ScreenEvaluationOni Percent -> ScreenEvaluation Percent

This commit is contained in:
Glenn Maynard
2003-10-05 23:16:29 +00:00
parent 0990487454
commit b3203b80b2
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -1963,7 +1963,7 @@ PercentDecimalPlaces=1
PercentTotalSize=4
PercentUseRemainder=0
[ScreenEvaluationOni Percent]
[ScreenEvaluation Percent]
PercentP1X=0
PercentP1Y=0
PercentP1OnCommand=horizalign,right;vertalign,bottom;glowshift;effectperiod,2;shadowlength,0
+2 -2
View File
@@ -403,9 +403,9 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : Screen(sClassName)
UtilSetXYAndOnCommand( m_sprPercentFrame[p], "ScreenEvaluation" );
this->AddChild( &m_sprPercentFrame[p] );
/* Use "ScreenEvaluationOni Percent" for the [metric set], but position and
/* Use "ScreenEvaluation Percent" for the [metric set], but position and
* tween it with "PercentP1X", etc. */
m_Percent[p].SetName( m_sName + " Percent" );
m_Percent[p].SetName( "ScreenEvaluation Percent" );
m_Percent[p].Load( (PlayerNumber) p );
m_Percent[p].SetXY( THEME->GetMetricF("ScreenEvaluation", ssprintf("PercentP%dX",p+1)),
THEME->GetMetricF("ScreenEvaluation",ssprintf("PercentP%dY",p+1)) );