Changed naming convention in theme elements from "game 0" -> "dance", and "style 0" -> "single" so things won't break if we change the game/style ordering. Cleaned up ez2: replaced missing graphics, fixed alignment of lifemeter.
This commit is contained in:
@@ -2,6 +2,8 @@
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Fix
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/////////////////////////
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the CDTitles DWI style arent being read anymore.
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faster IniFile (with std::map?)
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fix movie texture crash
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@@ -438,7 +438,7 @@ SectionColor6=0.0, 0.6, 0.2, 1
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SectionColor7=0.8, 0.6, 0.0, 1
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[LifeMeterBar]
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MeterWidth=258
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MeterWidth=260
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MeterHeight=20
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DangerThreshold=0.2
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NumChambers=32
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@@ -712,13 +712,13 @@ HowToPlay=Toggle whether the How To Play screen is shown.
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[bganims-ez2-0]
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NumElements=2
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Sprite0-path=Easy Anim Sprite 01
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Sprite0-path=Ez2 select style Anim Easy 01
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Sprite0-effect=RA
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Sprite0-speed=0.01
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Sprite0-zoom=2.0
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Sprite0-X=CENTER_X
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Sprite0-Y=CENTER_Y
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Sprite1-path=Easy Anim Sprite 02
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Sprite1-path=Ez2 select style Anim Easy 02
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Sprite1-effect=RC
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Sprite1-speed=0.01
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Sprite1-zoom=2.0
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@@ -727,7 +727,7 @@ Sprite1-Y=CENTER_Y
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[bganims-ez2-0x]
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NumElements=1
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Sprite0-path=select style preview game 2 style 3
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Sprite0-path=select style preview ez2 single
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Sprite0-effect=RA
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Sprite0-speed=0.01
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Sprite0-zoom=2.0
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@@ -736,7 +736,7 @@ Sprite0-Y=CENTER_Y
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[bganims-ez2-1]
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NumElements=1
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Sprite0-path=select style preview game 2 style 0
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Sprite0-path=select style preview ez2 singlehard
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Sprite0-effect=RA
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Sprite0-speed=0.01
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Sprite0-zoom=2.0
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@@ -745,7 +745,7 @@ Sprite0-Y=CENTER_Y
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[bganims-ez2-2x]
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NumElements=1
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Sprite0-path=select style preview game 2 style 1
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Sprite0-path=select style preview ez2 singlehard
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Sprite0-effect=RC
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Sprite0-speed=0.03
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Sprite0-zoom=2.0
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@@ -754,25 +754,25 @@ Sprite0-Y=CENTER_Y
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[bganims-ez2-2]
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NumElements=4
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Sprite0-path=Real Anim Sprite 04
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Sprite0-path=Ez2 select style Anim Real 04
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Sprite0-effect=SL
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Sprite0-speed=5
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Sprite0-zoom=1.0
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Sprite0-X=CENTER_X
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Sprite0-Y=CENTER_Y
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Sprite1-path=Real Anim Sprite 01
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Sprite1-path=Ez2 select style Anim Real 01
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Sprite1-effect=SL
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Sprite1-speed=5
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Sprite1-zoom=1.0
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Sprite1-X=CENTER_X
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Sprite1-Y=CENTER_Y
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Sprite2-path=Real Anim Sprite 02
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Sprite2-path=Ez2 select style Anim Real 02
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Sprite2-effect=SL
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Sprite2-speed=3
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Sprite2-zoom=1.0
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Sprite2-X=CENTER_X
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Sprite2-Y=CENTER_Y
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Sprite3-path=Real Anim Sprite 03
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Sprite3-path=Ez2 select style Anim Real 03
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Sprite3-effect=SL
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Sprite3-speed=1
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Sprite3-zoom=1.0
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@@ -781,7 +781,7 @@ Sprite3-Y=CENTER_Y
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[bganims-ez2-3]
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NumElements=1
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Sprite0-path=select style preview game 2 style 2
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Sprite0-path=select style preview ez2 double
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Sprite0-effect=RC
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Sprite0-speed=0.005
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Sprite0-zoom=5.0
