more work on ranking
This commit is contained in:
@@ -764,15 +764,15 @@ SecondsToShow=10
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NextScreen=ScreenRanking
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[ScreenRanking]
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SecondsToShow=30
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SecondsToShow=0 // ignored in favor of SecsBetweenPages below
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NextScreen=ScreenMemoryCard
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CategoryX=520
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CategoryY=30
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CategoryY=32
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TypeX=520
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TypeY=50
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TypeY=60
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LineSpacingX=0
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LineSpacingY=60
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BulletsStartX=60
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BulletsStartX=100
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BulletsStartY=140
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NamesStartX=250
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NamesStartY=140
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@@ -782,7 +782,7 @@ ScoresStartX=450
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ScoresStartY=140
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ScoresZoom=1.2
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ScoresColor=0.8,0.8,1,1
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SecsBetweenCategories=5
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SecondsPerPage=5
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ShowCategories=1
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CoursesToShow=Courses/NaokiStandard.crs,Courses/ParanoiaBrothers.crs
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NotesTypesToHide=dance-couple,dance-solo
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+14
-4
@@ -517,9 +517,19 @@ void Actor::Fade( float fSleepSeconds, CString sFadeString, float fFadeSeconds,
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else if( CONTAINS("spring") ) tt = TWEEN_SPRING;
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else tt = TWEEN_LINEAR;
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mod.pos.x += (CONTAINS("left")?-SCREEN_WIDTH:0) + (CONTAINS("right")?+SCREEN_HEIGHT:0);
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mod.pos.y += (CONTAINS("top")?-SCREEN_WIDTH:0) + (CONTAINS("bottom")?+SCREEN_HEIGHT:0);
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mod.pos.z += 0;
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float fDeltaX = (float)(CONTAINS("left")?-SCREEN_WIDTH:0) + (CONTAINS("right")?+SCREEN_HEIGHT:0);
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float fDeltaY = (float)(CONTAINS("top")?-SCREEN_WIDTH:0) + (CONTAINS("bottom")?+SCREEN_HEIGHT:0);
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float fDeltaZ = (float)0;
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if( CONTAINS("far") )
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{
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fDeltaX *= 2;
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fDeltaY *= 2;
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fDeltaZ *= 2;
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}
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mod.pos.x += fDeltaX;
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mod.pos.y += fDeltaY;
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mod.pos.z += fDeltaZ;
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mod.rotation.x += (CONTAINS("spinx")?-PI*2:0);
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mod.rotation.y += (CONTAINS("spiny")?-PI*2:0);
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mod.rotation.z += (CONTAINS("spinz")?-PI*2:0);
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@@ -534,7 +544,7 @@ void Actor::Fade( float fSleepSeconds, CString sFadeString, float fFadeSeconds,
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mod.glow.a *= CONTAINS("glow")?1:0;
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// StopTweening(); // Will commenting this out break some of the animations?
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StopTweening();
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m_current = bOnToScreenOrOffOfScreen ? original : mod;
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BeginTweening( fSleepSeconds );
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BeginTweening( fFadeSeconds, tt );
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@@ -171,7 +171,9 @@ public:
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Effect GetEffect() { return m_Effect; };
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//
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// other properties
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//
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void TurnShadowOn() { m_bShadow = true; };
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void TurnShadowOff() { m_bShadow = false; };
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void SetShadowLength( float fLength ) { m_fShadowLength = fLength; };
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@@ -180,6 +182,9 @@ public:
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void SetBlendModeNormal() { m_bBlendAdd = false; };
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//
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// fade command
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//
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void Fade( float fSleepSeconds, CString sFadeString, float fFadeSeconds, bool bOnToScreenOrOffOfScreen );
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void FadeOn( float fSleepSeconds, CString sFadeString, float fFadeSeconds ) { Fade(fSleepSeconds,sFadeString,fFadeSeconds,false); };
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void FadeOff( float fSleepSeconds, CString sFadeString, float fFadeSeconds ) { Fade(fSleepSeconds,sFadeString,fFadeSeconds,true); };
