Last Major Changes Before B6: Added PUMP style select, fixed some noteskins.
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@@ -88,6 +88,7 @@ ControllerP2Y=350
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HelpText=Press $ on the pad to join. Press ! " to change styles, then press START
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TimerSeconds=40
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NextScreen=ScreenSelectGroup
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ScrollingListY=250
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[ScreenSelectDifficulty]
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MorePage1X=580
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@@ -787,7 +788,6 @@ Sprite0-Y=-350
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[bganims-para-0]
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NumElements=0
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[bganims-para-1]
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NumElements=0
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@@ -797,4 +797,57 @@ NumElements=0
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[bganims-para-3]
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NumElements=0
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NumElements=0
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[bganims-pump-0]
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NumElements=2
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Sprite0-path=back
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Sprite0-effect=NULL
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Sprite0-zoom=1.0
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Sprite0-X=CENTER_X
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Sprite0-Y=CENTER_Y
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Sprite1-path=pleaseselectyourmode
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Sprite1-effect=NULL
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Sprite1-zoom=1.0
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Sprite1-X=CENTER_X
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Sprite1-Y=300
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[bganims-pump-1]
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NumElements=2
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Sprite0-path=back
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Sprite0-effect=NULL
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Sprite0-zoom=1.0
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Sprite0-X=CENTER_X
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Sprite0-Y=CENTER_Y
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Sprite1-path=pleaseselectyourmode
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Sprite1-effect=NULL
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Sprite1-zoom=1.0
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Sprite1-X=CENTER_X
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Sprite1-Y=300
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[bganims-pump-2]
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NumElements=2
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Sprite0-path=back
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Sprite0-effect=NULL
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Sprite0-zoom=1.0
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Sprite0-X=CENTER_X
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Sprite0-Y=CENTER_Y
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Sprite1-path=pleaseselectyourmode
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Sprite1-effect=NULL
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Sprite1-zoom=1.0
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Sprite1-X=CENTER_X
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Sprite1-Y=300
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[bganims-pump-3]
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NumElements=2
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Sprite0-path=back
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Sprite0-effect=NULL
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Sprite0-zoom=1.0
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Sprite0-X=CENTER_X
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Sprite0-Y=CENTER_Y
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Sprite1-path=pleaseselectyourmode
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Sprite1-effect=NULL
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Sprite1-zoom=1.0
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Sprite1-X=CENTER_X
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Sprite1-Y=300
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@@ -158,11 +158,11 @@ GameDef g_GameDefs[NUM_GAMES] =
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"MenuDown",
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},
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{ // m_szSecondaryFunction
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"(MenuLeft)",
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"(MenuRight)",
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"(Start)",
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"(MenuUp)",
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"(MenuDown)",
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"(Start)",
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"(MenuLeft)",
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"(MenuRight)",
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"(dedicated)",
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"",
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"(dedicated)",
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@@ -179,10 +179,10 @@ GameDef g_GameDefs[NUM_GAMES] =
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PUMP_BUTTON_BACK, // MENU_BUTTON_BACK
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},
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{ // m_SecondaryMenuButton
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PUMP_BUTTON_UPLEFT, // MENU_BUTTON_LEFT
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PUMP_BUTTON_UPRIGHT, // MENU_BUTTON_RIGHT
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PUMP_BUTTON_DOWNLEFT, // MENU_BUTTON_UP
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PUMP_BUTTON_DOWNRIGHT, // MENU_BUTTON_DOWN
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PUMP_BUTTON_DOWNLEFT, // MENU_BUTTON_LEFT
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PUMP_BUTTON_DOWNRIGHT, // MENU_BUTTON_RIGHT
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PUMP_BUTTON_UPLEFT, // MENU_BUTTON_UP
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PUMP_BUTTON_UPRIGHT, // MENU_BUTTON_DOWN
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PUMP_BUTTON_CENTER, // MENU_BUTTON_START
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PUMP_BUTTON_BACK, // MENU_BUTTON_BACK
