OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
This commit is contained in:
@@ -14,6 +14,8 @@
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#include <math.h>
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#include "RageDisplay.h"
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#include "PrefsManager.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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Actor::Actor()
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@@ -256,6 +258,16 @@ void Actor::BeginTweening( float time, TweenType tt )
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{
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ASSERT( time >= 0 );
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// HACK to keep from out of bounds access..
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if( m_iNumTweenStates == MAX_TWEEN_STATES )
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{
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for( int i=0; i<m_iNumTweenStates-1; i++ )
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{
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m_TweenStates[i] = m_TweenStates[i+1];
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m_TweenInfo[i] = m_TweenInfo[i+1];
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}
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}
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// add a new TweenState to the tail, and initialize it
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m_iNumTweenStates++;
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TweenState &TS = m_TweenStates[m_iNumTweenStates-1]; // latest
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@@ -18,6 +18,7 @@
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#include "RageException.h"
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#include "RageTimer.h"
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#include "NoteDisplay.h"
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#include <math.h>
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float ArrowGetYOffset( PlayerNumber pn, float fNoteBeat )
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@@ -16,6 +16,7 @@
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#include "GameState.h"
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#include "IniFile.h"
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#include "RageMath.h"
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#include <math.h>
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inline float GetOffScreenLeft( Actor* pActor ) { return SCREEN_LEFT - pActor->GetZoomedWidth()/2; }
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@@ -192,7 +193,7 @@ found_effect:
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{
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m_Sprites[i].Load( sPath );
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m_Sprites[i].SetZoom( randomf(0.2f,2) );
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m_Sprites[i].SetRotation( randomf(0,D3DX_PI*2) );
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m_Sprites[i].SetRotation( randomf(0,PI*2) );
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}
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}
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break;
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@@ -232,8 +233,8 @@ found_effect:
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case EFFECT_TILE_PULSE:
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{
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m_Sprites[0].Load( sPath );
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int iNumTilesWide = int(ceil(SCREEN_WIDTH /m_Sprites[0].GetUnzoomedWidth()));
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int iNumTilesHigh = int(ceil(SCREEN_HEIGHT/m_Sprites[0].GetUnzoomedHeight()));
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int iNumTilesWide = 1+int(SCREEN_WIDTH /m_Sprites[0].GetUnzoomedWidth());
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int iNumTilesHigh = 1+int(SCREEN_HEIGHT/m_Sprites[0].GetUnzoomedHeight());
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if( m_Effect == EFFECT_TILE_SCROLL_LEFT ||
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m_Effect == EFFECT_TILE_SCROLL_RIGHT ) {
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iNumTilesWide++;
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@@ -304,8 +305,8 @@ void BGAnimationLayer::Update( float fDeltaTime )
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{
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RageColor color = RageColor(
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cosf( fSongBeat+i ) * 0.5f + 0.5f,
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cosf( fSongBeat+i + D3DX_PI * 2.0f / 3.0f ) * 0.5f + 0.5f,
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cosf( fSongBeat+i + D3DX_PI * 4.0f / 3.0f) * 0.5f + 0.5f,
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cosf( fSongBeat+i + PI * 2.0f / 3.0f ) * 0.5f + 0.5f,
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cosf( fSongBeat+i + PI * 4.0f / 3.0f) * 0.5f + 0.5f,
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1.0f
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);
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m_Sprites[i].SetDiffuse( color );
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@@ -467,19 +468,19 @@ void BGAnimationLayer::Update( float fDeltaTime )
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case EFFECT_TILE_FLIP_X:
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for( i=0; i<m_iNumSprites; i++ )
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{
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m_Sprites[i].SetRotationX( m_Sprites[i].GetRotationX() + fDeltaTime * D3DX_PI );
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m_Sprites[i].SetRotationX( m_Sprites[i].GetRotationX() + fDeltaTime * PI );
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}
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break;
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case EFFECT_TILE_FLIP_Y:
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for( i=0; i<m_iNumSprites; i++ )
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{
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m_Sprites[i].SetRotationY( m_Sprites[i].GetRotationY() + fDeltaTime * D3DX_PI );
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m_Sprites[i].SetRotationY( m_Sprites[i].GetRotationY() + fDeltaTime * PI );
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}
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break;
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case EFFECT_TILE_PULSE:
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for( i=0; i<m_iNumSprites; i++ )
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{
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m_Sprites[i].SetZoom( sinf( fSongBeat*D3DX_PI/2 ) );
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m_Sprites[i].SetZoom( sinf( fSongBeat*PI/2 ) );
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}
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break;
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default:
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@@ -14,6 +14,7 @@
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#define NORMAL_COLOR_TOP THEME->GetMetricC("BPMDisplay","NormalColorTop")
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@@ -15,6 +15,7 @@
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#include "PrefsManager.h"
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#include "SongManager.h"
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#include "RageBitmapTexture.h"
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#include "ThemeManager.h"
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Banner::Banner()
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{
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@@ -39,7 +40,7 @@ void Banner::Update( float fDeltaTime )
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m_fPercentScrolling += fDeltaTime/2;
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m_fPercentScrolling -= (int)m_fPercentScrolling;
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RectF *pTextureRect = m_pTexture->GetTextureCoordRect(0);
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const RectF *pTextureRect = m_pTexture->GetTextureCoordRect(0);
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float fTexCoords[8] =
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{
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@@ -15,6 +15,7 @@
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "ThemeManager.h"
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@@ -16,7 +16,10 @@
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#include "RageLog.h"
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#include "RageException.h"
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#include "RageTimer.h"
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#include "RageDisplay.h"
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#include "PrefsManager.h"
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#include "ThemeManager.h"
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#include "GameConstantsAndTypes.h"
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#define RAINBOW_COLOR_1 THEME->GetMetricC("BitmapText","RainbowColor1")
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@@ -188,11 +191,13 @@ void BitmapText::CropToWidth( int iMaxWidthInSourcePixels )
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// draw text at x, y using colorTop blended down to colorBottom, with size multiplied by scale
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void BitmapText::DrawPrimitives()
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{
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// offset so that pixels are aligned to texels
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if( PREFSMAN->m_iDisplayResolution == 320 )
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DISPLAY->TranslateLocal( -1, -1, 0 );
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else
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DISPLAY->TranslateLocal( -0.5f, -0.5f, 0 );
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// Offset so that pixels are aligned to texels
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// Offset by -0.5, -0.5 if 640x480
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// Offset by -1.0, -1.0 if 320x240
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DISPLAY->TranslateLocal(
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-0.5f*SCREEN_WIDTH/(float)PREFSMAN->m_iDisplayWidth,
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-0.5f*SCREEN_HEIGHT/(float)PREFSMAN->m_iDisplayHeight,
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0 );
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if( m_iNumLines == 0 )
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return;
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@@ -251,9 +256,9 @@ void BitmapText::DrawPrimitives()
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// set vertex positions
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//
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v[iNumV++].p = RageVector3( (float)iX-iDrawExtraPixelsLeft, iY-iHeight/2.0f, 0 ); // top left
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v[iNumV++].p = RageVector3( (float)iX-iDrawExtraPixelsLeft+iCharWidth+iDrawExtraPixelsRight, iY-iHeight/2.0f, 0 ); // top right
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v[iNumV++].p = RageVector3( (float)iX-iDrawExtraPixelsLeft, iY+iHeight/2.0f, 0 ); // bottom left
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v[iNumV++].p = RageVector3( (float)iX-iDrawExtraPixelsLeft+iCharWidth+iDrawExtraPixelsRight, iY+iHeight/2.0f, 0 ); // bottom right
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v[iNumV++].p = RageVector3( (float)iX-iDrawExtraPixelsLeft+iCharWidth+iDrawExtraPixelsRight, iY-iHeight/2.0f, 0 ); // top right
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iX += iCharWidth;
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@@ -275,9 +280,9 @@ void BitmapText::DrawPrimitives()
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const float fExtraTexCoordsRight = iDrawExtraPixelsRight / (float)pTexture->GetSourceWidth();
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v[iNumV++].t = RageVector2( frectTexCoords.left - fExtraTexCoordsLeft, frectTexCoords.top ); // top left
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v[iNumV++].t = RageVector2( frectTexCoords.right + fExtraTexCoordsRight, frectTexCoords.top ); // top right
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v[iNumV++].t = RageVector2( frectTexCoords.left - fExtraTexCoordsLeft, frectTexCoords.bottom ); // bottom left
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v[iNumV++].t = RageVector2( frectTexCoords.right + fExtraTexCoordsRight, frectTexCoords.bottom ); // bottom right
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v[iNumV++].t = RageVector2( frectTexCoords.right + fExtraTexCoordsRight, frectTexCoords.top ); // top right
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}
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iY += iLineSpacing;
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@@ -285,10 +290,7 @@ void BitmapText::DrawPrimitives()
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DISPLAY->SetTexture( pTexture );
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DISPLAY->SetColorTextureMultDiffuse();
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DISPLAY->SetAlphaTextureMultDiffuse();
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DISPLAY->SetTextureModeModulate();
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if( m_bBlendAdd )
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DISPLAY->SetBlendModeAdd();
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else
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@@ -310,8 +312,7 @@ void BitmapText::DrawPrimitives()
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int i;
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for( i=0; i<iNumV; i++ )
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v[i].c = dwColor;
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for( i=0; i<iNumV; i+=4 )
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DISPLAY->AddQuad( &v[i] );
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DISPLAY->DrawQuads( v, iNumV );
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DISPLAY->PopMatrix();
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}
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@@ -336,14 +337,13 @@ void BitmapText::DrawPrimitives()
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for( int i=0; i<iNumV; i+=4 )
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{
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v[i+0].c = m_temp.diffuse[0]; // top left
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v[i+1].c = m_temp.diffuse[1]; // top right
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v[i+2].c = m_temp.diffuse[2]; // bottom left
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v[i+3].c = m_temp.diffuse[3]; // bottom right
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v[i+1].c = m_temp.diffuse[2]; // bottom left
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v[i+2].c = m_temp.diffuse[3]; // bottom right
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v[i+3].c = m_temp.diffuse[1]; // top right
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}
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}
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for( int i=0; i<iNumV; i+=4 )
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DISPLAY->AddQuad( &v[i] );
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DISPLAY->DrawQuads( v, iNumV );
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}
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//////////////////////
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@@ -351,13 +351,12 @@ void BitmapText::DrawPrimitives()
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//////////////////////
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if( m_temp.glow.a != 0 )
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{
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DISPLAY->SetColorDiffuse();
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DISPLAY->SetTextureModeGlow();
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int i;
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for( i=0; i<iNumV; i++ )
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v[i].c = m_temp.glow;
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for( i=0; i<iNumV; i+=4 )
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DISPLAY->AddQuad( &v[i] );
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DISPLAY->DrawQuads( v, iNumV );
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}
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}
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@@ -15,8 +15,8 @@
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#include "Font.h"
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const int MAX_TEXT_LINES = 40;
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const int MAX_TEXT_CHARS = MAX_NUM_QUADS;
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const int MAX_TEXT_LINES = 40;
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const int MAX_TEXT_CHARS = 2000;
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class BitmapText : public Actor
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{
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@@ -15,6 +15,7 @@
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#include "ScreenManager.h"
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#include "ScreenGameplay.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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void Combo::Reset()
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@@ -21,6 +21,7 @@
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#include "MsdFile.h"
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#include "PlayerOptions.h"
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#include "SongOptions.h"
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#include "RageUtil.h"
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void Course::LoadFromCRSFile( CString sPath, CArray<Song*,Song*> &apSongs )
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@@ -18,6 +18,10 @@
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#include "PrefsManager.h"
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#include "Course.h"
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#include "SongManager.h"
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#include <math.h>
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#include "RageDisplay.h"
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#include "ThemeManager.h"
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#include "Notes.h"
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const float TEXT_BANNER_X = 0;
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@@ -14,6 +14,8 @@
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "ThemeManager.h"
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#include "Notes.h"
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const int NUM_FEET_IN_METER = 10;
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@@ -27,6 +27,9 @@
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#define CENTER_X (SCREEN_LEFT + (SCREEN_RIGHT - SCREEN_LEFT)/2.0f)
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#define CENTER_Y (SCREEN_TOP + (SCREEN_BOTTOM - SCREEN_TOP)/2.0f)
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#define SCREEN_NEAR (-1000)
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#define SCREEN_FAR (1000)
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/////////////////////////
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// Note definitions
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/////////////////////////
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@@ -15,12 +15,9 @@
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#include "GameConstantsAndTypes.h"
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#include "GameState.h"
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#include "GameInput.h" // for GameButton constants
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#ifndef DIRECTINPUT_VERSION
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#define DIRECTINPUT_VERSION 0x0800
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#endif
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#include <dinput.h> // for DIK_* key codes
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#include "IniFile.h"
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#include "RageLog.h"
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#include "RageUtil.h"
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GameManager* GAMEMAN = NULL; // global and accessable from anywhere in our program
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@@ -1193,11 +1190,11 @@ void GameManager::GetGameplayStylesForGame( Game game, CArray<Style,Style>& aSty
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}
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}
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void GameManager::GetModesChoicesForGame( Game game, CArray<ModeChoice,ModeChoice>& aChoicesAddTo )
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void GameManager::GetModesChoicesForGame( Game game, CArray<ModeChoice*,ModeChoice*>& apChoicesAddTo )
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{
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for( int s=0; s<NUM_MODE_CHOICES; s++ )
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if( g_ModeChoices[s].game == game)
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aChoicesAddTo.push_back( g_ModeChoices[s] );
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apChoicesAddTo.push_back( &g_ModeChoices[s] );
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}
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void GameManager::GetNotesTypesForGame( Game game, CArray<NotesType,NotesType>& aNotesTypeAddTo )
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@@ -14,20 +14,10 @@
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#include "StyleDef.h"
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#include "Style.h"
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#include "Game.h"
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#include "ModeChoice.h"
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class IniFile;
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struct ModeChoice // used in SelectMode
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{
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Game game;
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PlayMode pm;
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Style style;
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Difficulty dc;
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char name[64];
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int numSidesJoinedToPlay;
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};
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class GameManager
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{
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public:
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@@ -38,7 +28,7 @@ public:
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const StyleDef* GetStyleDefForStyle( Style s );
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void GetGameplayStylesForGame( Game game, CArray<Style,Style>& aStylesAddTo, bool editor=false );
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void GetModesChoicesForGame( Game game, CArray<ModeChoice,ModeChoice>& aChoicesAddTo );
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void GetModesChoicesForGame( Game game, CArray<ModeChoice*,ModeChoice*>& apChoicesAddTo );
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void GetNotesTypesForGame( Game game, CArray<NotesType,NotesType>& aNotesTypeAddTo ); // only look at edit-specific styles
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// void GetGameNames( CStringArray &AddTo );
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@@ -17,6 +17,7 @@
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#include "InputMapper.h"
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#include "Song.h"
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#include "RageLog.h"
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#include "ThemeManager.h"
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GameState* GAMESTATE = NULL; // global and accessable from anywhere in our program
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@@ -13,6 +13,7 @@
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#include "GhostArrow.h"
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#include "PrefsManager.h"
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#include "ThemeManager.h"
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#define SHOW_SECONDS THEME->GetMetricF("GhostArrow","ShowSeconds")
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@@ -13,6 +13,7 @@
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#include "GhostArrowBright.h"
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#include "PrefsManager.h"
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#include "ThemeManager.h"
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#define SHOW_SECONDS THEME->GetMetricF("GhostArrowBright","ShowSeconds")
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@@ -14,6 +14,7 @@
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "ThemeManager.h"
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const float SCROLL_TIME = 5.0f;
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@@ -10,11 +10,10 @@
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-----------------------------------------------------------------------------
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*/
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#include "Sprite.h"
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#include "PrefsManager.h"
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#include "Grade.h"
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#include "GameConstantsAndTypes.h"
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class GradeDisplay : public Sprite
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@@ -14,6 +14,8 @@
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#include "GrayArrow.h"
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#include "PrefsManager.h"
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#include "GameState.h"
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#include <math.h>
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#include "ThemeManager.h"
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#define STEP_SECONDS THEME->GetMetricF("GrayArrow","StepSeconds")
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@@ -16,8 +16,8 @@
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#include "PrefsManager.h"
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#include "RageBitmapTexture.h"
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#include "GameConstantsAndTypes.h"
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#include "ThemeManager.h"
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#include "Notes.h"
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#define LABEL_OFFSET_X( i ) THEME->GetMetricF("GrooveRadar",ssprintf("Label%dOffsetX",i+1))
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@@ -140,8 +140,7 @@ void GrooveRadar::GrooveRadarValueMap::DrawPrimitives()
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const float fRadius = m_sprRadarBase.GetZoomedHeight()/2.0f*1.1f;
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DISPLAY->SetTexture( NULL );
|
||||
DISPLAY->SetColorTextureMultDiffuse();
|
||||
DISPLAY->SetAlphaTextureMultDiffuse();
|
||||
DISPLAY->SetTextureModeModulate();
|
||||
RageVertex v[12]; // needed to draw 5 fan primitives and 10 strip primitives
|
||||
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
@@ -172,7 +171,7 @@ void GrooveRadar::GrooveRadarValueMap::DrawPrimitives()
|
||||
v[1+i].c = v[0].c;
|
||||
}
|
||||
|
||||
DISPLAY->AddFan( v, 5 );
|
||||
DISPLAY->DrawFan( v, 7 );
|
||||
|
||||
|
||||
//
|
||||
@@ -197,7 +196,7 @@ void GrooveRadar::GrooveRadarValueMap::DrawPrimitives()
|
||||
v[i*2+1].c = v[i*2+0].c;
|
||||
}
|
||||
|
||||
DISPLAY->AddStrip( v, 10 );
|
||||
DISPLAY->DrawStrip( v, 12 );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "PrefsManager.h"
|
||||
#include "RageException.h"
|
||||
#include "RageTimer.h"
|
||||
#include <math.h>
|
||||
|
||||
|
||||
const float HOLD_GHOST_ARROW_TWEEN_TIME = 0.5f;
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include "RageUtil.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
//
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "GameState.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
const float JUDGEMENT_DISPLAY_TIME = 0.8f;
|
||||
|
||||
|
||||
@@ -15,6 +15,9 @@
|
||||
#include "RageException.h"
|
||||
#include "RageTimer.h"
|
||||
#include "GameState.h"
|
||||
#include "RageDisplay.h"
|
||||
#include <math.h>
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
//
|
||||
@@ -412,7 +415,7 @@ void LifeMeterBar::DrawPrimitives()
|
||||
m_pStream->m_fPercent = m_fTrailingLifePercentage;
|
||||
m_pStream->m_fHotAlpha = m_fHotAlpha;
|
||||
|
||||
float fPercentRed = (m_fTrailingLifePercentage<g_fDangerThreshold) ? sinf( TIMER->GetTimeSinceStart()*D3DX_PI*4 )/2+0.5f : 0;
|
||||
float fPercentRed = (m_fTrailingLifePercentage<g_fDangerThreshold) ? sinf( TIMER->GetTimeSinceStart()*PI*4 )/2+0.5f : 0;
|
||||
m_quadBlackBackground.SetDiffuse( RageColor(fPercentRed*0.8f,0,0,1) );
|
||||
|
||||
ActorFrame::DrawPrimitives();
|
||||
|
||||
@@ -13,6 +13,8 @@
|
||||
#include "LifeMeterBattery.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "GameState.h"
|
||||
#include "ThemeManager.h"
|
||||
#include "Notes.h"
|
||||
|
||||
|
||||
const float BATTERY_X[NUM_PLAYERS] = { -92, +92 };
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
#include "RageLog.h"
|
||||
#include "GameManager.h"
|
||||
#include "GameState.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
#define TOP_EDGE_X THEME->GetMetricF("MenuElements","TopEdgeX")
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
#include "PrefsManager.h"
|
||||
#include "ScreenManager.h"
|
||||
#include "AnnouncerManager.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
const float TIMER_SECONDS = 99;
|
||||
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
/*
|
||||
-----------------------------------------------------------------------------
|
||||
Class: ModeChoice
|
||||
|
||||
Desc: .
