Updates, new joint premium advertisin implemented.. also global operator key, and global credit key.. see my TODO file. I have talked with chris, the global credit key will soon be able to be changed in the map inputs.. the one in there now has no bearing on the gloal key.

This commit is contained in:
Kevin Slaughter
2003-02-12 06:25:51 +00:00
parent d4d133286b
commit c8745d1b47
13 changed files with 238 additions and 71 deletions
+8 -1
View File
@@ -37,6 +37,7 @@ ColorSelected=0.5,1,0.5,1
ZoomNotSelected=1.0
ZoomSelected=1.3
SecondsBetweenComments=12
SecondsBetweenJointPremiumScroll=15
SecondsBeforeAttract=30
HelpTextHome=Use &UP; &DOWN; to select, then press START
HelpTextPay=Insert coins, then press START
@@ -63,6 +64,8 @@ BounceJoinMessage=1
FoldOnJoin=1
[ScreenSelectStyle]
JointPremiumBannerX=550
JointPremiumBannerY=400
IconsStartX=60
IconsSpacingX=76
IconsStartY=100
@@ -803,6 +806,10 @@ ShowCategories=1
CoursesToShow=Courses/NaokiStandard.crs,Courses/ParanoiaBrothers.crs
NotesTypesToHide=dance-couple,dance-solo
[ScreenIntroMovie]
SecondsToShow=15
NextScreen=ScreenDemonstration
[ScreenMemoryCard]
SecondsToShow=5
NextScreen=ScreenWarning
@@ -827,7 +834,7 @@ VersionY=20
SongsX=20
SongsY=20
SecondsToShow=10
NextScreen=ScreenDemonstration
NextScreen=ScreenIntroMovie
[ScreenDemonstration]
SecondsToShow=30
+1
View File
@@ -44,6 +44,7 @@ public:
bool m_bSideIsJoined[NUM_PLAYERS]; // left side, right side
int m_iCoins; // not "credits"
PlayerNumber m_MasterPlayerNumber; // used in Styles where one player controls both sides
bool m_bIsOnSystemMenu; // system screens will not be effected by the operator key -- Miryokuteki
int GetNumSidesJoined()
{
int iNumSidesJoined = 0;
+3 -1
View File
@@ -951,8 +951,10 @@ void MusicWheel::StartRandom()
m_Moving = -1;
m_TimeBeforeMovingBegins = 0;
m_SpinSpeed = 1.0f/ROULETTE_SWITCH_SECONDS;
m_SpinSpeed *= 2.0f; /* faster! */
m_SpinSpeed *= 20.0f; /* faster! */
m_WheelState = STATE_RANDOM_SPINNING;
this->Select();
RebuildWheelItemDisplays();
}
+1 -13
View File
@@ -101,19 +101,7 @@ void Screen::Input( const DeviceInput& DeviceI, const InputEventType type, const
void Screen::MenuCoin( PlayerNumber pn )
{
switch( PREFSMAN->m_CoinMode )
{
case PrefsManager::COIN_PAY:
GAMESTATE->m_iCoins++;
SCREENMAN->RefreshCreditsMessages();
// fall through
case PrefsManager::COIN_HOME:
case PrefsManager::COIN_FREE:
SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","insert coin") );
break;
default:
ASSERT(0);
}
// This is now handled globally by Stepmania.cpp -- Miryokuteki
}
void Screen::SendScreenMessage( const ScreenMessage SM, float fDelay )
+24
View File
@@ -0,0 +1,24 @@
/*
-----------------------------------------------------------------------------
Class: ScreenIntroMovie
Desc: Base class for all attraction screens.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
Kevin Slaughter
-----------------------------------------------------------------------------
*/
#include "ScreenAttract.h"
class ScreenIntroMovie : public ScreenAttract
{
public:
ScreenIntroMovie() : ScreenAttract("ScreenIntroMovie","intro movie") { };
};
+28 -2
View File
@@ -195,6 +195,7 @@ void ScreenManager::Input( const DeviceInput& DeviceI, const InputEventType type
#include "ScreenRanking.h"
#include "ScreenMemoryCard.h"
#include "ScreenCompany.h"
#include "ScreenIntroMovie.h"
#include "ScreenAlbums.h"
