Commit Graph
100 Commits
Author SHA1 Message Date
Glenn Maynard dfe7ec00ae fix assert 2005-01-22 03:52:23 +00:00
Glenn Maynard 1d3613f161 for real this time :) 2005-01-22 03:39:39 +00:00
Glenn Maynard 754bce5c98 optimize rendering iteration 2005-01-22 03:11:29 +00:00
Glenn Maynard 032ddf0e08 Don't hold a redundant copy of the NoteData in NoteField. NoteField is
now just a renderer for NoteData.  This means we don't have to carefully
apply all changes to NoteData to NoteField.
2005-01-22 02:50:45 +00:00
Glenn Maynard 46ace22b79 continue merging NoteDataWithScoring stuff 2005-01-22 02:10:54 +00:00
Glenn Maynard c321bbe196 start merging NoteDataWithScoring and NoteField per-hold and per-tap
data into TapNote and HoldNote.  This reduces lookup costs significantly.
It's a bit simpler, though I'm not entirely happy with the resulting encapsulation ...
2005-01-22 01:37:32 +00:00
Glenn Maynard 5407f0998e merge tap result into a TapNoteResult struct 2005-01-21 22:50:13 +00:00
Glenn Maynard f19925001d unused 2005-01-21 22:43:49 +00:00
Glenn Maynard 2b73f63ea8 RetryCancel -> AbortRetry
remove Dialog::cancel
2005-01-20 19:40:24 +00:00
Glenn Maynard 38c6dcbb0b ugly hack to fix crash on "retry" 2005-01-20 19:16:47 +00:00
Glenn Maynard 6b2e1e6d13 more branch conversions 2005-01-20 18:29:20 +00:00
Glenn Maynard 75c7d7ec62 jump through fewer hoops with ScreenStage 2005-01-20 18:13:37 +00:00
Glenn Maynard 65e5d35937 unneeded include 2005-01-20 17:18:51 +00:00
Glenn Maynard 59d04d5755 proper portable fallback 2005-01-20 16:05:17 +00:00
Glenn Maynard 583eaf5532 fix syntax problem in some compilers 2005-01-20 14:53:22 +00:00
Glenn Maynard cc70e8dd82 fix old sort not being selected in sort menu 2005-01-20 03:15:01 +00:00
Glenn Maynard a2e18e1f78 update 2005-01-20 03:12:02 +00:00
Glenn Maynard 5670caf20d update 2005-01-20 02:39:22 +00:00
Glenn Maynard 808f7ab7d5 fix m_meterSongPosition finishing too soon 2005-01-20 02:21:55 +00:00
Glenn Maynard 43ae26174e removed 2005-01-20 02:11:59 +00:00
Glenn Maynard 6fdf6bfa57 cleanup 2005-01-20 02:07:02 +00:00
Glenn Maynard d00062b915 fix gcc compile 2005-01-20 02:04:46 +00:00
Glenn Maynard b19f730790 script fix 2005-01-20 01:51:30 +00:00
Glenn Maynard 362c2a1d10 remove some unused stuff 2005-01-20 01:50:56 +00:00
Glenn Maynard 7ac35530e9 comment 2005-01-20 01:49:04 +00:00
Glenn Maynard 5f4ee474f5 comments 2005-01-20 01:47:45 +00:00
Glenn Maynard b8532a2880 update 2005-01-20 01:46:13 +00:00
Glenn Maynard ce043592f3 Remove Xbox stuff from LoadingWindow_SDL; I don't think that build uses SDL anymore. Note that this type of platform-specific stuff doesn't belong in generic drivers like this ... 2005-01-20 01:44:46 +00:00
Glenn Maynard 1a1ab12c1f cleanup 2005-01-20 01:42:06 +00:00
Glenn Maynard 9fc3addf45 cleanup 2005-01-20 01:42:05 +00:00
Glenn Maynard 9ebd1d19dd more renames 2005-01-20 01:35:49 +00:00
Glenn Maynard 4a442d1699 more renames 2005-01-20 01:30:56 +00:00
Glenn Maynard 24250824de At the cost of losing change history, I'm renaming a couple "SDL" filenames
that no longer have any connection to SDL; the names are just too confusing.
