats.iTapNoteScores[p][TNS_BOO]; break;
|
|
|
|
|
case 5: iValue = stageStats.iTapNoteScores[p][TNS_MISS]; break;
|
2003-04-10 05:46:31 +00:00
|
|
|
case 6: iValue = stageStats.iHoldNoteScores[p][HNS_OK]; break;
|
2003-03-28 05:47:42 +00:00
|
|
|
case 7: iValue = stageStats.iMaxCombo[p]; break;
|
2003-03-28 23:13:32 +00:00
|
|
|
default: iValue = 0; ASSERT(0);
|
2003-03-28 05:47:42 +00:00
|
|
|
}
|
|
|
|
|
m_textJudgeNumbers[l][p].SetText( ssprintf("%4d",iValue) );
|
|
|
|
|
}
|
2002-09-10 08:21:55 +00:00
|
|
|
}
|
2003-03-24 21:37:13 +00:00
|
|
|
}
|
2002-09-10 08:21:55 +00:00
|
|
|
|
2003-03-24 21:37:13 +00:00
|
|
|
//
|
|
|
|
|
// init score area
|
|
|
|
|
//
|
2003-03-28 05:47:42 +00:00
|
|
|
if( SHOW_SCORE_AREA )
|
2003-03-24 21:37:13 +00:00
|
|
|
{
|
2003-04-15 02:47:24 +00:00
|
|
|
m_sprScoreLabel.Load( THEME->GetPathToG("ScreenEvaluation score labels 1x2") );
|
|
|
|
|
m_sprScoreLabel.SetState( 0 );
|
|
|
|
|
m_sprScoreLabel.StopAnimating();
|
|
|
|
|
m_sprScoreLabel.SetName( "ScoreLabel" );
|
|
|
|
|
UtilSetXYAndOnCommand( m_sprScoreLabel, "ScreenEvaluation" );
|
|
|
|
|
this->AddChild( &m_sprScoreLabel );
|
2003-03-28 05:47:42 +00:00
|
|
|
|
|
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
|
|
|
{
|
|
|
|
|
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
|
|
|
|
continue; // skip
|
|
|
|
|
|
2003-04-12 17:39:27 +00:00
|
|
|
m_textScore[p].LoadFromNumbers( THEME->GetPathToN("ScreenEvaluation score") );
|
2003-03-28 23:13:32 +00:00
|
|
|
m_textScore[p].EnableShadow( false );
|
|
|
|
|
m_textScore[p].SetDiffuse( PlayerToColor(p) );
|
2003-04-15 02:47:24 +00:00
|
|
|
m_textScore[p].SetName( ssprintf("ScoreNumberP%d",p+1) );
|
|
|
|
|
UtilSetXYAndOnCommand( m_textScore[p], "ScreenEvaluation" );
|
2003-06-18 20:08:39 +00:00
|
|
|
m_textScore[p].SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS, stageStats.iScore[p]) );
|
2003-03-28 23:13:32 +00:00
|
|
|
this->AddChild( &m_textScore[p] );
|
2003-03-28 05:47:42 +00:00
|
|
|
}
|
2002-09-10 08:21:55 +00:00
|
|
|
}
|
|
|
|
|
|
2003-03-28 05:47:42 +00:00
|
|
|
//
|
|
|
|
|
// init time area
|
|
|
|
|
//
|
|
|
|
|
if( SHOW_TIME_AREA )
|
2003-03-24 21:37:13 +00:00
|
|
|
{
|
2003-04-12 17:39:27 +00:00
|
|
|
m_sprTimeLabel.Load( THEME->GetPathToG("ScreenEvaluation score labels 1x2") );
|
2003-03-28 05:47:42 +00:00
|
|
|
m_sprTimeLabel.SetState( 1 );
|
|
|
|
|
m_sprTimeLabel.StopAnimating();
|
2003-04-15 02:47:24 +00:00
|
|
|
m_sprTimeLabel.SetName( "TimeLabel" );
|
|
|
|
|
UtilSetXYAndOnCommand( m_sprTimeLabel, "ScreenEvaluation" );
|
2003-03-28 05:47:42 +00:00
|
|
|
this->AddChild( &m_sprTimeLabel );
|
2002-09-10 08:21:55 +00:00
|
|
|
|
2003-03-28 05:47:42 +00:00
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
2003-03-24 21:37:13 +00:00
|
|
|
{
|
2003-03-28 05:47:42 +00:00