|
||||
|
||||
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
||||
Chris Danford
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "Game.h"
|
||||
#include "Style.h"
|
||||
|
||||
struct ModeChoice // used in SelectMode
|
||||
{
|
||||
Game game;
|
||||
PlayMode pm;
|
||||
Style style;
|
||||
Difficulty dc;
|
||||
char name[64];
|
||||
int numSidesJoinedToPlay;
|
||||
};
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "MusicWheel.h"
|
||||
#include "MusicSortDisplay.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
MusicSortDisplay::MusicSortDisplay()
|
||||
|
||||
@@ -16,7 +16,8 @@
|
||||
#include "MusicWheel.h"
|
||||
#include "MusicStatusDisplay.h"
|
||||
#include "RageTimer.h"
|
||||
|
||||
#include <math.h>
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
MusicStatusDisplay::MusicStatusDisplay()
|
||||
|
||||
@@ -20,6 +20,8 @@
|
||||
#include "RageLog.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "GameState.h"
|
||||
#include <math.h>
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
// WheelItem stuff
|
||||
|
||||
@@ -21,6 +21,8 @@
|
||||
#include "RageException.h"
|
||||
#include "ArrowEffects.h"
|
||||
#include "RageLog.h"
|
||||
#include <math.h>
|
||||
#include "RageDisplay.h"
|
||||
|
||||
|
||||
bool g_bDrawHoldHeadForTapsOnSameRow, g_bDrawTapOnTopOfHoldHead, g_bDrawTapOnTopOfHoldTail; // cache
|
||||
@@ -221,14 +223,14 @@ void NoteDisplay::DrawHold( const HoldNote& hn, const bool bActive, const float
|
||||
|
||||
const int fYStep = 8; // draw a segment every 8 pixels // this requires that the texture dimensions be a multiple of 8
|
||||
|
||||
DISPLAY->SetBlendModeNormal();
|
||||
if( bDrawGlowOnly )
|
||||
DISPLAY->SetColorDiffuse();
|
||||
else
|
||||
DISPLAY->SetColorTextureMultDiffuse();
|
||||
DISPLAY->SetAlphaTextureMultDiffuse();
|
||||
DISPLAY->EnableTextureWrapping();
|
||||
DISPLAY->SetTexture( m_sprHoldParts.GetTexture() );
|
||||
// DISPLAY->SetBlendModeNormal();
|
||||
// if( bDrawGlowOnly )
|
||||
// DISPLAY->SetColorDiffuse();
|
||||
// else
|
||||
// DISPLAY->SetColorTextureMultDiffuse();
|
||||
// DISPLAY->SetAlphaTextureMultDiffuse();
|
||||
// DISPLAY->EnableTextureWrapping();
|
||||
// DISPLAY->SetTexture( m_sprHoldParts.GetTexture() );
|
||||
|
||||
//
|
||||
// Draw the tail
|
||||
@@ -269,11 +271,13 @@ void NoteDisplay::DrawHold( const HoldNote& hn, const bool bActive, const float
|
||||
if( !bDrawGlowOnly && colorDiffuseTop.a==0 && colorDiffuseBottom.a==0 )
|
||||
continue;
|
||||
|
||||
DISPLAY->AddQuad(
|
||||
RageVector3(fXTopLeft-0.5f, fYTop-0.5f, 0), bDrawGlowOnly ? colorGlowTop : colorDiffuseTop, RageVector2(fTexCoordLeft, fTexCoordTop), // colorGlowTop, // top-left
|
||||
RageVector3(fXTopRight-0.5f, fYTop-0.5f, 0), bDrawGlowOnly ? colorGlowTop : colorDiffuseTop, RageVector2(fTexCoordRight, fTexCoordTop), // colorGlowTop, // top-right
|
||||
RageVector3(fXBottomLeft-0.5f, fYBottom-0.5f,0), bDrawGlowOnly ? colorGlowBottom : colorDiffuseBottom, RageVector2(fTexCoordLeft, fTexCoordBottom),// colorGlowBottom, // bottom-left
|
||||
RageVector3(fXBottomRight-0.5f,fYBottom-0.5f,0), bDrawGlowOnly ? colorGlowBottom : colorDiffuseBottom, RageVector2(fTexCoordRight, fTexCoordBottom) );//, colorGlowBottom ); // bottom-right
|
||||
static RageVertex v[4];
|
||||
v[0].p = RageVector3(fXTopLeft-0.5f, fYTop-0.5f, 0); v[0].c = bDrawGlowOnly ? colorGlowTop : colorDiffuseTop; v[0].t = RageVector2(fTexCoordLeft, fTexCoordTop),
|
||||
v[1].p = RageVector3(fXTopRight-0.5f, fYTop-0.5f, 0); v[1].c = bDrawGlowOnly ? colorGlowTop : colorDiffuseTop; v[1].t = RageVector2(fTexCoordRight, fTexCoordTop);
|
||||
v[2].p = RageVector3(fXBottomLeft-0.5f, fYBottom-0.5f,0); v[2].c = bDrawGlowOnly ? colorGlowBottom : colorDiffuseBottom; v[2].t = RageVector2(fTexCoordLeft, fTexCoordBottom);
|
||||
v[3].p = RageVector3(fXBottomRight-0.5f,fYBottom-0.5f,0); v[3].c = bDrawGlowOnly ? colorGlowBottom : colorDiffuseBottom; v[3].t = RageVector2(fTexCoordRight, fTexCoordBottom);
|
||||
|
||||
DISPLAY->DrawQuad( v );
|
||||
}
|
||||
|
||||
//
|
||||
@@ -310,11 +314,11 @@ void NoteDisplay::DrawHold( const HoldNote& hn, const bool bActive, const float
|
||||
if( !bDrawGlowOnly && colorDiffuseTop.a==0 && colorDiffuseBottom.a==0 )
|
||||
continue;
|
||||
|
||||
DISPLAY->AddQuad(
|
||||
RageVector3(fXTopLeft-0.5f, fYTop-0.5f, 0), bDrawGlowOnly ? colorGlowTop : colorDiffuseTop, RageVector2(fTexCoordLeft, fTexCoordTop), //colorGlowTop, // top-left
|
||||
RageVector3(fXTopRight-0.5f, fYTop-0.5f, 0), bDrawGlowOnly ? colorGlowTop : colorDiffuseTop, RageVector2(fTexCoordRight, fTexCoordTop), //colorGlowTop, // top-right
|
||||
RageVector3(fXBottomLeft-0.5f, fYBottom-0.5f,0), bDrawGlowOnly ? colorGlowBottom : colorDiffuseBottom, RageVector2(fTexCoordLeft, fTexCoordBottom), //colorGlowBottom, // bottom-left
|
||||
RageVector3(fXBottomRight-0.5f,fYBottom-0.5f,0), bDrawGlowOnly ? colorGlowBottom : colorDiffuseBottom, RageVector2(fTexCoordRight, fTexCoordBottom) );//, colorGlowBottom ); // bottom-right
|
||||
static RageVertex v[4];
|
||||
v[0].p = RageVector3(fXTopLeft-0.5f, fYTop-0.5f, 0); v[0].c = bDrawGlowOnly ? colorGlowTop : colorDiffuseTop; v[2].t = RageVector2(fTexCoordLeft, fTexCoordTop);
|
||||
v[1].p = RageVector3(fXTopRight-0.5f, fYTop-0.5f, 0); v[1].c = bDrawGlowOnly ? colorGlowTop : colorDiffuseTop; v[2].t = RageVector2(fTexCoordRight, fTexCoordTop);
|
||||
v[2].p = RageVector3(fXBottomLeft-0.5f, fYBottom-0.5f,0); v[2].c = bDrawGlowOnly ? colorGlowBottom : colorDiffuseBottom; v[2].t = RageVector2(fTexCoordLeft, fTexCoordBottom);
|
||||
v[3].p = RageVector3(fXBottomRight-0.5f,fYBottom-0.5f,0); v[3].c = bDrawGlowOnly ? colorGlowBottom : colorDiffuseBottom; v[2].t = RageVector2(fTexCoordRight, fTexCoordBottom);
|
||||
}
|
||||
|
||||
if( g_bDrawTapOnTopOfHoldHead )
|
||||
@@ -357,14 +361,12 @@ void NoteDisplay::DrawHold( const HoldNote& hn, const bool bActive, const float
|
||||
if( !bDrawGlowOnly && colorDiffuseTop.a==0 && colorDiffuseBottom.a==0 )
|
||||
continue;
|
||||
|
||||
DISPLAY->AddQuad(
|
||||
RageVector3(fXTopLeft-0.5f, fYTop-0.5f, 0), bDrawGlowOnly ? colorGlowTop : colorDiffuseTop, RageVector2(fTexCoordLeft, fTexCoordTop), // colorGlowTop, // top-left
|
||||
RageVector3(fXTopRight-0.5f, fYTop-0.5f, 0), bDrawGlowOnly ? colorGlowTop : colorDiffuseTop, RageVector2(fTexCoordRight, fTexCoordTop), // colorGlowTop, // top-right
|
||||
RageVector3(fXBottomLeft-0.5f, fYBottom-0.5f,0), bDrawGlowOnly ? colorGlowBottom : colorDiffuseBottom, RageVector2(fTexCoordLeft, fTexCoordBottom),// colorGlowBottom, // bottom-left
|
||||
RageVector3(fXBottomRight-0.5f,fYBottom-0.5f,0), bDrawGlowOnly ? colorGlowBottom : colorDiffuseBottom, RageVector2(fTexCoordRight, fTexCoordBottom) );//, colorGlowBottom ); // bottom-right
|
||||
static RageVertex v[4];
|
||||
v[0].p = RageVector3(fXTopLeft-0.5f, fYTop-0.5f, 0); v[0].c = bDrawGlowOnly ? colorGlowTop : colorDiffuseTop; v[2].t = RageVector2(fTexCoordLeft, fTexCoordTop);
|
||||
v[0].p = RageVector3(fXTopRight-0.5f, fYTop-0.5f, 0); v[0].c = bDrawGlowOnly ? colorGlowTop : colorDiffuseTop; v[2].t = RageVector2(fTexCoordRight, fTexCoordTop);
|
||||
v[0].p = RageVector3(fXBottomLeft-0.5f, fYBottom-0.5f,0); v[0].c = bDrawGlowOnly ? colorGlowBottom : colorDiffuseBottom; v[2].t = RageVector2(fTexCoordLeft, fTexCoordBottom);
|
||||
v[0].p = RageVector3(fXBottomRight-0.5f,fYBottom-0.5f,0); v[0].c = bDrawGlowOnly ? colorGlowBottom : colorDiffuseBottom; v[2].t = RageVector2(fTexCoordRight, fTexCoordBottom);
|
||||
}
|
||||
|
||||
DISPLAY->FlushQueue();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -21,6 +21,8 @@
|
||||
#include "RageException.h"
|
||||
#include "RageTimer.h"
|
||||
#include "RageLog.h"
|
||||
#include <math.h>
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
const float HOLD_NOTE_BITS_PER_BEAT = 6;
|
||||
|
||||
+27
-22
@@ -24,6 +24,8 @@
|
||||
#include "ScoreKeeperMAX2.h"
|
||||
#include "RageLog.h"
|
||||
#include "RageMath.h"
|
||||
#include "RageDisplay.h"
|
||||
#include "ThemeManager.h"
|
||||
#include "Combo.h"
|
||||
|
||||
#define JUDGE_PERFECT_ZOOM_X THEME->GetMetricF("Player","JudgePerfectZoomX")
|
||||
@@ -298,26 +300,28 @@ void Player::DrawPrimitives()
|
||||
if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_bEffects[PlayerOptions::EFFECT_SPACE] )
|
||||
{
|
||||
// save old view and projection
|
||||
DISPLAY->GetViewTransform( &matOldView );
|
||||
DISPLAY->GetProjectionTransform( &matOldProj );
|
||||
|
||||
// construct view and project matrix
|
||||
RageMatrix matNewView;
|
||||
RageVector3 Eye, At, Up( 0.0f, -1.0f, 0.0f );
|
||||
if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_bReverseScroll ) {
|
||||
Eye = RageVector3( CENTER_X, GetY()-300.0f, 400.0f );
|
||||
At = RageVector3( CENTER_X, GetY()+100.0f, 0.0f );
|
||||
} else {
|
||||
Eye = RageVector3( CENTER_X, GetY()+800.0f, 400.0f );
|
||||
At = RageVector3( CENTER_X, GetY()+400.0f, 0.0f );
|
||||
}
|
||||
RageMatrixLookAtLH( &matNewView, &Eye, &At, &Up );
|
||||
|
||||
DISPLAY->SetViewTransform( &matNewView );
|
||||
|
||||
RageMatrix matNewProj;
|
||||
RageMatrixPerspectiveFovLH( &matNewProj, D3DX_PI/4.0f, SCREEN_WIDTH/(float)SCREEN_HEIGHT, 0.0f, 1000.0f );
|
||||
DISPLAY->SetProjectionTransform( &matNewProj );
|
||||
// TODO: Re-add this code
|
||||
// DISPLAY->GetViewTransform( &matOldView );
|
||||
// DISPLAY->GetProjectionTransform( &matOldProj );
|
||||
//
|
||||
// // construct view and project matrix
|
||||
// RageMatrix matNewView;
|
||||
// RageVector3 Eye, At, Up( 0.0f, -1.0f, 0.0f );
|
||||
// if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_bReverseScroll ) {
|
||||
// Eye = RageVector3( CENTER_X, GetY()-300.0f, 400.0f );
|
||||
// At = RageVector3( CENTER_X, GetY()+100.0f, 0.0f );
|
||||
// } else {
|
||||
// Eye = RageVector3( CENTER_X, GetY()+800.0f, 400.0f );
|
||||
// At = RageVector3( CENTER_X, GetY()+400.0f, 0.0f );
|
||||
// }
|
||||
// RageMatrixLookAtLH( &matNewView, &Eye, &At, &Up );
|
||||
//
|
||||
// DISPLAY->SetViewTransform( &matNewView );
|
||||
//
|
||||
// RageMatrix matNewProj;
|
||||
// RageMatrixPerspectiveFovLH( &matNewProj, PI/4.0f, SCREEN_WIDTH/(float)SCREEN_HEIGHT, 0.0f, 1000.0f );
|
||||
// DISPLAY->SetProjectionTransform( &matNewProj );
|
||||
}
|
||||
|
||||
m_GrayArrowRow.Draw();
|
||||
@@ -326,9 +330,10 @@ void Player::DrawPrimitives()
|
||||
|
||||
if( GAMESTATE->m_PlayerOptions[m_PlayerNumber].m_bEffects[PlayerOptions::EFFECT_SPACE] )
|
||||
{
|
||||
// restire old view and projection
|
||||
DISPLAY->SetViewTransform( &matOldView );
|
||||
DISPLAY->SetProjectionTransform( &matOldProj );
|
||||
// TODO: Re-add this code
|
||||
// // restire old view and projection
|
||||
// DISPLAY->SetViewTransform( &matOldView );
|
||||
// DISPLAY->SetProjectionTransform( &matOldProj );
|
||||
}
|
||||
|
||||
m_frameJudgement.Draw();
|
||||
|
||||
@@ -16,6 +16,9 @@
|
||||
#include "GameState.h"
|
||||
#include "RageException.h"
|
||||
#include "RageDisplay.h"
|
||||
#include "RageUtil.h"
|
||||
#include "AnnouncerManager.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
PrefsManager* PREFSMAN = NULL; // global and accessable from anywhere in our program
|
||||
@@ -28,9 +31,11 @@ PrefsManager::PrefsManager()
|
||||
#else
|
||||
m_bWindowed = false;
|
||||
#endif
|
||||
m_iDisplayResolution = 640;
|
||||
m_iTextureResolution = 1024;
|
||||
m_iRefreshRate = RageDisplay::REFRESH_DEFAULT;
|
||||
m_iDisplayWidth = 640;
|
||||