2005-01-20 01:26:15 +00:00
Glenn Maynard 21316d7904 use GetArg, so parameters are evaluated correctly 2005-01-20 01:09:34 +00:00
Glenn Maynard e3ce7e8e73 fix script loading
move @expression evaluation into LuaManager (LuaManager::RunAtExpression)
evaluate string command parameters
2005-01-20 01:08:26 +00:00
Glenn Maynard ae1329802b SelectEvaluationScreen() 2005-01-20 00:38:25 +00:00
Glenn Maynard 6493010e49 Use a Lua script to select the evaluation screen, instead of a ScreenBranch.
This approach has several advantages.  It's more flexible; full conditionals
can be used.  It mixes with things like the "bGoingToPlayTheSameMusic"
logic in ScreenAttract much better; it gets the real real next screen, not
the branch.  It also mixes with screen preloading, such as used by ScreenStage.

(I don't know if grouping functions that are used like branches makes sense;
I'm not sure how Lua will be used in general, so this stuff might get reorganized
later.)
2005-01-20 00:37:33 +00:00
Glenn Maynard d18a8342fc s/Lua/Scripts/ (we don't call the "Graphics" directory "Png/" ...) 2005-01-19 23:46:09 +00:00
Glenn Maynard 714bf62d5d add "Trace" (in here and not RageLog because I'm not yet quite ready
to make everything in Rage depend on Lua ...)
2005-01-19 23:43:28 +00:00
Glenn Maynard 5ef0d4159d Load global Lua scripts.
This is appropriate for global scripts which are loaded only once, and
used multiple times: the scripts can safely affect global state (eg. override
functions), and stay in memory.  There's no way to unload them short
of resetting the Lua state.  It's not appropriate for one-shot scripts, such
as those that might be associated with BGAnimations.  (needs more work)
2005-01-19 23:36:15 +00:00
Glenn Maynard dd3aa1c12e I'd hoped to not need explicit initialization of Lua, but it's more
trouble than it's worth.

Add LuaManager::RunScriptFile, LuaManager::RunScript, LuaManager::Init.
2005-01-19 23:33:19 +00:00
Glenn Maynard 0f4aec8584 change Lua to a singleton object
hide Lua state
2005-01-19 23:01:53 +00:00
Glenn Maynard 91a6486f9e start changing Lua to a singleton object 2005-01-19 22:27:24 +00:00
Glenn Maynard 048ff316e7 comment 2005-01-19 21:45:09 +00:00
Glenn Maynard e9789a861d Once a screen is queued to load, discard further inputs 2005-01-19 21:44:03 +00:00
Glenn Maynard d8b7d68842 Make lua a global library. I'm not sure this is best (PrefsManager needs it), but it's nice to simply be able to define Lua functions anywhere ... (fixes build of some tests) 2005-01-19 18:23:19 +00:00
Glenn Maynard 41622d238c Use sysfs to probe memory cards. This has several advantages:
all of the information we need is in one place, with proper links so we
 don't have to do weird hacks to connect data together

 we don't have to touch /proc/bus/usb/devices; doing so generates USB
 messages to all devices, which can cause problems

 works for all removable devices; usb-storage or ub should both work with
 no changes, as long as mountpoints exist in /etc/fstab

 doesn't need to fork lsusb

Old support is removed; unless serious, unfixable problems are found with
this method, the old code is too big and confusing to keep around.  This
code needs more testing.
2005-01-19 18:11:13 +00:00
Glenn Maynard b0df65805e Update iLastHeldRow even when out of range, to be sure it's clamped
properly.  Fixed hold counting glitches.
