More Ez2dancer Theme - Almost done Style Select.
Cleaned up Turtle Noteskin a bit.
This commit is contained in:
@@ -678,7 +678,7 @@ DifficultyRatingX=999
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DifficultyRatingY=999
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DifficultyRatingOrientation=0
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DifficultyRatingSpacing=40.0
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PreviewMusicMode=0 // 0 = play music as you select, 1 = no music plays, select once and preview music plays, select again for confirm, 2 = no music plays at all, 3 = play music as select, press twice to confirm
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PreviewMusicMode=0 // 0 = play music as you select, 1 = no music plays, select once and preview music plays, select again for confirm, 2 = no music plays at all, 3 = play music as select, press twice to confirm, 4 = static menu music plays, no confirm
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[ScreenSelectCourse]
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ExplanationX=132
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@@ -49,6 +49,7 @@ MusicBannerWheel::MusicBannerWheel()
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scrlistPos=0;
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SongsExist=0;
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SingleLoad=0;
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bScanning = false;
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if(DEFAULT_SCROLL_DIRECTION && GAMESTATE->m_pCurSong == NULL) /* check the song is null... incase they have just come back from a song and changed their PlayerOptions */
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{
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@@ -179,10 +180,17 @@ void MusicBannerWheel::InsertNewBanner(int direction)
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{
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ASSERT(0); // we should be going in some sort of direction.
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}
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if(PREVIEWMUSICMODE == 0 || PREVIEWMUSICMODE == 3)
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if((PREVIEWMUSICMODE == 0 || PREVIEWMUSICMODE == 3) && !bScanning)
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PlayMusicSample();
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}
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void MusicBannerWheel::SetScanMode(bool Scanmode)
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{
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bScanning = Scanmode;
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if((PREVIEWMUSICMODE == 0 || PREVIEWMUSICMODE == 3) && !Scanmode)
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PlayMusicSample();
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}
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/****************************
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void MusicBannerWheel::LoadSongData()
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@@ -270,7 +278,7 @@ void MusicBannerWheel::LoadSongData()
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m_ScrollingList.Load( asGraphicPaths );
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if(SingleLoad == 2)
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SingleLoad = 1;
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if(PREVIEWMUSICMODE == 0 || PREVIEWMUSICMODE == 3)
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if((PREVIEWMUSICMODE == 0 || PREVIEWMUSICMODE == 3) && !bScanning)
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PlayMusicSample();
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}
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@@ -34,12 +34,16 @@ public:
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void PlayMusicSample();
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void StartBouncing();
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void StopBouncing();
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void SetScanMode(bool Scanmode);
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private:
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void SetNewPos(int NewPos);
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void LoadSongData();
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void ChangeNotes();
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void InsertNewBanner(int direction);
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bool bScanning;
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#ifdef DEBUG
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BitmapText m_debugtext;
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#endif
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@@ -70,12 +70,20 @@ const ScreenMessage SM_NoSongs = ScreenMessage(SM_User+3);
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ScreenEz2SelectMusic::ScreenEz2SelectMusic() : Screen("ScreenEz2SelectMusic")
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{
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i_SkipAheadOffset = 0;
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LastInputTime = 0;
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ScrollStartTime = 0;
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m_bTransitioning = false;
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m_bScanning = false;
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m_fRemainingWaitTime = 0.0f;
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i_ErrorDetected=0;
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CodeDetector::RefreshCacheItems();
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if(PREVIEWMUSICMODE == 4)
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{
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m_soundBackMusic.Load( THEME->GetPathToS("ScreenEz2SelectMusic music"));
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m_soundBackMusic.Play();
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}
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if(PREVIEWMUSICMODE == 1 || PREVIEWMUSICMODE == 3)
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{
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if(PREVIEWMUSICMODE == 1)
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@@ -87,6 +95,7 @@ ScreenEz2SelectMusic::ScreenEz2SelectMusic() : Screen("ScreenEz2SelectMusic")
