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// Possible NextScreen names:
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// - ScreenCaution
// - ScreenEz2SelectPlayer
2002-09-29 17:38:07 +00:00
// - ScreenSelectMode
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// - ScreenInstructions
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// - ScreenSelectCourse
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// - ScreenSelectStyle
// - ScreenSelectStyle5th
// - ScreenSelectDifficulty
// - ScreenSelectDifficultyEX
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// - ScreenSelectGroup
// - ScreenSelectMusic
2003-03-09 00:55:49 +00:00
// - ScreenSelectStyle5th
// - ScreenSelectStyle
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2002-08-27 03:59:22 +00:00
[Common]
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ColorP1 = 0.4,1.0,0.8,1 // sea green
ColorP2 = 1.0,0.5,0.2,1 // orange
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InitialScreen = ScreenCompany
2003-05-25 20:19:01 +00:00
WindowTitle = StepMania
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DefaultModifiers =
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2003-06-02 11:31:13 +00:00
[ModeSwitcher]
PrevModeX = -200
PrevModeY = -170
PrevIconX = -200
PrevIconY = -120
PrevModeZoom = 0.8
NextModeX = 200
NextModeY = -170
NextIconX = 200
NextIconY = -120
NextModeZoom = 0.8
CurrentModeX = 0
CurrentModeY = 0
CurrentModeZoom = 1
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[ScreenTitleMenu]
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# Note that we don't use the "name" parameter to Choices here. Name1 is
# the displayed text, which might be translated or otherwise changed. The "name,foo"
# parameter to ModeChoices is an asset name, which is used in filenames.
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NumChoices = 7 // no SANDBOX
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Choice1 = screen,ScreenCaution
Name1 = GAME START
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Choice2 = screen,ScreenSelectGame@ScreenOptionsMaster
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Name2 = SELECT GAME
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Choice3 = screen,ScreenOptionsMenu@ScreenOptionsMaster
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Name3 = OPTIONS
Choice4 = screen,ScreenEditMenu
Name4 = EDIT/SYNC SONGS
Choice5 = screen,ScreenEditCoursesMenu
Name5 = EDIT COURSES
Choice6 = screen,ScreenJukeboxMenu
Name6 = JUKEBOX
Choice7 = screen,ScreenExit
Name7 = EXIT
Choice8 = screen,ScreenTest
Name8 = SANDBOX
TimerSeconds = -1 // none
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StyleIcon = 0
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LogoHomeOnCommand = x,320;y,240;zoomy,0;sleep,0.5;bounceend,0.5;zoomy,1;glowshift;effectperiod,2.5;effectcolor1,1,1,1,0.1;effectcolor2,1,1,1,0.3
LogoOnCommand = x,320;y,240;zoomy,0;sleep,0.5;bounceend,0.5;zoomy,1;glowshift;effectperiod,2.5;effectcolor1,1,1,1,0.1;effectcolor2,1,1,1,0.3
VersionOnCommand = horizalign,right;x,620;y,20;diffuse,0.6,0.6,0.6,1;zoom,0.5;shadowlength,2
SongsOnCommand = horizalign,left;x,20;y,20;diffuse,0.6,0.6,0.6,1;zoom,0.5;shadowlength,2
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ChoicesX = 320
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ChoicesStartY = 86
ChoicesSpacingY = 48
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ChoicesShadowLength = 5
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HelpX = 320
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HelpY = 440
ColorNotSelected = 1,1,1,1
ColorSelected = 0.5,1,0.5,1
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ZoomNotSelected = 1.0
ZoomSelected = 1.3
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MenuTextAlign = 1 // 0=left, 1=center, 2=right
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MenuCommandOnCreate = diffusealpha,0;sleep,0.1;linear,0.5;diffusealpha,1;
MenuCommandSelectDelay = 0.5
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SecondsBetweenComments = 12
SecondsBeforeAttract = 30
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HelpText =
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HelpTextHome = Use &UP; &DOWN; to select, then press START
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HelpTextPay = Press START to begin
HelpTextFree = Press START to begin
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HelpTextEvent = Press START to begin
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[ScreenCaution]
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NextScreen = ScreenSelectStyle
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[ScreenEz2SelectPlayer]
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JoinFrameP1X = 120
JoinFrameP1Y = 350
JoinFrameP2X = 520
JoinFrameP2Y = 350
JoinMessageP1X = 120
JoinMessageP1Y = 336
JoinMessageP2X = 520
JoinMessageP2Y = 336
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HelpText = Press &DOWN; on the pad to join
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TimerSeconds = 40
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StyleIcon = 1
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NextScreen = ScreenSelectGroup
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SilentWait = 1
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BounceJoinMessage = 1
FoldOnJoin = 1
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[ScreenSelectStyle]
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NumChoices = 5
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# The "name" here affects the announcer, eg. "ScreenSelectStyle comment single".
Choice1 = Style,single;name,single
Choice2 = Style,versus;name,versus
Choice3 = Style,couple;name,couple
Choice4 = Style,double;name,double
Choice5 = Style,solo;name,solo
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HelpText = Use &LEFT; &RIGHT; to select, then press START
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TimerSeconds = 40
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StyleIcon = 1
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NextScreen1 = ScreenSelectDifficulty
NextScreen2 = ScreenSelectDifficulty
NextScreen3 = ScreenSelectDifficulty
NextScreen4 = ScreenSelectDifficulty
NextScreen5 = ScreenSelectDifficulty
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JointPremiumX = 550
JointPremiumY = 84
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JointPremiumOnCommand = addx,400;bounceend,0.5;addx,-400;glowshift;effectcolor1,1,1,1,0;effectcolor2,1,1,1,0.3
JointPremiumOffCommand = bouncebegin,0.5;addx,400
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Icon1X = 60
Icon1Y = 84
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Icon1OnCommand = addx,-640;sleep,0.20;decelerate,0.3;addx,640
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Icon1OffCommand = bouncebegin,0.5;zoomy,0
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Icon2X = 140
Icon2Y = 84
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Icon2OnCommand = addx,-640;sleep,0.15;decelerate,0.3;addx,640
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Icon2OffCommand = bouncebegin,0.5;zoomy,0
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Icon3X = 220
Icon3Y = 84
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Icon3OnCommand = addx,-640;sleep,0.10;decelerate,0.3;addx,640
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Icon3OffCommand = bouncebegin,0.5;zoomy,0
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Icon4X = 300
Icon4Y = 84
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Icon4OnCommand = addx,-640;sleep,0.05;decelerate,0.3;addx,640
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Icon4OffCommand = bouncebegin,0.5;zoomy,0
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Icon5X = 380
Icon5Y = 84
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Icon5OnCommand = addx,-640;sleep,0.00;decelerate,0.3;addx,640
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Icon5OffCommand = bouncebegin,0.5;zoomy,0
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Icon6X =
Icon6Y =
Icon6OnCommand = addx,-640;sleep,0.00;decelerate,0.3;addx,640
Icon6OffCommand = bouncebegin,0.5;zoomy,0
Icon7X =
Icon7Y =
Icon7OnCommand = addx,-640;sleep,0.00;decelerate,0.3;addx,640
Icon7OffCommand = bouncebegin,0.5;zoomy,0
Icon8X =
Icon8Y =
Icon8OnCommand = addx,-640;sleep,0.00;decelerate,0.3;addx,640
Icon8OffCommand = bouncebegin,0.5;zoomy,0
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IconGainFocusCommand = glowshift;effectperiod,0.5
IconLoseFocusCommand = stopeffect
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DisabledColor = 0.2,0.2,0.2,1
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ExplanationX = 480
ExplanationY = 170
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ExplanationOnCommand = addx,400;bounceend,0.5;addx,-400
ExplanationOffCommand = bouncebegin,0.5;addx,400
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WarningX = 480
WarningY = 400
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WarningOnCommand = addy,-120;zoomy,0;decelerate,0.5;zoomy,1;addy,120;diffuseshift;effectcolor1,1,1,1,1;effectcolor2,0.4,0.4,0.4,1
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WarningOffCommand = accelerate,0.3;zoomy,0;y,280
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InfoX = 480
InfoY = 280
InfoOnCommand = zoomy,0;bounceend,0.5;zoomy,1
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InfoOffCommand = bouncebegin,0.5;zoomy,0
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PictureX = 160
PictureY = 260
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PictureOnCommand = diffusealpha,0;glow,1,1,1,0;linear,0.2;glow,1,1,1,1;linear,0.0;diffusealpha,1;linear,0.2;glow,1,1,1,0
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# This extra command to turn off glow normally does nothing, since when
# PictureOnCommand finishes, glow is disabled. This is here because
# PictureOnCommand can be interrupted when the user selects, which will
# leave glow enabled, and the glow pass ignores diffuse alpha.
PictureOffCommand = linear,0.5;diffusealpha,0;glow,1,1,1,0
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[ScreenSelectStyle5th]
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HelpText = Use &LEFT; &RIGHT; to select, then press START
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TimerSeconds = 40
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StyleIcon = 1
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NextScreen = ScreenSelectDifficulty
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PadX1 = 70
PadY1 = 300
PadZoom1 = 1
PadX2 = 195
PadY2 = 210
PadZoom2 = 1
PadX3 = 300
PadY3 = 310
PadZoom3 = 1
PadX4 = 445
PadY4 = 210
PadZoom4 = 1
PadX5 = 570
PadY5 = 300
PadZoom5 = 1
DancerX1 = 70
DancerY1 = 300
DancerZoom1 = 2
DancerX2 = 160
DancerY2 = 230
DancerZoom2 = 2
DancerX3 = 230
DancerY3 = 190
DancerZoom3 = 2
DancerX4 = 300
DancerY4 = 310
DancerZoom4 = 2
DancerX5 = 410
DancerY5 = 230
DancerZoom5 = 2
DancerX6 = 460
DancerY6 = 190
DancerZoom6 = 2
DancerX7 = 570
DancerY7 = 300
DancerZoom7 = 2
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2002-09-29 17:38:07 +00:00
[ScreenSelectMode]
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JoinFrameP1X = 120
JoinFrameP1Y = 350
JoinFrameP2X = 520
JoinFrameP2Y = 350
JoinMessageP1X = 120
JoinMessageP1Y = 336
JoinMessageP2X = 520
JoinMessageP2Y = 336
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GuideX = 320
GuideY = 374
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HelpText = Press &DOWN; on the pad to join. Press &LEFT; &RIGHT; to change styles, then press START
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TimerSeconds = 30
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StyleIcon = 1
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NextScreen = ScreenSelectGroup
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ScrollingListX = 320
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ScrollingListY = 250
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UseSelectionBGAnimations = 0
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SelectionSpecificBGAnimations = 0
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BounceJoinMessage = 1
FoldOnJoin = 1
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ScrollingListOffCommand = bouncebegin,0.5;zoomy,0
GuideOffCommand = bouncebegin,0.5;addy,400
ChoiceListHighlightOffCommand = linear,0.5;diffusealpha,0;glow,1,1,1,0
ChoiceListFrameOffCommand = linear,0.5;diffusealpha,0;glow,1,1,1,0
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UseModeSpecificBGAnims = 0
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2003-02-08 17:07:18 +00:00
[ScreenStyleSplash]
NextScreen = ScreenSelectGroup
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HelpText =
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StyleIcon = 0
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TimerSeconds = 0
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[ScreenSelectDifficulty]
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NumChoices = 8
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Choice1 = PlayMode,arcade;Difficulty,beginner;name,beginner
Choice2 = PlayMode,arcade;Difficulty,easy;name,easy
Choice3 = PlayMode,arcade;Difficulty,medium;name,medium
Choice4 = PlayMode,arcade;Difficulty,hard;name,hard
Choice5 = PlayMode,nonstop;name,nonstop
Choice6 = PlayMode,oni;name,oni
Choice7 = PlayMode,endless;name,endless
Choice8 = PlayMode,rave;name,rave
2003-03-31 03:11:31 +00:00
NumChoicesOnPage1 = 4
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HelpText = Use &LEFT; &RIGHT; to select, then press START
TimerSeconds = 40
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StyleIcon = 1
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NextScreen1 = ScreenSelectGroup
NextScreen2 = ScreenSelectGroup
NextScreen3 = ScreenSelectGroup
NextScreen4 = ScreenSelectGroup
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NextScreen5 = ScreenInstructions
NextScreen6 = ScreenInstructions
NextScreen7 = ScreenInstructions
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NextScreen8 = ScreenInstructions
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LockInputSeconds = 0.8
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SleepAfterChoiceSeconds = 0.3
SleepAfterTweenOffSeconds = 0.8
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MorePage1X = 580
MorePage1Y = 90
MorePage1OnCommand = diffusealpha,0;linear,0.5;diffusealpha,1
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MorePage1OffCommand = linear,0.5;diffusealpha,0
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MorePage2X = 700
MorePage2Y = 90
MorePage2OnCommand =
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MorePage2OffCommand = linear,0.5;diffusealpha,0
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ExplanationPage1X = 170
ExplanationPage1Y = 70
ExplanationPage1OnCommand = addx,-400;bounceend,0.5;addx,400;
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ExplanationPage1OffCommand = bouncebegin,0.5;addx,-400
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ExplanationPage2X = 1100
ExplanationPage2Y = 70
ExplanationPage2OnCommand =
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ExplanationPage2OffCommand = bouncebegin,0.5;addx,400
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InfoPage1Choice1X = 98
InfoPage1Choice1Y = 180
InfoPage1Choice1OnCommand = vertalign,bottom;addx,-800;sleep,0.0;decelerate,0.4;addx,800
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InfoPage1Choice1OffCommand = sleep,0.3;accelerate,0.4;addx,-800
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InfoPage1Choice2X = 246
InfoPage1Choice2Y = 220
InfoPage1Choice2OnCommand = vertalign,bottom;addx,-800;sleep,0.2;decelerate,0.4;addx,800
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InfoPage1Choice2OffCommand = sleep,0.5;accelerate,0.4;addx,-800
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InfoPage1Choice3X = 394
InfoPage1Choice3Y = 180
InfoPage1Choice3OnCommand = vertalign,bottom;addx,-800;sleep,0.4;decelerate,0.4;addx,800
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InfoPage1Choice3OffCommand = sleep,0.7;accelerate,0.4;addx,-800
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InfoPage1Choice4X = 542
InfoPage1Choice4Y = 220
InfoPage1Choice4OnCommand = vertalign,bottom;addx,-800;sleep,0.6;decelerate,0.4;addx,800
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InfoPage1Choice4OffCommand = sleep,0.9;accelerate,0.4;addx,-800
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InfoPage2Choice1X = 738
InfoPage2Choice1Y = 220
InfoPage2Choice1OnCommand = vertalign,bottom
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InfoPage2Choice1OffCommand = sleep,0.3;accelerate,0.4;addx,-800
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InfoPage2Choice2X = 886
InfoPage2Choice2Y = 180
InfoPage2Choice2OnCommand = vertalign,bottom
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InfoPage2Choice2OffCommand = sleep,0.5;accelerate,0.4;addx,-800
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InfoPage2Choice3X = 1034
InfoPage2Choice3Y = 220
InfoPage2Choice3OnCommand = vertalign,bottom