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@@ -211,7 +211,7 @@ GameDef g_GameDefs[NUM_GAMES] =
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},
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{
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"ez2", // m_szName
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"Ez2dancer", // m_szDescription
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"Ez2Dancer", // m_szDescription
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2, // m_iNumControllers
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NUM_EZ2_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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@@ -266,8 +266,8 @@ GameDef g_GameDefs[NUM_GAMES] =
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DIK_C, // EZ2_BUTTON_FOOTUPRIGHT,
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DIK_X, // EZ2_BUTTON_FOOTDOWN,
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DIK_Q, // EZ2_BUTTON_HANDUPLEFT,
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DIK_A, // EZ2_BUTTON_HANDUPRIGHT,
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DIK_E, // EZ2_BUTTON_HANDLRLEFT,
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DIK_E, // EZ2_BUTTON_HANDUPRIGHT,
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DIK_A, // EZ2_BUTTON_HANDLRLEFT,
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DIK_D, // EZ2_BUTTON_HANDLRRIGHT,
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DIK_RETURN, // EZ2_BUTTON_START,
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DIK_ESCAPE, // EZ2_BUTTON_BACK,
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@@ -377,7 +377,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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GAME_DANCE, // m_Game
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true, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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"DDR Single", // m_szName
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"single", // m_szName
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{ NOTES_TYPE_DANCE_SINGLE,NOTES_TYPE_DANCE_SINGLE }, // m_NotesTypes
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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@@ -404,7 +404,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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GAME_DANCE, // m_Game
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true, // m_bUsedForGameplay
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false, // m_bUsedForEdit
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"DDR Versus", // m_szName
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"versus", // m_szName
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{ NOTES_TYPE_DANCE_SINGLE,NOTES_TYPE_DANCE_SINGLE }, // m_NotesTypes
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StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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@@ -431,7 +431,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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GAME_DANCE, // m_Game
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true, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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"DDR Double", // m_szName
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"double", // m_szName
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{ NOTES_TYPE_DANCE_DOUBLE,NOTES_TYPE_DANCE_DOUBLE }, // m_NotesTypes
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StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
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{ 320, 320 }, // m_iCenterX
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@@ -466,7 +466,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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GAME_DANCE, // m_Game
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true, // m_bUsedForGameplay
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false, // m_bUsedForEdit
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"DDR Couples", // m_szName
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"couple", // m_szName
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{ NOTES_TYPE_DANCE_COUPLE, NOTES_TYPE_DANCE_COUPLE }, // m_NotesTypes
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StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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@@ -493,7 +493,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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GAME_DANCE, // m_Game
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true, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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"DDR Solo", // m_szName
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"solo", // m_szName
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{ NOTES_TYPE_DANCE_SOLO,NOTES_TYPE_DANCE_SOLO }, // m_NotesTypes
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 320, 320 }, // m_iCenterX
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@@ -524,7 +524,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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GAME_DANCE, // m_Game
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false, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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"DDR Couples", // m_szName
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"couple (edit-only)", // m_szName
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{ NOTES_TYPE_DANCE_COUPLE, NOTES_TYPE_DANCE_COUPLE }, // m_NotesTypes
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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@@ -583,7 +583,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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GAME_PUMP, // m_Game
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true, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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"Pump Single", // m_szName
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"single", // m_szName
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{ NOTES_TYPE_PUMP_SINGLE,NOTES_TYPE_PUMP_SINGLE }, // m_NotesTypes
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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@@ -612,7 +612,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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GAME_PUMP, // m_Game
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true, // m_bUsedForGameplay
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false, // m_bUsedForEdit
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"Pump Versus", // m_szName
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"versus", // m_szName
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{ NOTES_TYPE_PUMP_SINGLE,NOTES_TYPE_PUMP_SINGLE }, // m_NotesTypes
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StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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@@ -641,7 +641,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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GAME_PUMP, // m_Game