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},
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@@ -21,6 +21,7 @@ class GameManager
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{
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public:
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GameManager();
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~GameManager();
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GameDef* GetGameDefForGame( Game g );
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const StyleDef* GetStyleDefForStyle( Style s );
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@@ -37,6 +37,8 @@ const ScreenMessage SM_GoToNextScreen = ScreenMessage(SM_User + 2);
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#define NEXT_SCREEN THEME->GetMetric("ScreenEz2SelectStyle","NextScreen")
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#define USE_METRIC_FOR_MENU THEME->GetMetricI("ScreenEz2SelectStyle","UseMetricForMenu")
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#define SCROLLING_ELEMENT_SPACING THEME->GetMetricI("ScreenEz2SelectStyle","ScrollingElementSpacing")
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#define DISABLE_2P THEME->GetMetricI("ScreenEz2SelectStyle","Disable2p")
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#define SCROLLING_LIST_Y THEME->GetMetricF("ScreenEz2SelectStyle","ScrollingListY")
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const float TWEEN_TIME = 0.35f;
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@@ -62,10 +64,10 @@ ScreenEz2SelectStyle::ScreenEz2SelectStyle()
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}
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m_BGAnim[0].SetZoom(1.0f);
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m_ScrollingList.SetXY( CENTER_X, CENTER_Y );
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m_ScrollingList.SetSpacing( SCROLLING_ELEMENT_SPACING );
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m_ScrollingList.SetNumberVisible( 5 );
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this->AddChild( &m_ScrollingList );
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m_ScrollingList.SetXY( CENTER_X, SCROLLING_LIST_Y );
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m_ScrollingList.SetSpacing( SCROLLING_ELEMENT_SPACING );
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m_ScrollingList.SetNumberVisible( 9 );
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this->AddChild( &m_ScrollingList );
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for( int p=0; p<NUM_PLAYERS; p++ )
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@@ -100,18 +102,9 @@ ScreenEz2SelectStyle::ScreenEz2SelectStyle()
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if (USE_METRIC_FOR_MENU == 1) // get it from the metrics
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{
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int numstyles = THEME->GetMetricI("ScreenEz2SelectStyle","NumStyles"); // get the number of styles we need
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CStringArray asGraphicPaths;
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for (i=0; i<numstyles; i++) // load in the graphics we want to use
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{
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asGraphicPaths.Add( THEME->GetPathTo("Graphics",ssprintf("%s",THEME->GetMetric("ScreenEz2SelectStyle",ssprintf("StyleGraphic%d",i) ) ) ) );
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}
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m_ScrollingList.Load( asGraphicPaths );
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RefreshStylesAndListFromMetrics();
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}
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else // get it from the styles....
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else // get it from the styles......
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{
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RefreshStylesAndList();
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}
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@@ -204,6 +197,35 @@ void ScreenEz2SelectStyle::HandleScreenMessage( const ScreenMessage SM )
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}
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}
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void ScreenEz2SelectStyle::RefreshStylesAndListFromMetrics()
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{
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int numstyles = THEME->GetMetricI("ScreenEz2SelectStyle","NumStyles"); // get the number of styles we need
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int numstyles2p = THEME->GetMetricI("ScreenEz2SelectStyle","NumStyles2p"); // get the number of styles we need
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int iNumSidesJoined = 0;
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for( int c=0; c<2; c++ )
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if( GAMESTATE->m_bSideIsJoined[c] )
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iNumSidesJoined++; // left side, and right side
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CStringArray asGraphicPaths;
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if( iNumSidesJoined == 2 ) // we got two players
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{
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for (int i=0; i<numstyles2p; i++) // load in the graphics we want to use
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{
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asGraphicPaths.Add( THEME->GetPathTo("Graphics",ssprintf("%s",THEME->GetMetric("ScreenEz2SelectStyle",ssprintf("StyleGraphic2p%d",i) ) ) ) );
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}
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}
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else // else we got one player
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{
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for (int i=0; i<numstyles; i++) // load in the graphics we want to use
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{
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asGraphicPaths.Add( THEME->GetPathTo("Graphics",ssprintf("%s",THEME->GetMetric("ScreenEz2SelectStyle",ssprintf("StyleGraphic%d",i) ) ) ) );
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}
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}
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m_ScrollingList.Load( asGraphicPaths );
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}
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void ScreenEz2SelectStyle::RefreshStylesAndList()
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{
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GAMEMAN->GetGameplayStylesForGame( GAMESTATE->m_CurGame, m_aPossibleStyles );