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InfoPage2Choice3OffCommand = sleep,0.7;accelerate,0.4;addx,-800
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InfoPage2Choice4X = 1182
InfoPage2Choice4Y = 180
InfoPage2Choice4OnCommand = vertalign,bottom
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InfoPage2Choice4OffCommand = sleep,0.9;accelerate,0.4;addx,-800
2003-04-12 06:16:12 +00:00
PicturePage1Choice1X = 98
PicturePage1Choice1Y = 180
PicturePage1Choice1OnCommand = vertalign,top;zoomy,0.0;sleep,0.4;bounceend,0.3;zoomy,1
2003-03-03 10:03:02 +00:00
PicturePage1Choice1OffCommand = sleep,0.0;bouncebegin,0.3;zoomy,0
2003-04-12 06:16:12 +00:00
PicturePage1Choice2X = 246
PicturePage1Choice2Y = 220
PicturePage1Choice2OnCommand = vertalign,top;zoomy,0.0;sleep,0.6;bounceend,0.3;zoomy,1
2003-03-03 10:03:02 +00:00
PicturePage1Choice2OffCommand = sleep,0.2;bouncebegin,0.3;zoomy,0
2003-04-12 06:16:12 +00:00
PicturePage1Choice3X = 394
PicturePage1Choice3Y = 180
PicturePage1Choice3OnCommand = vertalign,top;zoomy,0.0;sleep,0.8;bounceend,0.3;zoomy,1
2003-03-03 10:03:02 +00:00
PicturePage1Choice3OffCommand = sleep,0.4;bouncebegin,0.3;zoomy,0
2003-04-12 06:16:12 +00:00
PicturePage1Choice4X = 542
PicturePage1Choice4Y = 220
PicturePage1Choice4OnCommand = vertalign,top;zoomy,0.0;sleep,1.0;bounceend,0.3;zoomy,1
2003-03-03 10:03:02 +00:00
PicturePage1Choice4OffCommand = sleep,0.6;bouncebegin,0.3;zoomy,0
2003-04-12 06:16:12 +00:00
PicturePage2Choice1X = 738
PicturePage2Choice1Y = 220
PicturePage2Choice1OnCommand = vertalign,top;
2003-03-03 10:03:02 +00:00
PicturePage2Choice1OffCommand = sleep,0.0;bouncebegin,0.3;zoomy,0
2003-04-12 06:16:12 +00:00
PicturePage2Choice2X = 886
PicturePage2Choice2Y = 180
PicturePage2Choice2OnCommand = vertalign,top
2003-03-03 10:03:02 +00:00
PicturePage2Choice2OffCommand = sleep,0.2;bouncebegin,0.3;zoomy,0
2003-04-12 06:16:12 +00:00
PicturePage2Choice3X = 1034
PicturePage2Choice3Y = 220
PicturePage2Choice3OnCommand = vertalign,top
2003-03-03 10:03:02 +00:00
PicturePage2Choice3OffCommand = sleep,0.4;bouncebegin,0.3;zoomy,0
2003-04-12 06:16:12 +00:00
PicturePage2Choice4X = 1182
PicturePage2Choice4Y = 180
PicturePage2Choice4OnCommand = vertalign,top
2003-04-07 03:25:44 +00:00
PicturePage2Choice4OffCommand = sleep,0.6;bouncebegin,0.3;zoomy,0
2003-04-11 21:51:28 +00:00
CursorOnCommand = diffusealpha,0;rotationz,340;zoom,4;linear,0.3;diffusealpha,1;rotationz,0;zoom,1;glowshift;effectperiod,0.5
CursorChooseCommand = sleep,0.2;linear,0.2;addx,10;addy,10
2003-03-03 10:03:02 +00:00
CursorOffCommand = sleep,0.2;linear,0.3;zoom,0
CursorP1OffsetXFromPicture = -40
CursorP1OffsetYFromPicture = 188
CursorP2OffsetXFromPicture = +40
CursorP2OffsetYFromPicture = 188
2003-04-11 21:51:28 +00:00
ShadowOnCommand = diffusealpha,0;rotationz,340;zoom,4;linear,0.3;diffusealpha,1;rotationz,0;zoom,1
ShadowChooseCommand = sleep,0.2;linear,0.2;diffusealpha,0
ShadowOffCommand = sleep,0.2;linear,0.3;diffusealpha,0
2003-03-03 10:03:02 +00:00
ShadowLengthX = 10
ShadowLengthY = 10
2003-04-11 21:51:28 +00:00
OKOnCommand = diffusealpha,1
OKChooseCommand = diffusealpha,1;zoom,2;linear,0.2;diffusealpha,1;zoom,1
2003-03-03 10:03:02 +00:00
OKOffCommand = sleep,0.2;linear,0.3;zoom,0
DisabledColor = 0.2,0.2,0.2,1
2003-02-21 10:09:55 +00:00
2003-04-09 04:44:27 +00:00
[ScreenSelectDifficultyEX]
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AnimateModeSwitch = 0 //Animate & lock-input when switching from a difficulty to a mode, or vice versa
AnimateModeSwitchLockTime = 0.25
AnimateModeSwitchInfoOFFCommand = linear,0.0;zoom,0
AnimateModeSwitchInfoONCommand = linear,0.25;zoom,1
AnimateModeSwitchPictureOFFCommand = linear,0.0;zoom,0
AnimateModeSwitchPictureONCommand = linear,0.25;zoom,1
2003-04-09 04:44:27 +00:00
Choices = arcade-beginner,arcade-easy,arcade-medium,arcade-hard,nonstop,oni,endless,rave
2003-02-27 10:56:37 +00:00
CursorOffsetP1X = +40
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CursorOffsetP1Y = 20
2003-02-21 10:09:55 +00:00
CursorOffsetP2X = +40
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CursorOffsetP2Y = 20
CursorP1OffsetXFromPicture = -40
CursorP1OffsetYFromPicture = 188
CursorP2OffsetXFromPicture = +40
CursorP2OffsetYFromPicture = 188
2003-04-30 08:41:58 +00:00
DifficultyIcon1X = 50
DifficultyIcon1Y = 405
2003-05-02 08:26:43 +00:00
DifficultyIcon1OFFCommand = linear,0.3;zoom,3;diffusealpha,0
DifficultyIcon1ONCommand = diffusealpha,0;zoom,3;sleep,0.3;linear,0.3;zoom,1;diffusealpha,1
DifficultyText1COLOR = 1,1,1,1 //white
DifficultyText1OFFCommand = linear,0.3;zoomx,0
DifficultyText1ONCommand = linear,0.3;zoomx,0.5
2003-04-30 08:41:58 +00:00
DifficultyIcon2X = 230
DifficultyIcon2Y = 405
2003-05-02 08:26:43 +00:00
DifficultyIcon2OFFCommand = linear,0.3;zoom,3;diffusealpha,0
DifficultyIcon2ONCommand = diffusealpha,0;zoom,3;sleep,0.3;linear,0.3;zoom,1;diffusealpha,1
DifficultyText2COLOR = 1,1,1,1 //white
DifficultyText2OFFCommand = linear,0.3;zoomx,0
DifficultyText2ONCommand = linear,0.3;zoomx,0.5
2003-04-30 08:41:58 +00:00
DifficultyIcon3X = 380
DifficultyIcon3Y = 405
2003-05-02 08:26:43 +00:00
DifficultyIcon3OFFCommand = linear,0.3;zoom,3;diffusealpha,0
DifficultyIcon3ONCommand = diffusealpha,0;zoom,3;sleep,0.3;linear,0.3;zoom,1;diffusealpha,1
DifficultyText3COLOR = 1,1,1,1 //white
DifficultyText3OFFCommand = linear,0.3;zoomx,0
DifficultyText3ONCommand = linear,0.3;zoomx,0.5
2003-04-30 08:41:58 +00:00
DifficultyIcon4X = 540
DifficultyIcon4Y = 405
2003-05-02 08:26:43 +00:00
DifficultyIcon4OFFCommand = linear,0.3;zoom,3;diffusealpha,0
DifficultyIcon4ONCommand = diffusealpha,0;zoom,3;sleep,0.3;linear,0.3;zoom,1;diffusealpha,1
DifficultyText4COLOR = 1,1,1,1 //white
DifficultyText4OFFCommand = linear,0.3;zoomx,0
DifficultyText4ONCommand = linear,0.3;zoomx,0.5
2003-04-30 08:41:58 +00:00
DifficultyIcon5X = 50
DifficultyIcon5Y = 435
2003-05-02 08:26:43 +00:00
DifficultyIcon5OFFCommand = linear,0.3;zoom,3;diffusealpha,0
DifficultyIcon5ONCommand = diffusealpha,0;zoom,3;sleep,0.3;linear,0.3;zoom,1;diffusealpha,1
DifficultyText5COLOR = 1,0,0,1 //red
DifficultyText5OFFCommand = linear,0.3;zoomx,0
DifficultyText5ONCommand = linear,0.3;zoomx,0.5
2003-04-30 08:41:58 +00:00
DifficultyIcon6X = 230
DifficultyIcon6Y = 435
2003-05-02 08:26:43 +00:00
DifficultyIcon6OFFCommand = linear,0.3;zoom,3;diffusealpha,0
DifficultyIcon6ONCommand = diffusealpha,0;zoom,3;sleep,0.3;linear,0.3;zoom,1;diffusealpha,1
DifficultyText6COLOR = 1,0,0,1 //red
DifficultyText6OFFCommand = linear,0.3;zoomx,0
DifficultyText6ONCommand = linear,0.3;zoomx,0.5
2003-04-30 08:41:58 +00:00
DifficultyIcon7X = 380
DifficultyIcon7Y = 435
2003-05-02 08:26:43 +00:00
DifficultyIcon7OFFCommand = linear,0.3;zoom,3;diffusealpha,0
DifficultyIcon7ONCommand = diffusealpha,0;zoom,3;sleep,0.3;linear,0.3;zoom,1;diffusealpha,1
DifficultyText7COLOR = 1,0,0,1 //red
DifficultyText7OFFCommand = linear,0.3;zoomx,0
DifficultyText7ONCommand = linear,0.3;zoomx,0.5
2003-04-30 08:41:58 +00:00
DifficultyIcon8X = 540
DifficultyIcon8Y = 435
2003-05-02 08:26:43 +00:00
DifficultyIcon8OFFCommand = linear,0.3;zoom,3;diffusealpha,0
DifficultyIcon8ONCommand = diffusealpha,0;zoom,3;sleep,0.3;linear,0.3;zoom,1;diffusealpha,1
DifficultyText8COLOR = 1,0,0,1 //red
DifficultyText8OFFCommand = linear,0.3;zoomx,0
DifficultyText8ONCommand = linear,0.3;zoomx,0.5
2003-04-09 04:44:27 +00:00
DisabledColor = 0.2,0.2,0.2,1
2003-01-06 04:36:26 +00:00
HelpText = Use &LEFT; &RIGHT; to select, then press START
2003-05-02 08:26:43 +00:00
IconBarOFFCommand = linear,0.5;diffusealpha,0
IconBarONCommand = y,420;x,-320;accelerate,0.3;x,320
InfoP1OFFCommand = sleep,0.15;linear,0.15;zoomy,0
InfoP1ONCommand = zoomy,0;linear,0.15;zoomy,1
2003-04-09 04:44:27 +00:00
InfoXP1 = 200
2003-05-02 08:26:43 +00:00
InfoYP1 = 100
InfoP2OFFCommand = sleep,0.15;linear,0.15;zoomy,0
InfoP2ONCommand = zoomy,0;linear,0.15;zoomy,1
2003-04-30 08:41:58 +00:00
InfoXP2 = 440
2003-05-02 08:26:43 +00:00
InfoYP2 = 100
2003-04-09 04:44:27 +00:00
InitialChoice = 0
2003-05-02 08:26:43 +00:00
LockInputSeconds = 0.4
2003-04-09 04:44:27 +00:00
NextScreen1 = ScreenSelectGroup
NextScreen2 = ScreenSelectGroup
NextScreen3 = ScreenSelectGroup
NextScreen4 = ScreenSelectGroup
NextScreen5 = ScreenInstructions
NextScreen6 = ScreenInstructions
NextScreen7 = ScreenInstructions
NextScreen8 = ScreenInstructions
2002-08-28 22:42:40 +00:00
NextScreenArcade = ScreenSelectGroup
2003-01-10 02:22:07 +00:00
NextScreenOni = ScreenInstructions
2003-09-08 00:35:26 +00:00
NextScreenNonstop = ScreenInstructions
NextScreenEndless = ScreenInstructions
2003-08-19 04:27:50 +00:00
NextScreenBattle = ScreenInstructions
2003-04-07 05:14:27 +00:00
NextScreenRave = ScreenInstructions
2003-05-02 08:26:43 +00:00
PictureP1OFFCommand = linear,0.15;zoomy,0
PictureP1ONCommand = zoomy,0;sleep,0.15;linear,0.15;zoomy,1
2003-04-09 04:44:27 +00:00
PictureXP1 = 200
2003-05-02 08:26:43 +00:00
PictureYP1 = 245
PictureP2OFFCommand = linear,0.15;zoomy,0
PictureP2ONCommand = zoomy,0;sleep,0.15;linear,0.15;zoomy,1
2003-04-30 08:41:58 +00:00
PictureXP2 = 440
2003-05-02 08:26:43 +00:00
PictureYP2 = 245
2003-04-09 04:44:27 +00:00
SleepAfterChoiceSeconds = 0.3
SleepAfterTweenOffSeconds = 0.8
TimerSeconds = 60
2003-09-27 04:28:13 +00:00
StyleIcon = 1
2003-04-09 04:44:27 +00:00
2002-08-27 03:59:22 +00:00
[ScreenSelectGroup]
2003-04-12 06:16:12 +00:00
FrameX = 180
FrameY = 160
FrameOnCommand = addx,-400;bounceend,0.5;addx,400
2003-04-11 21:51:28 +00:00
FrameOffCommand = sleep,0.6;bouncebegin,0.5;addx,-400
2003-04-12 06:16:12 +00:00
BannerX = 182
BannerY = 158
BannerOnCommand = addx,-400;bounceend,0.5;addx,400
2003-04-11 21:51:28 +00:00
BannerOffCommand = sleep,0.6;bouncebegin,0.5;addx,-400
2002-09-03 15:42:36 +00:00
BannerWidth = 288
2002-08-14 00:03:42 +00:00
BannerHeight = 92
2003-04-12 06:16:12 +00:00
NumberX = 116
NumberY = 224
NumberOnCommand = horizalign,right;shadowlength,0;addx,-400;bounceend,0.5;addx,400
2003-04-11 21:51:28 +00:00
NumberOffCommand = sleep,0.6;bouncebegin,0.5;addx,-400
2003-04-12 06:16:12 +00:00
ExplanationX = 110
ExplanationY = 66
ExplanationOnCommand = addx,-400;bounceend,0.5;addx,400
2003-04-11 21:51:28 +00:00
ExplanationOffCommand = bouncebegin,0.5;addx,-400
2003-04-12 06:16:12 +00:00
ContentsX = 320
ContentsY = 260
ContentsOnCommand = diffusealpha,0;linear,0.5;diffusealpha,1
2003-04-11 21:51:28 +00:00
ContentsOffCommand = linear,0.5;diffusealpha,0
2003-04-12 06:16:12 +00:00
GroupListX = 504
GroupListY = 200
2003-08-29 03:08:03 +00:00
GroupListOnCommand = addx,400;sleep,0.2;addx,-400
2003-03-10 00:16:49 +00:00
GroupListOffCommand =
2003-04-12 06:16:12 +00:00
MusicListX = 20
MusicListY = 276
MusicListOnCommand =
2003-03-10 00:16:49 +00:00
MusicListOffCommand =
2003-03-10 01:28:53 +00:00
SleepAfterTweenOffSeconds = 0.8
2003-01-06 04:36:26 +00:00
HelpText = Use &LEFT; &RIGHT; to select, then press START
2002-08-20 21:00:56 +00:00
TimerSeconds = 40
2003-09-27 04:28:13 +00:00
StyleIcon = 1
2003-06-23 06:53:36 +00:00
NextScreen = ScreenInstructions
2002-08-14 00:03:42 +00:00
2003-03-10 00:16:49 +00:00
[GroupList]
StartX = 0
StartY = -136
SpacingX = 0
2003-04-05 21:47:32 +00:00
SpacingY = 28
2003-09-03 06:47:10 +00:00
GainFocusGroupCommand = stoptweening;linear,0.2;x,-40
LoseFocusGroupCommand = stoptweening;linear,0.2;x,0
GainFocusItemCommand = glowshift;effectperiod,0.5
LoseFocusItemCommand = stopeffect
2003-08-29 03:08:03 +00:00
HideItemCommand = linear,0.2;diffusealpha,0
2003-06-18 00:10:52 +00:00
ShowItemCommand = stoptweening;linear,0.2;diffusealpha,1;zoom,1.0;
# This just selects the type of tweening used for scrolling the list; it shouldn't actually
# queue any commands.
ScrollTweenCommand = stoptweening;linear,0.2;
2003-03-10 00:16:49 +00:00
[MusicList]
NumColumns = 4
NumRows = 10
StartX =
StartY =
SpacingX = 150
CropWidth = 146
InitCommand = horizalign,left;vertalign,top;shadowlength,2;zoom,0.5;
2003-01-10 02:22:07 +00:00
[ScreenInstructions]
2003-09-08 00:35:26 +00:00
NextScreenArcade = ScreenSelectCharacter
NextScreenNonstop = ScreenSelectCharacter
NextScreenOni = ScreenSelectCharacter
NextScreenEndless = ScreenSelectCharacter
NextScreenBattle = ScreenSelectCharacter
2003-07-04 18:42:53 +00:00
NextScreenRave = ScreenSelectCharacter
2002-09-03 22:31:06 +00:00
HelpText = Press START to continue
2002-08-27 03:59:22 +00:00
TimerSeconds = 15
2003-09-27 04:28:13 +00:00
StyleIcon = 1
2002-08-27 03:59:22 +00:00
[ScreenSelectMusic]
2003-08-31 09:42:39 +00:00
DefaultSort = GROUP
2003-05-30 19:29:11 +00:00
FOV = 0
2003-05-15 06:09:19 +00:00
BannerX = 148
BannerY = 172
BannerOnCommand = addx,-400;bounceend,0.5;addx,400
2003-04-11 21:51:28 +00:00
BannerOffCommand = bouncebegin,0.5;addx,-400
2003-05-15 06:09:19 +00:00
BannerWidth = 284
2003-07-04 18:42:53 +00:00
BannerHeight = 88
2003-04-13 21:17:14 +00:00
BannerFrameX = 160
BannerFrameY = 162
BannerFrameOnCommand = addx,-400;bounceend,0.5;addx,400
BannerFrameOffCommand = bouncebegin,0.5;addx,-400
2003-06-16 17:26:01 +00:00
BPMX = 160
2003-07-04 18:42:53 +00:00
BPMY = 121
2003-04-13 21:17:14 +00:00
BPMOnCommand = addx,-400;bounceend,0.5;addx,400
2003-04-11 21:51:28 +00:00
BPMOffCommand = bouncebegin,0.5;addx,-400
2003-06-16 17:26:01 +00:00
StageX = 40
2003-07-04 18:42:53 +00:00
StageY = 121
2003-04-13 21:17:14 +00:00
StageOnCommand = addx,-400;bounceend,0.5;addx,400
2003-04-11 21:51:28 +00:00
StageOffCommand = bouncebegin,0.5;addx,-400
2003-04-13 21:17:14 +00:00
CDTitleX = 252
CDTitleY = 148
CDTitleOnCommand = addx,-400;bounceend,0.5;addx,400
2003-04-11 21:51:28 +00:00
CDTitleOffCommand = bouncebegin,0.5;addx,-400
2003-05-20 05:52:40 +00:00
CDTitleSpinSeconds = 4
2003-04-13 21:17:14 +00:00
DifficultyFrameP1X = 60
DifficultyFrameP1Y = 248
DifficultyFrameP1OnCommand = diffusealpha,0;linear,0.5;diffusealpha,1
2003-04-11 21:51:28 +00:00
DifficultyFrameP1OffCommand = linear,0.5;diffusealpha,0
2003-04-13 21:17:14 +00:00
DifficultyFrameP2X = 260
DifficultyFrameP2Y = 248
DifficultyFrameP2OnCommand = diffusealpha,0;linear,0.5;diffusealpha,1
2003-04-11 21:51:28 +00:00
DifficultyFrameP2OffCommand = linear,0.5;diffusealpha,0
2003-04-13 21:17:14 +00:00
DifficultyIconP1X = 48
DifficultyIconP1Y = 248
DifficultyIconP1OnCommand = zoomy,0;linear,0.5;zoomy,1
2003-03-24 21:37:13 +00:00
DifficultyIconP1OffCommand = linear,0.5;zoomy,0
2003-04-13 21:17:14 +00:00
DifficultyIconP2X = 272
DifficultyIconP2Y = 248
DifficultyIconP2OnCommand = zoomy,0;linear,0.5;zoomy,1
2003-03-24 21:37:13 +00:00
DifficultyIconP2OffCommand = linear,0.5;zoomy,0
2003-04-13 21:17:14 +00:00
AutogenIconP1X = 48
AutogenIconP1Y = 248
AutogenIconP1OnCommand = zoomy,0;linear,0.5;zoomy,1
2003-03-24 21:37:13 +00:00
AutogenIconP1OffCommand = linear,0.5;zoomy,0
2003-04-13 21:17:14 +00:00
AutogenIconP2X = 272
AutogenIconP2Y = 248
AutogenIconP2OnCommand = zoomy,0;linear,0.5;zoomy,1
2003-03-24 21:37:13 +00:00
AutogenIconP2OffCommand = linear,0.5;zoomy,0
2003-06-19 04:23:12 +00:00
DifficultyDisplayX = 305
DifficultyDisplayY = 180
2003-06-22 19:02:23 +00:00
DifficultyDisplayOnCommand = addx,-400;bounceend,0.5;addx,400
DifficultyDisplayOffCommand = bouncebegin,0.5;addx,-400
2003-04-23 05:54:56 +00:00
ShowRadar = 1
2003-04-13 21:17:14 +00:00
RadarX = 160
RadarY = 334
RadarOnCommand =
2003-03-24 21:37:13 +00:00
RadarOffCommand =
2003-04-23 05:54:56 +00:00
ShowGraph = 0
GraphX = 160
GraphY = 334
GraphOnCommand =
GraphOffCommand =
2003-06-16 17:26:01 +00:00
SortIconX = 252
2003-07-04 18:42:53 +00:00
SortIconY = 121
2003-06-16 17:26:01 +00:00
SortIconOnCommand = addx,-400;bounceend,0.5;addx,400
SortIconOffCommand = bouncebegin,0.5;addx,-400
2003-04-13 21:17:14 +00:00
ScoreFrameP1X = 520
ScoreFrameP1Y = 210
ScoreFrameP1OnCommand = addx,400;bounceend,0.5;addx,-400
2003-04-11 21:51:28 +00:00
ScoreFrameP1OffCommand = bouncebegin,0.5;addx,400
2003-04-13 21:17:14 +00:00
ScoreFrameP2X = 520
ScoreFrameP2Y = 286
ScoreFrameP2OnCommand = addx,400;bounceend,0.5;addx,-400
2003-04-11 21:51:28 +00:00
ScoreFrameP2OffCommand = bouncebegin,0.5;addx,400
2003-04-13 21:17:14 +00:00
ScoreP1X = 520
ScoreP1Y = 210
ScoreP1OnCommand = addx,400;bounceend,0.5;addx,-400
2003-04-11 21:51:28 +00:00
ScoreP1OffCommand = bouncebegin,0.5;addx,400
2003-04-13 21:17:14 +00:00
ScoreP2X = 520
ScoreP2Y = 286
ScoreP2OnCommand = addx,400;bounceend,0.5;addx,-400
2003-04-11 21:51:28 +00:00
ScoreP2OffCommand = bouncebegin,0.5;addx,400
2003-07-20 21:42:56 +00:00
# Don't use relative motion here. It's usually possible to change the
# sort again while this command is still executing.
ScoreP1SortChangeCommand = stoptweening;decelerate,0.128;x,920;sleep,0.128;accelerate,0.25;x,520
ScoreP2SortChangeCommand = stoptweening;decelerate,0.128;x,920;sleep,0.128;accelerate,0.25;x,520
ScoreFrameP1SortChangeCommand = stoptweening;decelerate,0.128;x,920;sleep,0.128;accelerate,0.25;x,520
ScoreFrameP2SortChangeCommand = stoptweening;decelerate,0.128;x,920;sleep,0.128;accelerate,0.25;x,520
2003-04-13 21:17:14 +00:00
MeterFrameP1X = 82
MeterFrameP1Y = 432
MeterFrameP1OnCommand = diffusealpha,0;linear,0.5;diffusealpha,1
2003-04-11 21:51:28 +00:00
MeterFrameP1OffCommand = linear,0.5;diffusealpha,0
2003-04-13 21:17:14 +00:00
MeterFrameP2X = 238
MeterFrameP2Y = 432
MeterFrameP2OnCommand = diffusealpha,0;linear,0.5;diffusealpha,1
2003-04-11 21:51:28 +00:00
MeterFrameP2OffCommand = linear,0.5;diffusealpha,0
2003-04-13 21:17:14 +00:00
