remove m_bgOverlay (duplicates ScreenWithMenuElements::m_sprOverlay)
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@@ -279,10 +279,6 @@ void ScreenEvaluation::Init()
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}
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// }
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m_bgOverlay.LoadFromAniDir( THEME->GetPathB(m_sName, "overlay") );
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m_bgOverlay.SetDrawOrder( 1 ); /* draw on top of everything except transitions */
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this->AddChild( &m_bgOverlay );
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m_bPassFailTriggered = false; // the sound hasn't been triggered yet
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if( m_bFailed )
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m_sndPassFail.Load( THEME->GetPathS(m_sName, "failed") );
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@@ -15,7 +15,6 @@
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#include "PercentageDisplay.h"
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#include "GraphDisplay.h"
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#include "ComboGraph.h"
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#include "BGAnimation.h"
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#include "ActorUtil.h"
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#include "ConditionalBGA.h"
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#include "HighScore.h"
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@@ -64,7 +63,6 @@ protected:
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float m_fScreenCreateTime;
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BGAnimation m_bgOverlay;
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ConditionalBGA m_bgCondBga;
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// player name area
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