make GroupList look nicer

This commit is contained in:
Chris Danford
2003-04-05 21:47:32 +00:00
parent 6b6ecbbc60
commit e8418d43bd
4 changed files with 4 additions and 4 deletions
Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.6 KiB

After

Width:  |  Height:  |  Size: 4.2 KiB

+1 -1
View File
@@ -231,7 +231,7 @@ NextScreen=ScreenInstructions
StartX=0
StartY=-136
SpacingX=0
SpacingY=26
SpacingY=28
GainFocusCommand=stoptweening;glowshift;effectperiod,0.5;linear,0.2;x,-40
LoseFocusCommand=stoptweening;stopeffect;linear,0.2;x,0
+1 -1
View File
@@ -5,7 +5,7 @@
#include "Sprite.h"
#include "BitmapText.h"
const unsigned MAX_GROUPS_ONSCREEN = 8;
const unsigned MAX_GROUPS_ONSCREEN = 7;
class GroupList: public ActorFrame {
Sprite m_sprButton[MAX_GROUPS_ONSCREEN];
+2 -2
View File
@@ -351,8 +351,8 @@ retry:
PixFmtMasks[pixfmt].masks[0], PixFmtMasks[pixfmt].masks[1],
PixFmtMasks[pixfmt].masks[2], PixFmtMasks[pixfmt].masks[3]);
SM_SDL_OrderedDither(img, dst);
//SM_SDL_ErrorDiffusionDither(img, dst);
//SM_SDL_OrderedDither(img, dst);
SM_SDL_ErrorDiffusionDither(img, dst);
SDL_FreeSurface(img);
img = dst;
}