#include "ScreenLogo.h"
#include "ScreenUnlock.h"
@@ -251,6 +252,7 @@ Screen* ScreenManager::MakeNewScreen( CString sClassName )
else if( 0==stricmp(sClassName, "ScreenRanking") ) ret = new ScreenRanking;
else if( 0==stricmp(sClassName, "ScreenMemoryCard") ) ret = new ScreenMemoryCard;
else if( 0==stricmp(sClassName, "ScreenCompany") ) ret = new ScreenCompany;
else if( 0==stricmp(sClassName, "ScreenIntroMovie") ) ret = new ScreenIntroMovie;
else if( 0==stricmp(sClassName, "ScreenAlbums") ) ret = new ScreenAlbums;
else if( 0==stricmp(sClassName, "ScreenLogo") ) ret = new ScreenLogo;
else if( 0==stricmp(sClassName, "ScreenUnlock") ) ret = new ScreenUnlock;
@@ -325,6 +327,15 @@ void ScreenManager::SetNewScreen( CString sClassName )
LOG->Trace( "Loaded %s in %f", sClassName.GetString(), t.GetDeltaTime());
SetNewScreen( pNewScreen );
// If this is a system menu, don't let the global operator key touch it! -- Miryokuteki
if( sClassName == "ScreenOptionsMenu" || sClassName == "ScreenMachineOptions" ||
sClassName == "ScreenOptions" || sClassName == "ScreenInputOptions" ||
sClassName == "ScreenGraphicOptions" || sClassName == "ScreenGameplayOptions" ||
sClassName == "ScreenMapControllers" || sClassName == "ScreenPlayerOptions" ||
sClassName == "ScreenAppearanceOptions" || sClassName == "ScreenEdit" ||
sClassName == "ScreenEditMenu" ) GAMESTATE->m_bIsOnSystemMenu = true;
else GAMESTATE->m_bIsOnSystemMenu = false;
}
void ScreenManager::Prompt( ScreenMessage SM_SendWhenDone, CString sText, bool bYesNo, bool bDefaultAnswer, void(*OnYes)(), void(*OnNo)() )
@@ -387,7 +398,21 @@ void ScreenManager::RefreshCreditsMessages()
m_textCreditInfo[p].SetZoom( CREDITS_ZOOM );
m_textCreditInfo[p].SetDiffuse( CREDITS_COLOR );
m_textCreditInfo[p].SetShadowLength( CREDITS_SHADOW_LENGTH );
int _c = GAMESTATE->m_iCoins;
int _x = PREFSMAN->m_iCoinsPerCredit;
LOG->Trace("Actual coins: %d",GAMESTATE->m_iCoins);
unsigned int _r = 0;
while (_c >= _x) {
_c -= _x;
_r++;
}
switch( PREFSMAN->m_CoinMode )
{
case PrefsManager::COIN_HOME:
@@ -399,7 +424,8 @@ void ScreenManager::RefreshCreditsMessages()
m_textCreditInfo[p].SetText( "NOT PRESENT" );
break;
case PrefsManager::COIN_PAY:
m_textCreditInfo[p].SetText( ssprintf("CREDIT(S) %d / %d", GAMESTATE->m_iCoins, PREFSMAN->m_iCoinsPerCredit ) );
if (_c == 0) m_textCreditInfo[p].SetText( ssprintf("CREDIT(S) %d ",_r) );
else m_textCreditInfo[p].SetText( ssprintf("CREDIT(S) %d (%d / %d)",_r,_c,_x ) );
break;
case PrefsManager::COIN_FREE:
m_textCreditInfo[p].SetText( "FREE PLAY" );
@@ -408,4 +434,4 @@ void ScreenManager::RefreshCreditsMessages()
ASSERT(0);
}
}
}
}
+13
View File
@@ -144,6 +144,19 @@ void ScreenMapControllers::Input( const DeviceInput& DeviceI, const InputEventTy
if( m_bWaitingForPress ) // we're going to map an input
{
//MAKE SURE F1 AND LCTRL CANNOT BE USED! THESE ARE PREDEFINED IN STEPMANIA.CPP
if ( DeviceI.button == SDLK_LCTRL || DeviceI.button == SDLK_F1 )
{
m_textError.SetText( "F1 & Left-Control are system keys, and cannot be mapped." );
SOUNDMAN->PlayOnce( THEME->GetPathTo( "sounds","menu invalid" ) );
m_textError.StopTweening();
m_textError.SetDiffuse( RageColor(0,1,0,1) );
m_textError.BeginTweening( 3 );
m_textError.BeginTweening( 1 );
m_textError.SetTweenDiffuse( RageColor(0,1,0,0) );
return;
}
// ignore joystick D-Pad presses if the user has set their pref.