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m_Menu.Load("ScreenSelectMusic", true, false);
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this->AddChild( &m_Menu );
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m_soundButtonPress.Load( THEME->GetPathToS("ScreenEz2SelectMusic buttonpress"));
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m_soundMusicChange.Load( THEME->GetPathToS("ScreenEz2SelectMusic change"));
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m_soundMusicCycle.Load( THEME->GetPathToS("ScreenEz2SelectMusic cycle"));
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m_soundSelect.Load( THEME->GetPathToS("Common start") );
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@@ -244,6 +253,7 @@ void ScreenEz2SelectMusic::Input( const DeviceInput& DeviceI, const InputEventTy
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}
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if( type != IET_FIRST_PRESS )
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{
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m_bScanning = true;
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m_soundMusicCycle.Play();
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i_SkipAheadOffset = 0;
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if(ScrollStartTime == 0)
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@@ -265,12 +275,13 @@ void ScreenEz2SelectMusic::Input( const DeviceInput& DeviceI, const InputEventTy
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}
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else
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{
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m_bScanning = false;
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i_SkipAheadOffset = 0;
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ScrollStartTime = 0;
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m_soundMusicChange.Play();
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// m_soundMusicChange.Play();
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m_soundButtonPress.Play();
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}
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LastInputTime = RageTimer::GetTimeSinceStart();
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Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
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}
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@@ -444,6 +455,15 @@ void ScreenEz2SelectMusic::MenuStart( PlayerNumber pn )
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void ScreenEz2SelectMusic::Update( float fDeltaTime )
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{
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if(i_SkipAheadOffset > 0 && RageTimer::GetTimeSinceStart() - LastInputTime < 0.5)
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{
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m_MusicBannerWheel.SetScanMode(true);
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}
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else
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{
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m_MusicBannerWheel.SetScanMode(false);
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}
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if(m_MusicBannerWheel.CheckSongsExist() == 0 && ! i_ErrorDetected)
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{
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SCREENMAN->Prompt( SM_NoSongs, "ERROR:\n \nThere are no songs available for play!" );
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@@ -575,6 +595,9 @@ void ScreenEz2SelectMusic::MusicChanged()
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m_sprBalloon.StopTweening();
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OFF_COMMAND( m_sprBalloon );
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}
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if( !m_bScanning )
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m_soundMusicChange.Play();
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if((PREVIEWMUSICMODE == 1 || PREVIEWMUSICMODE == 3) && iConfirmSelection == 1)
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{
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@@ -70,6 +70,8 @@ protected:
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RageSound m_soundOptionsChange;
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RageSound m_soundMusicChange;
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RageSound m_soundMusicCycle;
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RageSound m_soundBackMusic;
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RageSound m_soundButtonPress;
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float m_fRemainingWaitTime;
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MusicBannerWheel m_MusicBannerWheel;
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@@ -77,13 +79,16 @@ protected:
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DifficultyRating m_DifficultyRating;
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// DifficultyMeter m_DifficultyMeter[NUM_PLAYERS];
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vector<Notes*> m_arrayNotes[NUM_PLAYERS];
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int m_iSelection[NUM_PLAYERS];
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bool m_bGoToOptions;
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bool m_bMadeChoice;
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bool m_bTransitioning;
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bool m_bScanning;
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int i_SkipAheadOffset;
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float ScrollStartTime;
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float LastInputTime;
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int i_ErrorDetected;
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@@ -65,12 +65,14 @@ ScreenSelectMode::ScreenSelectMode() : ScreenSelect( "ScreenSelectMode" )
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arrayLocations.push_back( sElementPath );
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if(USE_MODE_SPECIFIC_BGS == 1)
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/* if(USE_MODE_SPECIFIC_BGS == 1)
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{
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BGAnimation templayer;