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@@ -66,4 +66,3 @@ RankingCategory AverageMeterToRankingCategory( float fAverageMeter )
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}
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@@ -116,7 +116,7 @@ void Screen::MenuCoin( PlayerNumber pn )
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}
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}
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void Screen::SendScreenMessage( ScreenMessage SM, float fDelay )
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void Screen::SendScreenMessage( const ScreenMessage SM, float fDelay )
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{
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ASSERT( fDelay >= 0.0 );
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@@ -125,3 +125,14 @@ void Screen::SendScreenMessage( ScreenMessage SM, float fDelay )
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QSM.fDelayRemaining = fDelay;
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m_QueuedMessages.push_back( QSM );
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}
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void Screen::ClearMessageQueue()
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{
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m_QueuedMessages.clear();
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}
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void Screen::ClearMessageQueue( const ScreenMessage SM )
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{
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for( int i=m_QueuedMessages.size()-1; i>=0; i-- )
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m_QueuedMessages.erase( m_QueuedMessages.begin()+i );
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}
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@@ -37,8 +37,8 @@ public:
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virtual void HandleScreenMessage( const ScreenMessage SM ) {};
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void SendScreenMessage( const ScreenMessage SM, const float fDelay );
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void ClearMessageQueue() { m_QueuedMessages.clear(); }
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void ClearMessageQueue();
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void ClearMessageQueue( const ScreenMessage SM ); // clear of a specific SM
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protected:
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// structure for holding messages sent to a Screen
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@@ -30,8 +30,6 @@
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#define SECONDS_TO_SHOW THEME->GetMetricF(m_sMetricName,"SecondsToShow")
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#define NEXT_SCREEN THEME->GetMetric(m_sMetricName,"NextScreen")
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const ScreenMessage SM_BeginFadingOut = ScreenMessage(SM_User+2);
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ScreenAttract::ScreenAttract( CString sMetricName, CString sElementName )
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{
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@@ -55,7 +53,7 @@ ScreenAttract::ScreenAttract( CString sMetricName, CString sElementName )
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m_soundStart.Load( THEME->GetPathTo("Sounds","menu start") );
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds",m_sElementName + " music"), false );
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds",m_sElementName + " music") ); // DO loop. -Chris
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GAMESTATE->m_bPlayersCanJoin = true;
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@@ -96,8 +94,7 @@ void ScreenAttract::Input( const DeviceInput& DeviceI, const InputEventType type
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{
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case MENU_BUTTON_LEFT:
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case MENU_BUTTON_RIGHT:
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if( !m_Fade.IsOpening() && !m_Fade.IsClosing() )
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m_Fade.CloseWipingRight( SM_GoToNextScreen );
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this->SendScreenMessage( SM_BeginFadingOut, 0 );
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break;
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case MENU_BUTTON_COIN:
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Screen::MenuCoin( MenuI.player ); // increment coins, play sound
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@@ -149,7 +146,9 @@ void ScreenAttract::HandleScreenMessage( const ScreenMessage SM )
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* music theme element and it's the same as the one we're playing
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* now, don't stop. (However, if we're going to interrupt it
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* when we fade in, it's cleaner to stop it before we fade out.) */
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SOUNDMAN->PlayMusic( "" );
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/* Don't stop the music, or else the music will start over from the
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* beginning for consecutive screens with the same music. -Chris */
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//SOUNDMAN->PlayMusic( "" );
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SCREENMAN->SetNewScreen( NEXT_SCREEN );
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break;
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}
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@@ -4,7 +4,7 @@
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-----------------------------------------------------------------------------
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Class: ScreenLogo
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Desc: Base class for all attraction screens.