if( PREFSMAN->m_bIgnoreJoyAxes &&
DEVICE_JOY1 <= DeviceI.device && DeviceI.device <= DEVICE_JOY4 &&
+43 -14
View File
@@ -25,19 +25,21 @@
#include "ThemeManager.h"
#define ICONS_START_X THEME->GetMetricF("ScreenSelectStyle","IconsStartX")
#define ICONS_SPACING_X THEME->GetMetricF("ScreenSelectStyle","IconsSpacingX")
#define ICONS_START_Y THEME->GetMetricF("ScreenSelectStyle","IconsStartY")
#define ICONS_SPACING_Y THEME->GetMetricF("ScreenSelectStyle","IconsSpacingY")
#define EXPLANATION_X THEME->GetMetricF("ScreenSelectStyle","ExplanationX")
#define EXPLANATION_Y THEME->GetMetricF("ScreenSelectStyle","ExplanationY")
#define INFO_X THEME->GetMetricF("ScreenSelectStyle","InfoX")
#define INFO_Y THEME->GetMetricF("ScreenSelectStyle","InfoY")
#define PREVIEW_X THEME->GetMetricF("ScreenSelectStyle","PreviewX")
#define PREVIEW_Y THEME->GetMetricF("ScreenSelectStyle","PreviewY")
#define HELP_TEXT THEME->GetMetric("ScreenSelectStyle","HelpText")
#define TIMER_SECONDS THEME->GetMetricI("ScreenSelectStyle","TimerSeconds")
#define NEXT_SCREEN THEME->GetMetric("ScreenSelectStyle","NextScreen")
#define JOINT_PREMIUM_BANNER_X THEME->GetMetricF("ScreenSelectStyle","JointPremiumBannerX")
#define JOINT_PREMIUM_BANNER_Y THEME->GetMetricF("ScreenSelectStyle","JointPremiumBannerY")
#define ICONS_START_X THEME->GetMetricF("ScreenSelectStyle","IconsStartX")
#define ICONS_SPACING_X THEME->GetMetricF("ScreenSelectStyle","IconsSpacingX")
#define ICONS_START_Y THEME->GetMetricF("ScreenSelectStyle","IconsStartY")
#define ICONS_SPACING_Y THEME->GetMetricF("ScreenSelectStyle","IconsSpacingY")
#define EXPLANATION_X THEME->GetMetricF("ScreenSelectStyle","ExplanationX")
#define EXPLANATION_Y THEME->GetMetricF("ScreenSelectStyle","ExplanationY")
#define INFO_X THEME->GetMetricF("ScreenSelectStyle","InfoX")
#define INFO_Y THEME->GetMetricF("ScreenSelectStyle","InfoY")
#define PREVIEW_X THEME->GetMetricF("ScreenSelectStyle","PreviewX")
#define PREVIEW_Y THEME->GetMetricF("ScreenSelectStyle","PreviewY")
#define HELP_TEXT THEME->GetMetric("ScreenSelectStyle","HelpText")
#define TIMER_SECONDS THEME->GetMetricI("ScreenSelectStyle","TimerSeconds")
#define NEXT_SCREEN THEME->GetMetric("ScreenSelectStyle","NextScreen")
@@ -93,6 +95,12 @@ ScreenSelectStyle::ScreenSelectStyle()
m_sprInfo.SetXY( INFO_X, INFO_Y );
this->AddChild( &m_sprInfo );
if( PREFSMAN->m_bJointPremium )
{
m_sprJointPremium.Load( THEME->GetPathTo("Graphics","select style joint premium banner") );
m_sprJointPremium.SetXY( JOINT_PREMIUM_BANNER_X, JOINT_PREMIUM_BANNER_Y );
this->AddChild( &m_sprJointPremium );
}
const GameDef* pGameDef = GAMESTATE->GetCurrentGameDef();
const StyleDef* pStyleDef = GAMEMAN->GetStyleDefForStyle( m_aPossibleStyles[m_iSelection] );
