clean up Fonts and Numbers names

This commit is contained in:
Chris Danford
2003-03-30 18:12:57 +00:00
parent 4d7fd44f8a
commit 214c2b67af
68 changed files with 1090 additions and 316 deletions
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@@ -0,0 +1,267 @@
# Up to 192 hand-realigned; over 128 rushed (boring) and untested,
# characters over 192 probably too wide.
[Char Widths]
# This is to put a little space around glyphs. Make sure this is
# an even number, or it'll throw the glyphs off-center.
AddToAllWidths=2
Top=5
Baseline=24
LineSpacing=28
0=15
1=15
2=15
3=15
4=15
5=15
6=15
7=15
8=15
9=104
10=0
11=15
12=15
13=0
14=15
15=15
16=15
17=15
18=15
19=15
20=15
21=15
22=15
23=15
24=15
25=15
26=15
27=15
28=0
29=0
30=0
31=0
32=4
33=4
34=10
35=15
36=12
37=22
38=18
39=4
40=7
41=7
42=8
43=14
44=6
45=8
46=6
47=8
48=13
49=9
50=13
51=13
52=14
53=13
54=13
55=13
56=13
57=13
58=8
59=8
60=13
61=14
62=13
63=14
64=26
65=19
66=17
67=18
68=17
69=15
70=14
71=18
72=16
73=4
74=13
75=18
76=14
77=19
78=16
79=19
80=15
81=19
82=18
83=16
84=16
85=16
86=17
87=25
88=16
89=18
90=16
91=9
92=8
93=9
94=16
95=15
96=9
97=13
98=14
99=13
100=14
101=13
102=9
103=14
104=13
105=4
106=7
107=12
108=4
109=22
110=13
111=15
112=14
113=14
114=9
115=13
116=9
117=13
118=13
119=21
120=13
121=15
122=12
123=11
124=7
125=11
126=16
127=15
128=15
129=9
130=6
131=15
132=10
133=24
134=14
135=14
136=9
137=28
138=16
139=9
140=25
141=9
142=16
143=9
144=9
145=6
146=6
147=13
148=13
149=9
150=15
151=27
152=9
153=19
154=13
155=9
156=23
157=9
158=12
159=19
160=8
161=6
162=13
163=14
164=14
165=14
166=5
167=13
168=9
169=20
170=10
171=13
172=14
173=8
174=20
175=15
176=8
177=14
178=8
179=8
180=7
181=13
182=14
183=6
184=7
185=7
186=9
187=13
188=22
189=21
190=23
191=14
192=19
193=19
194=19
195=19
196=19
197=19
198=27
199=20
200=18
201=18
202=18
203=18
204=8
205=8
206=8
207=8
208=20
209=20
210=21
211=21
212=21
213=21
214=21
215=16
216=21
217=20
218=20
219=20
220=20
221=18
222=18
223=17
224=15
225=15
226=15
227=15
228=15
229=15
230=24
231=15
232=15
233=15
234=15
235=15
236=8
237=8
238=8
239=8
240=17
241=17
242=17
243=17
244=17
245=17
246=17
247=15
248=17
249=17
250=17
251=17
252=17
253=15
254=17
255=15
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# Default font. This font is loaded behind every other font.
[main]
0=18
1=18
# The default font must define the default glyph; it's used to display
# missing characters. (It can be overridden by fonts, too, like any
# other character.)
map default=0
map invalid=1
# Load the default 16-pixel glyphs. They can be overridden by fonts
# later.
import=_16px fonts
@@ -1 +1 @@
normal
Common normal
@@ -0,0 +1 @@
header1
@@ -0,0 +1 @@
Common normal
@@ -0,0 +1 @@
Common normal
@@ -0,0 +1 @@
_shared2
@@ -0,0 +1 @@
_shared1
@@ -0,0 +1 @@
Common normal
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+261
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@@ -0,0 +1,261 @@
[Char Widths]
