convert some Sprites to AutoActors

This commit is contained in:
Chris Danford
2004-05-30 21:34:42 +00:00
parent 70ff76babe
commit af8735c00c
2 changed files with 42 additions and 42 deletions
+29 -29
View File
@@ -306,14 +306,14 @@ void ScreenEvaluation::Init()
this->AddChild( &m_LargeBanner );
m_sprLargeBannerFrame.Load( THEME->GetPathToG("ScreenEvaluation banner frame") );
m_sprLargeBannerFrame.SetName( "LargeBannerFrame" );
m_sprLargeBannerFrame->SetName( "LargeBannerFrame" );
SET_XY_AND_ON_COMMAND( m_sprLargeBannerFrame );
this->AddChild( &m_sprLargeBannerFrame );
this->AddChild( m_sprLargeBannerFrame );
m_sprStage.Load( THEME->GetPathToG("ScreenEvaluation stage "+GAMESTATE->GetStageText()) );
m_sprStage.SetName( "Stage" );
m_sprStage->SetName( "Stage" );
SET_XY_AND_ON_COMMAND( m_sprStage );
this->AddChild( &m_sprStage );
this->AddChild( m_sprStage );
}
break;
case summary:
@@ -327,9 +327,9 @@ void ScreenEvaluation::Init()
this->AddChild( &m_SmallBanner[i] );
m_sprSmallBannerFrame[i].Load( THEME->GetPathToG("ScreenEvaluation banner frame") );
m_sprSmallBannerFrame[i].SetName( ssprintf("SmallBanner%d",i+1) );
m_sprSmallBannerFrame[i]->SetName( ssprintf("SmallBanner%d",i+1) );
SET_XY_AND_ON_COMMAND( m_sprSmallBannerFrame[i] );
this->AddChild( &m_sprSmallBannerFrame[i] );
this->AddChild( m_sprSmallBannerFrame[i] );
}
}
break;
@@ -342,9 +342,9 @@ void ScreenEvaluation::Init()
this->AddChild( &m_LargeBanner );
m_sprLargeBannerFrame.Load( THEME->GetPathToG("ScreenEvaluation banner frame") );
m_sprLargeBannerFrame.SetName( "LargeBannerFrame" );
m_sprLargeBannerFrame->SetName( "LargeBannerFrame" );
SET_XY_AND_ON_COMMAND( m_sprLargeBannerFrame );
this->AddChild( &m_sprLargeBannerFrame );
this->AddChild( m_sprLargeBannerFrame );
}
break;
default:
@@ -408,9 +408,9 @@ void ScreenEvaluation::Init()
FOREACH_EnabledPlayer( p )
{
m_sprGraphFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation graph frame p%d",p+1)) );
m_sprGraphFrame[p].SetName( ssprintf("GraphFrameP%d",p+1) );
m_sprGraphFrame[p]->SetName( ssprintf("GraphFrameP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_sprGraphFrame[p] );
this->AddChild( &m_sprGraphFrame[p] );
this->AddChild( m_sprGraphFrame[p] );
m_Graph[p].SetName( ssprintf("GraphP%i",p+1) );
m_Graph[p].Load( THEME->GetPathToG(ssprintf("%s graph p%i",m_sName.c_str(), p+1)), GRAPH_START_HEIGHT );
@@ -444,9 +444,9 @@ void ScreenEvaluation::Init()
FOREACH_EnabledPlayer( p )
{
m_sprGradeFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation grade frame p%d",p+1)) );
m_sprGradeFrame[p].SetName( ssprintf("GradeFrameP%d",p+1) );
m_sprGradeFrame[p]->SetName( ssprintf("GradeFrameP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_sprGradeFrame[p] );
this->AddChild( &m_sprGradeFrame[p] );
this->AddChild( m_sprGradeFrame[p] );
m_Grades[p].Load( THEME->GetPathToG("ScreenEvaluation grades") );
m_Grades[p].SetGrade( (PlayerNumber)p, grade[p] );
@@ -470,10 +470,10 @@ void ScreenEvaluation::Init()
{
FOREACH_EnabledPlayer( p )
{
m_sprPercentFrame[p].SetName( ssprintf("PercentFrameP%d",p+1) );
