change the PlayerOnCommand metric into a PlayerX metric, since we really only want to change the horizontal position the arrows are at.
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@@ -2146,7 +2146,7 @@ LifeMeterBarOnCommand=x,480;y,40;addy,-60;sleep,2.4;linear,0.2;addy,60
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UseCharacter=1
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CharacterOnCommand=Zoom,20;X,120;Y,400;addy,-500;sleep,6.0;linear,0.4;addy,500
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PadOnCommand=X,40;Y,310;Zoom,15;RotationY,180;sleep,4.7;linear,1.0;RotationY,360;Zoom,20;X,230;Y,390
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PlayerOnCommand=x,480;addx,320;linear,0.3;addx,-320
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PlayerX=480
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[ScreenDemonstration]
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SecondsToShow=30
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@@ -29,7 +29,7 @@
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#define USECHARACTER THEME->GetMetricB("ScreenHowToPlay","UseCharacter")
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#define CHARACTERONCOMMAND THEME->GetMetric ("ScreenHowToPlay","CharacterOnCommand")
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#define PADONCOMMAND THEME->GetMetric ("ScreenHowToPlay","PadOnCommand")
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#define PLAYERONCOMMAND THEME->GetMetric ("ScreenHowToPlay","PlayerOnCommand")
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#define PLAYERX THEME->GetMetricI("ScreenHowToPlay","PlayerX")
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ScreenHowToPlay::ScreenHowToPlay() : ScreenAttract("ScreenHowToPlay")
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{
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@@ -131,7 +131,7 @@ ScreenHowToPlay::ScreenHowToPlay() : ScreenAttract("ScreenHowToPlay")
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GAMESTATE->m_PlayerController[PLAYER_1] = PC_AUTOPLAY;
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m_Player.Load( PLAYER_1, pND, &m_LifeMeterBar, NULL, NULL, NULL, NULL, NULL );
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m_Player.Command( PLAYERONCOMMAND );
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m_Player.SetX( PLAYERX );
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// Don't show judgement
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GAMESTATE->m_PlayerOptions[PLAYER_1].m_fBlind = 1;
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