AddToAllWidths=3
Top=6
Baseline=21
LineSpacing=24
0=10
1=10
2=10
3=10
4=10
5=10
6=10
7=10
8=10
9=136
10=0
11=10
12=10
13=0
14=10
15=10
16=10
17=10
18=10
19=10
20=10
21=10
22=10
23=10
24=10
25=10
26=10
27=10
28=0
29=0
30=0
31=0
32=14
33=7
34=13
35=19
36=19
37=26
38=19
39=6
40=13
41=13
42=12
43=19
44=6
45=19
46=7
47=19
48=19
49=6
50=19
51=19
52=19
53=19
54=19
55=19
56=19
57=19
58=7
59=7
60=13
61=19
62=13
63=19
64=26
65=19
66=19
67=19
68=19
69=19
70=19
71=19
72=19
73=19
74=19
75=19
76=19
77=26
78=19
79=19
80=19
81=19
82=19
83=19
84=19
85=19
86=19
87=26
88=19
89=19
90=19
91=13
92=19
93=13
94=13
95=19
96=6
97=19
98=19
99=19
100=19
101=19
102=19
103=19
104=19
105=7
106=16
107=19
108=6
109=26
110=19
111=19
112=19
113=19
114=19
115=19
116=19
117=19
118=19
119=26
120=19
121=19
122=19
123=16
124=6
125=16
126=19
127=10
128=10
129=6
130=5
131=10
132=7
133=7
134=10
135=10
136=6
137=17
138=12
139=7
140=17
141=6
142=11
143=6
144=6
145=4
146=4
147=7
148=7
149=9
150=7
151=15
152=6
153=11
154=9
155=7
156=16
157=6
158=9
159=12
160=5
161=5
162=10
163=10
164=10
165=10
166=6
167=10
168=6
169=12
170=7
171=10
172=10
173=6
174=12
175=10
176=6
177=10
178=6
179=6
180=6
181=9
182=9
183=5
184=6
185=6
186=7
187=10
188=13
189=13
190=13
191=10
192=12
193=12
194=12
195=12
196=12
197=12
198=32
199=12
200=12
201=12
202=12
203=12
204=6
205=6
206=6
207=6
208=13
209=12
210=13
211=13
212=13
213=13
214=13
215=10
216=13
217=13
218=13
219=13
220=13
221=12
222=11
223=11
224=10
225=10
226=10
227=10
228=10
229=10
230=32
231=9
232=10
233=10
234=10
235=10
236=4
237=4
238=4
239=4
240=10
241=10
242=10
243=10
244=10
245=10
246=10
247=10
248=10
249=10
250=10
251=10
252=10
253=8
254=10
255=8
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+276
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@@ -0,0 +1,276 @@
# This font is identical to Header2, with a smaller LineSpacing.
# Once we have a way to specify fonts better (eg. "Header2,LineSpacing=+2"),
# this can go away.
[Char Widths]
LineSpacing=22
Top=9
Baseline=24
DrawExtraPixelsLeft=2
DrawExtraPixelsRight=5
0=14
1=14
2=14
3=14
4=14
5=14
6=14
7=14
8=14
9=96
10=0
11=14
12=14
13=0
14=14
15=14
16=14
17=14
18=14
19=14
20=14
21=14
22=14
23=14
24=14
25=14
26=14
27=14
28=0
29=0
30=0
31=0
32=7
33=7
34=11
35=15
36=15
37=22
38=20
39=6
40=9
41=9
42=12
43=15
44=7
45=7
46=7
47=6
48=15
49=15
50=15
51=15
52=15
53=15
54=15
55=15
56=15
57=15
58=7
59=7
60=15
61=15
62=15
63=13
64=16
65=17
66=17
67=17
68=17
69=16
70=15
71=18
72=18
73=9
74=15
75=18
76=15
77=21
78=18
79=18
80=16
81=18
82=17
83=16
84=16
85=18
86=17
87=22
88=17
89=17
90=16
91=9
92=6
93=9
94=15
95=11
96=7
97=15
98=15
99=15
100=15
101=15
102=9
103=15
104=15
105=7
106=7
107=15
108=7
109=22
110=15
111=15
112=15
113=15
114=10
115=13
116=10
117=15
118=13
119=21
120=15
121=13
122=12
123=9
124=6
125=9
126=15
127=14
128=14
129=8
130=6
131=15
132=11
133=22
134=15
135=15
136=7
137=32
138=16
139=7
140=22
141=8
142=16
143=8
144=8
145=6
146=6
147=11
148=11
149=11
150=11
151=22
152=7
153=21
154=13
155=7
156=22
157=8
158=12
159=17
160=7
161=7
162=15
163=15
164=15
165=15
166=6
167=15
168=7
169=18
170=9
171=15
172=15
173=7
174=18
175=11
176=9
177=15
178=9
179=9
180=7
181=15
182=19
183=7
184=7
185=9
186=9
187=15
188=22
189=22
190=22
191=13
192=17
193=17
194=17
195=17
196=17
197=17
198=22
199=17
200=16
201=16
202=16
203=16
204=9
205=9
206=9
207=9
208=17
209=18
210=18
211=18
212=18
213=18
214=18
215=15
216=18
217=18
218=18
219=18
220=18
221=17
222=16
223=15
224=15
225=15
226=15
227=15
228=15
229=15
230=22
231=15
232=15
233=15
234=15
235=15
236=7
237=7
238=7
239=7
240=15
241=15
242=15
243=15
244=15
245=15
246=15
247=15
248=15
249=15
250=15
251=15
252=15
253=13
254=15
255=13
[extras]
LineSpacing=22
Top=9
Baseline=24
DrawExtraPixelsLeft=2
DrawExtraPixelsRight=5
0=17
map flipped-a=0
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+122 -140
View File
@@ -457,20 +457,10 @@ DemonstrationSeconds=30
TickEarlySeconds=0.05
[ScreenEvaluation]
SongSelectScreen=ScreenSelectMusic
EndGameScreen=ScreenNameEntry
Banner1OnCommand=x,320;y,100;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
Banner1OffCommand=sleep,0.8;accelerate,0.3;yoffset,480
Banner2OnCommand=
Banner2OffCommand=
Banner3OnCommand=
Banner3OffCommand=
Banner4OnCommand=
Banner4OffCommand=
Banner5OnCommand=
Banner5OffCommand=
BannerWidth=248
BannerHeight=92
LargeBannerOnCommand=x,320;y,100;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
LargeBannerOffCommand=sleep,0.8;accelerate,0.3;yoffset,480
StageOnCommand=x,320;y,66;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
StageOffCommand=sleep,0.8;accelerate,0.3;yoffset,480
DifficultyIconP1OnCommand=x,214;y,70;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
@@ -481,6 +471,16 @@ PlayerOptionsP1OnCommand=horizalign,left;vertalign,bottom;x,200;y,140;zoom,0.5;s
PlayerOptionsP1OffCommand=sleep,0.8;accelerate,0.3;yoffset,480
PlayerOptionsP2OnCommand=horizalign,right;vertalign,bottom;x,440;y,140;zoom,0.5;shadowlength,2;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
PlayerOptionsP2OffCommand=sleep,0.8;accelerate,0.3;yoffset,480
SmallBanner1OnCommand=x,260;y,80;zoom,0.5;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
SmallBanner1OffCommand=sleep,0.8;accelerate,0.3;yoffset,480
SmallBanner2OnCommand=x,290;y,90;zoom,0.5;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
SmallBanner2OffCommand=sleep,0.8;accelerate,0.3;yoffset,480
SmallBanner3OnCommand=x,320;y,100;zoom,0.5;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
SmallBanner3OffCommand=sleep,0.8;accelerate,0.3;yoffset,480
SmallBanner4OnCommand=x,350;y,110;zoom,0.5;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
SmallBanner4OffCommand=sleep,0.8;accelerate,0.3;yoffset,480
SmallBanner5OnCommand=x,380;y,120;zoom,0.5;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
SmallBanner5OffCommand=sleep,0.8;accelerate,0.3;yoffset,480
GradeFrameP1OnCommand=x,94;y,100;xoffset,-320;sleep,0.0;decelerate,0.3;xoffset,320
GradeFrameP1OffCommand=sleep,0.8;accelerate,0.3;xoffset,-320
GradeFrameP2OnCommand=x,546;y,100;xoffset,320;sleep,0.0;decelerate,0.3;xoffset,-320
@@ -489,6 +489,10 @@ GradeP1OnCommand=x,94;y,100;glowshift;effectperiod,2;xoffset,-320;sleep,0.0;dece
GradeP1OffCommand=sleep,0.8;accelerate,0.3;xoffset,-320
GradeP2OnCommand=x,546;y,100;glowshift;effectperiod,2;xoffset,320;sleep,0.0;decelerate,0.3;xoffset,-320
GradeP2OffCommand=sleep,0.8;accelerate,0.3;xoffset,320
PercentFrameP1OnCommand=x,94;y,100;xoffset,-320;sleep,0.0;decelerate,0.3;xoffset,320
PercentFrameP1OffCommand=sleep,0.8;accelerate,0.3;xoffset,-320
PercentFrameP2OnCommand=x,546;y,100;xoffset,320;sleep,0.0;decelerate,0.3;xoffset,-320
PercentFrameP2OffCommand=sleep,0.8;accelerate,0.3;xoffset,320
PercentWholeP1OnCommand=horizalign,right;vertalign,bottom;x,120;y,132;glowshift;effectperiod,2;xoffset,-320;sleep,0.0;decelerate,0.3;xoffset,320
PercentWholeP1OffCommand=sleep,0.8;accelerate,0.3;xoffset,-320
PercentWholeP2OnCommand=horizalign,right;vertalign,bottom;x,572;y,132;glowshift;effectperiod,2;xoffset,320;sleep,0.0;decelerate,0.3;xoffset,-320
@@ -594,10 +598,14 @@ BarActual5P1OffCommand=linear,0.7;diffuse,1,1,1,0
BarActual5P2OnCommand=horizalign,left;x,466;y,302;rotationz,0;zoomx,0;sleep,1.1;linear,1.0;zoomx,1
BarActual5P2OffCommand=linear,0.7;diffuse,1,1,1,0
BarActualMaxCommand=glowshift;effectperiod,0.5
SongsSurvivedP1OnCommand=x,96;y,240;diffuse,1,1,1,0;linear,0.7;diffuse,1,1,1,1
SongsSurvivedP1OffCommand=linear,0.7;diffuse,1,1,1,0
SongsSurvivedP2OnCommand=x,544;y,240;diffuse,1,1,1,0;linear,0.7;diffuse,1,1,1,1
SongsSurvivedP2OffCommand=linear,0.7;diffuse,1,1,1,0
SurvivedFrameP1OnCommand=x,96;y,256;diffuse,1,1,1,0;linear,0.7;diffuse,1,1,1,1
SurvivedFrameP1OffCommand=linear,0.7;diffuse,1,1,1,0
SurvivedFrameP2OnCommand=x,544;y,256;diffuse,1,1,1,0;linear,0.7;diffuse,1,1,1,1
SurvivedFrameP2OffCommand=linear,0.7;diffuse,1,1,1,0
SurvivedNumberP1OnCommand=x,96;y,240;diffuse,1,1,1,0;linear,0.7;diffuse,1,1,1,1
SurvivedNumberP1OffCommand=linear,0.7;diffuse,1,1,1,0