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true, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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"Pump Double", // m_szName
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"double", // m_szName
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{ NOTES_TYPE_PUMP_DOUBLE,NOTES_TYPE_PUMP_DOUBLE }, // m_NotesTypes
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StyleDef::ONE_PLAYER_TWO_CREDITS, // m_StyleType
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{ 320, 480 }, // m_iCenterX
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@@ -680,7 +680,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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GAME_PUMP, // m_Game
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true, // m_bUsedForGameplay
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false, // m_bUsedForEdit
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"Pump Couples", // m_szName
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"couple", // m_szName
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{ NOTES_TYPE_PUMP_COUPLE,NOTES_TYPE_PUMP_COUPLE}, // m_NotesTypes
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StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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@@ -709,7 +709,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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GAME_PUMP, // m_Game
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false, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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"Pump Couples", // m_szName
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"couple (edit-only)", // m_szName
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{ NOTES_TYPE_PUMP_COUPLE,NOTES_TYPE_PUMP_COUPLE}, // m_NotesTypes
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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@@ -743,7 +743,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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GAME_EZ2, // m_Game
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true, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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"EZ2 Single", // m_szName
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"single", // m_szName
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{ NOTES_TYPE_EZ2_SINGLE,NOTES_TYPE_EZ2_SINGLE }, // m_NotesTypes
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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@@ -772,7 +772,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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GAME_EZ2, // m_Game
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true, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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"EZ2 SingleHard", // m_szName
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"singleHard", // m_szName
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{ NOTES_TYPE_EZ2_SINGLE_HARD,NOTES_TYPE_EZ2_SINGLE_HARD}, // m_NotesTypes
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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@@ -801,7 +801,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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GAME_EZ2, // m_Game
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true, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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"EZ2 Real", // m_szName
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"real", // m_szName
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{ NOTES_TYPE_EZ2_REAL,NOTES_TYPE_EZ2_REAL }, // m_NotesTypes
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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@@ -834,7 +834,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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GAME_EZ2, // m_Game
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true, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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"EZ2Double", // m_szName
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"double", // m_szName
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{ NOTES_TYPE_EZ2_DOUBLE,NOTES_TYPE_EZ2_DOUBLE }, // m_NotesTypes
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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@@ -873,7 +873,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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GAME_EZ2, // m_Game
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true, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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"EZ2 Versus", // m_szName
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"versus", // m_szName
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{ NOTES_TYPE_EZ2_SINGLE,NOTES_TYPE_EZ2_SINGLE }, // m_NotesTypes
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StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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@@ -902,7 +902,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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GAME_EZ2, // m_Game
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true, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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"EZ2 VersusHard", // m_szName
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"versusHard", // m_szName
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{ NOTES_TYPE_EZ2_SINGLE_HARD,NOTES_TYPE_EZ2_SINGLE_HARD }, // m_NotesTypes
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StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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@@ -931,7 +931,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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GAME_EZ2, // m_Game
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true, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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"EZ2 VersusReal", // m_szName
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"versusReal", // m_szName
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{ NOTES_TYPE_EZ2_REAL,NOTES_TYPE_EZ2_REAL }, // m_NotesTypes
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StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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@@ -964,7 +964,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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GAME_PARA, // m_Game
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true, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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"Para Single", // m_szName
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"single", // m_szName
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{ NOTES_TYPE_PARA,NOTES_TYPE_PARA}, // m_NotesTypes
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 320, 320 }, // m_iCenterX
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@@ -117,9 +117,11 @@ public:
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DrawMask( m_fPercent );
