Added description to ScreenOptions. Making a whole separate ScreenPreferences turned out to be a pain.
This commit is contained in:
@@ -4,8 +4,6 @@ Fix
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Ready, here we go closer to start of notes
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off center backgrounds
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correct songs played show on eval
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make sure supports music in "Music" folder
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@@ -14,35 +12,8 @@ supports music folder if aditional dirs
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"How to Play" explanation with the freeze arrows nearly takes up the entire screen.
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KeepAlive doesn't fold during how to play
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"try extra stage" swoop instead of cleared
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Wow! pngcrush takes off 50% on some of these paletted pngs. I'll look into making a script that we can check into CVS and run periodically.
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disable modifiers in extra stage
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the only other thing is to encorporate `...' to replace <...>, and instead turn the <...> as triple jumps or more than 2 arrow jumps. its the new DWI format.
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change "bg change" to show a list
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change background change to look for movies in song dir and bganimations in song dir
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You're saying that right now the max combo text is being drawn underneath the bonus frame?
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the MAX announcer dosnt say "Extra Stage" anymore
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SlinkyWizard30: and there is no "%" sign on Oni
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crash loading bga in Win98
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editor play and record without set range
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editor intro prompt
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oni-specific comments
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arcade mode
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about us page
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new phpwebhosting account
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@@ -53,10 +24,6 @@ RMA phone
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RMA Kiko USB
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couples format
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3/5 button options toggle
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kitsappt photos
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slower eval bar tween
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@@ -65,10 +32,6 @@ max style judge tween
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add turns to editor
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164 theme
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gap between wheel items
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sample pop
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fix screwed up scroll bar
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@@ -21,6 +21,7 @@ ColorHard=0.2,1,0.2,1 // light green
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ChoicesX=320
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ChoicesStartY=54
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ChoicesSpacingY=42
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ChoicesShadowLength=5
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HelpX=320
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HelpY=440
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LogoX=320
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@@ -471,6 +472,9 @@ ItemsStartX=160
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ItemsGapX=14
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ItemsStartY=88
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ItemsSpacingY=34
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ExplanationX=320
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ExplanationY=412
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ExplanationZoom=0.5
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ColorSelected=1,1,1,1 // normal
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ColorNotSelected=0.5,0.5,0.5,1 // grayed
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HelpText=# $ to change line ! " to select between options then press START
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@@ -634,4 +638,35 @@ Uppercase=1
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SpacingX=38
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SpacingY=0
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\
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[ScreenInputOptions]
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IgnoreJoyAxes="ON" will cause StepMania to ignore all input from::joystick directional pads. This is useful for people using::the DirectPad Pro driver.
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MenuButtons=The default setting allows the dance pad's panels to navigate::the menus. Changing this to "dedicated only" will restrict::menu navigation to only the Menu* set of buttons. Be sure to map::the Menu* set of buttons before setting this to "dedicated"!
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AutoPlay=This option is useful for those who would like to play::without using a pad. However, you will not be able to set::high scores or earn extra stages while this options is ON.
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BackDelayed=Turning this option ON will require that you hold the Back button::for 0.5 seconds before it will regiser. This is useful if you find::yourself accidentally pressing the Back button on your controller.
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OptionsNavigation=When using "SM style", the Start button will take::you to the next screen and Up/Down will switch option lines.::When using "Arcade style", the Start button will move the cursor::to the next line and Up/Down will be ignored.
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[ScreenMachineOptions]
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MenuTimer=Turn this "OFF" to disable the time limit in menus.
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ShowDanger=Turn this option "OFF" to disable the flashing "Danger"::background that shows when you're about to die.
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ArcadeStages=The number of songs a player can play in Arcade mode.::Set this to "Unlimited", and you can continue playing forever.::Also, when this option is set to "Unlimited", failing will take you::back to the the Select Music or Select Course screen.
