working on course edit screen
This commit is contained in:
@@ -0,0 +1 @@
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_fade in with sound
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@@ -0,0 +1 @@
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_fade out with sound
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@@ -0,0 +1 @@
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EditMenu left
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@@ -0,0 +1 @@
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EditMenu right
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Binary file not shown.
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Before Width: | Height: | Size: 5.4 KiB After Width: | Height: | Size: 6.7 KiB |
@@ -0,0 +1 @@
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EditMenu left
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@@ -0,0 +1 @@
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EditMenu right
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Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.4 KiB |
@@ -0,0 +1 @@
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_shared menu header.png
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@@ -0,0 +1 @@
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EditMenu row
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@@ -0,0 +1 @@
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EditMenu value
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@@ -1603,6 +1603,12 @@ ExplanationY=410
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ExplanationText=In this mode, you can watch demos and listen to music.
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HelpText=&UP; &DOWN; change line &LEFT; &RIGHT; change value START to continue
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[ScreenEditCoursesMenu]
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ExplanationX=320
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ExplanationY=410
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ExplanationText=In this mode, you can edit courses.
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HelpText=&UP; &DOWN; change line &LEFT; &RIGHT; change value START to continue
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[ScreenSystemLayer]
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StatsX=632
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StatsY=10
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@@ -2236,6 +2242,35 @@ Row2Y=130
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Row3Y=180
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Row4Y=230
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[EditCoursesMenu]
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Arrows1X=190
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Arrows2X=590
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EntryBannerX=490
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EntryBannerY=130
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EntryBannerWidth=130
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EntryBannerHeight=40
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EntryTextBannerX=320
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EntryTextBannerY=130
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CourseBannerX=490
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CourseBannerY=80
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CourseBannerWidth=130
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CourseBannerHeight=40
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RowLabelsX=20
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RowValue1X=320
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RowValue2X=380
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RowValue3X=380
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RowValue4X=320
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RowValue5X=380
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RowValue6X=320
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RowValue7X=380
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Row1Y=80
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Row2Y=130
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Row3Y=180
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Row4Y=220
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Row5Y=260
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Row6Y=300
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Row7Y=340
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[ScreenOptionsMenu]
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HelpText=&UP; &DOWN; to change line then press START
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InputOptions=
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+28
-28
@@ -179,30 +179,30 @@ void Course::LoadFromCRSFile( CString sPath )
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else if( 0 == stricmp(sValueName, "SONG") )
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{
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Entry new_entry;
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CourseEntry new_entry;
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// infer entry::Type from the first param
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if( sParams[1].Left(strlen("BEST")) == "BEST" )
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{
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new_entry.type = Entry::best;
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new_entry.type = COURSE_ENTRY_BEST;
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new_entry.players_index = atoi( sParams[1].Right(sParams[1].size()-strlen("BEST")) ) - 1;
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CLAMP( new_entry.players_index, 0, 500 );
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}
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else if( sParams[1].Left(strlen("WORST")) == "WORST" )
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{
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new_entry.type = Entry::worst;
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new_entry.type = COURSE_ENTRY_WORST;
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new_entry.players_index = atoi( sParams[1].Right(sParams[1].size()-strlen("WORST")) ) - 1;
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CLAMP( new_entry.players_index, 0, 500 );
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}
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else if( sParams[1] == "*" )
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{
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new_entry.mystery = true;
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new_entry.type = Entry::random;
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new_entry.type = COURSE_ENTRY_RANDOM;
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}
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else if( sParams[1].Right(1) == "*" )
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{
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new_entry.mystery = true;
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new_entry.type = Entry::random_within_group;
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new_entry.type = COURSE_ENTRY_RANDOM_WITHIN_GROUP;
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CString sSong = sParams[1];
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sSong.Replace( "\\", "/" );
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CStringArray bits;
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@@ -225,7 +225,7 @@ void Course::LoadFromCRSFile( CString sPath )
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}
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else
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{
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new_entry.type = Entry::fixed;
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new_entry.type = COURSE_ENTRY_FIXED;
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CString sSong = sParams[1];
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new_entry.pSong = SONGMAN->FindSong( sSong );
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@@ -308,23 +308,23 @@ void Course::Save()
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for( unsigned i=0; i<m_entries.size(); i++ )
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{
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const Entry& entry = m_entries[i];
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const CourseEntry& entry = m_entries[i];
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switch( entry.type )
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{
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case Entry::fixed:
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case COURSE_ENTRY_FIXED:
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fprintf( fp, "#SONG:%s", entry.pSong->GetSongDir().c_str() );
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break;
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case Entry::random:
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case COURSE_ENTRY_RANDOM:
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fprintf( fp, "#SONG:*" );
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break;
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case Entry::random_within_group:
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case COURSE_ENTRY_RANDOM_WITHIN_GROUP:
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fprintf( fp, "#SONG:%s/*", entry.group_name.c_str() );
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break;
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case Entry::best:
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case COURSE_ENTRY_BEST:
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fprintf( fp, "#SONG:BEST%d", entry.players_index+1 );
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break;
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case Entry::worst:
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case COURSE_ENTRY_WORST:
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fprintf( fp, "#SONG:WORST%d", entry.players_index+1 );
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break;
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default:
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@@ -340,7 +340,7 @@ void Course::Save()
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fprintf( fp, "%d..%d", entry.low_meter, entry.high_meter );
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fprintf( fp, ":%s", entry.modifiers.c_str() );
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bool default_mystery = !(entry.type == Entry::random || entry.type == Entry::random_within_group);
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bool default_mystery = !(entry.type == COURSE_ENTRY_RANDOM || entry.type == COURSE_ENTRY_RANDOM_WITHIN_GROUP);