m_iDisplayHeight = 480;
|
||||
m_iDisplayColorDepth = 16;
|
||||
m_iTextureColorDepth = 16;
|
||||
m_iRefreshRateMode = REFRESH_DEFAULT;
|
||||
m_bIgnoreJoyAxes = true;
|
||||
m_bOnlyDedicatedMenuButtons = false;
|
||||
#ifdef _DEBUG
|
||||
@@ -80,9 +85,11 @@ PrefsManager::~PrefsManager()
|
||||
return; // could not read config file, load nothing
|
||||
|
||||
ini.GetValueB( "Options", "Windowed", m_bWindowed );
|
||||
ini.GetValueI( "Options", "DisplayResolution", m_iDisplayResolution );
|
||||
ini.GetValueI( "Options", "TextureResolution", m_iTextureResolution );
|
||||
ini.GetValueI( "Options", "RefreshRate", m_iRefreshRate );
|
||||
ini.GetValueI( "Options", "DisplayWidth", m_iDisplayWidth );
|
||||
ini.GetValueI( "Options", "DisplayHeight", m_iDisplayHeight );
|
||||
ini.GetValueI( "Options", "DisplayColorDepth", m_iDisplayColorDepth );
|
||||
ini.GetValueI( "Options", "TextureColorDepth", m_iTextureColorDepth );
|
||||
ini.GetValueI( "Options", "RefreshRate", (int&)m_iRefreshRateMode );
|
||||
ini.GetValueB( "Options", "IgnoreJoyAxes", m_bIgnoreJoyAxes );
|
||||
ini.GetValueB( "Options", "UseDedicatedMenuButtons", m_bOnlyDedicatedMenuButtons );
|
||||
ini.GetValueB( "Options", "ShowStats", m_bShowStats );
|
||||
@@ -129,9 +136,11 @@ void PrefsManager::SaveGlobalPrefsToDisk()
|
||||
ini.SetPath( "StepMania.ini" );
|
||||
|
||||
ini.SetValueB( "Options", "Windowed", m_bWindowed );
|
||||
ini.SetValueI( "Options", "DisplayResolution", m_iDisplayResolution );
|
||||
ini.SetValueI( "Options", "TextureResolution", m_iTextureResolution );
|
||||
ini.SetValueI( "Options", "RefreshRate", m_iRefreshRate );
|
||||
ini.SetValueI( "Options", "DisplayWidth", m_iDisplayWidth );
|
||||
ini.SetValueI( "Options", "DisplayHeight", m_iDisplayHeight );
|
||||
ini.SetValueI( "Options", "DisplayColorDepth", m_iDisplayColorDepth );
|
||||
ini.SetValueI( "Options", "TextureColorDepth", m_iTextureColorDepth );
|
||||
ini.SetValueI( "Options", "RefreshRate", m_iRefreshRateMode );
|
||||
ini.SetValueB( "Options", "IgnoreJoyAxes", m_bIgnoreJoyAxes );
|
||||
ini.SetValueB( "Options", "UseDedicatedMenuButtons", m_bOnlyDedicatedMenuButtons );
|
||||
ini.SetValueB( "Options", "ShowStats", m_bShowStats );
|
||||
@@ -204,18 +213,3 @@ void PrefsManager::SaveGamePrefsToDisk()
|
||||
ini.WriteFile();
|
||||
}
|
||||
|
||||
|
||||
int PrefsManager::GetDisplayHeight()
|
||||
{
|
||||
switch( m_iDisplayResolution )
|
||||
{
|
||||
case 1280: return 1024; break;
|
||||
case 1024: return 768; break;
|
||||
case 800: return 600; break;
|
||||
case 640: return 480; break;
|
||||
case 512: return 384; break;
|
||||
case 400: return 300; break;
|
||||
case 320: return 240; break;
|
||||
default: throw RageException( "Invalid DisplayWidth '%d'", m_iDisplayResolution );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,13 +10,6 @@
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "GameConstantsAndTypes.h"
|
||||
|
||||
|
||||
#include "AnnouncerManager.h"
|
||||
#include "ThemeManager.h"
|
||||
#include "GameManager.h"
|
||||
|
||||
|
||||
class PrefsManager
|
||||
{
|
||||
@@ -28,9 +21,11 @@ public:
|
||||
|
||||
// GameOptions (ARE saved between sessions)
|
||||
bool m_bWindowed;
|
||||
int m_iDisplayResolution;
|
||||
int m_iTextureResolution;
|
||||
int m_iRefreshRate; // 0 means 'default'
|
||||
int m_iDisplayWidth;
|
||||
int m_iDisplayHeight;
|
||||
int m_iDisplayColorDepth;
|
||||
int m_iTextureColorDepth;
|
||||
int m_iRefreshRateMode;
|
||||
bool m_bShowStats;
|
||||
BackgroundMode m_BackgroundMode;
|
||||
float m_fBGBrightness;
|
||||
@@ -60,8 +55,6 @@ public:
|
||||
CStringArray m_asAdditionalSongFolders;
|
||||
CString m_DWIPath;
|
||||
|
||||
int GetDisplayHeight();
|
||||
|
||||
void ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame );
|
||||
void SaveGlobalPrefsToDisk();
|
||||
|
||||
|
||||
@@ -10,14 +10,14 @@
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "Actor.h"
|
||||
#include "Sprite.h"
|
||||
|
||||
|
||||
class Quad : public Actor
|
||||
class Quad : public Sprite
|
||||
{
|
||||
public:
|
||||
Quad();
|
||||
|
||||
virtual void DrawPrimitives();
|
||||
|
||||
Quad()
|
||||
{
|
||||
m_bDrawIfTextureNull = true;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "RageUtil.h"
|
||||
#include "RageLog.h"
|
||||
#include "RageException.h"
|
||||
#include "RageTextureManager.h"
|
||||
|
||||
#include "SDL.h"
|
||||
#include "SDL_image.h"
|
||||
@@ -22,183 +23,43 @@
|
||||
#include "SDL_rotozoom.h"
|
||||
#include "SDL_utils.h"
|
||||
#include "SDL_dither.h"
|
||||
#include "SDL_opengl.h"
|
||||
|
||||
#include "RageTimer.h"
|
||||
|
||||
|
||||
|
||||
/* Definitions for various texture formats. We'll probably want RGBA
|
||||
* in OpenGL, not ARGB ... All of these are in local (little) endian;
|
||||
* this may or may not need adjustment for OpenGL. */
|
||||
const static unsigned int PixFmtMasks[][5] =
|
||||
{
|
||||
/* Err. D3D's texture formats are little-endian, so the order of
|
||||
* colors (bytewise) is BGRA; D3DFMT_A8R8G8B8 is really BGRA (bytewise).
|
||||
* D3DFMT_A4R4G4B4 is 0xGBAR; flip the bytes and it's sane (0xARGB).
|
||||
*/
|
||||
{ 0x00FF0000, /* B8G8R8A8 */
|
||||
0x0000FF00,
|
||||
0x000000FF,
|
||||
0xFF000000, 32 },
|
||||
{ 0x0F00, /* B4G4R4A4 */
|
||||
0x00F0,
|
||||
0x000F,
|
||||
0xF000, 16 },
|
||||
{ 0x7C00, /* B5G5R5A1 */
|
||||
0x03E0,
|
||||
0x001F,
|
||||
0x8000, 16 },
|
||||
{ 0xF800, /* B5G6R5 */
|
||||
0x07E0,
|
||||
0x001F,
|
||||
0x0000, 16 }
|
||||
};
|
||||
|
||||
int PixFmtMaskNo(D3DFORMAT fmt)
|
||||
{
|
||||
switch(fmt) {
|
||||
case D3DFMT_A8R8G8B8: return 0;
|
||||
case D3DFMT_A4R4G4B4: return 1;
|
||||
case D3DFMT_A1R5G5B5: return 2;
|
||||
case D3DFMT_R5G6B5: return 3;
|
||||
default: ASSERT(0); return 0;
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// RageBitmapTexture constructor
|
||||
//-----------------------------------------------------------------------------
|
||||
RageBitmapTexture::RageBitmapTexture(
|
||||
RageDisplay* pScreen,
|
||||
const CString &sFilePath,
|
||||
int dwMaxSize,
|
||||
int dwTextureColorDepth,
|
||||
int iMipMaps,
|
||||
int iAlphaBits,
|
||||
bool bDither,
|
||||
bool bStretch
|
||||
) :
|
||||
RageTexture( pScreen, sFilePath, dwMaxSize, dwTextureColorDepth, iMipMaps, iAlphaBits, bDither, bStretch )
|
||||
RageBitmapTexture::RageBitmapTexture( const CString &sFilePath ) : RageTexture( sFilePath )
|
||||
{
|
||||
// LOG->Trace( "RageBitmapTexture::RageBitmapTexture()" );
|
||||
|
||||
m_pd3dTexture = NULL;
|
||||
|
||||
//if( !LoadFromCacheFile() )
|
||||
Create( dwMaxSize, dwTextureColorDepth, iMipMaps, iAlphaBits, bDither, bStretch );
|
||||
|
||||
//SaveToCache();
|
||||
|
||||
CreateFrameRects();
|
||||
Load( sFilePath );
|
||||
}
|
||||
|
||||
RageBitmapTexture::~RageBitmapTexture()
|
||||
{
|
||||
SAFE_RELEASE(m_pd3dTexture);
|
||||
glDeleteTextures(1, &m_uGLTextureID);
|
||||
}
|
||||
|
||||
void RageBitmapTexture::Reload(
|
||||
int dwMaxSize,
|
||||
int dwTextureColorDepth,
|
||||
int iMipMaps,
|
||||
int iAlphaBits,
|
||||
bool bDither,
|
||||
bool bStretch
|
||||
)
|
||||
{
|
||||
SAFE_RELEASE(m_pd3dTexture);
|
||||
Create( dwMaxSize, dwTextureColorDepth, iMipMaps, iAlphaBits, bDither, bStretch );
|
||||
// leave m_iRefCount alone!
|
||||
CreateFrameRects();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// GetTexture
|
||||
//-----------------------------------------------------------------------------
|
||||
LPDIRECT3DTEXTURE8 RageBitmapTexture::GetD3DTexture()
|
||||
{
|
||||
return m_pd3dTexture;
|
||||
}
|
||||
|
||||
#if 1
|
||||
|
||||
static int power_of_two(int input)
|
||||
int power_of_two(int input)
|
||||
{
|
||||
int value = 1;
|
||||
|
||||
while ( value < input ) value <<= 1;
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
/*
|
||||
* Each dwMaxSize, dwTextureColorDepth and iAlphaBits are maximums; we may
|
||||
* use less. iAlphaBits must be 0, 1 or 4.
|
||||
*
|
||||
* XXX: change iAlphaBits == 4 to iAlphaBits == 8 to indicate "as much alpha
|
||||
* as needed", since that's what it really is; still only use 4 in 16-bit textures.
|
||||
*
|
||||
* Dither forces dithering when loading 16-bit textures.
|
||||
* Stretch forces the loaded image to fill the texture completely.
|
||||
*/
|
||||
|
||||
void RageBitmapTexture::Create(
|
||||
int dwMaxSize,
|
||||
int dwTextureColorDepth,
|
||||
int iMipMaps,
|
||||
int iAlphaBits,
|
||||
bool bDither,
|
||||
bool bStretch
|
||||
)
|
||||
void RageBitmapTexture::Load( const CString &sFilePath )
|
||||
{
|
||||
HRESULT hr;
|
||||
m_sFilePath = sFilePath; // save file path
|
||||
|
||||
// look in the file name for a format hints
|
||||
m_sFilePath.MakeLower();
|
||||
int iMaxSize = DISPLAY->GetMaxTextureSize();
|
||||
|
||||
if( m_sFilePath.Find("no alpha") != -1 ) iAlphaBits = 0;
|
||||
else if( m_sFilePath.Find("1 alpha") != -1 ) iAlphaBits = 1;
|
||||
else if( m_sFilePath.Find("1alpha") != -1 ) iAlphaBits = 1;
|
||||
else if( m_sFilePath.Find("0alpha") != -1 ) iAlphaBits = 0;
|
||||
if( m_sFilePath.Find("dither") != -1 ) bDither = true;
|
||||
SDL_Surface *img;
|
||||
|
||||
/* Load the image into an SDL surface. */
|
||||
SDL_Surface *img = IMG_Load(m_sFilePath);
|
||||
|
||||
/* Figure out which texture format to use. */
|
||||
D3DFORMAT fmtTexture;
|
||||
|
||||
if( dwTextureColorDepth == 16 ) {
|
||||
/* Bits of alpha in the source: */
|
||||
int src_alpha_bits = 8 - img->format->Aloss;
|
||||
|
||||
/* No real alpha in paletted input. */
|
||||
if( img->format->BytesPerPixel == 1 )
|
||||
src_alpha_bits = 0;
|
||||
|
||||
/* Colorkeyed input effectively has at least one bit of alpha: */
|
||||
if( img->flags & SDL_SRCCOLORKEY )
|
||||
src_alpha_bits = max( 1, src_alpha_bits );
|
||||
|
||||
/* Don't use more than we were hinted to. */
|
||||
src_alpha_bits = min( iAlphaBits, src_alpha_bits );
|
||||
|
||||
/* XXX Scan the image, and see if it actually uses its alpha channel/color key
|
||||
* (if any). Reduce to 1 or 0 bits of alpha if possible. */
|
||||
|
||||
switch( src_alpha_bits ) {
|
||||
case 0: fmtTexture = D3DFMT_R5G6B5; break;
|
||||
case 1: fmtTexture = D3DFMT_A1R5G5B5; break;
|
||||
default: fmtTexture = D3DFMT_A4R4G4B4; break;
|
||||
}
|
||||
} else if( dwTextureColorDepth == 32 )
|
||||
fmtTexture = D3DFMT_A8R8G8B8;
|
||||
else
|
||||
throw RageException( "Invalid color depth: %d bits", dwTextureColorDepth );
|
||||
|
||||
/* Cap the max texture size to the hardware max. Is this needed--won't the
|
||||
* texture creation do this for us? */
|
||||
dwMaxSize = min( dwMaxSize, int(DISPLAY->GetDeviceCaps().MaxTextureWidth) );
|
||||
img = IMG_Load(sFilePath);
|
||||
if(!img)
|
||||
throw RageException("Could not load graphic '%s'", sFilePath.GetString());
|
||||
|
||||
/* Save information about the source. Unless something else changes this
|
||||
* later, the image inside the texture is the same size as the source. */
|
||||
@@ -209,88 +70,6 @@ void RageBitmapTexture::Create(
|
||||
m_iTextureWidth = power_of_two(img->w);
|
||||
m_iTextureHeight = power_of_two(img->h);
|
||||
|
||||
/* Cap the size. */
|
||||
m_iTextureWidth = min(m_iTextureWidth, int(dwMaxSize));
|
||||
m_iTextureHeight = min(m_iTextureHeight, int(dwMaxSize));
|
||||
|
||||
if( FAILED( hr = m_pd3dDevice->CreateTexture(
|
||||
m_iTextureWidth, // width
|
||||
m_iTextureHeight, // height
|
||||
1, // mip map levels XXX: sending 4 breaks 2x2 pngs
|
||||
0, // usage (is a render target?)
