Added ability to show/hide lyrics in APPEARANCE OPTIONS menu

This commit is contained in:
Kevin Slaughter
2003-03-20 10:59:09 +00:00
parent 232b220423
commit 57d3d403a5
5 changed files with 17 additions and 4 deletions
+3 -1
View File
@@ -384,6 +384,8 @@ MaxComboZoom=0.0
LifeFrameX=320
LifeFrameY=36
LifeFrameExtraY=442
LyricsX=320 // this point is the center of the text line
LyricsY=370
ScoreFrameX=320
ScoreFrameY=448
ScoreFrameExtraY=32
@@ -867,7 +869,7 @@ OniScoreDisplay=Toggle whether the score in Oni mode displays Dance Points or th
SongGroup=Toggle whether the Select Group screen is shown.
WheelSections=ALWAYS means sections in group + ABC; NEVER means no sections;::ABC ONLY shows sections in just ABC sort
Translations=Choose whether to displays song titles in their native::language (日本語), or to transliterate when possible
DifficultySelect=
Lyrics=Choose whether to show lyrics if a song::has them available (LRC File)
[ScreenUnlock]
NextScreen=ScreenRanking
+3
View File
@@ -88,6 +88,7 @@ PrefsManager::PrefsManager()
m_DefaultFailType = SongOptions::FAIL_ARCADE;
m_bDancePointsForOni = false; //DDR-Extreme style dance points instead of max2 percent
m_bTimestamping = false;
m_bShowLyrics = true;
/* DDR Extreme-style extra stage support.
* Default off so people used to the current behavior (or those with extra
@@ -181,6 +182,7 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
ini.GetValueB( "Options", "AllowSoftwareRenderer", m_bAllowSoftwareRenderer );
ini.GetValueB( "Options", "SoloSingle", m_bSoloSingle );
ini.GetValueB( "Options", "DancePointsForOni", m_bDancePointsForOni );
ini.GetValueB( "Options", "ShowLyrics", m_bShowLyrics );
ini.GetValueB( "Options", "Timestamping", m_bTimestamping );
@@ -258,6 +260,7 @@ void PrefsManager::SaveGlobalPrefsToDisk()
ini.SetValueB( "Options", "AllowSoftwareRenderer", m_bAllowSoftwareRenderer );
ini.SetValueB( "Options", "SoloSingle", m_bSoloSingle );
ini.SetValueB( "Options", "DancePointsForOni", m_bDancePointsForOni );
ini.SetValueB( "Options", "ShowLyrics", m_bShowLyrics );
ini.SetValueB( "Options", "Timestamping", m_bTimestamping );
+1
View File
@@ -73,6 +73,7 @@ public:
SongOptions::FailType m_DefaultFailType;
bool m_bDancePointsForOni;
bool m_bTimestamping;
bool m_bShowLyrics;
/* 0 = no; 1 = yes; -1 = auto (do whatever is appropriate for the arch). */
int m_iBoostAppPriority;
@@ -36,6 +36,7 @@ enum {
AO_SELECT_GROUP,
AO_WHEEL_SECTIONS,
AO_SHOW_TRANSLATIONS,
AO_SHOW_LYRICS,
NUM_APPEARANCE_OPTIONS_LINES
};
@@ -50,6 +51,7 @@ OptionRow g_AppearanceOptionsLines[NUM_APPEARANCE_OPTIONS_LINES] = {
OptionRow( "Song\nGroup", "ALL MUSIC","CHOOSE"),
OptionRow( "Wheel\nSections", "NEVER","ALWAYS", "ABC ONLY"),
OptionRow( "Translations", "NATIVE","TRANSLITERATE"),
OptionRow( "Lyrics", "HIDE","SHOW"),
};
ScreenAppearanceOptions::ScreenAppearanceOptions() :
@@ -138,6 +140,7 @@ void ScreenAppearanceOptions::ImportOptions()
m_iSelectedOption[0][AO_SELECT_GROUP] = PREFSMAN->m_bShowSelectGroup? 1:0;
m_iSelectedOption[0][AO_WHEEL_SECTIONS] = (int)PREFSMAN->m_MusicWheelUsesSections;
m_iSelectedOption[0][AO_SHOW_TRANSLATIONS] = PREFSMAN->m_bShowTranslations;
m_iSelectedOption[0][AO_SHOW_LYRICS] = PREFSMAN->m_bShowLyrics;
}
void ScreenAppearanceOptions::ExportOptions()
@@ -164,6 +167,7 @@ void ScreenAppearanceOptions::ExportOptions()
PREFSMAN->m_bShowSelectGroup = !!m_iSelectedOption[0][AO_SELECT_GROUP];
(int&)PREFSMAN->m_MusicWheelUsesSections = m_iSelectedOption[0][AO_WHEEL_SECTIONS];
PREFSMAN->m_bShowTranslations = !!m_iSelectedOption[0][AO_SHOW_TRANSLATIONS];
PREFSMAN->m_bShowLyrics = !!m_iSelectedOption[0][AO_SHOW_LYRICS];
PREFSMAN->m_bDancePointsForOni = !!m_iSelectedOption[0][AO_DANCE_POINTS_FOR_ONI];
PREFSMAN->SaveGamePrefsToDisk();
+6 -3
View File
@@ -658,10 +658,13 @@ void ScreenGameplay::LoadNextSong()
// Load lyrics
// XXX: don't load this here
LyricsLoader LL;
if( GAMESTATE->m_pCurSong->HasLyrics() )
if( PREFSMAN->m_bShowLyrics == true )
{
LL.LoadFromLRCFile(GAMESTATE->m_pCurSong->GetLyricsPath(), *GAMESTATE->m_pCurSong);
LyricsLoader LL;
if( GAMESTATE->m_pCurSong->HasLyrics() )
{
LL.LoadFromLRCFile(GAMESTATE->m_pCurSong->GetLyricsPath(), *GAMESTATE->m_pCurSong);
}
}
}