@@ -259,13 +267,31 @@ void ScreenSelectStyle::MenuStart( PlayerNumber pn )
{
if( pn!=PLAYER_INVALID && !GAMESTATE->m_bSideIsJoined[pn] )
{
if ( PREFSMAN->m_CoinMode == PrefsManager::COIN_HOME || PREFSMAN->m_CoinMode == PrefsManager::COIN_FREE )
{ /* Home and free do not require credits..fall thru */
}
else if( PREFSMAN->m_CoinMode == PrefsManager::COIN_PAY )
{
if( !PREFSMAN->m_bJointPremium && GAMESTATE->m_iCoins >= PREFSMAN->m_iCoinsPerCredit )
{ /* Joint Premium is NOT enabled, but we have enough credits. Pay up! */
GAMESTATE->m_iCoins -= PREFSMAN->m_iCoinsPerCredit;
}
else if( !PREFSMAN->m_bJointPremium && GAMESTATE->m_iCoins < PREFSMAN->m_iCoinsPerCredit )
{ /* Joint Premium is NOT enabled, and we do not enough credits */
return;
}
}
/* If credits had to be used, it's already taken care of.. add the player */
SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","menu start") );
GAMESTATE->m_bSideIsJoined[pn] = true;
SCREENMAN->RefreshCreditsMessages();
UpdateEnabledDisabled();
return; // don't fall through
return;
}
GAMESTATE->m_CurStyle = GetSelectedStyle();
CString sCurStyleName = GAMESTATE->GetCurrentStyleDef()->m_szName;
@@ -305,6 +331,7 @@ void ScreenSelectStyle::TweenOnScreen()
m_sprIcon[i]->FadeOn( (m_aPossibleStyles.size()-i)*0.05f, "Left Accelerate", MENU_ELEMENTS_TWEEN_TIME );
m_sprExplanation.FadeOn( 0, "Right Accelerate", MENU_ELEMENTS_TWEEN_TIME );
m_sprJointPremium.FadeOn( 0, "FadeIn", MENU_ELEMENTS_TWEEN_TIME );
// let AfterChange tween Preview and Info
}
@@ -319,6 +346,8 @@ void ScreenSelectStyle::TweenOffScreen()
m_sprPreview.FadeOff( 0, "FoldY", MENU_ELEMENTS_TWEEN_TIME );
m_sprInfo.FadeOff( 0, "FoldY", MENU_ELEMENTS_TWEEN_TIME );
m_sprJointPremium.FadeOff( 0, "FadeOut", MENU_ELEMENTS_TWEEN_TIME );
}
+1
View File
@@ -51,6 +51,7 @@ private:
Sprite m_sprExplanation;
Sprite m_sprPreview;
Sprite m_sprInfo;
Sprite m_sprJointPremium;
// Sprites that are never drawn. They exist to keep the style textures in memory
Sprite m_sprDummyPreview[NUM_STYLES];
+49 -28
View File
@@ -27,31 +27,38 @@
#include "RageSoundManager.h"
#define HELP_X THEME->GetMetricF("ScreenTitleMenu","HelpX")
#define HELP_Y THEME->GetMetricF("ScreenTitleMenu","HelpY")
#define CHOICES_X THEME->GetMetricF("ScreenTitleMenu","ChoicesX")
#define CHOICES_START_Y THEME->GetMetricF("ScreenTitleMenu","ChoicesStartY")
#define CHOICES_SPACING_Y THEME->GetMetricF("ScreenTitleMenu","ChoicesSpacingY")
#define CHOICES_SHADOW_LENGTH THEME->GetMetricF("ScreenTitleMenu","ChoicesShadowLength")
#define COLOR_NOT_SELECTED THEME->GetMetricC("ScreenTitleMenu","ColorNotSelected")
#define COLOR_SELECTED THEME->GetMetricC("ScreenTitleMenu","ColorSelected")