|
||||
fmtTexture, // our preferred texture format
|
||||
D3DPOOL_MANAGED, // which memory pool
|
||||
&m_pd3dTexture) ))
|
||||
{
|
||||
throw RageException( hr, "CreateTexture() failed for file '%s'.", m_sFilePath.GetString() );
|
||||
}
|
||||
|
||||
{
|
||||
D3DSURFACE_DESC ddsd;
|
||||
if ( FAILED( hr = m_pd3dTexture->GetLevelDesc( 0, &ddsd ) ) )
|
||||
throw RageException( hr, "Could not get level Description of D3D texture!" );
|
||||
|
||||
/* We might have received a texture of a different size or format than
|
||||
* we asked for. */
|
||||
m_iTextureWidth = ddsd.Width;
|
||||
m_iTextureHeight = ddsd.Height;
|
||||
fmtTexture = ddsd.Format;
|
||||
}
|
||||
|
||||
/* If the source is larger than the texture, we have to scale it down; that's
|
||||
* "stretching", I guess. */
|
||||
if(m_iSourceWidth > m_iTextureWidth || m_iSourceHeight > m_iTextureHeight)
|
||||
bStretch = true;
|
||||
|
||||
int target = PixFmtMaskNo(fmtTexture);
|
||||
|
||||
/* Dither only when the target is 16bpp, not when it's 32bpp. */
|
||||
if( PixFmtMasks[target][4] /* XXX magic 4 */ == 4)
|
||||
bDither = false;
|
||||
|
||||
if( bStretch ) {
|
||||
/* zoomSurface takes a ratio. I'm not sure if it's always exact; we don't
|
||||
* want to accidentally create a 513x513 texture, for example (it won't just
|
||||
* cause lines; it'll be copied to the texture completely wrong). */
|
||||
|
||||
/* resize currently only does RGBA8888 */
|
||||
{
|
||||
int mask = 0;
|
||||
ConvertSDLSurface(img, img->w, img->h, PixFmtMasks[mask][4],
|
||||
PixFmtMasks[mask][0], PixFmtMasks[mask][1], PixFmtMasks[mask][2], PixFmtMasks[mask][3]);
|
||||
}
|
||||
|
||||
while (m_iImageWidth != m_iTextureWidth || m_iImageHeight != m_iTextureHeight) {
|
||||
float xscale = float(m_iTextureWidth)/m_iImageWidth;
|
||||
float yscale = float(m_iTextureHeight)/m_iImageHeight;
|
||||
|
||||
/* Our filter is a simple linear filter, so it can't scale to
|
||||
* less than .5 very well. If we need to go lower than .5, do
|
||||
* it iteratively. */
|
||||
xscale = max(xscale, .5f);
|
||||
yscale = max(yscale, .5f);
|
||||
|
||||
SDL_Surface *dst = zoomSurface(img, xscale, yscale);
|
||||
|
||||
SDL_FreeSurface(img);
|
||||
img = dst;
|
||||
|
||||
/* The new image size is the full texture size. */
|
||||
m_iImageWidth = int(m_iImageWidth * xscale + .0001);
|
||||
m_iImageHeight = int(m_iImageHeight * yscale + .0001);
|
||||
}
|
||||
}
|
||||
|
||||
if( bDither )
|
||||
{
|
||||
/* Dither down to the destination format. */
|
||||
SDL_Surface *dst = SDL_CreateRGBSurfaceSane(SDL_SWSURFACE, img->w, img->h, PixFmtMasks[target][4],
|
||||
PixFmtMasks[target][0], PixFmtMasks[target][1], PixFmtMasks[target][2], PixFmtMasks[target][3]);
|
||||
|
||||
SM_SDL_OrderedDither(img, dst);
|
||||
SDL_FreeSurface(img);
|
||||
img = dst;
|
||||
}
|
||||
|
||||
/* Convert the data to the destination format. Hmm. We could just
|
||||
* convert the format, leaving the resolution alone (simplifying
|
||||
@@ -300,160 +79,35 @@ void RageBitmapTexture::Create(
|
||||
* We don't want anything else to be linearly filtered in on the
|
||||
* edge of the texture ...
|
||||
*/
|
||||
ConvertSDLSurface(img, m_iTextureWidth, m_iTextureHeight, PixFmtMasks[target][4],
|
||||
PixFmtMasks[target][0], PixFmtMasks[target][1], PixFmtMasks[target][2], PixFmtMasks[target][3]);
|
||||
ConvertSDLSurface(img, m_iTextureWidth, m_iTextureHeight, 32,
|
||||
0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 );
|
||||
|
||||
/* Copy the data to the target texture. */
|
||||
{
|
||||
D3DLOCKED_RECT d3dlr;
|
||||
if( FAILED( hr=m_pd3dTexture->LockRect(0, &d3dlr, 0, 0) ) )
|
||||
throw RageException( hr, "LockRect failed for file '%s'.", m_sFilePath.GetString() );
|
||||
|
||||
memcpy( (byte *)(d3dlr.pBits), img->pixels, img->h*img->pitch );
|
||||
ASSERT( !FAILED( m_pd3dTexture->UnlockRect(0) ) ) ;
|
||||
}
|
||||
glGenTextures(1, &m_uGLTextureID);
|
||||
DISPLAY->FlushQueue();
|
||||
glBindTexture(GL_TEXTURE_2D, m_uGLTextureID);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, img->pitch / img->format->BytesPerPixel);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, img->w, img->h, 0, GL_RGBA,
|
||||
GL_UNSIGNED_BYTE, img->pixels);
|
||||
glFlush();
|
||||
|
||||
|
||||
SDL_FreeSurface(img);
|
||||
LOG->Trace( "RageBitmapTexture: Loaded '%s' (%ux%u) from disk. bStretch = %d, source %d,%d; image %d,%d.",
|
||||
m_sFilePath.GetString(), GetTextureWidth(), GetTextureHeight(),
|
||||
bStretch, m_iSourceWidth, m_iSourceHeight,
|
||||
m_iImageWidth, m_iImageHeight);
|
||||
|
||||
|
||||
CreateFrameRects();
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
#include "DXUtil.h"
|
||||
#include "dxerr8.h"
|
||||
|
||||
void RageBitmapTexture::Create(
|
||||
int dwMaxSize,
|
||||
int dwTextureColorDepth,
|
||||
int iMipMaps,
|
||||
int iAlphaBits,
|
||||
bool bDither,
|
||||
bool bStretch
|
||||
)
|
||||
void RageBitmapTexture::Reload()
|
||||
{
|
||||
HRESULT hr;
|
||||
glDeleteTextures(1, &m_uGLTextureID);
|
||||
|
||||
// look in the file name for a format hints
|
||||
m_sFilePath.MakeLower();
|
||||
|
||||
if( -1 != m_sFilePath.Find("no alpha") )
|
||||
iAlphaBits = 0;
|
||||
else if( -1 != m_sFilePath.Find("1 alpha") )
|
||||
iAlphaBits = 1;
|
||||
else if( -1 != m_sFilePath.Find("1alpha") )
|
||||
iAlphaBits = 1;
|
||||
else if( -1 != m_sFilePath.Find("0alpha") )
|
||||
iAlphaBits = 0;
|
||||
if( -1 != m_sFilePath.Find("dither") )
|
||||
bDither = true;
|
||||
|
||||
|
||||
/////////////////////
|
||||
// Get info about the bitmap
|
||||
/////////////////////
|
||||
D3DXIMAGE_INFO ddii;
|
||||
if( FAILED( hr = D3DXGetImageInfoFromFile(m_sFilePath,&ddii) ) )
|
||||
{
|
||||
throw RageException( hr, "D3DXGetImageInfoFromFile() failed for file '%s'.", m_sFilePath.GetString() );
|
||||
}
|
||||
|
||||
|
||||
///////////////////////
|
||||
// Figure out which texture format to use
|
||||
///////////////////////
|
||||
D3DFORMAT fmtTexture;
|
||||
if( dwTextureColorDepth == 32 )
|
||||
fmtTexture = D3DFMT_A8R8G8B8;
|
||||
else if( ddii.Format == D3DFMT_P8 )
|
||||
fmtTexture = D3DFMT_A1R5G5B5;
|
||||
else // dwTextureColorDepth == 16
|
||||
{
|
||||
switch( iAlphaBits )
|
||||
{
|
||||
case 0: fmtTexture = D3DFMT_R5G6B5; break;
|
||||
case 1: fmtTexture = D3DFMT_A1R5G5B5; break;
|
||||
case 4: fmtTexture = D3DFMT_A4R4G4B4; break;
|
||||
default: ASSERT(0); fmtTexture = D3DFMT_A4R4G4B4; break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// find out what the min texture size is
|
||||
dwMaxSize = min( dwMaxSize, int(DISPLAY->GetDeviceCaps().MaxTextureWidth) );
|
||||
|
||||
bStretch |= int(ddii.Width) > dwMaxSize || int(ddii.Height) > dwMaxSize;
|
||||
|
||||
// HACK: On a Voodoo3 and Win98, D3DXCreateTextureFromFileEx fail randomly on rare occasions.
|
||||
// So, we'll try the call 2x in a row in case the first one fails.
|
||||
for( int i=0; i<2; i++ )
|
||||
{
|
||||
if( FAILED( hr = D3DXCreateTextureFromFileEx(
|
||||
m_pd3dDevice, // device
|
||||
m_sFilePath, // soure file
|
||||
D3DX_DEFAULT, // width
|
||||
D3DX_DEFAULT, // height
|
||||
iMipMaps, // mip map levels
|
||||
0, // usage (is a render target?)
|
||||
fmtTexture, // our preferred texture format
|
||||
D3DPOOL_MANAGED, // which memory pool
|
||||
(bStretch ? D3DX_FILTER_LINEAR : D3DX_FILTER_NONE) | (bDither ? D3DX_FILTER_DITHER : 0), // filter
|
||||
D3DX_FILTER_BOX | (bDither ? D3DX_FILTER_DITHER : 0), // mip filter
|
||||
D3DCOLOR_ARGB(255,255,0,255), // pink color key
|
||||
&ddii, // struct to fill with source image info
|
||||
NULL, // no palette
|
||||
&m_pd3dTexture ) ) )
|
||||
{
|
||||
if( i==0 )
|
||||
{
|
||||
LOG->Trace( "WARNING! D3DXCreateTextureFromFileEx failed. Sleep and try one more time..." );
|
||||
::Sleep( 10 );
|
||||
continue;
|
||||
}
|
||||
throw RageException( hr, "D3DXCreateTextureFromFileEx() failed for file '%s'.", m_sFilePath.GetString() );
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
/////////////////////
|
||||
// Save information about the texture
|
||||
/////////////////////
|
||||
m_iSourceWidth = ddii.Width;
|
||||
m_iSourceHeight= ddii.Height;
|
||||
|
||||
D3DSURFACE_DESC ddsd;
|
||||
if ( FAILED( hr = m_pd3dTexture->GetLevelDesc( 0, &ddsd ) ) )
|
||||
throw RageException( hr, "Could not get level Description of D3DX texture!" );
|
||||
|
||||
// save information about the texture
|
||||
m_iTextureWidth = ddsd.Width;
|
||||
m_iTextureHeight = ddsd.Height;
|
||||
|
||||
|
||||
if( bStretch )
|
||||
{
|
||||
m_iImageWidth = m_iTextureWidth;
|
||||
m_iImageHeight = m_iTextureHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_iImageWidth = m_iSourceWidth;
|
||||
m_iImageHeight = m_iSourceHeight;
|
||||
}
|
||||
|
||||
LOG->Trace( "RageBitmapTexture: Loaded '%s' (%ux%u) from disk. bStretch = %d, source %d,%d; image %d,%d.",
|
||||
m_sFilePath.GetString(),
|
||||
GetTextureWidth(),
|
||||
GetTextureHeight(),
|
||||
bStretch,
|
||||
m_iSourceWidth,
|
||||
m_iSourceHeight,
|
||||
m_iImageWidth,
|
||||
m_iImageHeight
|
||||
);
|
||||
Load( m_sFilePath );
|
||||
}
|
||||
|
||||
#endif
|
||||
unsigned int RageBitmapTexture::GetGLTextureID()
|
||||
{
|
||||
return m_uGLTextureID;
|
||||
}
|
||||
@@ -22,39 +22,15 @@
|
||||
class RageBitmapTexture : public RageTexture
|
||||
{
|
||||
public:
|
||||
RageBitmapTexture(
|
||||
RageDisplay* pScreen,
|
||||
const CString &sFilePath,
|
||||
int dwMaxSize = 2048,
|
||||
int dwTextureColorDepth = 16,
|
||||
int iMipMaps = 4,
|
||||
int iAlphaBits = 4,
|
||||
bool bDither = false,
|
||||
bool bStretch = false
|
||||
);
|
||||
RageBitmapTexture( const CString &sFilePath );
|
||||
virtual ~RageBitmapTexture();
|
||||
|
||||
virtual void Reload(
|
||||
int dwMaxSize,
|
||||
int dwTextureColorDepth,
|
||||
int iMipMaps = 4,
|
||||
int iAlphaBits = 4,
|
||||
bool bDither = false,
|
||||
bool bStretch = false
|
||||
);
|
||||
virtual LPDIRECT3DTEXTURE8 GetD3DTexture();
|
||||
|
||||
protected:
|
||||
virtual void Load( const CString &sFilePath );
|
||||
virtual void Reload();
|
||||
|
||||
virtual void Create(
|
||||
int dwMaxSize,
|
||||
int dwTextureColorDepth,
|
||||
int iMipMaps,
|
||||
int iAlphaBits,
|
||||
bool bDither,
|
||||
bool bStretch
|
||||
);
|
||||
virtual unsigned int GetGLTextureID();
|
||||
|
||||
|
||||
LPDIRECT3DTEXTURE8 m_pd3dTexture;
|
||||
unsigned int m_uGLTextureID;
|
||||
CString m_sFilePath;
|
||||
};
|
||||
|
||||
+207
-608
File diff suppressed because it is too large
Load Diff
+27
-101
@@ -12,48 +12,31 @@
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
//
|
||||
// Chris:
|
||||
// Drawing indexed primitives is 30% SLOWER than duplicating verticies on a TNT,
|
||||
// Win98 w/ latest drivers. In fact, drawing indexed primitives is about 30% slower.
|
||||
// Does this have something to do with poor usage of the vertex cache since we're using
|
||||
// DrawPrimitiveUP instead of DrawPrimitive?