m_sprPercentFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation percent frame p%d",p+1)) );
m_sprPercentFrame[p]->SetName( ssprintf("PercentFrameP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_sprPercentFrame[p] );
this->AddChild( &m_sprPercentFrame[p] );
this->AddChild( m_sprPercentFrame[p] );
/* Use "ScreenEvaluation Percent" for the [metric set], but position and
* tween it with "PercentP1X", etc. */
@@ -494,9 +494,9 @@ void ScreenEvaluation::Init()
FOREACH_EnabledPlayer( p )
{
m_sprBonusFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation bonus frame p%d",p+1)) );
m_sprBonusFrame[p].SetName( ssprintf("BonusFrameP%d",p+1) );
m_sprBonusFrame[p]->SetName( ssprintf("BonusFrameP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_sprBonusFrame[p] );
this->AddChild( &m_sprBonusFrame[p] );
this->AddChild( m_sprBonusFrame[p] );
for( int r=0; r<NUM_SHOWN_RADAR_CATEGORIES; r++ ) // foreach line
{
@@ -532,9 +532,9 @@ void ScreenEvaluation::Init()
FOREACH_EnabledPlayer( p )
{
m_sprSurvivedFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation survived frame p%d",p+1)) );
m_sprSurvivedFrame[p].SetName( ssprintf("SurvivedFrameP%d",p+1) );
m_sprSurvivedFrame[p]->SetName( ssprintf("SurvivedFrameP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_sprSurvivedFrame[p] );
this->AddChild( &m_sprSurvivedFrame[p] );
this->AddChild( m_sprSurvivedFrame[p] );
m_textSurvivedNumber[p].LoadFromNumbers( THEME->GetPathToN("ScreenEvaluation stage") );
m_textSurvivedNumber[p].SetShadowLength( 0 );
@@ -555,13 +555,13 @@ void ScreenEvaluation::Init()
FOREACH_EnabledPlayer( p )
{
m_sprWinFrame[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation win frame p%d",p+1)) );
m_sprWinFrame[p].SetName( ssprintf("WinFrameP%d",p+1) );
m_sprWinFrame[p]->SetName( ssprintf("WinFrameP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_sprWinFrame[p] );
this->AddChild( &m_sprWinFrame[p] );
this->AddChild( m_sprWinFrame[p] );
m_sprWin[p].Load( THEME->GetPathToG(ssprintf("ScreenEvaluation win p%d 1x3",p+1)) );
m_sprWin[p].StopAnimating();
int iFrame = GAMESTATE->GetStageResult( (PlayerNumber)p );
int iFrame = GAMESTATE->GetStageResult( p );
m_sprWin[p].SetState( iFrame );
m_sprWin[p].SetName( ssprintf("WinP%d",p+1) );
SET_XY_AND_ON_COMMAND( m_sprWin[p] );
@@ -661,9 +661,9 @@ void ScreenEvaluation::Init()
if( SHOW_SCORE_AREA )
{
m_sprScoreLabel.Load( THEME->GetPathToG("ScreenEvaluation score label") );
m_sprScoreLabel.SetName( "ScoreLabel" );
m_sprScoreLabel->SetName( "ScoreLabel" );
SET_XY_AND_ON_COMMAND( m_sprScoreLabel );
this->AddChild( &m_sprScoreLabel );
this->AddChild( m_sprScoreLabel );
FOREACH_EnabledPlayer( p )
{
@@ -680,9 +680,9 @@ void ScreenEvaluation::Init()
if( SHOW_TOTAL_SCORE_AREA )
{
m_sprTotalScoreLabel.Load( THEME->GetPathToG("ScreenEvaluation totalscore label") );
m_sprTotalScoreLabel.SetName( "TotalScoreLabel" );
m_sprTotalScoreLabel->SetName( "TotalScoreLabel" );
SET_XY_AND_ON_COMMAND( m_sprTotalScoreLabel );
this->AddChild( &m_sprTotalScoreLabel );
this->AddChild( m_sprTotalScoreLabel );