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templayer.LoadFromAniDir( THEME->GetPathToB(ssprintf("ScreenSelectMode background %s", mc.name )) );
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templayer.SetDiffuse(RageColor(0,0,0,0));
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}
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// templayer.SetDiffuse(RageColor(0,0,0,0));
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m_Backgrounds.push_back(&templayer);
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this->AddChild( &m_Backgrounds[i] );
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}*/
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}
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// m_ScrollingList.UseSpriteType(BANNERTYPE);
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@@ -119,7 +121,20 @@ void ScreenSelectMode::MenuLeft( PlayerNumber pn )
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void ScreenSelectMode::ChangeBGA()
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{
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/* for(int i=0; i<m_Backgrounds.size(); i++)
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{
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BGAnimation* templayer;
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templayer = m_Backgrounds[i];
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if(i == m_ScrollingList.GetSelection() )
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{
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templayer->SetDiffuse( RageColor(0,0,0,0));
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}
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else
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{
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templayer->SetDiffuse( RageColor(1,1,1,1));
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}
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m_Backgrounds[i] = templayer;
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}*/
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}
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void ScreenSelectMode::MenuRight( PlayerNumber pn )
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@@ -153,12 +168,31 @@ void ScreenSelectMode::UpdateSelectableChoices()
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// if its joint premium and inclusive of double consider double and versus as needing another coin
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// if its joint premium and non-inclusive of double consider double as appearing only when one player is available.
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// if its joint premium, everythings available for play
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if( (PREFSMAN->m_bJointPremium && INCLUDE_DOUBLE_IN_JP == 1 && (GAMESTATE->GetNumSidesJoined() == mc.numSidesJoinedToPlay) ) ||
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/* if( (PREFSMAN->m_bJointPremium && INCLUDE_DOUBLE_IN_JP == 1 && (GAMESTATE->GetNumSidesJoined() == mc.numSidesJoinedToPlay) ) ||
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(PREFSMAN->m_bJointPremium && INCLUDE_DOUBLE_IN_JP == 0 &&
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modename.substr(0, 6) == "DOUBLE" || modename.substr(0, 13) == "ARCADE-DOUBLE" ||
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modename.substr(0, 10) == "HALFDOUBLE" || modename.substr(0, 17) == "ARCADE-HALFDOUBLE" ||
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(GAMESTATE->GetNumSidesJoined() == mc.numSidesJoinedToPlay)) ||
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(GAMESTATE->GetNumSidesJoined() != mc.numSidesJoinedToPlay)) ||
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(!PREFSMAN->m_bJointPremium)
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)*/
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if( (!PREFSMAN->m_bJointPremium ) ||
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(
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PREFSMAN->m_bJointPremium &&
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(
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(INCLUDE_DOUBLE_IN_JP == 1 && (GAMESTATE->GetNumSidesJoined() == mc.numSidesJoinedToPlay)) ||
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(
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INCLUDE_DOUBLE_IN_JP == 0 &&
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(
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GAMESTATE->GetNumSidesJoined() == mc.numSidesJoinedToPlay ||
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(modename.substr(0, 6) == "DOUBLE" || modename.substr(0, 13) == "ARCADE-DOUBLE" ||
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modename.substr(0, 10) == "HALFDOUBLE" || modename.substr(0, 17) == "ARCADE-HALFDOUBLE") &&
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GAMESTATE->GetNumSidesJoined() != 2
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)
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)
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)
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)
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)
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{
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m_iNumChoices++;
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@@ -221,5 +255,17 @@ int ScreenSelectMode::GetSelectionIndex( PlayerNumber pn )
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void ScreenSelectMode::Update( float fDelta )
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{
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/* if(m_Backgrounds.empty() && USE_MODE_SPECIFIC_BGS == 1)
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{
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ASSERT(0);
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}
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else if(USE_MODE_SPECIFIC_BGS == 1)
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{
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// for(int i=0; i<m_Backgrounds.size(); i++)
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// {
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// m_Backgrounds[i]->Draw();
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// }
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}*/
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ScreenSelect::Update( fDelta );
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}
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