|
|
|
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
|
|
|
|
|
continue; // skip
|
|
|
|
|
|
2003-04-12 17:39:27 +00:00
|
|
|
m_textTime[p].LoadFromNumbers( THEME->GetPathToN("ScreenEvaluation score") );
|
2003-03-28 23:13:32 +00:00
|
|
|
m_textTime[p].EnableShadow( false );
|
|
|
|
|
m_textTime[p].SetDiffuse( PlayerToColor(p) );
|
2003-04-15 02:47:24 +00:00
|
|
|
m_textTime[p].SetName( ssprintf("ScoreNumberP%d",p+1) );
|
|
|
|
|
UtilSetXYAndOnCommand( m_textTime[p], "ScreenEvaluation" );
|
2003-03-28 23:13:32 +00:00
|
|
|
m_textTime[p].SetText( SecondsToTime(stageStats.fAliveSeconds[p]) );
|
|
|
|
|
this->AddChild( &m_textTime[p] );
|
2003-03-24 21:37:13 +00:00
|
|
|
}
|
2003-03-28 05:47:42 +00:00
|
|
|
}
|
2003-03-24 21:37:13 +00:00
|
|
|
|
|
|
|
|
|
2003-03-28 05:47:42 +00:00
|
|
|
//
|
|
|
|
|
// init extra area
|
|
|
|
|
//
|
|
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
|
|
|
{
|
2003-03-24 21:37:13 +00:00
|
|
|
if( bNewRecord[p] )
|
|
|
|
|
{
|
2003-04-12 17:39:27 +00:00
|
|
|
m_sprNewRecord[p].Load( THEME->GetPathToG("ScreenEvaluation new record") );
|
2003-04-15 02:47:24 +00:00
|
|
|
m_sprNewRecord[p].SetName( ssprintf("NewRecordP%d",p+1) );
|
|
|
|
|
UtilSetXYAndOnCommand( m_sprNewRecord[p], "ScreenEvaluation" );
|
2003-03-24 21:37:13 +00:00
|
|
|
this->AddChild( &m_sprNewRecord[p] );
|
|
|
|
|
}
|
|
|
|
|
}
|
2002-09-09 05:22:02 +00:00
|
|
|
|
|
|
|
|
bool bOneHasNewRecord = false;
|
|
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
|
|
|
if( GAMESTATE->IsPlayerEnabled(p) && bNewRecord[p] )
|
|
|
|
|
bOneHasNewRecord = true;
|
2002-06-24 22:04:31 +00:00
|
|
|
|
|
|
|
|
if( m_bTryExtraStage )
|
|
|
|
|
{
|
2003-04-12 17:39:27 +00:00
|
|
|
m_sprTryExtraStage.Load( THEME->GetPathToG(GAMESTATE->IsExtraStage()?"ScreenEvaluation try extra2":"ScreenEvaluation try extra1") );
|
2003-04-15 02:47:24 +00:00
|
|
|
m_sprTryExtraStage.SetName( "TryExtraStage" );
|
|
|
|
|
UtilSetXYAndOnCommand( m_sprTryExtraStage, "ScreenEvaluation" );
|
2002-09-03 22:31:06 +00:00
|
|
|
this->AddChild( &m_sprTryExtraStage );
|
2002-06-24 22:04:31 +00:00
|
|
|
|
2003-03-12 01:26:44 +00:00
|
|
|
if( GAMESTATE->IsExtraStage() )
|
2003-07-26 22:53:22 +00:00
|
|
|
SOUND->PlayOnce( THEME->GetPathToS("ScreenEvaluation try extra2") );
|
2003-03-12 01:26:44 +00:00
|
|
|
else
|
2003-07-26 22:53:22 +00:00
|
|
|
SOUND->PlayOnce( THEME->GetPathToS("ScreenEvaluation try extra1") );
|
2002-06-24 22:04:31 +00:00
|
|
|
}
|
2002-10-24 01:51:01 +00:00
|
|
|
else if( bOneHasNewRecord && ANNOUNCER->HasSoundsFor("evaluation new record") )
|
2002-09-09 05:22:02 +00:00
|
|
|
{
|
2003-07-26 22:53:22 +00:00
|
|
|
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation new record") );
|
2002-09-09 05:22:02 +00:00
|
|
|
}
|
2002-06-24 22:04:31 +00:00