MeterP1X = 88
MeterP1Y = 432
MeterP1OnCommand = zoomy,0;linear,0.5;zoomy,1
2003-03-24 21:37:13 +00:00
MeterP1OffCommand = linear,0.5;zoomy,0
2003-04-13 21:17:14 +00:00
MeterP2X = 228
MeterP2Y = 432
MeterP2OnCommand = zoomy,0;linear,0.5;zoomy,1
2003-03-24 21:37:13 +00:00
MeterP2OffCommand = linear,0.5;zoomy,0
2003-04-13 21:17:14 +00:00
WheelX = 480
WheelY = 244
WheelOnCommand =
2003-03-24 21:37:13 +00:00
WheelOffCommand =
2003-04-13 21:17:14 +00:00
SongOptionsX = 160
SongOptionsY = 334
SongOptionsOnCommand = zoom,0.5;shadowlength,2;diffusealpha,0;linear,0.5;diffusealpha,1
2003-04-11 21:51:28 +00:00
SongOptionsOffCommand = linear,0.5;diffusealpha,0
2003-03-24 21:37:13 +00:00
SongOptionsExtraCommand = diffuseblink
2003-04-13 21:17:14 +00:00
OptionIconsP1X = 30
OptionIconsP1Y = 58
OptionIconsP1OnCommand = zoomy,0;linear,0.5;zoomy,1
2003-03-24 21:37:13 +00:00
OptionIconsP1OffCommand = linear,0.5;zoomy,0
2003-04-13 21:17:14 +00:00
OptionIconsP2X = 30
OptionIconsP2Y = 86
OptionIconsP2OnCommand = zoomy,0;linear,0.5;zoomy,1
2003-03-24 21:37:13 +00:00
OptionIconsP2OffCommand = linear,0.5;zoomy,0
2003-04-13 21:17:14 +00:00
BalloonX = 392
BalloonY = 140
2003-04-21 22:26:07 +00:00
BalloonOnCommand = linear,0.2;zoomy,1;bob;effectmagnitude,0,10,0
BalloonOffCommand = linear,0.2;zoomy,0
2003-04-13 21:17:14 +00:00
OptionsMessageX = 320
OptionsMessageY = 240
OptionsMessageOnCommand = zoomy,0;linear,0.25;zoomy,1;sleep,1;linear,0.25;zoomy,0
2003-07-20 05:14:52 +00:00
CourseContentsX = 160
CourseContentsY = 336
2003-01-06 04:36:26 +00:00
HelpText = &LEFT; or &RIGHT; change music Hold &LEFT; and &RIGHT; then press START to change sort::&UP;&UP; easier difficulty &DOWN;&DOWN; harder difficulty::&UP;&DOWN;&UP;&DOWN; to change sort
2002-09-06 17:34:46 +00:00
TimerSeconds = 60
2003-09-27 04:28:13 +00:00
StyleIcon = 1
2002-10-05 23:10:23 +00:00
SampleMusicDelay = 0.25
2003-07-03 06:38:57 +00:00
PrevScreenArcade = ScreenTitleMenu
PrevScreenNonstop = ScreenTitleMenu
PrevScreenOni = ScreenTitleMenu
PrevScreenEndless = ScreenTitleMenu
2003-08-19 04:27:50 +00:00
PrevScreenBattle = ScreenTitleMenu
2003-07-03 06:38:57 +00:00
PrevScreenRave = ScreenTitleMenu
NextScreenArcade = ScreenStage
NextScreenNonstop = ScreenStage
NextScreenOni = ScreenStage
NextScreenEndless = ScreenStage
2003-08-19 04:27:50 +00:00
NextScreenBattle = ScreenStage
2003-07-03 06:38:57 +00:00
NextScreenRave = ScreenStage
NextOptionsScreenArcade = ScreenPlayerOptions
NextOptionsScreenNonstop = ScreenPlayerOptions
NextOptionsScreenOni = ScreenPlayerOptions
NextOptionsScreenEndless = ScreenPlayerOptions
2003-08-19 04:27:50 +00:00
NextOptionsScreenBattle = ScreenPlayerOptions
2003-07-03 06:38:57 +00:00
NextOptionsScreenRave = ScreenRaveOptions
2002-09-06 17:34:46 +00:00
[ScreenEz2SelectMusic]
2003-06-02 11:31:13 +00:00
UseModeSwitcher = 0
2003-05-09 00:18:37 +00:00
BalloonX = 492
BalloonY = 140
BalloonOnCommand = linear,0.2;zoomy,1;bob;effectmagnitude,0,10,0
BalloonOffCommand = linear,0.2;zoomy,0
2002-12-20 19:05:54 +00:00
PumpDifficultyX = 320
PumpDifficultyY = 280
ScrollingListX = 320
ScrollingListY = 240
2003-06-09 01:13:25 +00:00
ScrollingListRotation = 0
BannerRotation = 0
2002-12-20 19:05:54 +00:00
MeterP1X = 999 // by default hide these elements
MeterP1Y = 999
MeterP2X = 999
MeterP2Y = 999
2003-01-16 21:21:09 +00:00
SpeedIconP1X = 40
SpeedIconP2X = 600
SpeedIconP1Y = 200
SpeedIconP2Y = 200
2003-01-16 23:31:34 +00:00
MirrorIconP1X = 40
MirrorIconP2X = 600
MirrorIconP1Y = 280
MirrorIconP2Y = 280
ShuffleIconP1X = 40
ShuffleIconP2X = 600
ShuffleIconP1Y = 320
ShuffleIconP2Y = 320
2003-05-04 13:58:45 +00:00
VanishIconP1X = 40
VanishIconP2X = 600
VanishIconP1Y = 240
VanishIconP2Y = 240
HiddenIconP1X = 40
HiddenIconP2X = 600
HiddenIconP1Y = 240
HiddenIconP2Y = 240
2003-01-26 00:31:33 +00:00
InfoFrameX = 999
InfoFrameY = 999
2003-05-09 20:28:27 +00:00
GroupNameX = 320
GroupNameY = 55
2003-09-10 20:59:53 +00:00
TitleX = 320
TitleY = 80
SubTitleX = 999
SubTitleY = 999
ArtistX = 999
ArtistY = 999
2003-01-25 23:48:33 +00:00
DifficultyRatingX = 999
DifficultyRatingY = 999
DifficultyRatingOrientation = 0
DifficultyRatingSpacing = 40.0
2003-06-11 19:40:47 +00:00
PreviewMusicMode = 0 // 0 = play music as you select, 1 = no music plays, select once and preview music plays, select again for confirm, 2 = no music plays at all, 3 = play music as select, press twice to confirm, 4 = static menu music plays, no confirm
2003-07-03 06:38:57 +00:00
PrevScreenArcade = ScreenTitleMenu
PrevScreenNonstop = ScreenTitleMenu
PrevScreenOni = ScreenTitleMenu
PrevScreenEndless = ScreenTitleMenu
2003-08-19 04:27:50 +00:00
PrevScreenBattle = ScreenTitleMenu
2003-07-03 06:38:57 +00:00
PrevScreenRave = ScreenTitleMenu
NextScreenArcade = ScreenStage
NextScreenNonstop = ScreenStage
NextScreenOni = ScreenStage
NextScreenEndless = ScreenStage
2003-08-19 04:27:50 +00:00
NextScreenBattle = ScreenStage
2003-07-03 06:38:57 +00:00
NextScreenRave = ScreenStage
NextOptionsScreenArcade = ScreenPlayerOptions
NextOptionsScreenNonstop = ScreenPlayerOptions
NextOptionsScreenOni = ScreenPlayerOptions
NextOptionsScreenEndless = ScreenPlayerOptions
2003-08-19 04:27:50 +00:00
NextOptionsScreenBattle = ScreenPlayerOptions
2003-07-03 06:38:57 +00:00
NextOptionsScreenRave = ScreenRaveOptions
2003-09-27 04:28:13 +00:00
TimerSeconds = 60
StyleIcon = 0
2003-09-27 04:34:07 +00:00
HelpText =
2002-08-14 00:03:42 +00:00
2002-08-27 03:59:22 +00:00
[ScreenSelectCourse]
2002-09-05 03:45:07 +00:00
ExplanationX = 132
ExplanationY = 68
2002-08-22 09:31:32 +00:00
BannerFrameX = 160
2002-09-05 03:45:07 +00:00
BannerFrameY = 158
2002-08-22 09:31:32 +00:00
BannerX = 150
2002-09-05 03:45:07 +00:00
BannerY = 172
2002-08-22 09:31:32 +00:00
BannerWidth = 286
BannerHeight = 92
StagesX = 58
2002-09-05 03:45:07 +00:00
StagesY = 114
2002-08-22 09:31:32 +00:00
TimeX = 192
2003-07-15 20:48:37 +00:00
TimeY = 112
2002-08-22 09:31:32 +00:00
ContentsX = 160
2002-09-05 03:45:07 +00:00
ContentsY = 336
2002-08-22 09:31:32 +00:00
WheelX = 480
WheelY = 248
ScoreP1X = 520
ScoreP1Y = 210
ScoreP2X = 520
ScoreP2Y = 286
2002-10-06 00:07:09 +00:00
ScoreZoom = 0.8
2003-04-20 01:26:04 +00:00
HelpText = Use &LEFT; &RIGHT; to select, then press START::&UP;&UP; easier difficulty &DOWN;&DOWN; harder difficulty
2002-08-22 09:31:32 +00:00
TimerSeconds = 60
2003-09-27 04:28:13 +00:00
StyleIcon = 1
2002-08-22 09:31:32 +00:00
2002-08-27 03:59:22 +00:00
[ScreenStage]
2003-03-10 00:16:49 +00:00
NextScreen = ScreenGameplay
2002-08-27 03:59:22 +00:00
[ScreenGameplay]
2003-10-09 03:50:44 +00:00
PressBlockY = 10
2003-10-08 23:32:08 +00:00
StaticBGY = 240
StaticBGX = 320
2003-04-13 21:17:14 +00:00
PrevScreenArcade = ScreenSelectMusic
PrevScreenNonstop = ScreenSelectCourse
PrevScreenOni = ScreenSelectCourse
PrevScreenEndless = ScreenSelectCourse
2003-08-19 04:27:50 +00:00
PrevScreenBattle = ScreenSelectMusic
2003-04-13 21:17:14 +00:00
PrevScreenRave = ScreenSelectMusic
NextScreenArcade = ScreenEvaluationStage
NextScreenNonstop = ScreenEvaluationNonstop
NextScreenOni = ScreenEvaluationOni
NextScreenEndless = ScreenEvaluationEndless
2003-08-19 04:27:50 +00:00
NextScreenBattle = ScreenEvaluationBattle
2003-04-15 02:47:24 +00:00
NextScreenRave = ScreenEvaluationRave
2002-10-29 01:26:10 +00:00
BPMX = 999 // don't show by default
BPMY = 999
2003-04-13 21:17:14 +00:00
BPMOnCommand = zoom,0
BPMOffCommand =
SongTitleX = 999
SongTitleY = 999
SongTitleOnCommand = zoom,0
SongTitleOffCommand =
2003-03-03 23:51:15 +00:00
MaxComboX = 999
MaxComboY = 999
2003-04-13 21:17:14 +00:00
MaxComboOnCommand = zoom,0
MaxComboOffCommand =
2002-09-10 17:29:11 +00:00
LifeFrameX = 320
LifeFrameY = 36
2003-04-13 21:17:14 +00:00
LifeFrameOnCommand = addy,-100;sleep,0.5;linear,1;addy,100
LifeFrameOffCommand = linear,1;addy,-100
LifeFrameExtraX = 320
2002-09-10 17:29:11 +00:00
LifeFrameExtraY = 442
2003-04-13 21:17:14 +00:00
LifeFrameExtraOnCommand = addy,100;sleep,0.5;linear,1;addy,-100
LifeFrameExtraOffCommand = linear,1;addy,100
2002-09-10 17:29:11 +00:00
ScoreFrameX = 320
ScoreFrameY = 448
2003-04-13 21:17:14 +00:00
ScoreFrameOnCommand = addy,100;sleep,0.5;linear,1;addy,-100
ScoreFrameOffCommand = linear,1;addy,100
ScoreFrameExtraX = 320
2002-09-10 17:29:11 +00:00
ScoreFrameExtraY = 32
2003-04-13 21:17:14 +00:00
ScoreFrameExtraOnCommand = addy,-100;sleep,0.5;linear,1;addy,100
ScoreFrameExtraOffCommand = linear,1;addy,-100
2002-08-14 00:03:42 +00:00
LifeP1X = 140
LifeP1Y = 28
2003-04-13 21:17:14 +00:00
LifeP1OnCommand = addy,-100;sleep,0.5;linear,1;addy,100
LifeP1OffCommand = linear,1;addy,-100
LifeP1ExtraX = 140
2002-08-14 00:03:42 +00:00
LifeP1ExtraY = 450
2003-04-13 21:17:14 +00:00
LifeP1ExtraOnCommand = addy,100;sleep,0.5;linear,1;addy,-100
LifeP1ExtraOffCommand = linear,1;addy,100
2002-08-14 00:03:42 +00:00
LifeP2X = 500
LifeP2Y = 28
2003-04-13 21:17:14 +00:00
LifeP2OnCommand = addy,-100;sleep,0.5;linear,1;addy,100
LifeP2OffCommand = linear,1;addy,-100
LifeP2ExtraX = 500
2002-08-14 00:03:42 +00:00
LifeP2ExtraY = 450
2003-04-13 21:17:14 +00:00
LifeP2ExtraOnCommand = addy,100;sleep,0.5;linear,1;addy,-100
LifeP2ExtraOffCommand = linear,1;addy,100
2003-06-30 18:08:27 +00:00
CombinedLifeX = 320
CombinedLifeY = 28
CombinedLifeOnCommand = addy,-100;sleep,0.5;linear,1;addy,100
CombinedLifeOffCommand = linear,1;addy,-100
2002-08-14 00:03:42 +00:00
StageX = 320
StageY = 54
2003-04-13 21:17:14 +00:00
StageOnCommand = addy,-100;sleep,0.5;linear,1;addy,100
StageOffCommand = linear,1;addy,-100
StageExtraX = 320
2002-08-14 00:03:42 +00:00
StageExtraY = 422
2003-04-13 21:17:14 +00:00
StageExtraOnCommand = addy,100;sleep,0.5;linear,1;addy,-100
StageExtraOffCommand = linear,1;addy,100
2002-08-22 09:31:32 +00:00
SongNumberP1X = 290
SongNumberP1Y = 54
2003-04-13 21:17:14 +00:00
SongNumberP1OnCommand = addy,-100;sleep,0.5;linear,1;addy,100
SongNumberP1OffCommand = linear,1;addy,-100
SongNumberP1ExtraX = 290
2002-08-14 00:03:42 +00:00
SongNumberP1ExtraY = 440
2003-04-13 21:17:14 +00:00
SongNumberP1ExtraOnCommand = addy,100;sleep,0.5;linear,1;addy,-100
SongNumberP1ExtraOffCommand = linear,1;addy,100
2002-08-22 09:31:32 +00:00
SongNumberP2X = 350
SongNumberP2Y = 54
2003-04-13 21:17:14 +00:00
SongNumberP2OnCommand = addy,-100;sleep,0.5;linear,1;addy,100
SongNumberP2OffCommand = linear,1;addy,-100
2003-04-14 05:37:38 +00:00
SongNumberP2ExtraX = 350
2002-08-14 00:03:42 +00:00
SongNumberP2ExtraY = 440
2003-04-13 21:17:14 +00:00
SongNumberP2ExtraOnCommand = addy,100;sleep,0.5;linear,1;addy,-100
SongNumberP2ExtraOffCommand = linear,1;addy,100
2002-09-23 07:35:47 +00:00
ScoreP1X = 106
ScoreP1Y = 444
2003-04-13 21:17:14 +00:00
ScoreP1OnCommand = addy,100;sleep,0.5;linear,1;addy,-100
ScoreP1OffCommand = linear,1;addy,100
ScoreP1ExtraX = 106
2002-08-14 00:03:42 +00:00
ScoreP1ExtraY = 38
2003-04-13 21:17:14 +00:00
ScoreP1ExtraOnCommand = addy,-100;sleep,0.5;linear,1;addy,100
2003-04-16 22:48:00 +00:00
ScoreP1ExtraOffCommand = linear,1;addy,-100
2002-09-23 07:35:47 +00:00
ScoreP2X = 534
ScoreP2Y = 444
2003-04-13 21:17:14 +00:00
ScoreP2OnCommand = addy,100;sleep,0.5;linear,1;addy,-100
ScoreP2OffCommand = linear,1;addy,100
ScoreP2ExtraX = 534
2002-08-14 00:03:42 +00:00
ScoreP2ExtraY = 38
2003-04-13 21:17:14 +00:00
ScoreP2ExtraOnCommand = addy,-100;sleep,0.5;linear,1;addy,100
ScoreP2ExtraOffCommand = linear,1;addy,-100
2002-08-14 00:03:42 +00:00
PlayerOptionsP1X = 320
PlayerOptionsP1Y = 434
2003-04-13 21:17:14 +00:00
PlayerOptionsP1OnCommand = zoom,0.5;addy,100;sleep,0.5;linear,1;addy,-100
2003-04-15 18:32:34 +00:00
PlayerOptionsP1OffCommand = linear,1;addy,100
2003-04-13 21:17:14 +00:00
PlayerOptionsP1ExtraX = 320
2002-09-04 03:49:08 +00:00
PlayerOptionsP1ExtraY = 46
2003-04-13 21:17:14 +00:00
PlayerOptionsP1ExtraOnCommand = zoom,0.5;addy,-100;sleep,0.5;linear,1;addy,100
2003-04-15 18:32:34 +00:00
PlayerOptionsP1ExtraOffCommand = linear,1;addy,-100
2002-08-14 00:03:42 +00:00
PlayerOptionsP2X = 320
PlayerOptionsP2Y = 450
2003-04-13 21:17:14 +00:00
PlayerOptionsP2OnCommand = zoom,0.5;addy,100;sleep,0.5;linear,1;addy,-100
2003-04-15 18:32:34 +00:00
PlayerOptionsP2OffCommand = linear,1;addy,100
2003-04-13 21:17:14 +00:00
PlayerOptionsP2ExtraX = 320
2002-09-04 03:49:08 +00:00
PlayerOptionsP2ExtraY = 30
2003-04-13 21:17:14 +00:00
PlayerOptionsP2ExtraOnCommand = zoom,0.5;addy,-100;sleep,0.5;linear,1;addy,100
2003-04-15 18:32:34 +00:00
PlayerOptionsP2ExtraOffCommand = linear,1;addy,-100
2002-08-14 00:03:42 +00:00
SongOptionsX = 320
SongOptionsY = 470
2003-04-13 21:17:14 +00:00
SongOptionsOnCommand = zoom,0.5;addy,100;sleep,0.5;linear,1;addy,-100
SongOptionsOffCommand = linear,1;addy,100
SongOptionsExtraX = 320
2002-08-14 00:03:42 +00:00
SongOptionsExtraY = 10
2003-04-13 21:17:14 +00:00
SongOptionsExtraOnCommand = zoom,0.5;addy,-100;sleep,0.5;linear,1;addy,100
2003-04-14 05:37:38 +00:00
SongOptionsExtraOffCommand = linear,1;addy,-100
2002-08-14 00:03:42 +00:00
DifficultyP1X = 60
DifficultyP1Y = 410
2003-04-13 21:17:14 +00:00
DifficultyP1OnCommand = addx,-200;sleep,0.5;linear,1;addx,200
DifficultyP1OffCommand = linear,1;addx,-200
DifficultyP1ReverseX = 60
2002-08-14 00:03:42 +00:00
DifficultyP1ReverseY = 58
2003-04-13 21:17:14 +00:00
DifficultyP1ReverseOnCommand = addx,-200;sleep,0.5;linear,1;addx,200
DifficultyP1ReverseOffCommand = linear,1;addx,-200
DifficultyP1ExtraX = 60
2002-08-14 00:03:42 +00:00
DifficultyP1ExtraY = 420
2003-04-13 21:17:14 +00:00
DifficultyP1ExtraOnCommand = addx,-200;sleep,0.5;linear,1;addx,200
DifficultyP1ExtraOffCommand = linear,1;addx,-200
DifficultyP1ExtraReverseX = 60
2002-08-14 00:03:42 +00:00
DifficultyP1ExtraReverseY = 70
2003-04-14 05:37:38 +00:00
DifficultyP1ExtraReverseOnCommand = addx,-200;sleep,0.5;linear,1;addx,200
2003-04-13 21:17:14 +00:00
DifficultyP1ExtraReverseOffCommand = linear,1;addx,-200
2002-08-14 00:03:42 +00:00
DifficultyP2X = 580
DifficultyP2Y = 410
2003-04-13 21:17:14 +00:00
DifficultyP2OnCommand = addx,200;sleep,0.5;linear,1;addx,-200
DifficultyP2OffCommand = linear,1;addx,200
DifficultyP2ReverseX = 580
2002-08-14 00:03:42 +00:00
DifficultyP2ReverseY = 58
2003-04-13 21:17:14 +00:00
DifficultyP2ReverseOnCommand = addx,200;sleep,0.5;linear,1;addx,-200
DifficultyP2ReverseOffCommand = linear,1;addx,200
DifficultyP2ExtraX = 580
2002-08-14 00:03:42 +00:00
DifficultyP2ExtraY = 420
2003-04-13 21:17:14 +00:00
DifficultyP2ExtraOnCommand = addx,200;sleep,0.5;linear,1;addx,-200
DifficultyP2ExtraOffCommand = linear,1;addx,200
DifficultyP2ExtraReverseX = 580
2003-02-26 00:20:00 +00:00
DifficultyP2ExtraReverseY = 70
2003-04-13 21:17:14 +00:00
DifficultyP2ExtraReverseOnCommand = addx,200;sleep,0.5;linear,1;addx,-200
DifficultyP2ExtraReverseOffCommand = linear,1;addx,200
2003-03-19 22:48:43 +00:00
LyricsX = 320
LyricsY = 400
2003-04-13 21:17:14 +00:00
LyricsReverseX = 320
2003-03-19 22:48:43 +00:00
LyricsReverseY = 100
2003-06-04 20:37:53 +00:00
# This is used if one player is in reverse and the other isn't.
LyricsOneReverseX = 320
LyricsOneReverseY = 35
2003-09-07 20:51:46 +00:00
LyricsDefaultColor = 0,1,0,1
2003-02-27 01:53:37 +00:00
ActiveItemsP1X = 0
ActiveItemsP1Y = 0
2003-04-13 21:17:14 +00:00
ActiveItemsP1OnCommand =
ActiveItemsP1OffCommand =
ActiveItemsP1ReverseX = 0
2003-02-27 01:53:37 +00:00
ActiveItemsP1ReverseY = 0
2003-04-13 21:17:14 +00:00
ActiveItemsP1ReverseOnCommand =
ActiveItemsP1ReverseOffCommand =
ActiveItemsP1ExtraX = 0
2003-02-27 01:53:37 +00:00
ActiveItemsP1ExtraY = 0
2003-04-13 21:17:14 +00:00
ActiveItemsP1ExtraOnCommand =
ActiveItemsP1ExtraOffCommand =
ActiveItemsP1ExtraReverseX = 0
2003-02-27 01:53:37 +00:00
ActiveItemsP1ExtraReverseY = 0
2003-04-13 21:17:14 +00:00
ActiveItemsP1ExtraReverseOnCommand =
ActiveItemsP1ExtraReverseOffCommand =
2003-02-27 01:53:37 +00:00
ActiveItemsP2X = 0
ActiveItemsP2Y = 0
2003-04-13 21:17:14 +00:00
ActiveItemsP2OnCommand =
ActiveItemsP2OffCommand =
ActiveItemsP2ReverseX = 0
2003-02-27 01:53:37 +00:00
ActiveItemsP2ReverseY = 0
2003-04-13 21:17:14 +00:00
ActiveItemsP2ReverseOnCommand =
ActiveItemsP2ReverseOffCommand =
ActiveItemsP2ExtraX = 0
2003-02-27 01:53:37 +00:00
ActiveItemsP2ExtraY = 0
2003-04-13 21:17:14 +00:00
ActiveItemsP2ExtraOnCommand =
ActiveItemsP2ExtraOffCommand =
ActiveItemsP2ExtraReverseX = 0
2003-02-27 01:53:37 +00:00
ActiveItemsP2ExtraReverseY = 0
2003-04-13 21:17:14 +00:00
ActiveItemsP2ExtraReverseOnCommand =
ActiveItemsP2ExtraReverseOffCommand =
2002-08-14 00:03:42 +00:00
SurviveTimeX = 320
SurviveTimeY = 340
2003-04-13 21:17:14 +00:00
SurviveTimeOnCommand = sleep,0.3;linear,0.3;diffusealpha,1;sleep,3.5;linear,0.5;diffusealpha,0
2002-08-14 00:03:42 +00:00
DebugX = 320
DebugY = 240
2003-03-12 01:26:44 +00:00
AutoPlayX = 320
AutoPlayY = 400
2002-08-23 20:18:29 +00:00
SecondsBetweenComments = 10
2002-08-14 00:03:42 +00:00
DemonstrationSeconds = 30
2003-02-03 05:53:59 +00:00
TickEarlySeconds = 0.05
2003-07-08 19:56:56 +00:00
ShowLifeMeterForDisabledPlayers = 1
2002-08-14 00:03:42 +00:00
2002-08-27 03:59:22 +00:00
[ScreenEvaluation]
2003-03-24 21:37:13 +00:00
BannerWidth = 248
2003-07-04 23:34:42 +00:00
BannerHeight = 78
2003-05-11 22:19:40 +00:00
JudgeSoundTimeMarvelous = -1
JudgeSoundTimePerfect = -1
JudgeSoundTimeGreat = -1
JudgeSoundTimeGood = -1
JudgeSoundTimeBoo = -1
JudgeSoundTimeMiss = -1
JudgeSoundTimeOK = -1
JudgeSoundTimeMaxCombo = -1 // how long to wait until we play the sound after the screen appears.... -1 means play no sound ever.
