PREFSMAN->m_bMusicWheelUsesSections now PREFSMAN->m_MusicWheelUsesSections
Three states: never, always, abc-only. Done for aesthetics over accuracy, I guess
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@@ -761,7 +761,7 @@ NoteSkin=Choose from this list of installed note skins.::For more information ab
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HowToPlay=Toggle whether the How To Play screen is shown.
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Caution=Toggle whether the Caution screen is shown.
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SongGroup=Toggle whether the Select Group screen is shown.
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WheelSections=If YES, songs are broken down into sections in the Select Music screen.
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WheelSections=ALWAYS means sections in group + ABC; NEVER means no sections;::ABC ONLY shows sections in just ABC sort
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[ScreenUnlock]
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SecondsToShow=10
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@@ -109,7 +109,6 @@ RageColor PlayerToColor( int p );
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enum SongSortOrder {
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SORT_GROUP_NOHEADER,
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SORT_GROUP,
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SORT_TITLE,
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SORT_BPM,
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@@ -64,9 +64,7 @@ void GameState::Reset()
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m_sPreferredGroup = "";
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for( p=0; p<NUM_PLAYERS; p++ )
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m_PreferredDifficulty[p] = DIFFICULTY_INVALID;
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if(PREFSMAN != NULL) // Reset() is called once before PREFSMAN is initialized, but is called again
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// at least once before m_SongSortOrder is ever used
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m_SongSortOrder = (PREFSMAN->m_bMusicWheelUsesSections ? SORT_GROUP_NOHEADER : SORT_GROUP);
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m_SongSortOrder = SORT_GROUP;
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m_PlayMode = PLAY_MODE_INVALID;
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m_bEditing = false;
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m_bDemonstration = false;
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@@ -21,7 +21,7 @@
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MusicSortDisplay::MusicSortDisplay()
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{
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Load( THEME->GetPathTo("Graphics","music sort icons 1x5") );
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Load( THEME->GetPathTo("Graphics","music sort icons 1x4") );
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StopAnimating();
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}
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@@ -29,7 +29,6 @@ void MusicSortDisplay::Set( SongSortOrder so )
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{
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switch( so )
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{
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case SORT_GROUP_NOHEADER:
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case SORT_GROUP:
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case SORT_TITLE:
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case SORT_BPM:
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@@ -526,7 +526,6 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
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// sort the songs
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switch( so )
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{
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case SORT_GROUP_NOHEADER:
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case SORT_GROUP:
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case SORT_ROULETTE:
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SortSongPointerArrayByGroup( arraySongs );
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@@ -559,7 +558,7 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
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bool bUseSections = false;
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switch( so )
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{
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case SORT_GROUP_NOHEADER: bUseSections = false; break;
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// case SORT_GROUP_NOHEADER: bUseSections = false; break;
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case SORT_MOST_PLAYED: bUseSections = false; break;
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case SORT_BPM: bUseSections = false; break;
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case SORT_GROUP: bUseSections = GAMESTATE->m_sPreferredGroup == "ALL MUSIC"; break;
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@@ -568,7 +567,7 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
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default: ASSERT( false );
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}
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if( !PREFSMAN->m_bMusicWheelUsesSections )
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if( PREFSMAN->m_MusicWheelUsesSections == PrefsManager::NEVER || (so != SORT_TITLE && PREFSMAN->m_MusicWheelUsesSections == PrefsManager::ABC_ONLY ))
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bUseSections = false;
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if( bUseSections )
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@@ -834,10 +833,7 @@ void MusicWheel::Update( float fDeltaTime )
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CString sPrevSelectedSection = m_CurWheelItemData[m_iSelection]->m_sSectionName;
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// change the sort order
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if(!PREFSMAN->m_bMusicWheelUsesSections && ( SongSortOrder( (GAMESTATE->m_SongSortOrder+1) % NUM_SORT_ORDERS) == SongSortOrder(SORT_GROUP_NOHEADER) ))
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GAMESTATE->m_SongSortOrder = SongSortOrder( (GAMESTATE->m_SongSortOrder+2) % NUM_SORT_ORDERS);
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else
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GAMESTATE->m_SongSortOrder = SongSortOrder( (GAMESTATE->m_SongSortOrder+1) % NUM_SORT_ORDERS );