|
|
|
else
|
2003-03-28 05:47:42 +00:00
|
|
|
{
|
2003-03-24 21:37:13 +00:00
|
|
|
switch( m_Type )
|
2002-06-24 22:04:31 +00:00
|
|
|
{
|
2003-03-24 21:37:13 +00:00
|
|
|
case stage:
|
2003-05-13 13:35:32 +00:00
|
|
|
switch( GAMESTATE->m_PlayMode )
|
|
|
|
|
{
|
2003-08-19 04:27:50 +00:00
|
|
|
case PLAY_MODE_BATTLE:
|
2003-05-13 13:35:32 +00:00
|
|
|
{
|
2003-06-30 18:08:27 +00:00
|
|
|
bool bWon = GAMESTATE->GetStageResult(GAMESTATE->m_MasterPlayerNumber) == RESULT_WIN;
|
2003-05-13 13:35:32 +00:00
|
|
|
if( bWon )
|
2003-07-26 22:53:22 +00:00
|
|
|
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation win") );
|
2003-05-13 13:35:32 +00:00
|
|
|
else
|
2003-07-26 22:53:22 +00:00
|
|
|
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation lose") );
|
2003-05-13 13:35:32 +00:00
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
default:
|
2003-07-26 22:53:22 +00:00
|
|
|
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation "+GradeToString(max_grade)) );
|
2003-05-13 13:35:32 +00:00
|
|
|
break;
|
|
|
|
|
}
|
2002-07-23 01:41:40 +00:00
|
|
|
break;
|
2003-03-24 21:37:13 +00:00
|
|
|
case course:
|
|
|
|
|
case summary:
|
2003-07-26 22:53:22 +00:00
|
|
|
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation final "+GradeToString(max_grade)) );
|
2002-07-23 01:41:40 +00:00
|
|
|
break;
|
2002-06-24 22:04:31 +00:00
|
|
|
default:
|
2002-07-23 01:41:40 +00:00
|
|
|
ASSERT(0);
|
2002-06-24 22:04:31 +00:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2002-10-18 19:01:32 +00:00
|
|
|
switch( max_grade )
|
|
|
|
|
{
|
|
|
|
|
case GRADE_AA:
|
|
|
|
|
case GRADE_AAA:
|
2003-01-11 08:55:21 +00:00
|
|
|
case GRADE_AAAA:
|
2003-04-15 02:47:24 +00:00
|
|
|
this->PostScreenMessage( SM_PlayCheer, CHEER_DELAY_SECONDS );
|
2002-10-18 19:01:32 +00:00
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
2002-08-27 16:53:25 +00:00
|
|
|
|
2003-07-26 22:53:22 +00:00
|
|
|
SOUND->PlayMusic( THEME->GetPathToS("ScreenEvaluation music") );
|
2003-05-11 22:19:40 +00:00
|
|
|
m_fScreenCreateTime = RageTimer::GetTimeSinceStart();
|
2002-06-24 22:04:31 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void ScreenEvaluation::TweenOffScreen()
|
|
|
|
|
{
|
2003-03-24 21:37:13 +00:00
|
|
|
int p;
|
2002-06-24 22:04:31 +00:00
|
|
|
|
2003-03-28 05:47:42 +00:00
|
|
|
// large banner area
|
2003-04-15 02:47:24 +00:00
|
|
|
UtilOffCommand( m_LargeBanner, "ScreenEvaluation" );
|
|
|
|
|
UtilOffCommand( m_sprLargeBannerFrame, "ScreenEvaluation" );
|
|
|
|
|
UtilOffCommand( m_sprStage, "ScreenEvaluation" );
|
2003-03-24 21:37:13 +00:00
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
|
|
|
{
|
2003-04-15 02:47:24 +00:00
|
|
|
if( !GAMESTATE->IsPlayerEnabled(p) )
|
|
|
|
|
continue;
|
|
|
|
|
UtilOffCommand( m_DifficultyIcon[p], "ScreenEvaluation" );