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if( default_mystery != entry.mystery )
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{
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if( entry.modifiers != "" )
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@@ -369,8 +369,8 @@ void Course::AutogenEndlessFromGroup( CString sGroupName, vector<Song*> &apSongs
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// We want multiple songs, so we can try to prevent repeats during
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// gameplay. (We might still get a repeat at the repeat boundary,
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// but that'd be rare.) -glenn
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Entry e;
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e.type = Entry::random_within_group;
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CourseEntry e;
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e.type = COURSE_ENTRY_RANDOM_WITHIN_GROUP;
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e.group_name = sGroupName;
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e.difficulty = DIFFICULTY_MEDIUM;
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e.mystery = true;
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@@ -429,7 +429,7 @@ bool Course::HasDifficult( StepsType nt ) const
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if( Normal[i].Mystery )
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{
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const Entry &e = m_entries[ Normal[i].CourseIndex ];
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const CourseEntry &e = m_entries[ Normal[i].CourseIndex ];
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/* Difficulties under CHALLENGE change by getting harder. */
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if( e.difficulty < DIFFICULTY_CHALLENGE )
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@@ -476,7 +476,7 @@ static vector<Song*> GetFilteredBestSongs( StepsType nt )
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void Course::GetCourseInfo( StepsType nt, vector<Course::Info> &ci, int Difficult ) const
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{
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vector<Entry> entries = m_entries;
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vector<CourseEntry> entries = m_entries;
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/* Different seed for each course, but the same for the whole round: */
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RandomGen rnd( GAMESTATE->m_iRoundSeed + GetHashForString(m_sName) );
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@@ -501,7 +501,7 @@ void Course::GetCourseInfo( StepsType nt, vector<Course::Info> &ci, int Difficul
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for( unsigned i=0; i<entries.size(); i++ )
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{
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const Entry &e = entries[i];
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const CourseEntry &e = entries[i];
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Song* pSong = NULL; // fill this in
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Steps* pNotes = NULL; // fill this in
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@@ -513,7 +513,7 @@ void Course::GetCourseInfo( StepsType nt, vector<Course::Info> &ci, int Difficul
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switch( e.type )
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{
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case Entry::fixed:
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case COURSE_ENTRY_FIXED:
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pSong = e.pSong;
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if( pSong )
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{
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@@ -523,8 +523,8 @@ void Course::GetCourseInfo( StepsType nt, vector<Course::Info> &ci, int Difficul
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pNotes = pSong->GetStepsByDifficulty( nt, e.difficulty, PREFSMAN->m_bAutogenMissingTypes );
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}
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break;
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case Entry::random:
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case Entry::random_within_group:
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case COURSE_ENTRY_RANDOM:
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case COURSE_ENTRY_RANDOM_WITHIN_GROUP:
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{
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// find a song with the notes we want
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for( unsigned j=0; j<AllSongsShuffled.size(); j++ )
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@@ -535,7 +535,7 @@ void Course::GetCourseInfo( StepsType nt, vector<Course::Info> &ci, int Difficul
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ASSERT( pSong );
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CurSong = (CurSong+1) % AllSongsShuffled.size();
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if(e.type == Entry::random_within_group &&
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if(e.type == COURSE_ENTRY_RANDOM_WITHIN_GROUP &&
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pSong->m_sGroupName.CompareNoCase(e.group_name))
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continue; /* wrong group */
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@@ -552,8 +552,8 @@ void Course::GetCourseInfo( StepsType nt, vector<Course::Info> &ci, int Difficul
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}
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}
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break;
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case Entry::best:
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case Entry::worst:
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case COURSE_ENTRY_BEST:
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case COURSE_ENTRY_WORST:
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{
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if( !bMostPlayedSet )
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{
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@@ -566,10 +566,10 @@ void Course::GetCourseInfo( StepsType nt, vector<Course::Info> &ci, int Difficul
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switch( e.type )
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{
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case Entry::best:
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case COURSE_ENTRY_BEST:
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pSong = vSongsByMostPlayed[e.players_index];
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break;
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case Entry::worst:
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case COURSE_ENTRY_WORST:
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pSong = vSongsByMostPlayed[vSongsByMostPlayed.size()-1-e.players_index];
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break;
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default:
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@@ -612,7 +612,7 @@ void Course::GetCourseInfo( StepsType nt, vector<Course::Info> &ci, int Difficul
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cinfo.pSong = pSong;
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cinfo.pNotes = pNotes;
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cinfo.Modifiers = e.modifiers;
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cinfo.Random = ( e.type == Entry::random || e.type == Entry::random_within_group );
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cinfo.Random = ( e.type == COURSE_ENTRY_RANDOM || e.type == COURSE_ENTRY_RANDOM_WITHIN_GROUP );
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cinfo.Mystery = e.mystery;
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cinfo.CourseIndex = i;
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cinfo.Difficult = IsDifficult(Difficult);
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@@ -937,7 +937,7 @@ void Course::UpdateCourseStats()
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// courses with random/players best-worst songs should go at the end
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for(i = 0; i < m_entries.size(); i++)
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{
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if ( m_entries[i].type == Entry::fixed )
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if ( m_entries[i].type == COURSE_ENTRY_FIXED )
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continue;
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SortOrder_AvgDifficulty = 9999999; // large number
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+46
-22
@@ -19,30 +19,52 @@ struct SongOptions;
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class Song;
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class Steps;
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enum CourseEntryType
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{
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COURSE_ENTRY_FIXED,
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COURSE_ENTRY_RANDOM,
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COURSE_ENTRY_RANDOM_WITHIN_GROUP,
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COURSE_ENTRY_BEST,
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COURSE_ENTRY_WORST,
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NUM_COURSE_ENTRY_TYPES // leave this at the end
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};
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inline CString CourseEntryTypeToString( CourseEntryType cet )
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{
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switch( cet )
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{
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case COURSE_ENTRY_FIXED: return "fixed";
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case COURSE_ENTRY_RANDOM: return "random";
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case COURSE_ENTRY_RANDOM_WITHIN_GROUP: return "random_within_group";
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case COURSE_ENTRY_BEST: return "best";
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case COURSE_ENTRY_WORST: return "worst";
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default: ASSERT(0); return "";
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}
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}
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struct CourseEntry {
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CourseEntryType type;
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bool mystery; // show "??????"