#define ZOOM_NOT_SELECTED THEME->GetMetricF("ScreenTitleMenu","ZoomNotSelected")
#define ZOOM_SELECTED THEME->GetMetricF("ScreenTitleMenu","ZoomSelected")
#define SECONDS_BETWEEN_COMMENTS THEME->GetMetricF("ScreenTitleMenu","SecondsBetweenComments")
#define SECONDS_BEFORE_ATTRACT THEME->GetMetricF("ScreenTitleMenu","SecondsBeforeAttract")
#define HELP_TEXT_HOME THEME->GetMetric("ScreenTitleMenu","HelpTextHome")
#define HELP_TEXT_PAY THEME->GetMetric("ScreenTitleMenu","HelpTextPay")
#define HELP_TEXT_FREE THEME->GetMetric("ScreenTitleMenu","HelpTextFree")
#define NEXT_SCREEN THEME->GetMetric("ScreenTitleMenu","NextScreen")
#define HELP_X THEME->GetMetricF("ScreenTitleMenu","HelpX")
#define HELP_Y THEME->GetMetricF("ScreenTitleMenu","HelpY")
#define CHOICES_X THEME->GetMetricF("ScreenTitleMenu","ChoicesX")
#define CHOICES_START_Y THEME->GetMetricF("ScreenTitleMenu","ChoicesStartY")
#define CHOICES_SPACING_Y THEME->GetMetricF("ScreenTitleMenu","ChoicesSpacingY")
#define CHOICES_SHADOW_LENGTH THEME->GetMetricF("ScreenTitleMenu","ChoicesShadowLength")
#define COLOR_NOT_SELECTED THEME->GetMetricC("ScreenTitleMenu","ColorNotSelected")
#define COLOR_SELECTED THEME->GetMetricC("ScreenTitleMenu","ColorSelected")
#define ZOOM_NOT_SELECTED THEME->GetMetricF("ScreenTitleMenu","ZoomNotSelected")
#define ZOOM_SELECTED THEME->GetMetricF("ScreenTitleMenu","ZoomSelected")
#define SECONDS_BETWEEN_COMMENTS THEME->GetMetricF("ScreenTitleMenu","SecondsBetweenComments")
#define SECONDS_BETWEEN_JOINT_PREMIUM_SCROLL THEME->GetMetricF("ScreenTitleMenu","SecondsBetweenJointPremiumScroll")
#define SECONDS_BEFORE_ATTRACT THEME->GetMetricF("ScreenTitleMenu","SecondsBeforeAttract")
#define HELP_TEXT_HOME THEME->GetMetric("ScreenTitleMenu","HelpTextHome")
#define HELP_TEXT_PAY THEME->GetMetric("ScreenTitleMenu","HelpTextPay")
#define HELP_TEXT_FREE THEME->GetMetric("ScreenTitleMenu","HelpTextFree")
#define NEXT_SCREEN THEME->GetMetric("ScreenTitleMenu","NextScreen")
const ScreenMessage SM_PlayComment = ScreenMessage(SM_User+1);
const ScreenMessage SM_GoToAttractLoop = ScreenMessage(SM_User+13);
const ScreenMessage SM_ScrollJointPremium = ScreenMessage(SM_User+14);
ScreenTitleMenu::ScreenTitleMenu()
{
LOG->Trace( "ScreenTitleMenu::ScreenTitleMenu()" );
if( PREFSMAN->m_bJointPremium )
{
m_sprJointPremiumMsg.Load( THEME->GetPathTo("Graphics","joint premium scroll message") );
this->AddChild( &m_sprJointPremiumMsg );
m_sprJointPremiumMsg.SetX( SCREEN_RIGHT+m_sprJointPremiumMsg.GetUnzoomedWidth()/2 );
m_sprJointPremiumMsg.SetY( SCREEN_BOTTOM/2 );
}
m_textHelp.LoadFromFont( THEME->GetPathTo("Fonts","help") );
CString sHelpText;
@@ -110,6 +117,7 @@ ScreenTitleMenu::ScreenTitleMenu()
SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","title menu music") );
