hide grade
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@@ -612,7 +612,7 @@ static HighScore MakeRandomHighScore( float fPercentDP )
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{
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HighScore hs;
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hs.SetName( "FAKE" );
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hs.grade = (Grade)SCALE( rand()%5, 0, 4, GRADE_TIER01, GRADE_TIER05 );
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hs.SetGrade( (Grade)SCALE( rand()%5, 0, 4, GRADE_TIER01, GRADE_TIER05 ) );
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hs.iScore = rand()%100*1000;
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hs.fPercentDP = fPercentDP;
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hs.fSurviveSeconds = randomf( 30.0f, 100.0f );
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@@ -1391,7 +1391,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
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feat.pSteps = pSteps;
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feat.Feat = ssprintf("MR #%d in %s %s", j+1, pSong->GetTranslitMainTitle().c_str(), DifficultyToString(pSteps->GetDifficulty()).c_str() );
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feat.pStringToFill = hs.GetNameMutable();
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feat.grade = hs.grade;
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feat.grade = hs.GetGrade();
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feat.fPercentDP = hs.fPercentDP;
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feat.iScore = hs.iScore;
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@@ -1419,7 +1419,7 @@ void GameState::GetRankingFeats( PlayerNumber pn, vector<RankingFeat> &asFeatsOu
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feat.Type = RankingFeat::SONG;
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feat.Feat = ssprintf("PR #%d in %s %s", j+1, pSong->GetTranslitMainTitle().c_str(), DifficultyToString(pSteps->GetDifficulty()).c_str() );
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feat.pStringToFill = hs.GetNameMutable();
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feat.grade = hs.grade;
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feat.grade = hs.GetGrade();
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feat.fPercentDP = hs.fPercentDP;
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feat.iScore = hs.iScore;
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@@ -261,7 +261,7 @@ void MusicWheelItem::RefreshGrades()
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else
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PROFILEMAN->GetHighScoreForDifficulty( data->m_pSong, GAMESTATE->GetCurrentStyle(), PROFILE_SLOT_MACHINE, dc, hs );
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m_GradeDisplay[p].SetGrade( p, hs.grade );
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m_GradeDisplay[p].SetGrade( p, hs.GetGrade() );
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}
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}
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@@ -260,7 +260,7 @@ int Profile::GetTotalStepsWithTopGrade( StepsType st, Difficulty d, Grade g ) co
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if( hsl.vHighScores.empty() )
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continue; // skip
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if( hsl.vHighScores[0].grade == g )
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if( hsl.vHighScores[0].GetGrade() == g )
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iCount++;
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}
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}
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@@ -290,7 +290,7 @@ int Profile::GetTotalTrailsWithTopGrade( StepsType st, CourseDifficulty d, Grade
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if( hsl.vHighScores.empty() )
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continue; // skip
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if( hsl.vHighScores[0].grade == g )
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if( hsl.vHighScores[0].GetGrade() == g )
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iCount++;
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}
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@@ -653,7 +653,7 @@ void Profile::GetGrades( const Song* pSong, StepsType st, int iCounts[NUM_GRADES
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continue;
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const HighScoresForASteps &hsSteps = it->second;
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if( hsSteps.hsl.GetTopScore().grade == g )
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if( hsSteps.hsl.GetTopScore().GetGrade() == g )
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iCounts[g]++;
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}
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}
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@@ -897,7 +897,7 @@ void ScreenEvaluation::CommitScores(
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HighScore &hs = m_HighScore[p];
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hs.SetName( RANKING_TO_FILL_IN_MARKER[p] );
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hs.grade = stageStats.m_player[p].GetGrade();
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hs.SetGrade( stageStats.m_player[p].GetGrade() );
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hs.iScore = stageStats.m_player[p].iScore;
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hs.fPercentDP = stageStats.m_player[p].GetPercentDancePoints();
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hs.fSurviveSeconds = stageStats.m_player[p].fAliveSeconds;
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@@ -169,7 +169,7 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
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ss.m_player[p].vpPossibleSteps.push_back( pSteps );
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HighScore hs;
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hs.grade = GRADE_TIER03;
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hs.SetGrade( GRADE_TIER03 );
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hs.fPercentDP = ss.m_player[p].GetPercentDancePoints();
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hs.iScore = ss.m_player[p].iScore;
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hs.dateTime = DateTime::GetNowDateTime();
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