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Song* pSong; // used in type=fixed
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CString group_name; // used in type=random_within_group
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Difficulty difficulty; // = DIFFICULTY_INVALID if no difficulty specified
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int low_meter; // = -1 if no meter range specified
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int high_meter; // = -1 if no meter range specified
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int players_index; // ignored if type isn't 'best' or 'worst'
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CString modifiers; // set player and song options using these
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CourseEntry()
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{
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difficulty = DIFFICULTY_INVALID;
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low_meter = -1;
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high_meter = -1;
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players_index = -1;
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mystery = false;
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}
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};
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class Course
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{
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struct Entry {
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enum Type { fixed, random, random_within_group, best, worst } type;
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bool mystery; // show "??????"
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Song* pSong; // used in type=fixed
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CString group_name; // used in type=random_within_group
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Difficulty difficulty; // = DIFFICULTY_INVALID if no difficulty specified
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int low_meter; // = -1 if no meter range specified
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int high_meter; // = -1 if no meter range specified
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int players_index; // ignored if type isn't 'best' or 'worst'
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CString modifiers; // set player and song options using these
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Entry()
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{
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difficulty = DIFFICULTY_INVALID;
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low_meter = -1;
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high_meter = -1;
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players_index = -1;
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mystery = false;
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}
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};
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vector<Entry> m_entries;
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public:
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Course();
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@@ -62,6 +84,8 @@ public:
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int m_iLives; // -1 means use bar life meter
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int m_iMeter; // -1 autogens
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vector<CourseEntry> m_entries;
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struct Info
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{
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Info(): pSong(NULL), pNotes(NULL), Random(false), Difficult(false) { }
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@@ -0,0 +1,237 @@
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: EditCoursesMenu
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "EditCoursesMenu.h"
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#include "RageLog.h"
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#include "SongManager.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "GameManager.h"
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#include "Steps.h"
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#include "song.h"
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#include "Course.h"
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//
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// Defines specific to EditCoursesMenu
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//
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#define ARROWS_X( i ) THEME->GetMetricF("EditCoursesMenu",ssprintf("Arrows%dX",i+1))
