Fixed wrong score numbers on ScreenGameplay and ScreenEvaluation

This commit is contained in:
Chris Danford
2003-03-28 23:13:32 +00:00
parent e89595cbea
commit 9082e86695
5 changed files with 35 additions and 66 deletions
+1
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@@ -13,6 +13,7 @@
*/
#include <map>
using namespace std;
class IniFile
{
+22 -13
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@@ -25,6 +25,8 @@
#include "ThemeManager.h"
#include "RageSoundManager.h"
const int NUM_SCORE_DIGITS = 9;
// metrics that are common to all ScreenEvaluation classes
#define BANNER_WIDTH THEME->GetMetricF("ScreenEvaluation","BannerWidth")
#define BANNER_HEIGHT THEME->GetMetricF("ScreenEvaluation","BannerHeight")
@@ -104,7 +106,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type )
//
// debugging
//
GAMESTATE->m_PlayMode = PLAY_MODE_NONSTOP;
/* GAMESTATE->m_PlayMode = PLAY_MODE_NONSTOP;
GAMESTATE->m_CurStyle = STYLE_DANCE_VERSUS;
GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
GAMESTATE->m_pCurSong = SONGMAN->GetAllSongs()[0];
@@ -116,7 +118,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type )
GAMESTATE->m_PlayerOptions[PLAYER_1].m_fScrollSpeed = 2;
GAMESTATE->m_PlayerOptions[PLAYER_2].m_fScrollSpeed = 2;
GAMESTATE->m_iCurrentStageIndex = 2;
*/
LOG->Trace( "ScreenEvaluation::ScreenEvaluation()" );
@@ -144,6 +146,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type )
ASSERT(0);
}
/*
//
// Debugging
//
@@ -155,6 +158,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type )
stageStats.fRadarActual[p][r] = 0.5f + r/10.0f;
}
}
*/
//
// Calculate grades
@@ -481,7 +485,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type )
case 5: iValue = stageStats.iTapNoteScores[p][TNS_MISS]; break;
case 6: iValue = stageStats.iTapNoteScores[p][HNS_OK]; break;
case 7: iValue = stageStats.iMaxCombo[p]; break;
default: ASSERT(0);
default: iValue = 0; ASSERT(0);
}
m_textJudgeNumbers[l][p].SetText( ssprintf("%4d",iValue) );
}
@@ -508,10 +512,13 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type )
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
continue; // skip
m_ScoreDisplay[p].Init( (PlayerNumber)p );
m_ScoreDisplay[p].Command( SCORE_NUMBER_ON_COMMAND(p) );
m_ScoreDisplay[p].SetScore( stageStats.fScore[p] );
this->AddChild( &m_ScoreDisplay[p] );
m_textScore[p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenEvaluation score numbers") );
m_textScore[p].EnableShadow( false );
m_textScore[p].SetDiffuse( PlayerToColor(p) );
m_textScore[p].Command( SCORE_NUMBER_ON_COMMAND(p) );
m_textScore[p].SetText( ssprintf("%*.0f", NUM_SCORE_DIGITS, stageStats.fScore[p]) );
this->AddChild( &m_textScore[p] );
}
}
@@ -532,10 +539,12 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type )
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
continue; // skip