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JudgeDifficulty=Increase this value to cause your steps to be judged more strictly::(i.e. shink the timing window).
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LifeDifficulty=Increate this value to cause your life meter to::drain faster and refill slower.
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HiddenSongs=Glenn: What exactly does this do?
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ShowStats=Display Performance Statistics in the upper right corner::of the screen. FPS = frames per second.::TPF = triangles per frame. DPF = draws per frame.
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[ScreenGraphicOptions]
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DisplayMode=Chose whether you would like StepMania to run full screen,::or to display in a window on your desktop
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DisplayResolution=Choose the output resolution. A higher resolution::will show more detail, but requires a faster video card.
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TextureResolution=Choose the maximum texture resolution. Setting this::to anything below 1024 will cause some textures to appear blurry,::but may increase your frame rate.
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RefreshRate=Controls how many times per second the screen will refresh.::This setting only has an effect when the Display Mode::is set to "full screen".
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BackgroundMode=Chose what type of backgrounds you would like displayed.::"Animations" uses any random items in the BGAnimations folder.::"Visualizations" chooses a random overlay movie from the Visualization folder.::"Random Movies" cycles through movies in the RandomMovies folder.
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BackgroundBrightness=Controls how bright the background will appear.::Turn this setting down if you have a hard time seeing the notes.
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MovieDecode=When a movie texture is being used, StepMania will spend this much time::between each frame to decode the next frame of the movie. If your frame rate::is high but movie texures skip, then increase this value.
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BGForBanner=Instead of displaying the banner image in menus, display::the song background instead. Backgrounds can look better::than banners because they are higher resolution, but they::will take longer to load and may result in some "skipping".
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WaitForVsync=Wait for the monitor's vertical retrace before displaying::the next frame. This option only has an effect when the::Display Mode is set to "full screen". Turning this option off will not::cap your frame rate to the refresh rate, but may result in "tearing".
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[ScreenAppearanceOptions]
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Announcer=Choose from this list of installed annoucner packs.::For more information about creating announcer packs, see the README.
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Theme=Choose from this list of installed theme packs.::For more information about creating theme packs, see the README.
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NoteSkin=Choose from this list of installed note skins.::For more information about creating a note skin, see the README.
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HowToPlay=Toggle whether the How To Play screen is shown.
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@@ -35,10 +35,10 @@ enum {
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};
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OptionRowData g_AppearanceOptionsLines[NUM_APPEARANCE_OPTIONS_LINES] = {
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{ "Announ\n-cer", 1, {"OFF"} }, // fill this in on ImportOptions()
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{ "Announcer", 1, {"OFF"} }, // fill this in on ImportOptions()
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{ "Theme", 0, {""} }, // fill this in on ImportOptions()
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{ "Note\nSkin", 0, {""} }, // fill this in on ImportOptions()
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{ "How To\nPlay", 2, {"OFF","ON"} },
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{ "How To\nPlay", 2, {"SKIP","SHOW"} },
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};
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ScreenAppearanceOptions::ScreenAppearanceOptions() :
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@@ -50,6 +50,15 @@ ScreenAppearanceOptions::ScreenAppearanceOptions() :
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{
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LOG->Trace( "ScreenAppearanceOptions::ScreenAppearanceOptions()" );
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// fill g_InputOptionsLines with explanation text
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for( int i=0; i<NUM_APPEARANCE_OPTIONS_LINES; i++ )
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{
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CString sLineName = g_AppearanceOptionsLines[i].szTitle;