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#define COURSE_BANNER_X THEME->GetMetricF("EditCoursesMenu","CourseBannerX")
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#define COURSE_BANNER_Y THEME->GetMetricF("EditCoursesMenu","CourseBannerY")
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#define COURSE_BANNER_WIDTH THEME->GetMetricF("EditCoursesMenu","CourseBannerWidth")
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#define COURSE_BANNER_HEIGHT THEME->GetMetricF("EditCoursesMenu","CourseBannerHeight")
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#define COURSE_TEXT_BANNER_X THEME->GetMetricF("EditCoursesMenu","CourseTextBannerX")
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#define COURSE_TEXT_BANNER_Y THEME->GetMetricF("EditCoursesMenu","CourseTextBannerY")
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#define ENTRY_BANNER_X THEME->GetMetricF("EditCoursesMenu","EntryBannerX")
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#define ENTRY_BANNER_Y THEME->GetMetricF("EditCoursesMenu","EntryBannerY")
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#define ENTRY_BANNER_WIDTH THEME->GetMetricF("EditCoursesMenu","EntryBannerWidth")
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#define ENTRY_BANNER_HEIGHT THEME->GetMetricF("EditCoursesMenu","EntryBannerHeight")
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#define ENTRY_TEXT_BANNER_X THEME->GetMetricF("EditCoursesMenu","EntryTextBannerX")
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#define ENTRY_TEXT_BANNER_Y THEME->GetMetricF("EditCoursesMenu","EntryTextBannerY")
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#define ROW_LABELS_X THEME->GetMetricF("EditCoursesMenu","RowLabelsX")
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#define ROW_VALUE_X( i ) THEME->GetMetricF("EditCoursesMenu",ssprintf("RowValue%dX",i+1))
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#define ROW_Y( i ) THEME->GetMetricF("EditCoursesMenu",ssprintf("Row%dY",i+1))
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const int MAX_EDIT_COURSES_ENTRIES = 100;
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EditCoursesMenu::EditCoursesMenu()
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{
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LOG->Trace( "ScreenEditCoursesMenu::ScreenEditCoursesMenu()" );
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int i;
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for( i=0; i<2; i++ )
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{
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m_sprArrows[i].Load( THEME->GetPathToG(ssprintf("EditCoursesMenu %s",(i==0?"left":"right"))) );
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m_sprArrows[i].SetX( ARROWS_X(i) );
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this->AddChild( &m_sprArrows[i] );
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}
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m_SelectedRow = (Row)0;
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ZERO( m_iSelection );
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for( i=0; i<NUM_ROWS; i++ )
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{
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m_textLabel[i].LoadFromFont( THEME->GetPathToF("Common title") );
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m_textLabel[i].SetXY( ROW_LABELS_X, ROW_Y(i) );
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m_textLabel[i].SetText( RowToString((Row)i) );
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m_textLabel[i].SetZoom( 0.8f );
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m_textLabel[i].SetHorizAlign( Actor::align_left );
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this->AddChild( &m_textLabel[i] );
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m_textValue[i].LoadFromFont( THEME->GetPathToF("Common normal") );
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m_textValue[i].SetXY( ROW_VALUE_X(i), ROW_Y(i) );
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m_textValue[i].SetText( "blah" );
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m_textValue[i].SetZoom( 0.8f );
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||||
this->AddChild( &m_textValue[i] );
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||||
}
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||||
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m_CourseBanner.SetXY( COURSE_BANNER_X, COURSE_BANNER_Y );
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||||
this->AddChild( &m_CourseBanner );
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||||
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m_EntryBanner.SetXY( ENTRY_BANNER_X, ENTRY_BANNER_Y );