JudgeSoundIfJudgeGraphicsFullAlpha = 0 // only play the sound if one of the judge graphics for the associated sound are full alpha
2003-04-15 02:47:24 +00:00
LargeBannerX = 320
LargeBannerY = 100
LargeBannerOnCommand = addy,480;sleep,0.0;decelerate,0.3;addy,-480
2003-04-11 21:51:28 +00:00
LargeBannerOffCommand = sleep,0.8;accelerate,0.3;addy,480
2003-04-15 02:47:24 +00:00
StageX = 320
2003-07-04 18:42:53 +00:00
StageY = 72
2003-04-15 02:47:24 +00:00
StageOnCommand = addy,480;sleep,0.0;decelerate,0.3;addy,-480
2003-04-11 21:51:28 +00:00
StageOffCommand = sleep,0.8;accelerate,0.3;addy,480
2003-04-15 02:47:24 +00:00
DifficultyIconP1X = 214
2003-07-04 18:42:53 +00:00
DifficultyIconP1Y = 80
2003-04-15 02:47:24 +00:00
DifficultyIconP1OnCommand = addy,480;sleep,0.0;decelerate,0.3;addy,-480
2003-04-11 21:51:28 +00:00
DifficultyIconP1OffCommand = sleep,0.8;accelerate,0.3;addy,480
2003-04-15 02:47:24 +00:00
DifficultyIconP2X = 426
2003-07-04 18:42:53 +00:00
DifficultyIconP2Y = 80
2003-04-15 02:47:24 +00:00
DifficultyIconP2OnCommand = addy,480;sleep,0.0;decelerate,0.3;addy,-480
2003-04-11 21:51:28 +00:00
DifficultyIconP2OffCommand = sleep,0.8;accelerate,0.3;addy,480
2003-04-15 02:47:24 +00:00
PlayerOptionsP1X = 200
PlayerOptionsP1Y = 140
PlayerOptionsP1OnCommand = horizalign,left;vertalign,bottom;zoom,0.5;shadowlength,2;addy,480;sleep,0.0;decelerate,0.3;addy,-480
2003-04-11 21:51:28 +00:00
PlayerOptionsP1OffCommand = sleep,0.8;accelerate,0.3;addy,480
2003-04-15 02:47:24 +00:00
PlayerOptionsP2X = 440
PlayerOptionsP2Y = 140
PlayerOptionsP2OnCommand = horizalign,right;vertalign,bottom;zoom,0.5;shadowlength,2;addy,480;sleep,0.0;decelerate,0.3;addy,-480
2003-04-11 21:51:28 +00:00
PlayerOptionsP2OffCommand = sleep,0.8;accelerate,0.3;addy,480
2003-04-15 02:47:24 +00:00
SmallBanner1X = 260
SmallBanner1Y = 80
SmallBanner1OnCommand = zoom,0.5;addy,480;sleep,0.0;decelerate,0.3;addy,-480
2003-04-11 21:51:28 +00:00
SmallBanner1OffCommand = sleep,0.8;accelerate,0.3;addy,480
2003-04-15 02:47:24 +00:00
SmallBanner2X = 290
SmallBanner2Y = 90
SmallBanner2OnCommand = zoom,0.5;addy,480;sleep,0.0;decelerate,0.3;addy,-480
2003-04-11 21:51:28 +00:00
SmallBanner2OffCommand = sleep,0.8;accelerate,0.3;addy,480
2003-04-15 02:47:24 +00:00
SmallBanner3X = 320
SmallBanner3Y = 100
SmallBanner3OnCommand = zoom,0.5;addy,480;sleep,0.0;decelerate,0.3;addy,-480
2003-04-11 21:51:28 +00:00
SmallBanner3OffCommand = sleep,0.8;accelerate,0.3;addy,480
2003-04-15 02:47:24 +00:00
SmallBanner4X = 350
SmallBanner4Y = 110
SmallBanner4OnCommand = zoom,0.5;addy,480;sleep,0.0;decelerate,0.3;addy,-480
2003-04-11 21:51:28 +00:00
SmallBanner4OffCommand = sleep,0.8;accelerate,0.3;addy,480
2003-04-15 02:47:24 +00:00
SmallBanner5X = 380
SmallBanner5Y = 120
SmallBanner5OnCommand = zoom,0.5;addy,480;sleep,0.0;decelerate,0.3;addy,-480
2003-04-11 21:51:28 +00:00
SmallBanner5OffCommand = sleep,0.8;accelerate,0.3;addy,480
2003-04-15 02:47:24 +00:00
GradeFrameP1X = 94
GradeFrameP1Y = 100
GradeFrameP1OnCommand = addx,-320;sleep,0.0;decelerate,0.3;addx,320
2003-04-11 21:51:28 +00:00
GradeFrameP1OffCommand = sleep,0.8;accelerate,0.3;addx,-320
2003-04-15 02:47:24 +00:00
GradeFrameP2X = 546
GradeFrameP2Y = 100
GradeFrameP2OnCommand = addx,320;sleep,0.0;decelerate,0.3;addx,-320
2003-04-11 21:51:28 +00:00
GradeFrameP2OffCommand = sleep,0.8;accelerate,0.3;addx,320
2003-04-15 02:47:24 +00:00
GradeP1X = 94
GradeP1Y = 100
GradeP1OnCommand = glowshift;effectperiod,2;addx,-320;sleep,0.0;decelerate,0.3;addx,320
2003-04-11 21:51:28 +00:00
GradeP1OffCommand = sleep,0.8;accelerate,0.3;addx,-320
2003-04-15 02:47:24 +00:00
GradeP2X = 546
GradeP2Y = 100
GradeP2OnCommand = glowshift;effectperiod,2;addx,320;sleep,0.0;decelerate,0.3;addx,-320
2003-04-11 21:51:28 +00:00
GradeP2OffCommand = sleep,0.8;accelerate,0.3;addx,320
2003-04-15 02:47:24 +00:00
PercentFrameP1X = 94
PercentFrameP1Y = 100
PercentFrameP1OnCommand = addx,-320;sleep,0.0;decelerate,0.3;addx,320
2003-04-11 21:51:28 +00:00
PercentFrameP1OffCommand = sleep,0.8;accelerate,0.3;addx,-320
2003-04-15 02:47:24 +00:00
PercentFrameP2X = 546
PercentFrameP2Y = 100
PercentFrameP2OnCommand = addx,320;sleep,0.0;decelerate,0.3;addx,-320
2003-04-11 21:51:28 +00:00
PercentFrameP2OffCommand = sleep,0.8;accelerate,0.3;addx,320
2003-10-05 00:32:34 +00:00
PercentP1X = 120
PercentP1Y = 132
PercentP1OnCommand = addx,-320;sleep,0.0;decelerate,0.3;addx,320
PercentP1OffCommand = sleep,0.8;accelerate,0.3;addx,-320
PercentP2X = 572
PercentP2Y = 132
PercentP2OnCommand = addx,320;sleep,0.0;decelerate,0.3;addx,-320
PercentP2OffCommand = sleep,0.8;accelerate,0.3;addx,320
2003-04-15 02:47:24 +00:00
MarvelousLabelX = 320
MarvelousLabelY = 160
MarvelousLabelOnCommand = addy,480;sleep,0.1;decelerate,0.3;addy,-480
2003-04-11 21:51:28 +00:00
MarvelousLabelOffCommand = sleep,0.7;accelerate,0.3;addy,480
2003-04-15 02:47:24 +00:00
MarvelousNumberP1X = 230
MarvelousNumberP1Y = 160
MarvelousNumberP1OnCommand = addx,-320;sleep,0.1;decelerate,0.3;addx,320
2003-04-11 21:51:28 +00:00
MarvelousNumberP1OffCommand = sleep,0.7;accelerate,0.3;addx,-320
2003-04-15 02:47:24 +00:00
MarvelousNumberP2X = 410
MarvelousNumberP2Y = 160
MarvelousNumberP2OnCommand = addx,320;sleep,0.1;decelerate,0.3;addx,-320
2003-04-11 21:51:28 +00:00
MarvelousNumberP2OffCommand = sleep,0.7;accelerate,0.3;addx,320
2003-04-15 02:47:24 +00:00
PerfectLabelX = 320
PerfectLabelY = 192
PerfectLabelOnCommand = addy,480;sleep,0.2;decelerate,0.3;addy,-480
2003-04-11 21:51:28 +00:00
PerfectLabelOffCommand = sleep,0.6;accelerate,0.3;addy,480
2003-04-15 02:47:24 +00:00
PerfectNumberP1X = 230
PerfectNumberP1Y = 192
PerfectNumberP1OnCommand = addx,-320;sleep,0.2;decelerate,0.3;addx,320
2003-04-11 21:51:28 +00:00
PerfectNumberP1OffCommand = sleep,0.6;accelerate,0.3;addx,-320
2003-04-15 02:47:24 +00:00
PerfectNumberP2X = 410
PerfectNumberP2Y = 192
PerfectNumberP2OnCommand = addx,320;sleep,0.2;decelerate,0.3;addx,-320
2003-04-11 21:51:28 +00:00
PerfectNumberP2OffCommand = sleep,0.6;accelerate,0.3;addx,320
2003-04-15 02:47:24 +00:00
GreatLabelX = 320
GreatLabelY = 224
GreatLabelOnCommand = addy,480;sleep,0.3;decelerate,0.3;addy,-480
2003-04-11 21:51:28 +00:00
GreatLabelOffCommand = sleep,0.5;accelerate,0.3;addy,480
2003-04-15 02:47:24 +00:00
GreatNumberP1X = 230
GreatNumberP1Y = 224
GreatNumberP1OnCommand = addx,-320;sleep,0.3;decelerate,0.3;addx,320
2003-04-11 21:51:28 +00:00
GreatNumberP1OffCommand = sleep,0.5;accelerate,0.3;addx,-320
2003-04-15 02:47:24 +00:00
GreatNumberP2X = 410
GreatNumberP2Y = 224
GreatNumberP2OnCommand = addx,320;sleep,0.3;decelerate,0.3;addx,-320
2003-04-11 21:51:28 +00:00
GreatNumberP2OffCommand = sleep,0.5;accelerate,0.3;addx,320
2003-04-15 02:47:24 +00:00
GoodLabelX = 320
GoodLabelY = 256
GoodLabelOnCommand = addy,480;sleep,0.4;decelerate,0.3;addy,-480
2003-04-11 21:51:28 +00:00
GoodLabelOffCommand = sleep,0.4;accelerate,0.3;addy,480
2003-04-15 02:47:24 +00:00
GoodNumberP1X = 230
GoodNumberP1Y = 256
GoodNumberP1OnCommand = addx,-320;sleep,0.4;decelerate,0.3;addx,320
2003-04-11 21:51:28 +00:00
GoodNumberP1OffCommand = sleep,0.4;accelerate,0.3;addx,-320
2003-04-15 02:47:24 +00:00
GoodNumberP2X = 410
GoodNumberP2Y = 256
GoodNumberP2OnCommand = addx,320;sleep,0.4;decelerate,0.3;addx,-320
2003-04-11 21:51:28 +00:00
GoodNumberP2OffCommand = sleep,0.4;accelerate,0.3;addx,320
2003-04-15 02:47:24 +00:00
BooLabelX = 320
BooLabelY = 288
BooLabelOnCommand = addy,480;sleep,0.5;decelerate,0.3;addy,-480
2003-04-11 21:51:28 +00:00
BooLabelOffCommand = sleep,0.3;accelerate,0.3;addy,480
2003-04-15 02:47:24 +00:00
BooNumberP1X = 230
BooNumberP1Y = 288
BooNumberP1OnCommand = addx,-320;sleep,0.5;decelerate,0.3;addx,320
2003-04-11 21:51:28 +00:00
BooNumberP1OffCommand = sleep,0.3;accelerate,0.3;addx,-320
2003-04-15 02:47:24 +00:00
BooNumberP2X = 410
BooNumberP2Y = 288
BooNumberP2OnCommand = addx,320;sleep,0.5;decelerate,0.3;addx,-320
2003-04-11 21:51:28 +00:00
BooNumberP2OffCommand = sleep,0.3;accelerate,0.3;addx,320
2003-04-15 02:47:24 +00:00
MissLabelX = 320
MissLabelY = 320
MissLabelOnCommand = addy,480;sleep,0.6;decelerate,0.3;addy,-480
2003-04-11 21:51:28 +00:00
MissLabelOffCommand = sleep,0.2;accelerate,0.3;addy,480
2003-04-15 02:47:24 +00:00
MissNumberP1X = 230
MissNumberP1Y = 320
MissNumberP1OnCommand = addx,-320;sleep,0.6;decelerate,0.3;addx,320
2003-04-11 21:51:28 +00:00
MissNumberP1OffCommand = sleep,0.2;accelerate,0.3;addx,-320
2003-04-15 02:47:24 +00:00
MissNumberP2X = 410
MissNumberP2Y = 320
MissNumberP2OnCommand = addx,320;sleep,0.6;decelerate,0.3;addx,-320
2003-04-11 21:51:28 +00:00
MissNumberP2OffCommand = sleep,0.2;accelerate,0.3;addx,320
2003-04-15 02:47:24 +00:00
OKLabelX = 320
OKLabelY = 352
OKLabelOnCommand = addy,480;sleep,0.7;decelerate,0.3;addy,-480
2003-04-11 21:51:28 +00:00
OKLabelOffCommand = sleep,0.1;accelerate,0.3;addy,480
2003-04-15 02:47:24 +00:00
OKNumberP1X = 230
OKNumberP1Y = 352
OKNumberP1OnCommand = addx,-320;sleep,0.7;decelerate,0.3;addx,320
2003-04-11 21:51:28 +00:00
OKNumberP1OffCommand = sleep,0.1;accelerate,0.3;addx,-320
2003-04-15 02:47:24 +00:00
OKNumberP2X = 410
OKNumberP2Y = 352
OKNumberP2OnCommand = addx,320;sleep,0.7;decelerate,0.3;addx,-320
2003-04-11 21:51:28 +00:00
OKNumberP2OffCommand = sleep,0.1;accelerate,0.3;addx,320
2003-04-15 02:47:24 +00:00
MaxComboLabelX = 0
MaxComboLabelY = 0
2003-04-11 21:51:28 +00:00
MaxComboLabelOnCommand = diffusealpha,0
2003-03-24 21:37:13 +00:00
MaxComboLabelOffCommand =
2003-04-15 02:47:24 +00:00
MaxComboNumberP1X = 134
MaxComboNumberP1Y = 334
MaxComboNumberP1OnCommand = zoom,1.2;diffusealpha,0;linear,0.7;diffuse,1,1,0,1
2003-04-11 21:51:28 +00:00
MaxComboNumberP1OffCommand = linear,0.7;diffusealpha,0
2003-04-15 02:47:24 +00:00
MaxComboNumberP2X = 580
MaxComboNumberP2Y = 334
MaxComboNumberP2OnCommand = zoom,1.2;diffusealpha,0;linear,0.7;diffuse,1,1,0,1
2003-04-11 21:51:28 +00:00
MaxComboNumberP2OffCommand = linear,0.7;diffusealpha,0
2003-04-15 02:47:24 +00:00
BonusFrameP1X = 96
BonusFrameP1Y = 256
BonusFrameP1OnCommand = diffusealpha,0;linear,0.7;diffusealpha,1
2003-04-11 21:51:28 +00:00
BonusFrameP1OffCommand = linear,0.7;diffusealpha,0
2003-04-15 02:47:24 +00:00
BonusFrameP2X = 544
BonusFrameP2Y = 256
BonusFrameP2OnCommand = diffusealpha,0;linear,0.7;diffusealpha,1
2003-04-11 21:51:28 +00:00
BonusFrameP2OffCommand = linear,0.7;diffusealpha,0
2003-04-15 02:47:24 +00:00
BarPossible1P1X = 176
BarPossible1P1Y = 194
BarPossible1P1OnCommand = horizalign,left;rotationz,180;zoomx,0;sleep,0.2;linear,1.0;zoomx,1
2003-04-11 21:51:28 +00:00
BarPossible1P1OffCommand = linear,0.7;diffusealpha,0
2003-04-15 02:47:24 +00:00
BarPossible1P2X = 466
BarPossible1P2Y = 194
BarPossible1P2OnCommand = horizalign,left;rotationz,0;zoomx,0;sleep,0.2;linear,1.0;zoomx,1
2003-04-11 21:51:28 +00:00
BarPossible1P2OffCommand = linear,0.7;diffusealpha,0
2003-04-15 02:47:24 +00:00
BarPossible2P1X = 176
BarPossible2P1Y = 221
BarPossible2P1OnCommand = horizalign,left;rotationz,180;zoomx,0;sleep,0.3;linear,1.0;zoomx,1
2003-04-11 21:51:28 +00:00
BarPossible2P1OffCommand = linear,0.7;diffusealpha,0
2003-04-15 02:47:24 +00:00
BarPossible2P2X = 466
BarPossible2P2Y = 221
BarPossible2P2OnCommand = horizalign,left;rotationz,0;zoomx,0;sleep,0.3;linear,1.0;zoomx,1
2003-04-11 21:51:28 +00:00
BarPossible2P2OffCommand = linear,0.7;diffusealpha,0
2003-04-15 02:47:24 +00:00
BarPossible3P1X = 176
BarPossible3P1Y = 248
BarPossible3P1OnCommand = horizalign,left;rotationz,180;zoomx,0;sleep,0.4;linear,1.0;zoomx,1
2003-04-11 21:51:28 +00:00
BarPossible3P1OffCommand = linear,0.7;diffusealpha,0
2003-04-15 02:47:24 +00:00
BarPossible3P2X = 466
BarPossible3P2Y = 248
BarPossible3P2OnCommand = horizalign,left;rotationz,0;zoomx,0;sleep,0.4;linear,1.0;zoomx,1
2003-04-11 21:51:28 +00:00
BarPossible3P2OffCommand = linear,0.7;diffusealpha,0
2003-04-15 02:47:24 +00:00
BarPossible4P1X = 176
BarPossible4P1Y = 275
BarPossible4P1OnCommand = horizalign,left;rotationz,180;zoomx,0;sleep,1.0;linear,1.0;zoomx,1
2003-04-11 21:51:28 +00:00
BarPossible4P1OffCommand = linear,0.7;diffusealpha,0
2003-04-15 02:47:24 +00:00
BarPossible4P2X = 466
BarPossible4P2Y = 275
BarPossible4P2OnCommand = horizalign,left;rotationz,0;zoomx,0;sleep,1.0;linear,1.0;zoomx,1
2003-04-11 21:51:28 +00:00
BarPossible4P2OffCommand = linear,0.7;diffusealpha,0
2003-04-15 02:47:24 +00:00
BarPossible5P1X = 176
BarPossible5P1Y = 302
BarPossible5P1OnCommand = horizalign,left;rotationz,180;zoomx,0;sleep,0.6;linear,1.0;zoomx,1
2003-04-11 21:51:28 +00:00
BarPossible5P1OffCommand = linear,0.7;diffusealpha,0
2003-04-15 02:47:24 +00:00
BarPossible5P2X = 466
BarPossible5P2Y = 302
BarPossible5P2OnCommand = horizalign,left;rotationz,0;zoomx,0;sleep,0.6;linear,1.0;zoomx,1
2003-04-11 21:51:28 +00:00
BarPossible5P2OffCommand = linear,0.7;diffusealpha,0
2003-04-15 02:47:24 +00:00
BarActual1P1X = 176
BarActual1P1Y = 194
BarActual1P1OnCommand = horizalign,left;rotationz,180;zoomx,0;sleep,0.7;linear,1.0;zoomx,1
2003-04-11 21:51:28 +00:00
BarActual1P1OffCommand = linear,0.7;diffusealpha,0
2003-04-15 02:47:24 +00:00
BarActual1P2X = 466
BarActual1P2Y = 194
BarActual1P2OnCommand = horizalign,left;rotationz,0;zoomx,0;sleep,0.7;linear,1.0;zoomx,1
2003-04-11 21:51:28 +00:00
BarActual1P2OffCommand = linear,0.7;diffusealpha,0
2003-04-15 02:47:24 +00:00
BarActual2P1X = 176
BarActual2P1Y = 221
BarActual2P1OnCommand = horizalign,left;rotationz,180;zoomx,0;sleep,0.8;linear,1.0;zoomx,1
2003-04-11 21:51:28 +00:00
BarActual2P1OffCommand = linear,0.7;diffusealpha,0
2003-04-15 02:47:24 +00:00
BarActual2P2X = 466
BarActual2P2Y = 221
BarActual2P2OnCommand = horizalign,left;rotationz,0;zoomx,0;sleep,0.8;linear,1.0;zoomx,1
2003-04-11 21:51:28 +00:00
BarActual2P2OffCommand = linear,0.7;diffusealpha,0
2003-04-15 02:47:24 +00:00
BarActual3P1X = 176
BarActual3P1Y = 248
BarActual3P1OnCommand = horizalign,left;rotationz,180;zoomx,0;sleep,0.9;linear,1.0;zoomx,1
2003-04-11 21:51:28 +00:00
BarActual3P1OffCommand = linear,0.7;diffusealpha,0
2003-04-15 02:47:24 +00:00
BarActual3P2X = 466
BarActual3P2Y = 248
BarActual3P2OnCommand = horizalign,left;rotationz,0;zoomx,0;sleep,0.9;linear,1.0;zoomx,1
2003-04-11 21:51:28 +00:00
BarActual3P2OffCommand = linear,0.7;diffusealpha,0
2003-04-15 02:47:24 +00:00
BarActual4P1X = 176
BarActual4P1Y = 275
BarActual4P1OnCommand = horizalign,left;rotationz,180;zoomx,0;sleep,1.0;linear,1.0;zoomx,1
2003-04-11 21:51:28 +00:00
BarActual4P1OffCommand = linear,0.7;diffusealpha,0
2003-04-15 02:47:24 +00:00
BarActual4P2X = 466
BarActual4P2Y = 275
BarActual4P2OnCommand = horizalign,left;rotationz,0;zoomx,0;sleep,1.0;linear,1.0;zoomx,1
2003-04-11 21:51:28 +00:00
BarActual4P2OffCommand = linear,0.7;diffusealpha,0
2003-04-15 02:47:24 +00:00
BarActual5P1X = 176
BarActual5P1Y = 302
BarActual5P1OnCommand = horizalign,left;rotationz,180;zoomx,0;sleep,1.1;linear,1.0;zoomx,1
2003-04-11 21:51:28 +00:00
BarActual5P1OffCommand = linear,0.7;diffusealpha,0
2003-04-15 02:47:24 +00:00
BarActual5P2X = 466
BarActual5P2Y = 302
BarActual5P2OnCommand = horizalign,left;rotationz,0;zoomx,0;sleep,1.1;linear,1.0;zoomx,1
2003-04-11 21:51:28 +00:00
BarActual5P2OffCommand = linear,0.7;diffusealpha,0
2003-03-24 21:37:13 +00:00
BarActualMaxCommand = glowshift;effectperiod,0.5
2003-04-15 02:47:24 +00:00
SurvivedFrameP1X = 96
SurvivedFrameP1Y = 256
SurvivedFrameP1OnCommand = diffusealpha,0;linear,0.7;diffusealpha,1
2003-04-11 21:51:28 +00:00
SurvivedFrameP1OffCommand = linear,0.7;diffusealpha,0
2003-04-15 02:47:24 +00:00
SurvivedFrameP2X = 544
SurvivedFrameP2Y = 256
SurvivedFrameP2OnCommand = diffusealpha,0;linear,0.7;diffusealpha,1
2003-04-11 21:51:28 +00:00
SurvivedFrameP2OffCommand = linear,0.7;diffusealpha,0
2003-04-15 02:47:24 +00:00
SurvivedNumberP1X = 96
SurvivedNumberP1Y = 240
SurvivedNumberP1OnCommand = diffusealpha,0;linear,0.7;diffusealpha,1
2003-04-11 21:51:28 +00:00
SurvivedNumberP1OffCommand = linear,0.7;diffusealpha,0
2003-04-15 02:47:24 +00:00
SurvivedNumberP2X = 544
SurvivedNumberP2Y = 240
SurvivedNumberP2OnCommand = diffusealpha,0;linear,0.7;diffusealpha,1
2003-04-11 21:51:28 +00:00
SurvivedNumberP2OffCommand = linear,0.7;diffusealpha,0
2003-04-15 02:47:24 +00:00
WinFrameP1X = 96
WinFrameP1Y = 256
WinFrameP1OnCommand = diffusealpha,0;linear,0.7;diffusealpha,1
WinFrameP1OffCommand = linear,0.7;diffusealpha,0
WinFrameP2X = 544
WinFrameP2Y = 256
WinFrameP2OnCommand = diffusealpha,0;linear,0.7;diffusealpha,1
WinFrameP2OffCommand = linear,0.7;diffusealpha,0
WinP1X = 96
2003-04-15 18:32:34 +00:00
WinP1Y = 256
2003-04-15 02:47:24 +00:00
WinP1OnCommand = diffusealpha,0;linear,0.7;diffusealpha,1
WinP1OffCommand = linear,0.7;diffusealpha,0
WinP2X = 544
2003-04-15 18:32:34 +00:00
WinP2Y = 256
2003-04-15 02:47:24 +00:00
WinP2OnCommand = diffusealpha,0;linear,0.7;diffusealpha,1
WinP2OffCommand = linear,0.7;diffusealpha,0
ScoreLabelX = 320
ScoreLabelY = 380
ScoreLabelOnCommand = addy,480;sleep,0.8;decelerate,0.3;addy,-480
2003-04-11 21:51:28 +00:00
ScoreLabelOffCommand = sleep,0.0;accelerate,0.3;addy,480
2003-04-15 02:47:24 +00:00
ScoreNumberP1X = 160
ScoreNumberP1Y = 380
ScoreNumberP1OnCommand = addx,-320;sleep,0.8;decelerate,0.3;addx,320
2003-04-11 21:51:28 +00:00
ScoreNumberP1OffCommand = sleep,0.0;accelerate,0.3;addx,-320
2003-04-15 02:47:24 +00:00
ScoreNumberP2X = 480
ScoreNumberP2Y = 380
ScoreNumberP2OnCommand = addx,320;sleep,0.8;decelerate,0.3;addx,-320
2003-04-11 21:51:28 +00:00
ScoreNumberP2OffCommand = sleep,0.0;accelerate,0.3;addx,320
2003-04-15 02:47:24 +00:00
TimeLabelX = 320
TimeLabelY = 380
TimeLabelOnCommand = addy,480;sleep,0.8;decelerate,0.3;addy,-480
2003-04-11 21:51:28 +00:00
TimeLabelOffCommand = sleep,0.0;accelerate,0.3;addy,480
2003-04-15 02:47:24 +00:00
TimeNumberP1X = 160
TimeNumberP1Y = 380
TimeNumberP1OnCommand = addx,-320;sleep,0.8;decelerate,0.3;addx,320
2003-04-11 21:51:28 +00:00
TimeNumberP1OffCommand = sleep,0.0;accelerate,0.3;addx,-320
2003-04-15 02:47:24 +00:00
TimeNumberP2X = 480
TimeNumberP2Y = 380
TimeNumberP2OnCommand = addx,320;sleep,0.8;decelerate,0.3;addx,-320
2003-04-11 21:51:28 +00:00
TimeNumberP2OffCommand = sleep,0.0;accelerate,0.3;addx,320
2003-10-20 01:06:26 +00:00
MachineRecordP1X = 70
MachineRecordP1Y = 398
MachineRecordP1OnCommand = diffusealpha,0;linear,0.7;diffusealpha,1;glowshift
MachineRecordP1OffCommand = linear,0.7;diffusealpha,0
MachineRecordP2X = 440
MachineRecordP2Y = 398
MachineRecordP2OnCommand = diffusealpha,0;linear,0.7;diffusealpha,1;glowshift
MachineRecordP2OffCommand = linear,0.7;diffusealpha,0
PersonalRecordP1X = 200
PersonalRecordP1Y = 398
PersonalRecordP1OnCommand = diffusealpha,0;linear,0.7;diffusealpha,1;glowshift
PersonalRecordP1OffCommand = linear,0.7;diffusealpha,0
PersonalRecordP2X = 570
PersonalRecordP2Y = 398
PersonalRecordP2OnCommand = diffusealpha,0;linear,0.7;diffusealpha,1;glowshift
PersonalRecordP2OffCommand = linear,0.7;diffusealpha,0
2003-04-15 02:47:24 +00:00
TryExtraStageX = 320
TryExtraStageY = 428
TryExtraStageOnCommand = diffusealpha,0;linear,0.7;diffusealpha,1;glowshift
2003-04-11 21:51:28 +00:00
TryExtraStageOffCommand = linear,0.7;diffusealpha,0
2003-03-24 21:37:13 +00:00
SpinGrades = 1
2003-04-15 02:47:24 +00:00
CheerDelaySeconds = 2.5
2003-07-25 05:33:56 +00:00
NoMarvelousShiftUp = 15
2003-03-24 21:37:13 +00:00
[ScreenEvaluationStage]
2003-03-30 18:12:57 +00:00
NextScreen = ScreenSelectMusic
EndScreen = ScreenEvaluationSummary
2003-09-27 23:30:58 +00:00
Type = stage
2003-03-30 18:12:57 +00:00
ShowBannerArea = 1
ShowGradeArea = 1
ShowPointsArea = 0
ShowBonusArea = 1
ShowSurvivedArea = 0
