change the PlayerOnCommand metric into a PlayerX metric, since we really only want to change the horizontal position the arrows are at.

This commit is contained in:
Thad Ward
2003-08-27 12:33:30 +00:00
parent 0537af1078
commit dabb06dc42
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -2146,7 +2146,7 @@ LifeMeterBarOnCommand=x,480;y,40;addy,-60;sleep,2.4;linear,0.2;addy,60
UseCharacter=1
CharacterOnCommand=Zoom,20;X,120;Y,400;addy,-500;sleep,6.0;linear,0.4;addy,500
PadOnCommand=X,40;Y,310;Zoom,15;RotationY,180;sleep,4.7;linear,1.0;RotationY,360;Zoom,20;X,230;Y,390
PlayerOnCommand=x,480;addx,320;linear,0.3;addx,-320
PlayerX=480
[ScreenDemonstration]
SecondsToShow=30
+2 -2
View File
@@ -29,7 +29,7 @@
#define USECHARACTER THEME->GetMetricB("ScreenHowToPlay","UseCharacter")
#define CHARACTERONCOMMAND THEME->GetMetric ("ScreenHowToPlay","CharacterOnCommand")
#define PADONCOMMAND THEME->GetMetric ("ScreenHowToPlay","PadOnCommand")
#define PLAYERONCOMMAND THEME->GetMetric ("ScreenHowToPlay","PlayerOnCommand")
#define PLAYERX THEME->GetMetricI("ScreenHowToPlay","PlayerX")
ScreenHowToPlay::ScreenHowToPlay() : ScreenAttract("ScreenHowToPlay")
{
@@ -131,7 +131,7 @@ ScreenHowToPlay::ScreenHowToPlay() : ScreenAttract("ScreenHowToPlay")
GAMESTATE->m_PlayerController[PLAYER_1] = PC_AUTOPLAY;
m_Player.Load( PLAYER_1, pND, &m_LifeMeterBar, NULL, NULL, NULL, NULL, NULL );
m_Player.Command( PLAYERONCOMMAND );
m_Player.SetX( PLAYERX );
// Don't show judgement
GAMESTATE->m_PlayerOptions[PLAYER_1].m_fBlind = 1;