m_TimeDisplay[p].Init( (PlayerNumber)p );
m_TimeDisplay[p].Command( TIME_NUMBER_ON_COMMAND(p) );
m_TimeDisplay[p].SetText( SecondsToTime(stageStats.fAliveSeconds[p]) );
this->AddChild( &m_TimeDisplay[p] );
m_textTime[p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenEvaluation score numbers") );
m_textTime[p].EnableShadow( false );
m_textTime[p].SetDiffuse( PlayerToColor(p) );
m_textTime[p].Command( TIME_NUMBER_ON_COMMAND(p) );
m_textTime[p].SetText( SecondsToTime(stageStats.fAliveSeconds[p]) );
this->AddChild( &m_textTime[p] );
}
}
@@ -670,12 +679,12 @@ void ScreenEvaluation::TweenOffScreen()
// score area
m_sprScoreLabel.Command( SCORE_LABEL_OFF_COMMAND );
for( p=0; p<NUM_PLAYERS; p++ )
m_ScoreDisplay[p].Command( SCORE_NUMBER_OFF_COMMAND(p) );
m_textScore[p].Command( SCORE_NUMBER_OFF_COMMAND(p) );
// time area
m_sprTimeLabel.Command( TIME_LABEL_OFF_COMMAND );
for( p=0; p<NUM_PLAYERS; p++ )
m_TimeDisplay[p].Command( TIME_NUMBER_OFF_COMMAND(p) );
m_textTime[p].Command( TIME_NUMBER_OFF_COMMAND(p) );
// extra area
for( p=0; p<NUM_PLAYERS; p++ )
+2 -2
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@@ -83,11 +83,11 @@ protected:
// score area
Sprite m_sprScoreLabel;
ScoreDisplayNormal m_ScoreDisplay[NUM_PLAYERS];
BitmapText m_textScore[NUM_PLAYERS];
// time area
Sprite m_sprTimeLabel;
ScoreDisplayNormal m_TimeDisplay[NUM_PLAYERS];
BitmapText m_textTime[NUM_PLAYERS];
// extra area
Sprite m_sprNewRecord[NUM_PLAYERS];
+9 -50
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@@ -31,6 +31,7 @@
#include "ThemeManager.h"
#include "Notes.h"
const int NUM_SCORE_DIGITS = 9;
#define BANNER_FRAME_ON_COMMAND THEME->GetMetric ("ScreenSelectMusic","BannerFrameOnCommand")
#define BANNER_FRAME_OFF_COMMAND THEME->GetMetric ("ScreenSelectMusic","BannerFrameOffCommand")
@@ -153,8 +154,10 @@ ScreenSelectMusic::ScreenSelectMusic()
m_sprHighScoreFrame[p].SetState( p );
this->AddChild( &m_sprHighScoreFrame[p] );
m_HighScore[p].SetDiffuse( PlayerToColor(p) );
this->AddChild( &m_HighScore[p] );
m_textHighScore[p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenSelectMusic score numbers") );
m_textHighScore[p].EnableShadow( false );
m_textHighScore[p].SetDiffuse( PlayerToColor(p) );
this->AddChild( &m_textHighScore[p] );
}
m_MusicSortDisplay.Set( GAMESTATE->m_SongSortOrder );
@@ -209,50 +212,6 @@ void ScreenSelectMusic::DrawPrimitives()
void ScreenSelectMusic::TweenOnScreen()
{
/*
int p;
m_sprBannerFrame.Command( 0, "bounce left", TWEEN_TIME );
m_Banner.FadeOn( 0, "bounce left", TWEEN_TIME );
m_BPMDisplay.FadeOn( 0, "bounce left", TWEEN_TIME );
m_sprStage.FadeOn( 0, "bounce left", TWEEN_TIME );
m_sprCDTitle.FadeOn( 0, "bounce left", TWEEN_TIME );
for( p=0; p<NUM_PLAYERS; p++ )
{
m_sprDifficultyFrame[p].FadeOn( 0, "fade", TWEEN_TIME );
m_sprMeterFrame[p].FadeOn( 0, "fade", TWEEN_TIME );
}
