Oops. Fix my broken ScreenEval logic and other things.
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@@ -99,7 +99,7 @@ void ScreenAttract::Input( const DeviceInput& DeviceI, const InputEventType type
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case MENU_BUTTON_COIN:
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Screen::MenuCoin( MenuI.player ); // increment coins, play sound
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SOUNDMAN->StopMusic();
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::Sleep( 200 ); // do a little pause, like the arcade does
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::Sleep( 800 ); // do a little pause, like the arcade does
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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break;
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case MENU_BUTTON_START:
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@@ -115,7 +115,7 @@ void ScreenAttract::Input( const DeviceInput& DeviceI, const InputEventType type
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case PrefsManager::COIN_HOME:
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SOUNDMAN->StopMusic();
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SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","insert coin") );
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::Sleep( 200 ); // do a little pause, like the arcade does
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::Sleep( 800 ); // do a little pause, like the arcade does
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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break;
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default:
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@@ -208,7 +208,7 @@ void ScreenDemonstration::Input( const DeviceInput& DeviceI, const InputEventTyp
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case MENU_BUTTON_COIN:
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Screen::MenuCoin( MenuI.player ); // increment coins, play sound
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m_soundMusic.Stop();
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::Sleep( 200 ); // do a little pause, like the arcade does
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::Sleep( 800 ); // do a little pause, like the arcade does
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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break;
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case MENU_BUTTON_START:
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@@ -224,7 +224,7 @@ void ScreenDemonstration::Input( const DeviceInput& DeviceI, const InputEventTyp
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case PrefsManager::COIN_HOME:
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m_soundMusic.Stop();
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SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","insert coin") );
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::Sleep( 200 ); // do a little pause, like the arcade does
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::Sleep( 800 ); // do a little pause, like the arcade does
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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break;
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default:
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@@ -806,15 +806,18 @@ void ScreenEvaluation::MenuStart( PlayerNumber pn )
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}
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else // not event mode
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{
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if( m_bTryExtraStage )
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m_Menu.TweenOffScreenToMenu( SM_GoToSelectMusic );
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else if( m_ResultMode == RM_ARCADE_STAGE )
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switch( m_ResultMode )
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{
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if( GAMESTATE->IsFinalStage() )
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case RM_ARCADE_STAGE:
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if( m_bTryExtraStage )
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{
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m_Menu.TweenOffScreenToMenu( SM_GoToSelectMusic );
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}
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else if( GAMESTATE->IsFinalStage() || GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2() )
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{
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/* Tween the screen out, but leave the MenuElements where they are.
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* Play the "swoosh" sound manually (would normally be played by the ME
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* tween out). */
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* Play the "swoosh" sound manually (would normally be played by the ME
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* tween out). */
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SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","menu swoosh") );
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TweenOffScreen();
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SCREENMAN->SendMessageToTopScreen( SM_GoToFinalEvaluation, MENU_ELEMENTS_TWEEN_TIME );
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@@ -823,9 +826,14 @@ void ScreenEvaluation::MenuStart( PlayerNumber pn )
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{
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m_Menu.TweenOffScreenToMenu( SM_GoToSelectMusic );
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}
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}
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else
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break;
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case RM_ARCADE_SUMMARY:
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m_Menu.TweenOffScreenToBlack( SM_GoToGameFinished, false );
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break;
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case RM_COURSE:
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m_Menu.TweenOffScreenToBlack( SM_GoToGameFinished, false );
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break;
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}
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}
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switch( m_ResultMode )
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@@ -190,7 +190,7 @@ void ScreenJukebox::Input( const DeviceInput& DeviceI, const InputEventType type
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case MENU_BUTTON_COIN:
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Screen::MenuCoin( MenuI.player ); // increment coins, play sound
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m_soundMusic.Stop();
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::Sleep( 200 ); // do a little pause, like the arcade does
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::Sleep( 800 ); // do a little pause, like the arcade does
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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break;
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case MENU_BUTTON_START:
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@@ -206,7 +206,7 @@ void ScreenJukebox::Input( const DeviceInput& DeviceI, const InputEventType type
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case PrefsManager::COIN_HOME:
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m_soundMusic.Stop();
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SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","insert coin") );
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::Sleep( 200 ); // do a little pause, like the arcade does
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::Sleep( 800 ); // do a little pause, like the arcade does
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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break;
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default:
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@@ -63,11 +63,12 @@ const char NAME_CHARS[] =
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#define HEIGHT_OF_ALL_CHARS (NUM_NAME_CHARS * g_fCharsSpacingY)
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int GetClosestCharIndex( float fFakeBeat )
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{
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return ((int)roundf(fFakeBeat)) % NUM_NAME_CHARS;
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};
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int iCharIndex = (int)roundf(fFakeBeat) % NUM_NAME_CHARS;
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ASSERT( iCharIndex >= 0 );
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return iCharIndex;
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}
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// return value is relative to gray arrows
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float GetClosestCharYOffset( float fFakeBeat )
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@@ -832,10 +832,15 @@ bool Song::IsEasy( NotesType nt ) const
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Notes* pHardNotes = GetNotes( nt, DIFFICULTY_HARD );
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// HACK: Looks bizarre to see the easy mark by Legend of MAX.
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if( pHardNotes->GetMeter() <= 9 )
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if( pHardNotes && pHardNotes->GetMeter()<=9 )
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return false;
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return pBeginnerNotes->GetMeter() == 1 || pEasyNotes->GetMeter() == 1;
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if( pBeginnerNotes && pBeginnerNotes->GetMeter()==1 )
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return true;
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else if( pEasyNotes && pEasyNotes->GetMeter()==1 )
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return true;
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else
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return false;
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}
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bool Song::HasEdits( NotesType nt ) const
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