this->SendScreenMessage( SM_PlayComment, SECONDS_BETWEEN_COMMENTS);
this->SendScreenMessage( SM_ScrollJointPremium, 1);
this->MoveToTail( &(ScreenAttract::m_Fade) ); // put it in the back so it covers up the stuff we just added
}
@@ -129,16 +137,11 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == SDLK_F3 )
{
/* Coin mode changed.. since this effects how this screen appears, the screen
is reloaded */
(int&)PREFSMAN->m_CoinMode = (PREFSMAN->m_CoinMode+1) % PrefsManager::NUM_COIN_MODES;
ResetGame();
CString sMessage = "Coin Mode: ";
switch( PREFSMAN->m_CoinMode )
{
case PrefsManager::COIN_HOME: sMessage += "HOME"; break;
case PrefsManager::COIN_PAY: sMessage += "PAY"; break;
case PrefsManager::COIN_FREE: sMessage += "FREE"; break;
}
SCREENMAN->SystemMessage( sMessage );
SCREENMAN->RefreshCreditsMessages();
SCREENMAN->SetNewScreen("ScreenTitleMenu");
return;
}
@@ -201,6 +204,7 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
break; // not enough coins
else
GAMESTATE->m_iCoins -= PREFSMAN->m_iCoinsPerCredit;
SCREENMAN->RefreshCreditsMessages();
// fall through
case PrefsManager::COIN_HOME:
case PrefsManager::COIN_FREE:
@@ -258,7 +262,11 @@ void ScreenTitleMenu::Update( float fDelta )
this->SendScreenMessage( SM_GoToAttractLoop, 0 );
TimeToDemonstration.GetDeltaTime();
}
if( PREFSMAN->m_bJointPremium && TimeToJPScroll.PeekDeltaTime() >= SECONDS_BETWEEN_JOINT_PREMIUM_SCROLL )
{
this->SendScreenMessage( SM_ScrollJointPremium, 0 );
TimeToJPScroll.GetDeltaTime();
}
Screen::Update(fDelta);
}
@@ -267,6 +275,19 @@ void ScreenTitleMenu::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_ScrollJointPremium:
if( PREFSMAN->m_bJointPremium )
{
m_sprJointPremiumMsg.StopTweening();
m_sprJointPremiumMsg.SetDiffuse( RageColor(1,1,1,1) );
m_sprJointPremiumMsg.SetX( SCREEN_RIGHT+m_sprJointPremiumMsg.GetUnzoomedWidth()/2 );
m_sprJointPremiumMsg.SetY( SCREEN_BOTTOM/2 );
m_sprJointPremiumMsg.BeginTweening( 13.0f, Actor::TWEEN_BIAS_BEGIN ); // slide on
m_sprJointPremiumMsg.SetTweenX( SCREEN_LEFT-m_sprJointPremiumMsg.GetUnzoomedWidth()*2 );
}
break;
case SM_PlayComment:
m_soundAttract.PlayRandom();
this->SendScreenMessage( SM_PlayComment, SECONDS_BETWEEN_COMMENTS );
+3
View File
@@ -74,8 +74,11 @@ private:
RandomSample m_soundChange;
RandomSample m_soundSelect;
RandomSample m_soundInvalid;
Sprite m_sprJointPremiumMsg;
RageTimer TimeToDemonstration;
RageTimer TimeToJPScroll;
};
+36
View File
@@ -404,6 +404,42 @@ static void HandleInputEvents(float fDeltaTime)
if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == SDLK_NUMLOCK && type != IET_FIRST_PRESS )
continue; // skip
/* Global operator key.. like arcade, allows quick immediate access