|
|
|
|
|
UtilOffCommand( m_textPlayerOptions[p], "ScreenEvaluation" );
|
2003-03-24 21:37:13 +00:00
|
|
|
}
|
2002-08-01 20:30:40 +00:00
|
|
|
|
2003-03-28 05:47:42 +00:00
|
|
|
// small banner area
|
2003-07-31 20:34:01 +00:00
|
|
|
for( int i=0; i<MAX_SONGS_TO_SHOW; i++ )
|
2003-03-28 05:47:42 +00:00
|
|
|
{
|
2003-04-15 02:47:24 +00:00
|
|
|
UtilOffCommand( m_SmallBanner[i], "ScreenEvaluation" );
|
|
|
|
|
UtilOffCommand( m_sprSmallBannerFrame[i], "ScreenEvaluation" );
|
2003-03-28 05:47:42 +00:00
|
|
|
}
|
|
|
|
|
|
2003-03-24 21:37:13 +00:00
|
|
|
// grade area
|
2002-10-06 16:56:58 +00:00
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
2002-06-24 22:04:31 +00:00
|
|
|
{
|
2003-04-15 02:47:24 +00:00
|
|
|
if( !GAMESTATE->IsPlayerEnabled(p) )
|
|
|
|
|
continue;
|
|
|
|
|
UtilOffCommand( m_sprGradeFrame[p], "ScreenEvaluation" );
|
|
|
|
|
UtilOffCommand( m_Grades[p], "ScreenEvaluation" );
|
2003-03-28 05:47:42 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// points area
|
|
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
|
|
|
{
|
2003-04-15 02:47:24 +00:00
|
|
|
if( !GAMESTATE->IsPlayerEnabled(p) )
|
|
|
|
|
continue;
|
|
|
|
|
UtilOffCommand( m_sprPercentFrame[p], "ScreenEvaluation" );
|
|
|
|
|
UtilOffCommand( m_textPercentWhole[p], "ScreenEvaluation" );
|
|
|
|
|
UtilOffCommand( m_textPercentRemainder[p], "ScreenEvaluation" );
|
|
|
|
|
UtilOffCommand( m_textDancePoints[p], "ScreenEvaluation" );
|
2002-06-24 22:04:31 +00:00
|
|
|
}
|
|
|
|
|
|
2003-03-24 21:37:13 +00:00
|
|
|
// bonus area
|
2002-08-22 09:31:32 +00:00
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
2002-06-24 22:04:31 +00:00
|
|
|
{
|
2003-04-15 02:47:24 +00:00
|
|
|
if( !GAMESTATE->IsPlayerEnabled(p) )
|
|
|
|
|
continue;
|
|
|
|
|
UtilOffCommand( m_sprBonusFrame[p], "ScreenEvaluation" );
|
2003-03-24 21:37:13 +00:00
|
|
|
for( int r=0; r<NUM_RADAR_CATEGORIES; r++ ) // foreach line
|
2002-08-22 09:31:32 +00:00
|
|
|
{
|
2003-04-15 02:47:24 +00:00
|
|
|
UtilOffCommand( m_sprPossibleBar[p][r], "ScreenEvaluation" );
|
|
|
|
|
UtilOffCommand( m_sprActualBar[p][r], "ScreenEvaluation" );
|
2002-08-22 09:31:32 +00:00
|
|
|
}
|
2003-03-28 05:47:42 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// survived area
|
|
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
|
|
|
{
|
2003-04-15 02:47:24 +00:00
|
|
|
if( !GAMESTATE->IsPlayerEnabled(p) )
|
|
|
|
|
continue;
|
|
|
|
|
UtilOffCommand( m_sprSurvivedFrame[p], "ScreenEvaluation" );
|
|
|
|
|
UtilOffCommand( m_textSurvivedNumber[p], "ScreenEvaluation" );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// win area
|
|
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
|
|
|
|
{
|
|
|
|
|
if( !GAMESTATE->IsPlayerEnabled(p) )
|
|
|
|
|
continue;
|
|
|
|
|