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||||
this->AddChild( &m_EntryBanner );
|
||||
|
||||
m_EntryTextBanner.SetXY( ENTRY_TEXT_BANNER_X, ENTRY_TEXT_BANNER_Y );
|
||||
this->AddChild( &m_EntryTextBanner );
|
||||
|
||||
|
||||
m_soundChangeRow.Load( THEME->GetPathToS("EditCoursesMenu row") );
|
||||
m_soundChangeValue.Load( THEME->GetPathToS("EditCoursesMenu value") );
|
||||
|
||||
|
||||
// fill in data structures
|
||||
SONGMAN->GetAllCourses( m_pCourses, false );
|
||||
|
||||
ChangeToRow( (Row)0 );
|
||||
OnRowValueChanged( (Row)0 );
|
||||
}
|
||||
|
||||
EditCoursesMenu::~EditCoursesMenu()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void EditCoursesMenu::DrawPrimitives()
|
||||
{
|
||||
ActorFrame::DrawPrimitives();
|
||||
}
|
||||
|
||||
bool EditCoursesMenu::CanGoUp()
|
||||
{
|
||||
return m_SelectedRow != 0;
|
||||
}
|
||||
|
||||
bool EditCoursesMenu::CanGoDown()
|
||||
{
|
||||
return m_SelectedRow != NUM_ROWS-1;
|
||||
}
|
||||
|
||||
bool EditCoursesMenu::CanGoLeft()
|
||||
{
|
||||
return m_iSelection[m_SelectedRow] != 0;
|
||||
}
|
||||
|
||||
bool EditCoursesMenu::CanGoRight()
|
||||
{
|
||||
int num_values[NUM_ROWS] =
|
||||
{
|
||||
m_pCourses.size(),
|
||||
1,
|
||||
1,
|
||||
MAX_EDIT_COURSES_ENTRIES,
|
||||
NUM_COURSE_ENTRY_TYPES,
|
||||
1,
|
||||
1
|
||||
};
|
||||
|
||||
return m_iSelection[m_SelectedRow] != (num_values[m_SelectedRow]-1);
|
||||
}
|
||||
|
||||
void EditCoursesMenu::Up()
|
||||
{
|
||||
if( CanGoUp() )
|
||||
{
|
||||
m_soundChangeRow.PlayRandom();
|
||||
}
|
||||
}
|
||||
|
||||
void EditCoursesMenu::Down()
|
||||
{
|
||||
if( CanGoDown() )
|
||||
{
|
||||
m_soundChangeRow.PlayRandom();
|
||||
}
|
||||
}
|
||||
|
||||
void EditCoursesMenu::Left()
|
||||
{
|
||||
if( CanGoLeft() )
|
||||
{
|
||||
m_iSelection[m_SelectedRow]--;
|
||||
OnRowValueChanged( m_SelectedRow );
|
||||
m_soundChangeValue.PlayRandom();
|
||||
}
|
||||
}
|
||||
|
||||
void EditCoursesMenu::Right()
|
||||
{
|
||||
if( CanGoRight() )
|
||||
{
|
||||
m_iSelection[m_SelectedRow]++;
|
||||
OnRowValueChanged( m_SelectedRow );
|
||||
m_soundChangeValue.PlayRandom();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void EditCoursesMenu::ChangeToRow( Row newRow )
|
||||
{
|
||||
m_SelectedRow = newRow;
|
||||
|
||||
for( int i=0; i<2; i++ )
|
||||
m_sprArrows[i].SetY( ROW_Y(newRow) );
|
||||
m_sprArrows[0].SetDiffuse( CanGoLeft()?RageColor(1,1,1,1):RageColor(0.2f,0.2f,0.2f,1) );
|
||||
m_sprArrows[1].SetDiffuse( CanGoRight()?RageColor(1,1,1,1):RageColor(0.2f,0.2f,0.2f,1) );
|
||||
m_sprArrows[0].EnableAnimation( CanGoLeft() );
|
||||
m_sprArrows[1].EnableAnimation( CanGoRight() );
|
||||
}
|
||||
|
||||
void EditCoursesMenu::OnRowValueChanged( Row row )
|
||||
{
|
||||
m_sprArrows[0].SetDiffuse( CanGoLeft()?RageColor(1,1,1,1):RageColor(0.2f,0.2f,0.2f,1) );
|
||||
m_sprArrows[1].SetDiffuse( CanGoRight()?RageColor(1,1,1,1):RageColor(0.2f,0.2f,0.2f,1) );
|
||||
m_sprArrows[0].EnableAnimation( CanGoLeft() );
|
||||
m_sprArrows[1].EnableAnimation( CanGoRight() );
|
||||
|
||||
Course* pCourse = GetSelectedCourse();
|
||||
CourseEntry* pEntry = NULL;
|
||||
if( m_iSelection[ROW_ENTRY] < pCourse->m_entries.size() )
|
||||
pEntry = &pCourse->m_entries[m_iSelection[ROW_ENTRY]];
|
||||
|
||||
switch( row )
|
||||
{
|
||||
case ROW_COURSE:
|
||||
m_textValue[ROW_COURSE].SetText( GetSelectedCourse()->m_sName );
|
||||
m_CourseBanner.LoadFromGroup( GetSelectedCourse()->m_sBannerPath );
|
||||
m_CourseBanner.ScaleToClipped( COURSE_BANNER_WIDTH, COURSE_BANNER_HEIGHT );
|
||||
m_iSelection[ROW_ENTRY] = 0;
|
||||
// fall through
|
||||
case ROW_SAVE:
|
||||
// fall through
|
||||
case ROW_COURSE_OPTIONS:
|
||||
m_textValue[ROW_COURSE_OPTIONS].SetText(
|
||||
ssprintf(
|
||||
"%s, %s, %d",
|
||||
pCourse->m_bRepeat ? "repeat" : "no repeat",
|
||||
pCourse->m_bRandomize ? "randomize" : "no randomize",
|
||||
pCourse->m_iLives ) );
|
||||
// fall through
|
||||
case ROW_ENTRY:
|
||||
m_textValue[ROW_ENTRY].SetText( ssprintf("%d",m_iSelection[ROW_ENTRY]+1) );
|
||||
// fall through
|
||||
case ROW_ENTRY_TYPE:
|
||||
m_textValue[ROW_ENTRY_TYPE].SetText( pEntry ? CourseEntryTypeToString(pEntry->type) : "none" );
|
||||
// fall through
|
||||
case ROW_ENTRY_OPTIONS:
|
||||
m_textValue[ROW_ENTRY_OPTIONS].SetText( "coming soon" );
|
||||
// fall through
|
||||
case ROW_ENTRY_MODIFIERS:
|
||||
m_textValue[ROW_ENTRY_OPTIONS].SetText( "coming soon" );
|
||||
break;
|
||||
default:
|
||||
ASSERT(0); // invalid row
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,88 @@
|
||||
#ifndef EditCoursesMenu_H
|
||||
#define EditCoursesMenu_H
|
||||
/*
|
||||
-----------------------------------------------------------------------------
|
||||
Class: EditCoursesMenu
|
||||
|
||||
Desc: UI on Edit Menu screen. Create Steps, delete Steps, or launch Steps
|
||||
in editor.
