move ShowStats to ScreenGraphicOptions
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@@ -1891,7 +1891,6 @@ ProgressiveLifebar=Set whether the lifebar is harsher on consecutive boo/miss ju
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ProgressiveStageLifebar=Determine whether the lifebar gets harsher on later stages.:: LifeDifficulty + this = Lifedifficulty on a final stage. Has no::effect on event mode.
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ProgressiveNonstopLifebar=Determine whether the lifebar gets harsher as a nonstop course::progresses. LifeDifficulty + this = Lifedifficulty on a final stage of a course.
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DefaultFailType=Choose the conditions for game over.::ARCADE will stop the music immediately when all players have 0 life.::END OF SONG will cause the game to end at the conclusion of the current song::if all players failed at some point during the song.::OFF disables game over entirely.
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ShowStats=Display Performance Statistics in the upper right corner::of the screen. FPS = frames per second.::TPF = triangles per frame. DPF = draws per frame.
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CoinMode=When set to HOME, options will be shown on the title screen.::When set to PAY the title menu choices are hidden and you must::insert coins before joining in. When set to FREE the title menu::choices are hidden and you can joining in without inserting coins.
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CoinsPerCredit=The number of coins that must be inserted before a player can join.
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JointPremium=When set to OFF, game styles that require both sides of the machine::will cost 2 credits. When set to ON game styles that require both sides::of the machine will cost only 1 credit.
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@@ -1908,6 +1907,7 @@ RefreshRate=Controls how many times per second the screen will refresh.::This se
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MovieDecode=When a movie texture is being used, StepMania will spend this much time::between each frame to decode the next frame of the movie. If your frame rate::is high but movie texures skip, then increase this value.
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WaitForVsync=Wait for the monitor's vertical retrace before displaying::the next frame. This option only has an effect when the::Display Mode is set to &oq;full screen&cq;. Turning this option off will not::cap your frame rate to the refresh rate, but may result in &oq;tearing&cq;.
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KeepTexturesInMemory=Set to ON hold textures in memory instead of::freeing them. This will eliminate the time needed to load::the texture next from disk next time this is needed. Do not set to ON::unless you have 128MB of memory or more.
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ShowStats=Display Performance Statistics in the upper right corner::of the screen. FPS = frames per second.::TPF = triangles per frame. DPF = draws per frame.
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[ScreenGameplayOptions]
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HelpText=&UP; &DOWN; to change line &LEFT; &RIGHT; to select between options::START to accept changes BACK to discard changes
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