to the adminstrative options panel. A global boolean has been
added to not allow this to function on system option screens,
or in the step editor. This will save the hassle of an "accidental
keystroke, and your edit is gone". -- Miryokuteki
*/
if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == SDLK_LCTRL && type == IET_FIRST_PRESS )
{
if( !GAMESTATE->m_bIsOnSystemMenu )
{
SCREENMAN->SystemMessage("OPERATOR");
SCREENMAN->SetNewScreen("ScreenOptionsMenu");
}
}
// Global credit key.. accepts a credit anywhere, like the arcade -- Mirykouteki
if( DeviceI.device == DEVICE_KEYBOARD && DeviceI.button == SDLK_F1 && type == IET_FIRST_PRESS )
{
switch( PREFSMAN->m_CoinMode )
{
case PrefsManager::COIN_FREE:
case PrefsManager::COIN_HOME:
case PrefsManager::COIN_PAY:
GAMESTATE->m_iCoins++;
SCREENMAN->RefreshCreditsMessages();
SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","insert coin") );
break;
default:
ASSERT(0);
}
}
if(DeviceI == DeviceInput(DEVICE_KEYBOARD, SDLK_F4))
{
if(type != IET_FIRST_PRESS) continue;
+28 -12
View File
@@ -57,10 +57,10 @@ LINK32=link.exe
# SUBTRACT LINK32 /verbose /pdb:none
# Begin Special Build Tool
IntDir=.\../Release6
TargetDir=\stepmania\stepmania
TargetDir=\Program Files\GNU\WinCvs 1.2\stepmania
TargetName=StepMania
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -92,10 +92,10 @@ LINK32=link.exe
# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
# Begin Special Build Tool
IntDir=.\../Debug6
TargetDir=\stepmania\stepmania
TargetDir=\Program Files\GNU\WinCvs 1.2\stepmania
TargetName=StepMania-debug
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -976,6 +976,14 @@ SOURCE=.\DifficultyRating.h
# End Source File
# Begin Source File
SOURCE=.\EditMenu.cpp
# End Source File
# Begin Source File
SOURCE=.\EditMenu.h
# End Source File
# Begin Source File
SOURCE=.\FadingBanner.cpp
# End Source File
# Begin Source File
@@ -1016,6 +1024,14 @@ SOURCE=.\GroupList.h
# End Source File
# Begin Source File
SOURCE=.\JukeboxMenu.cpp
# End Source File
# Begin Source File
SOURCE=.\JukeboxMenu.h
# End Source File
# Begin Source File
SOURCE=.\MenuElements.cpp
# End Source File
# Begin Source File
@@ -1136,14 +1152,6 @@ SOURCE=.\SnapDisplay.h
# End Source File
# Begin Source File
SOURCE=.\SongSelector.cpp
# End Source File
# Begin Source File
SOURCE=.\SongSelector.h
# End Source File
# Begin Source File
SOURCE=.\StageDisplay.cpp
# End Source File
# Begin Source File
@@ -1537,6 +1545,14 @@ SOURCE=.\ScreenJukebox.h
# End Source File
# Begin Source File
SOURCE=.\ScreenJukeboxMenu.cpp
# End Source File
# Begin Source File
SOURCE=.\ScreenJukeboxMenu.h
# End Source File
# Begin Source File
SOURCE=.\ScreenLogo.cpp
# End Source File
# Begin Source File