2003-04-15 02:47:24 +00:00
ShowWinArea = 0
2003-03-30 18:12:57 +00:00
ShowMarvelous = 1
ShowPerfect = 1
ShowGreat = 1
ShowGood = 1
ShowBoo = 1
ShowMiss = 1
ShowOK = 1
ShowMaxCombo = 1
ShowScoreArea = 1
ShowTimeArea = 0
2003-10-18 02:12:56 +00:00
ShowGraphArea = 0
2003-10-23 06:21:39 +00:00
ShowComboArea = 0
2003-03-24 21:37:13 +00:00
HelpText = Press START to continue
2003-04-21 02:41:10 +00:00
TimerSeconds = 15
2003-09-27 04:28:13 +00:00
StyleIcon = 1
2003-05-11 22:19:40 +00:00
JudgeSoundTimeMarvelous = -1
JudgeSoundTimePerfect = -1
JudgeSoundTimeGreat = -1
JudgeSoundTimeGood = -1
JudgeSoundTimeBoo = -1
JudgeSoundTimeMiss = -1
JudgeSoundTimeOK = -1
JudgeSoundTimeMaxCombo = -1
JudgeSoundIfJudgeGraphicsFullAlpha = 0
2003-03-24 21:37:13 +00:00
[ScreenEvaluationSummary]
2003-03-30 18:12:57 +00:00
NextScreen = ScreenNameEntry
EndScreen = ScreenNameEntry
2003-09-27 23:30:58 +00:00
Type = summary
2003-03-30 18:12:57 +00:00
ShowBannerArea = 1
ShowGradeArea = 1
ShowPointsArea = 0
ShowBonusArea = 1
ShowSurvivedArea = 0
2003-04-15 02:47:24 +00:00
ShowWinArea = 0
2003-03-30 18:12:57 +00:00
ShowMarvelous = 1
ShowPerfect = 1
ShowGreat = 1
ShowGood = 1
ShowBoo = 1
ShowMiss = 1
ShowOK = 1
ShowMaxCombo = 1
ShowScoreArea = 1
ShowTimeArea = 0
2003-10-18 02:12:56 +00:00
ShowGraphArea = 0
2003-10-23 06:21:39 +00:00
ShowComboArea = 0
2003-03-24 21:37:13 +00:00
HelpText = Press START to continue
2003-03-30 18:12:57 +00:00
TimerSeconds = 30
2003-09-27 04:28:13 +00:00
StyleIcon = 1
2003-05-11 22:19:40 +00:00
JudgeSoundTimeMarvelous = -1
JudgeSoundTimePerfect = -1
JudgeSoundTimeGreat = -1
JudgeSoundTimeGood = -1
JudgeSoundTimeBoo = -1
JudgeSoundTimeMiss = -1
JudgeSoundTimeOK = -1
JudgeSoundTimeMaxCombo = -1
JudgeSoundIfJudgeGraphicsFullAlpha = 0
2003-03-24 21:37:13 +00:00
2003-03-30 18:12:57 +00:00
[ScreenEvaluationNonstop]
NextScreen = ScreenNameEntry
EndScreen = ScreenNameEntry
2003-09-27 23:30:58 +00:00
Type = course
2003-03-30 18:12:57 +00:00
ShowBannerArea = 1
ShowGradeArea = 1
ShowPointsArea = 0
ShowBonusArea = 0
ShowSurvivedArea = 1
2003-04-15 02:47:24 +00:00
ShowWinArea = 0
2003-03-30 18:12:57 +00:00
ShowMarvelous = 1
ShowPerfect = 1
ShowGreat = 1
ShowGood = 1
ShowBoo = 1
ShowMiss = 1
ShowOK = 1
ShowMaxCombo = 0
ShowScoreArea = 1
ShowTimeArea = 0
2003-10-18 02:12:56 +00:00
ShowGraphArea = 0
2003-10-23 06:21:39 +00:00
ShowComboArea = 0
2002-08-20 21:00:56 +00:00
HelpText = Press START to continue
2003-03-30 18:12:57 +00:00
TimerSeconds = 30
2003-09-27 04:28:13 +00:00
StyleIcon = 1
2003-05-11 22:19:40 +00:00
JudgeSoundTimeMarvelous = -1
JudgeSoundTimePerfect = -1
JudgeSoundTimeGreat = -1
JudgeSoundTimeGood = -1
JudgeSoundTimeBoo = -1
JudgeSoundTimeMiss = -1
JudgeSoundTimeOK = -1
JudgeSoundTimeMaxCombo = -1
JudgeSoundIfJudgeGraphicsFullAlpha = 0
2003-03-30 18:12:57 +00:00
[ScreenEvaluationOni]
NextScreen = ScreenNameEntry
EndScreen = ScreenNameEntry
2003-09-27 23:30:58 +00:00
Type = course
2003-03-30 18:12:57 +00:00
ShowBannerArea = 1
ShowGradeArea = 0
ShowPointsArea = 1
ShowBonusArea = 0
ShowSurvivedArea = 1
2003-04-15 02:47:24 +00:00
ShowWinArea = 0
2003-03-30 18:12:57 +00:00
ShowMarvelous = 1
ShowPerfect = 1
ShowGreat = 1
ShowGood = 1
ShowBoo = 1
ShowMiss = 1
ShowOK = 1
ShowMaxCombo = 0
ShowScoreArea = 0
ShowTimeArea = 1
2003-10-18 02:12:56 +00:00
ShowGraphArea = 0
2003-10-23 06:21:39 +00:00
ShowComboArea = 0
2003-03-30 18:12:57 +00:00
HelpText = Press START to continue
TimerSeconds = 30
2003-09-27 04:28:13 +00:00
StyleIcon = 1
2003-05-11 22:19:40 +00:00
JudgeSoundTimeMarvelous = -1
JudgeSoundTimePerfect = -1
JudgeSoundTimeGreat = -1
JudgeSoundTimeGood = -1
JudgeSoundTimeBoo = -1
JudgeSoundTimeMiss = -1
JudgeSoundTimeOK = -1
JudgeSoundTimeMaxCombo = -1
JudgeSoundIfJudgeGraphicsFullAlpha = 0
2003-03-30 18:12:57 +00:00
[ScreenEvaluationEndless]
NextScreen = ScreenNameEntry
EndScreen = ScreenNameEntry
2003-09-27 23:30:58 +00:00
Type = course
2003-03-30 18:12:57 +00:00
ShowBannerArea = 1
ShowGradeArea = 0
ShowPointsArea = 1
ShowBonusArea = 0
ShowSurvivedArea = 1
2003-04-15 02:47:24 +00:00
ShowWinArea = 0
2003-03-30 18:12:57 +00:00
ShowMarvelous = 1
ShowPerfect = 1
ShowGreat = 1
ShowGood = 1
ShowBoo = 1
ShowMiss = 1
ShowOK = 1
ShowMaxCombo = 0
ShowScoreArea = 0
ShowTimeArea = 1
2003-10-18 02:12:56 +00:00
ShowGraphArea = 0
2003-10-23 06:21:39 +00:00
ShowComboArea = 0
2003-03-30 18:12:57 +00:00
HelpText = Press START to continue
TimerSeconds = 30
2003-09-27 04:28:13 +00:00
StyleIcon = 1
2003-05-11 22:19:40 +00:00
JudgeSoundTimeMarvelous = -1
JudgeSoundTimePerfect = -1
JudgeSoundTimeGreat = -1
JudgeSoundTimeGood = -1
JudgeSoundTimeBoo = -1
JudgeSoundTimeMiss = -1
JudgeSoundTimeOK = -1
JudgeSoundTimeMaxCombo = -1
JudgeSoundIfJudgeGraphicsFullAlpha = 0
2002-08-14 00:03:42 +00:00
2003-08-19 04:27:50 +00:00
[ScreenEvaluationBattle]
2003-04-15 02:47:24 +00:00
NextScreen = ScreenSelectMusic
EndScreen = ScreenEvaluationSummary
2003-09-27 23:30:58 +00:00
Type = stage
2003-04-15 02:47:24 +00:00
ShowBannerArea = 1
ShowGradeArea = 1
ShowPointsArea = 0
ShowBonusArea = 0
ShowSurvivedArea = 0
ShowWinArea = 1
ShowMarvelous = 1
ShowPerfect = 1
ShowGreat = 1
ShowGood = 1
ShowBoo = 1
ShowMiss = 1
ShowOK = 1
2003-04-15 18:32:34 +00:00
ShowMaxCombo = 0
2003-04-15 02:47:24 +00:00
ShowScoreArea = 1
ShowTimeArea = 0
2003-10-18 02:12:56 +00:00
ShowGraphArea = 0
2003-10-23 06:21:39 +00:00
ShowComboArea = 0
2003-04-15 02:47:24 +00:00
HelpText = Press START to continue
2003-04-21 02:41:10 +00:00
TimerSeconds = 15
2003-09-27 04:28:13 +00:00
StyleIcon = 1
2003-05-11 22:19:40 +00:00
JudgeSoundTimeMarvelous = -1
JudgeSoundTimePerfect = -1
JudgeSoundTimeGreat = -1
JudgeSoundTimeGood = -1
JudgeSoundTimeBoo = -1
JudgeSoundTimeMiss = -1
JudgeSoundTimeOK = -1
JudgeSoundTimeMaxCombo = -1
JudgeSoundIfJudgeGraphicsFullAlpha = 0
2003-04-15 02:47:24 +00:00
[ScreenEvaluationRave]
NextScreen = ScreenSelectMusic
EndScreen = ScreenEvaluationSummary
2003-09-27 23:30:58 +00:00
Type = stage
2003-04-15 02:47:24 +00:00
ShowBannerArea = 1
ShowGradeArea = 1
ShowPointsArea = 0
ShowBonusArea = 0
ShowSurvivedArea = 0
ShowWinArea = 1
ShowMarvelous = 1
ShowPerfect = 1
ShowGreat = 1
ShowGood = 1
ShowBoo = 1
ShowMiss = 1
ShowOK = 1
2003-04-21 02:41:10 +00:00
ShowMaxCombo = 0c
2003-04-15 02:47:24 +00:00
ShowScoreArea = 1
ShowTimeArea = 0
2003-10-18 02:12:56 +00:00
ShowGraphArea = 0
2003-10-23 06:21:39 +00:00
ShowComboArea = 0
2003-04-15 02:47:24 +00:00
HelpText = Press START to continue
2003-04-21 02:41:10 +00:00
TimerSeconds = 15
2003-09-27 04:28:13 +00:00
StyleIcon = 1
2003-05-11 22:19:40 +00:00
JudgeSoundTimeMarvelous = -1
JudgeSoundTimePerfect = -1
JudgeSoundTimeGreat = -1
JudgeSoundTimeGood = -1
JudgeSoundTimeBoo = -1
JudgeSoundTimeMiss = -1
JudgeSoundTimeOK = -1
JudgeSoundTimeMaxCombo = -1
JudgeSoundIfJudgeGraphicsFullAlpha = 0
2003-04-15 02:47:24 +00:00
2002-09-04 03:49:08 +00:00
[ScreenMusicScroll]
ScrollDelay = 0.2
ScrollSpeed = 1.0
TextZoom = 0.8
2003-09-09 02:05:46 +00:00
NextScreen = ScreenRanking
2002-09-04 03:49:08 +00:00
2002-09-03 22:31:06 +00:00
[ScreenEditMenu]
ExplanationX = 320
ExplanationY = 410
ExplanationText = In this mode, you can edit existing notes patterns,::create note patterns, or synchronize notes with the music.
2003-01-30 07:18:33 +00:00
HelpText = &UP; &DOWN; change line &LEFT; &RIGHT; change value START to continue
2003-09-27 04:32:10 +00:00
StyleIcon = 0
2003-09-27 04:52:21 +00:00
TimerSeconds = 0
2002-09-03 22:31:06 +00:00
2003-02-11 02:20:38 +00:00
[ScreenJukeboxMenu]
ExplanationX = 320
ExplanationY = 410
2003-06-21 14:22:44 +00:00
ExplanationText = In this mode, you can watch demos and listen to music.
2003-02-11 02:20:38 +00:00
HelpText = &UP; &DOWN; change line &LEFT; &RIGHT; change value START to continue
2003-09-27 04:32:10 +00:00
StyleIcon = 0
2003-09-27 04:52:21 +00:00
TimerSeconds = 0
2003-02-11 02:20:38 +00:00
2003-08-10 23:48:10 +00:00
[ScreenEditCoursesMenu]
ExplanationX = 320
ExplanationY = 410
2003-08-11 02:18:13 +00:00
ExplanationText = In this mode, you can edit courses.::For lines marked with "START", press the START button::to accept the action or open a sub-menu.
HelpText = &UP; &DOWN; change line &LEFT; &RIGHT; change value
2003-09-27 04:32:10 +00:00
StyleIcon = 0
2003-09-27 04:52:21 +00:00
TimerSeconds = 0
2003-08-10 23:48:10 +00:00
2003-05-05 05:00:40 +00:00
[ScreenSystemLayer]
2002-08-18 17:48:50 +00:00
StatsX = 632
StatsY = 10
2003-01-19 04:44:22 +00:00
CreditsP1X = 120
2003-04-20 02:15:24 +00:00
CreditsP1Y = 474
2003-01-19 04:44:22 +00:00
CreditsP2X = 520
2003-04-20 02:15:24 +00:00
CreditsP2Y = 474
2002-09-23 07:35:47 +00:00
CreditsColor = 1,1,1,1
2003-01-10 02:22:07 +00:00
CreditsShadowLength = 0
CreditsZoom = 1.0
2003-05-05 05:00:40 +00:00
CreditsTextHomeJoin = PRESS START
CreditsTextHomeJoined =
CreditsTextHomeTooLate = NOT PRESENT
CreditsTextPay = CREDIT(S)
CreditsTextFree = FREE PLAY
2002-08-14 00:03:42 +00:00
2003-03-31 23:06:15 +00:00
[MusicWheelItem]
2002-08-14 00:03:42 +00:00
IconX = -136
SongNameX = -30
SectionNameX = -30
SectionZoom = 1.0
RouletteX = -30
RouletteZoom = 1.3
2002-08-22 09:31:32 +00:00
CourseX = -130
2002-08-14 00:03:42 +00:00
CourseZoom = 1.3
2002-08-22 09:31:32 +00:00
GradeP1X = 82
2002-09-03 15:42:36 +00:00
GradeP2X = 118
2002-08-14 00:03:42 +00:00
[MusicWheel]
FadeSeconds = 1
2002-08-26 05:53:48 +00:00
SwitchSeconds = 0.10
2002-08-14 00:03:42 +00:00
RouletteSwitchSeconds = 0.05
RouletteSlowDownSwitches = 5
LockedInitialVelocity = 7
2002-08-26 05:53:48 +00:00
ScrollBarX = 148
2002-09-03 15:42:36 +00:00
ScrollBarHeight = 368
2003-02-05 03:53:57 +00:00
ItemCurveX = 85
2002-09-03 15:42:36 +00:00
ItemSpacingY = 46
2003-10-08 00:17:17 +00:00
NoCurving = 0
2003-03-26 21:28:21 +00:00
NumWheelItems = 13
2003-06-16 17:26:01 +00:00
NumSectionColors = 7
SectionColor1 = 0.8,0.1,0.6,1 // pink
SectionColor2 = 0.6,0.4,0.8,1 // purple
SectionColor3 = 0.0,0.4,0.8,1 // sky blue
SectionColor4 = 0.0,0.6,0.6,1 // sea green
SectionColor5 = 0.1,0.7,0.3,1 // green
SectionColor6 = 0.8,0.6,0.0,1 // orange
SectionColor7 = 1.0,0.3,0.3,1 // light red
2003-02-12 20:55:05 +00:00
SongRealExtraColor = 0.9,0.9,0,1 // yellow
2003-03-13 23:58:30 +00:00
ShowRoulette = 1
ShowRandom = 1
2003-04-02 07:32:18 +00:00
Use3D = 0
2003-07-20 09:18:34 +00:00
MenuNames = GROUP,TITLE,BPM,PLAYERS' BEST,TOP GRADE,ARTIST,EASY METER,MEDIUM METER,HARD METER
2003-07-20 08:49:45 +00:00
MenuActions = GROUP,TITLE,BPM,PLAYERS BEST,TOP GRADE,ARTIST,EASY METER,MEDIUM METER,HARD METER
2002-08-14 00:03:42 +00:00
[LifeMeterBar]
2002-09-15 03:50:57 +00:00
MeterWidth = 260
2002-09-29 05:06:18 +00:00
MeterHeight = 24
2002-08-27 16:53:25 +00:00
DangerThreshold = 0.2
2002-09-12 15:23:20 +00:00
NumChambers = 32
2002-09-12 00:40:48 +00:00
NumStrips = 2
2002-08-27 16:53:25 +00:00
2003-08-01 23:18:03 +00:00
[DifficultyMeter]
NumFeetInMeter = 10
MaxFeetInMeter = 14
GlowIfMeterGreaterThan = 9
2002-08-27 16:53:25 +00:00
[TransitionKeepAlive]
StopMusicOnNext = 0
KeepAliveType = 0 // 0 for MAX, 1 for 5th
[MenuElements]
2003-04-11 21:51:28 +00:00
HeaderOnCommand = x,320;y,22;addx,640;spring,0.5;addx,-640
HeaderOffCommand = bouncebegin,0.5;addx,640;
2003-03-09 00:55:49 +00:00
FooterOnCommand = x,320;y,464
FooterOffCommand =
HelpOnCommand = x,320;y,456;zoom,0.5;zoomy,0;linear,0.5;zoomy,0.5
HelpOffCommand = linear,0.5;zoomy,0
2003-04-11 21:51:28 +00:00
StyleIconOnCommand = x,440;y,26;addx,640;spring,0.5;addx,-640
StyleIconOffCommand = bouncebegin,0.5;addx,640;
TimerOnCommand = x,590;y,22;addx,640;spring,0.5;addx,-640
TimerOffCommand = bouncebegin,0.5;addx,640;
2002-08-27 16:53:25 +00:00
[ScreenOptions]
2002-09-03 15:42:36 +00:00
IconsP1X = 40
IconsP2X = 600
2002-09-04 03:49:08 +00:00
ArrowsX = 88
LabelsX = 140
LabelsZoom = 0.7
LabelsHAlign = 2 // 0,1,2 = left,center,right
ItemsZoom = 0.5
2002-09-03 15:42:36 +00:00
ItemsStartX = 160
ItemsGapX = 14
ItemsStartY = 88
ItemsSpacingY = 34
2002-09-10 21:16:34 +00:00
ExplanationX = 320
ExplanationY = 412
ExplanationZoom = 0.5
2002-09-04 03:49:08 +00:00
ColorSelected = 1,1,1,1 // normal
ColorNotSelected = 0.5,0.5,0.5,1 // grayed
2003-07-20 22:19:19 +00:00
NumShownItems = 10
2002-09-04 08:09:57 +00:00
2002-09-25 16:32:58 +00:00
[ScreenMapControllers]
2003-09-29 02:31:10 +00:00
HelpText = Use arrow keys to navigate, ENTER to assign, SPACE to clear, ESCAPE when done.
2003-07-16 03:35:31 +00:00
EvenLineIn = addx,-640;decelerate,0.5;addx,640;
OddLineIn = addx,640;decelerate,0.5;addx,-640;
EvenLineOut = stoptweening;accelerate,0.3;addx,-640;
OddLineOut = stoptweening;accelerate,0.3;addx,640;
2003-09-27 04:28:13 +00:00
StyleIcon = 0
2003-09-27 04:52:21 +00:00
TimerSeconds = 0
2002-08-27 16:53:25 +00:00
2003-10-11 01:51:36 +00:00
[ScreenCenterImage]
2003-10-11 08:52:07 +00:00
HelpText = Use arrow keys to translate.::Hold SHIFT and press the arrow keys to scale.::Press SPACE to reset centering. Press ESCAPE when done.
StyleIcon = 0
TimerSeconds = 0
[ScreenTestInput]
HelpText = Press any button or key. Press ESCAPE when done.
2003-10-11 01:51:36 +00:00
StyleIcon = 0
TimerSeconds = 0
2003-10-13 08:39:27 +00:00
[ScreenBookkeeping]
HelpText = Press any button or key. Press ESCAPE when done.
StyleIcon = 0
TimerSeconds = 0
2003-02-17 12:19:42 +00:00
[HoldGhostArrow]
WarmUpSeconds = 0.25
2002-08-27 23:31:41 +00:00
[BitmapText]
RainbowColor1 = 1.0,0.0,0.4,1 // red
RainbowColor2 = 0.8,0.2,0.6,1 // pink
RainbowColor3 = 0.4,0.3,0.5,1 // purple
RainbowColor4 = 0.2,0.6,1.0,1 // sky blue
RainbowColor5 = 0.2,0.8,0.8,1 // sea green
RainbowColor6 = 0.2,0.8,0.4,1 // green
RainbowColor7 = 1.0,0.8,0.2,1 // orange
[SongManager]
2002-09-03 15:42:36 +00:00
NumGroupColors = 7
2002-08-27 23:31:41 +00:00
GroupColor1 = 0.8,0.1,0.6,1 // pink
2002-08-28 22:42:40 +00:00
GroupColor2 = 0.6,0.4,0.8,1 // purple
2002-08-27 23:31:41 +00:00
GroupColor3 = 0.0,0.4,0.8,1 // sky blue
GroupColor4 = 0.0,0.6,0.6,1 // sea green
GroupColor5 = 0.1,0.7,0.3,1 // green
GroupColor6 = 0.8,0.6,0.0,1 // orange
GroupColor7 = 1.0,0.3,0.3,1 // light red
2003-02-16 10:45:30 +00:00
BeginnerColor = 0.0,0.9,1,1 // light blue
EasyColor = 0.9,0.9,0,1 // yellow
MediumColor = 1,0.1,0.1,1 // light red
HardColor = 0.2,1,0.2,1 // light green
ChallengeColor = 0.2,0.6,1.0,1 // blue
2002-08-28 22:42:40 +00:00
ExtraColor = 1.0,0.0,0.0,1.0 // red
[Background]
LeftEdge = 20
2002-09-10 17:29:11 +00:00
TopEdge = 20
2002-08-28 22:42:40 +00:00
RightEdge = 620
2002-09-10 17:29:11 +00:00
BottomEdge = 460
2002-08-28 22:42:40 +00:00
2003-02-17 12:19:42 +00:00
[Judgment]
2003-04-11 21:51:28 +00:00
MarvelousCommand = shadowlength,4;diffusealpha,1;zoom,1.3;linear,0.05;zoom,1;sleep,0.8;linear,0;diffusealpha,0;glowblink;effectperiod,0.05;effectcolor1,1,1,1,0;effectcolor2,1,1,1,0.8
PerfectCommand = shadowlength,4;diffusealpha,1;zoom,1.3;linear,0.05;zoom,1;sleep,0.8;linear,0;diffusealpha,0
GreatCommand = shadowlength,4;diffusealpha,1;zoom,1.2;linear,0.05;zoom,1;sleep,0.8;linear,0;diffusealpha,0
GoodCommand = shadowlength,4;diffusealpha,1;zoom,1.1;linear,0.05;zoom,1;sleep,0.8;linear,0;diffusealpha,0
BooCommand = shadowlength,4;diffusealpha,1;zoom,1.0;vibrate;effectmagnitude,4,8,8;sleep,0.8;linear,0;diffusealpha,0
MissCommand = shadowlength,4;diffusealpha,1;zoom,1;y,-20;linear,0.8;y,20;sleep,0.8;linear,0;diffusealpha,0
2003-03-09 00:55:49 +00:00
2003-02-17 12:19:42 +00:00
[Combo]
LabelX = 6
2003-02-17 19:52:16 +00:00
LabelY = 20
2003-02-17 12:19:42 +00:00
LabelHorizAlign = 0
LabelVertAlign = 2
NumberX = 0
2003-02-17 19:52:16 +00:00
NumberY = 20
2003-02-17 12:19:42 +00:00
NumberHorizAlign = 2
NumberVertAlign = 2
ShowComboAt = 4
NumberMinZoom = 0.5
NumberMaxZoom = 0.9
NumberMaxZoomAt = 300
PulseZoom = 1.2
TweenSeconds = 0.05
[HoldJudgment]
2003-04-11 21:51:28 +00:00
NGCommand = shadowlength,4;diffusealpha,1;zoom,1;y,-10;linear,0.8;y,10;sleep,0.5;linear,0;diffusealpha,0
OKCommand = shadowlength,4;diffusealpha,1;zoom,1.25;linear,0.3;zoomx,1;zoomy,1;sleep,0.5;linear,0;diffusealpha,0
2003-02-17 12:19:42 +00:00
2002-08-28 22:42:40 +00:00
[Player]
2003-08-14 08:13:08 +00:00
GrayArrowsYStandard = 96
GrayArrowsYReverse = 384
2003-04-14 22:12:54 +00:00
JudgmentXOffsetOneSideP1 = 0
JudgmentXOffsetOneSideP2 = 0
JudgmentXOffsetBothSides = 0
2003-02-17 12:19:42 +00:00
JudgmentY = 210
2003-10-16 09:20:00 +00:00
JudgmentYReverse = 270
2003-04-14 22:12:54 +00:00
ComboXOffsetOneSideP1 = 0
ComboXOffsetOneSideP2 = 0
ComboXOffsetBothSides = 0
2003-02-17 12:19:42 +00:00
ComboY = 270
2003-10-16 09:20:00 +00:00
ComboYReverse = 210
2003-08-14 08:13:08 +00:00
HoldJudgmentYStandard = 150
HoldJudgmentYReverse = 330
2003-02-17 12:19:42 +00:00
BrightGhostComboThreshold = 100
2003-02-19 06:42:29 +00:00
StartDrawingAtPixels = -60
StopDrawingAtPixels = 350
2003-08-01 00:10:31 +00:00
MaxProTimingError = 100
[ProTimingDisplay]
MarvelousCommand = shadowlength,4;diffuse,1,1,0,1;zoom,2.6;linear,0.05;zoom,2;sleep,0.8;linear,0;diffusealpha,0;glowblink;effectperiod,0.05;effectcolor1,1,1,1,0;effectcolor2,1,1,1,0.8
PerfectCommand = shadowlength,4;diffuse,1,.8,0,1;zoom,2.6;linear,0.05;zoom,2;sleep,0.8;linear,0;diffusealpha,0
GreatCommand = shadowlength,4;diffuse,.6,.9,0,1;zoom,2.4;linear,0.05;zoom,2;sleep,0.8;linear,0;diffusealpha,0
GoodCommand = shadowlength,4;diffuse,0,1,1,1;zoom,2.2;linear,0.05;zoom,2;sleep,0.8;linear,0;diffusealpha,0
BooCommand = shadowlength,4;diffuse,1,.1,1,1;zoom,2.0;vibrate;effectmagnitude,4,8,8;sleep,0.8;linear,0;diffusealpha,0
MissCommand = shadowlength,4;diffuse,1,.3,0,1;zoom,2.0;y,-20;linear,0.8;y,20;sleep,0.8;linear,0;diffusealpha,0
2002-08-28 22:42:40 +00:00
[BPMDisplay]
2003-03-31 23:06:15 +00:00
NormalColor = 1.0,1.0,0.0,1 // yellow
ChangeColor = 1.0,0.5,0.0,1 // orange
ExtraColor = 0.7,0.0,0.0,1 // dark red
2002-08-28 22:42:40 +00:00
[GrayArrow]
StepZoom = 0.75
2003-02-26 00:20:00 +00:00
StepSeconds = 0.10
2002-09-02 21:59:58 +00:00
[CodeDetector]
Easier1 = Up,Up
Easier2 = MenuUp,MenuUp
Harder1 = Down,Down
Harder2 = MenuDown,MenuDown
NextSort1 = Up,Down,Up,Down
NextSort2 = MenuUp,MenuDown,MenuUp,MenuDown
Mirror = Up,Left,Right,Left,Right
Left = Up,Down,Right,Left
Right = Up,Down,Left,Right
Shuffle = Down,Up,Down,Up
SuperShuffle = Down,Up,Left,Right
2003-02-16 20:27:53 +00:00
NextTransform =
2003-02-28 04:31:36 +00:00
NextScrollSpeed = Up,Up,Left,Down,Left
PreviousScrollSpeed = Down,Down,Right,Up,Right
2003-01-25 11:05:12 +00:00
NextAccel = Left,Right,Down,Up
2002-09-02 21:59:58 +00:00
NextEffect = Left,Down,Right
NextAppearance = Left,Up,Right
NextTurn =
Reverse = Down,Left,Right,Left,Right
HoldNotes = Right,Left,Down,Up
Dark =
CancelAll = Left,Right,Left,Right,Left,Right,Left,Right
2003-04-13 04:50:08 +00:00
NextTheme = Left,Left,Left,Right,Right,Right,Left,Right
2003-09-25 02:16:37 +00:00
NextTheme2 = MenuLeft,MenuLeft,MenuLeft,MenuRight,MenuRight,MenuRight,MenuLeft,MenuRight
2003-04-13 04:50:08 +00:00
NextAnnouncer = Left,Left,Right,Right,Left,Left,Right,Right
2003-09-25 02:16:37 +00:00
NextAnnouncer2 = MenuLeft,MenuLeft,MenuRight,MenuRight,MenuLeft,MenuLeft,MenuRight,MenuRight
NextGame = Left,Right,Left,Left,Right,Right,Left,Right
NextGame2 = MenuLeft,MenuRight,MenuLeft,MenuLeft,MenuRight,MenuRight,MenuLeft,MenuRight
2003-09-10 20:59:53 +00:00
NextBannerGroup = MenuUp,MenuRight,MenuRight
NextBannerGroup2 = MenuUp,MenuDown,MenuUp,MenuDown
2003-05-04 13:58:45 +00:00
Hidden =
2003-05-05 01:38:41 +00:00
RandomVanish =
2003-09-10 20:59:53 +00:00
NextBannerGroup = MenuUp,MenuRight,MenuRight
NextBannerGroup2 = MenuUp,MenuDown,MenuUp,MenuDown
// next banner group is used only in the banner song select, doesnt interfere
// with other song select.