SurvivedNumberP2OnCommand=x,544;y,240;diffuse,1,1,1,0;linear,0.7;diffuse,1,1,1,1
SurvivedNumberP2OffCommand=linear,0.7;diffuse,1,1,1,0
ScoreLabelOnCommand=x,320;y,380;yoffset,480;sleep,0.8;decelerate,0.3;yoffset,-480
ScoreLabelOffCommand=sleep,0.0;accelerate,0.3;yoffset,480
ScoreNumberP1OnCommand=x,160;y,380;xoffset,-320;sleep,0.8;decelerate,0.3;xoffset,320
@@ -619,135 +627,109 @@ TryExtraStageOffCommand=linear,0.7;diffuse,1,1,1,0
SpinGrades=1
[ScreenEvaluationStage]
PercentWholeP1OnCommand=diffuse,1,1,1,0
PercentWholeP1OffCommand=
PercentWholeP2OnCommand=diffuse,1,1,1,0
PercentWholeP2OffCommand=
PercentRemainderP1OnCommand=diffuse,1,1,1,0
PercentRemainderP1OffCommand=
PercentRemainderP2OnCommand=diffuse,1,1,1,0
PercentRemainderP2OffCommand=
DancePointsP1OnCommand=diffuse,1,1,1,0
DancePointsP1OffCommand=
DancePointsP2OnCommand=diffuse,1,1,1,0
DancePointsP2OffCommand=
SongsSurvivedP1OnCommand=diffuse,1,1,1,0
SongsSurvivedP1OffCommand=
SongsSurvivedP2OnCommand=diffuse,1,1,1,0
SongsSurvivedP2OffCommand=
TimeLabelOnCommand=diffuse,1,1,1,0
TimeLabelOffCommand=
TimeNumberP1OnCommand=diffuse,1,1,1,0
TimeNumberP1OffCommand=
TimeNumberP2OnCommand=diffuse,1,1,1,0
TimeNumberP2OffCommand=
NextScreen=ScreenSelectMusic
EndScreen=ScreenEvaluationSummary
ShowBannerArea=1
ShowGradeArea=1
ShowPointsArea=0
ShowBonusArea=1
ShowSurvivedArea=0
ShowMarvelous=1
ShowPerfect=1
ShowGreat=1
ShowGood=1
ShowBoo=1
ShowMiss=1
ShowOK=1
ShowMaxCombo=1
ShowScoreArea=1
ShowTimeArea=0
HelpText=Press START to continue
TimerSeconds=20
TimerSeconds=10
[ScreenEvaluationSummary]
// small banners
Banner1OnCommand=x,260;y,80;zoom,0.5;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
Banner1OffCommand=sleep,0.8;accelerate,0.3;yoffset,480
Banner2OnCommand=x,290;y,90;zoom,0.5;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
Banner2OffCommand=sleep,0.8;accelerate,0.3;yoffset,480
Banner3OnCommand=x,320;y,100;zoom,0.5;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
Banner3OffCommand=sleep,0.8;accelerate,0.3;yoffset,480
Banner4OnCommand=x,350;y,110;zoom,0.5;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
Banner4OffCommand=sleep,0.8;accelerate,0.3;yoffset,480
Banner5OnCommand=x,380;y,120;zoom,0.5;yoffset,480;sleep,0.0;decelerate,0.3;yoffset,-480
Banner5OffCommand=sleep,0.8;accelerate,0.3;yoffset,480
StageOnCommand=diffuse,1,1,1,0
StageOffCommand=
DifficultyIconP1OnCommand=diffuse,1,1,1,0
DifficultyIconP1OffCommand=
DifficultyIconP2OnCommand=diffuse,1,1,1,0
DifficultyIconP2OffCommand=
PlayerOptionsP1OnCommand=diffuse,1,1,1,0
PlayerOptionsP1OffCommand=
PlayerOptionsP2OnCommand=diffuse,1,1,1,0
PlayerOptionsP2OffCommand=
PercentWholeP1OnCommand=diffuse,1,1,1,0
PercentWholeP1OffCommand=
PercentWholeP2OnCommand=diffuse,1,1,1,0
PercentWholeP2OffCommand=
PercentRemainderP1OnCommand=diffuse,1,1,1,0
PercentRemainderP1OffCommand=
PercentRemainderP2OnCommand=diffuse,1,1,1,0
PercentRemainderP2OffCommand=
DancePointsP1OnCommand=diffuse,1,1,1,0
DancePointsP1OffCommand=
DancePointsP2OnCommand=diffuse,1,1,1,0
DancePointsP2OffCommand=
SongsSurvivedP1OnCommand=diffuse,1,1,1,0
SongsSurvivedP1OffCommand=
SongsSurvivedP2OnCommand=diffuse,1,1,1,0
SongsSurvivedP2OffCommand=
TimeLabelOnCommand=diffuse,1,1,1,0
TimeLabelOffCommand=
TimeNumberP1OnCommand=diffuse,1,1,1,0
TimeNumberP1OffCommand=
TimeNumberP2OnCommand=diffuse,1,1,1,0
TimeNumberP2OffCommand=
NextScreen=ScreenNameEntry
EndScreen=ScreenNameEntry
ShowBannerArea=1
ShowGradeArea=1
ShowPointsArea=0
ShowBonusArea=1
ShowSurvivedArea=0
ShowMarvelous=1
ShowPerfect=1
ShowGreat=1
ShowGood=1
ShowBoo=1
ShowMiss=1
ShowOK=1
ShowMaxCombo=1
ShowScoreArea=1
ShowTimeArea=0
HelpText=Press START to continue
TimerSeconds=40
TimerSeconds=30
[ScreenEvaluationCourse]
GradeP1OnCommand=diffuse,1,1,1,0
GradeP1OffCommand=
GradeP2OnCommand=diffuse,1,1,1,0
GradeP2OffCommand=
MaxComboNumberP1OnCommand=diffuse,1,1,1,0
MaxComboNumberP1OffCommand=
MaxComboNumberP2OnCommand=diffuse,1,1,1,0
MaxComboNumberP2OffCommand=
BarPossible1P1OnCommand=diffuse,1,1,1,0
BarPossible1P1OffCommand=
BarPossible1P2OnCommand=diffuse,1,1,1,0
BarPossible1P2OffCommand=
BarPossible2P1OnCommand=diffuse,1,1,1,0
BarPossible2P1OffCommand=
BarPossible2P2OnCommand=diffuse,1,1,1,0
BarPossible2P2OffCommand=
BarPossible3P1OnCommand=diffuse,1,1,1,0
BarPossible3P1OffCommand=
BarPossible3P2OnCommand=diffuse,1,1,1,0
BarPossible3P2OffCommand=
BarPossible4P1OnCommand=diffuse,1,1,1,0
BarPossible4P1OffCommand=
BarPossible4P2OnCommand=diffuse,1,1,1,0
BarPossible4P2OffCommand=
BarPossible5P1OnCommand=diffuse,1,1,1,0
BarPossible5P1OffCommand=
BarPossible5P2OnCommand=diffuse,1,1,1,0
BarPossible5P2OffCommand=
BarActual1P1OnCommand=diffuse,1,1,1,0
BarActual1P1OffCommand=
BarActual1P2OnCommand=diffuse,1,1,1,0
BarActual1P2OffCommand=
BarActual2P1OnCommand=diffuse,1,1,1,0
BarActual2P1OffCommand=
BarActual2P2OnCommand=diffuse,1,1,1,0
BarActual2P2OffCommand=
BarActual3P1OnCommand=diffuse,1,1,1,0
BarActual3P1OffCommand=
BarActual3P2OnCommand=diffuse,1,1,1,0
BarActual3P2OffCommand=
BarActual4P1OnCommand=diffuse,1,1,1,0
BarActual4P1OffCommand=
BarActual4P2OnCommand=diffuse,1,1,1,0
BarActual4P2OffCommand=
BarActual5P1OnCommand=diffuse,1,1,1,0
BarActual5P1OffCommand=
BarActual5P2OnCommand=diffuse,1,1,1,0
BarActual5P2OffCommand=
ScoreLabelOnCommand=diffuse,1,1,1,0
ScoreLabelOffCommand=
ScoreNumberP1OnCommand=diffuse,1,1,1,0
ScoreNumberP1OffCommand=
ScoreNumberP2OnCommand=diffuse,1,1,1,0
ScoreNumberP2OffCommand=
[ScreenEvaluationNonstop]
NextScreen=ScreenNameEntry
EndScreen=ScreenNameEntry
ShowBannerArea=1
ShowGradeArea=1
ShowPointsArea=0
ShowBonusArea=0
ShowSurvivedArea=1
ShowMarvelous=1
ShowPerfect=1
ShowGreat=1
ShowGood=1
ShowBoo=1
ShowMiss=1
ShowOK=1
ShowMaxCombo=0
ShowScoreArea=1
ShowTimeArea=0
HelpText=Press START to continue
TimerSeconds=40
TimerSeconds=30
[ScreenEvaluationOni]
NextScreen=ScreenNameEntry
EndScreen=ScreenNameEntry
ShowBannerArea=1
ShowGradeArea=0
ShowPointsArea=1
ShowBonusArea=0
ShowSurvivedArea=1
ShowMarvelous=1
ShowPerfect=1
ShowGreat=1
ShowGood=1
ShowBoo=1
ShowMiss=1
ShowOK=1
ShowMaxCombo=0
ShowScoreArea=0
ShowTimeArea=1
HelpText=Press START to continue
TimerSeconds=30
[ScreenEvaluationEndless]
NextScreen=ScreenNameEntry
EndScreen=ScreenNameEntry
ShowBannerArea=1
ShowGradeArea=0
ShowPointsArea=1
ShowBonusArea=0
ShowSurvivedArea=1
ShowMarvelous=1
ShowPerfect=1
ShowGreat=1
ShowGood=1
ShowBoo=1
ShowMiss=1
ShowOK=1
ShowMaxCombo=0
ShowScoreArea=0
ShowTimeArea=1
HelpText=Press START to continue
TimerSeconds=30
[ScreenMusicScroll]
ScrollDelay=0.2
@@ -1127,7 +1109,7 @@ NextScreen=ScreenLogo
NextScreen=ScreenLogo
[ScreenLogo]
LogoOnCommand=x,320;y,240;zoomy,0;sleep,0.5;bounceend,0.5;,zoomy,1;glowshift;effectperiod,2.5;effectcolor1,1,1,1,0.1;effectcolor2,1,1,1,0.3
LogoOnCommand=x,320;y,240;zoomy,0;sleep,0.5;bounceend,0.5;zoomy,1;glowshift;effectperiod,2.5;effectcolor1,1,1,1,0.1;effectcolor2,1,1,1,0.3
VersionOnCommand=horizalign,right;x,620;y,20;diffuse,0.6,0.6,0.6,1;zoom,0.5;shadowlength,2
SongsOnCommand=horizalign,left;x,20;y,20;diffuse,0.6,0.6,0.6,1;zoom,0.5;shadowlength,2
NextScreen=ScreenDemonstration
+1 -1
View File
@@ -29,7 +29,7 @@ ActiveItemList::ActiveItemList()
for( int i=0; i<MAX_ACTIVE_ITEMS_LINES; i++ )
{
m_text[i].LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_text[i].LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_text[i].SetZoom( TEXT_ZOOM );
// m_text[i].SetText( "WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW" );
this->AddChild( &m_text[i] );
+2 -2
View File
@@ -29,7 +29,7 @@ BPMDisplay::BPMDisplay()
m_fTimeLeftInState = 0;
m_bExtraStage = GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2();
m_textBPM.LoadFromNumbers( THEME->GetPathTo("Numbers","BPMDisplay numbers") );
m_textBPM.LoadFromNumbers( THEME->GetPathTo("Numbers","BPMDisplay") );
m_textBPM.EnableShadow( false );
m_textBPM.SetHorizAlign( Actor::align_right );
m_textBPM.SetDiffuse( NORMAL_COLOR );
@@ -56,7 +56,7 @@ void BPMDisplay::Update( float fDeltaTime )
if( m_fTimeLeftInState < 0 )
{
// XXX: the numbers font doesn't have "?".