UtilOffCommand( m_sprWinFrame[p], "ScreenEvaluation" );
|
|
|
|
|
UtilOffCommand( m_sprWin[p], "ScreenEvaluation" );
|
2003-03-24 21:37:13 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// judgement area
|
|
|
|
|
int l;
|
|
|
|
|
for( l=0; l<NUM_JUDGE_LINES; l++ )
|
2003-04-15 02:47:24 +00:00
|
|
|
UtilOffCommand( m_sprJudgeLabels[l], "ScreenEvaluation" );
|
2002-07-28 20:28:37 +00:00
|
|
|
|
2003-03-24 21:37:13 +00:00
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
2003-04-15 02:47:24 +00:00
|
|
|
{
|
|
|
|
|
if( !GAMESTATE->IsPlayerEnabled(p) )
|
|
|
|
|
continue;
|
2003-03-24 21:37:13 +00:00
|
|
|
for( l=0; l<NUM_JUDGE_LINES; l++ )
|
2003-04-15 02:47:24 +00:00
|
|
|
UtilOffCommand( m_textJudgeNumbers[l][p], "ScreenEvaluation" );
|
|
|
|
|
}
|
2002-09-15 23:41:26 +00:00
|
|
|
|
2003-03-24 21:37:13 +00:00
|
|
|
// score area
|
2003-04-15 02:47:24 +00:00
|
|
|
UtilOffCommand( m_sprScoreLabel, "ScreenEvaluation" );
|
2003-03-28 05:47:42 +00:00
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
2003-04-15 02:47:24 +00:00
|
|
|
{
|
|
|
|
|
if( !GAMESTATE->IsPlayerEnabled(p) )
|
|
|
|
|
continue;
|
|
|
|
|
UtilOffCommand( m_textScore[p], "ScreenEvaluation" );
|
|
|
|
|
}
|
2003-03-28 05:47:42 +00:00
|
|
|
|
|
|
|
|
// time area
|
2003-04-15 02:47:24 +00:00
|
|
|
UtilOffCommand( m_sprTimeLabel, "ScreenEvaluation" );
|
2003-03-28 05:47:42 +00:00
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
2003-04-15 02:47:24 +00:00
|
|
|
{
|
|
|
|
|
if( !GAMESTATE->IsPlayerEnabled(p) )
|
|
|
|
|
continue;
|
|
|
|
|
UtilOffCommand( m_textTime[p], "ScreenEvaluation" );
|
|
|
|
|
}
|
2003-03-28 05:47:42 +00:00
|
|
|
|
|
|
|
|
// extra area
|
2003-03-24 21:37:13 +00:00
|
|
|
for( p=0; p<NUM_PLAYERS; p++ )
|
2003-04-15 02:47:24 +00:00
|
|
|
{
|
|
|
|
|
if( !GAMESTATE->IsPlayerEnabled(p) )
|
|
|
|
|
continue;
|
|
|
|
|
UtilOffCommand( m_sprNewRecord[p], "ScreenEvaluation" );
|
|
|
|
|
}
|
|
|
|
|
UtilOffCommand( m_sprTryExtraStage, "ScreenEvaluation" );
|
2002-06-24 22:04:31 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenEvaluation::Update( float fDeltaTime )
|
|
|
|
|
{
|
|
|
|
|
Screen::Update( fDeltaTime );
|
2003-05-11 22:19:40 +00:00
|
|
|
|
2003-08-11 12:14:26 +00:00
|
|
|
for( int p=0; p<NUM_PLAYERS; p++)
|
|
|
|
|
{
|
|
|
|
|
if (GAMESTATE->m_CurStageStats.iBonus[p] == 0)
|
|
|
|
|
continue;
|
|
|
|
|
|
2003-08-14 19:46:22 +00:00
|
|
|
if (GAMESTATE->IsCourseMode())
|
|
|
|
|
continue;
|
|
|
|
|
|
2003-08-11 12:14:26 +00:00
|
|
|
// wait a few seconds before adding bonus
|
2003-08-11 20:59:02 +00:00
|
|
|
if ( RageTimer::GetTimeSinceStart() - m_fScreenCreateTime < 1.5f)
|
2003-08-11 12:14:26 +00:00
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
int increment = GAMESTATE->m_CurStageStats.iBonus[p]/10;
|
