fix long/marathon balloons

This commit is contained in:
Chris Danford
2003-04-21 22:26:07 +00:00
parent a70d95db67
commit 7e586c3c8b
4 changed files with 32 additions and 25 deletions
+2 -2
View File
@@ -483,8 +483,8 @@ OptionIconsP2OnCommand=zoomy,0;linear,0.5;zoomy,1
OptionIconsP2OffCommand=linear,0.5;zoomy,0
BalloonX=392
BalloonY=140
BalloonOnCommand=zoomy,0;linear,0.5;zoomy,1
BalloonOffCommand=linear,0.5;zoomy,0
BalloonOnCommand=linear,0.2;zoomy,1;bob;effectmagnitude,0,10,0
BalloonOffCommand=linear,0.2;zoomy,0
OptionsMessageX=320
OptionsMessageY=240
OptionsMessageOnCommand=zoomy,0;linear,0.25;zoomy,1;sleep,1;linear,0.25;zoomy,0
+6 -3
View File
@@ -479,10 +479,13 @@ void Actor::SetEffectBounce( float fPeriod, RageVector3 vect )
void Actor::SetEffectBob( float fPeriod, RageVector3 vect )
{
m_Effect = bob;
m_fEffectPeriodSeconds = fPeriod;
if( m_Effect!=bob || m_fEffectPeriodSeconds!=fPeriod )
{
m_Effect = bob;
m_fEffectPeriodSeconds = fPeriod;
m_fSecsIntoEffect = 0;
}
m_vEffectMagnitude = vect;
m_fSecsIntoEffect = 0;
}
void Actor::SetEffectSpin( RageVector3 vect )
+23 -18
View File
@@ -143,15 +143,10 @@ ScreenSelectMusic::ScreenSelectMusic() : Screen("ScreenSelectMusic")
m_MusicSortDisplay.Set( GAMESTATE->m_SongSortOrder );
this->AddChild( &m_MusicSortDisplay );
m_sprMarathonBalloon.SetName( "Balloon" );
m_sprMarathonBalloon.Load( THEME->GetPathToG("ScreenSelectMusic marathon") );
m_sprMarathonBalloon.SetDiffuse( RageColor(1,1,1,0) );
this->AddChild( &m_sprMarathonBalloon );
m_sprLongBalloon.SetName( "Balloon" );
m_sprLongBalloon.Load( THEME->GetPathToG("ScreenSelectMusic long") );
m_sprLongBalloon.SetDiffuse( RageColor(1,1,1,0) );
this->AddChild( &m_sprLongBalloon );
m_sprBalloon.SetName( "Balloon" );
TEXTUREMAN->CacheTexture( THEME->GetPathToG("ScreenSelectMusic balloon long") );
TEXTUREMAN->CacheTexture( THEME->GetPathToG("ScreenSelectMusic balloon marathon") );
this->AddChild( &m_sprBalloon );
m_sprOptionsMessage.SetName( "OptionsMessage" );
m_sprOptionsMessage.Load( THEME->GetPathToG("ScreenSelectMusic options message 1x2") );
@@ -739,11 +734,6 @@ void ScreenSelectMusic::AfterMusicChange()
no_banner_change = true;
}
m_sprMarathonBalloon.StopTweening();
OFF_COMMAND( m_sprMarathonBalloon );
m_sprLongBalloon.StopTweening();
OFF_COMMAND( m_sprLongBalloon );
switch( m_MusicWheel.GetSelectedType() )
{
case TYPE_SECTION:
@@ -756,6 +746,9 @@ void ScreenSelectMusic::AfterMusicChange()
m_Banner.LoadFromGroup( sGroup ); // if this isn't a group, it'll default to the fallback banner
m_BPMDisplay.NoBPM();
m_sprCDTitle.UnloadTexture();
m_sprBalloon.StopTweening();
OFF_COMMAND( m_sprBalloon );
}
break;
case TYPE_SONG:
@@ -817,13 +810,20 @@ void ScreenSelectMusic::AfterMusicChange()
* like the effect with a lot of delay. */
if( pSong->m_fMusicLengthSeconds > PREFSMAN->m_fMarathonVerSongSeconds )
{
m_sprMarathonBalloon.StopTweening();
SET_XY_AND_ON_COMMAND( m_sprMarathonBalloon );
m_sprBalloon.StopTweening();
m_sprBalloon.Load( THEME->GetPathToG("ScreenSelectMusic balloon marathon") );
SET_XY_AND_ON_COMMAND( m_sprBalloon );
}
else if( pSong->m_fMusicLengthSeconds > PREFSMAN->m_fLongVerSongSeconds )
{
m_sprLongBalloon.StopTweening();
SET_XY_AND_ON_COMMAND( m_sprLongBalloon );
m_sprBalloon.StopTweening();
m_sprBalloon.Load( THEME->GetPathToG("ScreenSelectMusic balloon long") );
SET_XY_AND_ON_COMMAND( m_sprBalloon );
}
else
{
m_sprBalloon.StopTweening();
OFF_COMMAND( m_sprBalloon );
}
}
break;
@@ -839,6 +839,8 @@ void ScreenSelectMusic::AfterMusicChange()
m_fSampleStartSeconds = -1;
m_fSampleLengthSeconds = -1;
m_sprBalloon.StopTweening();
OFF_COMMAND( m_sprBalloon );
break;
case TYPE_RANDOM:
if(!no_banner_change)
@@ -851,6 +853,9 @@ void ScreenSelectMusic::AfterMusicChange()
m_sSampleMusicToPlay = THEME->GetPathToS("ScreenSelectMusic random music");
m_fSampleStartSeconds = -1;
m_fSampleLengthSeconds = -1;
m_sprBalloon.StopTweening();
OFF_COMMAND( m_sprBalloon );
break;
default:
ASSERT(0);
+1 -2
View File
@@ -76,8 +76,7 @@ protected:
Sprite m_sprHighScoreFrame[NUM_PLAYERS];
BitmapText m_textHighScore[NUM_PLAYERS];
MusicWheel m_MusicWheel;
Sprite m_sprMarathonBalloon;
Sprite m_sprLongBalloon;
Sprite m_sprBalloon;
bool m_bMadeChoice;
bool m_bGoToOptions;