2005-01-18 08:20:14 +00:00
Glenn Maynard 9344535419 fix Command/ActorUtil::Command ambiguity 2005-01-17 22:45:00 +00:00
Glenn Maynard 288b5c903b cleanup 2005-01-17 22:42:57 +00:00
Glenn Maynard c456148b37 quiet aclocal 1.8 warnings 2005-01-17 17:51:18 +00:00
Glenn Maynard 7b43001220 "aspect ratio" is ambiguous; s/m_fAspectRatio/m_fDisplayAspectRatio/ 2005-01-16 22:57:11 +00:00
Glenn Maynard 10b175566b preserve aspect ratio in screenshots even if resolution is 640x480 2005-01-16 22:14:39 +00:00
Glenn Maynard 3fe8ec27db don't convert the image if we have nothing else to do 2005-01-16 22:13:01 +00:00
Glenn Maynard bdc1b08695 pass DAR to the display; preserve aspect ratio in screenshots 2005-01-16 22:06:36 +00:00
Glenn Maynard 6ca113d42e cleanup 2005-01-16 21:10:15 +00:00
Glenn Maynard 75973e6fa4 remove trace 2005-01-16 20:54:37 +00:00
Glenn Maynard b733db6152 remove SongCreditDisplay; use @GetSongCredits() instead 2005-01-16 20:53:29 +00:00
Glenn Maynard 478fa499c1 fix stuff sneaking into player's best that shouldn't 2005-01-16 20:51:11 +00:00
Glenn Maynard 37fe56a4f7 cosmetic 2005-01-16 20:37:08 +00:00
Glenn Maynard 39384227c4 allow Lua expressions in text metrics by prepending @ 2005-01-16 20:36:27 +00:00
Glenn Maynard 0849ef8a46 log dialogs 2005-01-16 20:32:53 +00:00
Glenn Maynard 9ff1834076 remove LoadFromActorFile overload that's only used in one place 2005-01-16 19:52:41 +00:00
Glenn Maynard 5057144536 remove old debug (note: FAIL_M(x) is better than ASSERT_M(0, x)) 2005-01-16 19:43:13 +00:00
Glenn Maynard 77faa0d089 don't need to keep m_bGeneric around 2005-01-16 19:19:24 +00:00
Glenn Maynard c1e3239a5f cleanup 2005-01-16 19:18:23 +00:00
Glenn Maynard 8f99164eb5 All BGAnimations are "generic", except for those loaded directly from
Background.  This should be more consistent (we were creating BGAnimations
as non-generic in some places where it probably should have been generic).
This means all themes need to explicitly set the position of all BGAnimation
graphics, which is good practice anyway.
2005-01-16 18:25:29 +00:00
Glenn Maynard a65c514dad fix test_audio_readers build 2005-01-16 16:34:19 +00:00
Glenn Maynard 0e94b4cbdf SM_BeginFadingOut is being sent by ScreenAttract already 2005-01-16 14:53:32 +00:00
Glenn Maynard 7183a5e271 Add ScreenAttract::AutoBeginFadingOut() to disable sending
SM_BeginFadingOut.  We can't do this in the ctor (since it's sent during
Update now); we can't do it in Update(), because if the message is posted
with a delay of 0 (ScreenRanking), the message will be added by
ScreenAttract::Update and immediately processed by Actor::Update
before the derived Update can remove it.
