options menu re-organization to solve TitleMenu clutter
This commit is contained in:
@@ -868,3 +868,11 @@ Row4Y=220
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Row5Y=260
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Row6Y=300
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Row7Y=340
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[ScreenOptionsMenu]
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InputOptions=
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MachineOptions=
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GraphicOptions=
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AppearanceOptions=
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@@ -190,13 +190,13 @@ void ScreenAppearanceOptions::ExportOptions()
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void ScreenAppearanceOptions::GoToPrevState()
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{
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GoToNextState();
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SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
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}
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void ScreenAppearanceOptions::GoToNextState()
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{
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PREFSMAN->SaveGamePrefsToDisk();
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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GoToPrevState();
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}
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@@ -194,13 +194,13 @@ void ScreenGraphicOptions::ExportOptions()
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void ScreenGraphicOptions::GoToPrevState()
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{
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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PREFSMAN->SaveGlobalPrefsToDisk();
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ApplyGraphicOptions();
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SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
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}
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void ScreenGraphicOptions::GoToNextState()
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{
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PREFSMAN->SaveGlobalPrefsToDisk();
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ApplyGraphicOptions();
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GoToPrevState();
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}
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@@ -104,12 +104,12 @@ void ScreenInputOptions::ExportOptions()
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void ScreenInputOptions::GoToPrevState()
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{
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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PREFSMAN->SaveGlobalPrefsToDisk();
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SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
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}
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void ScreenInputOptions::GoToNextState()
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{
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PREFSMAN->SaveGlobalPrefsToDisk();
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GoToPrevState();
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}
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@@ -168,12 +168,12 @@ void ScreenMachineOptions::ExportOptions()
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void ScreenMachineOptions::GoToPrevState()
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{
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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PREFSMAN->SaveGlobalPrefsToDisk();
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SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
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}
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void ScreenMachineOptions::GoToNextState()
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{
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PREFSMAN->SaveGlobalPrefsToDisk();
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GoToPrevState();
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}
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@@ -202,6 +202,7 @@ void ScreenManager::Input( const DeviceInput& DeviceI, const InputEventType type
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#include "ScreenInstructions.h"
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#include "ScreenNameEntry.h"
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#include "ScreenJukebox.h"
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#include "ScreenOptionsMenu.h"
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#include "ScreenPrompt.h"
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#include "ScreenTextEntry.h"
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@@ -254,6 +255,7 @@ Screen* ScreenManager::MakeNewScreen( CString sClassName )
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else if( 0==stricmp(sClassName, "ScreenInstructions") ) ret = new ScreenInstructions;
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else if( 0==stricmp(sClassName, "ScreenNameEntry") ) ret = new ScreenNameEntry;
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else if( 0==stricmp(sClassName, "ScreenJukebox") ) ret = new ScreenJukebox;
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else if( 0==stricmp(sClassName, "ScreenOptionsMenu") ) ret = new ScreenOptionsMenu;
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else
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RageException::Throw( "Invalid Screen class name '%s'", sClassName.GetString() );
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@@ -0,0 +1,103 @@
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#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenOptionsMenu
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenOptionsMenu.h"
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#include "RageTextureManager.h"
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#include "RageUtil.h"
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#include "RageSoundManager.h"
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#include "ScreenManager.h"
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#include "PrefsManager.h"
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#include "GameConstantsAndTypes.h"
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#include "StepMania.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "AnnouncerManager.h"
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#include "GameManager.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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enum {
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OM_INPUT = 0,
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OM_MACHINE,
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OM_GRAPHIC,
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OM_APPEARANCE,
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NUM_OPTIONS_MENU_LINES
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};
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OptionRowData g_OptionsMenuLines[NUM_OPTIONS_MENU_LINES] = {
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{ "", 1, {"Input Options"} },
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{ "", 1, {"Machine Options"} },
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{ "", 1, {"Graphic Options"} },
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{ "", 1, {"Appearance Options"} },
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};
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ScreenOptionsMenu::ScreenOptionsMenu() :
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ScreenOptions(
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THEME->GetPathTo("BGAnimations","options menu"),
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THEME->GetPathTo("Graphics","options menu page"),
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THEME->GetPathTo("Graphics","options menu top edge")
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)
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{
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LOG->Trace( "ScreenOptionsMenu::ScreenOptionsMenu()" );
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// fill g_InputOptionsLines with explanation text
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for( int i=0; i<NUM_OPTIONS_MENU_LINES; i++ )
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{
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CString sLineName = g_OptionsMenuLines[i].szOptionsText[0];
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sLineName.Replace("\n","");
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sLineName.Replace(" ","");
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strcpy( g_OptionsMenuLines[i].szExplanation, THEME->GetMetric("ScreenOptionsMenu",sLineName) );
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}
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Init(
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INPUTMODE_BOTH,
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g_OptionsMenuLines,
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NUM_OPTIONS_MENU_LINES,
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false );
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m_Menu.SetTimer( 99 );
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m_Menu.StopTimer();
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","options menu music") );
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}
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void ScreenOptionsMenu::ImportOptions()
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{
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}
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void ScreenOptionsMenu::ExportOptions()
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{
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}
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void ScreenOptionsMenu::GoToPrevState()
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{
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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}
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void ScreenOptionsMenu::GoToNextState()
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{
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switch( this->m_iCurrentRow[0] )
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{