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@@ -301,7 +323,7 @@ presses the button bound to start
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************************************/
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void ScreenEz2SelectStyle::MenuStart( PlayerNumber pn )
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{
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if( !GAMESTATE->m_bSideIsJoined[pn] )
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if( !GAMESTATE->m_bSideIsJoined[pn] && !DISABLE_2P )
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{
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// join them
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GAMESTATE->m_bSideIsJoined[pn] = true;
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@@ -311,8 +333,15 @@ void ScreenEz2SelectStyle::MenuStart( PlayerNumber pn )
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m_sprCursors[pn].SetTweenZoomY( 0 );
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m_sprControllers[pn].BeginTweening( 0.25f );
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m_sprControllers[pn].SetTweenZoomY( 0 );
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RefreshStylesAndList();
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if (USE_METRIC_FOR_MENU == 1) // get it from the metrics
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{
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RefreshStylesAndListFromMetrics();
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}
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else
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{
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RefreshStylesAndList();
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}
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m_ScrollingList.SetSelection( 0 );
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/********** TODO: MAKE IT WORK FOR ALL GAME TYPES! ************/
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@@ -330,17 +359,40 @@ void ScreenEz2SelectStyle::MenuStart( PlayerNumber pn )
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if (USE_METRIC_FOR_MENU == 1) // get it from the metrics
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{
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int chosen=m_ScrollingList.GetSelection();
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int iNumSidesJoined = 0;
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for( int c=0; c<2; c++ )
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if( GAMESTATE->m_bSideIsJoined[c] )
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iNumSidesJoined++; // left side, and right side
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GAMEMAN->GetGameplayStylesForGame( GAMESTATE->m_CurGame, m_aPossibleStyles );
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GAMESTATE->m_CurStyle = m_aPossibleStyles[ THEME->GetMetricI("ScreenEz2SelectStyle",ssprintf("UseStyle%d",chosen) ) ];
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if( iNumSidesJoined == 2 ) // load in the Style to use based upon the list for 2players
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GAMESTATE->m_CurStyle = m_aPossibleStyles[ THEME->GetMetricI("ScreenEz2SelectStyle",ssprintf("UseStyle2p%d",chosen) ) ];
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else // load in the Style to use based upon the list for 1player
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GAMESTATE->m_CurStyle = m_aPossibleStyles[ THEME->GetMetricI("ScreenEz2SelectStyle",ssprintf("UseStyle%d",chosen) ) ];
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int m_diSelection = THEME->GetMetricI("ScreenEz2SelectStyle",ssprintf("UseDifficulty%d",chosen) );
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int m_diSelection;
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if( iNumSidesJoined == 2 )
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m_diSelection = THEME->GetMetricI("ScreenEz2SelectStyle",ssprintf("UseDifficulty2p%d",chosen) );
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else
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m_diSelection = THEME->GetMetricI("ScreenEz2SelectStyle",ssprintf("UseDifficulty%d",chosen) );
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switch( m_diSelection )
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{
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case 0: GAMESTATE->m_PreferredDifficultyClass[PLAYER_1] = CLASS_EASY; break;
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case 1: GAMESTATE->m_PreferredDifficultyClass[PLAYER_1] = CLASS_MEDIUM; break;
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case 2: GAMESTATE->m_PreferredDifficultyClass[PLAYER_1] = CLASS_HARD; break;
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case 0:
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GAMESTATE->m_PreferredDifficultyClass[PLAYER_1] = CLASS_EASY;
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GAMESTATE->m_PreferredDifficultyClass[PLAYER_2] = CLASS_EASY;
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break;
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case 1:
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GAMESTATE->m_PreferredDifficultyClass[PLAYER_1] = CLASS_MEDIUM;
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GAMESTATE->m_PreferredDifficultyClass[PLAYER_2] = CLASS_MEDIUM;
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break;
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case 2:
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GAMESTATE->m_PreferredDifficultyClass[PLAYER_1] = CLASS_HARD;
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GAMESTATE->m_PreferredDifficultyClass[PLAYER_2] = CLASS_HARD;
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break;
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}
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}
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@@ -53,6 +53,8 @@ protected:
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ScrollingList m_ScrollingList;
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void RefreshStylesAndList();
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void RefreshStylesAndListFromMetrics();
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Sprite m_sprBackgrounds[NUM_STYLES];
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@@ -19,7 +19,7 @@
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#include "Course.h"
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#include "SongManager.h"
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const int DEFAULT_VISIBLE_ELEMENTS = 3;
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const int DEFAULT_VISIBLE_ELEMENTS = 9;
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const int DEFAULT_SPACING = 300;
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const D3DXCOLOR COLOR_SELECTED = D3DXCOLOR(1.0f,1.0f,1.0f,1);
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