|
||||
|
||||
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
||||
Chris Danford
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "ActorFrame.h"
|
||||
#include "Banner.h"
|
||||
#include "TextBanner.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "DifficultyMeter.h"
|
||||
#include "RandomSample.h"
|
||||
|
||||
|
||||
class EditCoursesMenu: public ActorFrame
|
||||
{
|
||||
public:
|
||||
EditCoursesMenu();
|
||||
~EditCoursesMenu();
|
||||
virtual void DrawPrimitives();
|
||||
|
||||
bool CanGoUp();
|
||||
bool CanGoDown();
|
||||
bool CanGoLeft();
|
||||
bool CanGoRight();
|
||||
|
||||
void Up();
|
||||
void Down();
|
||||
void Left();
|
||||
void Right();
|
||||
|
||||
enum Row
|
||||
{
|
||||
ROW_COURSE,
|
||||
ROW_SAVE,
|
||||
ROW_COURSE_OPTIONS,
|
||||
ROW_ENTRY,
|
||||
ROW_ENTRY_TYPE,
|
||||
ROW_ENTRY_OPTIONS,
|
||||
ROW_ENTRY_MODIFIERS,
|
||||
NUM_ROWS
|
||||
} m_SelectedRow;
|
||||
CString RowToString( Row r )
|
||||
{
|
||||
const CString s[NUM_ROWS] =
|
||||
{
|
||||
"Course",
|
||||
"Save",
|
||||
"Course Options",
|
||||
"Entry",
|
||||
"Entry Type",
|
||||
"Entry Options",
|
||||
"Entry Modifiers"
|
||||
};
|
||||
return s[r];
|
||||
}
|
||||
|
||||
Course* GetSelectedCourse() { return m_pCourses[m_iSelection[ROW_COURSE]]; }
|
||||
|
||||
private:
|
||||
Sprite m_sprArrows[2];
|
||||
|
||||
int m_iSelection[NUM_ROWS];
|
||||
BitmapText m_textLabel[NUM_ROWS];
|
||||
BitmapText m_textValue[NUM_ROWS];
|
||||
|
||||
Banner m_CourseBanner;
|
||||
Banner m_EntryBanner;
|
||||
TextBanner m_EntryTextBanner;
|
||||
|
||||
vector<Course*> m_pCourses;
|
||||
|
||||
void OnRowValueChanged( Row row );
|
||||
void ChangeToRow( Row newRow );
|
||||
|
||||
RandomSample m_soundChangeRow;
|
||||
RandomSample m_soundChangeValue;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -297,6 +297,7 @@ void Screen::ClearMessageQueue( const ScreenMessage SM )
|
||||
#include "ScreenSelectMode.h"
|
||||
#include "ScreenBackgroundOptions.h"
|
||||
#include "ScreenSelectMaster.h"
|
||||
#include "ScreenEditCoursesMenu.h"
|
||||
|
||||
Screen* Screen::Create( CString sClassName )
|
||||
{
|
||||
@@ -364,6 +365,7 @@ Screen* Screen::Create( CString sClassName )
|
||||
IF_RETURN( ScreenRaveOptions );
|
||||
IF_RETURN( ScreenBackgroundOptions );
|
||||
IF_RETURN( ScreenSelectMaster );
|
||||
IF_RETURN( ScreenEditCoursesMenu );
|
||||
|
||||
RageException::Throw( "Invalid Screen class name '%s'", sClassName.c_str() );
|
||||
}
|
||||
|
||||
@@ -0,0 +1,136 @@
|
||||
#include "global.h"
|
||||
/*
|
||||
-----------------------------------------------------------------------------
|
||||
Class: ScreenEditCoursesMenu
|
||||
|
||||
Desc: The main title screen and menu.
|
||||
|
||||
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
||||
Chris Danford
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "ScreenEditCoursesMenu.h"
|
||||
#include "SongManager.h"
|
||||
#include "ScreenManager.h"
|
||||
#include "GameConstantsAndTypes.h"
|
||||
#include "RageUtil.h"
|
||||
#include "PrefsManager.h"
|
||||
#include "GameManager.h"
|
||||
#include "RageLog.h"
|
||||
#include "GameState.h"
|
||||
#include "RageSounds.h"
|
||||
#include "ThemeManager.h"
|
||||
#include "Steps.h"
|
||||
|
||||
|
||||
//
|
||||
// Defines specific to ScreenEditCoursesMenu
|
||||
//
|
||||
#define EXPLANATION_X THEME->GetMetricF("ScreenEditCoursesMenu","ExplanationX")
|
||||
#define EXPLANATION_Y THEME->GetMetricF("ScreenEditCoursesMenu","ExplanationY")
|
||||
#define EXPLANATION_TEXT THEME->GetMetric("ScreenEditCoursesMenu","ExplanationText")
|
||||
#define HELP_TEXT THEME->GetMetric("ScreenEditCoursesMenu","HelpText")
|
||||
|
||||
const ScreenMessage SM_RefreshSelector = (ScreenMessage)(SM_User+1);
|
||||
|
||||
ScreenEditCoursesMenu::ScreenEditCoursesMenu() : Screen("ScreenEditCoursesMenu")
|
||||
{
|
||||
LOG->Trace( "ScreenEditCoursesMenu::ScreenEditCoursesMenu()" );
|
||||
|
||||
GAMESTATE->m_CurStyle = STYLE_INVALID;
|
||||
|
||||
m_Selector.SetXY( 0, 0 );
|
||||
// m_Selector.AllowNewNotes();
|
||||
this->AddChild( &m_Selector );
|
||||
|
||||
m_Menu.Load( "ScreenEditCoursesMenu", false ); // disable timer
|
||||
this->AddChild( &m_Menu );
|
||||
|
||||
|
||||
m_textExplanation.LoadFromFont( THEME->GetPathToF("Common normal") );
|
||||
m_textExplanation.SetXY( EXPLANATION_X, EXPLANATION_Y );
|
||||
m_textExplanation.SetText( EXPLANATION_TEXT );
|
||||
m_textExplanation.SetZoom( 0.7f );
|
||||
this->AddChild( &m_textExplanation );
|
||||
|