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Desc:
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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@@ -20,6 +20,7 @@ enum ScreenMessage {
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SM_DoneOpeningWipingLeft,
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SM_DoneOpeningWipingRight,
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SM_MenuTimer,
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SM_BeginFadingOut,
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SM_GoToNextScreen,
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SM_GoToPrevScreen,
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SM_User = 100
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@@ -33,13 +33,15 @@
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#define SCORES_START_Y THEME->GetMetricF("ScreenRanking","ScoresStartY")
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#define SCORES_ZOOM THEME->GetMetricF("ScreenRanking","ScoresZoom")
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#define SCORES_COLOR THEME->GetMetricC("ScreenRanking","ScoresColor")
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#define SECS_BETWEEN_PAGES THEME->GetMetricF("ScreenRanking","SecsBetweenPages")
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#define SECONDS_PER_PAGE THEME->GetMetricF("ScreenRanking","SecondsPerPage")
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#define SHOW_CATEGORIES THEME->GetMetricB("ScreenRanking","ShowCategories")
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#define COURSES_TO_SHOW THEME->GetMetric("ScreenRanking","CoursesToShow")
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#define NOTES_TYPES_TO_HIDE THEME->GetMetric("ScreenRanking","NotesTypesToHide")
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const ScreenMessage SM_NextCategory = (ScreenMessage)(SM_User+67);
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const ScreenMessage SM_ShowNextPage = (ScreenMessage)(SM_User+67);
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const ScreenMessage SM_HidePage = (ScreenMessage)(SM_User+68);
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ScreenRanking::ScreenRanking() : ScreenAttract("ScreenRanking","ranking")
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{
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@@ -59,6 +61,7 @@ ScreenRanking::ScreenRanking() : ScreenAttract("ScreenRanking","ranking")
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m_sprBullets[i].SetXY( BULLETS_START_X+LINE_SPACING_X*i, BULLETS_START_Y+LINE_SPACING_Y*i );
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m_sprBullets[i].StopAnimating();
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m_sprBullets[i].SetState(i);
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m_sprBullets[i].SetDiffuse( RageColor(1,1,1,0) );
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this->AddChild( &m_sprBullets[i] );
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m_textNames[i].LoadFromFont( THEME->GetPathTo("Fonts","ranking") );
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@@ -77,104 +80,118 @@ ScreenRanking::ScreenRanking() : ScreenAttract("ScreenRanking","ranking")
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}
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vector<NotesType> aNotesTypesToHide;
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vector<NotesType> aNotesTypesToShow;
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GAMEMAN->GetNotesTypesForGame( GAMESTATE->m_CurGame, aNotesTypesToShow );
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// subtract hidden NotesTypes
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{
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vector<CString> asNotesTypesToHide;
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split( NOTES_TYPES_TO_HIDE, ",", asNotesTypesToHide, true );
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for( unsigned i=0; i<asNotesTypesToHide.size(); i++ )
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if( GameManager::StringToNotesType(asNotesTypesToHide[i]) != NOTES_TYPE_INVALID )
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aNotesTypesToHide.push_back( GameManager::StringToNotesType(asNotesTypesToHide[i]) );
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{
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NotesType nt = GameManager::StringToNotesType(asNotesTypesToHide[i]);
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if( nt != NOTES_TYPE_INVALID )
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{
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const vector<NotesType>::iterator iter = find( aNotesTypesToShow.begin(), aNotesTypesToShow.end(), nt );
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if( iter != aNotesTypesToShow.end() )
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aNotesTypesToShow.erase( iter );
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}
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}
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}
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// fill m_vCategoriesToShow
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// fill m_vPagesToShow
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if( SHOW_CATEGORIES )
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{
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for( NotesType nt=(NotesType)0; nt<NUM_NOTES_TYPES; nt=(NotesType)(nt+1) )
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for( unsigned i=0; i<aNotesTypesToShow.size(); i++ )
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{
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for( int i=0; i<NUM_RANKING_CATEGORIES; i++ )
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for( int c=0; c<NUM_RANKING_CATEGORIES; c++ )
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{
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if( find(aNotesTypesToHide.begin(), aNotesTypesToHide.end(), nt) != aNotesTypesToHide.end() ) // hidden
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continue; // skip
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CategoryToShow cts;
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cts.type = CategoryToShow::TYPE_CATEGORY;
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cts.category = (RankingCategory)i;
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cts.nt = nt;
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m_vCategoriesToShow.push_back( cts );
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PageToShow pts;
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pts.type = PageToShow::TYPE_CATEGORY;
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pts.category = (RankingCategory)c;
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pts.nt = aNotesTypesToShow[i];
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m_vPagesToShow.push_back( pts );