|
||||
//
|
||||
|
||||
#include "D3D8.h"
|
||||
class RageTexture;
|
||||
struct RageMatrix;
|
||||
struct RageVertex;
|
||||
|
||||
#include "RageTypes.h"
|
||||
|
||||
enum RefreshRateMode { REFRESH_DEFAULT, REFRESH_MAX, REFRESH_MIN };
|
||||
|
||||
class RageDisplay
|
||||
{
|
||||
friend class RageTexture;
|
||||
|
||||
public:
|
||||
RageDisplay( HWND hWnd );
|
||||
RageDisplay( bool windowed, int width, int height, int bpp, RefreshRateMode rate, bool vsync );
|
||||
~RageDisplay();
|
||||
enum { REFRESH_DEFAULT=0, REFRESH_MAX=1 };
|
||||
bool SwitchDisplayMode(
|
||||
bool bWindowed, int iWidth, int iHeight, int iBPP, int iFullScreenHz, bool bVsync );
|
||||
|
||||
// LPDIRECT3D8 GetD3D() { return m_pd3d; };
|
||||
// inline LPDIRECT3DDEVICE8 GetDevice() { return m_pd3dDevice; };
|
||||
const D3DCAPS8& GetDeviceCaps() const { return m_DeviceCaps; };
|
||||
void SetVideoMode( bool windowed, int width, int height, int bpp, RefreshRateMode rate, bool vsync );
|
||||
|
||||
HRESULT Reset();
|
||||
HRESULT BeginFrame();
|
||||
HRESULT EndFrame();
|
||||
HRESULT ShowFrame();
|
||||
|
||||
HRESULT Invalidate();
|
||||
HRESULT Restore();
|
||||
|
||||
|
||||
bool IsWindowed() const { return !!m_d3dpp.Windowed; };
|
||||
unsigned GetWidth() const { return m_d3dpp.BackBufferWidth; };
|
||||
unsigned GetHeight() const { return m_d3dpp.BackBufferHeight; };
|
||||
unsigned GetBPP() const { return GetBPP( m_d3dpp.BackBufferFormat ); }
|
||||
void Clear();
|
||||
void Flip();
|
||||
bool IsWindowed() const;
|
||||
int GetWidth() const;
|
||||
int GetHeight() const;
|
||||
int GetBPP() const;
|
||||
|
||||
// LPDIRECT3DVERTEXBUFFER8 GetVertexBuffer() { return m_pVB; };
|
||||
void SetViewTransform( const RageMatrix* pMatrix );
|
||||
void SetProjectionTransform( const RageMatrix* pMatrix );
|
||||
void GetViewTransform( RageMatrix* pMatrixOut );
|
||||
@@ -68,85 +51,28 @@ public:
|
||||
void RotateX( float r );
|
||||
void RotateY( float r );
|
||||
void RotateZ( float r );
|
||||
// void RotateYawPitchRoll( const float x, const float y, const float z );
|
||||
|
||||
int GetFPS() const { return m_iFPS; };
|
||||
int GetTPF() const { return m_iTPF; };
|
||||
int GetDPF() const { return m_iDPF; };
|
||||
|
||||
void GetHzAtResolution(unsigned width, unsigned height, unsigned bpp, CArray<int,int> &add) const;
|
||||
|
||||
private:
|
||||
unsigned MaxRefresh(unsigned iWidth, unsigned iHeight, D3DFORMAT fmt) const;
|
||||
unsigned GetBPP(D3DFORMAT fmt) const;
|
||||
HRESULT SetMode();
|
||||
D3DFORMAT FindBackBufferType(bool bWindowed, int iBPP);
|
||||
RageMatrix& GetTopMatrix() { return m_MatrixStack.back(); }
|
||||
|
||||
HWND m_hWnd;
|
||||
|
||||
// DirectDraw/Direct3D objects
|
||||
LPDIRECT3D8 m_pd3d;
|
||||
LPDIRECT3DDEVICE8 m_pd3dDevice;
|
||||
D3DCAPS8 m_DeviceCaps;
|
||||
|
||||
|
||||
D3DDISPLAYMODE m_DesktopMode;
|
||||
D3DPRESENT_PARAMETERS m_d3dpp;
|
||||
|
||||
// a vertex buffer for all to share
|
||||
LPDIRECT3DVERTEXBUFFER8 m_pVB;
|
||||
void CreateVertexBuffer();
|
||||
void ReleaseVertexBuffer();
|
||||
|
||||
// OpenGL-like matrix stack
|
||||
CArray<RageMatrix, RageMatrix&> m_MatrixStack;
|
||||
|
||||
// for performance stats
|
||||
float m_fLastCheckTime;
|
||||
int m_iFramesRenderedSinceLastCheck;
|
||||
int m_iTrianglesRenderedSinceLastCheck;
|
||||
int m_iDrawsSinceLastCheck;
|
||||
int m_iFPS, m_iTPF, m_iDPF;
|
||||
|
||||
|
||||
//
|
||||
// Render Queue stuff
|
||||
//
|
||||
protected:
|
||||
|
||||
#define MAX_NUM_QUADS 2048
|
||||
#define MAX_NUM_VERTICIES (MAX_NUM_QUADS*4) // 4 verticies per quad
|
||||
|
||||
RageVertex m_vertQueue[MAX_NUM_VERTICIES];
|
||||
int m_iNumVerts;
|
||||
|
||||
public:
|
||||
// TODO: Elminiate vertex duplication using an index buffer. Would this work with OpenGL though?
|
||||
// void AddTriangle( const RageVertex v[3] );
|
||||
void AddQuad( const RageVertex v[4] ); // upper-left, upper-right, lower-left, lower-right
|
||||
void AddFan( const RageVertex v[], int iNumPrimitives );
|
||||
void AddStrip( const RageVertex v[], int iNumPrimitives );
|
||||
void AddTriangle(
|
||||
const RageVector3& p0, const D3DCOLOR& c0, const RageVector2& t0,
|
||||
const RageVector3& p1, const D3DCOLOR& c1, const RageVector2& t1,
|
||||
const RageVector3& p2, const D3DCOLOR& c2, const RageVector2& t2 );
|
||||
void AddQuad(
|
||||
const RageVector3 &p0, const D3DCOLOR& c0, const RageVector2& t0, // upper-left
|
||||
const RageVector3 &p1, const D3DCOLOR& c1, const RageVector2& t1, // upper-right
|
||||
const RageVector3 &p2, const D3DCOLOR& c2, const RageVector2& t2, // lower-left
|
||||
const RageVector3 &p3, const D3DCOLOR& c3, const RageVector2& t3 ); // lower-right
|
||||
void FlushQueue();
|
||||
void SetTexture( RageTexture* pTexture );
|
||||
void SetColorTextureMultDiffuse();
|
||||
void SetColorDiffuse();
|
||||
void SetAlphaTextureMultDiffuse();
|
||||
void SetTextureModeModulate();
|
||||
void SetTextureModeGlow();
|
||||
void SetBlendModeNormal();
|
||||
void SetBlendModeAdd();
|
||||
void EnableZBuffer();
|
||||
void DisableZBuffer();
|
||||
void EnableTextureWrapping();
|
||||
void DisableTextureWrapping();
|
||||
|
||||
void DrawQuad( const RageVertex v[4] ); // upper-left, upper-right, lower-left, lower-right
|
||||
void DrawQuads( const RageVertex v[], int iNumVerts );
|
||||
void DrawFan( const RageVertex v[], int iNumVerts );
|
||||
void DrawStrip( const RageVertex v[], int iNumVerts );
|
||||
void FlushQueue();
|
||||
|
||||
void GetHzAtResolution(int width, int height, int bpp, CArray<int,int> &add) const;
|
||||
int GetMaxTextureSize() const;
|
||||
|
||||
protected:
|
||||
void AddVerts( const RageVertex v[], int iNumVerts );
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -25,19 +25,20 @@ protected:
|
||||
CString m_sError;
|
||||
};
|
||||
|
||||
#include "crash.h"
|
||||
//#include "crash.h"
|
||||
|
||||
/* Assertion that sets an optional message and brings up the crash handler, so
|
||||
* we get a backtrace. This should probably be used instead of throwing an
|
||||
* exception in most cases we expect never to happen (but not in cases that
|
||||
* we do expect, such as d3d init failure.) */
|
||||
#define RAGE_ASSERT_M(COND, MESSAGE) { if(!(COND)) { VDCHECKPOINT_M(MESSAGE); *(char*)0=0; } }
|
||||
#define RAGE_ASSERT(COND) RAGE_ASSERT_M((COND), "Assertion failure")
|
||||
//#define RAGE_ASSERT_M(COND, MESSAGE) { if(!(COND)) { VDCHECKPOINT_M(MESSAGE); *(char*)0=0; } }
|
||||
//#define RAGE_ASSERT(COND) RAGE_ASSERT_M((COND), "Assertion failure")
|
||||
|
||||
/* Make this the default assert handler. */
|
||||
#ifdef ASSERT
|
||||
#undef ASSERT
|
||||
#endif
|
||||
#define ASSERT RAGE_ASSERT
|
||||
//#ifdef ASSERT
|
||||
//#undef ASSERT
|
||||
//#endif
|
||||
//#define ASSERT RAGE_ASSERT
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
@@ -948,3 +948,4 @@ int RageInput::pump_t::GetPadEvent()
|
||||
|
||||
return buf;
|
||||
}
|
||||
|
||||
|
||||
@@ -159,3 +159,4 @@ namespace USB {
|
||||
};
|
||||
|
||||
extern RageInput* INPUTMAN; // global and accessable from anywhere in our program
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
#include "RageUtil.h"
|
||||
#include <fstream>
|
||||
|
||||
#include "crash.h"
|
||||
//#include "crash.h"
|
||||
|
||||
#include "dxerr8.h"
|
||||
#pragma comment(lib, "DxErr8.lib")
|
||||
@@ -73,7 +73,7 @@ void RageLog::Trace( const char *fmt, ...)
|
||||
|
||||
fprintf( m_fileLog, "%s\n", sBuff.GetString() );
|
||||
printf( "%s\n", sBuff.GetString() );
|
||||
CrashLog(sBuff);
|
||||
// CrashLog(sBuff);
|
||||
|
||||
#ifdef DEBUG
|
||||
this->Flush(); // implicit flush
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// In-line Links
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -281,16 +282,7 @@ HRESULT CTextureRenderer::DoRenderSample( IMediaSample * pSample )
|
||||
//-----------------------------------------------------------------------------
|
||||
// RageMovieTexture constructor
|
||||
//-----------------------------------------------------------------------------
|
||||
RageMovieTexture::RageMovieTexture(
|
||||
RageDisplay* pScreen,
|
||||
const CString &sFilePath,
|
||||
int dwMaxSize,
|
||||
int dwTextureColorDepth,
|
||||
int iMipMaps,
|
||||
int iAlphaBits,
|
||||
bool bDither,
|
||||
bool bStretch ) :
|
||||
RageTexture( pScreen, sFilePath, dwMaxSize, dwTextureColorDepth, iMipMaps, iAlphaBits, bDither, bStretch )
|
||||
RageMovieTexture::RageMovieTexture( const CString &sFilePath ) : RageTexture( sFilePath )
|
||||
{
|
||||
LOG->Trace( "RageBitmapTexture::RageBitmapTexture()" );
|
||||
|
||||
@@ -578,3 +570,5 @@ bool RageMovieTexture::IsPlaying() const
|
||||
return m_bPlaying;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -34,19 +34,14 @@ void RageSound::PlayOnceStreamedFromDir( CString sDir ) { }
|
||||
|
||||
|
||||
|
||||
RageSound::RageSound( HWND hWnd )
|
||||
RageSound::RageSound()
|
||||
{
|
||||
LOG->Trace( "RageSound::RageSound()" );
|
||||
|
||||
// save the HWND
|
||||
if( !hWnd )
|
||||
throw RageException( "RageSound called with NULL hWnd." );
|
||||
m_hWndApp = hWnd;
|
||||
|
||||
if( BASS_GetVersion() != MAKELONG(1,6) )
|
||||
throw RageException( "BASS version 1.6 DLL could not be loaded. Verify that Bass.dll exists in the program directory.");
|
||||
|
||||
if( !BASS_Init( -1, 44100, BASS_DEVICE_LEAVEVOL|BASS_DEVICE_LATENCY, m_hWndApp ) )
|
||||
if( !BASS_Init( -1, 44100, BASS_DEVICE_LEAVEVOL|BASS_DEVICE_LATENCY, NULL ) )
|
||||
{
|
||||
throw RageException(
|
||||
"There was an error while initializing your sound card.\n\n"
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
class RageSound
|
||||
{
|
||||
public:
|
||||
RageSound( HWND hWnd );
|
||||
RageSound();
|
||||
~RageSound();
|
||||
|
||||
float GetPlayLatency() { return m_info.latency / 1000.0f; }; // latency between when Play() is called and sound starts coming out
|
||||
@@ -29,7 +29,6 @@ public:
|
||||
void PlayOnceStreamedFromDir( CString sDir );
|
||||
|
||||
private:
|
||||
HWND m_hWndApp; // this is set on GRAPHICS_Create()
|
||||
BASS_INFO m_info;
|
||||
};
|
||||
|
||||
|
||||
@@ -18,34 +18,21 @@
|
||||
#include <string.h>
|
||||
#include <assert.h>
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// RageTexture constructor
|
||||
//-----------------------------------------------------------------------------
|
||||
RageTexture::RageTexture(
|
||||
RageDisplay* pScreen,
|
||||
const CString &sFilePath,
|
||||
int dwMaxSize,
|
||||
int dwTextureColorDepth,
|
||||
int iMipMaps,
|
||||
int iAlphaBits,
|
||||
bool bDither,
|
||||
bool bStretch )
|
||||
RageTexture::RageTexture( const CString &sFilePath )
|
||||
{
|
||||
// LOG->Trace( "RageTexture::RageTexture()" );
|
||||
|
||||
// save a pointer to the D3D device
|
||||
m_pd3dDevice = pScreen->m_pd3dDevice;
|
||||
assert( m_pd3dDevice != NULL );
|
||||
|
||||
// save the file path
|
||||
m_sFilePath = sFilePath;
|
||||
// m_pd3dTexture = NULL;
|
||||
m_iRefCount = 1;
|
||||
|
||||
m_iSourceWidth = m_iSourceHeight = 0;
|
||||
m_iTextureWidth = m_iTextureHeight = 0;
|
||||
m_iImageWidth = m_iImageHeight = 0;
|
||||
m_iFramesWide = m_iFramesHigh = 1;
|
||||
m_iFramesWide = m_iFramesHigh = 0;
|
||||
}
|
||||
|
||||
RageTexture::~RageTexture()
|
||||
@@ -110,3 +97,9 @@ void RageTexture::GetFrameDimensionsFromFileName( CString sPath, int* piFramesWi
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
const RectF *RageTexture::GetTextureCoordRect( int frameNo ) const
|
||||
{
|
||||
return &m_TextureCoordRects[frameNo];
|
||||
}
|
||||
|
||||
|
||||
+20
-53
@@ -3,7 +3,7 @@
|
||||
-----------------------------------------------------------------------------
|
||||
Class: RageTexture
|
||||
|
||||
Desc: Abstract class for a texture and holds metadata.
|
||||
Desc: Abstract class for a texture and metadata.
