headers
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@@ -15,6 +15,7 @@
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#include "ThemeManager.h"
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#include "GameSoundManager.h"
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#include "CommonMetrics.h"
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#include "BGAnimation.h"
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#define NEXT_SCREEN THEME->GetMetric (m_sName,"NextScreen")
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@@ -6,6 +6,7 @@
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#include "ScreenAttract.h"
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#include "Transition.h"
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#include "ActorScroller.h"
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#include "BGAnimation.h"
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class ScreenCredits : public ScreenAttract
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@@ -17,6 +17,7 @@
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#include "PrefsManager.h"
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#include "StageStats.h"
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#include "PlayerState.h"
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#include "BGAnimation.h"
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#define SCROLL_DELAY THEME->GetMetricF("ScreenEnding","ScrollDelay")
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@@ -5,6 +5,7 @@
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#include "Player.h"
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#include "LifeMeterBar.h"
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#include "Character.h"
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#include "BGAnimation.h"
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class ScreenHowToPlay : public ScreenAttract
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@@ -8,7 +8,7 @@
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#include "Transition.h"
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#include "Quad.h"
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#include "RandomSample.h"
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#include "BGAnimation.h"
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#define MAX_MENU_ROWS 40
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@@ -11,6 +11,7 @@
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#include "HighScore.h"
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#include "DifficultyIcon.h"
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#include "PercentageDisplay.h"
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#include "BGAnimation.h"
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class HighScoreWheelItem : public ActorFrame
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@@ -8,6 +8,7 @@
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#include "Transition.h"
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#include "Quad.h"
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#include "RandomSample.h"
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#include "BGAnimation.h"
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class ScreenPrompt : public Screen
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@@ -8,6 +8,7 @@
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#include "Sprite.h"
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#include "Character.h"
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#include "BitmapText.h"
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#include "BGAnimation.h"
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class ScreenStage : public Screen
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{
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@@ -8,6 +8,7 @@
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#include "Transition.h"
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#include "Quad.h"
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#include "RandomSample.h"
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#include "BGAnimation.h"
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class ScreenTextEntry : public Screen
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{
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