fix base calls; don't PlayMusic in the ctor (SWME does that)

This commit is contained in:
Glenn Maynard
2005-04-08 19:47:44 +00:00
parent 973bda0596
commit 9e51961ded
2 changed files with 5 additions and 8 deletions
+2 -3
View File
@@ -858,7 +858,6 @@ void ScreenEvaluation::Init()
this->SortByDrawOrder();
SOUND->PlayMusic( THEME->GetPathS(m_sName,"music") );
m_timerSoundSequences.SetZero(); // zero the sound sequence timer
m_timerSoundSequences.Touch(); // set the timer going :]
@@ -1290,7 +1289,7 @@ void ScreenEvaluation::Update( float fDeltaTime )
void ScreenEvaluation::DrawPrimitives()
{
Screen::DrawPrimitives();
ScreenWithMenuElements::DrawPrimitives();
}
void ScreenEvaluation::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
@@ -1338,7 +1337,7 @@ void ScreenEvaluation::Input( const DeviceInput& DeviceI, const InputEventType t
}
}
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
ScreenWithMenuElements::Input( DeviceI, type, GameI, MenuI, StyleI );
}
void ScreenEvaluation::HandleScreenMessage( const ScreenMessage SM )
+3 -5
View File
@@ -419,8 +419,6 @@ void ScreenNameEntryTraditional::Init()
m_soundChange.Load( THEME->GetPathS(m_sName,"change",true) );
m_soundInvalid.Load( THEME->GetPathS(m_sName,"invalid",true) );
SOUND->PlayMusic( THEME->GetPathS(m_sName,"music") );
this->SortByDrawOrder();
}
@@ -481,7 +479,7 @@ void ScreenNameEntryTraditional::Update( float fDelta )
if( m_bFirstUpdate )
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("name entry") );
Screen::Update(fDelta);
ScreenWithMenuElements::Update(fDelta);
}
void ScreenNameEntryTraditional::DrawPrimitives()
@@ -489,7 +487,7 @@ void ScreenNameEntryTraditional::DrawPrimitives()
DISPLAY->CameraPushMatrix();
DISPLAY->LoadMenuPerspective( FOV, SCREEN_CENTER_X, SCREEN_CENTER_Y );
Screen::DrawPrimitives();
ScreenWithMenuElements::DrawPrimitives();
DISPLAY->CameraPopMatrix();
}
@@ -499,7 +497,7 @@ void ScreenNameEntryTraditional::Input( const DeviceInput& DeviceI, const InputE
if( IsTransitioning() )
return;
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
ScreenWithMenuElements::Input( DeviceI, type, GameI, MenuI, StyleI );
}
void ScreenNameEntryTraditional::ChangeDisplayedFeat()