m_textBPM.SetText( (RandomFloat(0,1)>0.90) ? "%%%" : ssprintf("%03.0f",RandomFloat(0,600)) );
m_textBPM.SetText( (RandomFloat(0,1)>0.90) ? "xxx" : ssprintf("%03.0f",RandomFloat(0,600)) );
m_fTimeLeftInState = 0.2f; // reset timer
}
}
+1 -1
View File
@@ -56,7 +56,7 @@ Combo::Combo()
m_sprCombo.SetDiffuse( RageColor(1,1,1,0) ); // invisible
this->AddChild( &m_sprCombo );
m_textComboNumber.LoadFromNumbers( THEME->GetPathTo("Numbers","Combo numbers") );
m_textComboNumber.LoadFromNumbers( THEME->GetPathTo("Numbers","Combo") );
m_textComboNumber.EnableShadow( true );
m_textComboNumber.SetXY( NUMBER_X, NUMBER_Y );
m_textComboNumber.SetHorizAlign( (Actor::HorizAlign)(int)NUMBER_HORIZ_ALIGN );
+2 -2
View File
@@ -62,13 +62,13 @@ CourseEntryDisplay::CourseEntryDisplay()
m_textFoot.EnableShadow( false );
this->AddChild( &m_textFoot );
m_textDifficultyNumber.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textDifficultyNumber.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textDifficultyNumber.SetXY( DIFFICULTY_X, DIFFICULTY_Y );
m_textDifficultyNumber.SetZoom( DIFFICULTY_ZOOM );
m_textDifficultyNumber.EnableShadow( false );
this->AddChild( &m_textDifficultyNumber );
m_textModifiers.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textModifiers.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textModifiers.SetXY( MODIFIERS_X, MODIFIERS_Y );
m_textModifiers.SetZoom( MODIFIERS_ZOOM );
m_textModifiers.SetHorizAlign( (Actor::HorizAlign)MODIFIERS_HORIZ_ALIGN );
+1 -1
View File
@@ -74,7 +74,7 @@ EditMenu::EditMenu()
m_textLabel[i].SetHorizAlign( Actor::align_left );
this->AddChild( &m_textLabel[i] );
m_textValue[i].LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textValue[i].LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textValue[i].SetXY( ROW_VALUE_X(i), ROW_Y(i) );
m_textValue[i].SetText( "blah" );
m_textValue[i].SetZoom( 0.8f );
+1 -1
View File
@@ -775,7 +775,7 @@ void Font::Load(const CString &sFontOrTextureFilePath, CString sChars)
/* If this is a top-level font (not a subfont), load the default font first. */
CStringArray ImportList;
if(LoadStack.size() == 1)
ImportList.push_back("default font");
ImportList.push_back("Common default");
/* Check to see if we need to import any other fonts. Do this
* before loading this font, so any characters in this font
+1 -1
View File
@@ -52,7 +52,7 @@ JukeboxMenu::JukeboxMenu()
m_textLabel[i].SetHorizAlign( Actor::align_left );
this->AddChild( &m_textLabel[i] );
m_textValue[i].LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textValue[i].LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textValue[i].SetXY( ROW_VALUE_X(i), ROW_Y(i) );
m_textValue[i].SetText( "blah" );
m_textValue[i].SetZoom( 0.8f );
+2 -2
View File
@@ -57,13 +57,13 @@ void LifeMeterBattery::Load( PlayerNumber pn )
if( bPlayerEnabled )
this->AddChild( &m_sprBattery );
m_textNumLives.LoadFromNumbers( THEME->GetPathTo("Numbers","LifeMeterBattery life numbers") );
m_textNumLives.LoadFromNumbers( THEME->GetPathTo("Numbers","LifeMeterBattery lives") );
m_textNumLives.SetDiffuse( RageColor(1,1,1,1) );
m_textNumLives.EnableShadow( false );
if( bPlayerEnabled )
this->AddChild( &m_textNumLives );
m_textPercent.LoadFromNumbers( THEME->GetPathTo("Numbers","LifeMeterBattery percent numbers") );
m_textPercent.LoadFromNumbers( THEME->GetPathTo("Numbers","LifeMeterBattery percent") );
m_textPercent.EnableShadow( false );
m_textPercent.SetZoom( 0.7f );
if(PREFSMAN->m_bDancePointsForOni)
+1 -1
View File
@@ -11,7 +11,7 @@ float g_TweenInTime, g_TweenOutTime;
LyricDisplay::LyricDisplay()
{
m_textLyrics.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textLyrics.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textLyrics.SetDiffuse( RageColor(1,1,1,1) );
this->AddChild(&m_textLyrics);
+2 -2
View File
@@ -17,7 +17,7 @@
#include "Sprite.h"
#include "MenuTimer.h"
#include "TransitionBGAnimation.h"
#include "TipDisplay.h"
#include "HelpDisplay.h"
#include "BGAnimation.h"
@@ -51,7 +51,7 @@ public: // let owner tinker with these objects
Sprite m_sprStyleIcon;
MenuTimer m_MenuTimer;
Sprite m_sprFooter;
TipDisplay m_textHelp;
HelpDisplay m_textHelp;
TransitionBGAnimation m_In;
TransitionBGAnimation m_Out;
+2 -2
View File
@@ -27,8 +27,8 @@ MenuTimer::MenuTimer()
m_fStallSeconds = 0;
m_bPaused = false;
m_textDigit1.LoadFromNumbers( THEME->GetPathTo("Numbers","MenuTimer numbers") );
m_textDigit2.LoadFromNumbers( THEME->GetPathTo("Numbers","MenuTimer numbers") );
m_textDigit1.LoadFromNumbers( THEME->GetPathTo("Numbers","MenuTimer") );
m_textDigit2.LoadFromNumbers( THEME->GetPathTo("Numbers","MenuTimer") );
m_textDigit1.EnableShadow( false );
m_textDigit2.EnableShadow( false );
+1 -1
View File
@@ -32,7 +32,7 @@ const float ROWS_BETWEEN_HOLD_BITS = 1 / HOLD_NOTE_BITS_PER_ROW;
NoteField::NoteField()
{
m_textMeasureNumber.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textMeasureNumber.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textMeasureNumber.SetZoom( 1.0f );
m_rectMarkerBar.EnableShadow( false );
+1 -1
View File
@@ -28,7 +28,7 @@ ScoreDisplayNormal::ScoreDisplayNormal()
LOG->Trace( "ScoreDisplayNormal::ScoreDisplayNormal()" );
// init the text
m_text.LoadFromNumbers( THEME->GetPathTo("Numbers","ScoreDisplayNormal numbers") );
m_text.LoadFromNumbers( THEME->GetPathTo("Numbers","ScoreDisplayNormal") );
m_text.EnableShadow( false );
m_fScore = 0;
+1 -1
View File
@@ -24,7 +24,7 @@ ScoreDisplayOni::ScoreDisplayOni()
LOG->Trace( "ScoreDisplayOni::ScoreDisplayOni()" );
// init the text
m_text.LoadFromNumbers( THEME->GetPathTo("Numbers","ScoreDisplayOni numbers") );
m_text.LoadFromNumbers( THEME->GetPathTo("Numbers","ScoreDisplayOni") );
m_text.EnableShadow( false );
this->AddChild( &m_text );
}
+2 -2
View File
@@ -276,7 +276,7 @@ ScreenEdit::ScreenEdit()
m_sprHelp.SetHorizAlign( Actor::align_left );
m_sprHelp.SetXY( HELP_X, HELP_Y );
m_textHelp.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textHelp.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textHelp.SetXY( HELP_TEXT_X, HELP_TEXT_Y );
m_textHelp.SetHorizAlign( Actor::align_left );
m_textHelp.SetVertAlign( Actor::align_top );
@@ -287,7 +287,7 @@ ScreenEdit::ScreenEdit()
m_sprInfo.SetHorizAlign( Actor::align_right );
m_sprInfo.SetXY( INFO_X, INFO_Y );
m_textInfo.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textInfo.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textInfo.SetXY( INFO_TEXT_X, INFO_TEXT_Y );
m_textInfo.SetHorizAlign( Actor::align_left );
m_textInfo.SetVertAlign( Actor::align_top );
+1 -1
View File
@@ -48,7 +48,7 @@ ScreenEditMenu::ScreenEditMenu()
this->AddChild( &m_Menu );
m_textExplanation.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textExplanation.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textExplanation.SetXY( EXPLANATION_X, EXPLANATION_Y );
m_textExplanation.SetText( EXPLANATION_TEXT );
m_textExplanation.SetZoom( 0.7f );
+9 -9
View File
@@ -278,7 +278,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type )
m_DifficultyIcon[p].Command( DIFFICULTY_ICON_ON_COMMAND(p) );
this->AddChild( &m_DifficultyIcon[p] );
m_textPlayerOptions[p].LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textPlayerOptions[p].LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
CString sPO = GAMESTATE->m_PlayerOptions[p].GetString();
sPO.Replace( ", ", "\n" );
m_textPlayerOptions[p].Command( PLAYER_OPTIONS_ON_COMMAND(p) );
@@ -359,12 +359,12 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type )
if( !PREFSMAN->m_bDancePointsForOni )
{
m_textPercentWhole[p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenEvaluation percent numbers") );
m_textPercentWhole[p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenEvaluation percent") );
m_textPercentWhole[p].EnableShadow( false );
m_textPercentWhole[p].Command( PERCENT_WHOLE_ON_COMMAND(p) );
this->AddChild( &m_textPercentWhole[p] );
m_textPercentRemainder[p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenEvaluation percent numbers") );