|
||||
|
||||
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
||||
Chris Danford
|
||||
@@ -11,24 +11,10 @@
|
||||
*/
|
||||
|
||||
|
||||
#include "RageTypes.h"
|
||||
|
||||
|
||||
#include "RageDisplay.h"
|
||||
#include <d3dx8.h>
|
||||
//#include <d3d8types.h>
|
||||
|
||||
|
||||
|
||||
struct FRECT
|
||||
{
|
||||
public:
|
||||
FRECT() {};
|
||||
FRECT(float l, float t, float r, float b) {
|
||||
left = l; top = t; right = r; bottom = b;
|
||||
};
|
||||
|
||||
float left, top, right, bottom;
|
||||
};
|
||||
const int MAX_TEXTURE_FRAMES = 256;
|
||||
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -37,35 +23,19 @@ public:
|
||||
class RageTexture
|
||||
{
|
||||
public:
|
||||
RageTexture(
|
||||
RageDisplay* pScreen,
|
||||
const CString &sFilePath,
|
||||
int dwMaxSize = 2048,
|
||||
int dwTextureColorDepth = 16,
|
||||
int iMipMaps = 4,
|
||||
int iAlphaBits = 4,
|
||||
bool bDither = false,
|
||||
bool bStretch = false
|
||||
);
|
||||
RageTexture( const CString &sFilePath );
|
||||
virtual ~RageTexture() = 0;
|
||||
|
||||
virtual void Reload(
|
||||
int dwMaxSize = 2048,
|
||||
int dwTextureColorDepth = 16,
|
||||
int iMipMaps = 4,
|
||||
int iAlphaBits = 4,
|
||||
bool bDither = false,
|
||||
bool bStretch = false
|
||||
) = 0;
|
||||
virtual void Reload() = 0;
|
||||
|
||||
virtual LPDIRECT3DTEXTURE8 GetD3DTexture() = 0;
|
||||
// movie texture/animated texture stuff
|
||||
virtual void Play() {}
|
||||
virtual void Stop() {}
|
||||
virtual void Pause() {}
|
||||
virtual void SetPosition( float fSeconds ) {}
|
||||
virtual bool IsAMovie() const { return false; }
|
||||
virtual bool IsPlaying() const { return false; }
|
||||
void SetLooping(bool looping=true) { }
|
||||
void SetLooping(bool looping) { }
|
||||
|
||||
int GetSourceWidth() const {return m_iSourceWidth;}
|
||||
int GetSourceHeight() const {return m_iSourceHeight;}
|
||||
@@ -84,30 +54,27 @@ public:
|
||||
int GetImageFrameWidth() const {return GetImageWidth() / GetFramesWide();}
|
||||
int GetImageFrameHeight() const {return GetImageHeight() / GetFramesHigh();}
|
||||
|
||||
RectF *GetTextureCoordRect( int uFrameNo ) {return &m_TextureCoordRects[uFrameNo];}
|
||||
int GetNumFrames() const {return m_TextureCoordRects.size();}
|
||||
const RectF *GetTextureCoordRect( int frameNo ) const;
|
||||
int GetNumFrames() const {return m_iFramesWide*m_iFramesHigh;}
|
||||
CString GetFilePath() const {return m_sFilePath;}
|
||||
|
||||
int m_iRefCount;
|
||||
int m_iTimeOfLastUnload;
|
||||
int m_iRefCount;
|
||||
int m_iTimeOfLastUnload;
|
||||
|
||||
virtual unsigned int GetGLTextureID() = 0; // accessed by RageDisplay
|
||||
|
||||
protected:
|
||||
|
||||
virtual void CreateFrameRects();
|
||||
virtual void GetFrameDimensionsFromFileName( CString sPath, int* puFramesWide, int* puFramesHigh ) const;
|
||||
|
||||
CString m_sFilePath;
|
||||
LPDIRECT3DDEVICE8 m_pd3dDevice;
|
||||
CString m_sFilePath;
|
||||
|
||||
int m_iSourceWidth, m_iSourceHeight; // dimensions of the original image loaded from disk
|
||||
int m_iTextureWidth, m_iTextureHeight; // dimensions of the texture in memory
|
||||
int m_iImageWidth, m_iImageHeight; // dimensions of the image in the texture
|
||||
int m_iFramesWide, m_iFramesHigh; // The number of frames of animation in each row and column of this texture
|
||||
|
||||
|
||||
// RECTs that hold the bounds of each frame in the bitmap.
|
||||
// e.g., if the texture has 4 frames of animation, the SrcRect for each frame would
|
||||
// be in m_FrameRects[0..4].
|
||||
CArray<RectF, RectF&> m_TextureCoordRects;
|
||||
int m_iSourceWidth, m_iSourceHeight; // dimensions of the original image loaded from disk
|
||||
int m_iTextureWidth, m_iTextureHeight; // dimensions of the texture in memory
|
||||
int m_iImageWidth, m_iImageHeight; // dimensions of the image in the texture
|
||||
int m_iFramesWide, m_iFramesHigh; // The number of frames of animation in each row and column of this texture
|
||||
CArray<RectF,RectF> m_TextureCoordRects; // size = m_iFramesWide * m_iFramesHigh
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -26,13 +26,9 @@ RageTextureManager* TEXTUREMAN = NULL;
|
||||
//-----------------------------------------------------------------------------
|
||||
// constructor/destructor
|
||||
//-----------------------------------------------------------------------------
|
||||
RageTextureManager::RageTextureManager( RageDisplay* pScreen )
|
||||
RageTextureManager::RageTextureManager( int iTextureColorDepth, int iSecondsBeforeUnload )
|
||||
{
|
||||
assert( pScreen != NULL );
|
||||
m_pScreen = pScreen;
|
||||
m_iMaxTextureSize = 2048; // infinite size
|
||||
m_iTextureColorDepth = 16;
|
||||
m_iSecondsBeforeUnload = 60*30; // 30 mins
|
||||
SetPrefs( iTextureColorDepth, iSecondsBeforeUnload );
|
||||
}
|
||||
|
||||
RageTextureManager::~RageTextureManager()
|
||||
@@ -51,7 +47,7 @@ RageTextureManager::~RageTextureManager()
|
||||
//-----------------------------------------------------------------------------
|
||||
// Load/Unload textures from disk
|
||||
//-----------------------------------------------------------------------------
|
||||
RageTexture* RageTextureManager::LoadTexture( CString sTexturePath, bool bForceReload, int iMipMaps, int iAlphaBits, bool bDither, bool bStretch )
|
||||
RageTexture* RageTextureManager::LoadTexture( CString sTexturePath )
|
||||
{
|
||||
sTexturePath.MakeLower();
|
||||
|
||||
@@ -70,8 +66,6 @@ RageTexture* RageTextureManager::LoadTexture( CString sTexturePath, bool bForceR
|
||||
pTexture = p->second;
|
||||
|
||||
pTexture->m_iRefCount++;
|
||||
if( bForceReload )
|
||||
pTexture->Reload( m_iMaxTextureSize, m_iTextureColorDepth, iMipMaps, iAlphaBits, bDither, bStretch );
|
||||
|
||||
// LOG->Trace( "RageTextureManager: '%s' now has %d references.", sTexturePath.GetString(), pTexture->m_iRefCount );
|
||||
}
|
||||
@@ -80,10 +74,10 @@ RageTexture* RageTextureManager::LoadTexture( CString sTexturePath, bool bForceR
|
||||
CString sDrive, sDir, sFName, sExt;
|
||||
splitpath( false, sTexturePath, sDrive, sDir, sFName, sExt );
|
||||
|
||||
if( sExt == "avi" || sExt == "mpg" || sExt == "mpeg" )
|
||||
pTexture = new RageMovieTexture( m_pScreen, sTexturePath, m_iMaxTextureSize, m_iTextureColorDepth, iMipMaps, iAlphaBits, bDither, bStretch );
|
||||
else
|
||||
pTexture = new RageBitmapTexture( m_pScreen, sTexturePath, m_iMaxTextureSize, m_iTextureColorDepth, iMipMaps, iAlphaBits, bDither, bStretch );
|
||||
// if( sExt == "avi" || sExt == "mpg" || sExt == "mpeg" )
|
||||
// pTexture = new RageMovieTexture( sTexturePath );
|
||||
// else
|
||||
pTexture = new RageBitmapTexture( sTexturePath );
|
||||
|
||||
LOG->Trace( "RageTextureManager: Finished loading '%s'.", sTexturePath.GetString() );
|
||||
|
||||
@@ -185,19 +179,14 @@ void RageTextureManager::ReloadAll()
|
||||
{
|
||||
RageTexture* pTexture = i->second;
|
||||
|
||||
// this is not entirely correct. Hints are lost! XXX
|
||||
pTexture->Reload( m_iMaxTextureSize, m_iTextureColorDepth, 0 );
|
||||
pTexture->Reload(); // this is not entirely correct. Hints are lost! XXX
|
||||
}
|
||||
}
|
||||
|
||||
void RageTextureManager::SetPrefs( int iMaxSize, int iTextureColorDepth, int iSecondsBeforeUnload )
|
||||
void RageTextureManager::SetPrefs( int iTextureColorDepth, int iSecondsBeforeUnload )
|
||||
{
|
||||
m_iSecondsBeforeUnload = iSecondsBeforeUnload;
|
||||
if( iMaxSize == m_iMaxTextureSize && iTextureColorDepth == m_iTextureColorDepth )
|
||||
return;
|
||||
m_iMaxTextureSize = iMaxSize;
|
||||
m_iTextureColorDepth = iTextureColorDepth;
|
||||
ASSERT( m_iMaxTextureSize >= 64 );
|
||||
ASSERT( m_iTextureColorDepth >= 16 );
|
||||
ASSERT( m_iTextureColorDepth==16 || m_iTextureColorDepth==32 );
|
||||
ReloadAll();
|
||||
}
|
||||
|
||||
@@ -19,23 +19,21 @@
|
||||
class RageTextureManager
|
||||
{
|
||||
public:
|
||||
RageTextureManager( RageDisplay* pScreen );
|
||||
RageTextureManager( int iTextureColorDepth, int iSecsBeforeUnload );
|
||||
~RageTextureManager();
|
||||
|
||||
RageTexture* LoadTexture( CString sTexturePath, bool bForceReload = false, int iMipMaps = 4, int iAlphaBits = 4, bool bDither = false, bool bStretch = false );
|
||||
RageTexture* LoadTexture( CString sTexturePath );
|
||||
bool IsTextureLoaded( CString sTexturePath );
|
||||
void UnloadTexture( CString sTexturePath );
|
||||
void ReloadAll();
|
||||
|
||||
void SetPrefs( int iMaxSize, int iTextureColorDepth, int iMaxTextureMB );
|
||||
int GetMaxTextureSize() { return m_iMaxTextureSize; };
|
||||
void SetPrefs( int iTextureColorDepth, int iSecsBeforeUnload );
|
||||
int GetTextureColorDepth() { return m_iTextureColorDepth; };
|
||||
int GetSecsBeforeUnload() { return m_iSecondsBeforeUnload; };
|
||||
|
||||
protected:
|
||||
void GCTextures();
|
||||
RageDisplay* m_pScreen;
|
||||
|
||||
int m_iMaxTextureSize;
|
||||
int m_iTextureColorDepth;
|
||||
int m_iSecondsBeforeUnload;
|
||||
|
||||
|
||||
+55
-25
@@ -79,16 +79,6 @@ public:
|
||||
float x, y, z;
|
||||
};
|
||||
|
||||
|
||||
#define RAGECOLOR_ARGB(a,r,g,b) \
|
||||
((DWORD)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
|
||||
|
||||
#define RAGECOLOR_RGBA(r,g,b,a) RAGECOLOR_ARGB(a,r,g,b)
|
||||
|
||||
#define RAGECOLOR_COLORVALUE(r,g,b,a) \
|
||||
RAGECOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
|
||||
|
||||
|
||||
struct RageVector4
|
||||
{
|
||||
public:
|
||||
@@ -97,7 +87,6 @@ public:
|
||||
RageVector4( float x1, float y1, float z1, float w1 ) { x=x1; y=y1; z=z1; w=w1; }
|
||||
|
||||
// casting
|
||||
operator unsigned long () const { return RAGECOLOR_COLORVALUE(min(1.f,max(0.f,r)),min(1.f,max(0.f,g)),min(1.f,max(0.f,b)),min(1.f,max(0.f,a))); }
|
||||
operator float* () { return &x; };
|
||||
operator const float* () const { return &x; };
|
||||
|
||||
@@ -118,19 +107,58 @@ public:
|
||||
bool operator == ( const RageVector4& other ) const { return x==other.x && y==other.y && z==other.z && w==other.w; }
|
||||
bool operator != ( const RageVector4& other ) const { return x!=other.x || y!=other.y || z!=other.z || w!=other.w; }
|
||||
|
||||
union {
|
||||
struct
|
||||
{
|
||||
float x, y, z, w;
|
||||
};
|
||||
struct
|
||||
{
|
||||
float r, g, b, a;
|
||||
};
|
||||
};
|
||||
float x, y, z, w;
|
||||
};
|
||||
|
||||
|
||||
#define RAGECOLOR_ARGB(a,r,g,b) \
|
||||
((DWORD)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
|
||||
|
||||
#define RAGECOLOR_RGBA(r,g,b,a) RAGECOLOR_ARGB(a,r,g,b)
|
||||
|
||||
#define RAGECOLOR_COLORVALUE(r,g,b,a) \
|
||||
RAGECOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
|
||||
|
||||
|
||||
struct RageColor
|
||||
{
|
||||
public:
|
||||
RageColor() {}
|
||||
RageColor( const float * f ) { r=f[0]; g=f[1]; b=f[2]; a=f[3]; }
|
||||
RageColor( float r1, float g1, float b1, float a1 ) { r=r1; g=g1; b=b1; a=a1; }
|
||||
RageColor( unsigned long c )
|
||||
{
|
||||
a = ((c>>24)&0xff) / 255.f;
|
||||
r = ((c>>16)&0xff) / 255.f;
|
||||
g = ((c>>8)&0xff) / 255.f;
|
||||
b = (c&0xff) / 255.f;
|
||||
}
|
||||
|
||||
// casting
|
||||
operator unsigned long () const { return RAGECOLOR_COLORVALUE(min(1.f,max(0.f,r)),min(1.f,max(0.f,g)),min(1.f,max(0.f,b)),min(1.f,max(0.f,a))); }
|
||||
operator float* () { return &r; };
|
||||
operator const float* () const { return &r; };
|
||||
|
||||
// assignment operators
|
||||
RageColor& operator += ( const RageColor& other ) { r+=other.r; g+=other.g; b+=other.b; a+=other.a; }
|
||||
RageColor& operator -= ( const RageColor& other ) { r-=other.r; g-=other.g; b-=other.b; a-=other.a; }
|
||||
RageColor& operator *= ( float f ) { r*=f; g*=f; b*=f; a*=f; }
|
||||
RageColor& operator /= ( float f ) { r/=f; g/=f; b/=f; a/=f; }
|
||||
|
||||
// binarg operators
|
||||
RageColor operator + ( const RageColor& other ) const { return RageColor( r+other.r, g+other.g, b+other.b, a+other.a ); }
|
||||
RageColor operator - ( const RageColor& other ) const { return RageColor( r-other.r, g-other.g, b-other.b, a-other.a ); }
|
||||
RageColor operator * ( float f ) const { return RageColor( r*f, g*f, b*f, a*f ); }
|
||||
RageColor operator / ( float f ) const { return RageColor( r/f, g/f, b/f, a/f ); }
|
||||
|
||||
friend RageVector4 operator * ( float f, const RageVector4& other ) { return other*f; }
|
||||
|
||||
bool operator == ( const RageColor& other ) const { return r==other.r && g==other.g && b==other.b && a==other.a; }
|
||||
bool operator != ( const RageColor& other ) const { return r!=other.r || g!=other.g || b!=other.b || a!=other.a; }
|
||||
|
||||
float r, g, b, a;
|
||||
};
|
||||
|
||||
typedef RageVector4 RageColor;
|
||||
|
||||
|
||||
template <class T>
|
||||
@@ -155,9 +183,10 @@ typedef Rect<float> RectF;
|
||||
// A structure for our custom vertex type. Note that these data structes have the same layout that D3D expects.
|
||||
struct RageVertex
|
||||
{
|
||||
RageVector3 p; // position
|
||||
DWORD c; // diffuse color
|
||||
RageVector2 t; // texture coordinates
|
||||
// This is the format expected by OpenGL. D3D expects the reverse!