||||
SOUND->PlayMusic( THEME->GetPathToS("ScreenEditCoursesMenu music") );
|
||||
}
|
||||
|
||||
|
||||
ScreenEditCoursesMenu::~ScreenEditCoursesMenu()
|
||||
{
|
||||
LOG->Trace( "ScreenEditCoursesMenu::~ScreenEditCoursesMenu()" );
|
||||
}
|
||||
|
||||
void ScreenEditCoursesMenu::DrawPrimitives()
|
||||
{
|
||||
m_Menu.DrawBottomLayer();
|
||||
Screen::DrawPrimitives();
|
||||
m_Menu.DrawTopLayer();
|
||||
}
|
||||
|
||||
void ScreenEditCoursesMenu::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
|
||||
{
|
||||
LOG->Trace( "ScreenEditCoursesMenu::Input()" );
|
||||
|
||||
Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
|
||||
}
|
||||
|
||||
void ScreenEditCoursesMenu::HandleScreenMessage( const ScreenMessage SM )
|
||||
{
|
||||
switch( SM )
|
||||
{
|
||||
case SM_GoToPrevScreen:
|
||||
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
|
||||
break;
|
||||
case SM_GoToNextScreen:
|
||||
SCREENMAN->SetNewScreen( "ScreenEdit" );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenEditCoursesMenu::MenuUp( PlayerNumber pn )
|
||||
{
|
||||
m_Selector.Up();
|
||||
}
|
||||
|
||||
void ScreenEditCoursesMenu::MenuDown( PlayerNumber pn )
|
||||
{
|
||||
m_Selector.Down();
|
||||
}
|
||||
|
||||
void ScreenEditCoursesMenu::MenuLeft( PlayerNumber pn, const InputEventType type )
|
||||
{
|
||||
m_Selector.Left();
|
||||
}
|
||||
|
||||
void ScreenEditCoursesMenu::MenuRight( PlayerNumber pn, const InputEventType type )
|
||||
{
|
||||
m_Selector.Right();
|
||||
}
|
||||
|
||||
|
||||
// helpers for MenuStart() below
|
||||
void DeleteCurNotes()
|
||||
{
|
||||
Song* pSong = GAMESTATE->m_pCurSong;
|
||||
Steps* pNotesToDelete = GAMESTATE->m_pCurNotes[PLAYER_1];
|
||||
pSong->RemoveNotes( pNotesToDelete );
|
||||
pSong->Save();
|
||||
}
|
||||
|
||||
void ScreenEditCoursesMenu::MenuStart( PlayerNumber pn )
|
||||
{
|
||||
if( m_Menu.IsTransitioning() )
|
||||
return;
|
||||
|
||||
Course* pCourse = m_Selector.GetSelectedCourse();
|
||||
}
|
||||
|
||||
void ScreenEditCoursesMenu::MenuBack( PlayerNumber pn )
|
||||
{
|
||||
m_Menu.Back( SM_GoToPrevScreen );
|
||||
|
||||
SOUND->StopMusic();
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
/*
|
||||
-----------------------------------------------------------------------------
|
||||
Class: ScreenEditCoursesMenu
|
||||
|
||||
Desc: See header.
|
||||
|
||||
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
|
||||
Chris Danford
|
||||
-----------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "Screen.h"
|
||||
#include "EditCoursesMenu.h"
|
||||
#include "BitmapText.h"
|
||||
#include "MenuElements.h"
|
||||
|
||||
|
||||
class ScreenEditCoursesMenu : public Screen
|
||||
{
|
||||
public:
|
||||
ScreenEditCoursesMenu();
|
||||
virtual ~ScreenEditCoursesMenu();
|
||||
|
||||
virtual void DrawPrimitives();
|
||||
virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
|
||||
virtual void HandleScreenMessage( const ScreenMessage SM );
|
||||
|
||||
private:
|
||||
|
||||
void MenuUp( PlayerNumber pn );
|
||||
void MenuDown( PlayerNumber pn );
|
||||
void MenuLeft( PlayerNumber pn, const InputEventType type );
|
||||
void MenuRight( PlayerNumber pn, const InputEventType type );
|
||||
void MenuBack( PlayerNumber pn );
|
||||
void MenuStart( PlayerNumber pn );
|
||||
|
||||
EditCoursesMenu m_Selector;
|
||||
|
||||
BitmapText m_textExplanation;
|
||||
|
||||
MenuElements m_Menu;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -114,15 +114,6 @@ void ScreenEditMenu::MenuRight( PlayerNumber pn, const InputEventType type )
|
||||
}
|
||||
|
||||
|
||||
// helpers for MenuStart() below
|
||||
void DeleteCurNotes()
|
||||
{
|
||||
Song* pSong = GAMESTATE->m_pCurSong;
|
||||
Steps* pNotesToDelete = GAMESTATE->m_pCurNotes[PLAYER_1];
|
||||
pSong->RemoveNotes( pNotesToDelete );
|
||||
pSong->Save();
|
||||
}
|
||||
|
||||
void ScreenEditMenu::MenuStart( PlayerNumber pn )
|
||||
{
|
||||
if( m_Menu.IsTransitioning() )
|
||||
@@ -162,7 +153,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
|
||||
break;
|
||||
case EditMenu::ACTION_DELETE:
|
||||
ASSERT( pNotes );
|
||||
SCREENMAN->Prompt( SM_RefreshSelector, "These notes will be lost permanently.\n\nContinue with delete?", true, false, DeleteCurNotes );
|
||||
SCREENMAN->Prompt( SM_RefreshSelector, "These notes will be lost permanently.\n\nContinue with delete?", true, false, NULL );
|
||||
m_Selector.RefreshNotes();
|
||||
return;
|
||||
case EditMenu::ACTION_COPY:
|
||||
|
||||