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sLineName.Replace("\n","");
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sLineName.Replace(" ","");
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strcpy( g_AppearanceOptionsLines[i].szExplanation, THEME->GetMetric("ScreenAppearanceOptions",sLineName) );
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}
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Init(
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INPUTMODE_BOTH,
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g_AppearanceOptionsLines,
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@@ -28,7 +28,6 @@ enum {
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GO_DISPLAY_RESOLUTION,
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GO_TEXTURE_RESOLUTION,
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GO_REFRESH_RATE,
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GO_SHOWSTATS,
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GO_BGMODE,
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GO_BGBRIGHTNESS,
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GO_MOVIEDECODEMS,
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@@ -37,16 +36,15 @@ enum {
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NUM_GRAPHIC_OPTIONS_LINES
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};
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OptionRowData g_GraphicOptionsLines[NUM_GRAPHIC_OPTIONS_LINES] = {
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{ "Display", 2, {"FULLSCREEN", "WINDOWED"} },
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{ "Display\nRes", 7, {"320","400","512","640","800","1024","1280"} },
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{ "Texture\nRes", 3, {"256","512","1024"} },
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{ "Refresh\nRate", 11, {"DEFAULT","MAX","60","70","72","75","80","85","90","100","120"} },
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{ "Show\nStats", 2, {"OFF","ON"} },
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{ "BG\nMode", 4, {"OFF","ANIMATIONS","VISUALIZATIONS","RANDOM MOVIES"} },
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{ "BG\nBrightness", 11, {"0%","10%","20%","30%","40%","50%","60%","70%","80%","90%","100%"} },
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{ "Movie\nDecode", 4, {"1ms","2ms","3ms","4ms"} },
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{ "BG For\nBanner", 2, {"NO", "YES (slow)"} },
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{ "Wait for\nVsync",2, {"NO", "YES"} },
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{ "Display\nMode", 2, {"FULLSCREEN", "WINDOWED"} },
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{ "Display\nResolution", 7, {"320","400","512","640","800","1024","1280"} },
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{ "Texture\nResolution", 3, {"256","512","1024"} },
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{ "Refresh\nRate", 11, {"DEFAULT","MAX","60","70","72","75","80","85","90","100","120"} },
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{ "Background\nMode", 4, {"OFF","ANIMATIONS","VISUALIZATIONS","RANDOM MOVIES"} },
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{ "Background\nBrightness", 11, {"0%","10%","20%","30%","40%","50%","60%","70%","80%","90%","100%"} },
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{ "Movie\nDecode", 4, {"1ms","2ms","3ms","4ms"} },
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{ "BG For\nBanner", 2, {"NO", "YES (slow)"} },
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{ "Wait For\nVsync", 2, {"NO", "YES"} },
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};
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static const int HorizRes[] = {
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@@ -65,6 +63,15 @@ ScreenGraphicOptions::ScreenGraphicOptions() :
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{
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LOG->Trace( "ScreenGraphicOptions::ScreenGraphicOptions()" );
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// fill g_InputOptionsLines with explanation text
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for( int i=0; i<NUM_GRAPHIC_OPTIONS_LINES; i++ )
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{
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CString sLineName = g_GraphicOptionsLines[i].szTitle;
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sLineName.Replace("\n","");
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sLineName.Replace(" ","");
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strcpy( g_GraphicOptionsLines[i].szExplanation, THEME->GetMetric("ScreenGraphicOptions",sLineName) );
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}
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Init(
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INPUTMODE_BOTH,
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g_GraphicOptionsLines,
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@@ -168,7 +175,6 @@ void ScreenGraphicOptions::ImportOptions()
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default: m_iSelectedOption[0][GO_REFRESH_RATE] = 1; break;
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}