m_GrooveRadar.TweenOnScreen();
m_textSongOptions.FadeOn( 0, "fade", TWEEN_TIME );
for( p=0; p<NUM_PLAYERS; p++ )
{
m_OptionIconRow[p].FadeOn( 0, "foldy", TWEEN_TIME );
// fOriginalZoomY = m_textPlayerOptions[p].GetZoomY();
// m_textPlayerOptions[p].BeginTweening( TWEEN_TIME );
// m_textPlayerOptions[p].SetTweenZoomY( fOriginalZoomY );
m_DifficultyIcon[p].FadeOn( 0, "foldy", TWEEN_TIME );
m_AutoGenIcon[p].FadeOn( 0, "foldy", TWEEN_TIME );
m_DifficultyMeter[p].FadeOn( 0, "foldy", TWEEN_TIME );
}
m_MusicSortDisplay.FadeOn( 0, "fade", TWEEN_TIME );
for( p=0; p<NUM_PLAYERS; p++ )
{
m_sprHighScoreFrame[p].FadeOn( 0, SCORE_CONNECTED_TO_MUSIC_WHEEL?"accelerate right":"accelerate left", TWEEN_TIME );
m_HighScore[p].FadeOn( 0, SCORE_CONNECTED_TO_MUSIC_WHEEL?"accelerate right":"accelerate left", TWEEN_TIME );
}
m_MusicWheel.TweenOnScreen();
*/
m_sprBannerFrame.Command( BANNER_FRAME_ON_COMMAND );
m_Banner.Command( BANNER_ON_COMMAND );
m_BPMDisplay.Command( BPM_ON_COMMAND );
@@ -274,7 +233,7 @@ void ScreenSelectMusic::TweenOnScreen()
m_AutoGenIcon[p].Command( AUTOGEN_ICON_ON_COMMAND(p) );
m_DifficultyMeter[p].Command( METER_ON_COMMAND(p) );
m_sprHighScoreFrame[p].Command( SCORE_FRAME_ON_COMMAND(p) );
m_HighScore[p].Command( SCORE_ON_COMMAND(p) );
m_textHighScore[p].Command( SCORE_ON_COMMAND(p) );
}
if( GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
@@ -304,7 +263,7 @@ void ScreenSelectMusic::TweenOffScreen()
m_AutoGenIcon[p].Command( AUTOGEN_ICON_OFF_COMMAND(p) );
m_DifficultyMeter[p].Command( METER_OFF_COMMAND(p) );
m_sprHighScoreFrame[p].Command( SCORE_FRAME_OFF_COMMAND(p) );
m_HighScore[p].Command( SCORE_OFF_COMMAND(p) );
m_textHighScore[p].Command( SCORE_OFF_COMMAND(p) );
}
}
@@ -317,7 +276,7 @@ void ScreenSelectMusic::TweenScoreOnAndOffAfterChangeSort()
for( int p=0; p<NUM_PLAYERS; p++ )
{
apActorsInScore.push_back( &m_sprHighScoreFrame[p] );
apActorsInScore.push_back( &m_HighScore[p] );
apActorsInScore.push_back( &m_textHighScore[p] );
}
for( unsigned i=0; i<apActorsInScore.size(); i++ )
{
@@ -753,7 +712,7 @@ void ScreenSelectMusic::AfterNotesChange( PlayerNumber pn )
Notes* m_pNotes = GAMESTATE->m_pCurNotes[pn];
if( m_pNotes && SONGMAN->IsUsingMemoryCard(pn) )
m_HighScore[pn].SetScore( m_pNotes->m_MemCardScores[pn].fScore );
m_textHighScore[pn].SetText( ssprintf("%*.0f", NUM_SCORE_DIGITS, m_pNotes->m_MemCardScores[pn].fScore) );
m_DifficultyIcon[pn].SetFromNotes( pn, pNotes );
if( pNotes && pNotes->IsAutogen() )
+1 -1
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@@ -74,7 +74,7 @@ protected:
DifficultyMeter m_DifficultyMeter[NUM_PLAYERS];
MusicSortDisplay m_MusicSortDisplay;
Sprite m_sprHighScoreFrame[NUM_PLAYERS];
ScoreDisplayNormal m_HighScore[NUM_PLAYERS];
BitmapText m_textHighScore[NUM_PLAYERS];
MusicWheel m_MusicWheel;
Sprite m_sprMarathonBalloon;
Sprite m_sprLongBalloon;