m_textPercentRemainder[p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenEvaluation percent") );
m_textPercentRemainder[p].EnableShadow( false );
m_textPercentRemainder[p].Command( PERCENT_REMAINDER_ON_COMMAND(p) );
this->AddChild( &m_textPercentRemainder[p] );
@@ -379,7 +379,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type )
}
else // PREFSMAN->m_bDancePointsForOni
{
m_textDancePoints[p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenEvaluation percent numbers") );
m_textDancePoints[p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenEvaluation percent") );
m_textDancePoints[p].EnableShadow( false );
m_textDancePoints[p].SetText( ssprintf("%d", stageStats.iActualDancePoints[p]) );
m_textDancePoints[p].Command( DANCE_POINTS_ON_COMMAND(p) );
@@ -441,7 +441,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type )
m_sprSurvivedFrame[p].Command( SURVIVED_FRAME_ON_COMMAND(p) );
this->AddChild( &m_sprSurvivedFrame[p] );
m_textSurvivedNumber[p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenEvaluation stage numbers") );
m_textSurvivedNumber[p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenEvaluation stage") );
m_textSurvivedNumber[p].EnableShadow( false );
m_textSurvivedNumber[p].SetText( ssprintf("%02d", stageStats.iSongsPlayed[p]) );
m_textSurvivedNumber[p].Command( SURVIVED_NUMBER_ON_COMMAND(p) );
@@ -468,7 +468,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type )
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
continue; // skip
m_textJudgeNumbers[l][p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenEvaluation judge numbers") );
m_textJudgeNumbers[l][p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenEvaluation judge") );
m_textJudgeNumbers[l][p].EnableShadow( false );
m_textJudgeNumbers[l][p].SetDiffuse( PlayerToColor(p) );
m_textJudgeNumbers[l][p].Command( JUDGE_NUMBER_ON_COMMAND(l,p) );
@@ -512,7 +512,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type )
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
continue; // skip
m_textScore[p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenEvaluation score numbers") );
m_textScore[p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenEvaluation score") );
m_textScore[p].EnableShadow( false );
m_textScore[p].SetDiffuse( PlayerToColor(p) );
m_textScore[p].Command( SCORE_NUMBER_ON_COMMAND(p) );
@@ -539,7 +539,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type )
if( !GAMESTATE->IsPlayerEnabled( (PlayerNumber)p ) )
continue; // skip
m_textTime[p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenEvaluation score numbers") );
m_textTime[p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenEvaluation score") );
m_textTime[p].EnableShadow( false );
m_textTime[p].SetDiffuse( PlayerToColor(p) );
m_textTime[p].Command( TIME_NUMBER_ON_COMMAND(p) );
@@ -569,7 +569,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName, Type type )
if( m_bTryExtraStage )
{
m_sprTryExtraStage.Load( THEME->GetPathTo("Graphics",GAMESTATE->IsExtraStage()?" try extra2":" try extra1") );
m_sprTryExtraStage.Load( THEME->GetPathTo("Graphics",GAMESTATE->IsExtraStage()?"ScreenEvaluation try extra2":"ScreenEvaluation try extra1") );
m_sprTryExtraStage.Command( TRY_EXTRA_STAGE_ON_COMMAND );
this->AddChild( &m_sprTryExtraStage );
+1 -1
View File
@@ -135,7 +135,7 @@ ScreenEz2SelectMusic::ScreenEz2SelectMusic()
m_PumpDifficultyCircle.SetXY( PUMP_DIFF_X, PUMP_DIFF_Y );
this->AddChild( &m_PumpDifficultyCircle );
m_PumpDifficultyRating.LoadFromFont( THEME->GetPathTo("Fonts","pump songselect difficulty") );
m_PumpDifficultyRating.LoadFromFont( THEME->GetPathTo("Fonts","ScreenEz2SelectMusic difficulty") );
m_PumpDifficultyRating.SetXY( PUMP_DIFF_X, PUMP_DIFF_Y );
this->AddChild(&m_PumpDifficultyRating);
+1 -1
View File
@@ -15,7 +15,7 @@
#include "Sprite.h"
#include "BitmapText.h"
#include "MenuElements.h"
#include "TipDisplay.h"
#include "HelpDisplay.h"
#include "MusicBannerWheel.h"
#include "MenuElements.h"
#include "DifficultyMeter.h"
+14 -14
View File
@@ -277,7 +277,7 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
for( p=0; p<NUM_PLAYERS; p++ )
{
m_textCourseSongNumber[p].LoadFromFont( THEME->GetPathTo("Fonts","Header2") );
m_textCourseSongNumber[p].LoadFromFont( THEME->GetPathTo("Numbers","ScreenGameplay song num") );
m_textCourseSongNumber[p].EnableShadow( false );
m_textCourseSongNumber[p].SetXY( SONG_NUMBER_X(p), SONG_NUMBER_Y(p,bExtra) );
m_textCourseSongNumber[p].SetText( "" );
@@ -316,13 +316,13 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
m_sprScoreFrame.SetXY( SCORE_FRAME_X, SCORE_FRAME_Y(bExtra) );
this->AddChild( &m_sprScoreFrame );
m_StageName.LoadFromFont( THEME->GetPathTo("Fonts","musicwheel text banner") );
m_StageName.EnableShadow( false );
m_StageName.SetXY( STAGENAME_X, STAGENAME_Y );
m_StageName.SetZoom( STAGENAME_ZOOM );
this->AddChild( &m_StageName );
m_textSongTitle.LoadFromFont( THEME->GetPathTo("Fonts","ScreenGameplay song title") );
m_textSongTitle.EnableShadow( false );
m_textSongTitle.SetXY( STAGENAME_X, STAGENAME_Y );
m_textSongTitle.SetZoom( STAGENAME_ZOOM );
this->AddChild( &m_textSongTitle );
m_MaxCombo.LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenGameplay max combo numbers") );
m_MaxCombo.LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenGameplay max combo") );
m_MaxCombo.SetXY( MAXCOMBO_X, MAXCOMBO_Y );
m_MaxCombo.SetZoom( MAXCOMBO_ZOOM );
m_MaxCombo.SetText( ssprintf("%d", GAMESTATE->m_CurStageStats.iCurCombo[GAMESTATE->m_MasterPlayerNumber]) ); /* TODO: Make this work for both players */
@@ -355,7 +355,7 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
m_pScoreDisplay[p]->SetZoom( SCORE_ZOOM );
this->AddChild( m_pScoreDisplay[p] );
m_textPlayerOptions[p].LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textPlayerOptions[p].LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textPlayerOptions[p].EnableShadow( false );
m_textPlayerOptions[p].SetXY( PLAYER_OPTIONS_X(p), PLAYER_OPTIONS_Y(p,bExtra) );
m_textPlayerOptions[p].SetZoom( 0.5f );
@@ -363,7 +363,7 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
this->AddChild( &m_textPlayerOptions[p] );
}
m_textSongOptions.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textSongOptions.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textSongOptions.EnableShadow( false );
m_textSongOptions.SetXY( SONG_OPTIONS_X, SONG_OPTIONS_Y(bExtra) );
m_textSongOptions.SetZoom( 0.5f );
@@ -387,7 +387,7 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
this->AddChild(&m_LyricDisplay);
m_textAutoPlay.LoadFromFont( THEME->GetPathTo("Fonts","header2") );
m_textAutoPlay.LoadFromFont( THEME->GetPathTo("Fonts","ScreenGameplay autoplay") );
m_textAutoPlay.SetXY( AUTOPLAY_X, AUTOPLAY_Y );
if( !bDemonstration ) // only load if we're not in demonstration of jukebox
this->AddChild( &m_textAutoPlay );
@@ -429,7 +429,7 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
this->AddChild( &m_In );
m_textDebug.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textDebug.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textDebug.SetXY( DEBUG_X, DEBUG_Y );
m_textDebug.SetDiffuse( RageColor(1,1,1,1) );
this->AddChild( &m_textDebug );
@@ -441,7 +441,7 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
if( GAMESTATE->IsExtraStage() ) // only load if we're going to use it
{
m_textSurviveTime.LoadFromFont( THEME->GetPathTo("Fonts","survive time") );
m_textSurviveTime.LoadFromFont( THEME->GetPathTo("Fonts","ScreenGameplay survive time") );
m_textSurviveTime.EnableShadow( false );
m_textSurviveTime.SetXY( SURVIVE_TIME_X, SURVIVE_TIME_Y );
m_textSurviveTime.SetText( "" );
@@ -579,7 +579,7 @@ void ScreenGameplay::LoadNextSong()
m_Background.BeginTweening( 2 );
m_Background.SetTweenDiffuse( RageColor(1,1,1,1) );
m_StageName.SetText( GAMESTATE->m_pCurSong->m_sMainTitle );
m_textSongTitle.SetText( GAMESTATE->m_pCurSong->m_sMainTitle );