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case OM_INPUT: SCREENMAN->SetNewScreen("ScreenInputOptions"); break;
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case OM_MACHINE: SCREENMAN->SetNewScreen("ScreenMachineOptions"); break;
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case OM_GRAPHIC: SCREENMAN->SetNewScreen("ScreenGraphicOptions"); break;
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case OM_APPEARANCE: SCREENMAN->SetNewScreen("ScreenAppearanceOptions"); break;
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default: // Exit
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SCREENMAN->SetNewScreen("ScreenTitleMenu");
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}
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}
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@@ -0,0 +1,32 @@
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/*
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-----------------------------------------------------------------------------
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Class: ScreenOptionsMenu
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Desc: Select a theme and announcer.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Screen.h"
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#include "ScreenOptions.h"
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#include "Sprite.h"
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#include "BitmapText.h"
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#include "RandomSample.h"
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#include "TransitionFade.h"
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#include "Quad.h"
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class ScreenOptionsMenu : public ScreenOptions
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{
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public:
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ScreenOptionsMenu();
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private:
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void ImportOptions();
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void ExportOptions();
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void GoToNextState();
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void GoToPrevState();
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};
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@@ -207,11 +207,8 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
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{
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case CHOICE_GAME_START:
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case CHOICE_SELECT_GAME:
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case CHOICE_MAP_INSTRUMENTS:
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case CHOICE_INPUT_OPTIONS:
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case CHOICE_MACHINE_OPTIONS:
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case CHOICE_GRAPHIC_OPTIONS:
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case CHOICE_APPEARANCE_OPTIONS:
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case CHOICE_MAP_KEY_JOY:
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case CHOICE_OPTIONS:
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case CHOICE_JUKEBOX:
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#ifdef _DEBUG
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case CHOICE_SANDBOX:
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@@ -277,20 +274,11 @@ void ScreenTitleMenu::HandleScreenMessage( const ScreenMessage SM )
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case CHOICE_SELECT_GAME:
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SCREENMAN->SetNewScreen( "ScreenSelectGame" );
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break;
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case CHOICE_MAP_INSTRUMENTS:
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case CHOICE_MAP_KEY_JOY:
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SCREENMAN->SetNewScreen( "ScreenMapControllers" );
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break;
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case CHOICE_INPUT_OPTIONS:
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SCREENMAN->SetNewScreen( "ScreenInputOptions" );
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break;
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case CHOICE_MACHINE_OPTIONS:
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SCREENMAN->SetNewScreen( "ScreenMachineOptions" );
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break;
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case CHOICE_GRAPHIC_OPTIONS:
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SCREENMAN->SetNewScreen( "ScreenGraphicOptions" );
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break;
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case CHOICE_APPEARANCE_OPTIONS:
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SCREENMAN->SetNewScreen( "ScreenAppearanceOptions" );
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case CHOICE_OPTIONS:
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SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
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break;
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case CHOICE_JUKEBOX:
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SCREENMAN->SetNewScreen( "ScreenJukebox" );
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@@ -32,11 +32,8 @@ public:
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{
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CHOICE_GAME_START = 0,
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CHOICE_SELECT_GAME,
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CHOICE_MAP_INSTRUMENTS,
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CHOICE_INPUT_OPTIONS,
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CHOICE_MACHINE_OPTIONS,
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CHOICE_GRAPHIC_OPTIONS,
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CHOICE_APPEARANCE_OPTIONS,
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CHOICE_MAP_KEY_JOY,
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CHOICE_OPTIONS,
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CHOICE_EDIT,
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CHOICE_JUKEBOX,
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#ifdef _DEBUG
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@@ -52,11 +49,8 @@ public:
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"GAME START",
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"SWITCH GAME",
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"CONFIG KEY/JOY",
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"INPUT OPTIONS",
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"MACHINE OPTIONS",
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"GRAPHIC OPTIONS",
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"APPEARANCE OPTIONS",
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"EDIT/SYNCHRONIZE",
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"OPTIONS",
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"EDIT/SYNC SONGS",
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"JUKEBOX",
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#ifdef _DEBUG
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"SANDBOX",
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@@ -452,8 +452,8 @@ static void HandleInputEvents(float fDeltaTime)
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if(DeviceI == DeviceInput(DEVICE_KEYBOARD, SDLK_RETURN))
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{
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if( INPUTMAN->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_RALT)) ||
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INPUTMAN->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, SDLK_LALT)) )
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if( INPUTMAN->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_RALT)) ||
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INPUTMAN->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, SDLK_LALT)) )
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{
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if(type != IET_FIRST_PRESS) continue;
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/* alt-enter */
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@@ -60,7 +60,7 @@ IntDir=.\../Release6
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TargetDir=\stepmania\stepmania
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TargetName=StepMania
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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@@ -95,7 +95,7 @@ IntDir=.\../Debug6
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TargetDir=\stepmania\stepmania
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TargetName=StepMania-debug
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SOURCE="$(InputPath)"
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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# End Special Build Tool
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@@ -1565,6 +1565,14 @@ SOURCE=.\ScreenOptions.h
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenOptionsMenu.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenOptionsMenu.h
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# End Source File
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# Begin Source File
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SOURCE=.\ScreenPlayerOptions.cpp
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# End Source File
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# Begin Source File
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@@ -321,6 +321,12 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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<File
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RelativePath="ScreenOptions.h">
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</File>
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<File
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RelativePath="ScreenOptionsMenu.cpp">
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</File>
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<File
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RelativePath="ScreenOptionsMenu.h">
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</File>
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<File
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RelativePath="ScreenPlayerOptions.cpp">
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</File>
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