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}
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}
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}
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vector<CString> asCoursePaths;
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split( COURSES_TO_SHOW, ",", asCoursePaths, true );
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for( NotesType nt=(NotesType)0; nt<NUM_NOTES_TYPES; nt=(NotesType)(nt+1) )
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for( unsigned i=0; i<aNotesTypesToShow.size(); i++ )
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{
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for( unsigned i=0; i<asCoursePaths.size(); i++ )
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for( unsigned c=0; c<asCoursePaths.size(); c++ )
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{
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if( find(aNotesTypesToHide.begin(), aNotesTypesToHide.end(), nt) == aNotesTypesToHide.end() ) // hidden
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continue; // skip
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CategoryToShow cts;
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cts.type = CategoryToShow::TYPE_COURSE;
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cts.nt = nt;
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cts.pCourse = SONGMAN->GetCourseFromPath( asCoursePaths[i] );
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if( cts.pCourse )
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m_vCategoriesToShow.push_back( cts );
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PageToShow pts;
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pts.type = PageToShow::TYPE_COURSE;
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pts.nt = aNotesTypesToShow[i];
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pts.pCourse = SONGMAN->GetCourseFromPath( asCoursePaths[c] );
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if( pts.pCourse )
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m_vPagesToShow.push_back( pts );
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}
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}
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this->MoveToTail( &m_Fade );
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this->SendScreenMessage( SM_NextCategory, 0.5f );
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this->ClearMessageQueue( SM_BeginFadingOut ); // ignore ScreenAttract's SecsToShow
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this->SendScreenMessage( SM_ShowNextPage, 0.5f );
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}
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void ScreenRanking::HandleScreenMessage( const ScreenMessage SM )
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{
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switch( SM )
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{
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case SM_NextCategory:
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if( m_vCategoriesToShow.size() > 0 )
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case SM_BeginFadingOut:
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m_Fade.CloseWipingRight(SM_GoToNextScreen);
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break;
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case SM_ShowNextPage:
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if( m_vPagesToShow.size() > 0 )
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{
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ShowCategory( m_vCategoriesToShow[0] );
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m_vCategoriesToShow.erase( m_vCategoriesToShow.begin() );
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this->SendScreenMessage( SM_NextCategory, 5 );
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SetPage( m_vPagesToShow[0] );
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m_vPagesToShow.erase( m_vPagesToShow.begin() );
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this->SendScreenMessage( SM_HidePage, SECONDS_PER_PAGE-1 );
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TweenPageOnScreen();
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}
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else
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{
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m_Fade.CloseWipingRight(SM_GoToNextScreen);
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}
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break;
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case SM_HidePage:
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TweenPageOffScreen();
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this->SendScreenMessage( SM_ShowNextPage, 1 );
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break;
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}
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ScreenAttract::HandleScreenMessage( SM );
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}
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void ScreenRanking::ShowCategory( CategoryToShow cts )
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void ScreenRanking::SetPage( PageToShow pts )
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{
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switch( cts.type )
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switch( pts.type )
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{
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case CategoryToShow::TYPE_CATEGORY:
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case PageToShow::TYPE_CATEGORY:
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{
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m_textCategory.SetText( ssprintf("Type %c", 'A'+cts.category) );
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m_textType.SetText( GameManager::NotesTypeToString(cts.nt) );
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m_textCategory.SetText( ssprintf("Type %c", 'A'+pts.category) );
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m_textType.SetText( GameManager::NotesTypeToString(pts.nt) );
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for( int l=0; l<NUM_HIGH_SCORE_LINES; l++ )
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{
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CString sName = SONGMAN->m_MachineScores[cts.nt][cts.category][l].sName;
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float fScore = SONGMAN->m_MachineScores[cts.nt][cts.category][l].fScore;
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CString sName = SONGMAN->m_MachineScores[pts.nt][pts.category][l].sName;
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float fScore = SONGMAN->m_MachineScores[pts.nt][pts.category][l].fScore;
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m_textNames[l].SetText( sName );