/* XXX: set it to the current BPM, not the range */
float fMinBPM, fMaxBPM;
@@ -1471,7 +1471,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
if( GAMESTATE->IsPlayerEnabled(p) )
fMaxSurviveSeconds = max( fMaxSurviveSeconds, GAMESTATE->m_CurStageStats.fAliveSeconds[p] );
ASSERT( fMaxSurviveSeconds > 0 );
m_textSurviveTime.SetText( "TIME " + SecondsToTime(fMaxSurviveSeconds) );
m_textSurviveTime.SetText( SecondsToTime(fMaxSurviveSeconds) );
m_textSurviveTime.BeginTweening( 0.3f ); // sleep
m_textSurviveTime.BeginTweening( 0.3f ); // fade in
m_textSurviveTime.SetTweenDiffuse( RageColor(1,1,1,1) );
+2 -2
View File
@@ -129,8 +129,8 @@ protected:
TransitionBGAnimation m_In;
TransitionBGAnimation m_Back;
BitmapText m_textSurviveTime; // only shown in extra stage
BitmapText m_StageName;
BitmapText m_textSurviveTime; // used in extra stage
BitmapText m_textSongTitle;
Player m_Player[NUM_PLAYERS];
+1 -1
View File
@@ -47,7 +47,7 @@ ScreenJukeboxMenu::ScreenJukeboxMenu()
this->AddChild( &m_Menu );
m_textExplanation.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textExplanation.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textExplanation.SetXY( EXPLANATION_X, EXPLANATION_Y );
m_textExplanation.SetText( EXPLANATION_TEXT );
m_textExplanation.SetZoom( 0.7f );
+2 -2
View File
@@ -28,13 +28,13 @@ ScreenLogo::ScreenLogo() : ScreenAttract("ScreenLogo")
m_sprLogo.Command( LOGO_ON_COMMAND );
this->AddChild( &m_sprLogo );
m_textVersion.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textVersion.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textVersion.Command( VERSION_ON_COMMAND );
m_textVersion.SetText( "CVS" );
this->AddChild( &m_textVersion );
m_textSongs.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textSongs.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textSongs.Command( SONGS_ON_COMMAND );
m_textSongs.SetText( ssprintf("%d songs in %d groups, %d courses", SONGMAN->GetNumSongs(), SONGMAN->GetNumGroups(), SONGMAN->GetNumCourses()) );
this->AddChild( &m_textSongs );
+5 -5
View File
@@ -65,7 +65,7 @@ public:
ScreenSystemLayer::ScreenSystemLayer()
{
m_textSystemMessage.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textSystemMessage.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textSystemMessage.SetHorizAlign( Actor::align_left );
m_textSystemMessage.SetVertAlign( Actor::align_top );
m_textSystemMessage.SetXY( 4.0f, 4.0f );
@@ -74,7 +74,7 @@ ScreenSystemLayer::ScreenSystemLayer()
m_textSystemMessage.SetDiffuse( RageColor(1,1,1,0) );
this->AddChild(&m_textSystemMessage);
m_textStats.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textStats.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textStats.SetXY( STATS_X, STATS_Y );
m_textStats.SetHorizAlign( Actor::align_right );
m_textStats.SetVertAlign( Actor::align_top );
@@ -82,7 +82,7 @@ ScreenSystemLayer::ScreenSystemLayer()
m_textStats.SetShadowLength( 2 );
this->AddChild(&m_textStats);
m_textSysTime.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textSysTime.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textSysTime.SetXY( 4.0f, 40.0f );
m_textSysTime.SetHorizAlign( Actor::align_left );
m_textSysTime.SetVertAlign( Actor::align_top );
@@ -93,7 +93,7 @@ ScreenSystemLayer::ScreenSystemLayer()
for( int p=0; p<NUM_PLAYERS; p++ )
{
m_textCreditInfo[p].LoadFromFont( THEME->GetPathTo("Fonts","credits") );
m_textCreditInfo[p].LoadFromFont( THEME->GetPathTo("Fonts","ScreenManager credits") );
m_textCreditInfo[p].SetXY( CREDITS_X(p), CREDITS_Y(p) );
m_textCreditInfo[p].SetZoom( CREDITS_ZOOM );
m_textCreditInfo[p].SetDiffuse( CREDITS_COLOR );
@@ -120,7 +120,7 @@ ScreenSystemLayer::ScreenSystemLayer()
/* This is somewhat big. Let's put it on the right side, where it'll
* obscure the 2P side during gameplay; there's nowhere to put it that
* doesn't obscure something, and it's just a diagnostic. */
m_Skips[i].LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_Skips[i].LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_Skips[i].SetXY( SKIP_LEFT, SKIP_TOP + SKIP_Y_DIST*i );
m_Skips[i].SetHorizAlign( Actor::align_left );
m_Skips[i].SetVertAlign( Actor::align_top );
+2 -2
View File
@@ -70,7 +70,7 @@ ScreenMapControllers::ScreenMapControllers()
{
for( int s=0; s<NUM_GAME_TO_DEVICE_SLOTS; s++ )
{
m_textMappedTo[p][b][s].LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textMappedTo[p][b][s].LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textMappedTo[p][b][s].SetXY( BUTTON_COLUMN_X[p*NUM_GAME_TO_DEVICE_SLOTS+s], LINE_START_Y + b*LINE_GAP_Y );
m_textMappedTo[p][b][s].SetZoom( 0.5f );
m_textMappedTo[p][b][s].SetShadowLength( 2 );
@@ -79,7 +79,7 @@ ScreenMapControllers::ScreenMapControllers()
}
}
m_textError.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textError.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textError.SetText( "" );
m_textError.SetXY( CENTER_X, CENTER_Y );
m_textError.SetDiffuse( RageColor(0,1,0,0) );
+3 -3
View File
@@ -57,7 +57,7 @@ ScreenMiniMenu::ScreenMiniMenu( Menu* pDef, ScreenMessage SM_SendOnOK, ScreenMes
float fHeightOfAll = (m_Def.rows.size()-1)*SPACING_Y;
m_textTitle.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textTitle.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textTitle.SetText( m_Def.title );
m_textTitle.SetXY( CENTER_X, CENTER_Y - fHeightOfAll/2 - 30 );
m_textTitle.SetZoom( 0.8f );
@@ -75,7 +75,7 @@ ScreenMiniMenu::ScreenMiniMenu( Menu* pDef, ScreenMessage SM_SendOnOK, ScreenMes
float fY = SCALE( i, 0.f, m_Def.rows.size()-1.f, CENTER_Y-fHeightOfAll/2, CENTER_Y+fHeightOfAll/2 );
m_textLabel[i].LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textLabel[i].LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textLabel[i].SetText( line.name );
m_textLabel[i].SetY( fY );
m_textLabel[i].SetZoom( ZOOM_NOT_SELECTED );
@@ -84,7 +84,7 @@ ScreenMiniMenu::ScreenMiniMenu( Menu* pDef, ScreenMessage SM_SendOnOK, ScreenMes
this->AddChild( &m_textLabel[i] );
CString sText = line.choices.empty() ? "" : line.choices[line.defaultChoice];
m_textAnswer[i].LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textAnswer[i].LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textAnswer[i].SetText( sText );
m_textAnswer[i].SetY( fY );
m_textAnswer[i].SetZoom( ZOOM_NOT_SELECTED );
+2 -2
View File
@@ -172,14 +172,14 @@ ScreenNameEntry::ScreenNameEntry()
float ColX = pStyleDef->m_iCenterX[p] + pStyleDef->m_ColumnInfo[p][t].fXOffset;
m_textSelectedChars[p][t].LoadFromFont( THEME->GetPathTo("Fonts","ranking") );
m_textSelectedChars[p][t].LoadFromFont( THEME->GetPathTo("Fonts","ScreenNameEntry letters") );
m_textSelectedChars[p][t].SetX( ColX );
m_textSelectedChars[p][t].SetY( GRAY_ARROWS_Y );
m_textSelectedChars[p][t].SetDiffuse( g_SelectedCharsColor );
m_textSelectedChars[p][t].SetZoom( CHARS_ZOOM_LARGE );
this->AddChild( &m_textSelectedChars[p][t] ); // draw these manually
m_textScrollingChars[p][t].LoadFromFont( THEME->GetPathTo("Fonts","ranking") );
m_textScrollingChars[p][t].LoadFromFont( THEME->GetPathTo("Fonts","ScreenNameEntry letters") );
m_textScrollingChars[p][t].SetX( ColX );
m_textScrollingChars[p][t].SetY( GRAY_ARROWS_Y );
m_textScrollingChars[p][t].SetDiffuse( g_ScrollingCharsColor );
+4 -4
View File
@@ -131,7 +131,7 @@ void ScreenOptions::Init( InputMode im, OptionRow OptionRow[], int iNumOptionLin
m_framePage.AddChild( &m_textOptions[i][0] );
// add explanation here so it appears on top
m_textExplanation.LoadFromFont( THEME->GetPathTo("Fonts","option explanation") );
m_textExplanation.LoadFromFont( THEME->GetPathTo("Fonts","ScreenOptions explanation") );
m_textExplanation.SetXY( EXPLANATION_X, EXPLANATION_Y );
m_textExplanation.SetZoom( EXPLANATION_ZOOM );
m_textExplanation.SetShadowLength( 2 );
@@ -177,7 +177,7 @@ void ScreenOptions::InitOptionsText()
BitmapText &title = m_textOptionLineTitles[i];
title.LoadFromFont( THEME->GetPathTo("Fonts","option title") );
title.LoadFromFont( THEME->GetPathTo("Fonts","ScreenOptions title") );