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GAMESTATE->m_SongSortOrder = SongSortOrder( (GAMESTATE->m_SongSortOrder+1) % NUM_SORT_ORDERS );
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SCREENMAN->SendMessageToTopScreen( SM_SortOrderChanged, 0 );
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SetOpenGroup(GetSectionNameFromSongAndSort( pPrevSelectedSong, GAMESTATE->m_SongSortOrder ));
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@@ -70,7 +70,7 @@ PrefsManager::PrefsManager()
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m_bArcadeOptionsNavigation = false;
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m_iUnloadTextureDelaySeconds = 0; // disabled 60*30; // 30 mins
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m_bCoinOpMode = false;
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m_bMusicWheelUsesSections = true;
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m_MusicWheelUsesSections = ALWAYS;
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m_iMusicWheelSwitchSpeed = 10;
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m_bChangeBannersWhenFast = false;
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m_bEasterEggs = true;
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@@ -144,7 +144,7 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
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ini.GetValue ( "Options", "DWIPath", m_DWIPath );
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ini.GetValueI( "Options", "UnloadTextureDelaySeconds", m_iUnloadTextureDelaySeconds );
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ini.GetValueB( "Options", "CoinOpMode", m_bCoinOpMode );
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ini.GetValueB( "Options", "MusicWheelUsesSections", m_bMusicWheelUsesSections );
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ini.GetValueI( "Options", "MusicWheelUsesSections", (int&)m_MusicWheelUsesSections );
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ini.GetValueI( "Options", "MusicWheelSwitchSpeed", m_iMusicWheelSwitchSpeed );
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ini.GetValueB( "Options", "ChangeBannersWhenFast", m_bChangeBannersWhenFast );
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ini.GetValue ( "Options", "SoundDrivers", m_sSoundDrivers );
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@@ -212,7 +212,7 @@ void PrefsManager::SaveGlobalPrefsToDisk()
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ini.SetValueB( "Options", "ArcadeOptionsNavigation", m_bArcadeOptionsNavigation );
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ini.SetValue ( "Options", "DWIPath", m_DWIPath );
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ini.SetValueI( "Options", "UnloadTextureDelaySeconds", m_iUnloadTextureDelaySeconds );
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ini.SetValueB( "Options", "MusicWheelUsesSections", m_bMusicWheelUsesSections );
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ini.SetValueI( "Options", "MusicWheelUsesSections", m_MusicWheelUsesSections );
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ini.SetValueI( "Options", "MusicWheelSwitchSpeed", m_iMusicWheelSwitchSpeed );
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ini.SetValueB( "Options", "ChangeBannersWhenFast", m_bChangeBannersWhenFast );
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ini.SetValueB( "Options", "EasterEggs", m_bEasterEggs );
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@@ -54,7 +54,7 @@ public:
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bool m_bInstructions, m_bShowDontDie, m_bShowSelectGroup;
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bool m_bArcadeOptionsNavigation;
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bool m_bCoinOpMode;
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bool m_bMusicWheelUsesSections;
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enum { NEVER, ALWAYS, ABC_ONLY } m_MusicWheelUsesSections;
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int m_iMusicWheelSwitchSpeed;
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bool m_bChangeBannersWhenFast;
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bool m_bEasterEggs;
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@@ -44,7 +44,7 @@ OptionRowData g_AppearanceOptionsLines[NUM_APPEARANCE_OPTIONS_LINES] = {
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{ "How To\nPlay", 2, {"SKIP","SHOW"} },
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{ "Caution", 2, {"SKIP","SHOW"} },
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{ "Song\nGroup", 2, {"ALL MUSIC","CHOOSE"} },
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{ "Wheel\nSections",2, {"NO","YES"} },
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{ "Wheel\nSections",3, {"NEVER","ALWAYS", "ABC_ONLY"} },
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};
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ScreenAppearanceOptions::ScreenAppearanceOptions() :
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@@ -157,7 +157,7 @@ void ScreenAppearanceOptions::ImportOptions()
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m_iSelectedOption[0][AO_INSTRUCTIONS] = PREFSMAN->m_bInstructions? 1:0;
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m_iSelectedOption[0][AO_CAUTION] = PREFSMAN->m_bShowDontDie? 1:0;
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m_iSelectedOption[0][AO_SELECT_GROUP] = PREFSMAN->m_bShowSelectGroup? 1:0;
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m_iSelectedOption[0][AO_WHEEL_SECTIONS] = PREFSMAN->m_bMusicWheelUsesSections? 1:0;
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m_iSelectedOption[0][AO_WHEEL_SECTIONS] = (int)PREFSMAN->m_MusicWheelUsesSections;
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}
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void ScreenAppearanceOptions::ExportOptions()
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@@ -182,7 +182,7 @@ void ScreenAppearanceOptions::ExportOptions()
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PREFSMAN->m_bInstructions = !!m_iSelectedOption[0][AO_INSTRUCTIONS];
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PREFSMAN->m_bShowDontDie = !!m_iSelectedOption[0][AO_CAUTION];
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PREFSMAN->m_bShowSelectGroup = !!m_iSelectedOption[0][AO_SELECT_GROUP];
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PREFSMAN->m_bMusicWheelUsesSections = !!m_iSelectedOption[0][AO_WHEEL_SECTIONS];
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(int&)PREFSMAN->m_MusicWheelUsesSections = m_iSelectedOption[0][AO_WHEEL_SECTIONS];
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PREFSMAN->SaveGamePrefsToDisk();
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PREFSMAN->SaveGlobalPrefsToDisk();
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