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m_textScores[l].SetText( ssprintf("%.0f",fScore) );
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}
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}
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break;
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case CategoryToShow::TYPE_COURSE:
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case PageToShow::TYPE_COURSE:
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{
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m_textCategory.SetText( cts.pCourse->m_sName );
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m_textType.SetText( GameManager::NotesTypeToString(cts.nt) );
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m_textCategory.SetText( pts.pCourse->m_sName );
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m_textType.SetText( GameManager::NotesTypeToString(pts.nt) );
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for( int l=0; l<NUM_HIGH_SCORE_LINES; l++ )
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{
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CString sName = cts.pCourse->m_MachineScores[cts.nt][l].sName;
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int iDancePoints = cts.pCourse->m_MachineScores[cts.nt][l].iDancePoints;
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CString sName = pts.pCourse->m_MachineScores[pts.nt][l].sName;
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int iDancePoints = pts.pCourse->m_MachineScores[pts.nt][l].iDancePoints;
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m_textNames[l].SetText( sName );
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m_textScores[l].SetText( ssprintf("%d",iDancePoints) );
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}
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@@ -183,39 +200,35 @@ void ScreenRanking::ShowCategory( CategoryToShow cts )
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default:
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ASSERT(0);
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}
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}
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m_textCategory.SetZoomY(0);
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m_textCategory.BeginTweening(0.0f); // sleep
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m_textCategory.BeginTweening(0.25f);
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m_textCategory.SetTweenZoomY(1);
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m_textCategory.BeginTweening(3.5f); // sleep
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m_textCategory.BeginTweening(0.25f);
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m_textCategory.SetTweenZoomY(0);
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m_textType.SetZoomY(0);
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m_textType.BeginTweening(0.2f); // sleep
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m_textType.BeginTweening(0.25f);
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m_textType.SetTweenZoomY(1);
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m_textType.BeginTweening(3.5f); // sleep
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m_textType.BeginTweening(0.25f);
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m_textType.SetTweenZoomY(0);
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void ScreenRanking::TweenPageOnScreen()
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{
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m_textCategory.SetDiffuse( RageColor(1,1,1,1) );
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m_textCategory.FadeOn(0,"bounce right",0.5f);
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m_textType.SetDiffuse( RageColor(1,1,1,1) );
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m_textType.FadeOn(0.1f,"bounce right",0.5f);
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for( int l=0; l<NUM_HIGH_SCORE_LINES; l++ )
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{
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m_textNames[l].SetZoomY(0);
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m_textNames[l].BeginTweening(0+l*0.1f+0.4f); // sleep
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m_textNames[l].BeginTweening(0.25f);
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m_textNames[l].SetTweenZoomY(1);
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m_textNames[l].BeginTweening(3.5f); // sleep
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m_textNames[l].BeginTweening(0.25f);
|
||||
m_textNames[l].SetTweenZoomY(0);
|
||||
m_sprBullets[l].SetDiffuse( RageColor(1,1,1,1) );
|
||||
m_sprBullets[l].FadeOn(0.2f+l*0.1f,"bounce right far",1.f);
|
||||
m_textNames[l].SetDiffuse( RageColor(1,1,1,1) );
|
||||
m_textNames[l].FadeOn(0.2f+l*0.1f,"bounce right far",1.f);
|
||||
m_textScores[l].SetDiffuse( RageColor(1,1,1,1) );
|
||||
m_textScores[l].FadeOn(0.2f+l*0.1f,"bounce right far",1.f);
|
||||
}
|
||||
}
|
||||
|
||||
m_textScores[l].SetZoomY(0);
|
||||
m_textScores[l].BeginTweening(0+l*0.1f+0.4f); // sleep
|
||||
m_textScores[l].BeginTweening(0.25f);
|
||||
m_textScores[l].SetTweenZoomY(1);
|
||||
m_textScores[l].BeginTweening(3.5f); // sleep
|
||||
m_textScores[l].BeginTweening(0.25f);
|
||||
m_textScores[l].SetTweenZoomY(0);
|
||||
void ScreenRanking::TweenPageOffScreen()
|
||||
{
|
||||
m_textCategory.FadeOff(0,"fade",0.25f);
|
||||
m_textType.FadeOff(0.1f,"fade",0.25f);
|
||||
|
||||
for( int l=0; l<NUM_HIGH_SCORE_LINES; l++ )
|
||||
{
|
||||
m_sprBullets[l].FadeOff(0.2f+l*0.1f,"fade",0.25f);
|
||||
m_textNames[l].FadeOff(0.2f+l*0.1f,"fade",0.25f);
|
||||
m_textScores[l].FadeOff(0.2f+l*0.1f,"fade",0.25f);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,7 +25,7 @@ public:
|
||||
void HandleScreenMessage( const ScreenMessage SM );
|
||||
|
||||
protected:
|
||||
struct CategoryToShow
|
||||
struct PageToShow
|
||||
{
|
||||
enum { TYPE_CATEGORY, TYPE_COURSE } type;
|
||||
NotesType nt; // used in category and course
|
||||
@@ -33,7 +33,9 @@ protected:
|
||||
Course* pCourse;
|
||||
};
|
||||
|
||||
void ShowCategory( CategoryToShow cts );
|
||||
void SetPage( PageToShow pts );
|
||||
void TweenPageOnScreen();
|
||||
void TweenPageOffScreen();
|
||||
|
||||
|
||||
BitmapText m_textCategory;
|
||||
@@ -42,7 +44,7 @@ protected:
|
||||
BitmapText m_textNames[NUM_HIGH_SCORE_LINES];
|
||||
BitmapText m_textScores[NUM_HIGH_SCORE_LINES];
|
||||
|
||||
vector<CategoryToShow> m_vCategoriesToShow;
|
||||
vector<PageToShow> m_vPagesToShow;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -192,6 +192,9 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||
<File
|
||||
RelativePath="ScreenCaution.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ScreenCompany.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="ScreenDemonstration.cpp">
|
||||
</File>
|
||||
|
||||
Reference in New Issue
Block a user