CString sText = optline.name;
title.SetText( sText );
@@ -199,7 +199,7 @@ void ScreenOptions::InitOptionsText()
{
BitmapText &option = m_textOptions[i][j];
option.LoadFromFont( THEME->GetPathTo("Fonts","option item") );
option.LoadFromFont( THEME->GetPathTo("Fonts","ScreenOptions item") );
option.SetText( optline.choices[j] );
option.SetZoom( ITEMS_ZOOM );
option.EnableShadow( false );
@@ -213,7 +213,7 @@ void ScreenOptions::InitOptionsText()
}
BitmapText &option = m_textOptions[i][0];
option.LoadFromFont( THEME->GetPathTo("Fonts","option item") );
option.LoadFromFont( THEME->GetPathTo("Fonts","ScreenOptions item") );
option.SetText( "EXIT" );
option.SetZoom( ITEMS_ZOOM );
option.SetShadowLength( 2 );
+1 -51
View File
@@ -60,16 +60,6 @@ ScreenPlayerOptions::ScreenPlayerOptions() :
true, false );
SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("player options intro") );
m_sprOptionsMessage.Load( THEME->GetPathTo("Graphics","ScreenPlayerOptions options") );
m_sprOptionsMessage.StopAnimating();
m_sprOptionsMessage.SetXY( CENTER_X, CENTER_Y );
m_sprOptionsMessage.SetZoom( 1 );
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
//this->AddChild( &m_sprOptionsMessage ); // we have to draw this manually over the top of transitions
m_bAcceptedChoices = false;
m_bGoToOptions = false;
}
@@ -197,7 +187,7 @@ void ScreenPlayerOptions::GoToNextState()
{
if( GAMESTATE->m_bEditing )
SCREENMAN->PopTopScreen();
else if( m_bGoToOptions )
else if( PREFSMAN->m_bShowSongOptions )
SCREENMAN->SetNewScreen( "ScreenSongOptions" );
else
SCREENMAN->SetNewScreen( "ScreenStage" );
@@ -207,60 +197,20 @@ void ScreenPlayerOptions::GoToNextState()
void ScreenPlayerOptions::Update( float fDelta )
{
ScreenOptions::Update( fDelta );
m_sprOptionsMessage.Update( fDelta );
}
void ScreenPlayerOptions::DrawPrimitives()
{
ScreenOptions::DrawPrimitives();
m_sprOptionsMessage.Draw();
}
void ScreenPlayerOptions::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
{
if( !GAMESTATE->m_bEditing &&
!m_Menu.m_In.IsTransitioning() &&
MenuI.IsValid() &&
MenuI.button == MENU_BUTTON_START &&
type != IET_RELEASE &&
PREFSMAN->m_bShowSongOptions )
{
if( m_bAcceptedChoices && !m_bGoToOptions )
{
m_bGoToOptions = true;
m_sprOptionsMessage.SetState( 1 );
SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","Common start") );
}
}
ScreenOptions::Input( DeviceI, type, GameI, MenuI, StyleI );
}
void ScreenPlayerOptions::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_BeginFadingOut: // when the user accepts the page of options
{
m_bAcceptedChoices = true;
if( !GAMESTATE->m_bEditing )
{
float fShowSeconds = m_Menu.m_Out.GetLengthSeconds();
// show "hold START for options"
m_sprOptionsMessage.SetDiffuse( RageColor(1,1,1,0) );
m_sprOptionsMessage.BeginTweening( 0.15f ); // fade in
m_sprOptionsMessage.SetTweenZoomY( 1 );
m_sprOptionsMessage.SetTweenDiffuse( RageColor(1,1,1,1) );
m_sprOptionsMessage.BeginTweening( fShowSeconds-0.3f ); // sleep
m_sprOptionsMessage.BeginTweening( 0.15f ); // fade out
m_sprOptionsMessage.SetTweenDiffuse( RageColor(1,1,1,0) );
m_sprOptionsMessage.SetTweenZoomY( 0 );
}
}
break;
}
ScreenOptions::HandleScreenMessage( SM );
}
-4
View File
@@ -31,10 +31,6 @@ private:
void GoToNextState();
void GoToPrevState();
bool m_bAcceptedChoices;
bool m_bGoToOptions;
Sprite m_sprOptionsMessage;
};
+1 -1
View File
@@ -43,7 +43,7 @@ ScreenPrompt::ScreenPrompt( ScreenMessage SM_SendWhenDone, CString sText, bool b
m_Fade.CloseWipingRight();
this->AddChild( &m_Fade );
m_textQuestion.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textQuestion.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textQuestion.SetText( sText );
m_textQuestion.SetXY( QUESTION_X, QUESTION_Y );
this->AddChild( &m_textQuestion );
+6 -6
View File
@@ -47,12 +47,12 @@ const ScreenMessage SM_HidePage = (ScreenMessage)(SM_User+68);
ScreenRanking::ScreenRanking() : ScreenAttract("ScreenRanking")
{
m_textCategory.LoadFromFont( THEME->GetPathTo("Fonts","Header2") );
m_textCategory.LoadFromFont( THEME->GetPathTo("Fonts","ScreenRanking title") );
m_textCategory.EnableShadow( false );
m_textCategory.SetXY( CATEGORY_X, CATEGORY_Y );
this->AddChild( &m_textCategory );
m_textType.LoadFromFont( THEME->GetPathTo("Fonts","Header2") );
m_textType.LoadFromFont( THEME->GetPathTo("Fonts","ScreenRanking title") );
m_textType.EnableShadow( false );
m_textType.SetXY( TYPE_X, TYPE_Y );
this->AddChild( &m_textType );
@@ -66,28 +66,28 @@ ScreenRanking::ScreenRanking() : ScreenAttract("ScreenRanking")
m_sprBullets[i].SetState(i);
this->AddChild( &m_sprBullets[i] );
m_textNames[i].LoadFromFont( THEME->GetPathTo("Fonts","ranking") );
m_textNames[i].LoadFromFont( THEME->GetPathTo("Fonts","ScreenRanking letters") );
m_textNames[i].EnableShadow( false );
m_textNames[i].SetXY( NAMES_START_X+LINE_SPACING_X*i, NAMES_START_Y+LINE_SPACING_Y*i );
m_textNames[i].SetZoom( TEXT_ZOOM );
m_textNames[i].SetHorizAlign( Actor::align_left );
this->AddChild( &m_textNames[i] );
m_textScores[i].LoadFromFont( THEME->GetPathTo("Fonts","ranking") );
m_textScores[i].LoadFromFont( THEME->GetPathTo("Fonts","ScreenRanking letters") );
m_textScores[i].EnableShadow( false );
m_textScores[i].SetXY( SCORES_START_X+LINE_SPACING_X*i, SCORES_START_Y+LINE_SPACING_Y*i );
m_textScores[i].SetZoom( TEXT_ZOOM );
m_textScores[i].SetHorizAlign( Actor::align_right );
this->AddChild( &m_textScores[i] );
m_textPoints[i].LoadFromFont( THEME->GetPathTo("Fonts","ranking") );
m_textPoints[i].LoadFromFont( THEME->GetPathTo("Fonts","ScreenRanking letters") );
m_textPoints[i].EnableShadow( false );
m_textPoints[i].SetXY( POINTS_START_X+LINE_SPACING_X*i, POINTS_START_Y+LINE_SPACING_Y*i );
m_textPoints[i].SetZoom( TEXT_ZOOM );
m_textPoints[i].SetHorizAlign( Actor::align_right );
this->AddChild( &m_textPoints[i] );
m_textTime[i].LoadFromFont( THEME->GetPathTo("Fonts","ranking") );
m_textTime[i].LoadFromFont( THEME->GetPathTo("Fonts","ScreenRanking letters") );
m_textTime[i].EnableShadow( false );
m_textTime[i].SetXY( TIME_START_X+LINE_SPACING_X*i, TIME_START_Y+LINE_SPACING_Y*i );
m_textTime[i].SetZoom( TEXT_ZOOM );
+4 -4
View File
@@ -83,14 +83,14 @@ ScreenSelectCourse::ScreenSelectCourse()
m_sprBannerFrame.SetXY( BANNER_FRAME_X, BANNER_FRAME_Y );
this->AddChild( &m_sprBannerFrame );
m_textNumSongs.LoadFromFont( THEME->GetPathTo("Fonts","ScreenSelectCourse num songs") );
m_textNumSongs.SetXY( STAGES_X, STAGES_Y );
m_textNumSongs.LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenSelectCourse num songs") );
m_textNumSongs.EnableShadow( false );
m_textNumSongs.SetXY( STAGES_X, STAGES_Y );
this->AddChild( &m_textNumSongs );
m_textTime.LoadFromFont( THEME->GetPathTo("Fonts","ScreenSelectCourse total time") );
m_textTime.SetXY( TIME_X, TIME_Y );
m_textTime.LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenSelectCourse total time") );
m_textTime.EnableShadow( false );
m_textTime.SetXY( TIME_X, TIME_Y );
this->AddChild( &m_textTime );
m_CourseContentsFrame.SetXY( CONTENTS_X, CONTENTS_Y );
+1 -1
View File
@@ -133,7 +133,7 @@ ScreenSelectGroup::ScreenSelectGroup()
m_sprFrame.Load( THEME->GetPathTo("Graphics","ScreenSelectGroup frame") );
this->AddChild( &m_sprFrame );
m_textNumber.LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenSelectGroup numbers") );
m_textNumber.LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenSelectGroup num songs") );
this->AddChild( &m_textNumber );
m_sprContents.Load( THEME->GetPathTo("Graphics","ScreenSelectGroup contents") );
+2 -2
View File
@@ -117,7 +117,7 @@ ScreenSelectMusic::ScreenSelectMusic()
this->AddChild( &m_GrooveRadar );
m_textSongOptions.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textSongOptions.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
this->AddChild( &m_textSongOptions );
this->AddChild( &m_MusicWheel );
@@ -154,7 +154,7 @@ ScreenSelectMusic::ScreenSelectMusic()
m_sprHighScoreFrame[p].SetState( p );