2002-09-03 15:42:36 +00:00
[GrooveRadar]
Label1OffsetX = 0 // stream
Label1OffsetY = -92
Label2OffsetX = -120 // voltage
Label2OffsetY = -20
Label3OffsetX = -100 // air
Label3OffsetY = 66
Label4OffsetX = 100 // freeze
Label4OffsetY = 66
Label5OffsetX = 120 // chaos
Label5OffsetY = -20
2003-05-08 13:23:06 +00:00
DisableRadar = 0 // turn this to 1 if you are experiencing trouble with the groove radar (voodoo3's)
2003-07-20 01:47:50 +00:00
LabelOnCommand = addx,-100;zoom,1.5;diffuse,1,1,1,0;sleep,0.6f
LabelOnDelay = 0.2
// begin fading on screen and fly to the right
LabelOnCommandPostDelay = linear,0.1f;glow,1,1,1,1;accelerate,0.3;addx,100;zoom,1;diffuse,1,1,1,1;glow,1,1,1,0
2002-09-03 15:42:36 +00:00
2003-04-23 05:54:56 +00:00
[GrooveGraph]
EdgeWidth =
2003-06-14 23:15:41 +00:00
BeginnerColor = 0,0,0,0
EasyColor = 0,0,0,0
MediumColor = 0,0,0,0
HardColor = 0,0,0,0
ChallengeColor = 0,0,0,0
2003-04-23 05:54:56 +00:00
ShowStream =
ShowVoltage =
ShowAir =
ShowFreeze =
ShowChaos =
StreamX =
VoltageX =
AirX =
FreezeX =
ChaosX =
MountainsBaseY =
MountainWidth =
MountainHeight =
2002-09-03 15:42:36 +00:00
[OptionIcon]
TextOffsetX = 0
TextOffsetY = 0
TextHAlign = 1 // 0,1,2 = left,center,right
TextVAlign = 1 // 0,1,2 = top,middle,bottom
2002-09-04 03:49:08 +00:00
TextWidth = 72
2002-09-03 22:59:53 +00:00
TextZoom = 0.5
2002-09-03 22:31:06 +00:00
Uppercase = 1
2002-09-03 15:42:36 +00:00
[OptionIconRow]
SpacingX = 38
SpacingY = 0
2002-09-04 08:09:57 +00:00
2002-10-09 06:57:37 +00:00
[TransitionOniFade]
BannerWidth = 564
BannerHeight = 184
2003-03-19 20:02:25 +00:00
[LyricDisplay]
2003-09-13 20:28:45 +00:00
InCommand = shadowlength,0;zoomy,0;spring,0.20;zoomy,1;
OutCommand = linear,0.20;zoomy,0
2003-10-03 06:34:34 +00:00
WipeDimFactor = 0.5,0.5,0.5,0.5
2003-03-19 20:02:25 +00:00
2003-10-04 08:46:21 +00:00
[LifeMeterBattery Percent]
PercentP1X = +20
PercentP1Y = 0
PercentP1OnCommand = zoom,0.7;shadowlength,0;diffuse,0.4,1.0,0.8,1
2003-10-05 00:32:34 +00:00
PercentP1OffCommand =
2003-10-04 08:46:21 +00:00
PercentP2X = -20
PercentP2Y = 0
PercentP2OnCommand = zoom,0.7;shadowlength,0;diffuse,1.0,0.5,0.2,1
2003-10-05 00:32:34 +00:00
PercentP2OffCommand =
DancePointsP1X = +20
DancePointsP1Y = 0
DancePointsP1OnCommand = zoom,0.7;shadowlength,0;diffuse,0.4,1.0,0.8,1
DancePointsP1OffCommand =
DancePointsP2X = -20
DancePointsP2Y = 0
DancePointsP2OnCommand = zoom,0.7;shadowlength,0;diffuse,0.4,1.0,0.8,1
DancePointsP2OffCommand =
2003-10-04 09:13:59 +00:00
DancePointsDigits = 5
PercentDecimalPlaces = 1
PercentTotalSize = 4
2003-10-05 00:32:34 +00:00
PercentUseRemainder = 0
2003-10-05 23:16:29 +00:00
[ScreenEvaluation Percent]
2003-10-05 00:32:34 +00:00
PercentP1X = 0
PercentP1Y = 0
PercentP1OnCommand = horizalign,right;vertalign,bottom;glowshift;effectperiod,2;shadowlength,0
PercentP1OffCommand =
PercentP2X = 0
PercentP2Y = 0
PercentP2OnCommand = horizalign,right;vertalign,bottom;glowshift;effectperiod,2;shadowlength,0
PercentP2OffCommand =
PercentRemainderP1X = 0
PercentRemainderP1Y = 0
PercentRemainderP1OnCommand = horizalign,left;vertalign,bottom;zoom,0.5;glowshift;effectperiod,2;shadowlength,0
PercentRemainderP1OffCommand = sleep,0.8;accelerate,0.3;addx,-320
PercentRemainderP2X = 0
PercentRemainderP2Y = 0
PercentRemainderP2OnCommand = horizalign,left;vertalign,bottom;zoom,0.5;glowshift;effectperiod,2;shadowlength,0
PercentRemainderP2OffCommand = sleep,0.8;accelerate,0.3
DancePointsP1X = -26
DancePointsP1Y = -32
DancePointsP1OnCommand = glowshift;effectperiod,2;shadowlength,0
DancePointsP1OffCommand = sleep,0.8;accelerate,0.3
DancePointsP2X = -26
DancePointsP2Y = -32
DancePointsP2OnCommand = glowshift;effectperiod,2;shadowlength,0
DancePointsP2OffCommand = sleep,0.8;accelerate,0.3
DancePointsDigits = 1
PercentDecimalPlaces = 1
PercentTotalSize = 4
PercentUseRemainder = 1
[ScoreDisplayPercentage Percent]
PercentP1X = +20
PercentP1Y = 0
2003-10-05 22:59:04 +00:00
PercentP1OnCommand = shadowlength,0;diffuse,0.4,1.0,0.8,1
PercentP1OffCommand =
2003-10-05 00:32:34 +00:00
PercentP2X = -20
PercentP2Y = 0
2003-10-05 22:59:04 +00:00
PercentP2OnCommand = shadowlength,0;diffuse,1.0,0.5,0.2,1
PercentP2OffCommand =
2003-10-05 00:32:34 +00:00
DancePointsDigits = 5
PercentDecimalPlaces = 3
PercentTotalSize = 6
2003-10-05 22:59:04 +00:00
PercentUseRemainder = 0
2003-10-04 08:46:21 +00:00
2003-06-30 18:08:27 +00:00
[ScoreKeeperRave]
2003-07-03 06:38:57 +00:00
AttackDurationSeconds = 10
2003-04-07 05:14:27 +00:00
2003-09-10 20:59:53 +00:00
[ScreenSelectMaster]
TimerSeconds = 20
2003-09-27 04:28:13 +00:00
StyleIcon = 1
2003-09-10 20:59:53 +00:00
2003-10-09 03:36:45 +00:00
[ScreenInputOptions]
2003-03-09 00:55:49 +00:00
HelpText = &UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
2003-10-03 03:20:50 +00:00
AutoMapOnJoyChange = &oq;ON&cq; will cause StepMania automatically remap::all the joysticks attached to your computer if the joysticks::attached to your system are different than the last time you::started the game. Auto mapping will override any::manually defined mappings.
2003-01-17 21:49:19 +00:00
MenuButtons = The default setting allows the dance pad's panels to navigate::the menus. Changing this to &oq;dedicated only&cq; will restrict::menu navigation to only the Menu* set of buttons. Be sure to map::the Menu* set of buttons before setting this to &oq;dedicated&cq;!
2002-09-10 21:16:34 +00:00
AutoPlay = This option is useful for those who would like to play::without using a pad. However, you will not be able to set::high scores or earn extra stages while this options is ON.
BackDelayed = Turning this option ON will require that you hold the Back button::for 0.5 seconds before it will regiser. This is useful if you find::yourself accidentally pressing the Back button on your controller.
2003-01-17 21:49:19 +00:00
OptionsNavigation = When using &oq;SM style&cq;, the Start button will take::you to the next screen and Up/Down will switch option lines.::When using &oq;Arcade style&cq;, the Start button will move the cursor::to the next line and Up/Down will be ignored.
2003-06-16 17:26:01 +00:00
WheelSpeed = Adjusts the speed of the DDR style music wheel.
2003-09-27 04:28:13 +00:00
StyleIcon = 0
2003-09-27 04:52:21 +00:00
TimerSeconds = 0
2003-09-29 00:47:13 +00:00
PrevScreen = ScreenOptionsMenu@ScreenOptionsMaster
NextScreen = ScreenOptionsMenu@ScreenOptionsMaster
OptionMenuFlags = rows,6;together;explanations
2003-10-03 03:20:50 +00:00
Line1 = conf,AutoMapOnJoyChange
2003-09-29 00:47:13 +00:00
Line2 = conf,MenuButtons
Line3 = conf,AutoPlay
Line4 = conf,BackDelayed
Line5 = conf,OptionsNavigation
Line6 = conf,WheelSpeed
2003-10-07 08:18:28 +00:00
[ScreenCoinOptions]
HelpText = &UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
CoinMode = When set to HOME, options will be shown on the title screen.::When set to PAY the title menu choices are hidden and you must::insert coins before joining in. When set to FREE the title menu::choices are hidden and you can joining in without inserting coins.
SongsPerPlay = The number of songs a player can play in Arcade mode.::Set this to &oq;Event Mode&cq;, and you can continue playing forever.::Also, when this option is set to &oq;Unlimited&cq;, failing will take you::back to the the Select Music or Select Course screen.
CoinsPerCredit = The number of coins that must be inserted before a player can join.
JointPremium = When set to OFF, game styles that require both sides of the machine::will cost 2 credits. When set to ON game styles that require both sides::of the machine will cost only 1 credit.
StyleIcon = 0
TimerSeconds = 0
PrevScreen = ScreenOptionsMenu@ScreenOptionsMaster
NextScreen = ScreenOptionsMenu@ScreenOptionsMaster
OptionMenuFlags = rows,4;together;explanations
Line1 = conf,CoinMode
Line2 = conf,SongsPerPlay
Line3 = conf,CoinsPerCredit
Line4 = conf,JointPremium
2002-09-10 21:16:34 +00:00
[ScreenMachineOptions]
2003-03-09 00:55:49 +00:00
HelpText = &UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
2003-01-17 21:49:19 +00:00
MenuTimer = Turn this &oq;OFF&cq; to disable the time limit in menus.
2003-08-11 12:48:23 +00:00
ScoringType = Defines which scoring method to use.
2003-08-22 15:30:24 +00:00
JudgeDifficulty = Increase this value to cause your steps to be judged more strictly::(i.e. shrink the timing window).
2003-09-04 19:00:25 +00:00
LifeDifficulty = Increase this value to cause your life meter to::drain faster and refill slower.
2003-07-31 02:18:56 +00:00
ProgressiveLifebar = Set whether the lifebar is harsher on consecutive boo/miss judgments.::OFF for no effect, 8 to make each consecutive miss a multiple of the first miss.
2003-07-31 15:35:41 +00:00
ProgressiveStageLifebar = Determine whether the lifebar gets harsher on later stages.:: LifeDifficulty + this = Lifedifficulty on a final stage. Has no::effect on event mode.
ProgressiveNonstopLifebar = Determine whether the lifebar gets harsher as a nonstop course::progresses. LifeDifficulty + this = Lifedifficulty on a final stage of a course.
2003-02-12 23:11:37 +00:00
DefaultFailType = Choose the conditions for game over.::ARCADE will stop the music immediately when all players have 0 life.::END OF SONG will cause the game to end at the conclusion of the current song::if all players failed at some point during the song.::OFF disables game over entirely.
2003-09-29 03:02:54 +00:00
ShowSongOptions = Select the availability of the Song Options screen.::When HIDE, it can not be accessed. When SHOW, it will always be shown.::When set to ASK, it can be accessed by pressing START a::second time after the Player Options screen.
2003-09-27 04:28:13 +00:00
StyleIcon = 0
2003-09-27 04:52:21 +00:00
TimerSeconds = 0
2003-09-29 03:02:54 +00:00
PrevScreen = ScreenOptionsMenu@ScreenOptionsMaster
NextScreen = ScreenOptionsMenu@ScreenOptionsMaster
2003-10-07 08:18:28 +00:00
OptionMenuFlags = rows,9;together;explanations
2003-09-29 03:02:54 +00:00
Line1 = conf,MenuTimer
2003-10-07 08:18:28 +00:00
Line2 = conf,ScoringType
Line3 = conf,JudgeDifficulty
Line4 = conf,LifeDifficulty
Line5 = conf,ProgressiveLifebar
Line6 = conf,ProgressiveStageLifebar
Line7 = conf,ProgressiveNonstopLifebar
Line8 = conf,DefaultFailType
Line9 = conf,ShowSongOptions
2002-09-10 21:16:34 +00:00
[ScreenGraphicOptions]
2003-03-09 00:55:49 +00:00
HelpText = &UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
2003-01-18 03:27:44 +00:00
DisplayMode = Choose whether you would like StepMania to run full screen,::or to display in a window on your desktop.
DisplayColor = Choose the color depth of the StepMania window.::This option may not take effect in windowed mode.
TextureColor = Choose the color depth of textures.::32 bit texture use more memory, but look nicer.
2003-10-07 08:18:28 +00:00
MovieColor = Choose the color depth of textures.::32 bit texture use more memory, but look nicer.
2002-09-10 21:16:34 +00:00
DisplayResolution = Choose the output resolution. A higher resolution::will show more detail, but requires a faster video card.
2003-09-29 02:26:04 +00:00
TextureResolution = Choose the maximum texture resolution. Setting this::to anything below 1024 will cause some textures to appear blurry,::but may increase your frame rate.
2003-01-17 21:49:19 +00:00
RefreshRate = Controls how many times per second the screen will refresh.::This setting only has an effect when the Display Mode::is set to &oq;full screen&cq;.
WaitForVsync = Wait for the monitor's vertical retrace before displaying::the next frame. This option only has an effect when the::Display Mode is set to &oq;full screen&cq;. Turning this option off will not::cap your frame rate to the refresh rate, but may result in &oq;tearing&cq;.
2003-01-19 06:59:39 +00:00
KeepTexturesInMemory = Set to ON hold textures in memory instead of::freeing them. This will eliminate the time needed to load::the texture next from disk next time this is needed. Do not set to ON::unless you have 128MB of memory or more.
2003-09-07 08:31:41 +00:00
ShowStats = Display Performance Statistics in the upper right corner::of the screen. FPS = frames per second.::TPF = triangles per frame. DPF = draws per frame.
2003-09-27 04:28:13 +00:00
StyleIcon = 0
2003-09-27 04:52:21 +00:00
TimerSeconds = 0
2003-09-29 02:26:04 +00:00
PrevScreen = ScreenOptionsMenu@ScreenOptionsMaster
NextScreen = ScreenOptionsMenu@ScreenOptionsMaster
OptionMenuFlags = rows,10;together;explanations
Line1 = conf,DisplayMode
Line2 = conf,DisplayResolution
Line3 = conf,DisplayColor
Line4 = conf,TextureResolution
Line5 = conf,TextureColor
2003-10-07 08:18:28 +00:00
Line6 = conf,MovieColor
Line7 = conf,KeepTexturesInMemory
Line8 = conf,RefreshRate
2003-09-29 02:26:04 +00:00
Line9 = conf,WaitForVsync
Line10 = conf,ShowStats
2002-09-10 21:16:34 +00:00
2003-02-01 06:31:57 +00:00
[ScreenGameplayOptions]
2003-03-09 00:55:49 +00:00
HelpText = &UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
2003-02-01 06:31:57 +00:00
EasterEggs = Enable or disable some special easter eggs.
2003-07-25 08:06:19 +00:00
MarvelousTiming = Enable or disable marvelous judgement. NEVER - never show Marvelous,::COURSES ONLY - only during nonstop/oni modes, ALWAYS - all modes of play
2003-02-01 06:31:57 +00:00
HiddenSongs = Some songs are only playable during Oni courses and::with roulette. Leave this &oq;OFF&cq; to always display all songs.
2003-10-22 11:40:04 +00:00
AllowExtraStage =
2003-02-01 06:31:57 +00:00
PickExtraStage = Instead of a set extra stage, this allows::the player to choose which song to play.::Difficulty and options are still locked.
2003-02-27 10:56:37 +00:00
SoloSingles = Turn this option &oq;ON&cq; to enable Solo-Style::for 4-panel single play.
2003-05-09 05:56:05 +00:00
UnlockSystem = Enable or disable unlock system.
2003-09-27 04:28:13 +00:00
StyleIcon = 0
2003-09-27 04:52:21 +00:00
TimerSeconds = 0
2003-09-29 00:47:13 +00:00
PrevScreen = ScreenOptionsMenu@ScreenOptionsMaster
NextScreen = ScreenOptionsMenu@ScreenOptionsMaster
2003-10-22 11:40:04 +00:00
OptionMenuFlags = rows,7;together;explanations
2003-09-29 00:47:13 +00:00
Line1 = conf,SoloSingles
Line2 = conf,HiddenSongs
Line3 = conf,EasterEggs
Line4 = conf,MarvelousTiming
2003-10-22 11:40:04 +00:00
Line5 = conf,AllowExtraStage
Line6 = conf,PickExtraStage
Line7 = conf,UnlockSystem
2003-02-01 06:31:57 +00:00
2003-05-05 04:43:11 +00:00
[ScreenBackgroundOptions]
HelpText = &UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
Mode = Choose what type of backgrounds you would like displayed.::&oq;Animations&cq; uses any random items in the BGAnimations folder.::&oq;Visualizations&cq; chooses a random overlay movie from the Visualization folder.::&oq;Random Movies&cq; cycles through movies in the RandomMovies folder.
Brightness = Controls how bright the background will appear.::Turn this setting down if you have a hard time seeing the notes.
Danger = Turn this option &oq;OFF&cq; to disable the flashing &oq;Danger&cq;::background that shows when you're about to die.
DancingCharacters = Turn this option &oq;OFF&cq; to disable the dancing characters::in the background. Even if this option is &oq;ON&cq;,::characters will only show if you have some installed.
2003-09-29 00:09:33 +00:00
BeginnerHelper = Turn this on to enable a demonstration dancer during Beginner play.
2003-05-28 05:02:11 +00:00
RandomBackgrounds = Choose the maximum number of random backgrounds to be loaded simultaneously.
2003-09-27 04:28:13 +00:00
StyleIcon = 0
2003-09-27 04:52:21 +00:00
TimerSeconds = 0
2003-09-29 00:09:33 +00:00
PrevScreen = ScreenOptionsMenu@ScreenOptionsMaster
NextScreen = ScreenOptionsMenu@ScreenOptionsMaster
OptionMenuFlags = rows,6;together;explanations
Line1 = conf,BackgroundMode;title,Mode
Line2 = conf,Brightness
Line3 = conf,Danger
Line4 = conf,DancingCharacters
Line5 = conf,BeginnerHelper
Line6 = conf,RandomBackgrounds
2003-05-05 04:43:11 +00:00
2002-09-10 21:16:34 +00:00
[ScreenAppearanceOptions]
2003-03-09 00:55:49 +00:00
HelpText = &UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
2003-08-19 08:01:15 +00:00
Language = Choose your language.
2002-09-10 21:16:34 +00:00
Announcer = Choose from this list of installed annoucner packs.::For more information about creating announcer packs, see the README.
Theme = Choose from this list of installed theme packs.::For more information about creating theme packs, see the README.
2003-03-15 19:25:37 +00:00
DefaultNoteSkin = Choose from this list of installed note skins.::For more information about creating a note skin, see the README.
2003-04-05 03:50:01 +00:00
Instructions = Toggle whether the Instructions screen is shown.
2002-12-15 10:07:27 +00:00
Caution = Toggle whether the Caution screen is shown.
2003-02-25 11:20:45 +00:00
OniScoreDisplay = Toggle whether the score in Oni mode displays Dance Points or the Dance Percent.