FOREACH_EnabledPlayer( p )
{
@@ -709,9 +709,9 @@ void ScreenEvaluation::Init()
if( SHOW_TIME_AREA )
{
m_sprTimeLabel.Load( THEME->GetPathToG("ScreenEvaluation time label") );
m_sprTimeLabel.SetName( "TimeLabel" );
m_sprTimeLabel->SetName( "TimeLabel" );
SET_XY_AND_ON_COMMAND( m_sprTimeLabel );
this->AddChild( &m_sprTimeLabel );
this->AddChild( m_sprTimeLabel );
FOREACH_EnabledPlayer( p )
{
@@ -771,9 +771,9 @@ void ScreenEvaluation::Init()
if( PREFSMAN->m_bAllowExtraStage && m_bTryExtraStage )
{
m_sprTryExtraStage.Load( THEME->GetPathToG(GAMESTATE->IsExtraStage()?"ScreenEvaluation try extra2":"ScreenEvaluation try extra1") );
m_sprTryExtraStage.SetName( "TryExtraStage" );
m_sprTryExtraStage->SetName( "TryExtraStage" );
SET_XY_AND_ON_COMMAND( m_sprTryExtraStage );
this->AddChild( &m_sprTryExtraStage );
this->AddChild( m_sprTryExtraStage );
if( GAMESTATE->IsExtraStage() )
SOUND->PlayOnce( THEME->GetPathToS("ScreenEvaluation try extra2") );
+13 -13
View File
@@ -78,21 +78,21 @@ protected:
// banner area
Banner m_LargeBanner;
Sprite m_sprLargeBannerFrame;
Sprite m_sprStage;
AutoActor m_sprLargeBannerFrame;
AutoActor m_sprStage;
DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
BitmapText m_textPlayerOptions[NUM_PLAYERS];
AutoActor m_sprDisqualified[NUM_PLAYERS];
Banner m_SmallBanner[MAX_SONGS_TO_SHOW];
Sprite m_sprSmallBannerFrame[MAX_SONGS_TO_SHOW];
AutoActor m_sprSmallBannerFrame[MAX_SONGS_TO_SHOW];
// grade area
Sprite m_sprGradeFrame[NUM_PLAYERS];
AutoActor m_sprGradeFrame[NUM_PLAYERS];
GradeDisplay m_Grades[NUM_PLAYERS];
AutoActor m_sprGrade[NUM_PLAYERS];
// graph area
Sprite m_sprGraphFrame[NUM_PLAYERS];
AutoActor m_sprGraphFrame[NUM_PLAYERS];
GraphDisplay m_Graph[NUM_PLAYERS];
// combo area
@@ -101,19 +101,19 @@ protected:
// points area
bool m_bNewSongsUnlocked;
PercentageDisplay m_Percent[NUM_PLAYERS];
Sprite m_sprPercentFrame[NUM_PLAYERS];
AutoActor m_sprPercentFrame[NUM_PLAYERS];
// bonus area
Sprite m_sprBonusFrame[NUM_PLAYERS];
AutoActor m_sprBonusFrame[NUM_PLAYERS];
Sprite m_sprPossibleBar[NUM_PLAYERS][NUM_RADAR_CATEGORIES];
Sprite m_sprActualBar[NUM_PLAYERS][NUM_RADAR_CATEGORIES];
// survived area
Sprite m_sprSurvivedFrame[NUM_PLAYERS];
AutoActor m_sprSurvivedFrame[NUM_PLAYERS];
BitmapText m_textSurvivedNumber[NUM_PLAYERS];
// win area
Sprite m_sprWinFrame[NUM_PLAYERS];
AutoActor m_sprWinFrame[NUM_PLAYERS];
Sprite m_sprWin[NUM_PLAYERS];
// judgment area
@@ -125,22 +125,22 @@ protected:
BitmapText m_textStatsText[NUM_STATS_LINES][NUM_PLAYERS];
// score area
Sprite m_sprScoreLabel;
AutoActor m_sprScoreLabel;
BitmapText m_textScore[NUM_PLAYERS];
// total score area
Sprite m_sprTotalScoreLabel;
AutoActor m_sprTotalScoreLabel;
BitmapText m_textTotalScore[NUM_PLAYERS];
// time area
Sprite m_sprTimeLabel;
AutoActor m_sprTimeLabel;
BitmapText m_textTime[NUM_PLAYERS];
// extra area
AutoActor m_sprMachineRecord[NUM_PLAYERS];
AutoActor m_sprPersonalRecord[NUM_PLAYERS];
bool m_bTryExtraStage;
Sprite m_sprTryExtraStage;
AutoActor m_sprTryExtraStage;
AutoActor m_PerDifficultyAward[NUM_PLAYERS];
bool m_bFailed;