|
||||
RageVector2 t; // texture coordinates
|
||||
unsigned long c; // diffuse color
|
||||
RageVector3 p; // position
|
||||
};
|
||||
|
||||
#define D3DFVF_RAGEVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1) // D3D FVF flags which describe our vertex structure
|
||||
@@ -188,6 +217,7 @@ public:
|
||||
operator float* () { return m[0]; }
|
||||
operator const float* () const { return m[0]; }
|
||||
|
||||
RageMatrix GetTranspose() const { return RageMatrix(m00,m10,m20,m30,m01,m11,m21,m31,m02,m12,m22,m32,m03,m13,m23,m33); }
|
||||
|
||||
// ---These are not used. Maybe I'll implement them later...---
|
||||
// // assignment operators
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
#include "PrefsManager.h"
|
||||
#include "RageLog.h"
|
||||
#include "GameState.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
const float SCORE_TWEEN_TIME = 0.2f;
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
#include "PrefsManager.h"
|
||||
#include "RageLog.h"
|
||||
#include "GameState.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
const float SCORE_TWEEN_TIME = 0.5f;
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
#include "AnnouncerManager.h"
|
||||
#include "GameManager.h"
|
||||
#include "GameState.h"
|
||||
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
enum {
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
#include "AnnouncerManager.h"
|
||||
#include "GameState.h"
|
||||
#include "RageMusic.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
#define NEXT_SCREEN THEME->GetMetric("ScreenCaution","NextScreen")
|
||||
|
||||
@@ -21,6 +21,9 @@
|
||||
#include "RageLog.h"
|
||||
#include "GameState.h"
|
||||
#include "InputMapper.h"
|
||||
#include "RageLog.h"
|
||||
#include <math.h>
|
||||
#include "ThemeManager.h"
|
||||
|
||||
#include <utility>
|
||||
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#include "RageLog.h"
|
||||
#include "GameState.h"
|
||||
#include "RageMusic.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
//
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#include "AnnouncerManager.h"
|
||||
#include "GameState.h"
|
||||
#include "GrooveRadar.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
#define BANNER_X THEME->GetMetricF("ScreenEvaluation","BannerX")
|
||||
|
||||
@@ -20,6 +20,7 @@ Andrew Livy
|
||||
#include "GameState.h"
|
||||
#include "RageException.h"
|
||||
#include "RageTimer.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
/* Constants */
|
||||
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#include "AnnouncerManager.h"
|
||||
#include "GameState.h"
|
||||
#include "RageMusic.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
const ScreenMessage SM_StartFadingOut = ScreenMessage(SM_User + 1);
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
#include "ScreenPrompt.h"
|
||||
#include "GrooveRadar.h"
|
||||
#include "NotesLoaderSM.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
//
|
||||
// Defines
|
||||
|
||||
@@ -20,14 +20,16 @@
|
||||
#include "StepMania.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "RageLog.h"
|
||||
|
||||
#include "PrefsManager.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
enum {
|
||||
GO_WINDOWED = 0,
|
||||
GO_DISPLAY_RESOLUTION,
|
||||
GO_TEXTURE_RESOLUTION,
|
||||
GO_REFRESH_RATE,
|
||||
GO_DISPLAY_COLOR_DEPTH,
|
||||
GO_TEXTURE_COLOR_DEPTH,
|
||||
GO_REFRESH_RATE_MODE,
|
||||
GO_BGMODE,
|
||||
GO_BGBRIGHTNESS,
|
||||
GO_MOVIEDECODEMS,
|
||||
@@ -38,10 +40,11 @@ enum {
|
||||
OptionRowData g_GraphicOptionsLines[NUM_GRAPHIC_OPTIONS_LINES] = {
|
||||
{ "Display\nMode", 2, {"FULLSCREEN", "WINDOWED"} },
|
||||
{ "Display\nResolution", 7, {"320","400","512","640","800","1024","1280"} },
|
||||
{ "Texture\nResolution", 3, {"256","512","1024"} },
|
||||
{ "Refresh\nRate", 11, {"DEFAULT","MAX","60","70","72","75","80","85","90","100","120"} },
|
||||
{ "Display\nColor", 2, {"16BIT","32BIT"} },
|
||||
{ "Texture\nColor", 2, {"16BIT","32BIT"} },
|
||||
{ "Refresh\nRate", 3, {"DEFAULT","MAX","MIN"} },
|
||||
{ "Background\nMode", 4, {"OFF","ANIMATIONS","VISUALIZATIONS","RANDOM MOVIES"} },
|
||||
{ "Background\nBrightness", 11, {"0%","10%","20%","30%","40%","50%","60%","70%","80%","90%","100%"} },
|
||||
{ "Background\nBrightness", 11, {"0%","10%","20%","30%","40%","50%","60%","70%","80%","90%","100%"} },
|
||||
{ "Movie\nDecode", 4, {"1ms","2ms","3ms","4ms"} },
|
||||
{ "BG For\nBanner", 2, {"NO", "YES (slow)"} },
|
||||
{ "Wait For\nVsync", 2, {"NO", "YES"} },
|
||||
@@ -83,17 +86,6 @@ ScreenGraphicOptions::ScreenGraphicOptions() :
|
||||
MUSIC->LoadAndPlayIfNotAlready( THEME->GetPathTo("Sounds","graphic options music") );
|
||||
}
|
||||
|
||||
int ScreenGraphicOptions::CurrentRefresh() const
|
||||
{
|
||||
int RefreshOption = m_iSelectedOption[0][GO_REFRESH_RATE];
|
||||
switch( RefreshOption )
|
||||
{
|
||||
case 0: return RageDisplay::REFRESH_DEFAULT;break;
|
||||
case 1: return RageDisplay::REFRESH_MAX; break;
|
||||
default:
|
||||
return atoi( g_GraphicOptionsLines[GO_REFRESH_RATE].szOptionsText[RefreshOption] );
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenGraphicOptions::UpdateRefreshRates()
|
||||
{
|
||||
@@ -110,7 +102,7 @@ void ScreenGraphicOptions::UpdateRefreshRates()
|
||||
/* Set the refresh to default. If we can find the old selection in the
|
||||
* new data, we'll set it to that later. */
|
||||
|
||||
OptionRowData &opt = g_GraphicOptionsLines[GO_REFRESH_RATE];
|
||||
OptionRowData &opt = g_GraphicOptionsLines[GO_REFRESH_RATE_MODE];
|
||||
opt.iNumOptions = 2;
|
||||
int OldSettingNo = RageDisplay::REFRESH_DEFAULT;
|
||||
|
||||
@@ -127,8 +119,8 @@ void ScreenGraphicOptions::UpdateRefreshRates()
|
||||
OldSettingNo = i;
|
||||
}
|
||||
|
||||
m_iSelectedOption[0][GO_REFRESH_RATE] =
|
||||
m_iSelectedOption[1][GO_REFRESH_RATE] = OldSettingNo;
|
||||
m_iSelectedOption[0][GO_REFRESH_RATE_MODE] =
|
||||
m_iSelectedOption[1][GO_REFRESH_RATE_MODE] = OldSettingNo;
|
||||
|
||||
InitOptionsText();
|
||||
#endif
|
||||
@@ -151,7 +143,7 @@ void ScreenGraphicOptions::ImportOptions()
|
||||
{
|
||||
m_iSelectedOption[0][GO_WINDOWED] = PREFSMAN->m_bWindowed ? 1:0;
|
||||
|
||||
switch( PREFSMAN->m_iDisplayResolution )
|
||||
switch( PREFSMAN->m_iDisplayWidth )
|
||||
{
|
||||
case 320: m_iSelectedOption[0][GO_DISPLAY_RESOLUTION] = 0; break;
|
||||
case 400: m_iSelectedOption[0][GO_DISPLAY_RESOLUTION] = 1; break;
|
||||
@@ -162,31 +154,20 @@ void ScreenGraphicOptions::ImportOptions()
|
||||
case 1280: m_iSelectedOption[0][GO_DISPLAY_RESOLUTION] = 6; break;
|
||||
default: m_iSelectedOption[0][GO_DISPLAY_RESOLUTION] = 3; break;
|
||||
}
|
||||
|
||||
switch( PREFSMAN->m_iTextureResolution )
|
||||
|
||||
switch( PREFSMAN->m_iDisplayColorDepth )
|
||||
{
|
||||
case 256: m_iSelectedOption[0][GO_TEXTURE_RESOLUTION] = 0; break;
|
||||
case 512: m_iSelectedOption[0][GO_TEXTURE_RESOLUTION] = 1; break;
|
||||
case 1024: m_iSelectedOption[0][GO_TEXTURE_RESOLUTION] = 2; break;
|
||||
default: m_iSelectedOption[0][GO_TEXTURE_RESOLUTION] = 1; break;
|
||||
}
|
||||
|
||||
switch( PREFSMAN->m_iRefreshRate )
|
||||
{
|
||||
case RageDisplay::REFRESH_DEFAULT: m_iSelectedOption[0][GO_REFRESH_RATE] = 0; break;
|
||||
case RageDisplay::REFRESH_MAX: m_iSelectedOption[0][GO_REFRESH_RATE] = 1; break;
|
||||
case 60: m_iSelectedOption[0][GO_REFRESH_RATE] = 2; break;
|
||||
case 70: m_iSelectedOption[0][GO_REFRESH_RATE] = 3; break;
|
||||
case 72: m_iSelectedOption[0][GO_REFRESH_RATE] = 4; break;
|
||||
case 75: m_iSelectedOption[0][GO_REFRESH_RATE] = 5; break;
|
||||
case 80: m_iSelectedOption[0][GO_REFRESH_RATE] = 6; break;
|
||||
case 85: m_iSelectedOption[0][GO_REFRESH_RATE] = 7; break;
|
||||
case 90: m_iSelectedOption[0][GO_REFRESH_RATE] = 8; break;
|
||||
case 100: m_iSelectedOption[0][GO_REFRESH_RATE] = 9; break;
|
||||
case 120: m_iSelectedOption[0][GO_REFRESH_RATE] = 10; break;
|
||||
default: m_iSelectedOption[0][GO_REFRESH_RATE] = 1; break;
|
||||
case 16: m_iSelectedOption[0][GO_DISPLAY_COLOR_DEPTH] = 0; break;
|
||||
case 32: m_iSelectedOption[0][GO_DISPLAY_COLOR_DEPTH] = 1; break;
|
||||
}
|
||||
|
||||
switch( PREFSMAN->m_iTextureColorDepth )
|
||||
{
|
||||
case 16: m_iSelectedOption[0][GO_TEXTURE_COLOR_DEPTH] = 0; break;
|
||||
case 32: m_iSelectedOption[0][GO_TEXTURE_COLOR_DEPTH] = 1; break;
|
||||
}
|
||||
|
||||
m_iSelectedOption[0][GO_REFRESH_RATE_MODE] = PREFSMAN->m_iRefreshRateMode;
|
||||
m_iSelectedOption[0][GO_BGMODE] = PREFSMAN->m_BackgroundMode;
|
||||
m_iSelectedOption[0][GO_BGBRIGHTNESS] = (int)( PREFSMAN->m_fBGBrightness*10+0.5f );
|
||||
m_iSelectedOption[0][GO_MOVIEDECODEMS] = PREFSMAN->m_iMovieDecodeMS-1;
|
||||
@@ -203,18 +184,24 @@ void ScreenGraphicOptions::ExportOptions()
|
||||
ASSERT(0);
|
||||
m_iSelectedOption[0][GO_DISPLAY_RESOLUTION] = 3;
|
||||
}
|
||||
PREFSMAN->m_iDisplayResolution =
|
||||
HorizRes[m_iSelectedOption[0][GO_DISPLAY_RESOLUTION]];
|
||||
PREFSMAN->m_iDisplayWidth = HorizRes[m_iSelectedOption[0][GO_DISPLAY_RESOLUTION]];
|
||||
PREFSMAN->m_iDisplayHeight = VertRes[m_iSelectedOption[0][GO_DISPLAY_RESOLUTION]];
|
||||
|
||||
switch( m_iSelectedOption[0][GO_TEXTURE_RESOLUTION] )
|
||||
switch( m_iSelectedOption[0][GO_DISPLAY_COLOR_DEPTH] )
|
||||
{
|
||||
case 0: PREFSMAN->m_iTextureResolution = 256; break;
|
||||
case 1: PREFSMAN->m_iTextureResolution = 512; break;
|
||||
case 2: PREFSMAN->m_iTextureResolution = 1024; break;
|
||||
default: ASSERT(0); PREFSMAN->m_iTextureResolution = 512; break;
|
||||
case 0: PREFSMAN->m_iDisplayColorDepth = 16; break;
|
||||
case 1: PREFSMAN->m_iDisplayColorDepth = 32; break;
|
||||
default: ASSERT(0); PREFSMAN->m_iDisplayColorDepth = 16; break;
|
||||
}
|
||||
|
||||
PREFSMAN->m_iRefreshRate = CurrentRefresh();
|
||||
switch( m_iSelectedOption[0][GO_TEXTURE_COLOR_DEPTH] )
|
||||
{
|
||||
case 0: PREFSMAN->m_iTextureColorDepth = 16; break;
|
||||
case 1: PREFSMAN->m_iTextureColorDepth = 32; break;
|
||||
default: ASSERT(0); PREFSMAN->m_iTextureColorDepth = 16; break;
|
||||
}
|
||||
|
||||
PREFSMAN->m_iRefreshRateMode = m_iSelectedOption[0][GO_REFRESH_RATE_MODE];
|
||||
PREFSMAN->m_BackgroundMode = PrefsManager::BackgroundMode( m_iSelectedOption[0][GO_BGMODE] );
|
||||
PREFSMAN->m_fBGBrightness = m_iSelectedOption[0][GO_BGBRIGHTNESS] / 10.0f;
|
||||
PREFSMAN->m_iMovieDecodeMS = m_iSelectedOption[0][GO_MOVIEDECODEMS]+1;
|
||||
|
||||
@@ -27,7 +27,6 @@ private:
|
||||
|
||||
void GoToNextState();
|
||||
void GoToPrevState();
|
||||
int CurrentRefresh() const;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -18,6 +18,7 @@
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "RageLog.h"
|
||||
#include "GameState.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
#define HELP_TEXT THEME->GetMetric("ScreenHowToPlay","HelpText")
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#include "StepMania.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "RageLog.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
enum {
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
#include "StepMania.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "RageLog.h"
|
||||
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
enum {
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
#include "GameState.h"
|
||||
#include "RageException.h"
|
||||
#include "RageTimer.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
ScreenManager* SCREENMAN = NULL; // global and accessable from anywhere in our program
|
||||
@@ -133,7 +134,7 @@ void ScreenManager::Draw()
|
||||
|
||||
if( PREFSMAN && PREFSMAN->m_bShowStats )
|
||||
{
|
||||
m_textStats.SetText( ssprintf("%d FPS\n%d TPF\n%d DPF", DISPLAY->GetFPS(),DISPLAY->GetTPF(),DISPLAY->GetDPF()) );
|
||||
m_textStats.SetText( "??? FPS" );
|
||||
m_textStats.Draw();
|
||||
}
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
@@ -182,7 +183,6 @@ void ScreenManager::Input( const DeviceInput& DeviceI, const InputEventType type
|
||||
#include "ScreenStage.h"
|
||||
#include "ScreenTitleMenu.h"
|
||||
#include "ScreenEz2SelectMusic.h"
|
||||
#include "ScreenNetworkGame.h"
|
||||
|
||||
#include "ScreenPrompt.h"
|
||||
#include "ScreenTextEntry.h"
|
||||
@@ -221,7 +221,6 @@ Screen* ScreenManager::MakeNewScreen( CString sClassName )
|
||||
else if( 0==stricmp(sClassName, "ScreenStage") ) return new ScreenStage;
|
||||
else if( 0==stricmp(sClassName, "ScreenTitleMenu") ) return new ScreenTitleMenu;
|
||||
// else if( 0==stricmp(sClassName, "ScreenEz2SelectMusic") ) return new ScreenEz2SelectMusic;
|
||||
else if( 0==stricmp(sClassName, "ScreenNetworkGame") ) return new ScreenNetworkGame;
|
||||
else
|
||||
throw RageException( "Invalid Screen class name '%s'", sClassName.GetString() );
|
||||
}
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#include "GameManager.h"
|
||||
#include "GameState.h"
|
||||
#include "RageMusic.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
#define HELP_TEXT THEME->GetMetric("ScreenMapControllers","HelpText")
|
||||
|
||||
@@ -19,6 +19,8 @@
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "SongManager.h"
|
||||
#include "GameState.h"
|
||||
#include "ThemeManager.h"
|
||||
#include "AnnouncerManager.h"
|
||||
|
||||
|
||||
#define SCROLL_DELAY THEME->GetMetricF("ScreenMusicScroll","ScrollDelay")
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "RageLog.h"
|
||||
#include "GameState.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
#define ICONS_X( p ) THEME->GetMetricF("ScreenOptions",ssprintf("IconsP%dX",p+1))
|
||||
|
||||
@@ -15,6 +15,8 @@
|
||||
#include "ScreenManager.h"
|
||||
#include "RageLog.h"
|
||||
#include "GameState.h"
|
||||
#include "ThemeManager.h"
|
||||
#include "AnnouncerManager.h"
|
||||
|
||||
|
||||
enum {
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "RageMusic.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
const float QUESTION_X = CENTER_X;
|
||||
const float QUESTION_Y = CENTER_Y - 60;
|
||||
|
||||
@@ -16,15 +16,12 @@
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "Quad.h"
|
||||
#include "ThemeManager.h"
|
||||
#include "RageNetwork.h"
|
||||
|
||||
|
||||
ScreenSandbox::ScreenSandbox()
|
||||
{
|
||||
m_text.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
|
||||
m_text.SetXY( CENTER_X, CENTER_Y );
|
||||
this->AddChild( &m_text );
|
||||
|
||||
// m_Menu.Load(
|
||||
// THEME->GetPathTo(GRAPHIC_SELECT_STYLE_BACKGROUND),
|
||||
// THEME->GetPathTo(GRAPHIC_SELECT_STYLE_TOP_EDGE),
|
||||
@@ -34,7 +31,10 @@ ScreenSandbox::ScreenSandbox()
|
||||
// this->AddChild( &m_Menu );
|
||||
// m_Menu.TweenOnScreenFromBlack( SM_None );
|
||||
|
||||
//this->AddChild( &m_spr );
|
||||
m_sprite.Load( THEME->GetPathTo("Graphics","title menu logo dance") );
|
||||
m_sprite.SetXY( CENTER_X, CENTER_Y );
|
||||
m_sprite.SetEffectGlowing();
|
||||
this->AddChild( &m_sprite );
|
||||
}
|
||||
|
||||
|
||||
@@ -44,10 +44,6 @@ void ScreenSandbox::Update( float fDeltaTime )
|
||||
|
||||
CArray<Packet,Packet> aPackets;
|
||||
NETWORK->Recv( aPackets );
|
||||
for( unsigned int i=0; i<aPackets.size(); i++ )
|
||||
{
|
||||
m_text.SetText( "Message received." );
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenSandbox::DrawPrimitives()
|
||||
@@ -66,7 +62,8 @@ void ScreenSandbox::Input( const DeviceInput& DeviceI, const InputEventType type
|
||||
switch( DeviceI.button )
|
||||
{
|
||||
case DIK_LEFT:
|
||||
m_text.SetText( "Message sent." );
|
||||
break;
|
||||
case DIK_RIGHT:
|
||||
break;
|
||||
case DIK_T:
|
||||
break;
|
||||
|
||||
@@ -30,6 +30,6 @@ public:
|
||||
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
|
||||
virtual void HandleScreenMessage( const ScreenMessage SM );
|
||||
|
||||
BitmapText m_text;
|
||||
Sprite m_sprite;
|
||||
};
|
||||
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
#include "GameState.h"
|
||||
#include "RageMusic.h"
|
||||
#include "CodeDetector.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
#define EXPLANATION_X THEME->GetMetricF("ScreenSelectCourse","ExplanationX")
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include "AnnouncerManager.h"
|
||||
#include "GameState.h"
|
||||
#include "RageMusic.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
const float LOCK_INPUT_TIME = 0.30f; // lock input while waiting for tweening to complete
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "GameManager.h"
|
||||
#include "GameState.h"
|
||||
#include "InputMapper.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
enum {
|
||||
|
||||
@@ -21,6 +21,8 @@
|
||||
#include "AnnouncerManager.h"
|
||||
#include "GameState.h"
|
||||
#include "RageMusic.h"
|
||||
#include "ThemeManager.h"
|
||||
#include <map>
|
||||
|
||||
|
||||
#define FRAME_X THEME->GetMetricF("ScreenSelectGroup","FrameX")
|
||||
@@ -78,20 +80,19 @@ ScreenSelectGroup::ScreenSelectGroup()
|
||||
aAllSongs.erase( aAllSongs.begin()+j, aAllSongs.begin()+j+1 );
|
||||
}
|
||||
|
||||
CStringArray asGroupNames;
|
||||
for( i=0; i<aAllSongs.size(); i++ ) {
|
||||
asGroupNames.push_back( aAllSongs[i]->m_sGroupName );
|
||||
// Add all group names to a map.