@@ -233,6 +233,15 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
|
||||
return;
|
||||
}
|
||||
}
|
||||
if( m_Choice == CHOICE_EDIT_COURSES )
|
||||
{
|
||||
if( SONGMAN->GetNumCourses() == 0 )
|
||||
{
|
||||
m_soundInvalid.Play();
|
||||
SCREENMAN->SystemMessage( "No courses are installed" );
|
||||
return;
|
||||
}
|
||||
}
|
||||
if( m_Choice == CHOICE_EXIT )
|
||||
{
|
||||
LOG->Trace("CHOICE_EXIT: shutting down");
|
||||
@@ -314,6 +323,9 @@ void ScreenTitleMenu::HandleScreenMessage( const ScreenMessage SM )
|
||||
case CHOICE_EDIT:
|
||||
SCREENMAN->SetNewScreen( "ScreenEditMenu" );
|
||||
break;
|
||||
case CHOICE_EDIT_COURSES:
|
||||
SCREENMAN->SetNewScreen( "ScreenEditCoursesMenu" );
|
||||
break;
|
||||
case CHOICE_EXIT:
|
||||
default:
|
||||
RAGE_ASSERT_M(0, "CHOICE_EXIT reached?"); // should never get here
|
||||
|
||||
@@ -35,6 +35,7 @@ public:
|
||||
CHOICE_SELECT_GAME,
|
||||
CHOICE_OPTIONS,
|
||||
CHOICE_EDIT,
|
||||
CHOICE_EDIT_COURSES,
|
||||
CHOICE_JUKEBOX,
|
||||
#ifdef DEBUG
|
||||
CHOICE_SANDBOX,
|
||||
@@ -50,6 +51,7 @@ public:
|
||||
"SELECT GAME",
|
||||
"OPTIONS",
|
||||
"EDIT/SYNC SONGS",
|
||||
"EDIT COURSES",
|
||||
"JUKEBOX",
|
||||
#ifdef DEBUG
|
||||
"SANDBOX",
|
||||
|
||||
@@ -65,7 +65,7 @@ IntDir=.\../Debug6
|
||||
TargetDir=\stepmania\stepmania
|
||||
TargetName=StepMania-debug
|
||||
SOURCE="$(InputPath)"
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
|
||||
# End Special Build Tool
|
||||
|
||||
@@ -102,7 +102,7 @@ IntDir=.\Debug
|
||||
TargetDir=\stepmania\stepmania
|
||||
TargetName=default
|
||||
SOURCE="$(InputPath)"
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
|
||||
# End Special Build Tool
|
||||
|
||||
@@ -142,7 +142,7 @@ IntDir=.\../Release6
|
||||
TargetDir=\stepmania\stepmania
|
||||
TargetName=StepMania
|
||||
SOURCE="$(InputPath)"
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
|
||||
# End Special Build Tool
|
||||
|
||||
@@ -183,7 +183,7 @@ IntDir=.\StepMania___Xbox_Release
|
||||
TargetDir=\stepmania\stepmania
|
||||
TargetName=default
|
||||
SOURCE="$(InputPath)"
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
|
||||
# End Special Build Tool
|
||||
|
||||
@@ -3509,6 +3509,25 @@ SOURCE=.\DifficultyRating.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\EditCoursesMenu.cpp
|
||||
|
||||
!IF "$(CFG)" == "StepMania - Win32 Debug"
|
||||
|
||||
!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
|
||||
|
||||
!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
|
||||
|
||||
!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\EditCoursesMenu.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\EditMenu.cpp
|
||||
|
||||
!IF "$(CFG)" == "StepMania - Win32 Debug"
|
||||
@@ -4144,6 +4163,25 @@ SOURCE=.\ScreenEdit.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScreenEditCoursesMenu.cpp
|
||||
|
||||
!IF "$(CFG)" == "StepMania - Win32 Debug"
|
||||
|
||||
!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
|
||||
|
||||
!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
|
||||
|
||||
!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScreenEditCoursesMenu.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ScreenEditMenu.cpp
|
||||
|
||||
!IF "$(CFG)" == "StepMania - Win32 Debug"
|
||||
|
||||
@@ -229,6 +229,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
|
||||
<File
|
||||
RelativePath="ScreenEdit.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ScreenEditCoursesMenu.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ScreenEditCoursesMenu.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ScreenEditMenu.cpp">
|
||||
</File>
|
||||
@@ -1147,6 +1153,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
|
||||
<File
|
||||
RelativePath="DifficultyRating.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="EditCoursesMenu.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="EditCoursesMenu.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="EditMenu.cpp">
|
||||
</File>
|
||||
|
||||
@@ -17,7 +17,7 @@ LowLevelWindow *MakeLowLevelWindow();
|
||||
void MakeInputHandlers(vector<InputHandler *> &Add);
|
||||
RageSoundDriver *MakeRageSoundDriver(CString drivers);
|
||||
|
||||
/* These definitions are in here, instead of in arch_*.h, because they
|
||||
/* These definitions are in here, instead of i n arch_*.h, because they
|
||||
* need to be available to other modules. It'd be overkill to create separate
|
||||
* "config" and "driver" headers for each arch. */
|
||||
|
||||
|
||||
Reference in New Issue
Block a user