2005-01-16 14:48:44 +00:00
Glenn Maynard 82ed283ac0 load scroller in LoadFromAniDir for now; not sure why this doesn't always work 2005-01-16 02:04:39 +00:00
Glenn Maynard 7a0373aafd update 2005-01-16 00:25:24 +00:00
Glenn Maynard b573ab428f remove unused stuff 2005-01-16 00:23:08 +00:00
Glenn Maynard 8ef0fff740 cleanup 2005-01-15 22:58:27 +00:00
Glenn Maynard f256618fe1 no need to persist some of this particle stuff 2005-01-15 22:52:46 +00:00
Glenn Maynard ad7b93372a EFFECT_TILE_PULSE isn't in m_Type ... 2005-01-15 22:36:23 +00:00
Glenn Maynard 0abc942910 clean up OnCommand handling in song backgrounds 2005-01-15 22:34:04 +00:00
Glenn Maynard a0e9c5a8c6 Remove CommandRepeatSeconds. Instead, do:
OnCommand=x;y;z;queuecommand,playcommand,On
2005-01-15 22:31:43 +00:00
Glenn Maynard 762c9a77fb cleanup 2005-01-15 22:29:42 +00:00
Glenn Maynard 4ce9b72e41 BGAnimation -> AutoActor 2005-01-15 21:03:26 +00:00
Glenn Maynard b1227b4372 headers 2005-01-15 21:00:50 +00:00
Glenn Maynard 862f19ed65 simplify 2005-01-15 20:55:04 +00:00
Glenn Maynard 635d5e43e2 eliminate LoadFromStaticGraphic 2005-01-15 20:48:20 +00:00
Glenn Maynard 594587607c Eliminate BGAnimation::LoadFromMovie and BGAnimationLayer::LoadFromMovie. 2005-01-15 20:37:46 +00:00
Glenn Maynard 66d39dd65c Add ActorFrame::DeleteChildrenWhenDone, to call DeleteAllChildren automatically.
Move movie GainFocus/LoseFocus handling to Sprite.
Visualizations are part of Background, not BGAnimation; move them there.  Remove BGAnimation::LoadFromVisualization and BGAnimationLayer::LoadFromVisualization.
2005-01-15 20:32:35 +00:00
Glenn Maynard f4a51bef4d move FullScreenRectF into ScreenDimensions.h 2005-01-15 19:44:32 +00:00
Glenn Maynard 6d64f3aa78 cleanup 2005-01-15 19:42:47 +00:00
Glenn Maynard c9091a1214 Don't play "On" automatically for non-generic BGAnimations; play it
explicitly, like we do with all other objects.
2005-01-15 19:21:09 +00:00
Glenn Maynard dc7fcbc776 remove m_Overlay (duplicates ScreenWithMenuElements::m_sprOverlay) 2005-01-15 18:54:04 +00:00
Glenn Maynard 314e801115 m_vpBGAnimations hasn't actually done anything in about a year (it's
never loaded); remove it.  It's not useful, anyway: it gives no means to
tween options when changing the selection.
2005-01-15 18:50:52 +00:00
Glenn Maynard 29b2a6d22f remove m_bgOverlay (duplicates ScreenWithMenuElements::m_sprOverlay) 2005-01-15 18:41:09 +00:00
Glenn Maynard bf7eeb60fb unused includes 2005-01-15 18:36:29 +00:00
Glenn Maynard 754fb297fa cleanups, fixes 2005-01-15 18:33:09 +00:00
Glenn Maynard 78800818e3 Remove BGAnimation::GetLengthSeconds; use GetTweenTimeLeft instead. 2005-01-15 18:31:14 +00:00
Glenn Maynard 8cd0d9e04c load Scroller in BGAnimation::LoadFromNode 2005-01-15 14:52:37 +00:00
Glenn Maynard 336a035660 BGAnimationLayer::LoadFromIni -> BGAnimationLayer::LoadFromNode 2005-01-15 13:56:05 +00:00
Glenn Maynard 4267a5f942 ActorScroller::LoadFromIni -> ActorScroller::LoadFromNode 2005-01-15 13:47:02 +00:00
Glenn Maynard 2ecbfae787 fix record
eliminate g_pCurrentMap (one less piece of state to become desynced)
2005-01-15 13:14:36 +00:00
Glenn Maynard 8781bb055d cleanup, fix gcc compile 2005-01-15 13:05:33 +00:00
Glenn Maynard 0b4ad2db3b generalize 2005-01-15 04:31:35 +00:00