2003-08-11 20:59:02 +00:00
|
|
|
if (increment < 1)
|
|
|
|
|
increment = min(1024, GAMESTATE->m_CurStageStats.iBonus[p]);
|
2003-08-11 12:14:26 +00:00
|
|
|
|
|
|
|
|
GAMESTATE->m_CurStageStats.iBonus[p] -= increment;
|
|
|
|
|
GAMESTATE->m_CurStageStats.iScore[p] += increment;
|
|
|
|
|
|
|
|
|
|
m_textScore[p].SetText( ssprintf("%*.0i", NUM_SCORE_DIGITS, GAMESTATE->m_CurStageStats.iScore[p]) );
|
|
|
|
|
}
|
|
|
|
|
|
2003-05-22 01:34:03 +00:00
|
|
|
/* for( int l=0; l<NUM_JUDGE_LINES; l++ )
|
2003-05-11 22:19:40 +00:00
|
|
|
{
|
2003-05-12 01:01:22 +00:00
|
|
|
if(!SHOW_JUDGMENT(l))
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
if(m_TimeToPlayJudgeSound[l] == -1)
|
|
|
|
|
continue;
|
|
|
|
|
|
2003-05-12 01:02:11 +00:00
|
|
|
if(RageTimer::GetTimeSinceStart() < m_fScreenCreateTime + m_TimeToPlayJudgeSound[l])
|
|
|
|
|
continue;
|
|
|
|
|
|
2003-05-12 01:04:28 +00:00
|
|
|
if(SOUND_ON_FULL_ALPHA)
|
2003-05-11 22:19:40 +00:00
|
|
|
{
|
2003-05-12 01:04:28 +00:00
|
|
|
if( m_sprJudgeLabels[l].GetDiffuse().a != 1.0f &&
|
|
|
|
|
m_textJudgeNumbers[l][PLAYER_1].GetDiffuse().a != 1.0f &&
|
|
|
|
|
m_textJudgeNumbers[l][PLAYER_2].GetDiffuse().a != 1.0f )
|
|
|
|
|
continue;
|
2003-05-11 22:19:40 +00:00
|
|
|
}
|
2003-05-12 01:02:11 +00:00
|
|
|
|
2003-05-12 01:04:28 +00:00
|
|
|
m_soundJudgeSound[l].Play();
|
|
|
|
|
m_TimeToPlayJudgeSound[l] = -1;
|
2003-05-22 01:34:03 +00:00
|
|
|
}*/
|
2002-06-24 22:04:31 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenEvaluation::DrawPrimitives()
|
|
|
|
|
{
|
|
|
|
|
m_Menu.DrawBottomLayer();
|
|
|
|
|
Screen::DrawPrimitives();
|
|
|
|
|
m_Menu.DrawTopLayer();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenEvaluation::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
|
|
|
|
{
|
2002-09-06 00:33:51 +00:00
|
|
|
// LOG->Trace( "ScreenEvaluation::Input()" );
|
2002-06-24 22:04:31 +00:00
|
|
|
|
2003-03-09 00:55:49 +00:00
|
|
|
if( m_Menu.IsTransitioning() )
|
2002-06-24 22:04:31 +00:00
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenEvaluation::HandleScreenMessage( const ScreenMessage SM )
|
|
|
|
|
{
|
|
|
|
|
switch( SM )
|
|
|
|
|
{
|
|
|
|
|
case SM_MenuTimer:
|
|
|
|
|
MenuStart( PLAYER_INVALID );
|
|
|
|
|
break;
|
2003-03-28 05:47:42 +00:00
|
|
|
case SM_GoToNextScreen:
|
|
|
|
|
SCREENMAN->SetNewScreen( NEXT_SCREEN );
|
2002-06-27 17:49:10 +00:00
|
|
|
break;
|
2002-08-01 05:11:11 +00:00
|
|
|
case SM_GoToSelectCourse:
|
2002-08-27 03:59:22 +00:00
|
|
|
SCREENMAN->SetNewScreen( "ScreenSelectCourse" );
|
2002-08-01 05:11:11 +00:00
|
|
|
break;
|
2003-03-28 05:47:42 +00:00
|
|
|
case SM_GoToEndScreen:
|
|
|
|
|
SCREENMAN->SetNewScreen( END_SCREEN );
|
2002-06-27 17:49:10 +00:00
|
|
|
break;
|
2003-03-24 21:59:50 +00:00
|
|
|
case SM_GoToEvaluationSummary:
|
|
|
|
|