2002-12-15 10:25:20 +00:00
SongGroup = Toggle whether the Select Group screen is shown.
2003-02-04 03:03:43 +00:00
WheelSections = ALWAYS means sections in group + ABC; NEVER means no sections;::ABC ONLY shows sections in just ABC sort
2003-10-04 00:13:02 +00:00
Translations = Choose whether to displays song titles in their native::language (日本語), or to transliterate when possible
2003-03-20 10:59:09 +00:00
Lyrics = Choose whether to show lyrics if a song::has them available (LRC File)
2003-07-15 08:36:37 +00:00
10+footInRed = Choose where 10 footers or higher are displayed::in red on the song select wheel.
2003-07-27 14:58:17 +00:00
CourseSort = Determines how courses are sorted.
2003-08-13 00:45:06 +00:00
RandomAtEnd = Determines if courses with random songs should be placed at the end::of the course select wheel.
2003-09-27 04:28:13 +00:00
StyleIcon = 0
2003-09-27 04:52:21 +00:00
TimerSeconds = 0
2002-09-13 18:06:36 +00:00
2003-09-28 07:15:07 +00:00
PrevScreen = ScreenOptionsMenu@ScreenOptionsMaster
NextScreen = ScreenOptionsMenu@ScreenOptionsMaster
OptionMenuFlags = rows,14;together;explanations
Line1 = conf,Language
Line2 = conf,Announcer
Line3 = conf,Theme
Line4 = conf,DefaultNoteSkin
Line5 = conf,Instructions
Line6 = conf,Caution
Line7 = conf,OniScoreDisplay
Line8 = conf,SongGroup
Line9 = conf,WheelSections
Line10 = conf,10+FootInRed
Line11 = conf,CourseSort
Line12 = conf,RandomAtEnd
Line13 = conf,Translations
Line14 = conf,Lyrics
2003-03-27 01:56:21 +00:00
[ScreenAutogenOptions]
HelpText = &UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
AutogenMissingTypes = Show steps for songs that were created by Autogen.
AutogenGroupCourses = Show group Nonstop and Endless courses that::were created by Autogen.
2003-09-27 04:28:13 +00:00
StyleIcon = 0
2003-09-27 04:52:21 +00:00
TimerSeconds = 0
2003-09-29 00:09:33 +00:00
PrevScreen = ScreenOptionsMenu@ScreenOptionsMaster
NextScreen = ScreenOptionsMenu@ScreenOptionsMaster
OptionMenuFlags = rows,2;together;explanations
Line1 = conf,AutogenMissingTypes
Line2 = conf,AutogenGroupCourses
2003-03-27 01:56:21 +00:00
2003-09-08 03:26:58 +00:00
[ScreenProfileOptions]
HelpText = &UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
Player1Profile =
Player2Profile =
CreateNew =
Delete =
2003-09-08 07:21:41 +00:00
Rename =
2003-09-27 04:28:13 +00:00
StyleIcon = 0
2003-09-27 04:52:21 +00:00
TimerSeconds = 0
2003-09-08 03:26:58 +00:00
2003-01-08 23:43:54 +00:00
[ScreenUnlock]
2003-07-25 05:33:56 +00:00
UseUnlocksDat = 1
2003-07-09 06:06:28 +00:00
TypeOfPointsToDisplay = DP
2003-07-25 05:33:56 +00:00
TimeToDisplay = 10
TypeOfPointsToDisplay = DP
PointsDisplayX = 100
PointsDisplayY = 410
PointsZoom = 2
UnlockTextScroll = 3
UnlockTextScrollRows = 7
2003-07-16 14:57:50 +00:00
UnlockTextScrollZoom = 1
2003-07-25 05:33:56 +00:00
UnlockTextScrollIconX = 350
UnlockTextScrollIconSize = 40
UnlockTextScrollMaxWidth = 265
UnlockTextScrollX = 375
UnlockTextScrollStartY = 440
UnlockTextScrollEndY = 40
NextScreen = ScreenWarning
2003-07-16 14:57:50 +00:00
NumUnlocks = 20
2003-07-25 05:33:56 +00:00
UnlockIconCommand = zoom,0;linear,0.3;zoom,1;linear,0.2;zoom,0.8;sleep,9;linear,0.5;diffusealpha,0
Unlock1X = 100
Unlock1Y = 125
Unlock2X = 150
Unlock2Y = 125
Unlock3X = 200
Unlock3Y = 125
Unlock4X = 250
Unlock4Y = 125
Unlock5X = 100
Unlock5Y = 175
Unlock6X = 150
Unlock6Y = 175
Unlock7X = 200
Unlock7Y = 175
Unlock8X = 250
Unlock8Y = 175
Unlock9X = 100
Unlock9Y = 225
Unlock10X = 150
Unlock10Y = 225
Unlock11X = 200
Unlock11Y = 225
Unlock12X = 250
Unlock12Y = 225
Unlock13X = 100
Unlock13Y = 275
Unlock14X = 150
Unlock14Y = 275
Unlock15X = 200
Unlock15Y = 275
Unlock16X = 250
Unlock16Y = 275
Unlock17X = 100
Unlock17Y = 325
Unlock18X = 150
Unlock18Y = 325
Unlock19X = 200
Unlock19Y = 325
Unlock20X = 250
Unlock20Y = 325
Unlock1Song = POP 4
Unlock2Song = SENORITA(Speedy Mix) Speedy Mix
Unlock3Song = Miracle Moon ~L.E.D.LIGHT STYLE MIX~
Unlock4Song = CAN'T STOP FALLIN' IN LOVE (SPEED MIX)
Unlock5Song = xenon
Unlock6Song = TRIBAL DANCE (Almighty Mix)
Unlock7Song = DROP THE BOMB (System S.F. Mix)
Unlock8Song = SAKURA
Unlock9Song = ABSOLUTE
Unlock10Song = BURNIN' THE FLOOR (MOMO MIX)
Unlock11Song = DYNAMITE RAVE (Down Bird SOTA Mix)
Unlock12Song = bag
Unlock13Song = CARTOON HEROES (Speedy Mix)
Unlock14Song = Look To The Sky (True Color Mix)
Unlock15Song = A
Unlock16Song = V(for EXTREME)
Unlock17Song = Do It Right (Harmonized 2Step Mix)
Unlock18Song = Dance Dance Revolution
Unlock19Song = The legend of MAX
Unlock20Song = PARANOIA survivor
DancePointsZoom = 2
UnlockTextScroll = 3
UnlockTextScrollRows = 7
UnlockTextScrollZoom = 1
UnlockTextScrollIconX = 350
UnlockTextScrollIconSize = 40
UnlockTextScrollMaxWidth = 265
UnlockTextScrollX = 375
UnlockTextScrollStartY = 440
UnlockTextScrollEndY = 40
NextScreen = ScreenWarning
NumUnlocks = 20
UnlockIconCommand = zoom,0;linear,0.3;zoom,1;linear,0.2;zoom,0.8;sleep,9;linear,0.5;diffusealpha,0
Unlock1X = 100
Unlock1Y = 125
Unlock2X = 150
Unlock2Y = 125
Unlock3X = 200
Unlock3Y = 125
Unlock4X = 250
Unlock4Y = 125
Unlock5X = 100
Unlock5Y = 175
Unlock6X = 150
Unlock6Y = 175
Unlock7X = 200
Unlock7Y = 175
Unlock8X = 250
Unlock8Y = 175
Unlock9X = 100
Unlock9Y = 225
Unlock10X = 150
Unlock10Y = 225
Unlock11X = 200
Unlock11Y = 225
Unlock12X = 250
Unlock12Y = 225
Unlock13X = 100
Unlock13Y = 275
Unlock14X = 150
Unlock14Y = 275
Unlock15X = 200
Unlock15Y = 275
Unlock16X = 250
Unlock16Y = 275
Unlock17X = 100
Unlock17Y = 325
Unlock18X = 150
Unlock18Y = 325
Unlock19X = 200
Unlock19Y = 325
Unlock20X = 250
Unlock20Y = 325
2003-01-08 23:43:54 +00:00
2003-01-26 07:33:03 +00:00
[ScreenRanking]
2003-07-25 05:33:56 +00:00
NextScreen = ScreenUnlock
2003-05-19 23:49:57 +00:00
CategoryX = 517
2003-01-26 20:49:05 +00:00
CategoryY = 32
2003-05-19 23:49:57 +00:00
CategoryWidth = 222
2003-10-22 09:45:23 +00:00
CategoryOnCommand = addx,640;sleep,0.0;bounceend,1;addx,-640
CategoryOffCommand = sleep,0.0;linear,0.5;diffusealpha,0
2003-10-20 01:06:26 +00:00
BannerX = 517
2003-10-20 01:34:01 +00:00
BannerY = 44
BannerWidth = 220
BannerHeight = 58
2003-10-22 09:45:23 +00:00
BannerOnCommand = addx,640;sleep,0.0;bounceend,1;addx,-640
BannerOffCommand = sleep,0.0;linear,0.5;diffusealpha,0
2003-01-26 07:33:03 +00:00
TypeX = 520
2003-01-26 20:49:05 +00:00
TypeY = 60
2003-10-22 09:45:23 +00:00
TypeOnCommand = addx,640;sleep,0.0;bounceend,1;addx,-640
TypeOffCommand = sleep,0.0;linear,0.5;diffusealpha,0
2003-01-20 05:08:35 +00:00
LineSpacingX = 0
LineSpacingY = 60
2003-01-26 20:49:05 +00:00
BulletsStartX = 100
2003-01-20 05:08:35 +00:00
BulletsStartY = 140
2003-10-22 09:45:23 +00:00
Bullets1OnCommand = addx,640;sleep,0.2;bounceend,1;addx,-640
Bullets2OnCommand = addx,640;sleep,0.3;bounceend,1;addx,-640
Bullets3OnCommand = addx,640;sleep,0.4;bounceend,1;addx,-640
Bullets4OnCommand = addx,640;sleep,0.5;bounceend,1;addx,-640
Bullets5OnCommand = addx,640;sleep,0.6;bounceend,1;addx,-640
Bullets1OffCommand = sleep,0.2;linear,0.5;diffusealpha,0
Bullets2OffCommand = sleep,0.3;linear,0.5;diffusealpha,0
Bullets3OffCommand = sleep,0.4;linear,0.5;diffusealpha,0
Bullets4OffCommand = sleep,0.5;linear,0.5;diffusealpha,0
Bullets5OffCommand = sleep,0.6;linear,0.5;diffusealpha,0
2003-02-12 23:11:37 +00:00
TextZoom = 1.0
2003-10-20 01:06:26 +00:00
TextSongZoom = 0.7
2003-02-12 23:11:37 +00:00
TextColor = 0.8,0.8,1,1
2003-01-27 02:00:38 +00:00
NamesStartX = 180
2003-01-20 05:08:35 +00:00
NamesStartY = 140
2003-10-22 09:45:23 +00:00
Names1OnCommand = addx,640;sleep,0.2;bounceend,1;addx,-640
Names2OnCommand = addx,640;sleep,0.3;bounceend,1;addx,-640
Names3OnCommand = addx,640;sleep,0.4;bounceend,1;addx,-640
Names4OnCommand = addx,640;sleep,0.5;bounceend,1;addx,-640
Names5OnCommand = addx,640;sleep,0.6;bounceend,1;addx,-640
Names1OffCommand = sleep,0.2;linear,0.5;diffusealpha,0
Names2OffCommand = sleep,0.3;linear,0.5;diffusealpha,0
Names3OffCommand = sleep,0.4;linear,0.5;diffusealpha,0
Names4OffCommand = sleep,0.5;linear,0.5;diffusealpha,0
Names5OffCommand = sleep,0.6;linear,0.5;diffusealpha,0
2003-01-27 02:00:38 +00:00
ScoresStartX = 520
2003-10-22 09:45:23 +00:00
ScoresStartY = 140
Scores1OnCommand = addx,640;sleep,0.2;bounceend,1;addx,-640
Scores2OnCommand = addx,640;sleep,0.3;bounceend,1;addx,-640
Scores3OnCommand = addx,640;sleep,0.4;bounceend,1;addx,-640
Scores4OnCommand = addx,640;sleep,0.5;bounceend,1;addx,-640
Scores5OnCommand = addx,640;sleep,0.6;bounceend,1;addx,-640
Scores1OffCommand = sleep,0.2;linear,0.5;diffusealpha,0
Scores2OffCommand = sleep,0.3;linear,0.5;diffusealpha,0
Scores3OffCommand = sleep,0.4;linear,0.5;diffusealpha,0
Scores4OffCommand = sleep,0.5;linear,0.5;diffusealpha,0
Scores5OffCommand = sleep,0.6;linear,0.5;diffusealpha,0
2003-02-12 23:11:37 +00:00
PointsStartX = 380
PointsStartY = 140
2003-10-22 09:45:23 +00:00
Points1OnCommand = addx,640;sleep,0.2;bounceend,1;addx,-640
Points2OnCommand = addx,640;sleep,0.3;bounceend,1;addx,-640
Points3OnCommand = addx,640;sleep,0.4;bounceend,1;addx,-640
Points4OnCommand = addx,640;sleep,0.5;bounceend,1;addx,-640
Points5OnCommand = addx,640;sleep,0.6;bounceend,1;addx,-640
Points1OffCommand = sleep,0.2;linear,0.5;diffusealpha,0
Points2OffCommand = sleep,0.3;linear,0.5;diffusealpha,0
Points3OffCommand = sleep,0.4;linear,0.5;diffusealpha,0
Points4OffCommand = sleep,0.5;linear,0.5;diffusealpha,0
Points5OffCommand = sleep,0.6;linear,0.5;diffusealpha,0
2003-02-12 23:11:37 +00:00
TimeStartX = 560
TimeStartY = 140
2003-10-22 09:45:23 +00:00
Time1OnCommand = addx,640;sleep,0.2;bounceend,1;addx,-640
Time2OnCommand = addx,640;sleep,0.3;bounceend,1;addx,-640
Time3OnCommand = addx,640;sleep,0.4;bounceend,1;addx,-640
Time4OnCommand = addx,640;sleep,0.5;bounceend,1;addx,-640
Time5OnCommand = addx,640;sleep,0.6;bounceend,1;addx,-640
Time1OffCommand = sleep,0.2;linear,0.5;diffusealpha,0
Time2OffCommand = sleep,0.3;linear,0.5;diffusealpha,0
Time3OffCommand = sleep,0.4;linear,0.5;diffusealpha,0
Time4OffCommand = sleep,0.5;linear,0.5;diffusealpha,0
Time5OffCommand = sleep,0.6;linear,0.5;diffusealpha,0
PercentStartX = 170
2003-10-14 17:04:21 +00:00
PercentStartY = 140
2003-10-22 09:45:23 +00:00
Percent1OnCommand = addx,640;sleep,0.2;bounceend,1;addx,-640
Percent2OnCommand = addx,640;sleep,0.3;bounceend,1;addx,-640
Percent3OnCommand = addx,640;sleep,0.4;bounceend,1;addx,-640
Percent4OnCommand = addx,640;sleep,0.5;bounceend,1;addx,-640
Percent5OnCommand = addx,640;sleep,0.6;bounceend,1;addx,-640
Percent1OffCommand = sleep,0.2;linear,0.5;diffusealpha,0
Percent2OffCommand = sleep,0.3;linear,0.5;diffusealpha,0
Percent3OffCommand = sleep,0.4;linear,0.5;diffusealpha,0
Percent4OffCommand = sleep,0.5;linear,0.5;diffusealpha,0
Percent5OffCommand = sleep,0.6;linear,0.5;diffusealpha,0
DifficultyStartX = 170
2003-10-22 09:49:51 +00:00
DifficultyStartY = 96
2003-10-22 09:45:23 +00:00
DifficultySpacingX = 110
DifficultySpacingY = 0
DifficultyOnCommand = addx,640;sleep,0.1;bounceend,1;addx,-640
DifficultyOffCommand = sleep,0.1;linear,0.5;diffusealpha,0
2003-01-26 20:49:05 +00:00
SecondsPerPage = 5
2003-10-22 09:45:23 +00:00
ShowCategories = 1
2003-10-22 11:28:11 +00:00
ShowSongScores = 0
NumSongsToShow = 10
2003-04-13 02:34:14 +00:00
CoursesToShow = Courses/DDRMAX/NaokiStandard.crs,Courses/DDRMAX/ParanoiaBrothers.crs,Courses/Samples/PlayersBest1-4.crs
2003-05-28 05:02:11 +00:00
NotesTypesToHide = dance-couple,dance-solo,pump-halfdouble
2003-04-13 02:34:14 +00:00
TextColor1 = 0.6,0.6,1,1
TextColor2 = 1,0.3,0.3,1
TextColor3 = 0.3,1,0.3,1
2003-10-20 01:06:26 +00:00
EmptyScoreName = STEP
2003-10-22 09:45:23 +00:00
DifficultiesToShow = easy,medium,hard,challenge
2003-10-22 09:49:51 +00:00
PageFadeSeconds = 0.5
2003-10-19 02:05:34 +00:00
2003-05-28 05:02:11 +00:00
# Not all game types have NotesTypesToHide set, so add a few dummy colors
# to prevent a crash.
TextColor4 = 1.0,1,1.0,1
TextColor5 = 1.0,1,1.0,1
2003-01-08 23:43:54 +00:00
2003-10-14 17:04:21 +00:00
2003-02-19 11:03:24 +00:00
[ScreenSoundOptions]
2003-03-09 00:55:49 +00:00
HelpText = &UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
MasterVolume =
2003-03-31 21:32:43 +00:00
PreloadSounds = If YES, preload most sounds in advance. This increases load times,::and should normally be left OFF.
2003-09-25 03:43:53 +00:00
ResamplingQuality = Advanced: Select the resampling quality to use.
2003-10-12 19:45:28 +00:00
AttractSound = Set to ON to play sound during the attract screens.::Set to OFF to mute sounds durring attract.
2003-10-22 11:40:04 +00:00
DemonstrationSound =
2003-10-12 20:34:46 +00:00
SoundVolume =
2003-09-27 04:28:13 +00:00
StyleIcon = 0
2003-09-27 04:52:21 +00:00
TimerSeconds = 0
2003-02-19 11:03:24 +00:00
2003-09-28 05:07:03 +00:00
PrevScreen = ScreenOptionsMenu@ScreenOptionsMaster
NextScreen = ScreenOptionsMenu@ScreenOptionsMaster
2003-10-22 11:40:04 +00:00
OptionMenuFlags = rows,5;together;explanations
2003-09-28 05:07:03 +00:00
Line1 = conf,PreloadSounds
Line2 = conf,ResamplingQuality
2003-10-12 19:45:28 +00:00
Line3 = conf,AttractSound
2003-10-22 11:40:04 +00:00
Line4 = conf,DemonstrationSound
Line5 = conf,SoundVolume
2003-09-28 05:07:03 +00:00
2003-02-12 06:25:51 +00:00
[ScreenIntroMovie]
NextScreen = ScreenDemonstration
2003-01-08 23:43:54 +00:00
[ScreenMemoryCard]
NextScreen = ScreenWarning
[ScreenWarning]
NextScreen = ScreenCompany
[ScreenCompany]
2003-02-02 09:09:29 +00:00
NextScreen = ScreenLogo
2003-01-08 23:43:54 +00:00
[ScreenAlbums]
NextScreen = ScreenLogo
[ScreenLogo]
2003-03-30 18:12:57 +00:00
LogoOnCommand = x,320;y,240;zoomy,0;sleep,0.5;bounceend,0.5;zoomy,1;glowshift;effectperiod,2.5;effectcolor1,1,1,1,0.1;effectcolor2,1,1,1,0.3
2003-04-05 03:49:03 +00:00
NextScreen = ScreenHowToPlay
[ScreenHowToPlay]
2003-04-05 03:50:01 +00:00
NextScreen = ScreenDemonstration
2003-07-31 11:31:24 +00:00
SecondsToShow = 25
2003-09-08 17:11:52 +00:00
UseLifeMeterBar = 1
2003-08-27 08:02:51 +00:00
LifeMeterBarOnCommand = x,480;y,40;addy,-60;sleep,2.4;linear,0.2;addy,60
UseCharacter = 1
2003-08-27 14:40:41 +00:00
CharacterOnCommand = Zoom,20;X,120;Y,400;addy,-500;sleep,6.0;decelerate,0.4;addy,500
UsePad = 1
2003-08-27 08:02:51 +00:00
PadOnCommand = X,40;Y,310;Zoom,15;RotationY,180;sleep,4.7;linear,1.0;RotationY,360;Zoom,20;X,230;Y,390
2003-09-08 17:11:52 +00:00
UseNotefield = 1
Stepfile = ScreenHowToPlay steps.sm
2003-08-27 12:33:30 +00:00
PlayerX = 480
2003-09-08 17:11:52 +00:00
SongBPM = 100
NumPerfects = 4
NumMisses = 6
2003-01-08 23:43:54 +00:00
[ScreenDemonstration]
SecondsToShow = 30
2003-02-02 09:09:29 +00:00
NextScreen = ScreenRanking
2003-01-10 02:22:07 +00:00
2003-01-26 02:21:47 +00:00
[ScreenNameEntry]
TimerX = 320
TimerY = 30
2003-10-20 01:06:26 +00:00
CategoryY = 430
CategoryZoom = 0.7
2003-01-26 02:21:47 +00:00
CharsZoomSmall = 1.0
CharsZoomLarge = 1.5
CharsSpacingY = 40
ScrollingCharsColor = 0.6,0.8,0.8,1
SelectedCharsColor = 0.8,1,1,1
GrayArrowsY = 100
NumCharsToDrawBehind = 2
NumCharsToDrawTotal = 10
FakeBeatsPerSec = 2.5
TimerSeconds = 24
2003-10-14 21:43:30 +00:00
MaxRankingNameLength = 4
2003-09-27 04:28:13 +00:00
StyleIcon = 1
2003-01-30 07:18:33 +00:00
2003-02-11 02:20:38 +00:00
[EditMenu]
2003-01-30 07:18:33 +00:00
Arrows1X = 190
Arrows2X = 590
SongBannerX = 490
SongBannerY = 130
SongBannerWidth = 130
SongBannerHeight = 40
SongTextBannerX = 320
SongTextBannerY = 130
GroupBannerX = 490
GroupBannerY = 80
GroupBannerWidth = 130
GroupBannerHeight = 40
MeterX = 490
MeterY = 220
SourceMeterX = 490
SourceMeterY = 300
RowLabelsX = 20
RowValue1X = 320
RowValue2X = 380
RowValue3X = 380
RowValue4X = 320
RowValue5X = 380
RowValue6X = 320
RowValue7X = 380
Row1Y = 80
Row2Y = 130
Row3Y = 180
Row4Y = 220
Row5Y = 260
Row6Y = 300
Row7Y = 340
2003-01-31 23:31:35 +00:00
2003-02-11 02:20:38 +00:00
[JukeboxMenu]
Arrows1X = 190
Arrows2X = 590
RowLabelsX = 20
RowValue1X = 380
RowValue2X = 380
RowValue3X = 380
RowValue4X = 380
Row1Y = 80
Row2Y = 130
Row3Y = 180
Row4Y = 230
2003-08-10 23:48:10 +00:00
[EditCoursesMenu]
Arrows1X = 190
Arrows2X = 590
EntryBannerX = 490
2003-08-11 02:18:13 +00:00
EntryBannerY = 110
2003-08-10 23:48:10 +00:00
EntryBannerWidth = 130
EntryBannerHeight = 40
EntryTextBannerX = 320
2003-08-11 02:18:13 +00:00
EntryTextBannerY = 110
2003-08-10 23:48:10 +00:00
CourseBannerX = 490
2003-08-11 02:18:13 +00:00
CourseBannerY = 70
2003-08-10 23:48:10 +00:00
CourseBannerWidth = 130
CourseBannerHeight = 40
RowLabelsX = 20
RowValue1X = 320
RowValue2X = 380
RowValue3X = 380
2003-08-11 00:25:05 +00:00
RowValue4X = 380
2003-08-10 23:48:10 +00:00
RowValue5X = 380
2003-08-11 00:25:05 +00:00
RowValue6X = 380
2003-08-10 23:48:10 +00:00
RowValue7X = 380
2003-08-11 02:18:13 +00:00
RowValue8X = 380
Row1Y = 70
Row2Y = 120
Row3Y = 160
Row4Y = 200
Row5Y = 240
Row6Y = 280
Row7Y = 320
Row8Y = 360
2003-08-10 23:48:10 +00:00
2003-01-31 23:31:35 +00:00
[ScreenOptionsMenu]