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m_iSelectedOption[0][GO_SHOWSTATS] = PREFSMAN->m_bShowStats ? 1:0;
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m_iSelectedOption[0][GO_BGMODE] = PREFSMAN->m_BackgroundMode;
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m_iSelectedOption[0][GO_BGBRIGHTNESS] = roundf( PREFSMAN->m_fBGBrightness*10 );
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m_iSelectedOption[0][GO_MOVIEDECODEMS] = PREFSMAN->m_iMovieDecodeMS-1;
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@@ -211,7 +217,6 @@ void ScreenGraphicOptions::ExportOptions()
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default: ASSERT(0); PREFSMAN->m_iRefreshRate = 0; break;
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}
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PREFSMAN->m_bShowStats = m_iSelectedOption[0][GO_SHOWSTATS] == 1;
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PREFSMAN->m_BackgroundMode = PrefsManager::BackgroundMode( m_iSelectedOption[0][GO_BGMODE] );
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PREFSMAN->m_fBGBrightness = m_iSelectedOption[0][GO_BGBRIGHTNESS] / 10.0f;
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PREFSMAN->m_iMovieDecodeMS = m_iSelectedOption[0][GO_MOVIEDECODEMS]+1;
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@@ -22,7 +22,6 @@
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#include "RageLog.h"
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enum {
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IO_IGNORE_AXES = 0,
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IO_DEDICATED_MENU_BUTTONS,
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@@ -31,10 +30,11 @@ enum {
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IO_OPTIONS_NAVIGATION,
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NUM_INPUT_OPTIONS_LINES
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};
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/* Hmm. Ignore JoyAxes and Back Delayed probably belong in "input options",
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* preferably alongside button configuration. */
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OptionRowData g_InputOptionsLines[NUM_INPUT_OPTIONS_LINES] = {
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{ "Ignore\nJoyAxes", 2, {"OFF","ON (for NTPad or DirectPad)"} },
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{ "Ignore\nJoy Axes", 2, {"OFF","ON (for NTPad or DirectPad)"} },
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{ "Menu\nButtons", 2, {"USE GAMEPLAY BUTTONS","ONLY DEDICATED BUTTONS"} },
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{ "AutoPlay", 2, {"OFF","ON"} },
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{ "Back\nDelayed", 2, {"INSTANT","HOLD"} },
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@@ -50,6 +50,15 @@ ScreenInputOptions::ScreenInputOptions() :
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{
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LOG->Trace( "ScreenInputOptions::ScreenInputOptions()" );
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// fill g_InputOptionsLines with explanation text
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for( int i=0; i<NUM_INPUT_OPTIONS_LINES; i++ )
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{
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CString sLineName = g_InputOptionsLines[i].szTitle;
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sLineName.Replace("\n","");
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sLineName.Replace(" ","");
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strcpy( g_InputOptionsLines[i].szExplanation, THEME->GetMetric("ScreenInputOptions",sLineName) );
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}
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Init(
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INPUTMODE_BOTH,
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g_InputOptionsLines,
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@@ -30,6 +30,7 @@ enum {
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MO_JUDGE_DIFFICULTY,
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MO_LIFE_DIFFICULTY,
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MO_HIDDEN_SONGS,
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MO_SHOWSTATS,
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NUM_MACHINE_OPTIONS_LINES
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};
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/* Hmm. Ignore JoyAxes and Back Delayed probably belong in "input options",
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@@ -41,6 +42,7 @@ OptionRowData g_MachineOptionsLines[NUM_MACHINE_OPTIONS_LINES] = {
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{ "Judge\nDifficulty", 8, {"1","2","3","4","5","6","7","8"} },
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{ "Life\nDifficulty", 7, {"1","2","3","4","5","6","7"} },
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{ "Hidden\nSongs", 2, {"OFF","ON"} },
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{ "Show\nStats", 2, {"OFF","ON"} },
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};