SCREENMAN->SetNewScreen( "ScreenEvaluationSummary" );
|
2002-06-24 22:04:31 +00:00
|
|
|
break;
|
2002-10-18 19:01:32 +00:00
|
|
|
case SM_PlayCheer:
|
2003-07-26 22:53:22 +00:00
|
|
|
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("evaluation cheer") );
|
2002-10-18 19:01:32 +00:00
|
|
|
break;
|
2002-06-24 22:04:31 +00:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2002-12-21 10:04:25 +00:00
|
|
|
void ScreenEvaluation::MenuLeft( PlayerNumber pn )
|
|
|
|
|
{
|
2003-01-24 02:43:07 +00:00
|
|
|
// What is the purpose of this? I keep my feet on the pads and
|
|
|
|
|
// was wondering why the grades weren't spinning. -Chris
|
2003-01-24 22:21:48 +00:00
|
|
|
// To be able to see the grade without having to wait for it to
|
|
|
|
|
// stop spinning. (I was hitting left repeatedly and wondering
|
|
|
|
|
// why it kept spinning ...)
|
2003-01-24 02:43:07 +00:00
|
|
|
//m_Grades[pn].SettleQuickly();
|
2002-12-21 10:04:25 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ScreenEvaluation::MenuRight( PlayerNumber pn )
|
|
|
|
|
{
|
2003-01-24 02:43:07 +00:00
|
|
|
// What is the purpose of this? I keep my feet on the pads and
|
|
|
|
|
// was wondering why the grades weren't spinning. -Chris
|
|
|
|
|
//m_Grades[pn].SettleQuickly();
|
2002-12-21 10:04:25 +00:00
|
|
|
}
|
|
|
|
|
|
2002-09-04 03:49:08 +00:00
|
|
|
void ScreenEvaluation::MenuBack( PlayerNumber pn )
|
2002-06-24 22:04:31 +00:00
|
|
|
{
|
2002-09-04 03:49:08 +00:00
|
|
|
MenuStart( pn );
|
2002-06-24 22:04:31 +00:00
|
|
|
}
|
|
|
|
|
|
2002-09-04 03:49:08 +00:00
|
|
|
void ScreenEvaluation::MenuStart( PlayerNumber pn )
|
2002-06-24 22:04:31 +00:00
|
|
|
{
|
|
|
|
|
TweenOffScreen();
|
|
|
|
|
|
2003-03-25 22:23:58 +00:00
|
|
|
for( int p=0; p<NUM_PLAYERS; p++ )
|
|
|
|
|
m_Grades[p].SettleImmediately();
|
|
|
|
|
|
2003-07-30 20:34:16 +00:00
|
|
|
GAMESTATE->m_iRoundSeed = rand();
|
2003-03-25 22:23:58 +00:00
|
|
|
|
2003-04-19 19:05:25 +00:00
|
|
|
if( PREFSMAN->m_bEventMode )
|
2002-06-29 11:59:09 +00:00
|
|
|
{
|
2003-05-05 04:13:39 +00:00
|
|
|
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
2002-06-29 11:59:09 +00:00
|
|
|
}
|
2002-08-01 05:11:11 +00:00
|
|
|
else // not event mode
|
2002-06-27 17:49:10 +00:00
|
|
|
{
|
2003-03-24 21:37:13 +00:00
|
|
|
switch( m_Type )
|
2002-12-19 20:01:53 +00:00
|
|
|
{
|
2003-03-24 21:37:13 +00:00
|
|
|
case stage:
|
2003-02-11 02:44:26 +00:00
|
|
|
if( m_bTryExtraStage )
|
|
|
|
|
{
|
2003-03-28 05:47:42 +00:00
|
|
|
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
2003-02-11 02:44:26 +00:00
|
|
|
}
|
|
|
|
|
else if( GAMESTATE->IsFinalStage() || GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
|
2003-01-27 06:49:02 +00:00
|
|
|
{
|
|
|
|
|
/* Tween the screen out, but leave the MenuElements where they are.
