cleanup
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@@ -40,7 +40,7 @@ void LifeMeterBattery::Load( PlayerNumber pn )
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if( bPlayerEnabled )
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this->AddChild( &m_sprBattery );
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m_textNumLives.LoadFromFont( THEME->GetPathToF("LifeMeterBattery lives") );
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m_textNumLives.LoadFromFont( THEME->GetPathF("LifeMeterBattery", "lives") );
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m_textNumLives.SetDiffuse( RageColor(1,1,1,1) );
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m_textNumLives.SetShadowLength( 0 );
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if( bPlayerEnabled )
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@@ -568,7 +568,7 @@ void ScreenEvaluation::Init()
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SET_XY_AND_ON_COMMAND( m_sprSurvivedFrame[p] );
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this->AddChild( m_sprSurvivedFrame[p] );
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m_textSurvivedNumber[p].LoadFromFont( THEME->GetPathF("ScreenEvaluation","stage") );
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m_textSurvivedNumber[p].LoadFromFont( THEME->GetPathF(m_sName, "stage") );
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m_textSurvivedNumber[p].SetShadowLength( 0 );
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// curewater: edited the "# stages cleared" text so it deducts one if you failed.
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// Should be accurate, but I'm not sure if its "standard" that (bool)true = 1. (assumption)
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@@ -621,7 +621,7 @@ void ScreenEvaluation::Init()
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FOREACH_EnabledPlayer( p )
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{
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m_textJudgeNumbers[l][p].LoadFromFont( THEME->GetPathF("ScreenEvaluation","judge") );
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m_textJudgeNumbers[l][p].LoadFromFont( THEME->GetPathF(m_sName, "judge") );
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m_textJudgeNumbers[l][p].SetShadowLength( 0 );
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m_textJudgeNumbers[l][p].SetDiffuse( PlayerToColor(p) );
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m_textJudgeNumbers[l][p].SetName( ssprintf("%sNumberP%d",JUDGE_STRING[l],p+1) );
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@@ -693,7 +693,7 @@ void ScreenEvaluation::Init()
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FOREACH_EnabledPlayer( p )
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{
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m_textScore[p].LoadFromFont( THEME->GetPathF("ScreenEvaluation","score") );
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m_textScore[p].LoadFromFont( THEME->GetPathF(m_sName, "score") );
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m_textScore[p].SetShadowLength( 0 );
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m_textScore[p].SetDiffuse( PlayerToColor(p) );
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m_textScore[p].SetName( ssprintf("ScoreNumberP%d",p+1) );
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@@ -718,7 +718,7 @@ void ScreenEvaluation::Init()
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//iTotalScore += stageStats.iScore[p];
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m_textTotalScore[p].LoadFromFont( THEME->GetPathF("ScreenEvaluation","totalscore") );
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m_textTotalScore[p].LoadFromFont( THEME->GetPathF(m_sName, "totalscore") );
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m_textTotalScore[p].SetShadowLength( 0 );
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m_textTotalScore[p].SetDiffuse( PlayerToColor(p) );
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m_textTotalScore[p].SetName( ssprintf("TotalScoreNumberP%d",p+1) );
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@@ -741,7 +741,7 @@ void ScreenEvaluation::Init()
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FOREACH_EnabledPlayer( p )
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{
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m_textTime[p].LoadFromFont( THEME->GetPathF("ScreenEvaluation","time") );
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m_textTime[p].LoadFromFont( THEME->GetPathF(m_sName, "time") );
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m_textTime[p].SetShadowLength( 0 );
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m_textTime[p].SetDiffuse( PlayerToColor(p) );
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m_textTime[p].SetName( ssprintf("TimeNumberP%d",p+1) );
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@@ -106,7 +106,7 @@ ScreenSelectGroup::ScreenSelectGroup( CString sClassName ) : ScreenWithMenuEleme
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this->AddChild( &m_sprFrame );
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m_textNumber.SetName( "Number" );
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m_textNumber.LoadFromFont( THEME->GetPathF("ScreenSelectGroup","num songs") );
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m_textNumber.LoadFromFont( THEME->GetPathF(m_sName, "num songs") );
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this->AddChild( &m_textNumber );
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m_sprContents.SetName( "Contents" );
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