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ScreenMachineOptions::ScreenMachineOptions() :
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@@ -52,6 +54,15 @@ ScreenMachineOptions::ScreenMachineOptions() :
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{
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LOG->Trace( "ScreenMachineOptions::ScreenMachineOptions()" );
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// fill g_InputOptionsLines with explanation text
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for( int i=0; i<NUM_MACHINE_OPTIONS_LINES; i++ )
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{
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CString sLineName = g_MachineOptionsLines[i].szTitle;
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sLineName.Replace("\n","");
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sLineName.Replace(" ","");
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strcpy( g_MachineOptionsLines[i].szExplanation, THEME->GetMetric("ScreenMachineOptions",sLineName) );
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}
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Init(
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INPUTMODE_BOTH,
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g_MachineOptionsLines,
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@@ -96,6 +107,8 @@ void ScreenMachineOptions::ImportOptions()
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else if( PREFSMAN->m_fLifeDifficultyScale == 0.60f ) m_iSelectedOption[0][MO_LIFE_DIFFICULTY] = 5;
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else if( PREFSMAN->m_fLifeDifficultyScale == 0.40f ) m_iSelectedOption[0][MO_LIFE_DIFFICULTY] = 6;
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else m_iSelectedOption[0][MO_LIFE_DIFFICULTY] = 3;
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m_iSelectedOption[0][MO_SHOWSTATS] = PREFSMAN->m_bShowStats ? 1:0;
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}
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void ScreenMachineOptions::ExportOptions()
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@@ -132,6 +145,7 @@ void ScreenMachineOptions::ExportOptions()
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default: ASSERT(0);
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}
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PREFSMAN->m_bShowStats = m_iSelectedOption[0][MO_SHOWSTATS] == 1;
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}
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void ScreenMachineOptions::GoToPrevState()
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@@ -31,6 +31,9 @@
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#define ITEMS_GAP_X THEME->GetMetricF("ScreenOptions","ItemsGapX")
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#define ITEMS_START_Y THEME->GetMetricF("ScreenOptions","ItemsStartY")
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#define ITEMS_SPACING_Y THEME->GetMetricF("ScreenOptions","ItemsSpacingY")
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#define EXPLANATION_X THEME->GetMetricF("ScreenOptions","ExplanationX")
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#define EXPLANATION_Y THEME->GetMetricF("ScreenOptions","ExplanationY")
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#define EXPLANATION_ZOOM THEME->GetMetricF("ScreenOptions","ExplanationZoom")
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#define HELP_TEXT THEME->GetMetric("ScreenOptions","HelpText")
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#define TIMER_SECONDS THEME->GetMetricI("ScreenOptions","TimerSeconds")
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#define COLOR_SELECTED THEME->GetMetricC("ScreenOptions","ColorSelected")
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@@ -66,7 +69,6 @@ ScreenOptions::ScreenOptions( CString sBackgroundPath, CString sPagePath, CStrin
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m_sprPage.SetXY( CENTER_X, CENTER_Y );
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m_framePage.AddChild( &m_sprPage );
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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m_iCurrentRow[p] = 0;
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@@ -137,6 +139,13 @@ void ScreenOptions::Init( InputMode im, OptionRowData OptionRowData[], int iNumO
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// TRICKY: Add one more item. This will be "EXIT"
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m_framePage.AddChild( &m_textOptions[i][0] );
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// add explanation here so it appears on top
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m_textExplanation.LoadFromFont( THEME->GetPathTo("Fonts","options explanation") );
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m_textExplanation.SetXY( EXPLANATION_X, EXPLANATION_Y );
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m_textExplanation.SetZoom( EXPLANATION_ZOOM );
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m_textExplanation.SetShadowLength( 2 );
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m_framePage.AddChild( &m_textExplanation );
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InitOptionsText();