|
2003-02-11 02:44:26 +00:00
|
|
|
* Play the "swoosh" sound manually (would normally be played by the ME
|
|
|
|
|
* tween out). */
|
2003-01-27 06:49:02 +00:00
|
|
|
TweenOffScreen();
|
2003-03-24 21:59:50 +00:00
|
|
|
m_Menu.StartTransitioning( SM_GoToEvaluationSummary );
|
2003-01-27 06:49:02 +00:00
|
|
|
}
|
2003-02-10 05:30:12 +00:00
|
|
|
else
|
|
|
|
|
{
|
2003-03-28 05:47:42 +00:00
|
|
|
m_Menu.StartTransitioning( SM_GoToNextScreen );
|
2003-02-10 05:30:12 +00:00
|
|
|
}
|
2003-02-11 02:44:26 +00:00
|
|
|
break;
|
2003-03-24 21:37:13 +00:00
|
|
|
case summary:
|
2003-03-28 05:47:42 +00:00
|
|
|
m_Menu.StartTransitioning( SM_GoToEndScreen );
|
2003-02-11 02:44:26 +00:00
|
|
|
break;
|
2003-03-24 21:37:13 +00:00
|
|
|
case course:
|
2003-03-28 05:47:42 +00:00
|
|
|
m_Menu.StartTransitioning( SM_GoToEndScreen );
|
2003-02-11 02:44:26 +00:00
|
|
|
break;
|
|
|
|
|
}
|
2002-06-27 17:49:10 +00:00
|
|
|
}
|
|
|
|
|
|
2003-03-24 21:37:13 +00:00
|
|
|
switch( m_Type )
|
2003-02-03 05:53:59 +00:00
|
|
|
{
|
2003-03-24 21:37:13 +00:00
|
|
|
case stage:
|
2003-02-10 05:30:12 +00:00
|
|
|
// Increment the stage counter.
|
|
|
|
|
int iNumStagesOfLastSong;
|
|
|
|
|
iNumStagesOfLastSong = SongManager::GetNumStagesForSong( GAMESTATE->m_pCurSong );
|
2003-09-21 00:17:34 +00:00
|
|
|
|
|
|
|
|
if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
|
|
|
|
|
{
|
|
|
|
|
/* XXX: If it's an extra stage, always increment by one. This is because
|
|
|
|
|
* in some unusual cases we can pick a long or marathon song as an extra
|
|
|
|
|
* stage. The most common cause of this is when an entire group of songs
|
|
|
|
|
* is long/nonstop mixes.
|
|
|
|
|
*
|
|
|
|
|
* We can't simply not choose long songs as extra stages: if there are no
|
|
|
|
|
* regular songs to choose, we'll end up with no song to use as an extra stage. */
|
|
|
|
|
iNumStagesOfLastSong = 1;
|
|
|
|
|
}
|
2003-02-10 05:30:12 +00:00
|
|
|
GAMESTATE->m_iCurrentStageIndex += iNumStagesOfLastSong;
|
2003-02-03 05:53:59 +00:00
|
|
|
|
2003-09-06 01:35:29 +00:00
|
|
|
// save current stage stats
|
2003-09-06 01:37:30 +00:00
|
|
|
GAMESTATE->m_vPlayedStageStats.push_back( GAMESTATE->m_CurStageStats ); // Save this stage's stats
|
2003-02-03 05:53:59 +00:00
|
|
|
break;
|
|
|
|
|
}
|
2002-06-24 22:04:31 +00:00
|
|
|
}
|
|
|
|
|
|