2003-03-09 00:55:49 +00:00
HelpText = &UP; &DOWN; to change line then press START
2003-09-27 04:28:13 +00:00
StyleIcon = 0
2003-09-27 04:52:21 +00:00
TimerSeconds = 0
2003-02-10 05:30:12 +00:00
2003-09-28 04:33:46 +00:00
# "Rows" sets the number of rows; this field is required.
#
# "Together" forces the vertical cursor to move together for both
# players.
#
# "Explanations" enables per-item help text.
#
# "ForceAllPlayers" enables all players when the screen loads.
# This should be enabled for menus used outside of gameplay.
2003-09-29 00:47:13 +00:00
#
# "SMNavigation" forces the START button to end the screen. This is needed
# when using entries that change the screen; otherwise, the only way to
# exit the screen when in arcade mode is "exit".
2003-09-28 04:33:46 +00:00
2003-10-13 08:39:27 +00:00
OptionMenuFlags = together;forceallplayers;rows,15;smnavigation
2003-09-29 04:34:48 +00:00
# This NextScreen is only used for the "exit" choice.
NextScreen = ScreenTitleMenu
2003-09-28 04:33:46 +00:00
PrevScreen = ScreenTitleMenu
Line1 = list,Appearance Options;title,;
Line2 = list,Autogen Options;title,;
Line3 = list,Background Options;title,;
2003-10-13 08:39:27 +00:00
Line4 = list,Bookkeeping;title,;
Line5 = list,Center Image;title,;
Line6 = list,Coin Options;title,;
Line7 = list,Config Key/Joy Mappings;title,;
Line8 = list,Input Options;title,;
Line9 = list,Gameplay Options;title,;
Line10 = list,Graphic Options;title,;
Line11 = list,Machine Options;title,;
Line12 = list,Sound Options;title,;
Line13 = list,Profile Options;title,;
Line14 = list,Reload Songs/Courses;title,;
Line15 = list,Test Input;title,;
2003-09-28 04:33:46 +00:00
2003-02-10 05:30:12 +00:00
[TextBanner]
Width = 180
Height = 40
HorizAlign = 0
ArtistPrependString = /
TwoLinesTitleZoom = 1.0
TwoLinesArtistZoom = 0.6
ThreeLinesTitleZoom = 1.0
ThreeLinesSubTitleZoom = 0.5
ThreeLinesArtistZoom = 0.6
TwoLinesTitleY = -8
TwoLinesArtistY = 8
ThreeLinesTitleY = -10
ThreeLinesSubTitleY = 0
ThreeLinesArtistY = 10
2003-02-14 21:42:44 +00:00
2003-02-17 02:45:30 +00:00
[CourseEntryDisplay]
2003-02-14 21:42:44 +00:00
TextBannerX = 0
TextBannerY = 0
2003-02-17 02:45:30 +00:00
TextBannerZoom = 1.0
2003-02-14 21:42:44 +00:00
NumberX = -118
NumberY = 0
2003-02-17 02:45:30 +00:00
NumberZoom = 1.0
FootX = 98
FootY = -8
FootZoom = 1.0
2003-02-14 21:42:44 +00:00
DifficultyX = 120
2003-02-17 02:45:30 +00:00
DifficultyY = -8
DifficultyZoom = 0.7
ModifiersX = 128
ModifiersY = 10
ModifiersZoom = 0.5
2003-02-25 00:33:42 +00:00
ModifiersHorizAlign = 2
2003-06-18 07:01:22 +00:00
[DifficultyDisplay]
IconOnCommand = stoptweening;linear,0.1;diffusealpha,1
IconOffCommand = stoptweening;linear,0.1;diffusealpha,0
2003-03-09 00:55:49 +00:00
[ScreenSelectGame]
HelpText = &UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
Game = Change the current game type with this option.
2003-09-27 04:32:10 +00:00
StyleIcon = 0
2003-09-27 04:52:21 +00:00
TimerSeconds = 0
2003-09-29 03:23:33 +00:00
PrevScreen = ScreenTitleMenu
2003-10-21 20:55:09 +00:00
NextScreen = ScreenTitleMenu
2003-09-29 03:23:33 +00:00
OptionMenuFlags = rows,1;together
Line1 = conf,Game
2003-03-09 00:55:49 +00:00
[ScreenPlayerOptions]
2003-04-16 22:48:00 +00:00
PrevScreenArcade = ScreenSelectMusic
PrevScreenNonstop = ScreenSelectCourse
PrevScreenOni = ScreenSelectCourse
PrevScreenEndless = ScreenSelectCourse
2003-08-19 04:27:50 +00:00
PrevScreenBattle = ScreenSelectMusic
2003-04-16 22:48:00 +00:00
PrevScreenRave = ScreenSelectMusic
2003-09-05 07:34:13 +00:00
NextScreenArcade = ScreenSongOptions
NextScreenNonstop = ScreenSongOptions
NextScreenOni = ScreenSongOptions
NextScreenEndless = ScreenSongOptions
NextScreenBattle = ScreenSongOptions
NextScreenRave = ScreenSongOptions
2003-04-21 02:41:10 +00:00
HelpText = &UP; &DOWN; to change line &LEFT; &RIGHT; to select between options START to accept changes
TimerSeconds = 30
2003-09-27 04:28:13 +00:00
StyleIcon = 0
2003-08-08 09:58:31 +00:00
2003-09-29 09:08:02 +00:00
PrevScreen =
NextScreen =
OptionMenuFlags = rows,13
Line1 = list,Speed
Line2 = list,Accel;title,Acceler::-ation
Line3 = list,Effect
Line4 = list,Appearance;title,Appear::-ance
Line5 = list,Turn
2003-10-09 23:27:28 +00:00
Line6 = list,Transform;title,Trans::-form
2003-09-29 09:08:02 +00:00
Line7 = list,Scroll
Line8 = list,NoteSkins
Line9 = list,Holds
Line10 = list,Hide
Line11 = list,Persp
Line12 = Steps
Line13 = Characters
2003-06-16 17:28:58 +00:00
[ScreenRaveOptions]
2003-09-29 04:34:48 +00:00
PrevScreen = ScreenSelectMusic
NextScreen = ScreenStage
2003-03-09 00:55:49 +00:00
HelpText = &UP; &DOWN; to change line &LEFT; &RIGHT; to select between options START to accept changes
TimerSeconds = 30
2003-09-27 04:28:13 +00:00
StyleIcon = 0
2003-03-09 00:55:49 +00:00
[ScreenSongOptions]
2003-06-16 17:28:58 +00:00
PrevScreenArcade = ScreenPlayerOptions
PrevScreenNonstop = ScreenPlayerOptions
PrevScreenOni = ScreenPlayerOptions
PrevScreenEndless = ScreenPlayerOptions
2003-08-19 04:27:50 +00:00
PrevScreenBattle = ScreenPlayerOptions
2003-04-21 02:41:10 +00:00
PrevScreenRave = ScreenRaveOptions
NextScreenArcade = ScreenStage
NextScreenNonstop = ScreenStage
NextScreenOni = ScreenStage
NextScreenEndless = ScreenStage
2003-08-19 04:27:50 +00:00
NextScreenBattle = ScreenStage
2003-04-21 02:41:10 +00:00
NextScreenRave = ScreenStage
2003-03-09 00:55:49 +00:00
HelpText = &UP; &DOWN; to change line &LEFT; &RIGHT; to select between options START to accept changes
Game = Change the current game type with this option.
TimerSeconds = 30
2003-09-27 04:28:13 +00:00
StyleIcon = 0
2003-03-09 00:55:49 +00:00
2003-09-29 07:19:03 +00:00
PrevScreen = ScreenOptionsMenu@ScreenOptionsMaster
NextScreen = ScreenOptionsMenu@ScreenOptionsMaster
OptionMenuFlags = rows,8
Line1 = list,LifeType;title,Life::Type
Line2 = list,BarDrain;title,Bar::Drain
Line3 = list,BatLives;title,Bat::Lives
Line4 = list,Fail
Line5 = list,AssistTick;title,Assist::Tick
Line6 = list,Rate
Line7 = list,AutoAdjust;title,Auto::Adjust
Line8 = list,SaveScores;title,Save::Scores
2003-04-03 22:10:40 +00:00
[ScreenCredits]
BackgroundsBaseX = 160
BackgroundsBaseY = 0
BackgroundsVelocityX = 0
2003-04-11 00:28:24 +00:00
BackgroundsVelocityY = 50
2003-04-03 22:10:40 +00:00
BackgroundsSpacingX = 0
BackgroundsSpacingY = -240
BackgroundsWidth = 312
BackgroundsHeight = 232
TextsColorIntro = 0.5,0.5,1,1
TextsColorHeader = 1,0.5,0.5,1
TextsColorNormal = 1,1,1,1
TextsBaseX = 480
TextsBaseY = 0
TextsVelocityX = 0
2003-04-11 00:28:24 +00:00
TextsVelocityY = -30
2003-04-03 22:10:40 +00:00
TextsSpacingX = 0
TextsSpacingY = 30
TextsZoom = 0.5
NextScreen = ScreenRanking
2003-04-05 03:49:03 +00:00
[ScreenGameOver]
2003-04-07 03:25:44 +00:00
NextScreen = ScreenCompany
[ScreenSelectCharacter]
2003-04-11 21:51:28 +00:00
TitleP1OnCommand = x,140;y,80;addx,-400;bounceend,0.5;addx,400
2003-08-26 14:58:41 +00:00
TitleP1OffCommand = sleep,0.2;bouncebegin,0.5;addx,-400
2003-04-11 21:51:28 +00:00
TitleP2OnCommand = x,500;y,80;addx,400;bounceend,0.5;addx,-400
2003-08-26 14:58:41 +00:00
TitleP2OffCommand = sleep,0.2;bouncebegin,0.5;addx,400
2003-08-31 22:45:07 +00:00
CardP1OnCommand = x,140;y,180;addx,-400;bounceend,0.5;addx,400
CardP1OffCommand = sleep,0.2;bouncebegin,0.5;addx,-400
CardP2OnCommand = x,500;y,180;addx,400;bounceend,0.5;addx,-400
CardP2OffCommand = sleep,0.2;bouncebegin,0.5;addx,400
CardArrowsP1OnCommand = x,140;y,180;diffusealpha,0;linear,0.3;diffusealpha,1
CardArrowsP1OffCommand = linear,0.3;diffusealpha,0
CardArrowsP2OnCommand = x,500;y,180;diffusealpha,0;linear,0.3;diffusealpha,1
CardArrowsP2OffCommand = linear,0.3;diffusealpha,0
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ExplanationOnCommand = x,320;y,140;diffusealpha,0;linear,0.3;diffusealpha,1
ExplanationOffCommand = linear,0.3;diffusealpha,0
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AttackFrameP1OnCommand = x,140;y,380;addx,-400;bounceend,0.5;addx,400
AttackFrameP1OffCommand = sleep,0.2;bouncebegin,0.5;addx,-400
AttackFrameP2OnCommand = x,500;y,380;addx,400;bounceend,0.5;addx,-400
AttackFrameP2OffCommand = sleep,0.2;bouncebegin,0.5;addx,400
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AttackIconWidth = 40
AttackIconHeight = 40
AttackIconsP1StartX = 128
AttackIconsP1StartY = 356
AttackIconsP2StartX = 488
AttackIconsP2StartY = 356
AttackIconsSpacingX = 42
AttackIconsSpacingY = 32
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# DO NOT set absolute X or Y coords in these tweens. they are set based on
# the above 6 metrics. you can use addx and addy still.
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AttackIconsP1OnCommand = addx,-400;bounceend,0.5;addx,400
AttackIconsP1OffCommand = sleep,0.2;bouncebegin,0.5;addx,-400
AttackIconsP2OnCommand = addx,400;bounceend,0.5;addx,-400
AttackIconsP2OffCommand = sleep,0.2;bouncebegin,0.5;addx,400
IconWidth = 40
IconHeight = 40
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IconsP1OnCommand = addx,-400;bounceend,0.5;addx,400
IconsP1OffCommand = sleep,0.2;bouncebegin,0.5;addx,-400
IconsP2OnCommand = addx,400;bounceend,0.5;addx,-400
IconsP2OffCommand = sleep,0.2;bouncebegin,0.5;addx,400
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HelpText = Use &LEFT; &RIGHT; to select, then press START
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SleepAfterTweenOffSeconds = 0.8
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TimerSeconds = 40
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StyleIcon = 1
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PrevScreenArcade = ScreenTitleMenu
PrevScreenNonstop = ScreenTitleMenu
PrevScreenOni = ScreenTitleMenu
PrevScreenEndless = ScreenTitleMenu
PrevScreenBattle = ScreenTitleMenu
PrevScreenRave = ScreenTitleMenu
NextScreenArcade = ScreenSelectMusic
NextScreenNonstop = ScreenSelectCourse
NextScreenOni = ScreenSelectCourse
NextScreenEndless = ScreenSelectCourse
NextScreenBattle = ScreenSelectMusic
NextScreenRave = ScreenSelectMusic
2003-05-26 09:18:44 +00:00
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[BeginnerHelper]
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# All X,Y coordinates are relative to the HelperX,Y
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Player1_X = -125
Player2_X = 125
PlayerAngle = 40
DancePadAngle = 36
HelperX = 320
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HelperY = 320
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[ScreenOptionsMaster]
# Player options
Speed = 11
SpeedDefault = mod,1x
Speed,1 = mod,0.25x
SpeedName,1 = x0.25
Speed,2 = mod,0.50x
SpeedName,2 = x0.50
Speed,3 = mod,0.75x
SpeedName,3 = x0.75
Speed,4 = mod,1x
SpeedName,4 = x1
Speed,5 = mod,1.5x
SpeedName,5 = x1.5
Speed,6 = mod,2x
SpeedName,6 = x2
Speed,7 = mod,3x
SpeedName,7 = x3
Speed,8 = mod,5x
SpeedName,8 = x5
Speed,9 = mod,8x
SpeedName,9 = x8
Speed,10 = mod,C200
SpeedName,10 = C200
Speed,11 = mod,C400
SpeedName,11 = C400
Accel = 6
AccelDefault = mod,no boost,no brake,no wave,no expand,no boomerang
Accel,1 =
AccelName,1 = OFF
Accel,2 = mod,boost
AccelName,2 = BOOST
Accel,3 = mod,brake
AccelName,3 = BRAKE
Accel,4 = mod,wave
AccelName,4 = WAVE
Accel,5 = mod,expand
AccelName,5 = EXPAND
Accel,6 = mod,boomerang
AccelName,6 = BOOMERANG
Effect = 7
EffectDefault = mod,no drunk,no dizzy,no mini,no flip,no tornado,no tipsy
Effect,1 =
EffectName,1 = OFF
Effect,2 = mod,drunk
EffectName,2 = DRUNK
Effect,3 = mod,dizzy
EffectName,3 = DIZZY
Effect,4 = mod,mini
EffectName,4 = MINI
Effect,5 = mod,flip
EffectName,5 = FLIP
Effect,6 = mod,tornado
EffectName,6 = TORNADO
Effect,7 = mod,tipsy
EffectName,7 = TIPSY
Appearance = 6
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AppearanceDefault = mod,no hidden,no sudden,no stealth,no blink,no randomvanish
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Appearance,1 =
AppearanceName,1 = VISIBLE
Appearance,2 = mod,hidden
AppearanceName,2 = HIDDEN
Appearance,3 = mod,sudden
AppearanceName,3 = SUDDEN
Appearance,4 = mod,stealth
AppearanceName,4 = STEALTH
Appearance,5 = mod,blink
AppearanceName,5 = BLINK
Appearance,6 = mod,randomvanish
AppearanceName,6 = R.VANISH
Turn = 6
TurnDefault = mod,no turn
Turn,1 =
TurnName,1 = OFF
Turn,2 = mod,mirror
TurnName,2 = MIRROR
Turn,3 = mod,left
TurnName,3 = LEFT
Turn,4 = mod,right
TurnName,4 = RIGHT
Turn,5 = mod,shuffle
TurnName,5 = SHUFFLE
Turn,6 = mod,supershuffle
TurnName,6 = S.SHUFFLE
Transform = 7
TransformDefault = mod,no transform
Transform,1 =
TransformName,1 = OFF
Transform,2 = mod,little
TransformName,2 = LITTLE
Transform,3 = mod,wide
TransformName,3 = WIDE
Transform,4 = mod,big
TransformName,4 = BIG
Transform,5 = mod,quick
TransformName,5 = QUICK
Transform,6 = mod,skippy
TransformName,6 = SKIPPY
Transform,7 = mod,mines
TransformName,7 = MINES
Scroll = 4
ScrollDefault = mod,no reverse,no split,no alternate
Scroll,1 =
ScrollName,1 = STANDARD
Scroll,2 = mod,reverse
ScrollName,2 = REVERSE
Scroll,3 = mod,split
ScrollName,3 = SPLIT
Scroll,4 = mod,alternate
ScrollName,4 = ALTERNATE
Holds = 2
HoldsDefault = mod,no noholds
Holds,1 = mod,noholds
HoldsName,1 = OFF
Holds,2 =
HoldsName,2 = ON
Hide = 3
HideDefault = mod,no dark,no blind
Hide,1 =
HideName,1 = OFF
Hide,2 = mod,dark
HideName,2 = DARK
Hide,3 = mod,blind
HideName,3 = BLIND
Persp = 5
PerspDefault = mod,overhead
Persp,1 = mod,incoming
PerspName,1 = INCOMING
Persp,2 = mod,overhead
PerspName,2 = OVERHEAD
Persp,3 = mod,space
PerspName,3 = SPACE
Persp,4 = mod,hallway
PerspName,4 = HALLWAY
Persp,5 = mod,distant
PerspName,5 = DISTANT
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# Song options
LifeType = 2,together
LifeTypeDefault =
LifeType,1 = mod,bar
LifeTypeName,1 = BAR
LifeType,2 = mod,battery
LifeTypeName,2 = BATTERY
BarDrain = 3,together
BarDrainDefault =
BarDrain,1 = mod,normal-drain
BarDrainName,1 = NORMAL
BarDrain,2 = mod,norecover
BarDrainName,2 = NO RECOVER
BarDrain,3 = mod,suddendeath
BarDrainName,3 = SUDDEN DEATH
BatLives = 10,together
BatLivesDefault =
BatLives,1 = mod,1 life
BatLivesName,1 = 1
BatLives,2 = mod,2 lives
BatLivesName,2 = 2
BatLives,3 = mod,3 lives
BatLivesName,3 = 3
BatLives,4 = mod,4 lives
BatLivesName,4 = 4
BatLives,5 = mod,5 lives
BatLivesName,5 = 5
BatLives,6 = mod,6 lives
BatLivesName,6 = 6
BatLives,7 = mod,7 lives
BatLivesName,7 = 7
BatLives,8 = mod,8 lives
BatLivesName,8 = 8
BatLives,9 = mod,9 lives
BatLivesName,9 = 9
BatLives,10 = mod,10 lives
BatLivesName,10 = 10
Fail = 3,together
FailDefault =
Fail,1 = mod,failarcade
FailName,1 = ARCADE
Fail,2 = mod,failendofsong
FailName,2 = END OF SONG
Fail,3 = mod,failoff
FailName,3 = OFF
AssistTick = 2,together
AssistTickDefault =
AssistTick,1 = mod,no assisttick
AssistTickName,1 = OFF
AssistTick,2 = mod,assisttick
AssistTickName,2 = ON
Rate = 18,together
RateDefault =
Rate,1 = mod,0.3xmusic
RateName,1 = 0.3x
Rate,2 = mod,0.4xmusic
RateName,2 = 0.4x
Rate,3 = mod,0.5xmusic
RateName,3 = 0.5x
Rate,4 = mod,0.6xmusic
RateName,4 = 0.6x
Rate,5 = mod,0.7xmusic
RateName,5 = 0.7x
Rate,6 = mod,0.8xmusic
RateName,6 = 0.8x
Rate,7 = mod,0.9xmusic
RateName,7 = 0.9x
Rate,8 = mod,1.0xmusic
RateName,8 = 1.0x
Rate,9 = mod,1.1xmusic
RateName,9 = 1.1x
Rate,10 = mod,1.2xmusic
RateName,10 = 1.2x
Rate,11 = mod,1.3xmusic
RateName,11 = 1.3x
Rate,12 = mod,1.4xmusic
RateName,12 = 1.4x
Rate,13 = mod,1.5xmusic
RateName,13 = 1.5x
Rate,14 = mod,1.6xmusic
RateName,14 = 1.6x
Rate,15 = mod,1.7xmusic
RateName,15 = 1.7x
Rate,16 = mod,1.8xmusic
RateName,16 = 1.8x
Rate,17 = mod,1.9xmusic
RateName,17 = 1.9x
Rate,18 = mod,2.0xmusic
RateName,18 = 2.0x
AutoAdjust = 2,together
AutoAdjustDefault =
AutoAdjust,1 = mod,no autosync
AutoAdjustName,1 = OFF
AutoAdjust,2 = mod,autosync
AutoAdjustName,2 = ON
SaveScores = 2,together
SaveScoresDefault =
SaveScores,1 = mod,no savescore
SaveScoresName,1 = OFF
SaveScores,2 = mod,savescore
SaveScoresName,2 = ON
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Beginner = BEGINNER
Easy = LIGHT
Medium = STANDARD
Hard = HEAVY
Challenge = CHALLENGE
# ScreenOptionsMenu
Appearance Options = 1,together
Appearance OptionsDefault =
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Appearance Options,1 = screen,ScreenAppearanceOptions@ScreenOptionsMaster
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Appearance OptionsName,1 = Appearance Options
Autogen Options = 1,together
Autogen OptionsDefault =
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Autogen Options,1 = screen,ScreenAutogenOptions@ScreenOptionsMaster
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Autogen OptionsName,1 = Autogen Options
Background Options = 1,together
Background OptionsDefault =
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Background Options,1 = screen,ScreenBackgroundOptions@ScreenOptionsMaster
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Background OptionsName,1 = Background Options
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Bookkeeping = 1,together
BookkeepingDefault =
Bookkeeping,1 = screen,ScreenBookkeeping
BookkeepingName,1 = Bookkeeping
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Center Image = 1,together
Center ImageDefault =
Center Image,1 = screen,ScreenCenterImage
Center ImageName,1 = Center Image
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Coin Options = 1,together
Coin OptionsDefault =
Coin Options,1 = screen,ScreenCoinOptions@ScreenOptionsMaster
Coin OptionsName,1 = Coin Options
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Config Key/Joy Mappings = 1,together
Config Key/Joy MappingsDefault =
Config Key/Joy Mappings,1 = screen,ScreenMapControllers
Config Key/Joy MappingsName,1 = Config Key/Joy Mappings
Input Options = 1,together
Input OptionsDefault =
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Input Options,1 = screen,ScreenInputOptions@ScreenOptionsMaster
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Input OptionsName,1 = Input Options
Gameplay Options = 1,together
Gameplay OptionsDefault =
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Gameplay Options,1 = screen,ScreenGameplayOptions@ScreenOptionsMaster
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Gameplay OptionsName,1 = Gameplay Options
Graphic Options = 1,together
Graphic OptionsDefault =
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Graphic Options,1 = screen,ScreenGraphicOptions@ScreenOptionsMaster
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Graphic OptionsName,1 = Graphic Options
Machine Options = 1,together
Machine OptionsDefault =
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Machine Options,1 = screen,ScreenMachineOptions@ScreenOptionsMaster
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Machine OptionsName,1 = Machine Options
Sound Options = 1,together
Sound OptionsDefault =
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Sound Options,1 = screen,ScreenSoundOptions@ScreenOptionsMaster
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Sound OptionsName,1 = Sound Options
Profile Options = 1,together
Profile OptionsDefault =
Profile Options,1 = screen,ScreenProfileOptions
Profile OptionsName,1 = Profile Options
Reload Songs/Courses = 1,together
Reload Songs/CoursesDefault =
Reload Songs/Courses,1 = screen,ScreenReloadSongs
Reload Songs/CoursesName,1 = Reload Songs/Courses
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Test Input = 1,together
Test InputDefault =
Test Input,1 = screen,ScreenTestInput
Test InputName,1 = Test Input
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