cosmetic cleanup, changed default texture color to 16bits
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@@ -1055,6 +1055,38 @@ creates your home directory and is required for things to start working.
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* Done! Enjoy staying on the bleeding edge of StepMania releases!
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* Optional: Create the SSH keypair for painless access to CVS server via SSH.
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Open a command prompt and enter this to create a new key pair:
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ssh-keygen -C <comment> -f identity
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<comment> is an identifier placed in the public key. I used my email address.
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Just press enter when it asks you for a passphrase. You don't want a
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passphrase. BTW, without the -C option the program will fail and you won't get
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a new key pair. I couldn't use any other ssh-keygen utility except for this
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one. Any other (SecureCRT, or the linux server) and ssh.exe wouldn't read it.
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Next, on your user account page at SourceForge, you should find a box to enter
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your SSH public key. Copy the entire contents of the identity.pub file
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(located in your .ssh directory) into the text entry box on the page -- be
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sure not to add any line breaks or it will not work. After a 6 hour wait, you
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should be able to use CVS with SSH without using your password.
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(Meanwhile) Create a new file called ssh.bat in your WinCVS directory with
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notepad (or whatever editor) and dump these contents into it:
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@echo off
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rem echo %0 %1 %2 %3 %4 %5 %6 %7 %8 %9 > debug.txt
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ssh.exe -C -l %3 -i c:\ssh\.ssh\identity %1 %4
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Edit paths as appropriate. Use of the .bat file is mainly for the ability to
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manipulate the command line that ssh gets. These options aren't in WinCVS yet.
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On the Ports tab of WinCvs preferences, select 'Check for an alternate RSH
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name' and put "ssh.bat" into the editbox.
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WinCVS will create a new console window in your taskbar when running ssh.bat,
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but you won't ever see any output as it's redirected.
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************************************************************
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22. Thanks
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@@ -27,8 +27,8 @@ DefaultScrollDirection=0
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[ScreenTitleMenu]
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ChoicesX=320
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ChoicesStartY=54
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ChoicesSpacingY=42
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ChoicesStartY=74
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ChoicesSpacingY=48
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ChoicesShadowLength=5
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HelpX=320
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HelpY=440
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@@ -461,9 +461,9 @@ HelpText=&UP; &DOWN; change line &LEFT; &RIGHT; change value START to con
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StatsX=632
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StatsY=10
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CreditsP1X=120
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CreditsP1Y=472
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CreditsP1Y=470
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CreditsP2X=520
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CreditsP2Y=472
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CreditsP2Y=470
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CreditsColor=1,1,1,1
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CreditsShadowLength=0
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CreditsZoom=1.0
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@@ -768,7 +768,7 @@ NextScreen=ScreenRanking
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[ScreenRanking]
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SecondsToShow=0 // ignored in favor of SecsBetweenPages below
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NextScreen=ScreenMemoryCard
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NextScreen=ScreenWarning
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CategoryX=520
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CategoryY=32
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TypeX=520
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@@ -800,7 +800,7 @@ NextScreen=ScreenCompany
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[ScreenCompany]
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SecondsToShow=5
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NextScreen=ScreenAlbums
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NextScreen=ScreenLogo
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[ScreenAlbums]
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SecondsToShow=10
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@@ -818,7 +818,7 @@ NextScreen=ScreenDemonstration
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[ScreenDemonstration]
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SecondsToShow=30
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NextScreen=ScreenHowToPlay
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NextScreen=ScreenRanking
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[ScreenHowToPlay]
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SecondsToShow=30
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@@ -37,7 +37,7 @@ PrefsManager::PrefsManager()
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m_iDisplayWidth = 640;
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m_iDisplayHeight = 480;
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m_iDisplayColorDepth = 16;
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m_iTextureColorDepth = 32;
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m_iTextureColorDepth = 16; // default to 16 for better preformance on slower cards
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m_iMaxTextureResolution = 2048;
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m_iRefreshRate = REFRESH_DEFAULT;
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m_bIgnoreJoyAxes = false; // when did this get changed to ON by default?
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@@ -153,6 +153,8 @@ ScreenDemonstration::ScreenDemonstration() : ScreenGameplay(SetUpSongOptions())
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m_sprDemonstrationBlink.SetEffectBlinking();
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this->AddChild( &m_sprDemonstrationBlink );
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this->MoveToTail( &m_Fade );
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m_Fade.OpenWipingRight();
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ClearMessageQueue(); // remove all of the messages set in ScreenGameplay that animate "ready", "here we go", etc.
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@@ -382,7 +382,7 @@ void ScreenManager::RefreshCreditsMessages()
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m_textCreditInfo[p].SetXY( CREDITS_X(p), CREDITS_Y(p) );
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m_textCreditInfo[p].SetZoom( CREDITS_ZOOM );
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m_textCreditInfo[p].SetDiffuse( CREDITS_COLOR );
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// m_textCreditInfo[p].SetShadowLength( CREDITS_SHADOW_LENGTH );
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m_textCreditInfo[p].SetShadowLength( CREDITS_SHADOW_LENGTH );
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switch( PREFSMAN->m_CoinMode )
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{
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@@ -86,7 +86,9 @@ static void ChangeToDirOfExecutable(const char *argv0)
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void ApplyGraphicOptions()
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{
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bool ReloadTextures = DISPLAY->SetVideoMode(
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bool bNeedReload = false;
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bNeedReload |= DISPLAY->SetVideoMode(
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PREFSMAN->m_bWindowed,
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PREFSMAN->m_iDisplayWidth,
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PREFSMAN->m_iDisplayHeight,
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@@ -94,12 +96,12 @@ void ApplyGraphicOptions()
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PREFSMAN->m_iRefreshRate,
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PREFSMAN->m_bVsync );
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bool bTexturesInvalidated = TEXTUREMAN->SetPrefs(
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bNeedReload |= TEXTUREMAN->SetPrefs(
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PREFSMAN->m_iTextureColorDepth,
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PREFSMAN->m_iUnloadTextureDelaySeconds,
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PREFSMAN->m_iMaxTextureResolution );
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if( bTexturesInvalidated )
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if( bNeedReload )
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TEXTUREMAN->ReloadAll();
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}
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@@ -36,8 +36,6 @@ void Transition::Update( float fDeltaTime )
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case opening_left:
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case closing_right:
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case closing_left:
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m_fPercentThroughTransition += fDeltaTime/m_fTransitionTime;
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if( m_fPercentThroughTransition > 1.0f ) // the wipe is over
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{
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m_fPercentThroughTransition = 0.0;
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@@ -54,8 +52,10 @@ void Transition::Update( float fDeltaTime )
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}
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SCREENMAN->SendMessageToTopScreen( m_MessageToSendWhenDone, 0 );
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}
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m_fPercentThroughTransition += fDeltaTime/m_fTransitionTime;
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break;
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}
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}
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