|
||||
std::map<CString, CString> mapGroupNames;
|
||||
for( i=0; i<aAllSongs.size(); i++ )
|
||||
{
|
||||
const CString& sGroupName = aAllSongs[i]->m_sGroupName;
|
||||
mapGroupNames[ sGroupName ] = ""; // group name maps to nothing
|
||||
}
|
||||
|
||||
/* Remove duplicate groups. */
|
||||
SortCStringArray(asGroupNames, true);
|
||||
for( i=asGroupNames.size()-1; i > 0; --i ) {
|
||||
if( asGroupNames[i] == asGroupNames[i-1] )
|
||||
asGroupNames.erase( asGroupNames.begin()+i,
|
||||
asGroupNames.begin()+i+1 );
|
||||
}
|
||||
|
||||
asGroupNames.insert(asGroupNames.begin(), "ALL MUSIC" );
|
||||
// copy group names into a vector
|
||||
std::vector<CString> asGroupNames;
|
||||
for( std::map<CString, CString>::const_iterator iter = mapGroupNames.begin(); iter != mapGroupNames.end(); ++i )
|
||||
asGroupNames.push_back( iter->first );
|
||||
asGroupNames.push_back( "ALL MUSIC" ); // "ALL MUSIC" is a special group
|
||||
|
||||
// Add songs to the MusicList.
|
||||
for( unsigned g=0; g < asGroupNames.size(); g++ ) /* for each group */
|
||||
|
||||
@@ -22,6 +22,7 @@ Chris Danford
|
||||
#include "RageException.h"
|
||||
#include "RageTimer.h"
|
||||
#include "GameState.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
/* Constants */
|
||||
|
||||
@@ -200,11 +201,11 @@ void ScreenSelectMode::HandleScreenMessage( const ScreenMessage SM )
|
||||
case SM_GoToNextScreen:
|
||||
// Put the mode choice into effect
|
||||
int iSelection = m_ScrollingList.GetSelection();
|
||||
const ModeChoice& choice = m_aPossibleModeChoices[ iSelection ];
|
||||
GAMESTATE->m_CurStyle = choice.style;
|
||||
GAMESTATE->m_PlayMode = choice.pm;
|
||||
const ModeChoice* pChoice = m_apPossibleModeChoices[ iSelection ];
|
||||
GAMESTATE->m_CurStyle = pChoice->style;
|
||||
GAMESTATE->m_PlayMode = pChoice->pm;
|
||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||
GAMESTATE->m_PreferredDifficulty[p] = choice.dc;
|
||||
GAMESTATE->m_PreferredDifficulty[p] = pChoice->dc;
|
||||
|
||||
switch( GAMESTATE->m_PlayMode )
|
||||
{
|
||||
@@ -224,24 +225,24 @@ void ScreenSelectMode::RefreshModeChoices()
|
||||
{
|
||||
int iNumSidesJoined = GAMESTATE->GetNumSidesJoined();
|
||||
|
||||
GAMEMAN->GetModesChoicesForGame( GAMESTATE->m_CurGame, m_aPossibleModeChoices );
|
||||
ASSERT( !m_aPossibleModeChoices.empty() );
|
||||
GAMEMAN->GetModesChoicesForGame( GAMESTATE->m_CurGame, m_apPossibleModeChoices );
|
||||
ASSERT( !m_apPossibleModeChoices.empty() );
|
||||
|
||||
int i;
|
||||
|
||||
// remove ModeChoices that won't work with the current number of players
|
||||
for( i=m_aPossibleModeChoices.size()-1; i>=0; i-- )
|
||||
if( m_aPossibleModeChoices[i].numSidesJoinedToPlay != iNumSidesJoined )
|
||||
m_aPossibleModeChoices.erase( m_aPossibleModeChoices.begin()+i,
|
||||
m_aPossibleModeChoices.begin()+i+1 );
|
||||
for( i=m_apPossibleModeChoices.size()-1; i>=0; i-- )
|
||||
if( m_apPossibleModeChoices[i]->numSidesJoinedToPlay != iNumSidesJoined )
|
||||
m_apPossibleModeChoices.erase( m_apPossibleModeChoices.begin()+i,
|
||||
m_apPossibleModeChoices.begin()+i+1 );
|
||||
|
||||
CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName;
|
||||
|
||||
CStringArray asGraphicPaths;
|
||||
for( unsigned j=0; j<m_aPossibleModeChoices.size(); j++ )
|
||||
for( unsigned j=0; j<m_apPossibleModeChoices.size(); j++ )
|
||||
{
|
||||
const ModeChoice& choice = m_aPossibleModeChoices[j];
|
||||
asGraphicPaths.push_back( THEME->GetPathTo("Graphics", ssprintf("select mode choice %s %s", sGameName.GetString(), choice.name) ) );
|
||||
const ModeChoice* pChoice = m_apPossibleModeChoices[j];
|
||||
asGraphicPaths.push_back( THEME->GetPathTo("Graphics", ssprintf("select mode choice %s %s", sGameName.GetString(), pChoice->name) ) );
|
||||
}
|
||||
|
||||
m_ScrollingList.Load( asGraphicPaths );
|
||||
@@ -251,9 +252,9 @@ void ScreenSelectMode::RefreshModeChoices()
|
||||
{
|
||||
CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName;
|
||||
|
||||
for( unsigned i=0; i<m_aPossibleModeChoices.size(); i++ )
|
||||
for( unsigned i=0; i<m_apPossibleModeChoices.size(); i++ )
|
||||
{
|
||||
CString sChoiceName = m_aPossibleModeChoices[i].name;
|
||||
CString sChoiceName = m_apPossibleModeChoices[i]->name;
|
||||
m_BGAnimations[i].LoadFromAniDir( THEME->GetPathTo("BGAnimations",ssprintf("select mode %s %s", sGameName.GetString(), sChoiceName.GetString())) );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,6 +17,8 @@ Andrew Livy
|
||||
#include "Quad.h"
|
||||
#include "MenuElements.h"
|
||||
#include "ScrollingList.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "ModeChoice.h"
|
||||
|
||||
|
||||
/* Class Definition */
|
||||
@@ -53,7 +55,7 @@ protected:
|
||||
Sprite m_ChoiceListFrame;
|
||||
Sprite m_ChoiceListHighlight;
|
||||
|
||||
CArray<ModeChoice,ModeChoice> m_aPossibleModeChoices;
|
||||
CArray<ModeChoice*,ModeChoice*> m_apPossibleModeChoices;
|
||||
|
||||
ScrollingList m_ScrollingList;
|
||||
void RefreshModeChoices();
|
||||
|
||||
@@ -26,6 +26,9 @@
|
||||
#include "InputMapper.h"
|
||||
#include "GameState.h"
|
||||
#include "CodeDetector.h"
|
||||
#include <math.h>
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
#define BANNER_FRAME_X THEME->GetMetricF("ScreenSelectMusic","BannerFrameX")
|
||||
@@ -384,10 +387,10 @@ void ScreenSelectMusic::Update( float fDeltaTime )
|
||||
this->PlayMusicSample();
|
||||
}
|
||||
|
||||
float fNewRotation = m_sprCDTitle.GetRotationY()+D3DX_PI*fDeltaTime/2;
|
||||
fNewRotation = fmodf( fNewRotation, D3DX_PI*2 );
|
||||
float fNewRotation = m_sprCDTitle.GetRotationY()+PI*fDeltaTime/2;
|
||||
fNewRotation = fmodf( fNewRotation, PI*2 );
|
||||
m_sprCDTitle.SetRotationY( fNewRotation );
|
||||
if( fNewRotation > D3DX_PI/2 && fNewRotation <= D3DX_PI*3.0f/2 )
|
||||
if( fNewRotation > PI/2 && fNewRotation <= PI*3.0f/2 )
|
||||
m_sprCDTitle.SetDiffuse( RageColor(0.2f,0.2f,0.2f,1) );
|
||||
else
|
||||
m_sprCDTitle.SetDiffuse( RageColor(1,1,1,1) );
|
||||
|
||||
@@ -21,6 +21,8 @@
|
||||
#include "RageLog.h"
|
||||
#include "AnnouncerManager.h"
|
||||
#include "GameState.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
#define ICONS_START_X THEME->GetMetricF("ScreenSelectStyle","IconsStartX")
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#ifndef SCREEN_SELECT_STYLE_H
|
||||
#define SCREEN_SELECT_STYLE_H
|
||||
/*
|
||||
-----------------------------------------------------------------------------
|
||||
Class: ScreenSelectStyle
|
||||
@@ -9,14 +11,13 @@
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef SCREEN_SELECT_STYLE_H
|
||||
#define SCREEN_SELECT_STYLE_H
|
||||
|
||||
#include "Screen.h"
|
||||
#include "Sprite.h"
|
||||
#include "TransitionFade.h"
|
||||
#include "RandomSample.h"
|
||||
#include "MenuElements.h"
|
||||
#include "Style.h"
|
||||
|
||||
|
||||
class ScreenSelectStyle : public Screen
|
||||
|
||||
@@ -21,6 +21,8 @@
|
||||
#include "RageLog.h"
|
||||
#include "GameState.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "ThemeManager.h"
|
||||
#include "AnnouncerManager.h"
|
||||
|
||||
#define HELP_TEXT THEME->GetMetric("ScreenSelectStyle5th","HelpText")
|
||||
#define TIMER_SECONDS THEME->GetMetricI("ScreenSelectStyle5th","TimerSeconds")
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "RageLog.h"
|
||||
#include "GameState.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
enum {
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
#include "AnnouncerManager.h"
|
||||
#include "GameState.h"
|
||||
#include "RageMusic.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
#define NEXT_SCREEN THEME->GetMetric("ScreenStage","NextScreen")
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "ScreenTitleMenu.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
const float QUESTION_X = CENTER_X;
|
||||
const float QUESTION_Y = CENTER_Y - 60;
|
||||
|
||||
@@ -22,10 +22,10 @@
|
||||
#include "GameState.h"
|
||||
#include "GameManager.h"
|
||||
#include "InputMapper.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
const CString CHOICE_TEXT[ScreenTitleMenu::NUM_TITLE_MENU_CHOICES] = {
|
||||
"GAME START",
|
||||
"NETWORK GAME",
|
||||
"SWITCH GAME",
|
||||
"CONFIG KEY/JOY",
|
||||
"INPUT OPTIONS",
|
||||
@@ -203,9 +203,6 @@ void ScreenTitleMenu::HandleScreenMessage( const ScreenMessage SM )
|
||||
case CHOICE_GAME_START:
|
||||
SCREENMAN->SetNewScreen( NEXT_SCREEN );
|
||||
break;
|
||||
case CHOICE_NETWORK_GAME:
|
||||
SCREENMAN->SetNewScreen( "ScreenNetworkGame" );
|
||||
break;
|
||||
case CHOICE_SELECT_GAME:
|
||||
SCREENMAN->SetNewScreen( "ScreenSelectGame" );
|
||||
break;
|
||||
@@ -354,7 +351,6 @@ void ScreenTitleMenu::MenuStart( PlayerNumber pn )
|
||||
switch( m_TitleMenuChoice )
|
||||
{
|
||||
case CHOICE_GAME_START:
|
||||
case CHOICE_NETWORK_GAME:
|
||||
case CHOICE_SELECT_GAME:
|
||||
case CHOICE_MAP_INSTRUMENTS:
|
||||
case CHOICE_INPUT_OPTIONS:
|
||||
|
||||
@@ -30,7 +30,6 @@ public:
|
||||
|
||||
enum TitleMenuChoice {
|
||||
CHOICE_GAME_START = 0,
|
||||
CHOICE_NETWORK_GAME,
|
||||
CHOICE_SELECT_GAME,
|
||||
CHOICE_MAP_INSTRUMENTS,
|
||||
CHOICE_INPUT_OPTIONS,
|
||||
|
||||
@@ -13,6 +13,8 @@
|
||||
#include "ScrollBar.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include <math.h>
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
ScrollBar::ScrollBar()
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include "RageUtil.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
const float SCROLL_TIME = 5.0f;
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
#include "Sprite.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "Grade.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "ArrowEffects.h"
|
||||
#include "GameManager.h"
|
||||
#include "GameState.h"
|
||||
#include "ThemeManager.h"
|
||||
|
||||
|
||||
SnapDisplay::SnapDisplay()
|
||||
|
||||
@@ -20,6 +20,10 @@
|
||||
#include "RageException.h"
|
||||
#include "RageTimer.h"
|
||||
|
||||
#include "AnnouncerManager.h"
|
||||
#include "ThemeManager.h"
|
||||
#include "GameManager.h"
|
||||
|
||||
SongManager* SONGMAN = NULL; // global and accessable from anywhere in our program
|
||||
|
||||
|
||||
|
||||
@@ -14,6 +14,8 @@
|
||||
#include "RageLog.h"
|
||||
#include "SongManager.h"
|
||||
#include "GameState.h"
|
||||
#include "ThemeManager.h"
|
||||
#include "GameManager.h"
|
||||
|
||||
//
|
||||
// Defines specific to SongSelector
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#ifndef SONG_SELECTOR_H
|
||||
#define SONG_SELECTOR_H
|
||||
/*
|
||||
-----------------------------------------------------------------------------
|
||||
Class: SongSelector
|
||||
@@ -9,15 +11,14 @@
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef SONG_SELECTOR_H
|
||||
#define SONG_SELECTOR_H
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "ActorFrame.h"
|
||||
|
||||
#include "MenuElements.h"
|
||||
#include "Banner.h"
|
||||
#include "TextBanner.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "Style.h"
|
||||
|
||||
class SongSelector: public ActorFrame {
|
||||
public:
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user