this->AddChild( &m_sprHighScoreFrame[p] );
m_textHighScore[p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenSelectMusic score numbers") );
m_textHighScore[p].LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenSelectMusic score") );
m_textHighScore[p].EnableShadow( false );
m_textHighScore[p].SetDiffuse( PlayerToColor(p) );
this->AddChild( &m_textHighScore[p] );
+1 -1
View File
@@ -52,7 +52,7 @@ ScreenSelectStyle::ScreenSelectStyle() : ScreenSelect( "ScreenSelectStyle" )
CString sIconPath = THEME->GetPathTo("Graphics",sIconElementName);
if( sIconPath.empty() ) // element doesn't exist
{
m_textIcon[i].LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textIcon[i].LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textIcon[i].SetText( mc.name );
m_textIcon[i].SetZoom(0.5f);
this->AddChild( &m_textIcon[i] );
+2 -2
View File
@@ -27,7 +27,7 @@ ScreenTestSound::ScreenTestSound()
this->AddChild(&HEEEEEEEEELP);
HEEEEEEEEELP.SetXY(450, 400);
HEEEEEEEEELP.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
HEEEEEEEEELP.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
HEEEEEEEEELP.SetZoom(.5);
HEEEEEEEEELP.SetText(
"p Play\n"
@@ -39,7 +39,7 @@ ScreenTestSound::ScreenTestSound()
for(i = 0; i < nsounds; ++i)
{
this->AddChild(&s[i].txt);
s[i].txt.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
s[i].txt.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
s[i].txt.SetZoom(.5);
}
+1 -1
View File
@@ -52,7 +52,7 @@ ScreenTextEntry::ScreenTextEntry( ScreenMessage SM_SendWhenDone, CString sQuesti
m_Fade.CloseWipingRight();
this->AddChild( &m_Fade );
m_textQuestion.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textQuestion.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textQuestion.SetText( sQuestion );
m_textQuestion.SetXY( QUESTION_X, QUESTION_Y );
this->AddChild( &m_textQuestion );
+2 -2
View File
@@ -76,7 +76,7 @@ ScreenTitleMenu::ScreenTitleMenu()
ASSERT(0);
}
m_textHelp.LoadFromFont( THEME->GetPathTo("Fonts","help") );
m_textHelp.LoadFromFont( THEME->GetPathTo("Fonts","ScreenTitleMenu help") );
CString sHelpText;
switch( PREFSMAN->m_CoinMode )
{
@@ -99,7 +99,7 @@ ScreenTitleMenu::ScreenTitleMenu()
int i;
for( i=0; i<NUM_CHOICES; i++ )
{
m_textChoice[i].LoadFromFont( THEME->GetPathTo("Fonts","titlemenu") );
m_textChoice[i].LoadFromFont( THEME->GetPathTo("Fonts","ScreenTitleMenu choices") );
m_textChoice[i].SetText( ChoiceToString((Choice)i) );
m_textChoice[i].SetXY( CHOICES_X, CHOICES_START_Y + i*CHOICES_SPACING_Y );
m_textChoice[i].SetShadowLength( CHOICES_SHADOW_LENGTH );
+10 -10
View File
@@ -60,7 +60,7 @@ IntDir=.\../Release6
TargetDir=\stepmania\stepmania
TargetName=StepMania
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -95,7 +95,7 @@ IntDir=.\../Debug6
TargetDir=\stepmania\stepmania
TargetName=StepMania-debug
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -1068,6 +1068,14 @@ SOURCE=.\GroupList.h
# End Source File
# Begin Source File
SOURCE=.\HelpDisplay.cpp
# End Source File
# Begin Source File
SOURCE=.\HelpDisplay.h
# End Source File
# Begin Source File
SOURCE=.\JukeboxMenu.cpp
# End Source File
# Begin Source File
@@ -1196,14 +1204,6 @@ SOURCE=.\TextBanner.h
# End Source File
# Begin Source File
SOURCE=.\TipDisplay.cpp
# End Source File
# Begin Source File
SOURCE=.\TipDisplay.h
# End Source File
# Begin Source File
SOURCE=.\WheelNotifyIcon.cpp
# End Source File
# Begin Source File
+6 -6
View File
@@ -1065,6 +1065,12 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
<File
RelativePath="GroupList.h">
</File>
<File
RelativePath="HelpDisplay.cpp">
</File>
<File
RelativePath="HelpDisplay.h">
</File>
<File
RelativePath="JukeboxMenu.cpp">
</File>
@@ -1167,12 +1173,6 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
<File
RelativePath=".\TextBanner.h">
</File>
<File
RelativePath=".\TipDisplay.cpp">
</File>
<File
RelativePath=".\TipDisplay.h">
</File>
<File
RelativePath="WheelNotifyIcon.cpp">
</File>
+3 -3
View File
@@ -67,9 +67,9 @@ TextBanner::TextBanner()
g_fThreeLinesSubTitleY = THREE_LINES_SUB_TITLE_Y;
g_fThreeLinesArtistY = THREE_LINES_ARTIST_Y;
m_textTitle.LoadFromFont( THEME->GetPathTo("Fonts","musicwheel text banner") );
m_textSubTitle.LoadFromFont( THEME->GetPathTo("Fonts","musicwheel text banner") );
m_textArtist.LoadFromFont( THEME->GetPathTo("Fonts","musicwheel text banner") );
m_textTitle.LoadFromFont( THEME->GetPathTo("Fonts","TextBanner") );
m_textSubTitle.LoadFromFont( THEME->GetPathTo("Fonts","TextBanner") );
m_textArtist.LoadFromFont( THEME->GetPathTo("Fonts","TextBanner") );
m_textTitle.SetX( -g_fWidth/2 );
m_textSubTitle.SetX( -g_fWidth/2 );
+1 -1
View File
@@ -31,7 +31,7 @@ TransitionOniFade::TransitionOniFade()
m_quadStrip.StretchTo( RectI(SCREEN_LEFT, int(CENTER_Y-30), SCREEN_RIGHT, int(CENTER_Y+30)) );
m_textSongInfo.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
m_textSongInfo.LoadFromFont( THEME->GetPathTo("Fonts","Common normal") );
m_textSongInfo.EnableShadow( false );
m_textSongInfo.SetZoom( 0.5f );
m_textSongInfo.SetXY( CENTER_X, CENTER_Y );
+30 -9
View File
@@ -211,20 +211,40 @@ bool FilesAreIdentical( CString sPath1, CString sPath2 )
FILE* fp1 = fopen( sPath1, "r" );
FILE* fp2 = fopen( sPath2, "r" );
bool bReturn;
if( GetFileSizeInBytes(sPath1) != GetFileSizeInBytes(sPath2) )
return false;
{
bReturn = false;
goto clean_up;
}
char buffer1[1024], buffer2[1024];
ZERO( buffer1 );
ZERO( buffer2 );
while( !feof(fp1) )
{
fread( buffer1, 1, sizeof(buffer1), fp1 );
fread( buffer2, 1, sizeof(buffer2), fp2 );
if( memcmp( buffer1, buffer2, sizeof(buffer1) ) != 0 )
return false;
int size1 = fread( buffer1, 1, sizeof(buffer1), fp1 );
int size2 = fread( buffer2, 1, sizeof(buffer2), fp2 );
if( size1 != size2 )
{
bReturn = false;
goto clean_up;
}
if( memcmp( buffer1, buffer2, sizeof(size1) ) != 0 )
{
bReturn = false;
goto clean_up;
}
}
return true;
bReturn = true;
goto clean_up;
clean_up:
fclose( fp1 );
fclose( fp2 );
return bReturn;
}
CString StripExtension( CString sPath )
@@ -298,7 +318,8 @@ void ConvertThemeDlg::OnButtonAnalyze()
if( sThemeElement.CompareNoCase(sBaseElement)==0 ) // file names match
{
if( FilesAreIdentical( asThemeFilePaths[i], asBaseFilePaths[j] ) )
bFoundMatch = true;
if( FilesAreIdentical( asThemeFilePaths[i], asBaseFilePaths[j] ) )
asRedundant.Add( asThemeFilePaths[i] );
break; // skip to next file in asThemeFilePaths
}
@@ -320,8 +341,8 @@ void ConvertThemeDlg::OnButtonAnalyze()
fprintf( fp, asRedundant[i] + "\n" );
fprintf( fp, "\n" );
fprintf( fp, "The following elements are possibly MISNAMED.\n"
" (These files do not have a corresponding element in\n"
" the base theme. This likely means that there is an error in the file name.)\n" );
" (These files do not have a corresponding element in the base theme.\n"
" This likely means that there is an error in the file name.)\n" );
for( i=0; i<asWarning.GetSize(); i++ )
fprintf( fp, asWarning[i] + "\n" );
fclose( fp );
+2 -2
View File
@@ -16,7 +16,7 @@ Resource1=IDR_MAINFRAME
Resource2=IDD_EXPORTER
Class3=CSMPackageInstallDlg
Class4=CSmpackageExportDlg
Resource3=IDD_CONVERT_THEME
Resource3=IDD_MENU
Class5=EnterName
Resource4=IDD_DIALOG_NAME
Class6=EditInsallations
@@ -24,7 +24,7 @@ Resource5=IDD_INSTALL
Class7=MainMenuDlg
Resource6=IDD_EDIT_INSTALLATIONS
Class8=ConvertThemeDlg
Resource7=IDD_MENU
Resource7=IDD_CONVERT_THEME
Class9=EditMetricsDlg
Resource8=IDD_EDIT_METRICS
+1 -1
View File
@@ -183,7 +183,7 @@ BEGIN
CONTROL 144,IDC_STATIC,"Static",SS_BITMAP,0,0,332,38
LISTBOX IDC_LIST_THEMES,7,44,88,186,LBS_SORT |
LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP
PUSHBUTTON "Convert from 3.0 to 4.0",IDC_BUTTON_CONVERT,170,51,95,
PUSHBUTTON "Convert from 3.0 to 4.0",IDC_BUTTON_CONVERT,164,51,95,
15,WS_DISABLED
LTEXT "This will convert the element names in a SM 3.0 theme to the SM 4.0 theme names. A converted theme will no longer be compatible with StepMania 3.0, so make a backup. This tool does not convert theme metrics.",
IDC_STATIC,110,71,210,33