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PositionUnderlines();
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@@ -144,12 +153,12 @@ void ScreenOptions::Init( InputMode im, OptionRowData OptionRowData[], int iNumO
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RefreshIcons();
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PositionCursors();
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UpdateEnabledDisabled();
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OnChange();
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}
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ScreenOptions::~ScreenOptions()
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{
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LOG->Trace( "ScreenOptions::~ScreenOptions()" );
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}
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@@ -363,12 +372,12 @@ void ScreenOptions::UpdateEnabledDisabled()
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m_textOptions[i][j].SetDiffuse( bThisRowIsSelected ? colorSelected : colorNotSelected );
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}
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bool bThisRowIsSelected = false;
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bool bThisRowIsSelectedByBoth = true;
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for( int p=0; p<NUM_PLAYERS; p++ )
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if( GAMESTATE->IsPlayerEnabled(p) && m_iCurrentRow[p] == i )
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bThisRowIsSelected = true;
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m_textOptions[i][0].SetDiffuse( bThisRowIsSelected ? colorSelected : colorNotSelected );
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if( bThisRowIsSelected )
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if( GAMESTATE->IsPlayerEnabled(p) && m_iCurrentRow[p] != i )
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bThisRowIsSelectedByBoth = false;
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m_textOptions[i][0].SetDiffuse( bThisRowIsSelectedByBoth ? colorNotSelected : colorSelected );
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if( bThisRowIsSelectedByBoth )
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m_textOptions[i][0].SetEffectCamelion( 2.5, colorSelected, colorNotSelected );
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else
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m_textOptions[i][0].SetEffectNone();
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@@ -430,6 +439,12 @@ void ScreenOptions::OnChange()
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PositionUnderlines();
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RefreshIcons();
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UpdateEnabledDisabled();
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int iCurRow = m_iCurrentRow[PLAYER_1];
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if( iCurRow < m_iNumOptionRows )
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m_textExplanation.SetText( m_OptionRowData[iCurRow].szExplanation );
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else
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m_textExplanation.SetText( "" );
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}
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||||
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||||
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||||
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@@ -31,6 +31,7 @@ struct OptionRowData {
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char szTitle[30];
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int iNumOptions;
|
||||
char szOptionsText[MAX_OPTIONS_PER_LINE][60];
|
||||
char szExplanation[2048];
|
||||
};
|
||||
|
||||
enum InputMode
|
||||
@@ -102,6 +103,8 @@ protected:
|
||||
OptionIcon m_OptionIcons[NUM_PLAYERS][MAX_OPTION_LINES];
|
||||
OptionsCursor m_Highlight[NUM_PLAYERS];
|
||||
|
||||
BitmapText m_textExplanation;
|
||||
|
||||
RageSoundSample m_SoundChangeCol;
|
||||
RageSoundSample m_SoundNextRow;
|
||||
RageSoundSample m_SoundPrevRow;
|
||||
|
||||
@@ -38,6 +38,7 @@ const CString CHOICE_TEXT[ScreenTitleMenu::NUM_TITLE_MENU_CHOICES] = {
|
||||
#define CHOICES_X THEME->GetMetricF("ScreenTitleMenu","ChoicesX")
|
||||
#define CHOICES_START_Y THEME->GetMetricF("ScreenTitleMenu","ChoicesStartY")
|
||||
#define CHOICES_SPACING_Y THEME->GetMetricF("ScreenTitleMenu","ChoicesSpacingY")
|
||||
#define CHOICES_SHADOW_LENGTH THEME->GetMetricF("ScreenTitleMenu","ChoicesShadowLength")
|
||||
#define HELP_X THEME->GetMetricF("ScreenTitleMenu","HelpX")
|
||||
#define HELP_Y THEME->GetMetricF("ScreenTitleMenu","HelpY")
|
||||
#define LOGO_X THEME->GetMetricF("ScreenTitleMenu","LogoX")
|
||||
@@ -144,7 +145,7 @@ ScreenTitleMenu::ScreenTitleMenu()
|
||||
m_textChoice[i].LoadFromFont( THEME->GetPathTo("Fonts","titlemenu") );
|
||||
m_textChoice[i].SetText( CHOICE_TEXT[i] );
|
||||
m_textChoice[i].SetXY( CHOICES_X, CHOICES_START_Y + i*CHOICES_SPACING_Y );
|
||||
m_textChoice[i].SetShadowLength( 5 );
|
||||
m_textChoice[i].SetShadowLength( CHOICES_SHADOW_LENGTH );
|
||||
this->AddChild( &m_textChoice[i] );
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user