add switch game code

This commit is contained in:
Chris Danford
2003-09-25 02:16:37 +00:00
parent eaa2fe11df
commit ca7a13deaa
6 changed files with 38 additions and 2 deletions
+4
View File
@@ -1823,7 +1823,11 @@ HoldNotes=Right,Left,Down,Up
Dark=
CancelAll=Left,Right,Left,Right,Left,Right,Left,Right
NextTheme=Left,Left,Left,Right,Right,Right,Left,Right
NextTheme2=MenuLeft,MenuLeft,MenuLeft,MenuRight,MenuRight,MenuRight,MenuLeft,MenuRight
NextAnnouncer=Left,Left,Right,Right,Left,Left,Right,Right
NextAnnouncer2=MenuLeft,MenuLeft,MenuRight,MenuRight,MenuLeft,MenuLeft,MenuRight,MenuRight
NextGame=Left,Right,Left,Left,Right,Right,Left,Right
NextGame2=MenuLeft,MenuRight,MenuLeft,MenuLeft,MenuRight,MenuRight,MenuLeft,MenuRight
NextBannerGroup=MenuUp,MenuRight,MenuRight
NextBannerGroup2=MenuUp,MenuDown,MenuUp,MenuDown
Hidden=
+4
View File
@@ -47,7 +47,11 @@ const CString g_sCodeNames[CodeDetector::NUM_CODES] = {
"RandomVanish",
"CancelAll",
"NextTheme",
"NextTheme2",
"NextAnnouncer",
"NextAnnouncer2",
"NextGame",
"NextGame2",
"NextBannerGroup",
"NextBannerGroup2"
};
+4
View File
@@ -42,7 +42,11 @@ public:
CODE_RANDOMVANISH,
CODE_CANCEL_ALL,
CODE_NEXT_THEME,
CODE_NEXT_THEME2,
CODE_NEXT_ANNOUNCER,
CODE_NEXT_ANNOUNCER2,
CODE_NEXT_GAME,
CODE_NEXT_GAME2,
CODE_BW_NEXT_GROUP,
CODE_BW_NEXT_GROUP2,
NUM_CODES // leave this at the end
+7
View File
@@ -1688,6 +1688,13 @@ void GameManager::GetEnabledGames( vector<Game>& aGamesOut )
}
}
bool GameManager::IsGameEnabled( Game game )
{
vector<Game> aGames;
GetEnabledGames( aGames );
return find( aGames.begin(), aGames.end(), game ) != aGames.end();
}
int GameManager::NotesTypeToNumTracks( StepsType nt )
{
if(nt >= NUM_STEPS_TYPES)
+1
View File
@@ -32,6 +32,7 @@ public:
Style GetEditorStyleForNotesType( StepsType nt );
void GetEnabledGames( vector<Game>& aGamesOut );
bool IsGameEnabled( Game game );
static int NotesTypeToNumTracks( StepsType nt );
static StepsType StringToNotesType( CString sNotesType );
+18 -2
View File
@@ -272,7 +272,8 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
}
// detect codes
if( CodeDetector::EnteredCode(GameI.controller,CodeDetector::CODE_NEXT_THEME) )
if( CodeDetector::EnteredCode(GameI.controller,CodeDetector::CODE_NEXT_THEME) ||
CodeDetector::EnteredCode(GameI.controller,CodeDetector::CODE_NEXT_THEME2) )
{
THEME->NextTheme();
ApplyGraphicOptions(); // update window title and icon
@@ -280,7 +281,8 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
TEXTUREMAN->DoDelayedDelete();
}
if( CodeDetector::EnteredCode(GameI.controller,CodeDetector::CODE_NEXT_ANNOUNCER) )
if( CodeDetector::EnteredCode(GameI.controller,CodeDetector::CODE_NEXT_ANNOUNCER) ||
CodeDetector::EnteredCode(GameI.controller,CodeDetector::CODE_NEXT_ANNOUNCER2) )
{
ANNOUNCER->NextAnnouncer();
CString sName = ANNOUNCER->GetCurAnnouncerName();
@@ -288,6 +290,20 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
SCREENMAN->SystemMessage( "Announcer: "+sName );
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
}
if( CodeDetector::EnteredCode(GameI.controller,CodeDetector::CODE_NEXT_GAME) ||
CodeDetector::EnteredCode(GameI.controller,CodeDetector::CODE_NEXT_GAME2) )
{
for( int i=0; i<NUM_GAMES; i++ )
{
GAMESTATE->m_CurGame = (Game)(GAMESTATE->m_CurGame+1);
wrap( (int&)GAMESTATE->m_CurGame, NUM_GAMES );
if( GAMEMAN->IsGameEnabled(GAMESTATE->m_CurGame) )
break; // found the first enabled game. Stop searching.
}
SCREENMAN->SystemMessage( ssprintf("Game: %s",GAMESTATE->GetCurrentGameDef()->m_szName) );
SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
}
// Screen::Input( DeviceI, type, GameI, MenuI, StyleI );
}