updated metrics
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@@ -1924,6 +1924,8 @@ SongsPerPlay=The number of songs a player can play in Arcade mode.::Set this to
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JudgeDifficulty=Increase this value to cause your steps to be judged more strictly::(i.e. shink the timing window).
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LifeDifficulty=Increate this value to cause your life meter to::drain faster and refill slower.
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ProgressiveLifebar=Set whether the lifebar is harsher on consecutive boo/miss judgments.::OFF for no effect, 8 to make each consecutive miss a multiple of the first miss.
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ProgressiveStageLifebar=Determine whether the lifebar gets harsher on later stages.:: LifeDifficulty + this = Lifedifficulty on a final stage. Has no::effect on event mode.
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ProgressiveNonstopLifebar=Determine whether the lifebar gets harsher as a nonstop course::progresses. LifeDifficulty + this = Lifedifficulty on a final stage of a course.
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DefaultFailType=Choose the conditions for game over.::ARCADE will stop the music immediately when all players have 0 life.::END OF SONG will cause the game to end at the conclusion of the current song::if all players failed at some point during the song.::OFF disables game over entirely.
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ShowStats=Display Performance Statistics in the upper right corner::of the screen. FPS = frames per second.::TPF = triangles per frame. DPF = draws per frame.
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CoinMode=When set to HOME, options will be shown on the title screen.::When set to PAY the title menu choices are hidden and you must::insert coins before joining in. When set to FREE the title menu::choices are hidden and you can joining in without inserting coins.
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@@ -1931,7 +1933,6 @@ CoinsPerCredit=The number of coins that must be inserted before a player can joi
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JointPremium=When set to OFF, game styles that require both sides of the machine::will cost 2 credits. When set to ON game styles that require both sides::of the machine will cost only 1 credit.
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SongOptions=Select the availability of the Song Options screen.::When HIDE, it can not be accessed. When SHOW, it will always be shown.::When set to ASK, it can be accessed by pressing START a::second time after the Player Options screen.
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ProgressiveLifebar=Set whether the lifebar is harsher on consecutive boo/miss judgments.::OFF for no effect, 8 to make each consecutive miss a multiple of the first miss.
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ProgressiveNonstopLifebar=Determine whether the lifebar gets harsher as a nonstop course::progresses. LifeDifficulty + this = Lifedifficulty on a final stage of a course.
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[ScreenGraphicOptions]
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HelpText=&UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
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