cleanup
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@@ -1953,9 +1953,7 @@ BannerHeight=184
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[LyricDisplay]
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InCommand=shadowlength,0;zoomy,0;spring,0.20;zoomy,1;
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OutCommand=linear,0.20;zoomy,0
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//Affects Lyrics PreSwipe 1 = no Swipe
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Alpha=.5
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WashOut=2 //Bigger number = Larger effect
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WipeDimFactor=0.5,0.5,0.5,0.5
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[ScoreKeeperRave]
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AttackDurationSeconds=10
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@@ -6,6 +6,7 @@
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#define IN_COMMAND THEME->GetMetric("LyricDisplay","InCommand")
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#define OUT_COMMAND THEME->GetMetric("LyricDisplay","OutCommand")
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#define WIPE_DIM_FACTOR THEME->GetMetricC("LyricDisplay","WipeDimFactor")
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float g_TweenInTime, g_TweenOutTime;
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@@ -98,15 +99,9 @@ void LyricDisplay::Update( float fDeltaTime )
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RageColor color = GAMESTATE->m_pCurSong->m_LyricSegments[m_iCurLyricNumber].m_Color;
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float WashOut = THEME->GetMetricF("LyricDisplay","WashOut");//DW
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if (WashOut == 0) WashOut = 1;
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if( i==0 )
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{
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for( int c=0; c<4; c++ )
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color[c] /= WashOut;
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color.a = THEME->GetMetricF("LyricDisplay","Alpha");//DW;
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}
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color *= WIPE_DIM_FACTOR;
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m_textLyrics[i].SetDiffuse(color);
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/* Crop the bottom layer of text away as we crop the top layer on. That
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