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const float fChamberWidthInPercent = 1.0f/g_iNumChambers;
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const float fPercentBetweenStrips = froundf( 1.0f/g_iNumStrips, fChamberWidthInPercent );
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float fPercentBetweenStrips = 1.0f/g_iNumStrips;
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if( g_iNumChambers > 10 )
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fPercentBetweenStrips = froundf( fPercentBetweenStrips, fChamberWidthInPercent );
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const float fPercentOffset = fmodf( GAMESTATE->m_fSongBeat/4+1000, fPercentBetweenStrips );
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float fPercentOffset = fmodf( GAMESTATE->m_fSongBeat/4+1000, fPercentBetweenStrips );
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ASSERT( fPercentOffset >= 0 && fPercentOffset <= fPercentBetweenStrips );
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for( float f=fPercentOffset+1; f>=fPercentOffset; f-=fPercentBetweenStrips )
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@@ -149,7 +151,7 @@ public:
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// set size of streams
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rect.left = LONG(-g_iMeterWidth/2 + g_iMeterWidth*fCorrectedLeftEdgePercent);
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rect.left = LONG(-g_iMeterWidth/2 + g_iMeterWidth*max(0,fCorrectedLeftEdgePercent));
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rect.top = LONG(-g_iMeterHeight/2);
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rect.right = LONG(-g_iMeterWidth/2 + g_iMeterWidth*min(1,fCorrectedRightEdgePercent));
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rect.bottom = LONG(+g_iMeterHeight/2);
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@@ -81,7 +81,7 @@ void MenuElements::Load( CString sBackgroundPath, CString sTopEdgePath, CString
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m_sprTopEdge.Load( sTopEdgePath );
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m_sprTopEdge.SetXY( TOP_EDGE_X, TOP_EDGE_Y );
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m_sprStyleIcon.Load( THEME->GetPathTo("Graphics",ssprintf("menu style icons game %d",GAMESTATE->m_CurGame)) );
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m_sprStyleIcon.Load( THEME->GetPathTo("Graphics",ssprintf("menu style icons %s",GAMESTATE->GetCurrentGameDef()->m_szName)) );
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m_sprStyleIcon.StopAnimating();
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m_sprStyleIcon.SetXY( STYLE_ICON_X, STYLE_ICON_Y );
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if( GAMESTATE->m_CurStyle == STYLE_NONE || !bShowStyleIcon )
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@@ -56,7 +56,7 @@ ScreenSelectStyle::ScreenSelectStyle()
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for( int i=0; i<m_aPossibleStyles.GetSize(); i++ )
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{
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m_sprIcon[i].Load( THEME->GetPathTo("Graphics",ssprintf("select style icons game %d",GAMESTATE->m_CurGame) ) );
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m_sprIcon[i].Load( THEME->GetPathTo("Graphics",ssprintf("select style icons %s",GAMESTATE->GetCurrentGameDef()->m_szName) ) );
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m_sprIcon[i].StopAnimating();
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m_sprIcon[i].SetState( i );
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m_sprIcon[i].SetXY( ICONS_START_X + i*ICONS_SPACING_X, ICONS_START_Y + i*ICONS_SPACING_Y );
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@@ -76,11 +76,14 @@ ScreenSelectStyle::ScreenSelectStyle()
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this->AddChild( &m_sprInfo );
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const GameDef* pGameDef = GAMESTATE->GetCurrentGameDef();
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const StyleDef* pStyleDef = GAMEMAN->GetStyleDefForStyle( m_aPossibleStyles[m_iSelection] );
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// Load dummy Sprites
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for( i=0; i<m_aPossibleStyles.GetSize(); i++ )
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{
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m_sprDummyPreview[i].Load( THEME->GetPathTo("Graphics",ssprintf("select style preview game %d style %d",GAMESTATE->m_CurGame,i)) );
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m_sprDummyInfo[i].Load( THEME->GetPathTo("Graphics",ssprintf("select style info game %d style %d",GAMESTATE->m_CurGame,i)) );
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m_sprDummyPreview[i].Load( THEME->GetPathTo("Graphics",ssprintf("select style preview %s %s",pGameDef->m_szName,pStyleDef->m_szName)) );
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m_sprDummyInfo[i].Load( THEME->GetPathTo("Graphics",ssprintf("select style info %s %s",pGameDef->m_szName,pStyleDef->m_szName)) );
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}
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@@ -155,8 +158,11 @@ void ScreenSelectStyle::AfterChange()
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{
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m_sprIcon[m_iSelection].SetEffectGlowing();
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const GameDef* pGameDef = GAMESTATE->GetCurrentGameDef();
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const StyleDef* pStyleDef = GAMEMAN->GetStyleDefForStyle( m_aPossibleStyles[m_iSelection] );
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// Tween Preview
|
||||
m_sprPreview.Load( THEME->GetPathTo("Graphics",ssprintf("select style preview game %d style %d",GAMESTATE->m_CurGame,m_iSelection)) );
|
||||
m_sprPreview.Load( THEME->GetPathTo("Graphics",ssprintf("select style preview %s %s",pGameDef->m_szName,pStyleDef->m_szName)) );
|
||||
|
||||
m_sprPreview.StopTweening();
|
||||
m_sprPreview.SetGlow( D3DXCOLOR(1,1,1,0) );
|
||||
@@ -177,7 +183,7 @@ void ScreenSelectStyle::AfterChange()
|
||||
|
||||
|
||||
// Tween Info
|
||||
m_sprInfo.Load( THEME->GetPathTo("Graphics",ssprintf("select style info game %d style %d",GAMESTATE->m_CurGame,m_iSelection)) );
|
||||
m_sprInfo.Load( THEME->GetPathTo("Graphics",ssprintf("select style info %s %s",pGameDef->m_szName,pStyleDef->m_szName)) );
|
||||
m_sprInfo.StopTweening();
|
||||
m_sprInfo.SetZoomY( 0 );
|
||||
m_sprInfo.BeginTweening( 0.5f, Actor::TWEEN_BOUNCE_END );
|
||||
|
||||
@@ -101,7 +101,7 @@ ScreenTitleMenu::ScreenTitleMenu()
|
||||
m_sprBG.StretchTo( CRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT) );
|
||||
this->AddChild( &m_sprBG );
|
||||
|
||||
m_sprLogo.Load( THEME->GetPathTo("Graphics",ssprintf("title menu logo game %d",GAMESTATE->m_CurGame)) );
|
||||
m_sprLogo.Load( THEME->GetPathTo("Graphics",ssprintf("title menu logo %s",GAMESTATE->GetCurrentGameDef()->m_szName)) );
|
||||
m_sprLogo.SetXY( LOGO_X, LOGO_Y );
|
||||
m_sprLogo.SetGlow( D3DXCOLOR(1,1,1,1) );
|
||||
m_sprLogo.SetZoomY( 0 );
|
||||
|
||||
Reference in New Issue
Block a user